Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.09 @ 18:41:36

Player: Torako

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (86)      430
Value Destroyed (4022)     4022
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (3420)               3420
              TOTAL SCORE: 15572

 Bonus
-------
High Alert Combat Kills    38
Aligned with FarCom        300
Win                        3000
Win Speed                  82

 Cogmind 
---------
Core Integrity             1380/1600
Matter                     280/300
Energy                     260/270
System Corruption          3%
Temperature                Cool (138)
Movement                   Hovering (44)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION (5) ---
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
>              --- UTILITY (14) -----
        Medium Storage Unit
         Large Storage Unit
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
      Advanced Force Booster
      Advanced Reaction Control System
               Hacking Suite
      Improved Hacking Suite
  Experimental Hacking Suite
               System Shield
>              --- WEAPON (4) -------
               Vibroblade
               Vibroblade
               Lance
               Lance
>              --- INVENTORY (14) ---
  Experimental Gyrokinetic Inverter
               Energy Well (500)
      Advanced Signal Interpreter
               Stealth Drone Bay (2/2)
               Variable Charge Gun
               Tesla Bomb Launcher
               Smartbomb Launcher
      Improved Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
       Compact Particle Reactor
               Quantum Reactor
>              --- PROPULSION -------
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
         Large Storage Unit
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
      Advanced Force Booster
      Advanced Reaction Control System
      Improved Cloaking Device
               Centrium Medium Armor Plating
      Improved Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON -----------
               Vibroblade
               Vibroblade
               Lance
               Lance
>              --- INVENTORY --------
         Light Quantum Reactor
  Experimental Gyrokinetic Inverter
  Experimental Gyrokinetic Inverter
               Energy Well
               Energy Well
      Improved Matter Compressor
      Advanced Signal Interpreter
               Stealth Drone Bay
               Variable Charge Gun
               Tesla Bomb Launcher
               Smartbomb Launcher
      Improved Plasma Cutter
[Rating: 192]

 Favorites 
-----------
Power                      Compact Particle Reactor
  Engine                   Ion Engine
  Reactor                  Compact Particle Reactor
Propulsion                 Experimental Gyrokinetic Inverter
  Treads                   Heavy Siege Treads
  Wheel                    Compact Wheel
  Hover Unit               Experimental Gyrokinetic Inverter
  Flight Unit              Flying Fortress v7
Utility                    Large Storage Unit
  Device                   Advanced Actuator Array
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Power Sword
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Tesla Bomb Launcher
  Slashing Weapon          Power Sword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   1   .   .   
  Utility                  12   | .   .   .   .   .   2   2   2   2   1   1   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Parts Attached             130  | 6   .   2   2   .   14  2   13  9   16  28  31  7   
  Power                    16   | 1   .   .   .   .   2   .   1   .   1   4   5   2   
    Engine                 3    | 1   .   .   .   .   2   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   1   .   1   4   5   2   
  Propulsion               29   | 2   .   .   .   .   1   .   .   .   5   10  10  1   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  24   | .   .   .   .   .   .   .   .   .   5   8   10  1   
    Flight                 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  63   | 1   .   .   2   .   7   2   7   7   9   11  13  4   
    Device                 15   | .   .   .   .   .   .   .   .   1   4   2   7   1   
    Storage                8    | 1   .   .   2   .   3   .   .   2   .   .   .   .   
    Processor              15   | .   .   .   .   .   .   .   2   .   5   4   3   1   
    Hackware               12   | .   .   .   .   .   1   2   3   2   .   .   2   2   
    Protection             13   | .   .   .   .   .   3   .   2   2   .   5   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   2   .   .   4   .   5   2   1   3   3   .   
    Energy Gun             3    | 2   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   3   .   2   .   .   .   .   .   
    Ballistic Gun          3    | .   .   2   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   2   .   1   2   1   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   1   .   1   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   .   .   1   2   2   1   6   .   
Parts Lost                 33   | .   .   2   .   1   .   .   .   .   1   19  3   7   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   1   .   2   
  Propulsion               10   | .   .   .   .   1   .   .   .   .   1   6   1   1   
  Utility                  16   | .   .   .   .   .   .   .   .   .   .   10  2   4   
  Weapon                   4    | .   .   2   .   .   .   .   .   .   .   2   .   .   
  Highest Loss Streak      7    | .   .   2   .   1   .   .   .   .   1   5   2   7   
Average Slot Usage (%)     85   | .   85  82  92  96  69  74  79  79  89  87  84  98  
  Engine                   2    | .   14  14  14  14  9   7   1   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   4   5   5   4   8   7   
  Wheel                    3    | .   28  28  28  25  .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   .   10  17  18  19  
  Flight                   1    | .   .   .   .   .   8   7   6   5   1   .   .   .   
  Device                   6    | .   .   .   .   .   .   .   .   .   10  12  6   15  
  Storage                  13   | .   14  14  20  28  26  23  20  17  11  9   8   8   
  Processor                11   | .   .   .   .   .   .   .   .   11  16  20  15  19  
  Hackware                 9    | .   .   .   .   .   4   21  31  20  14  4   4   8   
  Protection               3    | .   .   .   .   .   3   .   .   5   1   3   5   3   
  Energy Cannon            1    | .   .   .   .   .   8   15  7   .   .   .   .   .   
  Ballistic Gun            3    | .   .   16  28  28  5   .   4   .   .   .   .   .   
  Slashing Weapon          7    | .   .   .   .   .   .   .   .   6   10  12  11  8   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   3   5   1   2   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 13  13  13  55  55  71  71  72  69  69  78  85  85  
  Greatest Support         113  | 26  26  26  26  26  72  72  72  72  88  113 105 105 
  Greatest Overweight (x)  3    | .   .   .   2   3   .   .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 28   | 6   6   6   18  18  28  22  22  22  20  14  14  14  
  Average Capacity         15   | 5   6   6   11  18  21  22  22  20  15  14  14  14  
  Most Carried             22   | 6   6   6   11  11  22  22  22  22  20  14  14  14  
  Average Carried          14   | 3   6   5   7   11  17  21  21  19  14  13  13  13  
  Final Capacity           22   | 6   6   6   18  18  22  22  22  20  14  14  14  14  
  Final Carried            22   | 6   6   5   11  11  22  22  16  20  14  11  14  10  

 Class Distribution 
--------------------
 51% | Hacker-Mutant
 23% | Mutant
 17% | Scavenger-Mutant
  7% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           1821 | 170  90   26   .    29   161  20   88   225  365  255  336  56   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4944 | .    .    147  .    45   400  75   200  25   772  1675 898  707  
  Parts                    292  | .    .    10   .    5    19   5    9    3    35   113  48   45   
Haulers Intercepted        3    | .    .    .    .    .    .    .    .    .    2    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  60   | .   .   5   .   3   9   1   3   .   2   23  7   7   
  Melee                    39   | .   .   .   .   .   .   .   .   .   2   23  7   7   
  Guns                     12   | .   .   5   .   3   3   .   1   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   5   1   2   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   .   2   .   .   1   .   .   1   4   2   1   1   
  Worker                   5    | .   .   .   .   .   .   .   .   .   3   1   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   2   .   1   .   
  Recycler                 4    | .   .   .   .   .   .   .   .   .   2   .   1   1   
  Operator                 3    | .   .   .   .   .   .   .   .   1   .   1   .   1   
  Watcher                  9    | .   .   .   .   .   .   .   .   .   2   4   2   1   
  Swarmer                  15   | .   .   3   .   3   3   .   .   .   .   6   .   .   
  Grunt                    7    | .   .   2   .   .   3   .   .   .   1   1   .   .   
  Sentry                   18   | .   .   .   .   .   3   1   3   .   1   6   3   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   2   .   1   
  Programmer               17   | .   .   .   .   .   .   .   .   .   .   8   4   5   
Best Kill Streak           5    | .   .   3   .   3   3   1   1   1   5   5   2   5   
  Combat Bots Only         5    | .   .   3   .   3   3   1   1   .   1   5   2   2   
Max Kills in Single Turn   2    | .   .   1   .   1   2   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               6226  | .    .    392  .    39   410  77   197  280  289  2428 720  1394 
  Core                     788   | .    .    90   .    15   28   .    28   19   24   311  53   220  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90    | 100  .    .    .    58   94   100  96   98   97   76   96   86   
Volleys Fired              68    | .    .    18   .    7    33   3    7    .    .    .    .    .    
  Largest                  2     | .    .    2    .    2    2    2    2    .    .    .    .    .    
  Hottest                  138   | .    .    100  .    40   138  138  118  .    .    .    .    .    
Shots Fired                104   | .    .    26   .    14   46   4    14   .    .    .    .    .    
  Gun                      74    | .    .    26   .    14   27   .    7    .    .    .    .    .    
  Cannon                   30    | .    .    .    .    .    19   4    7    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  53    | .    .    11   .    14   21   .    7    .    .    .    .    .    
  Thermal                  22    | .    .    15   .    .    .    .    7    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          29    | .    .    .    .    .    25   4    .    .    .    .    .    .    
  Robot Hit Streak         8     | .    .    4    .    1    8    3    7    .    .    .    .    .    
  Robot Miss Streak        4     | .    .    1    .    4    4    1    2    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    2    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           243   | .    .    18   .    4    33   3    9    2    16   87   39   32   
  Core Hits                127   | .    .    10   .    4    15   2    6    1    12   45   17   15   
  Critical Hits            18    | .    .    .    .    .    .    .    .    .    4    6    8    .    
  Critical Kills           9     | .    .    .    .    .    .    .    .    .    3    3    3    .    
  Critical Parts Destroyed 9     | .    .    .    .    .    .    .    .    .    1    3    5    .    
Melee Attacks              349   | .    .    .    .    .    .    .    .    20   30   171  65   63   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 262   | .    .    .    .    .    .    .    .    8    6    140  59   49   
  Piercing                 87    | .    .    .    .    .    .    .    .    12   24   31   6    14   
  Sneak Attacks            29    | .    .    .    .    .    .    .    .    .    7    7    9    6    
    Combat Hostiles        8     | .    .    .    .    .    .    .    .    .    .    4    2    2    
  Follow-up Attacks        55    | .    .    .    .    .    .    .    .    1    1    32   10   11   
Damage Inflicted           13350 | .    .    203  .    42   541  74   302  103  1240 4806 3274 2765 
  Guns                     540   | .    .    203  .    42   212  .    83   .    .    .    .    .    
  Cannons                  584   | .    .    .    .    .    291  74   219  .    .    .    .    .    
  Explosions               38    | .    .    .    .    .    38   .    .    .    .    .    .    .    
  Melee                    12188 | .    .    .    .    .    .    .    .    103  1240 4806 3274 2765 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  355   | .    .    80   .    42   150  .    83   .    .    .    .    .    
  Thermal                  380   | .    .    123  .    .    38   .    219  .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          427   | .    .    .    .    .    353  74   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9248  | .    .    .    .    .    .    .    .    50   46   3782 3049 2321 
  Piercing                 2940  | .    .    .    .    .    .    .    .    53   1194 1024 225  444  
Highest Corruption         12    | .    .    .    .    .    .    .    .    .    .    12   4    3    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    2    3    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    .    .    .    .    .    2    18   8    
    Message Errors         9     | .    .    .    .    .    .    .    .    .    .    2    5    2    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    .    4    1    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    5    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    1    2    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    2    1    
    Targeting Errors       3     | .    .    .    .    .    .    .    .    .    .    .    1    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1196  | .    .    .    .    .    .    .    .    18   .    296  483  399  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1196  | .    .    .    .    .    .    .    .    18   .    296  483  399  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        355   | .    .    314  .    .    261  105  100  .    .    .    214  355  
  Average Temperature      81    | .    .    181  .    .    97   59   45   .    .    .    40   135  
  Received Heat Transfer   600   | .    .    87   .    .    144  24   54   72   48   72   27   72   
  Effects                  12    | .    .    1    .    .    3    .    .    .    .    .    1    7    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    1    2    
    Interference           6     | .    .    .    .    .    3    .    .    .    .    .    .    3    
    Matter Decay           2     | .    .    1    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    3    3    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    3    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         629   | .    .    370  .    .    .    .    259  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             461  | .   30  111 .   41  303 160 144 105 203 360 290 461 
  Initial                  178  | .   .   11  .   .   15  85  78  .   20  45  178 173 
  Average                  152  | .   21  71  .   8   168 112 75  39  103 184 183 305 
Maximum Alert Level        2    | .   .   .   .   .   1   .   .   .   1   1   1   2   
  Low Security (%)         68   | 100 100 100 .   100 54  100 100 100 98  56  63  10  
  Level 1                  29   | .   .   .   .   .   45  .   .   .   1   43  36  71  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   .   17  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   1   .   .   .   2   .   3   2   4   10  3   6   
  Investigation            12   | .   1   .   .   .   2   .   2   1   3   2   .   1   
  Extermination            6    | .   .   .   .   .   .   .   1   .   .   2   2   1   
  Reinforcement            8    | .   .   .   .   .   .   .   .   1   1   1   1   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           6    | .   .   .   .   .   .   .   .   .   1   2   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   .   5   .   3   17  1   5   15  15  40  24  19  
  Peak Tracking Total      10   | .   .   5   .   3   4   1   2   10  5   7   5   5   
  Tactical Retreats        19   | .   .   .   .   .   2   .   .   3   4   2   4   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            4    | .   .   .   .   .   .   .   1   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          52   | .   1   .   2   .   4   3   8   6   8   5   9   6   
  Terminals                36   | .   .   .   .   .   2   3   6   5   7   3   7   3   
  Fabricators              7    | .   .   .   .   .   .   .   2   .   1   2   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   .   1   2   
Total Hacks                144  | .   2   .   6   .   12  12  25  19  31  11  17  9   
  Successful               86   | .   2   .   6   .   9   9   15  11  15  6   7   6   
  Failed                   57   | .   .   .   .   .   3   3   10  7   16  5   10  3   
    Catastrophic           8    | .   .   .   .   .   .   .   2   .   1   3   2   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   79   | .   1   .   1   .   8   9   13  11  23  1   11  1   
  Terminals                107  | .   .   .   .   .   7   12  21  17  28  6   12  4   
  Fabricators              19   | .   .   .   .   .   .   .   4   .   3   5   4   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   5   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   2   .   .   1   2   
Terminal Hacks             39   | .   .   .   6   .   1   6   8   5   8   2   1   2   
  Record                   6    | .   .   .   5   .   .   .   .   .   .   .   .   1   
  Part Schematic           6    | .   .   .   .   .   .   .   1   3   2   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   1   .   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      4    | .   .   .   .   .   .   1   .   1   1   1   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   .   1   .   1   .   
  Terminal Index           3    | .   .   .   .   .   .   2   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   3   .   2   3   2   2   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   1   .   1   2   1   1   
  Build                    5    | .   .   .   .   .   .   .   1   .   1   1   1   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   .   1   2   
  Seal Access              4    | .   .   .   .   .   .   .   .   1   .   .   1   2   
Unauthorized Hacks         28   | .   1   .   .   .   6   3   4   5   5   1   3   .   
  Terminals                25   | .   .   .   .   .   4   3   4   5   5   1   3   .   
    Track                  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
    Assimilate             3    | .   .   .   .   .   1   .   1   .   1   .   .   .   
    Botnet                 16   | .   .   .   .   .   1   3   3   3   3   .   3   .   
    Disrupt                3    | .   .   .   .   .   1   .   .   1   1   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   .   .   .   .   2   3   6   5   8   5   8   3   
  Full Trace Events        7    | .   .   .   .   .   .   .   2   .   3   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   1   3   2   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   2   .   2   1   1   1   
    Matter                 1499 | .   .   .   .   .   .   .   190 .   256 351 351 351 
    Time                   374  | .   .   .   .   .   .   .   31  .   64  93  93  93  
  Total Part Build Rating  47   | .   .   .   .   .   .   .   10  .   16  7   7   7   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               4    | .   .   .   .   1   1   .   1   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   1   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  10  .   10  .   26  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  10  .   10  .   26  .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Ally Attacks               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       3    | .   .   .   .   .   1   .   .   .   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               5902 | 62   47   131  412  196  464  79   451  519  612  1165 1085 679  
Spaces Moved               7474 | 53   53   95   402  151  574  131  710  804  859  1286 1450 906  
  Core                     1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   753  | 52   53   95   402  151  .    .    .    .    .    .    .    .    
  Hover                    4281 | .    .    .    .    .    .    .    .    .    639  1286 1450 906  
  Flight                   2439 | .    .    .    .    .    574  131  710  804  220  .    .    .    
  Fastest Speed            44   | 50   90   90   90   110  50   50   50   50   50   52   44   44   
  Average Speed            57   | 89   90   90   98   113  50   50   50   50   59   60   50   44   
  Slowest Speed            130  | 90   90   90   110  130  50   50   50   50   111  116  108  92   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    4    .    .    .    1    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       26   | 3    14   19   65   35   46   3    21   22   25   33   37   24   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     4    | .    1    .    1    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    .    1    .    1    1    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    .    1    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 83   | .    .    .    .    .    .    .    .    13   8    36   11   15   
Terrain Destroyed          85   | .    .    .    .    .    .    .    2    13   8    36   11   15   
  Melee                    83   | .    .    .    .    .    .    .    .    13   8    36   11   15   
  Projectile               2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      8694 | 64   52   116  419  164  714  144  797  900  924  1558 1731 1111 
  Wait                     593  | .    .    .    .    7    48   .    37   45   10   109  184  153  
  Move                     7450 | 52   52   94   401  150  565  130  709  803  856  1284 1449 905  
  Hop                      5    | .    .    .    .    .    4    .    .    .    1    .    .    .    
  Pick Up                  93   | 6    .    1    9    .    26   5    14   14   4    9    3    2    
  Fast Attach              66   | 6    .    1    1    .    6    1    1    5    9    13   20   3    
  Attach                   29   | .    .    1    .    .    3    1    3    3    3    10   1    4    
  Detach                   21   | .    .    .    .    .    5    .    .    4    4    6    2    .    
  Swap                     35   | .    .    .    1    .    5    .    9    1    4    5    10   .    
  Drop                     99   | .    .    1    7    .    19   4    17   10   9    13   17   2    
  Fire                     68   | .    .    18   .    7    33   3    7    .    .    .    .    .    
  Melee                    234  | .    .    .    .    .    .    .    .    15   24   108  45   42   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: *Fac x2 / Low x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
   96 | -10/Materials | Discovered new exit (range 16)
  110 | -10/Materials | Entered Mines
  225 | -10/Mines     | Discovered new exit (range 7)
  236 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  237 | -10/Mines     | Discovered new exit (range 5)
  241 | -10/Mines     | Entered Exiles
  269 | -10/Exiles    | Met 8R-AWN
  284 | -10/Exiles    | Met EX-HEX
  305 | -10/Exiles    | Build established: Mutant
  309 | -10/Exiles    | Met EX-BIN
  356 | -10/Exiles    | Aligned with FarCom system
  357 | -10/Exiles    | Given EX-Vault access code
  379 | -10/Exiles    | Opened EX-Vault
  385 | -10/Exiles    | Found Flying Fortress v7
  405 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  600 | -10/Exiles    | Met EX-DEC
  604 | -10/Exiles    | Learned location of Zion (-7)
  643 | -10/Exiles    | Discovered new exit (range 10)
  653 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
  653 | -10/Exiles    | Entered Mines
  656 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  798 | -9/Mines      | Discovered new exit (range 11)
  849 | -9/Mines      | Entered Materials
  849 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1066 | -8/Materials  | Discovered new exit (range 9)
 1179 | -8/Materials  | Build established: Hauler-Mutant
 1304 | -8/Materials  | Discovered new exit (range 11)
 1313 | -8/Materials  | Entered Factory
 1313 | -7/Factory    | Evolved 2 slots: Utility x2
 1362 | -7/Factory    | Discovered new exit (range 3)
 1390 | -7/Factory    | Identified exit to Factory
 1392 | -7/Factory    | Entered another Factory area
 1392 | -6/Factory    | Evolved 2 slots: Utility x2
 1429 | -6/Factory    | Discovered new exit (range 10)
 1587 | -6/Factory    | Identified exit to Lower Caves
 1619 | -6/Factory    | Build established: Hacker-Mutant
 1642 | -6/Factory    | Fabricated Energy Well (x2)
 1749 | -6/Factory    | Discovered new exit (range 9)
 1843 | -6/Factory    | Entered another Factory area
 1843 | -5/Factory    | Evolved 2 slots: Utility x2
 1943 | -5/Factory    | Discovered new exit (range 14)
 1959 | -5/Factory    | Found Prototype Launcher
 1959 | -5/Factory    | Identified Tesla Bomb Launcher
 2161 | -5/Factory    | Central database locked down
 2216 | -5/Factory    | Identified exit to Factory
 2362 | -5/Factory    | Entered another Factory area
 2362 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2430 | -4/Factory    | Identified exit to Upper Caves
 2515 | -4/Factory    | Found Prototype Processor
 2515 | -4/Factory    | Identified Exp. Signal Interpreter
 2783 | -4/Factory    | Identified exit to Research
 2946 | -4/Factory    | Fabricated Cmb. Antigrav System?
 2974 | -4/Factory    | Entered Research
 2974 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3195 | -3/Research   | Garrison activated, responded to threat
 3296 | -3/Research   | Fabricated Vibroblade (x1)
 3298 | -3/Research   | Lost 5 parts (2n3u)
 3434 | -3/Research   | Identified exit to Research
 3918 | -3/Research   | Build established: Scavenger-Mutant
 3958 | -3/Research   | Garrison activated, responded to threat
 3998 | -3/Research   | Spotted B-86 Titan
 4022 | -3/Research   | Lost 3 parts (2u1w)
 4104 | -3/Research   | Lost 5 parts (1p2n1u1w)
 4117 | -3/Research   | Crushed by falling debris
 4118 | -3/Research   | System corruption reached 10%
 4139 | -3/Research   | Entered another Research area
 4139 | -2/Research   | Evolved 2 slots: Power x1, Weapon x1
 4161 | -2/Research   | Lost 5 parts (1n4u)
 4593 | -2/Research   | Found Prototype Processor
 4593 | -2/Research   | Identified Exp. Core Analyzer
 4677 | -2/Research   | Found Prototype Hackware
 4677 | -2/Research   | Identified Exp. Hacking Suite
 4772 | -2/Research   | Spotted B-90 Cyclops
 4871 | -2/Research   | Fabricated Vibroblade?
 4985 | -2/Research   | Discovered new exit (range 15)
 4987 | -2/Research   | Build established: Hacker-Mutant
 4988 | -2/Research   | Discovered new exit (range 15)
 5056 | -2/Research   | Identified exit to Testing
 5070 | -2/Research   | Found Adv. Force Booster
 5188 | -2/Research   | Discovered new exit (range 14)
 5224 | -2/Research   | Entered Access
 5224 | -1/Access     | Evolved 2 slots: Utility x2
 5429 | -1/Access     | Fabricated Vibroblade?
 5890 | -1/Access     | Lost 7 parts (2p1n4u)
 5900 | -1/Access     | Discovered new exit (range 6)
 5903 | ***           | Escaped!

 Last Messages 
---------------
Penetrated by Slug.
Slug penetrates Wall.
Critical hit.
Quantum Reactor destroyed.
Overheating: Energy bleed (-34).
Centrium Medium Armor Plating destroyed.
Exp. Gyrokinetic Inverter destroyed.
Slug penetrates Wall.
Acquired Lgt. Particle Reactor.
Acquired 20 matter.
P-80 Master destroyed.
Slug penetrates Wall.
Penetrated by Slug.
K-01 Serf cleans the Terminal.
Connecting with Terminal...
>>Open
Sealed Barrier opened.
The Access Shell folds into the floor.
EXIT=FOUND
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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|           h             k    u        ???????????? |
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| ??????????????????????BB????BB???????????????????? |
| ??????????????????????BB????BB???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          45
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             3
Power Amplification        20
Additional Mass Support    12
Armor Coverage             600
Melee Speed Boost          30
Evasion (%)                70
Melee Accuracy             16
Target Analysis            8
Core Analysis              15
Armor Integrity Analysis   66
Force Boost                5
Offensive Hacking          42
Defensive Hacking          10

 Item Schematics 
-----------------
            Energy Well | -6/Factory | Hacked
            Mass Driver | -5/Factory | Hacked
      Cld. Aerolev Unit | -5/Factory | Hacked
 Field Propulsion Array | -5/Factory | Hacked
   Cmb. Antigrav System | -4/Factory | Hacked
             Vibroblade | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
          Energy Well | x2 | -6/Factory  
 Cmb. Antigrav System | x2 | -4/Factory  
           Vibroblade | x1 | -3/Research 
           Vibroblade | x1 | -2/Research 
           Vibroblade | x1 | -1/Access   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VisualTrapJammer
  Manual?         0
Play Time         01:30:48
  Cumulative      214.2 hours
  Start           2020.09.09 @ 17:11:22
  End             2020.09.09 @ 18:41:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          230
  Rogue           230
  Adventurer      0
  Explorer        0
Win Type          0
  Total           10
  Types           8/0/2/0/0/0/0/0/0
Lore%             73
Gallery%          85
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5383d66-542f-4590-9c80-0a4c67cc60ac