Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 21:14:44 Player: ImmortalXCurse Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1757) 1757 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 4035 Bonus ------- High Alert Combat Kills 78 Cogmind --------- Core Integrity 129/550 Matter 277/300 Energy 73/100 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Large Storage Unit High-capacity Battery (250) Large Matter Pod (103) Power Shielding High-powered Tractor Beam Beam Rifle Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Large Matter Pod > --- WEAPON ----------- Heavy Particle Gun EM Pulse Cannon Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Large Storage Unit High-capacity Battery Power Shielding Light Armor Plating High-powered Tractor Beam Beam Rifle Heavy Particle Gun Light EM Pulse Cannon Light Assault Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 60 | 6 7 15 14 18 Power 7 | 1 1 2 1 2 Engine 7 | 1 1 2 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 3 4 6 2 Treads 8 | . . 2 4 2 Leg 5 | . 3 2 . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 14 | 1 2 3 2 6 Device 7 | 1 1 1 1 3 Storage 4 | . 1 1 . 2 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 22 | 2 1 6 5 8 Energy Gun 6 | 1 1 2 . 2 Energy Cannon 4 | . . 1 1 2 Ballistic Gun 7 | 1 . 2 2 2 Ballistic Cannon 3 | . . 1 2 . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . 1 . . System Corruption 3 | . . 3 . . Parts Lost 15 | . . 2 3 10 Power 2 | . . . . 2 Propulsion 2 | . . 1 1 . Utility 4 | . . . 1 3 Weapon 7 | . . 1 1 5 Highest Loss Streak 10 | . . 2 1 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 99 99 96 Engine 12 | . 14 11 11 17 Treads 9 | . . 2 21 17 Leg 10 | . 12 19 . . Wheel 2 | . 15 . . . Device 15 | . 17 18 11 12 Storage 11 | . 9 11 11 13 Protection 5 | . . 3 11 8 Energy Gun 8 | . 14 10 7 3 Energy Cannon 5 | . . 7 4 7 Ballistic Gun 8 | . 14 4 10 9 Ballistic Cannon 7 | . . 11 11 3 Naked Turns . | . . . . . Heaviest Build 66 | 6 19 39 39 66 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 7 | . . 1 1 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 5 10 15 15 15 Average Capacity 12 | 5 8 13 15 15 Most Carried 15 | 4 10 15 15 15 Average Carried 11 | 2 7 11 13 13 Final Capacity 15 | 5 10 15 15 15 Final Carried 14 | 4 10 12 14 11 Class Distribution -------------------- 48% | Scavenger-Tank 19% | Mutant 13% | Scavenger-Skirmisher 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1437 | 263 248 292 431 203 Remotely . | . . . . . Salvage Created 2041 | 35 144 549 972 341 Parts 121 | 3 6 33 60 19 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 49 | 1 3 12 25 8 Guns 21 | 1 3 3 11 3 Cannons 26 | . . 9 13 4 AOE 2 | . . . 1 1 Classes Destroyed 7 | 1 1 2 2 1 Worker 4 | . . . 1 3 Watcher 3 | . 1 . 2 . Swarmer 8 | . . . 5 3 Grunt 28 | 1 3 6 14 4 Brawler 1 | . . 1 . . Sentry 11 | . . 5 6 . Specialist 1 | . . . . 1 Best Kill Streak 10 | 1 2 2 10 3 Combat Bots Only 8 | 1 2 2 8 3 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 303 | 4 17 51 118 113 Missed 92 | . 6 15 30 41 Damage Taken 3193 | 42 242 498 1033 1378 Core 735 | 12 28 117 157 421 Absorbed by Shields . | . . . . . Redirected to Shielding 20 | . . 9 11 . Regen/Repaired (Parts) 1 | . . 1 . . Core Remaining (%) 70 | 95 84 . 31 . Volleys Fired 126 | 3 23 31 46 23 Largest 3 | 2 2 3 3 3 Hottest 141 | 60 70 141 111 141 Shots Fired 343 | 6 46 92 134 65 Gun 213 | 6 46 46 75 40 Cannon 127 | . . 46 59 22 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 198 | 3 23 54 89 29 Thermal 97 | 3 23 25 30 16 Explosive 3 | . . . . 3 Electromagnetic 45 | . . 13 15 17 Robot Hit Streak 10 | 3 4 10 10 8 Robot Miss Streak 6 | 1 5 4 6 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 185 | 4 25 52 67 37 Core Hits 97 | 2 12 19 40 24 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 1 3 . Burn 3 | . 1 1 1 . Destroy 1 | . . . 1 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3529 | 42 239 856 1213 1179 Guns 1495 | 42 239 358 477 379 Cannons 1636 | . . 498 714 424 Explosions 397 | . . . 22 375 Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 1537 | 8 120 424 707 278 Thermal 790 | 34 119 197 237 203 Explosive 328 | . . . . 328 Electromagnetic 873 | . . 235 269 369 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 2 3 4 . Average Corruption 2 | . 2 3 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . 4 21 13 . Message Errors 9 | . . 6 3 . Matter Fused 7 | . 1 4 2 . Heat Flow Errors 6 | . 1 2 3 . Energy Discharges 2 | . . 2 . . Parts Rejected 3 | . 1 1 1 . Data Loss (minor) 3 | . . 2 1 . Data Loss (major) 2 | . 1 1 . . Misfires 3 | . . 2 1 . Alerts 1 | . . 1 . . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 6 | . . . . 6 Projectiles . | . . . . . Explosions 6 | . . . . 6 Melee . | . . . . . Knockbacks 5 | . . 3 2 . Impact . | . . . . . Kinetic 5 | . . 3 2 . Secondary . | . . . . . Self-Inflicted Damage 32 | . . . . 32 Shots 1 | . . . . 1 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 257 | 52 163 257 181 97 Average Temperature 40 | 32 35 39 39 49 Received Heat Transfer 972 | 24 84 195 354 315 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2165 | 75 361 630 753 346 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 567 | 20 145 181 567 321 Initial 239 | . 13 24 37 239 Average 156 | 2 80 68 309 261 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 71 | 100 100 100 32 24 Level 1 21 | . . . 29 75 Level 2 7 | . . . 38 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 3 4 5 Investigation 4 | . . 1 2 1 Extermination . | . . . . . Reinforcement 7 | . 1 2 1 3 Assault . | . . . . . Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 5 | . . . 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | 1 12 14 33 23 Peak Tracking Total 15 | 1 3 3 7 15 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 5 | . . . 5 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 16 | . 2 6 5 3 Terminals 11 | . 2 4 4 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . . 1 1 . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 51 | . 7 19 16 9 Successful 25 | . 4 10 6 5 Failed 26 | . 3 9 10 4 Catastrophic 5 | . 1 . 4 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 34 | . 7 10 15 2 Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units 4 | . . 3 1 . Scanalyzers 7 | . . . . 7 Garrison Access . | . . . . . Terminal Hacks 17 | . 4 6 5 2 Record 6 | . 2 2 . 2 Prototype ID Bank 2 | . . 1 1 . Open Door 1 | . . . 1 . Alert Level 3 | . 1 1 1 . Reprogram Traps 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Extermination Status 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 1 | . . . 1 . Recycle Component 1 | . . . 1 . Scanalyzer 3 | . . . . 3 Insert Component 2 | . . . . 2 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 1 5 4 3 Full Trace Events 7 | . 1 2 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 87 | . . 87 . . Parts Recycled 1 | . . . 1 . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3315 | 109 510 1352 663 681 Spaces Moved 1680 | 100 428 634 290 228 Core 24 | 23 . . . 1 Treads 612 | . . 95 290 227 Legs 697 | . 158 539 . . Wheels 347 | 77 270 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 240 Average Speed 159 | 73 94 185 161 240 Slowest Speed 400 | 80 120 190 240 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 7 34 42 41 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 23 | . . . 2 21 Melee . | . . . . . Projectile . | . . . . . AOE 23 | . . . 2 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2057 | 128 490 745 388 306 Wait 89 | 13 19 36 12 9 Move 1676 | 99 427 633 289 228 Hop . | . . . . . Pick Up 67 | 7 10 19 17 14 Fast Attach 4 | 3 1 . . . Attach 21 | 3 1 6 4 7 Detach . | . . . . . Swap 35 | . 5 9 10 11 Drop 37 | . 4 11 10 12 Fire 126 | 3 23 31 46 23 Melee . | . . . . . Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 110 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 917 | -9/Materials | Build established: Skirmisher 1337 | -9/Materials | Build established: Scavenger-Skirmisher 1467 | -9/Materials | Discovered new exit (range 9) 1741 | -9/Materials | Discovered new exit (range 14) 1885 | -9/Materials | Repaired Imp. Assault Rifle 1921 | -9/Materials | Repaired Corrupted Heat Sink 1972 | -9/Materials | Entered Storage 2208 | -9/Storage | Build established: Scavenger-Tank 2293 | -9/Storage | Core integrity fell below 50% 2324 | -9/Storage | Destroyed 8 combat bots 2576 | -9/Storage | Garrison activated, responded to threat 2617 | -9/Storage | Discovered new exit (range 11) 2635 | -9/Storage | Entered Materials 2635 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3282 | -8/Materials | Garrison activated, responded to threat 3310 | -8/Materials | Core integrity fell below 50% 3316 | -8/Materials | Self-destructed Last Messages --------------- wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 03302_ Slammed into U-05 Engineer. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 03303_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03305_ M-28 Smith repairs VSS Leg. 03306_ Heat Sink destroyed. 03306_ Critical hit (Burn: +37). 03307_ X-57 Shotgunner knocked back. 03310_ Slammed into G-47 Trooper. 03313_ U-05 Engineer lays Concrete. 03314_ Penetrated by Slug. 03314_ U-05 Engineer builds a Wall. 03314_ M-28 Smith destroyed. 03316_ Hvy. Particle Gun destroyed. 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"???????????????? | | ????????????????# #?? ??? ???????????????? | | ????????????????+ #?? ?? ??????????????? | | ????????????????# #?? # # ??? ?????????????? | | ????????????????# #??#? ####?????????????????? | | ????????????????+ #???? #????????????????????? | | ?????????????????#+#????? +????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 17 Energy Capacity 415 Matter Stores 301 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot One Hack Too Far Part-time Mechanic Risk Taker Safety First Shopping List Troublemaker Challenges ------------ None Game ------ Seed FlakFieldAutocannon Manual? 0 Play Time 01:15:56 Cumulative 1.8 hours Start 2024.05.28 @ 19:31:34 End 2024.05.28 @ 21:14:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cb4e5d1-aa7c-497e-979b-3cb9d34e2841