Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 12:03:10

Player: Alexbot

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (1)       5
Value Destroyed (47)       47
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (570)                570
              TOTAL SCORE: 3102

 Bonus
-------
Pacifist                   270
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             446/550
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Location                   -8/Materials

 Parts 
-------
Power (3)
Propulsion (4)
  Flying Fortress v7
Utility (2)
  Signal Interpreter
  Terrain Scan Processor
Weapon (2)
  Axe
Inventory (4)
  Improved Flight Unit
  Advanced Sensor Array

 Peak State 
------------
Power
  (None)
Propulsion
  Flying Fortress v7
Utility
  Signal Interpreter
  Terrain Scan Processor
Weapon
  Axe
Inventory
  Improved Flight Unit
  Advanced Sensor Array
[Rating: 38]

 Favorites 
-----------
Power                      None
Propulsion                 Flying Fortress v7
  Flight Unit              Flying Fortress v7
Utility                    Terrain Scan Processor
  Processor                Terrain Scan Processor
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             6    | .   .   .   .   2   4   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   1   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   1   2   
    Energy Gun             2    | .   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      1    | .   .   .   .   .   1   
Average Slot Usage (%)     15   | .   .   .   .   24  31  
  Flight                   3    | .   .   .   .   .   9   
  Processor                6    | .   .   .   .   14  10  
  Energy Gun               5    | .   .   .   .   10  10  
Naked Turns                251  | .   20  122 108 1   .   
Heaviest Build             3    | .   .   .   .   2   3   
  Greatest Support         72   | 3   3   3   3   3   72  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 1   2   2   4   4   2   
  Average Carried          2    | .   1   2   2   4   1   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | 1   2   2   4   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           240  | 51  .   .   .   45  144 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            60   | .   .   .   .   .   60  
  Parts                    .    | .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  1    | .   .   .   .   .   1   
  Guns                     1    | .   .   .   .   .   1   
Classes Destroyed          1    | .   .   .   .   .   1   
  Grunt                    1    | .   .   .   .   .   1   
Best Kill Streak           1    | .   .   .   .   .   1   
  Combat Bots Only         1    | .   .   .   .   .   1   
Max Kills in Single Turn   1    | .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               457  | .   .   29  .   .   428 
  Core                     133  | .   .   29  .   .   104 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         94   | 100 .   .   .   88  .   
Volleys Fired              9    | .   .   .   .   .   9   
  Largest                  2    | .   .   .   .   .   2   
  Hottest                  80   | .   .   .   .   .   80  
Shots Fired                13   | .   .   .   .   .   13  
  Gun                      13   | .   .   .   .   .   13  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  4    | .   .   .   .   .   4   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          9    | .   .   .   .   .   9   
  Robot Hit Streak         6    | .   .   .   .   .   6   
  Robot Miss Streak        1    | .   .   .   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           10   | .   .   .   .   .   10  
  Core Hits                4    | .   .   .   .   .   4   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           147  | .   .   .   .   .   147 
  Guns                     147  | .   .   .   .   .   147 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  45   | .   .   .   .   .   45  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          102  | .   .   .   .   .   102 
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        4    | .   .   .   .   .   4   
  Average Temperature      4    | .   .   .   .   .   4   
  Received Heat Transfer   171  | .   .   .   .   .   171 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   .   1   
  Heat Transferred         100  | .   .   .   .   .   100 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             90   | .   7   2   .   .   90  
  Average Influence        19   | .   2   2   .   .   42  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | .   .   .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   3   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              18   | .   1   7   .   .   10  
  Peak Tracking Total      10   | .   .   10  .   .   7   
  Tactical Retreats        2    | .   .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          6    | .   1   .   1   1   3   
  Terminals                4    | .   1   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   4   .   1   1   10  
  Successful               6    | .   3   .   1   1   1   
  Failed                   10   | .   1   .   .   .   9   
    Catastrophic           4    | .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   12   | .   1   .   1   .   10  
  Terminals                14   | .   4   .   .   .   10  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   1   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   3   
  Terminals                2    | .   1   .   .   .   1   
    Botnet                 2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               546  | 10  20  122 108 96  190 
Spaces Moved               1015 | 18  37  244 212 185 319 
  Core                     969  | 18  37  244 212 185 273 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   46   | .   .   .   .   .   46  
  Fastest Speed            50   | 50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   .   4   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   11  46  60  40  40  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   .   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1028 | 18  37  243 214 186 330 
  Wait                     .    | .   .   .   .   .   .   
  Move                     1004 | 17  36  243 211 184 313 
  Hop                      2    | .   .   .   .   .   2   
  Pick Up                  5    | 1   1   .   1   .   2   
  Fast Attach              5    | .   .   .   .   2   3   
  Attach                   1    | .   .   .   .   .   1   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     2    | .   .   .   2   .   .   
  Fire                     9    | .   .   .   .   .   9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   11 | -11/Scrapyard | Entered Materials
   24 | -10/Materials | Identified exit to Mines
   31 | -10/Materials | Entered Mines
   38 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   86 | -10/Mines     | Assembled infested the area
   98 | -10/Mines     | Met a Derelict bent on vengeance
  113 | -10/Mines     | Identified exit to Exiles
  151 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  153 | -10/Mines     | Entered Exiles
  166 | -10/Exiles    | Met 8R-AWN
  174 | -10/Exiles    | Met EX-HEX
  189 | -10/Exiles    | Met EX-BIN
  194 | -10/Exiles    | Aligned with FarCom system
  195 | -10/Exiles    | Given EX-Vault access code
  209 | -10/Exiles    | Opened EX-Vault
  214 | -10/Exiles    | Found Flying Fortress v7
  225 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  239 | -10/Exiles    | Met EX-DEC
  257 | -10/Exiles    | Discovered new exit (range 10)
  261 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
  261 | -10/Exiles    | Entered Mines
  307 | -9/Mines      | Build established: Mutant
  317 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  349 | -9/Mines      | Discovered new exit (range 16)
  357 | -9/Mines      | Entered Materials
  357 | -8/Materials  | Evolved 4 slots: Power x2, Propulsion x2
  547 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00486_ EM Pulse Gun destroyed.
00489_ Slug penetrates Processing Tank.
00489_ Processing Tank disabled.
00491_ K-01 Serf collects debris.
00493_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00496_ K-01 Serf collects debris.
00499_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M011.
00499_ K-01 Serf collects debris.
00502_ Penetrated by Slug.
00503_ T-07 Excavator is excavating.
00504_ Acquired Signal Interpreter.
00505_ Penetrated by Slug.
00512_ Acquired Axe.
00517_ Slug penetrates Processing Tank.
00517_ Processing Tank disabled.
00520_ Penetrated by Slug. <x2>
00526_ T-07 Excavator is excavating. <x2>
00531_ Connecting with Terminal...
00533_ T-07 Excavator is excavating. <x6>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????????       |
| ??????????????????????###########???????????       |
| ??????????????????????#! =      #???????????       |
| ??????????????????????#         #???????????       |
| ??????????????????????#  @      #???????????       |
| ??????????????????????#         #???????????       |
| ??????????????????????#         ####????????       |
| ??????????????????????#         #  ###??????       |
| ??????????????????????#         #  # #??????       |
| ??????????????????????#         +    #??????       |
| ??????????????????????###########  # #??????       |
| ????????????????????????????????#  #????????       |
| ??????????????????????????????###  #????????       |
| ??????????????????????????????# #  #????????       |
| ??????????????????????????????#    #????????       |
| ??????????????????????????????###  #????????       |
| ????????????????????????????????#  #????????       |
| ????+???????????????????????????#  #????????       |
| ???? ?????????#######???????????#  #????????       |
| ???? ????????       #???????????#  +????????       |
| ???# #??????"""     #???????????#  #????????       |
| ???# #?????#"""     #???????????#  #????????       |
| ???# #?????#"""     #???????????#  #????????       |
| ???# #?????#        #???????????#  #????????       |
| ??## #?????#"""     #???????????#  #????????       |
| ?? # #?????#"""     #???????????#  #????????       |
| ???  #??????"""     #??????????##  ##???????       |
| ???# #????????     ????????????# =  #???????       |
| #### ##??#######+###############    # #?????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Evasion (%)                60

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleMatterLog
  Manual?         0
Play Time         00:09:11
  Cumulative      674.4 hours
  Start           2019.11.03 @ 11:56:29
  End             2019.11.03 @ 12:03:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          176
  Rogue           176
  Adventurer      0
  Explorer        0
Win Type          -
  Total           30
  Types           22/0/2/3/2/0/1
Lore%             96
Gallery%          97
Achievement%      90
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b4d914a-79e4-475f-ae91-87fb5ecaaa19