Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.03 @ 21:56:36 Player: Noggity Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (935) 935 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (694) 694 TOTAL SCORE: 3594 Bonus ------- Follower Combat Kills 94 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 287/350 Energy 283/300 System Corruption 0% Temperature Cool (16) Movement Rolling (130) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Huge Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Small Matter Pod > --- WEAPON (2) ------- Heavy Riot Gun Heavy Assault Rifle > --- INVENTORY (20) --- Medium Treads Medium Treads Improved Aluminum Leg Improved Carbon-fiber Leg Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hacking Suite Makeshift System Restoration Module Hacking Drone Bay (1/1) Lightning Gun Storm Laser Improved Light Cannon Makeshift Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Small Matter Pod > --- WEAPON ----------- Heavy Riot Gun Heavy Assault Rifle > --- INVENTORY -------- Medium Treads Medium Treads Improved Aluminum Leg Improved Carbon-fiber Leg Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hacking Suite Makeshift System Restoration Module Hacking Drone Bay Lightning Gun Storm Laser Improved Light Cannon Makeshift Hammer [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 68 | 8 1 1 28 5 5 20 Power 7 | 1 1 . 3 1 . 1 Engine 7 | 1 1 . 3 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 25 | 2 . . 14 . . 9 Treads 10 | . . . 4 . . 6 Leg 11 | 2 . . 7 . . 2 Wheel 4 | . . . 3 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 3 . . 7 . 2 1 Device 6 | 2 . . 2 . 1 1 Storage 4 | 1 . . 3 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 2 . 1 . Artifact . | . . . . . . . Weapon 23 | 2 . 1 4 4 3 9 Energy Gun 6 | 1 . . . . 2 3 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 . . 3 2 . 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . . . 2 . 2 Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . . 1 . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 1 | . . . 1 . . . System Corruption 9 | . . . 9 . . . Parts Lost 13 | . . . 5 . . 8 Power 2 | . . . 2 . . . Propulsion 5 | . . . 2 . . 3 Utility 3 | . . . 1 . . 2 Weapon 3 | . . . . . . 3 Highest Loss Streak 4 | . . . 3 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 100 100 92 99 100 93 Engine 10 | . 14 14 8 10 11 11 Treads 21 | . . . 3 33 33 29 Leg 9 | . 28 28 23 . . . Wheel 1 | . . . 4 . . . Device 5 | . 14 14 8 . 4 2 Storage 19 | . 14 14 14 22 22 22 Protection 6 | . . . 7 11 6 6 Energy Gun 4 | . 14 11 . . 9 3 Ballistic Gun 11 | . 14 14 8 15 11 13 Impact Weapon 2 | . . 2 8 . . . Slashing Weapon 1 | . . . 3 . . . Peak Build Rating 31 | 9 8 10 18 15 27 31 Average Rating 16 | 4 7 7 13 14 20 22 On Entrance 10 | . 7 7 10 15 14 22 Naked Turns . | . . . . . . . Heaviest Build 62 | 13 15 16 61 59 58 62 Greatest Support 76 | 20 20 20 60 60 60 76 Greatest Overweight (x) 9 | . . . 9 . . 2 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 16 | 6 8 8 12 20 20 20 Most Carried 20 | 7 8 8 15 16 20 20 Average Carried 15 | 4 7 7 10 15 19 19 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 19 | 7 8 8 15 16 19 17 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1207 | 57 58 68 513 112 139 260 Remotely . | . . . . . . . Salvage Created 1045 | 15 78 8 713 112 . 119 Parts 55 | 3 7 . 28 6 . 11 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . 1 7 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 3 1 11 4 . 8 Melee 8 | . . 1 7 . . . Guns 10 | . 3 . 2 3 . 2 AOE 7 | . . . . 1 . 6 Classes Destroyed 9 | 1 2 . 5 1 . . Worker 3 | . . . 3 . . . Builder 1 | . . . 1 . . . Tunneler 3 | 1 . . 2 . . . Hauler 2 | . . . 2 . . . Watcher 1 | . . . 1 . . . Swarmer 11 | . 2 1 . . . 8 Grunt 10 | . 1 . 6 3 . . Brawler 1 | . . . . 1 . . Sentry 5 | . . . 5 . . . Best Kill Streak 3 | 1 2 1 3 2 . 3 Combat Bots Only 3 | . 2 1 2 2 . 3 Max Kills in Single Turn 2 | 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 . 2 Melee 1 | . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 223 | . 4 1 87 21 . 110 Missed 70 | . 2 . 23 5 . 40 Damage Taken 2522 | . 16 9 728 298 . 1471 Core 422 | . . 9 126 50 . 237 Absorbed by Shields 156 | . . . 156 . . . Regen/Repaired (Parts) 61 | . . . 5 . 56 . Core Remaining (%) 98 | 100 . 96 . . . . Volleys Fired 63 | 2 3 . 16 16 . 26 Largest 2 | 2 2 . 2 2 . 2 Hottest 83 | 70 70 . 46 53 . 83 Shots Fired 116 | 4 6 . 30 35 . 41 Gun 101 | 4 6 . 30 30 . 31 Cannon 5 | . . . . . . 5 Launcher 10 | . . . . 5 . 5 Special . | . . . . . . . Kinetic 91 | 2 3 . 30 30 . 26 Thermal 5 | 2 3 . . . . . Explosive 10 | . . . . 5 . 5 Electromagnetic 10 | . . . . . . 10 Robot Hit Streak 9 | 4 6 . 6 9 . 6 Robot Miss Streak 6 | . 1 . 4 2 . 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 121 | 4 5 2 62 26 . 22 Core Hits 43 | 1 4 1 15 12 . 10 Critical Kills . | . . . . . . . Critical Parts Destroyed 7 | . . . 7 . . . Critical Strikes 11 | . 2 . 8 1 . . Burn 2 | . 2 . . . . . Destroy 1 | . . . . 1 . . Smash 7 | . . . 7 . . . Sever 1 | . . . 1 . . . Melee Attacks 81 | . . 7 73 . 1 . Impact 68 | . . 7 60 . 1 . Slashing 13 | . . . 13 . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . . 7 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 5 | . . . 5 . . . Damage Inflicted 3993 | 49 61 73 2416 571 . 823 Guns 1024 | 49 61 . 237 353 . 324 Cannons 101 | . . . . . . 101 Explosions 593 | . . . . 195 . 398 Melee 2252 | . . 73 2179 . . . Ramming 23 | . . . . 23 . . Kinetic 985 | 25 35 . 237 353 . 335 Thermal 50 | 24 26 . . . . . Explosive 593 | . . . . 195 . 398 Electromagnetic 90 | . . . . . . 90 Impact 2025 | . . 73 1952 . . . Slashing 227 | . . . 227 . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 9 9 9 . Average Corruption 9 | . . . 9 9 9 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . . 8 23 2 . Message Errors 6 | . . . . 4 2 . Matter Fused 3 | . . . 1 2 . . Heat Flow Errors 6 | . . . 1 5 . . Energy Discharges 5 | . . . 3 2 . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 4 | . . . 1 3 . . Data Loss (major) 4 | . . . 2 2 . . Misfires 3 | . . . . 3 . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 596 | . . 13 576 . . 7 Projectiles . | . . . . . . . Explosions 7 | . . . . . . 7 Melee 589 | . . 13 576 . . . Knockbacks 7 | . . 1 6 . . . Impact 7 | . . 1 6 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 34 | . . . . 10 . 24 Shots 2 | . . . . 1 . 1 Rammed 2 | . . . 1 1 . . Targets Rammed 2 | . . . 1 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 451 | 18 18 . 162 243 . 451 Average Temperature 91 | 10 9 . 57 82 . 127 Received Heat Transfer 853 | . . . 335 63 . 455 Effects 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . 5 . . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 14 | . . . 14 . . . Impact Corruptions 24 | . . 1 23 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 296 | 74 222 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 232 | 5 85 126 232 154 . . Initial 76 | . 3 33 48 76 . . Average 82 | 1 31 44 92 105 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 96 | 100 100 100 93 100 . . Level 1 3 | . . . 6 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 3 2 28 4 . 17 Peak Tracking Total 10 | . 2 3 3 2 . 10 Tactical Retreats 4 | . . 1 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 13 | . 3 . 9 1 . . Terminals 11 | . 3 . 7 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 42 | . 10 . 26 6 . . Successful 22 | . 5 . 14 3 . . Failed 20 | . 5 . 12 3 . . Catastrophic 5 | . 2 . 2 1 . . Database Lockouts . | . . . . . . . Manual 27 | . 7 . 16 4 . . Terminals 37 | . 10 . 21 6 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 . 3 2 . . Robot Analysis 2 | . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Dispatch Records 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 3 . 6 1 . . Terminals 10 | . 3 . 6 1 . . Botnet 10 | . 3 . 6 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 13 | . 3 . 9 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 . 4 4 Highest-Rated Group 154 | . . 43 43 . 154 154 Highest-Rated Ally 41 | . . 31 31 . 41 41 Total Orders . | . . . . . . . Ally Attacks 45 | . . 11 10 . . 24 Total Damage 735 | . . 169 169 . . 397 Kills 7 | . . 2 4 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 4 | . . 1 . . . 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5599 | 119 168 300 1577 580 1856 999 Spaces Moved 2949 | 82 110 220 628 327 1074 508 Core 7 | 6 . . 1 . . . Treads 1989 | . . . 97 327 1074 491 Legs 586 | 76 110 220 178 . . 2 Wheels 367 | . . . 352 . . 15 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 115 160 160 130 Average Speed 152 | 114 120 120 143 160 160 170 Slowest Speed 500 | 120 120 120 500 160 160 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 5 28 54 44 67 88 61 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 . 1 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . . 4 2 Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 62 | . . . 2 33 . 27 Melee 2 | . . . 2 . . . Projectile . | . . . . . . . AOE 60 | . . . . 33 . 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3853 | 100 142 249 1199 349 1212 602 Wait 630 | . 21 18 435 . 120 36 Move 2943 | 81 109 219 627 326 1073 508 Hop . | . . . . . . . Pick Up 38 | 7 4 2 15 1 5 4 Fast Attach 25 | 8 . . 11 1 2 3 Attach 12 | . . . 5 . . 7 Detach 8 | 1 . . 3 . 1 3 Swap 31 | . 1 1 12 4 3 10 Drop 28 | 1 4 2 9 . 7 5 Fire 63 | 2 3 . 16 16 . 26 Melee 73 | . . 7 65 . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 1 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 401 | -10/Mines | Learned location of Mines (-8) 477 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 501 | -10/Mines | Found a hidden stash of uninstalled traps 526 | -10/Mines | Discovered new exit (range 9) 588 | -10/Mines | Entered Materials 588 | -9/Materials | Accompanied by 2 allies 588 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 593 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1047 | -9/Materials | Repaired Seismic Detector 1541 | -9/Materials | Identified exit to Mines 1541 | -9/Materials | Identified exit to Storage 1838 | -9/Materials | Lost 3 parts (1p2n) 2165 | -9/Materials | Entered Mines 2166 | -9/Mines | Learned location of Storage (-9) 2169 | -9/Mines | Met a Derelict bent on vengeance 2285 | -9/Mines | Build established: Scavenger-Mutant 2540 | -9/Mines | Discovered new exit (range 10) 2684 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2700 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2702 | -9/Mines | Discovered new exit (range 5) 2745 | -9/Mines | Entered Zion 2810 | -7/Zion | System corruption cleaned by Quarantine Array 3620 | -7/Zion | Given the Hacking Drone Bay 3621 | -7/Zion | Found Prototype Device 3621 | -7/Zion | Identified Hacking Drone Bay 3960 | -7/Zion | Met Imprinter 3987 | -7/Zion | Imprinted 3989 | -7/Zion | Declared Zion's savior 4357 | -7/Zion | Found Prototype Energy Gun 4504 | -7/Zion | Discovered new exit (range 16) 4601 | -7/Zion | Entered Proximity Caves 4601 | -6/Proximity Caves | Accompanied by 4 allies 4616 | -6/Proximity Caves | Learned Factory garrison access intel 4686 | -6/Proximity Caves | Core integrity fell below 50% 4927 | -6/Proximity Caves | Learned Factory trap positions 4974 | -6/Proximity Caves | Learned location of Extension (-5) 5087 | -6/Proximity Caves | Spotted B-75 Beast 5173 | -6/Proximity Caves | Lost 4 allies 5203 | -6/Proximity Caves | Core integrity fell below 20% 5212 | -6/Proximity Caves | Lost 3 parts (2n1u) 5454 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 5575 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5600 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- repair. 05410_ S-27 Virus destroyed. 05410_ Grenade Launcher destroyed. 05412_ Lgt. Treads destroyed. 05414_ Heat Sink destroyed. 05423_ Hvy. Assault Rifle destroyed. 05428_ VTOL Module fries itself beyond repair. 05432_ S-27 Virus destroyed. 05434_ The unstable cave ceiling collapses. 05437_ Autogun fries itself beyond repair. 05437_ Acquired 29 matter. 05453_ Acquired 12 matter. 05575_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05576_ Penetrated by Slug. 05578_ Identified Arm. Huge Wheel. 05579_ Y-64 Sentinel: "REQUESTING BACKUP." 05599_ S-27 Virus destroyed. 05599_ Switching to secondary target: G-50 Soldier. Map ----- +----------------------------------------------------+ | #????????????# """" ## | | #?####??#????# " """"" ## #? | | ###### ##?# ???# " ##### ## | | ###?# #?# #### " "" #??# # | | ### ### " " """ ##?# # | | #### ## """" " " ##??# ## | | ###### ##### " " #???## ##? | | #???# " ##???# ##?? | | #??## #???####??? | | #### #?## ## ### #?????????? | | ###??## ### #########?# #??????? | | ??????## ##?????????# ## #?????? | | ??????## #??????????# ##### #?????? | | ????### #??????????# #??## ##?????? | | ????# ## #??????????# #????#####??????? | | ????# ### #??????????## ####????????????? | | ???## ####?????????#### ###??????????? | | ?### #??????????## ### #??????????? | | ?# #??????????# #?# ### #??????????? | | ?# ##?????????## #?# #?# #??????????? | | ?# ##?????##### # ### #?# #??????????? | | ?## ######## #"## ## #?# #??????????? | | ??##### ## ## ### ## ??????????? | | ??????# ## ### ?????????? | | ??????# ## ## g ##?# ????????? | | ??????## ###### @s## #??# ????????? | | ???????## ##??#;;; ;## #?? #???????? | | ????????## #??#; ;# % ;### ? ## ???????? | | ?????????######| !%/= ;#?# #? #??????? | | ?????????####; %%[!% ##? #? ??????? | | ?? "; !;;% ##??# ?? #?????? | | ??# %" ;*# ####???# ? ?????? | | ??## % #### #?????? ## ## ?????? | | ???# ##???#####?????? ####?# ? #?????? | | ???# ???????????????? #????? ?????????? | | ???# ????????????????? ????????????????? | | ???# ????????????????? ????????????????? | | ??? ??????????????????? ##????????????????? | | ???# ??????????????????????????????????????? | | ????# ???????????????????????????????????????? | | ????## ????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 300 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Dynamic Insulation System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Matter Filter | -7/Zion | Archive Energy Well | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityPointyNetwork Manual? 0 Play Time 01:04:46 Cumulative 31.1 hours Start 2025.04.03 @ 20:47:21 End 2025.04.03 @ 21:56:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16f02a99-cf5a-4113-8bc6-b0141600ca90