Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 19:18:16 Player: Maxikiosco Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (1946) 1946 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (250) 250 TOTAL SCORE: 5311 Bonus ------- High Alert Combat Kills 50 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Small Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Matter Filter Advanced ECM Suite Insulated Plating Insulated Plating Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Hardlight Generator > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Small Storage Unit Insulated Plating Insulated Plating Shotgun [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Gauss Rifle Energy Gun Lightning Gun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . 1 . . Utility 1 | . . . 1 . . . Weapon 2 | . . 1 1 . . . Parts Attached 57 | 7 3 16 19 5 5 2 Power 10 | 1 1 1 5 1 1 . Engine 5 | 1 1 1 2 . . . Core 5 | . . . 3 1 1 . Reactor . | . . . . . . . Propulsion 18 | 2 . 5 6 4 1 . Treads . | . . . . . . . Leg 18 | 2 . 5 6 4 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 1 4 3 . . . Device 3 | 1 . 1 1 . . . Storage 2 | 1 1 . . . . . Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection 3 | . . 2 1 . . . Artifact . | . . . . . . . Weapon 19 | 2 1 6 5 . 3 2 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 1 4 4 . 3 . Ballistic Cannon 1 | . . . 1 . . . Launcher 2 | . . 1 . . . 1 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 35 | . . 5 10 . 19 1 Power 4 | . . . 1 . 3 . Propulsion 15 | . . 3 5 . 7 . Utility 3 | . . 1 . . 2 . Weapon 13 | . . 1 4 . 7 1 Highest Loss Streak 11 | . . 2 7 . 11 1 To Critical Strikes 1 | . . . . . 1 . Average Backups 8 | 2 6 9 8 9 6 3 Power 1 | 1 2 1 . 1 . . Propulsion 1 | . . . 2 2 2 . Utility 2 | . . 2 3 3 2 3 Weapon 3 | 1 3 4 2 2 . . Tool/Special . | . . . . . . . Unused Backups 13 | . 2 4 2 1 . 4 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 8 | . . 2 1 1 . 4 Weapon 4 | . 2 1 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 100 98 98 99 68 20 Engine 9 | . 14 11 7 6 2 . Core 1 | . . . 1 7 5 . Leg 27 | . 28 32 26 30 22 . Device 5 | . 14 5 1 7 1 . Storage 10 | . 14 11 9 7 9 7 Processor 3 | . . . 9 7 7 7 Protection 3 | . . 4 7 . . . Ballistic Gun 24 | . 28 26 26 23 17 . Ballistic Cannon 1 | . . . 4 7 1 . Launcher 3 | . . 6 4 . . . Peak Build Rating 38 | 7 8 13 25 35 38 12 Average Rating 15 | 5 7 10 21 32 22 6 On Entrance 12 | . 7 8 12 24 35 3 Naked Turns . | . . . . . . . Heaviest Build 40 | 13 17 21 34 40 40 9 Greatest Support 60 | 20 20 30 30 60 60 3 Greatest Overweight (x) 4 | . . 1 2 . 4 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 8 Average Capacity 9 | 7 8 10 10 10 9 8 Most Carried 10 | 4 10 10 10 10 10 5 Average Carried 8 | 2 6 9 8 9 5 3 Final Capacity 10 | 8 10 10 10 10 8 8 Final Carried 10 | 4 10 10 10 10 2 5 Class Distribution -------------------- 42% | Scavenger-Gunner 28% | Mutant 15% | Scavenger-Tank 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2037 | 306 190 580 670 28 263 . Remotely . | . . . . . . . Salvage Created 2544 | 144 223 1202 752 28 195 . Parts 165 | 9 21 94 31 2 8 . Haulers Intercepted 4 | . 1 2 1 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 56 | . 8 27 15 . 6 . Guns 50 | . 8 25 11 . 6 . Cannons 2 | . . . 2 . . . AOE 4 | . . 2 2 . . . Classes Destroyed 10 | 2 4 3 1 . . . Builder 7 | . . 6 1 . . . Tunneler 3 | 3 . . . . . . Hauler 4 | . 1 2 1 . . . Recycler 5 | 1 . 4 . . . . Operator 2 | . . 1 . 1 . . Watcher 6 | . 1 3 2 . . . Swarmer 24 | . 7 10 4 . 3 . Grunt 25 | . 1 13 8 . 3 . Sentry 6 | . . 4 2 . . . Hunter 1 | . . . 1 . . . Best Kill Streak 11 | 4 4 11 6 1 5 . Combat Bots Only 5 | . 4 5 5 . 5 . Max Kills in Single Turn 3 | 1 2 3 2 1 1 . Gunslinging 1 | . 1 . . . . . Exploded 1 | . . 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 498 | . 37 109 103 . 249 . Missed 143 | . 7 30 28 . 78 . Hits 355 | . 30 79 75 . 171 . Melee 3 | . . . . . 3 . Projectile 352 | . 30 79 75 . 168 . Critical Strikes 11 | . . 1 4 . 6 . Damage Taken 4984 | . 259 971 1161 . 2371 222 Core 1040 | . 25 133 137 . 583 162 Absorbed by Shields 322 | . . . 16 . 306 . Redirected to Shielding 37 | . . 11 26 . . . Core Remaining (%) 82 | 100 90 66 75 . . . Volleys Fired 177 | 7 31 81 38 2 18 . Largest 4 | 2 2 3 4 4 4 . Hottest 109 | 40 40 100 109 106 106 . Shots Fired 446 | 14 62 181 123 8 58 . Gun 416 | 14 62 170 110 6 54 . Cannon 15 | . . . 9 2 4 . Launcher 11 | . . 7 4 . . . Special 4 | . . 4 . . . . Kinetic 431 | 14 62 170 119 8 58 . Thermal 4 | . . 4 . . . . Explosive 11 | . . 7 4 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 10 7 18 18 9 7 . Robot Miss Streak 8 | . 3 3 3 3 8 . Penetration Max 1 | . . . . . 1 . Secondary Targets 7 | . 3 . . . 4 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 296 | 10 35 118 87 3 43 . Core Hits 142 | 5 14 66 36 2 19 . Critical Kills 2 | . . 2 . . . . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 4 | . . 2 2 . . . Destroy 4 | . . 2 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5366 | 126 411 2383 1665 40 741 . Guns 3872 | 126 411 1251 1344 40 700 . Cannons 126 | . . . 85 . 41 . Explosions 1368 | . . 1132 236 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3998 | 126 411 1251 1429 40 741 . Thermal . | . . . . . . . Explosive 1337 | . . 1132 205 . . . Electromagnetic 31 | . . . 31 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 . . 1 1 Average Corruption 1 | . . 2 . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . 2 . . 1 1 Message Errors 1 | . . 1 . . . . Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 188 | . . 180 8 . . . Projectiles . | . . . . . . . Explosions 188 | . . 180 8 . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 130 | . . 86 44 . . . Shots 5 | . . 3 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 316 | . . 25 216 46 316 173 Average Temperature 79 | . . 7 63 24 190 88 Received Heat Transfer 1449 | . 12 321 537 . 579 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 67 | 100 100 56 26 100 100 100 Level 1 28 | . . 30 73 . . . Level 2 4 | . . 12 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 519 | 5 90 519 370 133 76 . Initial 213 | . . . 213 133 16 . Average 145 | 1 29 195 266 54 37 . Influence Increases 1859 | 20 218 879 556 41 145 . Destroy 0b10 Robot/C 1120 | . 160 540 300 . 120 . Destroy 0b10 Robot/NC 135 | 20 10 80 20 5 . . Destroy Leader 240 | . 34 130 66 . 10 . Successful Hack 57 | . 14 . 7 36 . . Disable Machine 105 | . . 30 75 . . . Destroy Structure 82 | . . 54 28 . . . Lose Combat Pursuer 120 | . . 45 60 . 15 . Influence Decreases 1859 | 20 218 372 768 312 169 . Entered New Map 464 | . . . 294 162 8 . Time Decay 1084 | 20 218 322 374 150 . . Lost Part 311 | . . 50 100 . 161 . Squads Dispatched 9 | . 2 6 1 . . . Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 7 | . 2 5 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 2 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 4 | . . 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 16 44 20 1 22 . Peak Tracking Total 11 | . 6 5 5 1 11 . Tactical Retreats 6 | . . 2 3 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 3 | . . 1 . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 7 | . . 2 5 . . . Max in Single Turn 2 | . . 1 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 12 | . 4 2 3 3 . . Terminals 10 | . 3 2 3 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 23 | . 8 5 5 5 . . Successful 11 | . 5 1 3 2 . . Failed 12 | . 3 4 2 3 . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 5 5 5 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 8 | . 3 1 3 1 . . Record 3 | . . . 2 1 . . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 8 | . 2 2 2 2 . . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 1352 | 31 708 613 . . . . Structural 23 | . . 23 . . . . Seismic 1329 | 31 708 590 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 3609 | 117 708 1252 867 367 192 106 Spaces Moved 1773 | 64 329 502 458 251 93 76 Core 97 | 8 . . . . 13 76 Treads . | . . . . . . . Legs 1676 | 56 329 502 458 251 80 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 100 Average Speed 124 | 111 120 123 130 121 126 130 Slowest Speed 260 | 120 120 190 260 122 250 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 60 46 32 9 27 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . 4 . . . . Terrain Destroyed 78 | . . 50 28 . . . Melee . | . . . . . . . Projectile 8 | . . 4 4 . . . AOE 69 | . . 46 23 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 2827 | 94 584 983 646 310 127 83 Wait 737 | 10 211 362 105 43 4 2 Move 1767 | 63 328 501 457 250 92 76 Hop . | . . . . . . . Pick Up 43 | 7 7 9 14 4 . 2 Fast Attach 13 | 4 . 6 1 . . 2 Attach 30 | 3 . 5 12 2 8 . Detach 3 | . . 1 1 . . 1 Swap 22 | . 3 6 9 4 . . Drop 30 | . 4 12 9 5 . . Fire 177 | 7 31 81 38 2 18 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 16) 741 | -10/Materials | Discovered new exit (range 4) 826 | -10/Materials | Entered another Materials area 826 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1133 | -9/Materials | Build established: Gunner 1914 | -9/Materials | Build established: Scavenger-Tank 2068 | -9/Materials | Discovered new exit (range 5) 2078 | -9/Materials | Entered another Materials area 2078 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2386 | -8/Materials | Build established: Scavenger-Gunner 2476 | -8/Materials | Lost 3 parts (2n1w) 2565 | -8/Materials | Lost 7 parts (1p3n3w) 2711 | -8/Materials | Discovered new exit (range 14) 2776 | -8/Materials | Discovered new exit (range 4) 2945 | -8/Materials | Entered Factory 2945 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3257 | -7/Factory | Discovered new exit (range 10) 3311 | -7/Factory | Identified exit to Garrison 3312 | -7/Factory | Entered Garrison 3324 | -7/Garrison | Triggered checkpoint 3430 | -7/Garrison | Lost 8 parts (2p1n1u4w) 3432 | -7/Garrison | Triggered checkpoint 3440 | -7/Garrison | Triggered checkpoint 3442 | -7/Garrison | Triggered checkpoint 3480 | -7/Garrison | Triggered checkpoint 3487 | -7/Garrison | Core integrity fell below 50% 3495 | -7/Garrison | Discovered new exit (range 10) 3499 | -7/Garrison | Core integrity fell below 20% 3504 | -7/Garrison | Entered Factory 3523 | -7/Factory | Discovered new exit (range 5) 3526 | -7/Factory | Lost 11 parts (1p6n1u3w) 3610 | -7/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- Field strength at 34. Field strength at 20. Field strength at 10. Med. Storage Unit destroyed. Stasis field depleted. EXIT=FOUND S-27 Virus destroyed. Critical hit (Burn: +37). LOCATION=UNKNOWN GOAL=ESCAPE EXIT=FOUND Acquired Adv. ECM Suite. Acquired Matter Filter. Acquired Lightning Gun. System corrupted: Heat flow error (+207). Acquired Hvy. Rocket Launcher. Triggered Heavy Explosive Trap. An explosion rips through the floor. Lightning Gun destroyed. Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ####??????????????????????????? | | # ??????????????????????????? | | # ?????????????????????????? | | #! #######??????????????????? | | # #################### | | #= | | # ########+######### | | # @ #??# | | # #??# | | # """ """ #??# | | ?### """ """ #??# | | ???# """ """ #??# | | ???# #### | | ???# / + # | | ???### ! #### | | ?????# #########??# | | ?????# #????????????# | | ?????# #????????????# | | ?????# #######????????????# | | ?????# ???????????????????##### | | ????? ??????????????????????# | | ????#T ??????????????????????# | | ?????# ??????????????????????# | | ?????? ??????????????????????# | | ?????? ??????????????????????# | | ?????????????????????????????## | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 22 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedEfficiencyCyclogen Manual? 0 Play Time 00:52:26 Cumulative 8.4 hours Start 2025.10.10 @ 18:18:17 End 2025.10.10 @ 19:18:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 9 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 30d5225e-7685-4e84-ab5f-36a04ba152f0