Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 21:48:34 Player: Johnny5001 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (58) 290 Value Destroyed (3495) 3495 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1748) 1748 TOTAL SCORE: 11133 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 487 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 237/237 System Corruption 13% Temperature Cool (9) Movement Treading (80) Location -6/Garrison Parts ------- > --- POWER (2) -------- Particle-Momentum Reactor > --- PROPULSION (5) --- Treaded Biometal-Combat Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine Large Storage Unit Relay Coupler [Swarmer] (13) Relay Coupler [Grunt] (3) > --- WEAPON (3) ------- Remote Datajack Hpw. Directed Particle Construct/G Power Sword > --- INVENTORY (15) --- Large Matter Pod (150) Matter Compressor (250) Improved Trap Scanner Enhanced Optical Array Relay Coupler [NC] (27) Relay Coupler [NC] (26) Relay Coupler [Swarmer] (31) Relay Coupler [Cutter] (30) Relay Coupler [Grunt] (33) Relay Coupler [Grunt] (33) Relay Coupler [Specialist] (20) Skeleton Box Remote Datajack Heavy Mace Scythe Peak State ------------ > --- POWER ------------ Particle-Momentum Reactor > --- PROPULSION ------- Treaded Biometal-Combat Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Relay Coupler [Swarmer] Relay Coupler [Grunt] > --- WEAPON ----------- Remote Datajack Hpw. Directed Particle Construct/G Power Sword > --- INVENTORY -------- Large Matter Pod Matter Compressor Improved Trap Scanner Enhanced Optical Array Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Specialist] Skeleton Box Remote Datajack Heavy Mace Scythe [Rating: 83] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion VSS Leg Treads Constructs Leg VSS Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Machine Analyzer Hackware Relay Coupler [Grunt] Protection Weapon Shielding Weapon Constructs Energy Gun Constructs Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . . 2 . . 4 . . . . . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . 1 . . . . . . 2 . . . . . Utility 3 | . . . 1 . . . 1 . . 1 . . . . . Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 74 | 7 . 1 9 4 . 1 10 6 11 8 . 4 8 4 1 Power 5 | 1 . . . 1 . . 1 1 . . . . . 1 . Engine 2 | 1 . . . 1 . . . . . . . . . . . Core 3 | . . . . . . . 1 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 17 | 2 . . 7 1 . . 3 2 1 1 . . . . . Treads . | . . . . . . . . . . . . . . . . Leg 14 | 2 . . 7 1 . . 2 1 1 . . . . . . Wheel 3 | . . . . . . . 1 1 . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 33 | 2 . 1 1 2 . . 3 3 5 4 . 2 6 3 1 Device 13 | 1 . . . . . . 2 1 2 2 . 2 3 . . Storage 3 | 1 . 1 . . . . . . 1 . . . . . . Processor 5 | . . . 1 1 . . 1 1 1 . . . . . . Hackware 8 | . . . . . . . . . 1 . . . 3 3 1 Protection 4 | . . . . 1 . . . 1 . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 2 . . 1 . . 1 3 . 5 3 . 2 2 . . Energy Gun 3 | . . . . . . . . . 2 1 . . . . . Energy Cannon 2 | . . . . . . . 2 . . . . . . . . Ballistic Gun 6 | 2 . . 1 . . 1 1 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . 2 . . . 1 . . Impact Weapon 2 | . . . . . . . . . . . . 2 . . . Slashing Weapon 3 | . . . . . . . . . . 2 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . . . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . System Corruption 2 | . . . . . . . . . 2 . . . . . . Parts Lost 31 | . . . . 4 . . 2 8 4 3 2 5 3 . . Power 8 | . . . . 1 . . 1 . 2 . 1 2 1 . . Propulsion 7 | . . . . . . . 1 2 . 1 . 2 1 . . Utility 12 | . . . . 3 . . . 5 1 1 1 . 1 . . Weapon 4 | . . . . . . . . 1 1 1 . 1 . . . Highest Loss Streak 6 | . . . . 4 . . 2 6 4 2 2 5 1 . . To Critical Strikes 2 | . . . . . . . . . 1 . . . 1 . . Average Slot Usage (%) 71 | . 100 100 100 82 88 88 82 77 60 77 73 58 53 60 60 Engine 6 | . 14 14 11 11 11 11 5 . . 12 7 1 6 6 4 Core 2 | . . . . . . . 3 11 7 . 4 4 . . . Leg 10 | . 28 28 33 33 33 33 21 7 4 6 4 . . . . Wheel 4 | . . . . . . . 1 9 9 13 14 7 . . . Hover 1 | . . . . . . . . . . . . 1 4 6 1 Device 8 | . 14 14 11 2 . . 7 5 12 9 7 11 10 6 6 Storage 8 | . 14 14 11 11 11 11 9 9 9 6 6 6 6 6 6 Processor 5 | . . . 11 2 11 11 16 14 . 6 6 6 5 . . Hackware 1 | . . . . . . . . . . . . . 2 13 13 Energy Gun 1 | . . . . . . . . . 6 6 6 . 3 . . Energy Cannon 2 | . . . . . . . 3 16 . . . 4 1 . 2 Ballistic Gun 7 | . 28 28 22 22 22 22 13 . 3 1 6 . . 6 1 Special Weapon 1 | . . . . . . . . . 7 5 . . 1 6 6 Impact Weapon 1 | . . . . . . . . . . . . 4 2 . . Slashing Weapon 1 | . . . . . . . . . . 4 6 . 1 6 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 66 | 14 14 19 21 24 20 21 30 37 37 38 39 44 48 57 66 Greatest Support 124 | 20 20 20 39 24 24 24 36 40 28 56 70 70 60 60 124 Greatest Overweight (x) 2 | 2 . . . . . . 1 1 1 2 . 2 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 9 10 10 10 10 10 10 14 15 15 15 15 15 15 Most Carried 15 | 6 8 10 10 10 10 10 10 10 15 13 13 15 15 15 15 Average Carried 11 | 4 7 9 9 8 7 10 9 9 9 11 13 13 14 13 14 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 6 8 10 10 7 10 10 10 8 13 13 13 15 12 13 15 Scrap Engine Consumption 161 | . . . . . . . . . 11 26 2 33 32 35 22 Constructs Created 7 | . . . . . . . . . . 3 1 2 1 . . Constructs Modified 49 | . . . . . . . . . . 1 3 14 17 2 12 Class Distribution -------------------- 53% | Mutant 15% | Construct 13% | Bothacker-Construct 9% | Commander-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Construct | -6/Garrison Bothacker-Construct | -6/Factory Bothacker-Construct | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Matter Collected 2456 | 226 63 25 180 154 23 . 150 117 274 241 . 42 385 282 294 Remotely 98 | . . . . . . . . . 98 . . . . . . Salvage Created 2798 | 24 233 . 274 70 . . 150 300 307 266 . 298 794 . 82 Parts 124 | 3 22 . 23 . . . 4 10 6 8 . 10 30 . 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Combat Hostiles Destroyed 61 | . 7 . 6 6 . . 3 6 5 5 . 6 16 . 1 Melee 1 | . . . . . . . . . . . . . 1 . . Guns 31 | . 7 . 6 5 . . 3 . 5 5 . . . . . Cannons 17 | . . . . . . . . 5 . . . 3 8 . 1 AOE 5 | . . . . 1 . . . . . . . 3 1 . . Classes Destroyed 12 | 1 4 . 1 1 . . 1 2 1 . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . Swarmer 7 | . 3 . . . . . . . . 1 . . 3 . . Grunt 22 | . 4 . 3 . . . 2 2 2 4 . 3 2 . . Brawler 4 | . . . . . . . . 1 1 . . . 2 . . Duelist 4 | . . . . . . . 1 1 . . . . 2 . . Sentry 7 | . . . 3 . . . . 1 . . . 2 1 . . Hunter 4 | . . . . . . . . 1 1 . . . 2 . . Programmer 6 | . . . . . . . . . 1 . . 1 4 . . Behemoth 1 | . . . . . . . . . . . . . . . 1 Assembled 6 | . . . . 6 . . . . . . . . . . . Best Kill Streak 6 | 1 3 . 3 2 . . 2 2 5 4 . 5 6 . 1 Combat Bots Only 6 | . 3 . 3 2 . . 2 2 5 4 . 5 6 . 1 Max Kills in Single Turn 3 | 1 1 . 1 1 . . 1 1 1 1 . 3 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . . . . . 3 1 . . Melee 1 | . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Hostile Shots Fired 510 | . 18 . 18 23 . . 29 43 29 37 3 90 199 3 18 Missed 149 | . 8 . 9 5 . . 4 10 6 9 . 39 55 2 2 Damage Taken 7044 | . 103 . 130 395 . . 587 1143 344 639 126 1002 1941 45 589 Core 1404 | . 24 . . 28 . . 173 296 30 93 . 103 335 . 322 Absorbed by Shields 203 | . . . . . . . . . 30 12 . . 161 . . Redirected to Shielding 27 | . . . . . . . . . . 27 . . . . . Regen/Repaired (Parts) 1669 | . . . . . . . . . . 93 34 352 780 180 230 Core Remaining (%) 73 | 100 . 90 . . . 93 . . 9 . . . . . . Volleys Fired 320 | 3 20 . 13 18 . 1 23 22 40 19 1 16 102 23 19 Largest 2 | 2 2 . 2 2 . 2 2 2 2 2 2 2 2 1 1 Hottest 174 | 40 40 . 43 43 . 46 46 160 76 94 67 66 174 75 75 Shots Fired 437 | 6 40 . 26 36 . 3 35 44 51 34 2 16 102 23 19 Gun 242 | 6 40 . 26 36 . 3 35 . 30 32 2 1 25 4 2 Cannon 136 | . . . . . . . . 44 . . . 15 63 . 14 Launcher . | . . . . . . . . . . . . . . . . Special 59 | . . . . . . . . . 21 2 . . 14 19 3 Kinetic 239 | 6 40 . 26 36 . 3 35 . 11 20 2 12 28 4 16 Thermal 100 | . . . . . . . . 44 19 12 . 4 21 . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 39 | . . . . . . . . . . . . . 39 . . Robot Hit Streak 17 | 4 15 . 17 3 . 3 13 11 15 12 . 16 12 6 8 Robot Miss Streak 5 | 1 5 . 1 3 . . 4 2 3 2 . 1 3 3 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 1 | . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . . Shots Hit Robots 301 | 4 25 . 24 18 . 2 24 24 40 26 . 15 73 13 13 Core Hits 110 | 2 15 . 12 8 . . 7 9 9 12 . 11 21 . 4 Critical Kills 1 | . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . 1 . . . Critical Strikes 5 | . . . 2 . . . . . . 1 . 1 1 . . Burn 1 | . . . . . . . . . . 1 . . . . . Destroy 3 | . . . 2 . . . . . . . . 1 . . . Smash 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 34 | . . . . . . . . . . 2 5 7 13 2 5 Impact 14 | . . . . . . . . . . . . 5 9 . . Slashing 20 | . . . . . . . . . . 2 5 2 4 2 5 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6881 | 52 261 . 271 251 . 30 365 642 325 434 . 1322 2524 49 355 Guns 2270 | 52 261 . 271 251 . 30 365 . 325 380 . 18 268 49 . Cannons 3346 | . . . . . . . . 639 . . . 653 1699 . 355 Explosions 907 | . . . . . . . . . . . . 651 256 . . Melee 348 | . . . . . . . . . . 54 . . 294 . . Ramming 10 | . . . . . . . . 3 . . . . 7 . . Kinetic 3264 | 52 261 . 271 251 . 30 365 . 84 222 . 530 794 49 355 Thermal 2382 | . . . . . . . . 639 241 158 . 765 579 . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 877 | . . . . . . . . . . . . 27 850 . . Impact 294 | . . . . . . . . . . . . . 294 . . Slashing 54 | . . . . . . . . . . 54 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . 4 4 4 . 19 25 1 1 2 13 13 13 Average Corruption 7 | . . . . 3 4 4 . 5 21 1 1 1 9 13 13 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 125 | . . . . 5 8 6 . 5 27 1 1 3 41 13 15 Message Errors 25 | . . . . 1 2 2 . . 4 . . 1 10 3 2 Matter Fused 35 | . . . . 1 2 2 . 2 6 1 1 . 14 1 5 Heat Flow Errors 13 | . . . . . 2 1 . . 3 . . . 4 1 2 Energy Discharges 17 | . . . . 1 2 . . 1 4 . . 1 2 5 1 Parts Rejected 3 | . . . . . . . . 1 . . . . 1 1 . Data Loss (minor) 15 | . . . . 1 . . . . 5 . . . 5 . 4 Data Loss (major) 10 | . . . . 1 . . . 1 3 . . . 3 1 1 Misfires 1 | . . . . . . 1 . . . . . . . . . Alerts 2 | . . . . . . . . . 1 . . . 1 . . Misdirections 2 | . . . . . . . . . 1 . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 189 | . . . . . . . . 2 . . . 56 131 . . Projectiles 13 | . . . . . . . . 2 . . . 5 6 . . Explosions 60 | . . . . . . . . . . . . 51 9 . . Melee 116 | . . . . . . . . . . . . . 116 . . Knockbacks 13 | . . . . . . . . . . . . 8 3 . 2 Impact 2 | . . . . . . . . . . . . . 2 . . Kinetic 9 | . . . . . . . . . . . . 6 1 . 2 Secondary 2 | . . . . . . . . . . . . 2 . . . Self-Inflicted Damage 288 | . . . . . . . . 1 . . . 257 30 . . Shots 6 | . . . . . . . . . . . . 5 1 . . Rammed 3 | . . . . . . . . 1 . . . . 2 . . Targets Rammed 3 | . . . . . . . . 1 . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 576 | . 6 . 6 11 218 184 . 426 246 138 20 81 312 205 576 Average Temperature 134 | . 6 . 6 6 100 100 . 178 110 67 15 22 121 70 200 Received Heat Transfer 1024 | . 30 . 51 40 . . 126 117 62 122 . 132 254 27 63 Effects 14 | . . . . . . . . 4 1 . . . 2 . 7 Shutdowns 2 | . . . . . . . . 2 . . . . . . . Energy Bleed 3 | . . . . . . . . 1 . . . . 2 . . Interference 2 | . . . . . . . . 1 1 . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . 5 . . Combat Hostiles 5 | . . . . . . . . . . . . . 5 . . Parts Fried 7 | . . . . . . . . . . . . . 7 . . Impact Corruptions 5 | . . . . . . . . . . . . . 5 . . Robots Melted 2 | . . . . . . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . . . . . . 1 . . . . 1 . . Parts Melted 7 | . . . . . . . . 3 1 2 . . 1 . . Heat Transferred 3634 | . . . . . . . . 1250 592 481 . 661 650 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . . . 5 3 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Peak Influence 747 | 5 255 99 280 109 . . 50 234 87 117 55 230 747 577 548 Initial 403 | . 3 99 38 109 . . . 20 . . 40 22 21 392 403 Average 169 | 1 104 99 158 77 . . 27 120 33 42 40 70 381 527 516 Maximum Alert Level 3 | . 1 . 1 . . . . 1 . . . 1 3 2 2 Low Security (%) 70 | 100 86 100 57 100 . 100 100 85 100 100 100 88 26 . . Level 1 8 | . 13 . 42 . . . . 14 . . . 11 12 15 . Level 2 19 | . . . . . . . . . . . . . 54 84 100 Level 3 1 | . . . . . . . . . . . . . 6 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 5 | . 2 . . . . . . 1 . . . 2 . . . Investigation . | . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . 2 . . . Reinforcement 3 | . 2 . . . . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Distress Signals 4 | . 2 . . . . . . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 134 | . 14 . 6 13 . . 6 15 5 12 6 13 19 13 12 Peak Tracking Total 9 | . 4 . 4 7 . . 3 7 5 4 6 6 7 4 9 Tactical Retreats 14 | . 1 . 2 4 . . . . . 2 1 . 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Traps Triggered 12 | . . . . . . . . 2 . 2 . . 7 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 2 | . . . . 2 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Machines Disabled 17 | . . . . . . . . . . . . 5 8 3 1 Max in Single Turn 3 | . . . . . . . . . . . . 3 1 1 1 Garrison Relay 4 | . . . . . . . . . . . . . 3 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Machines Accessed 32 | . 1 . 3 1 2 . 1 8 6 2 . 5 1 2 . Terminals 21 | . 1 . 3 1 . . 1 8 2 . . 4 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . Recycling Units 5 | . . . . . . . . . 4 . . . . 1 . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . 1 . Total Hacks 83 | . 4 . 8 2 2 . 1 33 16 4 . 10 1 2 . Successful 42 | . 1 . 5 1 2 . . 18 7 3 . 4 . 1 . Failed 41 | . 3 . 3 1 . . 1 15 9 1 . 6 1 1 . Catastrophic 9 | . . . 2 1 . . 1 1 1 . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 34 | . 4 . 7 1 1 . 1 14 3 . . 3 . . . Terminals 65 | . 4 . 8 2 . . 1 33 8 . . 8 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . Recycling Units 9 | . . . . . . . . . 8 . . . . 1 . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . Garrison Access 3 | . . . . . . . . . . . . 2 . 1 . Terminal Hacks 24 | . . . 2 1 2 . . 15 2 . . 2 . . . Record 2 | . . . . . 1 . . 1 . . . . . . . Robot Analysis 2 | . . . . . . . . 2 . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . . . . Branch Access Points 3 | . . . 1 . . . . 1 1 . . . . . . Emergency Access Points 2 | . . . . . . . . 2 . . . . . . . Alert Level 2 | . . . . . . . . 1 . . . 1 . . . Locate Traps 2 | . . . . . . . . 2 . . . . . . . Dispatch Records 3 | . . . 1 1 . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . Zone Layout 3 | . . . . . . . . 1 1 . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . . . . . . Retrieve Components 3 | . . . . . . . . . 3 . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 10 | . 1 . 3 . . . . 3 2 . . 1 . . . Terminals 10 | . 1 . 3 . . . . 3 2 . . 1 . . . Botnet 10 | . 1 . 3 . . . . 3 2 . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 . 3 1 . . 1 9 5 2 . 5 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . 6 . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . . 1 . . Robots Hacked 17 | . . . . . . . . . 1 2 . . 3 9 2 Non-combat 2 | . . . . . . . . . 1 1 . . . . . Combat 15 | . . . . . . . . . . 1 . . 3 9 2 Robot Hacks Applied 17 | . . . . . . . . . 1 2 . . 3 9 2 parse_system 3 | . . . . . . . . . . 1 . . . 2 . no_distress 1 | . . . . . . . . . 1 . . . . . . find_chute 1 | . . . . . . . . . . 1 . . . . . find_garrison 1 | . . . . . . . . . . . . . . 1 . overload_power 1 | . . . . . . . . . . . . . 1 . . formatsys_high 10 | . . . . . . . . . . . . . 2 6 2 Relay Couplers Released 22 | . . . . . . . . . . 3 . . 14 . 5 Machine Destruction 19 | . . . . . . . . . . . . . 14 . 5 Programmers 3 | . . . . . . . . . . 3 . . . . . Attached 6 | . . . . . . . . . . . . . 3 2 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . 10 . . . 3 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Total Allies 24 | . . . . . . . . . 10 . 1 . 5 6 2 Largest Group 10 | . . . . . . . . . 10 10 1 . 5 6 5 Highest-Rated Group 241 | . . . . . . . . . 170 170 31 . 212 241 184 Highest-Rated Ally 51 | . . . . . . . . . 27 27 31 . 51 51 51 Total Orders 3 | . . . . . . . . . . 3 . . . . . EXPLORE 3 | . . . . . . . . . . 3 . . . . . Ally Attacks 90 | . . . . . . . . . . 6 10 . 3 33 38 Total Damage 1825 | . . . . . . . . . . 152 193 . 79 716 685 Kills 15 | . . . . . . . . . . 1 . . 1 8 5 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Robot Analysis Total 2 | . . . . . . . . 2 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . 3 . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Turns Passed 6726 | 89 322 109 305 350 445 255 280 416 539 652 88 1120 1103 295 358 Spaces Moved 4889 | 53 183 86 175 271 490 191 144 244 367 389 72 528 1027 409 260 Core 10 | 10 . . . . . . . . . . . . . . . Treads 373 | . . . . . . . . . . . . 201 . . 172 Legs 1583 | 43 183 86 175 271 490 191 97 . . 47 . . . . . Wheels 1451 | . . . . . . . 47 244 367 342 72 321 58 . . Hover 922 | . . . . . . . . . . . . 6 419 409 88 Flight 550 | . . . . . . . . . . . . . 550 . . Fastest Speed 40 | 50 120 120 90 90 90 90 90 100 100 100 100 100 40 40 40 Average Speed 99 | 122 120 120 115 90 90 90 97 110 103 127 100 180 67 40 97 Slowest Speed 290 | 190 120 120 120 90 90 90 115 115 115 261 100 290 175 40 142 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . . . . . . . Exploration Rate (%) 37 | 4 41 30 25 40 88 41 14 49 56 16 59 17 78 11 23 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . Spaces Dug 27 | . . . . . . . . 10 . 1 5 5 1 2 3 Terrain Destroyed 92 | . . . . . . . . 18 . 1 5 45 18 2 3 Melee 17 | . . . . . . . . . . 1 5 5 1 2 3 Projectile 26 | . . . . . . . . 18 . . . 1 7 . . AOE 49 | . . . . . . . . . . . . 39 10 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Total 6290 | 68 251 92 259 342 494 271 250 347 481 507 77 668 1322 521 340 Wait 783 | . 41 . 44 40 . 79 58 69 48 82 . 102 96 79 45 Move 4875 | 52 182 85 174 270 489 190 143 242 366 389 71 528 1026 408 260 Hop . | . . . . . . . . . . . . . . . . Pick Up 81 | 6 5 4 7 4 4 . 5 2 9 5 . 6 14 4 6 Fast Attach 27 | 7 . . . . . . 7 4 3 . . 2 3 1 . Attach 22 | . . . 2 3 . . 2 1 4 5 . 1 4 . . Detach 1 | . . . . . . . . . . 1 . . . . . Swap 26 | . . 1 7 1 . 1 1 1 4 3 . 1 2 3 1 Drop 62 | . 3 2 12 4 1 . 11 4 . 1 . 5 16 . 3 Fire 320 | 3 20 . 13 18 . 1 23 22 40 19 1 16 102 23 19 Melee 34 | . . . . . . . . . . 2 5 7 13 2 5 Ram 3 | . . . . . . . . 1 . . . . 2 . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . 1 . . . . 44 . . Rewire 9 | . . . . . . . . . 7 . . . . 1 1 Trap 2 | . . . . 2 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 10) 412 | -10/Materials | Entered Mines 510 | -10/Mines | Discovered new exit (range 9) 516 | -10/Mines | Learned 4 Materials zone layouts 521 | -10/Mines | Entered Materials 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 683 | -9/Materials | Identified exit to Mines 826 | -9/Materials | Entered Mines 833 | -9/Mines | Met a Derelict bent on vengeance 859 | -9/Mines | Found a hidden stash of uninstalled traps 870 | -9/Mines | Assembled infested the area 943 | -9/Mines | Lost 4 parts (1p3u) 1171 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1171 | -9/Mines | Discovered new exit (range 5) 1176 | -9/Mines | Identified exit to Exiles 1176 | -9/Mines | Entered Exiles 1197 | -9/Exiles | Met 8R-AWN 1213 | -9/Exiles | Met EX-HEX 1240 | -9/Exiles | Met EX-BIN 1251 | -9/Exiles | Aligned with FarCom system 1252 | -9/Exiles | Given EX-Vault access code 1277 | -9/Exiles | Opened EX-Vault 1313 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1348 | -9/Exiles | Found Field Lobotomy Kit 1373 | -9/Exiles | Found Skeleton Box 1418 | -9/Exiles | Met EX-DEC 1447 | -9/Exiles | Visited The Gauntlet 1614 | -9/Exiles | Discovered new exit (range 10) 1620 | -9/Exiles | Identified exit to Mines 1621 | -9/Exiles | Left Exiles lab with Skeleton Box 1621 | -9/Exiles | Entered Mines 1814 | -8/Mines | Discovered new exit (range 14) 1824 | -8/Mines | Identified exit to Materials 1852 | -8/Mines | Discovered exit to Materials (range 8) 1876 | -8/Mines | Entered Materials 1876 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2148 | -8/Materials | Discovered new exit (range 7) 2155 | -8/Materials | Identified exit to Storage 2156 | -8/Materials | Entered Storage 2352 | -8/Storage | Core integrity fell below 50% 2438 | -8/Storage | Identified exit to Recycling 2528 | -8/Storage | Crushed by falling debris 2529 | -8/Storage | System corruption reached 10% 2543 | -8/Storage | Crushed by falling debris 2543 | -8/Storage | Core integrity fell below 20% 2568 | -8/Storage | Used back door to open Recycling access 2572 | -8/Storage | Entered Recycling 2572 | -8/Recycling | Found Scrap Engine 2586 | -8/Recycling | Lost 6 parts (2n3u1w) 2843 | -8/Recycling | Lost 4 parts (2p1u1w) 3060 | -8/Recycling | Discovered new exit (range 16) 3111 | -8/Recycling | Entered Factory 3111 | -6/Factory | Accompanied by 10 allies 3111 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3133 | -6/Factory | Build established: Commander-Mutant 3261 | -6/Factory | Lost 4 allies 3530 | -6/Factory | Lost 6 allies 3763 | -6/Factory | Manually triggered Chute Trap 3763 | -6/Factory | Sucked down chute 3763 | -6/Factory | Entered Waste 3764 | -6/Waste | Met a frightened Derelict 3775 | -6/Waste | Spotted C-40 Crusher 3778 | -6/Waste | Spotted C-40 Crusher 3784 | -6/Waste | Crushed by Compactor (1 part destroyed) 3799 | -6/Waste | Spotted C-40 Crusher 3802 | -6/Waste | Spotted C-40 Crusher 3802 | -6/Waste | Spotted C-40 Crusher 3831 | -6/Waste | Spotted C-40 Crusher 3833 | -6/Waste | Discovered new exit (range 16) 3851 | -6/Waste | Entered Factory 3967 | -6/Factory | Build established: Mutant 4007 | -6/Factory | Lost 5 parts (2p2n1w) 4971 | -6/Factory | Identified exit to Garrison 4971 | -6/Factory | Entered Garrison 5009 | -6/Garrison | Triggered checkpoint 5053 | -6/Garrison | Build established: Construct 5126 | -6/Garrison | Garrison Relay disabled 5342 | -6/Garrison | Core integrity fell below 50% 5353 | -6/Garrison | Triggered checkpoint 5521 | -6/Garrison | Discovered new exit (range 10) 5537 | -6/Garrison | Triggered checkpoint 5538 | -6/Garrison | System corruption reached 10% 5690 | -6/Garrison | Discovered new exit (range 15) 5701 | -6/Garrison | Installed Relay Interface Framework 5794 | -6/Garrison | Found Relay Coupler [Proto] 5796 | -6/Garrison | Found Relay Coupler [Proto] 5797 | -6/Garrison | Found Relay Coupler [Proto] 5836 | -6/Garrison | Garrison Relay disabled 5853 | -6/Garrison | Triggered checkpoint 5899 | -6/Garrison | Discovered new exit (range 9) 5911 | -6/Garrison | Triggered checkpoint 5931 | -6/Garrison | Garrison Relay disabled 6074 | -6/Garrison | Entered Factory 6074 | -6/Factory | Accompanied by 5 allies 6091 | -6/Factory | Build established: Bothacker-Construct 6306 | -6/Factory | Lost 3 allies 6338 | -6/Factory | Identified exit to Garrison 6369 | -6/Factory | Entered Garrison 6369 | -6/Garrison | Accompanied by 4 allies 6393 | -6/Garrison | Triggered checkpoint 6411 | -6/Garrison | Garrison Relay disabled 6478 | -6/Garrison | Spotted B-75 Beast 6481 | -6/Garrison | Heavy support dispatched to Factory 6500 | -6/Garrison | Destroyed B-75 Beast 6506 | -6/Garrison | Core integrity fell below 20% 6520 | -6/Garrison | Lost 4 allies 6687 | -6/Garrison | Spotted B-75 Beast 6727 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Exoskeleton: Move Heat +2, Support +88, Time/Move +40 Renamed Treaded Biometal-Combat Exoskeleton. System corrupted: Matter fused (-10). MRV%Z >F8LI8KBERF TYBKZ0IGW> ZXWFDXX72TW Scrap Engine modifies Thermal Plasma Construct/C: Mass -2, Range -3 Renamed Hpw. Directed Particle Construct/G. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Jacked G-50 Soldier... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. L-41 Fighter sneak attacks. Reactivated Soldier 5f. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????ss???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????# ???????????????????????????????? | | ????????????? ?????g????????????????????????? | | ?????????????? ????g????????????????????????? | | ??????????????? ????????????????????????????? | | ????????????????? ???????????????????????????? | | ?????????????# ???#; ??????????????????????????? | | ??????????? ## ## ############??????????????? | | ?????????? g #??????????????? | | ?????????? l g #??????????????? | | ?????????? g @ #??????????????? | | ?????????????????"#####T###;### #??????????????? | | ??????????????ssss?# #???# #?# #??????????????? | | ???????????????????# #???# #?# #??############? | | ???????????????????# #???# #?# #??#""""""""""#? | | ???????????????????#BB#???# #?# #?##"! !! """#? | | ???????????????????#BB#???# #?# ### ""#? | | ???????????????????# ##### ### "########## !"#? | | ???????????????????# " # "#? | | ???????????????????# # # "#? | | ???????????????????############ ########### !"#? | | ??????????????????????????????# "## ""#? | | ??????????????????????????????# ####" ! ! """#? | | ??????????????????????????????#! #??#""""""""""#? | | ??????????????????????????????# !"#?############? | | ??????????????????????????????# !%##?????????????? | | ??????????????????????????????#%%%#??????????????? | | ??????????????????????????????#! %#??????????????? | | ??????????????????????????????#% ################ | | ??????????????????????????????# % %% | | ??????????????????????????????#/!% ! | | ??????????????????????????????#% ! | | ??????????????????????????????##"############## # | | ??????????????????????????????#%%#????????????# # | | ??????????????????????????????##"############## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 47 Energy Capacity 526 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 5 Particle Charging 20 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 59 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Assimilation Complete Challenges ------------ None Game ------ Seed IntegrityThermoelectricTube Manual? 0 Play Time 01:53:01 Cumulative 21.3 hours Start 2024.05.09 @ 19:49:54 End 2024.05.09 @ 21:48:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: e6c7e415-49be-4b8d-a50b-70ac25ddfc7d