Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.27 @ 08:50:23 Player: kasaphescent Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (179) 895 Value Destroyed (8812) 8812 Prototype IDs (10) 200 Alien Tech Used (3) 600 Bonus (10058) 10058 TOTAL SCORE: 27665 Bonus ------- High Alert Combat Kills 58 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1524/1600 Matter 217/300 Energy 562/600 System Corruption 13% Temperature Cool (28) Movement Treading (162) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (8) --- Heavy Siege Treads Heavy Siege Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Target Analyzer Advanced Target Analyzer Improved Kinecellerator Advanced Phase Shifter Matter Drive > --- WEAPON (3) ------- Enhanced Quantum Rifle Heavy Gauss Cannon Linear Accelerator > --- INVENTORY (25) --- Quantum Reactor Light Quantum Reactor Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Matter Compressor (250) High-powered Tractor Beam Enhanced Quantum Rifle Enhanced Quantum Rifle Null Cannon Hardcell Cannon Linear Accelerator Fusion Bomb Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Target Analyzer Advanced Target Analyzer Improved Kinecellerator Advanced Transmission Jammer Advanced Phase Shifter Graphene Brace Matter Drive > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Gauss Cannon Linear Accelerator > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Matter Compressor High-powered Tractor Beam Enhanced Quantum Rifle Enhanced Quantum Rifle Null Cannon Hardcell Cannon Linear Accelerator Fusion Bomb Launcher Sigix Containment Pod [Rating: 207] Favorites ----------- Power Particle Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Improved Heavy Siege Treads Treads Improved Heavy Siege Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Heavy Armor Plating Artifact Matter Drive Weapon Light Assault Rifle Energy Gun Wave Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Impact Weapon Impact Mace Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 6 | . . 2 . 1 . . . 1 . . 2 . . Utility 10 | . . . . . 2 2 2 1 2 . . . 1 Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 222 | 6 4 3 . 20 28 18 27 10 40 22 11 12 21 Power 16 | 1 . 1 . 1 2 1 2 1 2 . 3 . 2 Engine 4 | 1 . 1 . 1 1 . . . . . . . . Core 5 | . . . . . 1 1 2 1 . . . . . Reactor 7 | . . . . . . . . . 2 . 3 . 2 Propulsion 47 | 2 1 2 . 9 8 4 3 1 9 1 1 2 4 Treads 14 | . . . . . . . 2 1 3 1 1 2 4 Leg 16 | 2 1 2 . 9 . 1 . . 1 . . . . Wheel 17 | . . . . . 8 3 1 . 5 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 108 | 1 3 . . 2 9 7 14 3 23 18 6 8 14 Device 74 | . 1 . . 1 4 3 8 3 18 13 5 6 12 Storage 5 | 1 2 . . . 1 . . . 1 . . . . Processor 10 | . . . . . 2 1 2 . 2 . 1 2 . Hackware 1 | . . . . . . . . . . . . . 1 Protection 16 | . . . . 1 2 3 4 . 2 4 . . . Artifact 2 | . . . . . . . . . . 1 . . 1 Weapon 51 | 2 . . . 8 9 6 8 5 6 3 1 2 1 Energy Gun 9 | . . . . . . 1 1 3 2 . 1 1 . Energy Cannon 2 | . . . . . . . . 1 . . . 1 . Ballistic Gun 24 | 2 . . . 7 5 2 5 . 2 1 . . . Ballistic Cannon 10 | . . . . . 3 1 1 . 2 2 . . 1 Launcher 2 | . . . . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 1 1 1 2 2 3 . 3 . Parts Lost 40 | . . . . 8 10 1 6 . 5 4 1 2 3 Power 1 | . . . . . 1 . . . . . . . . Propulsion 12 | . . . . 6 4 1 . . 1 . . . . Utility 19 | . . . . 1 2 . 5 . 3 3 1 2 2 Weapon 8 | . . . . 1 3 . 1 . 1 1 . . 1 Highest Loss Streak 7 | . . . . 7 4 1 2 . 2 3 1 1 2 To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Slot Usage (%) 85 | . 96 100 100 97 86 86 90 83 81 77 74 76 84 Engine 2 | . 14 11 11 9 5 . . . . . . . . Core 1 | . . . . . 1 6 5 5 . . . . . Reactor 2 | . . . . . . . . . 3 4 4 4 8 Treads 9 | . . . . . . . 9 15 13 14 17 17 16 Leg 6 | . 28 44 44 43 7 . . . . . . . . Wheel 7 | . . . . . 17 19 12 10 4 . . . . Device 16 | . 10 11 11 8 6 13 17 9 18 19 20 25 27 Storage 5 | . 14 11 11 9 7 6 5 5 4 4 4 4 4 Processor 12 | . . . . . 15 13 14 21 18 10 8 10 12 Protection 3 | . . . . . . 5 5 5 4 8 6 . . Energy Gun 2 | . . . . . . 6 . 4 4 2 3 3 4 Ballistic Gun 8 | . 28 22 22 27 17 8 12 . 1 4 1 . . Ballistic Cannon 4 | . . . . . 4 3 . 5 4 5 8 8 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 184 | 13 29 29 29 33 62 77 94 97 149 184 178 155 172 Greatest Support 285 | 20 20 40 40 50 72 66 58 38 225 225 285 285 280 Greatest Overweight (x) 4 | 3 1 . . 3 1 1 2 2 4 . . . . Average Overweight (x) . | . . . . . . 1 1 2 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 25 25 25 25 25 Average Capacity 20 | 7 9 15 15 15 16 20 20 20 22 25 25 25 25 Most Carried 25 | 7 11 11 12 15 16 20 20 20 25 25 25 25 25 Average Carried 19 | 4 8 10 11 13 14 17 19 19 21 24 23 24 24 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 25 25 25 25 25 Final Carried 25 | 7 11 11 12 14 14 20 20 20 25 25 22 25 22 Class Distribution -------------------- 35% | Gunner 30% | Scavenger-Gunner 19% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Gunner | -3/Research Tank | -3/Quarantine Tank | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Matter Collected 8628 | 268 50 52 20 543 977 650 843 230 1995 1151 438 510 901 Remotely 1600 | . . . . . 60 . . . 498 308 166 248 320 Salvage Created 9149 | 90 94 52 . 720 929 827 960 325 1835 896 216 489 1716 Parts 438 | 3 4 5 . 33 61 32 46 14 87 46 17 25 65 Haulers Intercepted 7 | . . 1 . . 1 1 2 . 2 . . . . Recyclers Shooed 15 | . . . 1 1 1 1 2 . 3 4 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 122 | . 2 . . 11 17 9 12 6 25 9 5 8 18 Guns 59 | . 2 . . 11 14 6 10 1 6 5 . 2 2 Cannons 59 | . . . . . 3 1 2 3 19 4 5 6 16 AOE 4 | . . . . . . 2 . 2 . . . . . Classes Destroyed 15 | 1 1 1 . 3 4 1 1 . 1 2 . . . Worker 10 | . . . . 1 . 2 1 1 . 1 . . 4 Builder 5 | . . . . . . 1 . 1 2 . . . 1 Tunneler 2 | . . . . . 1 . 1 . . . . . . Hauler 7 | . . 1 . . 1 1 2 . 2 . . . . Recycler 24 | 1 . . . 1 3 3 2 . 3 3 . 1 7 Operator 1 | . . . . . . . . . . 1 . . . Watcher 8 | . . . . 1 1 1 1 1 1 2 . . . Swarmer 15 | . . . . . 7 4 1 . 3 . . . . Grunt 33 | . 2 . . 9 3 3 3 6 2 1 . . 4 Brawler 2 | . . . . 2 . . . . . . . . . Protector 1 | . . . . . . . . . . 1 . . . Sentry 9 | . . . . . 4 . 1 . 2 . 1 . 1 Hunter 6 | . . . . . . . 1 . 2 . . 3 . Programmer 52 | . . . . . 3 2 6 . 15 4 4 5 13 Heavy 1 | . . . . . . . . . 1 . . . . Lightning 3 | . . . . . . . . . . 3 . . . Best Kill Streak 11 | 1 2 1 . 4 5 5 4 5 7 4 3 3 11 Combat Bots Only 5 | . 2 . . 3 5 4 4 3 3 4 3 3 3 Max Kills in Single Turn 2 | 1 2 1 . 1 1 2 1 2 2 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . 1 . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Damage Taken 14172 | . 76 . . 1472 1821 540 1123 412 2914 2131 852 1451 1380 Core 977 | . 17 . . 217 237 79 98 . 231 22 . . 76 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 1003 | . . . . . . . . . 371 198 91 187 156 Regen/Repaired (Parts) 153 | . . . . . 153 . . . . . . . . Core Remaining (%) 88 | 100 93 . 100 60 66 90 90 100 . 80 . 100 95 Volleys Fired 527 | 3 9 3 1 52 87 31 46 16 130 59 16 24 50 Largest 3 | 2 2 2 2 3 3 3 3 2 3 3 3 3 3 Hottest 197 | 40 40 40 40 63 94 158 140 156 190 195 197 197 192 Shots Fired 1205 | 6 18 6 2 143 198 64 125 24 230 142 38 66 143 Gun 747 | 6 18 6 2 143 140 55 112 12 107 71 7 22 46 Cannon 452 | . . . . . 58 6 13 9 123 71 31 44 97 Launcher 6 | . . . . . . 3 . 3 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 978 | 6 18 6 2 143 198 34 117 9 154 119 31 44 97 Thermal 221 | . . . . . . 27 8 12 76 23 7 22 46 Explosive 6 | . . . . . . 3 . 3 . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 40 | 3 8 4 6 10 14 40 20 6 35 20 17 16 21 Robot Miss Streak 4 | 1 2 1 . 4 3 3 4 2 4 4 2 1 2 Penetration Max 1 | . . . . . . 1 1 . 1 1 . . 1 Secondary Targets 8 | . 1 . . 5 . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . . . . . . Shots Hit Robots 821 | 4 13 4 2 86 124 48 98 16 151 100 30 47 98 Core Hits 377 | 2 6 2 . 44 54 36 40 19 61 46 8 16 43 Critical Kills 4 | . 1 . . 1 . 1 1 . . . . . . Critical Parts Destroyed 4 | . . . . 1 . . 3 . . . . . . Critical Strikes 60 | . 1 . . 2 3 2 6 . 20 3 . 4 19 Burn 7 | . . . . . . . . . 7 . . . . Destroy 8 | . 1 . . 2 . 1 4 . . . . . . Blast 45 | . . . . . 3 1 2 . 13 3 . 4 19 Melee Attacks 12 | . . . . 2 1 3 6 . . . . . . Impact 9 | . . . . . . 3 6 . . . . . . Slashing 3 | . . . . 2 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 26147 | 37 147 36 20 991 1826 1440 2810 1266 6475 3369 1312 1927 4491 Guns 11674 | 37 147 36 20 912 1208 989 2054 146 2566 1603 188 610 1158 Cannons 13493 | . . . . . 611 104 756 582 3909 1757 1124 1317 3333 Explosions 964 | . . . . 79 . 347 . 538 . . . . . Melee . | . . . . . . . . . . . . . . Ramming 16 | . . . . . 7 . . . . 9 . . . Kinetic 20002 | 37 147 36 20 912 1819 479 2604 582 4706 2886 1124 1317 3333 Thermal 5165 | . . . . . . 614 206 146 1769 474 188 610 1158 Explosive 885 | . . . . . . 347 . 538 . . . . . Electromagnetic 79 | . . . . 79 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 33 | . . . . 2 9 . 6 . 13 33 4 9 13 Average Corruption 6 | . . . . 2 5 . 2 . 6 17 2 5 2 Corruption Purged 8 | . . . . . . . 1 . . 7 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 183 | . . . . 12 18 . 4 . 54 58 5 21 11 Message Errors 41 | . . . . 1 3 . . . 11 14 1 9 2 Matter Fused 44 | . . . . 4 4 . 1 . 8 19 3 1 4 Heat Flow Errors 26 | . . . . 3 2 . 2 . 10 2 . 6 1 Energy Discharges 22 | . . . . . 4 . . . 11 5 . 1 1 Parts Rejected 3 | . . . . . . . . . 2 1 . . . Data Loss (minor) 16 | . . . . 2 2 . 1 . 5 3 1 2 . Data Loss (major) 10 | . . . . 1 1 . . . 3 5 . . . Misfires 8 | . . . . . . . . . 3 3 . . 2 Alerts 2 | . . . . . 1 . . . 1 . . . . Misdirections 1 | . . . . . . . . . . 1 . . . Weapon Failures 10 | . . . . 1 1 . . . . 5 . 2 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 771 | . . . . . 6 27 102 29 190 112 79 43 183 Projectiles 744 | . . . . . 6 . 102 29 190 112 79 43 183 Explosions 27 | . . . . . . 27 . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 87 | . . . . . 4 . 1 3 24 21 2 7 25 Impact . | . . . . . . . . . . . . . . Kinetic 81 | . . . . . 4 . 1 3 22 21 2 6 22 Secondary 6 | . . . . . . . . . 2 . . 1 3 Self-Inflicted Damage 16 | . . . . 16 . . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . Rammed 2 | . . . . . . . . . . 2 . . . Targets Rammed 3 | . . . . . 1 . . . . 2 . . . Kicked 1 | . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 551 | . 9 . . 551 241 117 167 155 261 175 342 259 187 Average Temperature 80 | . 9 . . 170 38 33 43 68 44 108 143 95 38 Received Heat Transfer 1833 | . 45 . . 792 390 126 126 120 114 12 54 . 54 Effects 11 | . . . . 11 . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . . . . Damage (major) 2 | . . . . 2 . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . Siege Activations 30 | . . . . . . . . . 8 5 3 5 9 Total Turns 745 | . . . . . . . . . 210 178 45 73 239 Longest Duration 79 | . . . . . . . . . 51 79 22 28 61 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . 2 . . 2 1 . 1 2 Heat Transferred 7664 | . . . . . . 1375 425 222 2997 499 222 666 1258 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Peak Influence 440 | 5 69 95 36 201 271 226 226 210 348 343 375 427 440 Initial 195 | . 3 28 36 13 . 97 23 26 6 195 192 108 156 Average 130 | 1 41 51 36 87 79 83 105 119 123 209 236 268 190 Maximum Alert Level 2 | . . . . 1 1 1 1 1 1 1 1 2 2 Low Security (%) 75 | 100 100 100 100 95 90 94 90 93 76 40 31 18 59 Level 1 24 | . . . . 4 9 5 9 6 23 59 68 79 38 Level 2 . | . . . . . . . . . . . . 2 2 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 46 | . . . . 1 8 7 6 3 7 3 3 2 6 Investigation 5 | . . . . . 2 . . 1 . . . . 2 Extermination 23 | . . . . . 3 2 3 . 7 2 2 1 3 Reinforcement 14 | . . . . 1 3 2 2 2 . 1 1 1 1 Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . . . 3 1 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Distress Signals 7 | . . 1 . 2 1 . 1 . 1 . . . 1 Communications Jammed 138 | . . . . . . . . . 9 55 . 9 65 Distress Signals 129 | . . . . . . . . . 2 53 . 9 65 Times Spotted 203 | . 3 4 . 23 25 18 21 9 33 19 8 11 29 Peak Tracking Total 5 | . 3 3 . 5 5 5 5 4 4 5 3 3 5 Tactical Retreats 15 | . . 2 . 2 2 1 2 . 1 4 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Traps Triggered 6 | . . . . . 2 . . . 2 1 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Machines Disabled 24 | . . . . 1 . . 2 . 3 8 1 6 3 Max in Single Turn 2 | . . . . 1 . . 1 . 1 1 1 2 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Machines Accessed 43 | . 2 1 1 3 8 5 4 1 5 6 1 1 5 Terminals 28 | . 2 1 . 3 2 4 2 1 3 6 . 1 3 Fabricators 4 | . . . . . 1 . 1 . . . 1 . 1 Repair Stations 5 | . . . . . 3 . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 1 . . 1 . . . 1 Total Hacks 92 | . 8 3 1 9 18 10 9 2 9 10 1 3 9 Successful 39 | . 5 . 1 5 11 7 3 . 2 4 . 1 . Failed 53 | . 3 3 . 4 7 3 6 2 7 6 1 2 9 Catastrophic 10 | . . . . . 1 1 . . 2 1 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . Manual 52 | . 5 3 . 9 6 5 4 2 7 6 1 1 3 Terminals 67 | . 8 3 . 9 6 8 6 2 7 10 . 3 5 Fabricators 6 | . . . . . 2 . 2 . . . 1 . 1 Repair Stations 9 | . . . . . 7 . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 3 2 . . 1 . . . 3 Terminal Hacks 14 | . 3 . 1 1 1 3 1 . 1 3 . . . Record 2 | . . . . . . . . . . 2 . . . Part Schematic 1 | . 1 . . . . . . . . . . . . Open Door 2 | . . . 1 . . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . . . . Unreport Threat 4 | . . . . 1 1 1 . . 1 . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . Zone Layout 3 | . 2 . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . Repair Station Hacks 5 | . . . . . 5 . . . . . . . . Scan Component 3 | . . . . . 3 . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . Unauthorized Hacks 16 | . 2 . . 4 2 3 2 . 1 1 . 1 . Terminals 16 | . 2 . . 4 2 3 2 . 1 1 . 1 . Track 1 | . . . . 1 . . . . . . . . . Botnet 15 | . 2 . . 3 2 3 2 . 1 1 . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 36 | . 1 1 . 3 7 4 4 1 5 3 1 1 5 Full Trace Events 5 | . . . . . 2 . . 1 . . . . 2 Feedback Events 3 | . . . . . 1 . . . . . . . 2 Corruption 3 | . . . . . 1 . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 25 | . . . . . 25 . . . . . . . . Total Part Build Rating 1 | . . . . . 1 . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . Time 58 | . . . . . 58 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Turns Passed 12352 | 78 303 320 63 812 1817 1177 1278 469 2514 1143 521 560 1297 Spaces Moved 6390 | 41 195 178 49 389 964 885 843 285 1149 415 233 231 533 Core 10 | 10 . . . . . . . . . . . . . Treads 2008 | . . . . . . . . . 596 415 233 231 533 Legs 1059 | 31 195 178 49 389 217 . . . . . . . . Wheels 3313 | . . . . . 747 885 843 285 553 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 93 100 100 120 116 176 172 166 155 Average Speed 131 | 131 128 120 120 121 102 107 110 120 154 179 172 171 158 Slowest Speed 330 | 200 190 120 120 330 120 115 120 120 270 180 172 172 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 23 | 3 35 17 15 31 29 30 18 6 27 62 7 31 18 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug 87 | . . . . 2 30 3 6 1 39 2 . . 4 Terrain Destroyed 263 | . . . . 2 40 33 15 12 73 36 6 20 26 Melee 12 | . . . . 2 1 3 6 . . . . . . Projectile 202 | . . . . . 39 5 9 2 73 36 6 6 26 AOE 49 | . . . . . . 25 . 10 . . . 14 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Total 9339 | 56 237 279 51 632 1649 1058 1076 389 1672 700 321 341 878 Wait 1873 | . 7 91 1 151 532 86 125 65 272 173 48 65 257 Move 6375 | 40 194 177 48 388 963 884 842 284 1148 414 232 230 531 Hop . | . . . . . . . . . . . . . . Pick Up 136 | 7 12 3 1 11 17 21 9 4 30 10 4 3 4 Fast Attach 82 | 6 1 . . 4 6 2 15 6 14 11 5 7 5 Attach 53 | . . 2 . 6 7 9 4 1 7 8 1 2 6 Detach 24 | . . . . . 1 3 2 1 3 4 3 4 3 Swap 90 | . 3 1 . 10 15 7 8 3 19 6 5 3 10 Drop 158 | . 11 2 . 8 19 12 19 9 44 13 7 3 11 Fire 527 | 3 9 3 1 52 87 31 46 16 130 59 16 24 50 Melee 12 | . . . . 2 1 3 6 . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . Crush 2 | . . . . . . . . . . 2 . . . Escape Stasis 6 | . . . . . . . . . 5 . . . 1 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 4) 316 | -10/Materials | Build established: Mutant 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x2 655 | -9/Materials | Discovered new exit (range 16) 702 | -9/Materials | Entered Mines 708 | -9/Mines | Learned location of Zion (-6) 711 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 754 | -9/Mines | Discovered new exit (range 10) 765 | -9/Mines | Entered Materials 765 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1053 | -8/Materials | Build established: Gunner 1426 | -8/Materials | Lost 7 parts (5n1u1w) 1559 | -8/Materials | Discovered new exit (range 14) 1577 | -8/Materials | Entered Factory 1577 | -7/Factory | Evolved 2 slots: Utility x2 1713 | -7/Factory | Build established: Scavenger-Gunner 1771 | -7/Factory | Repaired Hvy. Assault Rifle 2003 | -7/Factory | Repaired Lgt. Assault Rifle 2225 | -7/Factory | Build established: Gunner 2791 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2793 | -7/Factory | Cargo convoy interrupted 3322 | -7/Factory | Lost 4 parts (1n1u2w) 3360 | -7/Factory | Discovered new exit (range 19) 3394 | -7/Factory | Entered another Factory area 3394 | -6/Factory | Evolved 2 slots: Utility x2 3424 | -6/Factory | Lost 4 parts (1p1n1u1w) 4169 | -6/Factory | Garrison activated, responded to threat 4380 | -6/Factory | Build established: Scavenger-Gunner 4513 | -6/Factory | Discovered new exit (range 20) 4571 | -6/Factory | Entered another Factory area 4571 | -5/Factory | Evolved 2 slots: Utility x2 4886 | -5/Factory | Garrison activated, responded to threat 5418 | -5/Factory | Discovered new exit (range 19) 5717 | -5/Factory | Spotted B-75 Beast 5849 | -5/Factory | Entered another Factory area 5849 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6146 | -4/Factory | Discovered new exit (range 21) 6318 | -4/Factory | Entered Research 6318 | -3/Research | Evolved 2 slots: Utility x2 6346 | -3/Research | Build established: Gunner 6596 | -3/Research | Spotted B-86 Titan 6941 | -3/Research | Found Prototype Processor 6941 | -3/Research | Identified Exp. Signal Interpreter 7684 | -3/Research | Build established: Mutant 7985 | -3/Research | Spotted B-86 Titan 8185 | -3/Research | System corruption reached 10% 8615 | -3/Research | Discovered new exit (range 10) 8710 | -3/Research | Identified exit to Quarantine 8832 | -3/Research | Entered Quarantine 8886 | -3/Quarantine | Found Alien Artifact 8886 | -3/Quarantine | Identified Subatomic Replicator 9117 | -3/Quarantine | Found Alien Artifact 9117 | -3/Quarantine | Identified Terrabomb 9117 | -3/Quarantine | Used Terrabomb 9191 | -3/Quarantine | Found Fusion Bomb Launcher 9220 | -3/Quarantine | Used Subatomic Replicator to replicate Linear Accelerator 9472 | -3/Quarantine | Met incapacitated Sigix Warrior 9472 | -3/Quarantine | Lockdown squad dispatched 9481 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9485 | -3/Quarantine | Unlocked Sigix quarantine chamber 9573 | -3/Quarantine | Spotted Lightning 9573 | -3/Quarantine | Spotted Lightning 9573 | -3/Quarantine | Spotted Lightning 9630 | -3/Quarantine | Destroyed Lightning 9648 | -3/Quarantine | Destroyed Lightning 9657 | -3/Quarantine | Destroyed Lightning 9663 | -3/Quarantine | Lost 3 parts (2u1w) 9833 | -3/Quarantine | Found Alien Artifact 9833 | -3/Quarantine | Identified Matter Drive 9855 | -3/Quarantine | System corruption reached 30% 9956 | -3/Quarantine | Discovered new exit (range 8) 9975 | -3/Quarantine | Entered Research 9975 | -2/Research | Evolved 2 slots: Propulsion x2 10436 | -2/Research | Discovered new exit (range 9) 10496 | -2/Research | Entered Testing 10537 | -2/Testing | Found Prototype Energy Cannon 10537 | -2/Testing | Identified Null Cannon 10640 | -2/Testing | Build established: Scavenger-Gunner 10981 | -2/Testing | Discovered new exit (range 12) 11026 | -2/Testing | Found Prototype Device 11026 | -2/Testing | Identified Adv. EM Disruption Field 11056 | -2/Testing | Entered Access 11056 | -1/Access | Evolved 2 slots: Power x1, Utility x1 11482 | -1/Access | Spotted B-99 Colossus 12340 | -1/Access | Crushed by falling debris 12341 | -1/Access | System corruption reached 10% 12347 | -1/Access | Discovered new exit (range 4) 12353 | *** | Destroyed 0B10! Last Messages --------------- 12326_ K-01 Serf destroyed. 12326_ K-01 Serf collects debris. 12328_ System corrupted: FCS attempts to trigger Linear Accelerator. 12328_ System corrupted: Linear Accelerator misfires. 12329_ K-01 Serf collects debris. 12329_ U-05 Engineer builds a Wall. 12334_ Ended siege mode. 12334_ K-01 Serf collects debris. 12339_ U-05 Engineer builds a Wall. 12340_ The unstable cave ceiling collapses. 12340_ Crushed by falling debris. 12340_ Adv. Transmission Jammer destroyed. 12340_ System corrupted by crushing effect (+2). 12340_ Graphene Brace destroyed. 12340_ System corrupted by crushing effect (+4). 12343_ TO1QQSYNF&