Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.06 @ 12:12:13 Player: Azormik Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (1662) 1662 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 4621 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 26/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Signal Interpreter > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Visual Processing Unit Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Seismic Detector Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun Flak Gun > --- INVENTORY -------- Wheel Compact Wheel Armored Wheel High-capacity Matter Pod Visual Processing Unit Heavy Assault Rifle Gauss Rifle Grenade Launcher Rocket Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 2 . Weapon 1 | . . . . . 1 Parts Attached 59 | 7 7 18 4 7 16 Power 9 | 1 1 4 1 1 1 Engine 8 | 1 1 4 1 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 22 | 2 1 7 2 2 8 Treads . | . . . . . . Leg . | . . . . . . Wheel 22 | 2 1 7 2 2 8 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 3 5 . 3 2 Device 6 | 1 1 1 . 2 1 Storage 3 | 1 1 1 . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 4 | . . 3 . . 1 Artifact . | . . . . . . Weapon 13 | 2 2 2 1 1 5 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 1 2 1 1 5 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . . 3 . 5 16 Power 4 | . . 1 . 1 2 Propulsion 8 | . . 1 . 1 6 Utility 7 | . . 1 . 2 4 Weapon 5 | . . . . 1 4 Highest Loss Streak 15 | . . 1 . 4 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 97 100 91 89 Engine 10 | . 14 10 11 8 6 Wheel 28 | . 28 32 33 25 20 Device 12 | . 12 10 11 17 14 Storage 10 | . 14 11 11 9 6 Processor 2 | . . . . 9 7 Protection 5 | . . 9 11 3 5 Ballistic Gun 22 | . 27 21 22 18 20 Naked Turns . | . . . . . . Heaviest Build 36 | 12 19 28 21 22 36 Greatest Support 42 | 20 20 30 42 42 42 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 6 10 10 10 9 10 Average Carried 8 | 4 8 9 10 7 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 10 10 10 8 3 Class Distribution -------------------- 56% | Scavenger-Mutant 31% | Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 2055 | 279 449 630 72 291 334 Remotely . | . . . . . . Salvage Created 2837 | 118 497 1019 147 491 565 Parts 183 | 5 43 73 12 23 27 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 13 | 2 1 4 1 4 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 47 | . 10 20 3 5 9 Guns 46 | . 10 20 3 5 8 AOE 1 | . . . . . 1 Classes Destroyed 12 | 2 5 2 . 2 1 Worker 9 | . . 4 . 2 3 Builder 2 | . 2 . . . . Tunneler 5 | 2 1 1 1 . . Hauler 2 | . 1 1 . . . Recycler 10 | 1 1 2 1 3 2 Operator 1 | . . . . 1 . Watcher 6 | . 3 2 . 1 . Swarmer 18 | . 6 9 3 . . Grunt 17 | . 4 5 . 3 5 Sentry 8 | . . 6 . . 2 Hunter 2 | . . . . 2 . Assembled 2 | . . . . . 2 Best Kill Streak 6 | 1 3 6 3 3 5 Combat Bots Only 4 | . 3 4 3 3 3 Max Kills in Single Turn 2 | 1 2 2 2 1 2 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3576 | . 276 860 57 420 1963 Core 1127 | . 98 210 . 95 724 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 61 | . . 61 . . . Core Remaining (%) 72 | 100 60 . 47 82 . Volleys Fired 299 | 31 55 104 9 58 42 Largest 3 | 1 2 2 2 2 3 Hottest 66 | 20 40 43 43 43 66 Shots Fired 588 | 31 99 208 18 116 116 Gun 586 | 31 97 208 18 116 116 Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special . | . . . . . . Kinetic 586 | 31 97 208 18 116 116 Thermal . | . . . . . . Explosive 2 | . 2 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 10 11 20 5 9 9 Robot Miss Streak 5 | 2 3 3 2 5 4 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 2 2 . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 355 | 24 55 134 12 65 65 Core Hits 159 | 7 27 49 6 33 37 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4366 | 184 620 1539 156 753 1114 Guns 4037 | 184 581 1539 156 691 886 Cannons . | . . . . . . Explosions 329 | . 39 . . 62 228 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4037 | 184 581 1539 156 691 886 Thermal . | . . . . . . Explosive 267 | . 39 . . . 228 Electromagnetic 62 | . . . . 62 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 4 . Message Errors 2 | . . . . 2 . Matter Fused 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . 5 . Projectiles . | . . . . . . Explosions 5 | . . . . 5 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 104 | . . . . 21 83 Shots 2 | . . . . 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 150 | . 25 31 4 25 150 Average Temperature 23 | . 9 4 1 13 50 Received Heat Transfer 848 | . 126 264 . 90 368 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 473 | 15 233 473 252 300 294 Initial 157 | . 9 82 157 98 60 Average 185 | 5 136 248 239 190 163 Maximum Alert Level 2 | . 1 2 1 1 1 Low Security (%) 53 | 100 75 45 1 46 56 Level 1 40 | . 24 36 98 53 43 Level 2 5 | . . 18 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 2 . 1 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 1 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 7 | . 1 2 1 2 1 Communications Jammed 1 | . . . . . 1 Distress Signals . | . . . . . . Times Spotted 78 | . 18 34 3 11 12 Peak Tracking Total 6 | . 5 6 3 5 3 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 6 | . 1 . 1 2 2 Max in Single Turn 2 | . 1 . 1 2 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 6 | . 3 3 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 6 11 . . . Successful 9 | . 1 8 . . . Failed 8 | . 5 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 5 4 . . . Fabricators . | . . . . . . Repair Stations 7 | . . 7 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2856 | 142 725 897 225 488 379 Spaces Moved 2019 | 88 653 520 216 297 245 Core 25 | 12 . . . . 13 Treads . | . . . . . . Legs . | . . . . . . Wheels 1994 | 76 653 520 216 297 232 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 93 50 Average Speed 83 | 75 80 80 86 94 87 Slowest Speed 100 | 80 80 95 93 100 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 71 30 45 14 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . 7 . . . 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 15 | . 7 . . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2691 | 137 769 812 239 400 334 Wait 248 | . 38 151 5 35 19 Move 2014 | 87 652 519 215 296 245 Hop . | . . . . . . Pick Up 44 | 12 9 10 1 4 8 Fast Attach 6 | 1 . 3 1 . 1 Attach 27 | 6 1 6 . 6 8 Detach 2 | . . 2 . . . Swap 26 | . 6 9 3 1 7 Drop 25 | . 8 8 5 . 4 Fire 299 | 31 55 104 9 58 42 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 13) 740 | -10/Materials | Discovered new exit (range 14) 831 | -10/Materials | Discovered new exit (range 14) 868 | -10/Materials | Entered another Materials area 868 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1079 | -9/Materials | Repaired Seismic Detector 1106 | -9/Materials | Repaired Lgt. Assault Rifle 1165 | -9/Materials | Build established: Scavenger-Mutant 1498 | -9/Materials | Discovered new exit (range 14) 1691 | -9/Materials | Discovered new exit (range 12) 1727 | -9/Materials | Core integrity fell below 50% 1743 | -9/Materials | Discovered new exit (range 12) 1765 | -9/Materials | Entered Mines 1800 | -9/Mines | Assembled infested the area 1829 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1973 | -9/Mines | Found a hidden stash of uninstalled traps 1986 | -9/Mines | Discovered new exit (range 5) 1990 | -9/Mines | Entered Materials 1990 | -8/Materials | Evolved 2 slots: Utility x2 2238 | -8/Materials | Lost 4 parts (1p1n2u) 2462 | -8/Materials | Discovered new exit (range 10) 2476 | -8/Materials | Identified exit to Factory 2478 | -8/Materials | Entered Factory 2478 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2787 | -7/Factory | Assembled infested ambush trap array 2828 | -7/Factory | Core integrity fell below 50% 2852 | -7/Factory | Core integrity fell below 20% 2857 | -7/Factory | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Ion Engine destroyed. R-06 Scavenger collects Shotgun. Slug penetrates D-53 Grenadier. R-06 Scavenger destroyed. Lgt. Nuclear Core destroyed. The unstable cave ceiling collapses. Seismic Detector destroyed. The unstable cave ceiling collapses. Slug penetrates D-53 Grenadier. The unstable cave ceiling collapses. Gauss Rifle destroyed. Construction Platform disabled. The unstable cave ceiling collapses. Com. Wheel destroyed. The unstable cave ceiling collapses. Arm. Wheel destroyed. The unstable cave ceiling collapses. Acquired Flak Gun. Transmission Jammer destroyed. The unstable cave ceiling collapses. 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"""" """" # #########????????????? | | ???? ?????# """" """" # #????????????????????? | | ???? ???????? # #????????????????????? | | ?????????????########### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 310 Matter Stores 448 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultMissileSabre Manual? 0 Play Time 01:25:28 Cumulative 58.8 hours Start 2022.12.05 @ 11:34:15 End 2022.12.06 @ 12:12:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 51 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a961fc77-2cbe-409c-b61e-a3fb269daae2