Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 19:43:01 Player: ChromeKnight Result: Destroyed by P3-PNM(z) with Makeshift Spear Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (1828) 1828 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 5890 Bonus ------- Follower Combat Kills 436 Met Imprinter 300 Was Imprinted 300 Friendly Fire -824 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 170/170 System Corruption 17% Temperature Cool (0) Movement Walking (120) Location -7/Zion Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (2) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Melee Analysis Suite Melee Analysis Suite Target Analyzer Improved Weapon Shielding Layered Medium Armor Plating > --- WEAPON (3) ------- Makeshift Spear Makeshift Spear CR-A16's Pointy Stick > --- INVENTORY (10) --- Improved Carbon-fiber Leg Improved Titanium Leg Makeshift Hacking Suite Makeshift Axe Makeshift Sword Makeshift Spear Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Makeshift Power Source Micro Fission Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Melee Analysis Suite Target Analyzer Improved Weapon Shielding Layered Medium Armor Plating > --- WEAPON ----------- Makeshift Spear Makeshift Spear CR-A16's Pointy Stick > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Titanium Leg Makeshift Hacking Suite Makeshift Axe Makeshift Sword Makeshift Spear Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Melee Analysis Suite Device Improved Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Makeshift Spear Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Launcher Rocket Array Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . . 2 2 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 115 | 6 4 6 5 . 21 50 1 6 16 Power 19 | 1 . 1 . . 5 9 1 . 2 Engine 11 | 1 . 1 . . 4 4 . . 1 Core 8 | . . . . . 1 5 1 . 1 Reactor . | . . . . . . . . . . Propulsion 23 | 2 2 2 . . 6 9 . . 2 Treads . | . . . . . . . . . . Leg 11 | 2 . . . . . 7 . . 2 Wheel 7 | . 2 2 . . 2 1 . . . Hover 3 | . . . . . 2 1 . . . Flight 2 | . . . . . 2 . . . . Utility 41 | 1 . 2 3 . 7 22 . 1 5 Device 5 | . . . . . . 5 . . . Storage 5 | 1 . . 2 . 2 . . . . Processor 11 | . . . . . 1 8 . . 2 Hackware 1 | . . . . . 1 . . . . Protection 19 | . . 2 1 . 3 9 . 1 3 Artifact . | . . . . . . . . . . Weapon 32 | 2 2 1 2 . 3 10 . 5 7 Energy Gun 2 | . . . . . 1 1 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 15 | . 2 1 1 . 1 8 . 2 . Piercing Weapon 9 | . . . 1 . . 1 . 3 4 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 1 . . 3 Parts Lost 19 | . . 2 . . 3 7 2 . 5 Power 8 | . . 1 . . 1 3 2 . 1 Propulsion 1 | . . 1 . . . . . . . Utility 7 | . . . . . 2 3 . . 2 Weapon 3 | . . . . . . 1 . . 2 Highest Loss Streak 5 | . . 2 . . 3 3 2 . 5 Average Slot Usage (%) 91 | . 85 76 99 100 93 95 85 83 89 Engine 5 | . 14 5 14 14 12 5 . . . Core 6 | . . . . . 1 7 8 7 12 Leg 3 | . 2 . . . . 8 . . . Wheel 8 | . 26 21 28 28 14 . 7 7 6 Hover 2 | . . . . . 3 6 . . . Device 1 | . . . . . . 3 . . . Storage 8 | . 14 14 14 14 11 7 7 7 7 Processor 19 | . . . . . 1 23 30 30 29 Protection 8 | . . 5 14 14 14 8 7 7 7 Impact Weapon 1 | . . . . . 8 2 . . . Slashing Weapon 12 | . 12 28 22 14 8 17 23 1 . Piercing Weapon 9 | . . . 4 14 9 2 . 20 22 Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 9 11 18 30 23 43 80 41 36 42 Greatest Support 56 | 20 24 24 24 24 24 30 28 28 56 Greatest Overweight (x) 7 | 2 . . 1 . 7 5 1 1 1 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 14 | 6 6 6 14 8 14 10 10 10 10 Average Capacity 9 | 5 6 6 7 8 9 10 10 10 10 Most Carried 12 | 1 6 6 8 8 12 10 10 10 10 Average Carried 8 | . 5 5 6 8 9 9 10 9 9 Final Capacity 10 | 6 6 6 8 8 10 10 10 10 10 Final Carried 10 | 1 6 6 8 8 10 10 10 10 9 Class Distribution -------------------- 81% | Mutant 9% | Commander-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Commander-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 1503 | 181 118 66 47 3 210 487 47 43 301 Remotely . | . . . . . . . . . . Salvage Created 2248 | . 118 60 47 45 590 917 95 . 376 Parts 137 | . 11 5 2 2 29 49 4 . 35 Haulers Intercepted 2 | . . . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 40 | . 2 4 . 1 10 16 4 . 3 Melee 40 | . 2 4 . 1 10 16 4 . 3 Classes Destroyed 14 | . 4 . . 1 3 4 . . 2 Worker 2 | . . . . . 1 1 . . . Builder 1 | . 1 . . . . . . . . Hauler 2 | . . . . . 2 . . . . Recycler 1 | . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . Watcher 4 | . 2 . . . . 2 . . . Swarmer 15 | . 2 4 . . 1 4 4 . . Grunt 10 | . . . . 1 6 3 . . . Brawler 1 | . . . . . . 1 . . . Sentry 6 | . . . . . 3 3 . . . Hunter 1 | . . . . . . 1 . . . Programmer 4 | . . . . . . 4 . . . Zionite 14 | . . . . . . . . . 14 Thug 1 | . . . . . . . . . 1 Wizard 1 | . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 3 2 . 1 4 5 4 . 7 Combat Bots Only 4 | . 2 2 . 1 4 4 4 . 2 Max Kills in Single Turn 2 | . 1 1 . 1 1 2 1 . 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 2 | . 1 1 . 1 1 2 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Damage Taken 4777 | . 114 420 . . 768 1877 238 . 1360 Core 1125 | . 14 182 . . 210 386 12 . 321 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 60 | 100 . . . 21 61 . . . . Volleys Fired 9 | . 5 . . . . . . . 4 Largest 2 | . 2 . . . . . . . 1 Hottest 45 | . 40 . . . . . . . 45 Shots Fired 14 | . 10 . . . . . . . 4 Gun 10 | . 10 . . . . . . . . Cannon . | . . . . . . . . . . Launcher 4 | . . . . . . . . . 4 Special . | . . . . . . . . . . Kinetic 10 | . 10 . . . . . . . . Thermal . | . . . . . . . . . . Explosive 4 | . . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 5 | . 4 . . . . . . . 5 Robot Miss Streak 2 | . 1 . . . . . . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 181 | . 21 12 3 1 44 60 6 . 34 Core Hits 91 | . 7 4 1 1 14 23 4 . 37 Critical Hits 13 | . . . . . 2 3 . . 8 Critical Kills 8 | . . . . . 2 1 . . 5 Critical Parts Destroyed 5 | . . . . . . 2 . . 3 Melee Attacks 242 | . 18 22 4 1 63 80 8 2 44 Impact 15 | . . . . . 11 4 . . . Slashing 168 | . 18 22 4 . 43 73 8 . . Piercing 59 | . . . . 1 9 3 . 2 44 Sneak Attacks 9 | . 1 . . . 3 4 . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 48 | . 4 4 . . 13 16 1 . 10 Damage Inflicted 7539 | . 427 306 213 27 1629 2618 290 . 2029 Guns 68 | . 68 . . . . . . . . Cannons . | . . . . . . . . . . Explosions 924 | . . . . . . . . . 924 Melee 6547 | . 359 306 213 27 1629 2618 290 . 1105 Ramming . | . . . . . . . . . . Kinetic 68 | . 68 . . . . . . . . Thermal . | . . . . . . . . . . Explosive 924 | . . . . . . . . . 924 Electromagnetic . | . . . . . . . . . . Impact 249 | . . . . . 174 75 . . . Slashing 4888 | . 359 306 213 . 1245 2475 290 . . Piercing 1410 | . . . . 27 210 68 . . 1105 Highest Corruption 17 | . . . . . . 13 13 13 17 Average Corruption 10 | . . . . . . 7 13 13 13 Corruption Purged . | . . . . . . . . . . Effects 119 | . . . . . . 46 24 24 25 Message Errors 30 | . . . . . . 14 8 5 3 Matter Fused 20 | . . . . . . 5 5 5 5 Heat Flow Errors 11 | . . . . . . 3 1 4 3 Energy Discharges 8 | . . . . . . 3 2 2 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . . 5 2 2 3 Data Loss (major) 5 | . . . . . . 3 1 1 . Alerts 2 | . . . . . . . . 1 1 Misdirections 19 | . . . . . . 8 4 4 3 Targeting Errors 11 | . . . . . . 5 1 . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 358 | . 46 30 60 . 53 111 20 . 38 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 358 | . 46 30 60 . 53 111 20 . 38 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . . . 22 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 271 | . . . . . 7 262 203 271 222 Average Temperature 98 | . . . . . 4 84 103 126 86 Received Heat Transfer 933 | . 36 . . . 357 387 12 . 141 Effects 3 | . . . . . . 3 . . . Interference 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 264 | . 155 250 . 63 230 264 . . . Initial 86 | . . 60 . . 24 86 . . . Average 95 | . 46 138 . 44 156 82 . . . Maximum Alert Level 1 | . . 1 . . 1 1 . . . Low Security (%) 91 | 100 100 75 . 100 82 95 . . . Level 1 8 | . . 24 . . 17 4 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 2 5 . . . Investigation 3 | . . . . . 1 2 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 1 | . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 8 9 . 2 20 28 6 . 32 Peak Tracking Total 6 | . 3 3 . 1 6 4 4 . 5 Tactical Retreats 5 | . 1 2 . . . 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered 4 | . . . . . 1 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills 7 | . . . . . . 7 . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 14 | . 5 . . . 1 7 . 1 . Terminals 8 | . 5 . . . 1 2 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 39 | . 18 . . . 3 17 . 1 . Successful 25 | . 12 . . . 1 11 . 1 . Failed 13 | . 5 . . . 2 6 . . . Catastrophic 2 | . 1 . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 12 | . 7 . 2 . . 2 . . 1 Terminals 25 | . 18 . . . 3 4 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 7 | . . . . . . 7 . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 17 | . 12 . . . 1 3 . 1 . Robot Analysis 4 | . 3 . . . 1 . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . Open Door 1 | . . . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . Zone Layout 3 | . 2 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . . . . . 6 . . . Insert Component 3 | . . . . . . 3 . . . Analyze 3 | . . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . Overload 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 4 . . . 1 6 . . . Full Trace Events 2 | . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . . 3 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 2 | . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total Allies 15 | . . 3 2 . . . . . 10 Largest Group 10 | . . 3 5 5 5 . . . 10 Highest-Rated Group 464 | . . 40 56 56 56 . . . 464 Highest-Rated Ally 94 | . . 16 16 16 16 . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 148 | . . 1 . 7 58 . . . 82 Total Damage 3441 | . . 10 . 92 712 . . . 2627 Kills 28 | . . 1 . 1 6 . . . 20 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total 4 | . 3 . . . 1 . . . . Derelict Logs Recovered 7 | . . 2 . . . . 1 2 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 7407 | 60 279 508 637 95 609 2445 465 573 1736 Spaces Moved 5353 | 42 229 474 627 77 414 1238 380 505 1367 Core 12 | 11 . . . . 1 . . . . Treads . | . . . . . . . . . . Legs 817 | 31 17 . . . . 731 . . 38 Wheels 3942 | . 212 474 627 77 336 2 380 505 1329 Hover 581 | . . . . . 76 505 . . . Flight 1 | . . . . . 1 . . . . Fastest Speed 50 | 50 90 90 90 90 90 106 110 100 100 Average Speed 117 | 121 92 90 91 90 101 164 110 109 110 Slowest Speed 400 | 150 120 90 100 90 400 270 110 110 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 34 91 89 27 28 33 50 65 89 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . 1 . . . 1 1 Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 7 | . . 1 . . . . 1 2 3 Spaces Dug 6 | . 1 . . . . 3 . 2 . Terrain Destroyed 16 | . 1 . . . . 3 . 2 10 Melee 6 | . 1 . . . . 3 . 2 . Projectile . | . . . . . . . . . . AOE 10 | . . . . . . . . . 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total 6189 | 48 260 518 685 101 547 1562 413 523 1532 Wait 375 | . 1 17 30 24 32 145 26 . 100 Move 5344 | 41 228 473 626 76 413 1237 379 504 1367 Hop . | . . . . . . . . . . Pick Up 58 | 1 5 2 5 . 14 23 . 3 5 Fast Attach 70 | 6 4 2 2 . 14 27 1 4 10 Attach 19 | . . 2 1 . 5 6 . . 5 Detach 5 | . . 1 1 . . 2 . . 1 Swap 26 | . . 2 2 . 2 17 . 2 1 Drop 93 | . 4 2 7 . 19 45 . 8 8 Fire 9 | . 5 . . . . . . . 4 Melee 182 | . 13 17 3 1 48 60 7 2 31 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . 8 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Central database locked down 189 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 332 | -10/Materials | Identified exit to Materials 340 | -10/Materials | Entered Mines 362 | -10/Mines | Met a Derelict bent on vengeance 372 | -10/Mines | Core integrity fell below 50% 547 | -10/Mines | Learned Materials stockpile data 567 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 614 | -10/Mines | Learned location of Zion (-7) 615 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 663 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 664 | -10/Mines | Discovered exit to Materials (range 7) 718 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 719 | -10/Mines | Discovered new exit (range 5) 848 | -10/Mines | Entered Exiles 848 | -10/Exiles | Found Exiles lab destroyed 848 | -10/Exiles | Accompanied by 3 allies 965 | -10/Exiles | Opened EX-Vault 1079 | -10/Exiles | Discovered new exit (range 10) 1179 | -10/Exiles | Build established: Commander-Mutant 1360 | -10/Exiles | Found Deploy-a-Sentry 1362 | -10/Exiles | Found Deploy-a-Sentry 1364 | -10/Exiles | Found Deploy-a-Sentry 1485 | -10/Exiles | Entered Mines 1485 | -9/Mines | Accompanied by 5 allies 1542 | -9/Mines | Learned location of Storage (-9) 1542 | -9/Mines | Discovered new exit (range 10) 1550 | -9/Mines | Assembled infested the area 1580 | -9/Mines | Entered Materials 1580 | -8/Materials | Accompanied by 5 allies 1580 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1889 | -8/Materials | Build established: Mutant 2088 | -8/Materials | Lost 3 parts (1p2u) 2114 | -8/Materials | Discovered new exit (range 5) 2189 | -8/Materials | Entered Factory 2189 | -7/Factory | Evolved 2 slots: Utility x2 3551 | -7/Factory | Build established: Scavenger-Mutant 3844 | -7/Factory | Lost 3 parts (1p2u) 3969 | -7/Factory | System corruption reached 10% 3998 | -7/Factory | Identified exit to Lower Caves 4096 | -7/Factory | Build established: Mutant 4572 | -7/Factory | Core integrity fell below 50% 4634 | -7/Factory | Entered Lower Caves 4897 | -7/Lower Caves | Spotted B-75 Beast 5057 | -7/Lower Caves | Learned 4 Factory zone layouts 5080 | -7/Lower Caves | Discovered new exit (range 15) 5096 | -7/Lower Caves | Identified exit to Lower Caves 5099 | -7/Lower Caves | Entered another Lower Caves area 5239 | -7/Lower Caves | Encountered a Warlord checkpoint 5341 | -7/Lower Caves | Learned 4 Factory zone layouts 5661 | -7/Lower Caves | Discovered new exit (range 6) 5671 | -7/Lower Caves | Identified exit to Zion 5672 | -7/Lower Caves | Entered Zion 5722 | -7/Zion | Found CR-A16's Pointy Stick 5782 | -7/Zion | Discovered new exit (range 15) 5854 | -7/Zion | System corruption cleaned by Quarantine Array 5927 | -7/Zion | Gained Derelict followers 6121 | -7/Zion | Given A8's code to call for help 6330 | -7/Zion | Found Prototype Launcher 6330 | -7/Zion | Identified Gui. Missile Launcher 6334 | -7/Zion | Found Prototype Launcher 6334 | -7/Zion | Identified Rocket Array 6470 | -7/Zion | Visited the Megawrench Repair Shop 6470 | -7/Zion | Megawrench repaired 5 parts 6611 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6612 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6722 | -7/Zion | Imprinted 6724 | -7/Zion | Declared Zion's savior 7193 | -7/Zion | Destroyed Imprinter 7194 | -7/Zion | Extracted access codes from Imprinter's data core 7194 | -7/Zion | Attacked by Zionites 7272 | -7/Zion | Lost 5 parts (1p2u2w) 7347 | -7/Zion | Core integrity fell below 20% 7408 | -7/Zion | Destroyed by P3-PNM(z) with Makeshift Spear Last Messages --------------- DH-EKF(z) bursts out of the Twisted Machinery. 07374_ DH-EKF(z) destroyed. 07378_ GB-M0Y(M) destroyed. 07393_ XY-N98(z) pulls a Mak. Sword out of the Twisted Machinery. 07393_ GI-0NJ(z) pulls a Mak. Sword out of the Twisted Machinery. 07393_ P3-PNM(z) pulls a Mak. Spear out of the Twisted Machinery. 07394_ System corrupted: Imp. Weapon Shielding rejected. 07395_ 6G-1PE(z) suffers critical hit. 07395_ 6G-1PE(z) destroyed. 07398_ Acquired Imp. Weapon Shielding. 07399_ XY-N98(z) destroyed. 07403_ Enhanced Grunt destroyed. 07403_ System corrupted: CR-A16's Pointy Stick targeting data glitched. 07403_ GI-0NJ(z) suffers critical hit. 07403_ GI-0NJ(z) destroyed. 07405_ Critical hit. 07406_ Mak. Spear follow-up attack on 9Z-MH4(z). 07406_ System corrupted: Mak. Spear targeting data glitched. 07406_ 9Z-MH4(z) suffers critical hit. 07406_ 9Z-MH4(z) destroyed. Map ----- +----------------------------------------------------+ | ???????????" X"###""" " #""""" "" | | ???????????# ""#""" """# #"" """" "" | | ??????????## """"""" """## ####"" """" | | ??????????" "#"######""" """" | | ??????????" 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"" ""######### | | ?????##""""" """"""*% " """#"##"#"# | | "???##" """"""%/ [ """""#"""""" | | """?#""" %!% ]% % =% /% % """" """" | | #"" = %%== %*! " *""" | | ##"= == =""""""""" " """ | | ! = "=#""""""""" """"#"" | | %= != "### """ """""#####""" | | *%"# ##""" "###"##?#"""" "" | | ### "#"#"#"" """"""#?#"#""" "" | | #"" ""##""" """""#??##""#" "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Core Shielding 20 Power Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 42 Targeting Accuracy 8 Melee Accuracy 20 Target Analysis 5 Defensive Hacking 11 Item Schematics ----------------- Melee Analysis Suite | -7/Factory | Scanalyzed Great Axe | -7/Factory | Scanalyzed Rnf. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryLightFemtoactuators Manual? 0 Play Time 00:50:12 Cumulative 202.1 hours Start 2021.05.11 @ 18:40:18 End 2021.05.11 @ 19:43:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 389 Rogue 234 Adventurer 148 Explorer 7 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 796a9a90-72bb-4015-9639-145b236d883a