Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.12 @ 21:24:23 Player: cottonman132 Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (305) 305 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 805 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 250/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (450) Ox8 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Seismic Detector Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- EM Pulse Gun Beam Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | 5 13 1 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 4 . Treads . | . . . Leg 6 | 2 4 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 2 2 . Device 1 | 1 . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | . 5 1 Energy Gun 1 | . 1 . Energy Cannon 1 | . 1 . Ballistic Gun 2 | . 1 1 Ballistic Cannon . | . . . Launcher 2 | . 2 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 6 . Power 1 | . 1 . Propulsion 1 | . 1 . Utility 1 | . 1 . Weapon 3 | . 3 . Highest Loss Streak 5 | . 5 . To Critical Strikes 1 | . 1 . Average Backups 10 | 2 9 14 Power 1 | 1 1 2 Propulsion 3 | 1 4 4 Utility 4 | . 3 7 Weapon . | . . 1 Tool/Special . | . . . Unused Backups 12 | . . 12 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 7 | . . 7 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 91 | . 86 100 Engine 13 | . 13 14 Leg 27 | . 27 28 Device 2 | . 4 . Storage 14 | . 14 14 Processor 11 | . 9 14 Energy Gun 5 | . 9 . Energy Cannon 4 | . 6 . Ballistic Gun 10 | . . 27 Peak Build Rating 10 | 5 10 10 Average Rating 8 | 3 8 10 On Entrance 5 | . 5 10 Naked Turns . | . . . Heaviest Build 28 | 9 28 27 Greatest Support 26 | 20 26 26 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 7 11 15 Most Carried 15 | 5 14 15 Average Carried 10 | 2 9 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 3 13 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 456 | 207 182 67 Remotely . | . . . Salvage Created 352 | . 285 67 Parts 32 | 4 19 9 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 13 | . 10 3 Guns 2 | . 1 1 Cannons 5 | . 3 2 AOE 6 | . 6 . Classes Destroyed 6 | 1 5 . Worker 2 | . 1 1 Tunneler 2 | 2 . . Hauler 2 | . 2 . Watcher 1 | . 1 . Swarmer 9 | . 6 3 Grunt 4 | . 4 . Best Kill Streak 8 | 1 8 6 Combat Bots Only 7 | . 7 6 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 90 | . 77 13 Missed 33 | . 30 3 Hits 57 | . 47 10 Projectile 57 | . 47 10 Critical Strikes 1 | . 1 . Damage Taken 1052 | . 799 253 Core 250 | . 113 137 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 51 | . 23 28 Largest 2 | . 2 2 Hottest 100 | . 100 80 Shots Fired 88 | . 31 57 Gun 63 | . 11 52 Cannon 16 | . 11 5 Launcher 9 | . 9 . Special . | . . . Kinetic 52 | . . 52 Thermal 16 | . 11 5 Explosive 9 | . 9 . Electromagnetic 11 | . 11 . Robot Hit Streak 4 | . 4 4 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 22 | . 13 9 Core Hits 32 | 9 17 6 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 980 | 34 782 164 Guns 133 | . 88 45 Cannons 157 | . 105 52 Explosions 588 | . 588 . Melee . | . . . Ramming 102 | 34 1 67 Kinetic 45 | . . 45 Thermal 205 | . 153 52 Explosive 540 | . 540 . Electromagnetic 88 | . 88 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 29 | . 6 29 Average Corruption 7 | . 6 9 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 25 | . 15 10 Message Errors 8 | . 5 3 Matter Fused 3 | . 2 1 Heat Flow Errors 3 | . 1 2 Energy Discharges 1 | . . 1 Parts Rejected 1 | . 1 . Data Loss (minor) 5 | . 3 2 Data Loss (major) 1 | . 1 . Misfires 3 | . 2 1 Overload Shots . | . . . Overflow Damage 2 | . 2 . Projectiles . | . . . Explosions 2 | . 2 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 67 | . . 67 Shots . | . . . Rammed . | . . . Targets Rammed 24 | 22 2 . Kicked 24 | 22 2 . Crushed . | . . . Highest Temperature 202 | . 202 193 Average Temperature 74 | . 75 73 Received Heat Transfer 189 | . 189 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 383 | . 272 111 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 157 | 5 157 101 Initial 31 | . 3 31 Average 42 | . 61 26 Influence Increases 480 | 10 395 75 Destroy 0b10 Robot/C 260 | . 200 60 Destroy 0b10 Robot/NC 35 | 10 20 5 Destroy Leader 46 | . 36 10 Successful Hack 55 | . 55 . Disable Machine 45 | . 45 . Destroy Structure 24 | . 24 . Lose Combat Pursuer 15 | . 15 . Influence Decreases 480 | 5 320 155 Entered New Map 51 | . 2 49 Time Decay 369 | 5 258 106 Lost Part 60 | . 60 . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 15 3 Peak Tracking Total 9 | . 9 3 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 3 | . 3 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 9 | . 9 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Level Access Points 1 | . 1 . Branch Access Points 1 | . 1 . Locate Traps 2 | . 2 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 4 | . 4 . Botnet 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 197 | 4 193 . Seismic 197 | 4 193 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1264 | 151 697 416 Spaces Moved 609 | 102 413 94 Core 14 | 14 . . Treads . | . . . Legs 595 | 88 413 94 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 136 | 110 146 121 Slowest Speed 190 | 120 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 1 | . 1 . Exploration Rate (%) 30 | 4 61 26 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 22 | . 22 . Melee . | . . . Projectile . | . . . AOE 22 | . 22 . Terrain Rammed 30 | . . 30 Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 873 | 136 472 265 Wait 110 | . 1 109 Move 607 | 101 412 94 Hop . | . . . Pick Up 28 | 8 17 3 Fast Attach 4 | . 4 . Attach 11 | 5 6 . Detach . | . . . Swap 6 | . 5 1 Drop 3 | . 2 1 Fire 51 | . 23 28 Melee . | . . . Ram 29 | . . 29 Kick 24 | 22 2 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 367 | -10/Materials | Crushed by falling debris 398 | -10/Materials | Destroyed 7 combat bots 398 | -10/Materials | Lost 5 parts (1p1n1u2w) 624 | -10/Materials | Discovered new exit (range 8) 745 | -10/Materials | Identified exit to Mines 745 | -10/Materials | Identified exit to Materials 849 | -10/Materials | Entered Mines 855 | -10/Mines | Core integrity fell below 50% 944 | -10/Mines | Excavation squad dispatched 944 | -10/Mines | A large section of the Mines collapsed 1167 | -10/Mines | System corruption reached 10% 1194 | -10/Mines | Excavation squad dispatched 1208 | -10/Mines | Core integrity fell below 20% 1265 | -10/Mines | Core destroyed Last Messages --------------- 01220_ Slammed into Earth. 01229_ Destabilizing: Core damaged (-2). 01230_ System corrupted: Matter fused (-7). 01234_ Slammed into Earth. 01234_ Destabilizing: System corrupted (+2). 01234_ Destabilizing: Core damaged (-2). 01238_ Slammed into Earth. 01238_ Destabilizing: Core damaged (-2). 01243_ Slammed into Earth. 01243_ Destabilizing: System corrupted (+2). 01243_ Destabilizing: Core damaged (-7). 01245_ System corrupted: Energy discharge (-38). 01247_ Slammed into Earth. 01252_ Destabilizing: Core damaged (-7). 01252_ Destabilizing: System corrupted (+1). 01256_ Slammed into Earth. 01261_ Destabilizing: Core damaged (-2). 01265_ Slammed into Earth. 01265_ Destabilizing: Core damaged (-2). 01265_ Destabilizing: Core damaged (-5). Map ----- +----------------------------------------------------+ | ????## ## #??? #??????????????? | | ????# ##?? #??????????????? | | ????# ### #??????????????? | | ????# #??????????????? | | ???## #??????????????? | | ???# #### ## #??????????????? | | ???# # #??## #?############???????????????? | | ???## ## #???# ##????????????????????????????? | | ????####?# #??## ##????????????????????????????? | | ?????????# #??# #????????????????????????????? | | ?????????# #??# #????????????????????????????? | | ????????## ##?# ##???????????#????????????????? | | ????????# #?# ##?????????? #????????????????? | | ????????# #?# ##???????? ?????????????????? | | ????????# =]=#?## ##??????? ??????????????????? | | ????????#* #??# #?????? ??????????????????? | | ????????# *=#??# #????## ???????????????????? | | ????????# #??# #??? ????????????????????? | | ????????# #??# #??? #????????????????????? | | ????????# #?## ##?? #????????????????????? | | ????????######## ### #????????????????????? | | ??????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ## ##????????????????????? | | ?????????????# #########?????????????????????? | | ?????????????## ###??## @#??????????????????????? | | ??????????????# ????### ####???????????????????? | | ??????????????# ????# ##??????????????????? | | ??????????????# ???## = #??????????????????? | | ??????????????# ???# #??????????????????? | | ?????????????? ???# ##??????????????????? | | ??????????????# ???## ##???????????????????? | | ??????????????# ?????#### ##????????????????????? | | ??????????????#?????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Unlikely Earthworm Challenges ------------ None Game ------ Seed EnergyAbsorptionNukerbomber Manual? 0 Play Time 00:14:56 Cumulative 6.0 hours Start 2025.09.12 @ 21:12:06 End 2025.09.12 @ 21:24:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 8 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 350b02d0-7793-40c3-99b0-a64c747604bd