Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.28 @ 17:32:44 Player: Vivisector9999 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2859) 2859 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (684) 684 TOTAL SCORE: 7818 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 547/850 Matter 300/300 Energy 3/290 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Gravity Neutralizing Apparatus Advanced Sensor Array Improved Signal Interpreter Layered Medium Armor Plating Improved System Backup Module > --- WEAPON (5) ------- Compact Ion Cannon Axe > --- INVENTORY (10) --- Improved Deuterium Engine Angular Momentum Engine Improved Cooling System Makeshift Sensor Array Improved Propulsion Shielding Improved Light Armor Plating Reflective Plating Improved Hacking Suite Coil Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Signal Interpreter Makeshift Terrain Scan Processor Makeshift Armor Plating Medium Reactive Plating > --- WEAPON ----------- Storm Laser Flak Gun > --- INVENTORY -------- Angular Momentum Engine Makeshift Sensor Array Matter Filter Weapon Cycler Shock Rifle Improved EM Pulse Cannon Coil Gun Heavy Missile Launcher [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Medium Reactive Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . 1 1 2 . . . . . Weapon 3 | . . . 1 . . . . . 2 Parts Attached 122 | 5 10 9 11 24 15 9 2 7 30 Power 11 | 1 3 . 2 1 1 . . 1 2 Engine 8 | 1 3 . . 1 1 . . . 2 Core 3 | . . . 2 . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 34 | 2 2 5 1 7 6 3 . 1 7 Treads 12 | . . 3 1 2 2 3 . . 1 Leg 16 | . . . . 5 4 . . 1 6 Wheel 6 | 2 2 2 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 36 | . 3 2 2 9 4 3 2 1 10 Device 12 | . 2 . . 3 1 1 1 . 4 Storage 4 | . . 2 1 . . . . . 1 Processor 5 | . 1 . . . . 1 1 . 2 Hackware 1 | . . . . . . . . . 1 Protection 14 | . . . 1 6 3 1 . 1 2 Artifact . | . . . . . . . . . . Weapon 41 | 2 2 2 6 7 4 3 . 4 11 Energy Gun 10 | . . . 4 2 . 2 . . 2 Energy Cannon 5 | . . . . 2 . . . . 3 Ballistic Gun 9 | 2 . . . 1 . 1 . 2 3 Ballistic Cannon 5 | . 2 2 1 . . . . . . Launcher 6 | . . . . 2 2 . . 1 1 Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . 1 . 1 . . . 2 Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . 3 Parts Lost 39 | . 2 . 2 10 4 5 . 7 9 Power 4 | . 1 . . 1 1 . . 1 . Propulsion 9 | . 1 . . 1 1 2 . 2 2 Utility 7 | . . . . 3 1 1 . 1 1 Weapon 19 | . . . 2 5 1 2 . 3 6 Highest Loss Streak 6 | . 2 . 1 6 3 4 . 3 6 Average Slot Usage (%) 94 | . 85 100 99 97 88 93 100 92 84 Engine 5 | . 13 11 4 3 6 7 7 6 3 Core 1 | . . . 4 3 . . . . 2 Treads 14 | . . 15 27 11 4 17 23 12 3 Leg 5 | . . . . 10 12 1 . 4 10 Wheel 1 | . 27 17 . . . . . . . Device 12 | . 13 11 9 9 9 15 15 13 12 Storage 7 | . . 11 9 7 7 7 7 7 7 Processor 11 | . 3 11 9 7 7 8 15 15 11 Protection 10 | . . . 8 19 20 13 7 8 6 Energy Gun 7 | . . . 12 2 4 8 15 5 3 Energy Cannon 1 | . . . . 6 . . . . 6 Ballistic Gun 5 | . 2 . . 3 2 6 7 3 9 Ballistic Cannon 2 | . 26 22 7 . . . . . . Launcher 1 | . . . . 2 3 . . 4 1 Slashing Weapon 1 | . . . 6 5 4 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 7 13 34 43 59 59 62 58 62 71 Greatest Support 76 | 20 20 66 66 66 50 76 76 76 63 Greatest Overweight (x) 4 | . . . . 1 2 4 . 4 3 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 10 | 4 4 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 4 8 10 10 10 10 10 10 10 Most Carried 10 | 2 4 10 10 10 10 10 10 10 10 Average Carried 9 | . 3 6 9 9 9 8 9 9 9 Final Capacity 10 | 4 4 10 10 10 10 10 10 10 10 Final Carried 10 | 2 4 9 10 9 9 9 10 10 9 Class Distribution -------------------- 23% | Messiah-Skirmisher 21% | Scavenger-Skirmisher 21% | Mutant 9% | Messiah-Assassin 6% | Scavenger-Mutant 4% | Tank 4% | Assassin 3% | Messiah-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Messiah-Assassin | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2347 | 280 229 26 557 230 214 125 20 142 524 Remotely . | . . . . . . . . . . Salvage Created 2801 | 37 226 26 884 563 118 161 . 85 701 Parts 143 | 2 15 2 52 24 5 6 . 6 31 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 5 5 5 7 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 60 | 1 5 1 18 11 2 4 . 5 13 Melee 15 | . . . 5 7 2 . . . 1 Guns 21 | 1 . . 9 1 . 2 . 2 6 Cannons 14 | . 5 1 2 1 . 1 . . 4 AOE 7 | . . . . 2 . . . 3 2 Classes Destroyed 11 | 1 3 . 5 1 1 . . . . Worker 1 | . . . 1 . . . . . . Builder 2 | . 2 . . . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 7 | . 2 . 3 . . . . . 2 Swarmer 12 | . . . 4 . . . . 4 4 Grunt 26 | 1 5 1 9 6 . 2 . . 2 Brawler 3 | . . . 1 . . 1 . . 1 Duelist 4 | . . . 2 . . . . . 2 Sentry 10 | . . . 2 4 1 . . . 3 Hunter 1 | . . . . . 1 . . . . Programmer 4 | . . . . 1 . 1 . 1 1 Best Kill Streak 6 | 1 3 1 6 5 1 2 . 3 4 Combat Bots Only 5 | 1 2 1 4 5 1 2 . 3 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 . 2 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . 1 . . . 2 2 Melee 1 | . . . 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 7023 | 54 309 . 670 2198 626 586 . 566 2014 Core 968 | 10 25 . 73 259 66 89 . 143 303 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 96 86 100 86 . . . . 20 . Volleys Fired 171 | 5 28 4 42 16 3 19 . 15 39 Largest 5 | 2 2 2 3 3 2 2 . 2 5 Hottest 320 | 40 70 88 132 160 108 97 . 119 320 Shots Fired 346 | 10 56 8 86 31 5 26 . 26 98 Gun 192 | 10 . . 74 14 5 14 . 20 55 Cannon 127 | . 56 8 12 14 . . . . 37 Launcher 15 | . . . . 3 . . . 6 6 Special 12 | . . . . . . 12 . . . Kinetic 153 | 10 56 8 12 7 3 7 . 2 48 Thermal 121 | . . . 30 21 2 19 . 18 31 Explosive 15 | . . . . 3 . . . 6 6 Electromagnetic 57 | . . . 44 . . . . . 13 Robot Hit Streak 14 | 4 9 5 10 14 7 6 . 4 13 Robot Miss Streak 9 | 2 3 9 4 5 5 2 . 6 6 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 280 | 6 33 6 72 43 15 22 . 11 72 Core Hits 126 | 2 12 3 34 26 5 11 . 6 27 Critical Hits 5 | . 4 . . . . . . . 1 Critical Kills 2 | . 2 . . . . . . . . Critical Parts Destroyed 3 | . 2 . . . . . . . 1 Melee Attacks 65 | . . . 17 20 15 . . 3 10 Impact . | . . . . . . . . . . Slashing 62 | . . . 17 20 15 . . . 10 Piercing 3 | . . . . . . . . 3 . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7045 | 61 649 90 1527 1333 560 323 . 469 2033 Guns 2710 | 61 . . 993 303 71 199 . 178 905 Cannons 1587 | . 586 90 150 229 . . . . 532 Explosions 891 | . 63 . . 169 . . . 291 368 Melee 1705 | . . . 384 632 489 . . . 200 Ramming 28 | . . . . . . . . . 28 Kinetic 1860 | 61 586 90 150 172 40 71 . 31 659 Thermal 1987 | . . . 319 360 31 252 . 147 878 Explosive 623 | . . . . 169 . . . 291 163 Electromagnetic 842 | . 63 . 674 . . . . . 105 Impact . | . . . . . . . . . . Slashing 1705 | . . . 384 632 489 . . . 200 Piercing . | . . . . . . . . . . Highest Corruption 4 | . 2 . . 1 1 1 1 4 2 Average Corruption 1 | . 2 . . 1 1 1 1 4 1 Corruption Purged 2 | . . . . . . . . . 2 Effects 24 | . 3 . . . 5 2 1 3 10 Message Errors 7 | . 1 . . . 2 . 1 2 1 Heat Flow Errors 4 | . 1 . . . . . . . 3 Energy Discharges 4 | . . . . . 1 . . 1 2 Data Loss (minor) 4 | . . . . . 2 1 . . 1 Targeting Errors 5 | . 1 . . . . 1 . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 153 | . 26 . . 49 . . . 24 54 Projectiles 35 | . 26 . . . . . . . 9 Explosions 61 | . . . . . . . . 24 37 Melee 57 | . . . . 49 . . . . 8 Knockbacks 14 | . 8 2 4 . . . . . . Impact . | . . . . . . . . . . Kinetic 14 | . 8 2 4 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 290 | . 57 . . 135 . . . 98 . Shots 7 | . 2 . . 3 . . . 2 . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . 2 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 714 | . 198 18 326 470 60 341 . 316 714 Average Temperature 157 | . 47 12 92 152 34 131 . 141 243 Received Heat Transfer 1791 | 30 147 . 189 720 78 183 . . 444 Effects 23 | . . . . 4 . 3 . . 16 Shutdowns 7 | . . . . 1 . . . . 6 Energy Bleed 6 | . . . . 2 . 1 . . 3 Interference 4 | . . . . 1 . 2 . . 1 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Fried 4 | . . . 4 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 6 | . . . 2 3 . 1 . . . Heat Transferred 4031 | . . . 703 750 75 1102 . 296 1105 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 487 | 20 272 213 487 235 . . . . 213 Average Influence 144 | 2 152 161 231 128 . . . . 102 Maximum Alert Level 2 | . 1 1 2 1 . . . . 1 Low Security (%) 85 | 100 62 98 44 97 . . . . 85 Level 1 14 | . 37 1 48 2 . . . . 14 Level 2 . | . . . 6 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 2 4 2 . . . . 7 Investigation 3 | . . . 1 1 . . . . 1 Extermination 3 | . . . . 1 . . . . 2 Reinforcement 3 | . 1 2 . . . . . . . Assault 1 | . . . . . . . . . 1 Garrison 6 | . . . 3 . . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 4 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | 1 13 4 30 12 3 6 . 8 20 Peak Tracking Total 6 | 1 4 3 6 5 1 3 . 3 5 Tactical Retreats 9 | . 2 . 2 . . . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . 1 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 6 | . . . . . 2 4 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 11 | . 5 . 1 4 . . . . 1 Max in Single Turn 3 | . 2 . 1 3 . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 20 | . 1 3 4 6 1 . . 1 4 Terminals 8 | . 1 2 2 2 . . . 1 . Fabricators 2 | . . . . 1 . . . . 1 Repair Stations 4 | . . 1 1 1 . . . . 1 Recycling Units 2 | . . . . 1 . . . . 1 Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 47 | . 1 9 9 16 1 . . 4 7 Successful 25 | . . 5 5 7 1 . . 3 4 Failed 22 | . 1 4 4 9 . . . 1 3 Catastrophic 4 | . 1 1 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 10 | . . . . . . . 3 2 5 Terminals 25 | . 1 7 5 8 . . . 4 . Fabricators 4 | . . . . 3 . . . . 1 Repair Stations 7 | . . 2 2 2 . . . . 1 Recycling Units 4 | . . . . 1 . . . . 3 Scanalyzers 4 | . . . 2 2 . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 13 | . . 3 2 4 1 . . 3 . Record 7 | . . 1 . 4 . . . 2 . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . Level Access Points 2 | . . . 1 . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . Fabricator Hacks 4 | . . . . 3 . . . . 1 Network Status 2 | . . . . 1 . . . . 1 Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 4 | . . 2 1 . . . . . 1 Scan Component 3 | . . 1 1 . . . . . 1 Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 2 3 5 . . . 1 2 Full Trace Events 2 | . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 2 | . . . . 2 . . . . . Matter 146 | . . . . 146 . . . . . Time 73 | . . . . 73 . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 6 | . . . . . . . 6 . . Largest Group 6 | . . . . . . . 6 1 . Highest-Rated Group 219 | . . . . . . . 219 25 . Highest-Rated Ally 40 | . . . . . . . 40 25 . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 . Total Damage 218 | . . . . . . . . 218 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 8946 | 68 272 240 901 947 1124 596 2414 963 1421 Spaces Moved 4988 | 57 166 151 440 505 673 293 1495 452 756 Core 16 | 16 . . . . . . . . . Treads 3162 | . . 66 440 206 196 275 1495 247 237 Legs 1518 | . . . . 299 477 18 . 205 519 Wheels 292 | 41 166 85 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 145 123 123 123 160 160 120 Average Speed 151 | 71 80 109 145 137 152 169 160 194 143 Slowest Speed 240 | 80 80 145 145 170 200 240 160 240 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . 1 . Exploration Rate (%) 42 | 9 30 15 49 14 85 52 88 59 21 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 7 | . . . . . 1 3 1 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 161 | . . . 1 22 . . . 91 47 Melee . | . . . . . . . . . . Projectile 11 | . . . 1 . . . . . 10 AOE 150 | . . . . 22 . . . 91 37 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 5968 | 73 251 219 602 702 736 359 1520 506 1000 Wait 342 | . 22 26 52 95 8 20 11 18 90 Move 4979 | 56 165 150 439 504 672 292 1494 451 756 Hop . | . . . . . . . . . . Pick Up 173 | 7 16 19 23 27 12 12 6 9 42 Fast Attach . | . . . . . . . . . . Attach 82 | 5 4 2 4 18 11 8 . 7 23 Detach 7 | . . . . 1 3 1 . . 2 Swap 40 | . 6 7 7 6 4 1 2 . 7 Drop 106 | . 10 11 18 15 7 6 7 3 29 Fire 171 | 5 28 4 42 16 3 19 . 15 39 Melee 65 | . . . 17 20 15 . . 3 10 Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 8) 69 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Discovered new exit (range 11) 340 | -10/Materials | Identified exit to Materials 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 386 | -9/Materials | Repaired Hover Unit 526 | -9/Materials | Discovered new exit (range 16) 579 | -9/Materials | Identified exit to Materials 581 | -9/Materials | Entered another Materials area 581 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 796 | -8/Materials | Garrison activated, responded to threat 1112 | -8/Materials | Build established: Mutant 1115 | -8/Materials | Identified exit to Factory 1482 | -8/Materials | Entered Factory 1482 | -7/Factory | Evolved 2 slots: Utility x2 1977 | -7/Factory | Lost 6 parts (1p1n2u2w) 2281 | -7/Factory | Build established: Scavenger-Mutant 2362 | -7/Factory | Fabricated Adv. Treads? 2397 | -7/Factory | Crushed by falling debris 2401 | -7/Factory | Discovered new exit (range 15) 2428 | -7/Factory | Identified exit to Lower Caves 2429 | -7/Factory | Entered Lower Caves 2431 | -7/Lower Caves | Carbon-fiber Leg stolen by Master Thief 2731 | -7/Lower Caves | Build established: Tank 2805 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2872 | -7/Lower Caves | Learned 12 Factory zone layouts 3124 | -7/Lower Caves | Build established: Mutant 3352 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3476 | -7/Lower Caves | Encountered a Warlord checkpoint 3533 | -7/Lower Caves | Discovered new exit (range 15) 3551 | -7/Lower Caves | Identified exit to Lower Caves 3553 | -7/Lower Caves | Entered another Lower Caves area 3575 | -7/Lower Caves | Core integrity fell below 50% 3629 | -7/Lower Caves | Lost 4 parts (2n1u1w) 3691 | -7/Lower Caves | Discovered new exit (range 8) 3770 | -7/Lower Caves | Learned Factory stockpile data 3786 | -7/Lower Caves | Identified exit to Factory 3880 | -7/Lower Caves | Learned location of Extension (-4) 3900 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4106 | -7/Lower Caves | Spotted B-75 Beast 4136 | -7/Lower Caves | Discovered new exit (range 10) 4147 | -7/Lower Caves | Identified exit to Zion 4149 | -7/Lower Caves | Entered Zion 4219 | -7/Zion | Given A8's code to call for help 4287 | -7/Zion | Discovered new exit (range 15) 4310 | -7/Zion | Identified exit to Proximity Caves 4364 | -7/Zion | System corruption cleaned by Quarantine Array 4409 | -7/Zion | Learned Factory stockpile data 4435 | -7/Zion | Learned 8 Factory zone layouts 4492 | -7/Zion | Found Prototype Energy Gun 4645 | -7/Zion | Gained Derelict followers 4748 | -7/Zion | Discovered new exit (range 16) 5518 | -7/Zion | Imprinted 5521 | -7/Zion | Declared Zion's savior 5711 | -7/Zion | Received a hallucinogenic algorithm 5815 | -7/Zion | Build established: Messiah-Skirmisher 6563 | -7/Zion | Entered Proximity Caves 6563 | -6/Proximity Caves | Accompanied by 1 ally 6886 | -6/Proximity Caves | Build established: Messiah-Assassin 6958 | -6/Proximity Caves | Lost 3 parts (2n1w) 7399 | -6/Proximity Caves | Crushed by falling debris 7430 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 7526 | -6/Proximity Caves | Entered Factory 7526 | -6/Factory | Evolved 2 slots: Weapon x2 7527 | -6/Factory | Identified exit to Factory 7527 | -6/Factory | Identified exit to Lower Caves 7528 | -6/Factory | Identified Storm Laser 7796 | -6/Factory | Spotted B-75 Beast 8408 | -6/Factory | Garrison activated, responded to threat 8461 | -6/Factory | Lost 3 parts (1n2w) 8803 | -6/Factory | Build established: Messiah-Skirmisher 8904 | -6/Factory | Lost 6 parts (1n1u4w) 8947 | -6/Factory | Self-destructed Last Messages --------------- 08863_ L-41 Fighter destroyed. 08873_ Coil Gun destroyed. 08873_ G-50 Soldier destroyed. 08875_ U-05 Engineer builds a Wall. 08875_ Acquired 51 matter. 08880_ Acquired Unknown Slashing Weapon. 08881_ Identified Axe. 08885_ Acquired Carbon-fiber Leg. 08887_ Acquired 20 matter. 08890_ Acquired Carbon-fiber Leg. 08890_ K-01 Serf collects debris. 08895_ Acquired Coil Gun. 08897_ K-01 Serf collects debris. 08897_ Acquired 10 matter. 08901_ K-01 Serf collects debris. 08906_ Acquired 10 matter. 08907_ Dropped Fusion Compressor. 08907_ K-01 Serf collects debris. 08918_ K-01 Serf cleans the Manufacturing Mainframe. 08935_ ALERT: Rogue bot located, Programmers report to Factory Zone 9M. Map ----- +----------------------------------------------------+ | """ #????# #??????????? | | """ #????# #??????????? | | """ #????# #??????????? | | #????# """""" ############ | | """ #????# """""" # # | | """ #????# """""" # """ # | | """ #????# ???""""" # """ # | | #????### ??""""" # """ ! # | | ######??????# "" """""" # "" !! !# | | #??????????# "F """""" # "" !! # | | #??????????# """ """""" # # | | #??????????# """ """""" + """ """ # | | #???######## # """ """ # | | ##??# # # """ """ # | | #??# # #### # "" # | | ##??# # ?????####### # "" # | | #???# # ?? ??????# # # | | #???#"""" # u?? ??????# # # | | #???#"""" # #? ??????# # # | | ##???#"""" # ##########+############ | | ?????#"""" # # #????????? | | ######"""" # # """" """" #????????? | | #"""" # # """" """" #????????? | | #"""" # # """" """" #????????? | | """" # g + """" """" #????????? | | """" # # # @ #????????? | | """" # # # """" """" #????????? | | """" ######## # """" """" #????????? | | # %#%["""" """" #????????? | | # !#! """" """" #????????? | | # *+% #????????? | | # #! #????????? | | # k ##############????????? | | # ########?????????????????????? | | # # ????????????????????????? | | # # ????????????????????????? | | # # ????????????????????????? | | ###### # ????????????????????????? | | ^ +????""""""" #???????????????? | | #???? #???????????????? | | " #????""""""" #???????????????? | | "%" #????""""""" #???????????????? | | """ """ #????""""""" #???????????????? | | """ """"" #????""""""" #???????????????? | | """ """"" #???? #???????????????? | | #???? #???????????????? | | """ #????#########???????????????? | | """"" ?????????????????????????????? | | """"" ?????????????????????????????? | | #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 460 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Defensive Hacking 12 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! More Dakka Please Omniscient Cartographer Oops The One Troublemaker Challenges ------------ None Game ------ Seed MomentumColdSabre Manual? 0 Play Time 02:44:07 Cumulative 9.6 hours Start 2020.06.28 @ 10:52:48 End 2020.06.28 @ 17:32:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 178514a5-8bec-4a4d-91b8-2c307f13614c