Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 17:21:00

Player: KingStarKing

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (109)     545
Value Destroyed (4631)     4631
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (942)                942
              TOTAL SCORE: 8858

 Bonus
-------
High Alert Combat Kills    586
Follower Combat Kills      156
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     277/290
System Corruption          3%
Temperature                Cool (12)
Movement                   Treading (160)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
     Light Treads
    Medium Treads
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (6) ------
     Large Storage Unit
  Advanced Targeting Computer
           Core Analyzer
           Transmission Jammer
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Gatling Laser
           Axe
>          --- INVENTORY (15) ---
           Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Aluminum Leg
           Surge Thruster
  Improved VTOL Module
  Advanced Targeting Computer
  Improved Melee Analysis Suite
           Gatling Laser
     Heavy Machine Gun
     Heavy Machine Gun
           Greatsword

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
  Reinforced Deuterium Engine
>            --- PROPULSION -------
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
>            --- UTILITY ----------
       Large Storage Unit
    Advanced Targeting Computer
    Improved Melee Analysis Suite
             Core Analyzer
             Hacking Suite
             Rainbow Chip
>            --- WEAPON -----------
    Advanced Assault Cannon
    Advanced Assault Cannon
             Great Maul
>            --- INVENTORY --------
             Deuterium Engine
             Nuclear Core
       Light Nuclear Core
      Medium Treads
    Improved Titanium Leg
    Improved Titanium Leg
    Improved VTOL Module
    Improved Sensor Array
             Transmission Jammer
    Improved Light Armor Plating
             Hacking Suite
    Advanced Assault Cannon
    Advanced Assault Cannon
             Missile Launcher
       Heavy Flail
[Rating: 66]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Subdweller Monowheel
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Great Maul
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -8  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Gar Sto 
Slots Evolved              6    | .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             153  | 7   11  34  34  17  46  4   
  Power                    30   | 2   1   10  6   2   8   1   
    Engine                 22   | 2   1   8   4   2   4   1   
    Core                   7    | .   .   2   2   .   3   .   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               44   | 2   2   6   8   8   16  2   
    Treads                 19   | 2   2   3   4   2   6   .   
    Leg                    22   | .   .   3   3   6   8   2   
    Wheel                  1    | .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   .   
  Utility                  27   | 1   4   2   10  5   5   .   
    Device                 9    | .   1   1   4   1   2   .   
    Storage                5    | 1   3   .   1   .   .   .   
    Processor              4    | .   .   .   1   2   1   .   
    Hackware               2    | .   .   .   .   1   1   .   
    Protection             7    | .   .   1   4   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   52   | 2   4   16  10  2   17  1   
    Energy Gun             7    | .   1   3   2   .   1   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          15   | 2   1   5   2   .   5   .   
    Ballistic Cannon       11   | .   .   1   2   2   6   .   
    Launcher               9    | .   1   5   2   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   .   3   .   
    Slashing Weapon        5    | .   1   2   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
  Corrupted Parts          2    | .   .   .   1   .   1   .   
    System Corruption      8    | .   .   .   6   .   2   .   
Parts Lost                 48   | .   1   4   13  5   23  2   
  Power                    8    | .   1   2   .   .   4   1   
  Propulsion               19   | .   .   2   4   4   8   1   
  Utility                  8    | .   .   .   3   1   4   .   
  Weapon                   13   | .   .   .   6   .   7   .   
  Highest Loss Streak      10   | .   1   1   10  4   8   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  99  89  93  93  99  
  Engine                   10   | .   13  13  10  12  4   6   
  Treads                   13   | .   26  16  17  4   3   21  
  Leg                      12   | .   .   11  10  18  20  8   
  Device                   7    | .   12  10  3   2   5   7   
  Storage                  10   | .   14  14  10  6   6   7   
  Processor                7    | .   .   .   5   15  17  15  
  Hackware                 3    | .   .   .   .   6   10  15  
  Protection               3    | .   .   3   5   5   1   .   
  Energy Gun               5    | .   10  7   5   2   .   7   
  Ballistic Gun            8    | .   15  14  3   .   4   .   
  Ballistic Cannon         2    | .   .   2   1   7   3   .   
  Launcher                 1    | .   .   3   2   2   .   .   
  Impact Weapon            2    | .   .   .   4   6   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             90   | 10  90  44  63  63  56  38  
  Greatest Support         80   | 40  40  40  60  80  80  68  
  Greatest Overweight (x)  17   | 1   2   1   10  17  12  .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  15  
  Average Capacity         15   | 7   18  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  15  
  Average Carried          13   | 3   10  14  12  14  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 4   15  15  15  15  15  14  

 Class Distribution 
--------------------
 59% | Mutant
 34% | Scavenger-Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Garrison
 Scavenger-Mutant | -7/Storage

 Resources                      | -11 -10 -10 -8  -7  -7  -7  
-----------                Run  | Yrd Mat Sub Mat Fac Gar Sto 
Matter Collected           3173 | 243 319 670 570 450 874 47  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            3659 | .   365 428 994 541 943 388 
  Parts                    183  | .   26  37  39  15  50  16  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           6    | .   1   .   3   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      26   | .   .   26  .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Gar Sto 
Combat Hostiles Destroyed  97   | .   13  14  19  10  33  8   
  Melee                    18   | .   1   .   7   .   4   6   
  Guns                     33   | .   10  9   3   .   9   2   
  Cannons                  17   | .   .   1   2   5   9   .   
  AOE                      15   | .   2   4   1   .   8   .   
Classes Destroyed          14   | .   2   2   5   2   3   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Recycler                 4    | .   .   .   2   2   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   1   1   .   .   
  Watcher                  4    | .   .   .   2   2   .   .   
  Swarmer                  20   | .   6   1   3   3   7   .   
  Cutter                   5    | .   .   .   .   .   5   .   
  Grunt                    42   | .   7   .   11  4   13  7   
  Brawler                  2    | .   .   .   .   .   2   .   
  Duelist                  3    | .   .   .   .   .   3   .   
  Sentry                   12   | .   .   2   4   2   3   1   
  Hunter                   1    | .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
  Subdweller               11   | .   .   11  .   .   .   .   
Best Kill Streak           9    | .   3   2   4   4   9   2   
  Combat Bots Only         9    | .   3   2   3   2   9   2   
Max Kills in Single Turn   3    | .   1   1   1   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   1   1   1   .   3   .   
  Melee                    1    | .   1   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Gar  Sto  
Hostile Shots Fired        872  | .    65   67   179  119  350  92   
  Missed                   247  | .    24   17   35   41   99   31   
Damage Taken               9040 | .    412  1136 2278 949  3499 766  
  Core                     1365 | .    23   153  485  28   552  124  
  Absorbed by Shields      51   | .    .    .    .    .    51   .    
  Regen/Repaired (Parts)   178  | .    178  .    .    .    .    .    
Core Remaining (%)         46   | 100  .    29   11   .    .    .    
Volleys Fired              211  | .    35   43   38   23   64   8    
  Largest                  2    | .    2    2    2    2    2    1    
  Hottest                  107  | .    70   105  107  96   96   80   
Shots Fired                344  | .    60   86   60   46   84   8    
  Gun                      198  | .    56   61   34   3    36   8    
  Cannon                   120  | .    .    13   25   40   42   .    
  Launcher                 26   | .    4    12   1    3    6    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  259  | .    37   60   44   40   78   .    
  Thermal                  53   | .    19   14   9    3    .    8    
  Explosive                26   | .    4    12   1    3    6    .    
  Electromagnetic          6    | .    .    .    6    .    .    .    
  Robot Hit Streak         12   | .    6    12   8    6    10   6    
  Robot Miss Streak        6    | .    3    2    4    4    6    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           286  | .    43   42   69   32   78   22   
  Core Hits                163  | .    23   22   25   14   64   15   
  Critical Kills           4    | .    .    1    2    .    1    .    
  Critical Parts Destroyed 13   | .    .    .    7    4    2    .    
  Critical Strikes         25   | .    .    2    9    7    4    3    
    Destroy                2    | .    .    2    .    .    .    .    
    Blast                  4    | .    .    .    .    3    1    .    
    Smash                  16   | .    .    .    9    4    3    .    
    Sever                  3    | .    .    .    .    .    .    3    
Melee Attacks              170  | .    10   6    47   23   63   21   
  Impact                   134  | .    .    .    47   23   63   1    
  Slashing                 36   | .    10   6    .    .    .    20   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    4    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9817 | .    609  1206 2586 1366 3417 633  
  Guns                     2065 | .    359  596  422  21   517  150  
  Cannons                  1824 | .    .    117  347  625  735  .    
  Explosions               2095 | .    176  493  173  200  1053 .    
  Melee                    3824 | .    72   .    1637 520  1112 483  
  Ramming                  9    | .    2    .    7    .    .    .    
  Kinetic                  3170 | .    182  547  564  625  1252 .    
  Thermal                  758  | .    177  166  244  21   .    150  
  Explosive                2009 | .    176  493  87   200  1053 .    
  Electromagnetic          47   | .    .    .    47   .    .    .    
  Impact                   3269 | .    .    .    1637 520  1112 .    
  Slashing                 555  | .    72   .    .    .    .    483  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    6    1    3    3    
  Average Corruption       2    | .    .    .    6    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    8    .    14   5    
    Message Errors         4    | .    .    .    1    .    2    1    
    Matter Fused           6    | .    .    .    1    .    4    1    
    Heat Flow Errors       4    | .    .    .    2    .    2    .    
    Energy Discharges      2    | .    .    .    .    .    1    1    
    Parts Rejected         1    | .    .    .    1    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    4    1    
    Data Loss (major)      3    | .    .    .    3    .    .    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1036 | .    .    .    540  259  237  .    
  Projectiles              27   | .    .    .    .    27   .    .    
  Explosions               23   | .    .    .    2    6    15   .    
  Melee                    986  | .    .    .    538  226  222  .    
Knockbacks                 27   | .    .    .    7    6    14   .    
  Impact                   9    | .    .    .    3    1    5    .    
  Kinetic                  17   | .    .    .    4    4    9    .    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      203  | .    .    54   65   .    84   .    
  Shots                    8    | .    .    4    2    .    2    .    
  Rammed                   2    | .    1    .    1    .    .    .    
Targets Rammed             2    | .    1    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        523  | .    66   28   523  156  286  61   
  Average Temperature      105  | .    27   9    233  54   74   22   
  Received Heat Transfer   2892 | .    150  72   792  189  1347 342  
  Effects                  18   | .    .    .    18   .    .    .    
    Shutdowns              5    | .    .    .    5    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    
    Short Circuit          2    | .    .    .    2    .    .    .    
    Damage (major)         7    | .    .    .    7    .    .    .    
    Damage (core)          2    | .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              16   | .    .    .    6    4    6    .    
  Impact Corruptions       39   | .    .    .    21   9    9    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    .    .    1    
  Heat Transferred         1525 | .    518  333  299  25   .    350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    

 Alert                          | -11  -10  -10  -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Gar  Sto  
Peak Influence             1408 | .    224  .    277  345  1408 921  
  Initial                  686  | .    .    .    .    81   174  686  
  Average                  386  | .    89   .    107  175  819  785  
Maximum Alert Level        4    | .    1    .    1    1    4    3    
  Low Security (%)         49   | 100  89   .    85   58   2    .    
  Level 1                  15   | .    10   .    14   41   10   .    
  Level 2                  9    | .    .    .    .    .    28   4    
  Level 3                  18   | .    .    .    .    .    40   95   
  Level 4                  6    | .    .    .    .    .    19   .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          13   | .    4    .    4    3    .    2    
  Investigation            4    | .    2    .    1    1    .    .    
  Extermination            1    | .    .    .    .    1    .    .    
  Reinforcement            8    | .    2    .    3    1    .    2    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    2    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Gar Sto 
Distress Signals           9    | .   3   .   3   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              155  | .   21  26  31  20  44  13  
  Peak Tracking Total      10   | .   4   4   5   4   10  5   
  Tactical Retreats        20   | .   3   4   5   1   6   1   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Gar Sto 
Traps Triggered            14   | .   2   1   1   .   10  .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   
  Triggered                2    | .   .   .   1   .   1   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  
----------                 Run  | Yrd Mat Sub Mat Fac Gar Sto 
Machines Disabled          12   | .   .   .   1   4   5   2   
  Max in Single Turn       2    | .   .   .   1   2   1   1   
  Garrison Relay           3    | .   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  
---------                  Run  | Yrd Mat Sub Mat Fac Gar Sto 
Machines Accessed          14   | .   5   1   .   6   2   .   
  Terminals                7    | .   3   .   .   2   2   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                29   | .   14  3   .   10  2   .   
  Successful               24   | .   9   3   .   10  2   .   
  Failed                   5    | .   5   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   2   .   .   .   .   
  Terminals                14   | .   7   .   .   5   2   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          6    | .   6   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             12   | .   2   3   .   5   2   .   
  Record                   5    | .   .   3   .   2   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Unreport Threat          4    | .   2   .   .   2   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   6   .   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   .   
  Repair                   3    | .   3   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   1   .   .   
  Report Inventory         2    | .   1   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   5   .   .   4   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   .   .   
  Time                     78   | .   78  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  
------------               Run  | Yrd Mat Sub Mat Fac Gar Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   12  .   
  Machine Destruction      12   | .   .   .   .   .   12  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  
--------                   Run  | Yrd Mat Sub Mat Fac Gar Sto 
Total Allies               2    | .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   2   .   
  Highest-Rated Group      175  | .   .   .   .   .   175 .   
  Highest-Rated Ally       95   | .   .   .   .   .   95  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   17  .   
  Total Damage             914  | .   .   .   .   .   914 .   
  Kills                    5    | .   .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  
-------                    Run  | Yrd Mat Sub Mat Fac Gar Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Gar  Sto  
Turns Passed               8619 | 77   1187 2765 1344 986  1942 318  
Spaces Moved               3844 | 41   441  1384 533  447  868  130  
  Core                     38   | 6    .    .    2    1    29   .    
  Treads                   2024 | 35   441  734  449  117  118  130  
  Legs                     1756 | .    .    650  57   329  720  .    
  Wheels                   25   | .    .    .    25   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   1    | .    .    .    .    .    1    .    
  Fastest Speed            50   | 50   160  160  120  130  123  160  
  Average Speed            175  | 147  205  175  175  173  166  160  
  Slowest Speed            900  | 160  320  240  550  900  650  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    89   59   42   14   78   27   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             6    | .    .    6    .    .    .    .    
Spaces Dug                 65   | .    6    31   6    12   10   .    
Terrain Destroyed          183  | .    18   54   17   68   26   .    
  Melee                    14   | .    2    .    3    5    4    .    
  Projectile               17   | .    .    1    9    6    1    .    
  AOE                      152  | .    16   53   5    57   21   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Gar  Sto  
Total                      5087 | 57   645  1646 790  566  1186 197  
  Wait                     457  | .    128  110  85   39   70   25   
  Move                     3838 | 40   440  1383 532  446  867  130  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  128  | 10   17   34   30   7    26   4    
  Fast Attach              31   | .    .    1    9    8    13   .    
  Attach                   55   | 6    5    5    14   2    20   3    
  Detach                   3    | .    1    .    1    .    1    .    
  Swap                     67   | 1    6    28   11   7    13   1    
  Drop                     91   | .    2    36   21   11   16   5    
  Fire                     211  | .    35   43   38   23   64   8    
  Melee                    170  | .    10   6    47   23   63   21   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    2    | .    1    .    1    .    .    .    
  Escape Stasis            33   | .    .    .    .    .    33   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / [*Rec])
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-7/Garrison (discovered 3 exits: [*Sto x3])
-7/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 8)
  508 | -10/Materials | Repaired Grenade Launcher
  535 | -10/Materials | Repaired Lgt. Treads
  562 | -10/Materials | Repaired Lgt. Treads
  789 | -10/Materials | Discovered new exit (range 16)
  963 | -10/Materials | Discovered new exit (range 6)
 1217 | -10/Materials | Discovered new exit (range 15)
 1252 | -10/Materials | Discovered new exit (range 9)
 1265 | -10/Materials | Entered Subcaves
 1347 | -10/Subcaves  | Discovered new exit (range 6)
 1365 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1410 | -10/Subcaves  | Lost 3 allies
 1627 | -10/Subcaves  | Visited Clippyterm
 1632 | -10/Subcaves  | Learned Factory stockpile data
 1632 | -10/Subcaves  | Learned Factory garrison access intel
 1705 | -10/Subcaves  | Found Prototype Processor
 2316 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2578 | -10/Subcaves  | Build established: Scavenger-Mutant
 3063 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3130 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3251 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3296 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 3402 | -10/Subcaves  | Disturbed a concealed Subdweller
 3411 | -10/Subcaves  | Core integrity fell below 50%
 3576 | -10/Subcaves  | Build established: Mutant
 3812 | -10/Subcaves  | Learned location of Zion (-7)
 3812 | -10/Subcaves  | Met a Zionite searching for "candidates"
 3980 | -10/Subcaves  | Discovered new exit (range 10)
 4030 | -10/Subcaves  | Entered Materials
 4030 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4224 | -8/Materials  | Core integrity fell below 50%
 4269 | -8/Materials  | Lost 10 parts (3n2u5w)
 4276 | -8/Materials  | Identified Rainbow Chip
 4277 | -8/Materials  | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
 4507 | -8/Materials  | Build established: Scavenger-Mutant
 4604 | -8/Materials  | Core integrity fell below 20%
 5333 | -8/Materials  | Discovered new exit (range 16)
 5374 | -8/Materials  | Entered Factory
 5374 | -7/Factory    | Evolved 2 slots: Utility x2
 5376 | -7/Factory    | Loaded intel: 4 garrison access locations
 5564 | -7/Factory    | Lost 4 parts (3n1u)
 5842 | -7/Factory    | Build established: Mutant
 6282 | -7/Factory    | Discovered new exit (range 10)
 6350 | -7/Factory    | Identified exit to Garrison
 6360 | -7/Factory    | Entered Garrison
 6384 | -7/Garrison   | Triggered checkpoint
 6586 | -7/Garrison   | Triggered checkpoint
 6589 | -7/Garrison   | Triggered checkpoint
 6595 | -7/Garrison   | Triggered checkpoint
 6637 | -7/Garrison   | Destroyed 9 combat bots
 6670 | -7/Garrison   | Lost 8 parts (1p3n4w)
 6720 | -7/Garrison   | Core integrity fell below 50%
 6754 | -7/Garrison   | Lost 6 parts (2p2n1u1w)
 6858 | -7/Garrison   | Triggered checkpoint
 7087 | -7/Garrison   | Discovered new exit (range 8)
 7146 | -7/Garrison   | Triggered checkpoint
 7254 | -7/Garrison   | Garrison Relay disabled
 7349 | -7/Garrison   | Garrison Relay disabled
 7537 | -7/Garrison   | Discovered new exit (range 12)
 7587 | -7/Garrison   | Garrison Relay disabled
 7594 | -7/Garrison   | Triggered checkpoint
 7690 | -7/Garrison   | Found embedded Infiltrators
 7830 | -7/Garrison   | Build established: Hacker-Mutant
 7860 | -7/Garrison   | Discovered new exit (range 13)
 8084 | -7/Garrison   | Triggered checkpoint
 8165 | -7/Garrison   | Core integrity fell below 20%
 8302 | -7/Garrison   | Entered Storage
 8485 | -7/Storage    | Build established: Scavenger-Mutant
 8620 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
K-01 Serf collects debris.
G-47 Trooper destroyed.
K-01 Serf collects debris. <x2>
K-01 Serf cleans the Compression Vault.
K-01 Serf collects debris. <x2>
System corrupted: IFF burst signal emitted.
W-25 Informer sends out distress signal.
Storage Shell breached.
G-47 Trooper destroyed.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal S009.
K-01 Serf cleans the Component Storage.
Lgt. Treads destroyed.
G-47 Trooper destroyed.
K-01 Serf destroyed.
K-01 Serf collects debris.
Y-54 Guardian Lgt. Treads severed. <x2>
Y-54 Guardian destroyed.
Acquired 10 matter.
System corrupted: Energy discharge (-78).
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????#+#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#@#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #????????? #???????????? |
| ???????????????????????## ########   #???????????? |
| ???????????????????????#             #???????????? |
| ???????????????????????+             #???????????? |
| ???????????????????????#             #???????????? |
| ???????????????????????#   ###########???????????? |
| ???????????????????????#   #         ##??????????? |
| ???????????????????????#   #[         #??????????? |
| ????????????????????#+##   #!        #???????????? |
| ????????????????????#     Y#[ """""??????????????? |
| ????????????????????#    =o/%%"""""??????????????? |
| ????????????????????#     !#=%"""""??????????????? |
| ????????????????????#      #         #???????????? |
| ????????????????????#      #  *      #???????????? |
| ????????????????????#      ########+##???????????? |
| ???????????????????######+####???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????????#  """"" =#???????????????????? |
| ???????????????????#  "**[  %#???????????????????? |
| ?###################  " """  #???????????????????? |
|                    + " ""?   #???????????????????? |
| ?####### ########### "]][?   #???????????????????? |
| ???????# #?????????# """""   #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          25
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             900
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. VTOL Module | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Hey, That's Mine!
Made in Tau Ceti IV
No Signal
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              TripodTiamatTendrils
  Manual?         0
Play Time         01:52:29
  Cumulative      8.0 hours
  Start           2024.04.06 @ 00:37:36
  End             2024.04.06 @ 17:21:00
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          97%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3c7f676-d801-4b6a-8794-60e7f2a87762