Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.25 @ 04:54:46 Player: misiasty3 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (816) 816 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3611 Bonus ------- None Cogmind --------- Core Integrity 699/700 Matter 178/300 Energy 97/100 System Corruption 4% Temperature Cool (0) Movement Walking (130) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Cooling System Small Storage Unit ECM Suite > --- WEAPON (3) ------- Ion Cannon Enhanced Autogun > --- INVENTORY (8) ---- Improved Titanium Leg Heat Sink Light Armor Plating Ion Cannon Ion Cannon Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Small Storage Unit Recoil Stabilizer ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Titanium Leg Heat Sink Light Armor Plating Light Armor Plating Ion Cannon Ion Cannon Enhanced Autogun Rocket Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . 1 . . . Parts Attached 36 | 6 3 13 11 3 . Power 4 | 1 . 1 1 1 . Engine 2 | 1 . 1 . . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 7 | 2 . 2 3 . . Treads 4 | 2 . 2 . . . Leg 3 | . . . 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 2 3 2 . Device 5 | . 1 1 2 1 . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 16 | 2 2 8 4 . . Energy Gun 3 | 1 . 2 . . . Energy Cannon 2 | . 1 1 . . . Ballistic Gun 10 | 1 1 5 3 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 3 | . . . . . 3 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . . . 3 To Critical Strikes . | . . . . . . Average Backups 5 | 1 2 6 7 7 7 Power . | . 1 1 1 . . Propulsion . | . . . . 1 1 Utility . | . . . . 2 2 Weapon 3 | . 1 4 4 4 4 Tool/Special . | . . . . . . Unused Backups 9 | . . 4 4 . 1 Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility . | . . . . . . Weapon 6 | . . 3 2 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 95 96 89 98 100 Engine 9 | . 14 11 7 . . Core 2 | . . . 1 15 15 Treads 19 | . 27 22 16 . . Leg 3 | . . . 1 23 23 Device 15 | . 10 16 16 21 23 Storage 11 | . 14 11 9 7 7 Protection 3 | . . 2 9 7 7 Energy Gun 4 | . 2 8 . . . Energy Cannon 3 | . 2 . 9 7 7 Ballistic Gun 19 | . 21 22 17 15 7 Peak Build Rating 40 | 6 7 16 33 40 39 Average Rating 14 | 4 6 12 19 38 38 On Entrance 17 | . 6 7 16 33 40 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 41 | 13 16 27 29 40 41 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 4 4 8 8 8 7 Average Carried 5 | 1 2 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 4 8 8 7 7 Class Distribution -------------------- 34% | Mutant 26% | Gunner 25% | Tank 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 721 | 254 127 173 167 . . Remotely . | . . . . . . Salvage Created 1370 | 17 351 667 335 . . Parts 88 | 5 20 41 22 . . Haulers Intercepted 5 | . . 3 2 . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 20 | . 10 6 4 . . Guns 16 | . 10 6 . . . Cannons 2 | . . . 2 . . AOE 2 | . . . 2 . . Classes Destroyed 10 | 1 3 4 2 . . Worker 1 | . . . 1 . . Tunneler 2 | 1 . . 1 . . Hauler 5 | . . 3 2 . . Recycler 3 | . . 3 . . . Operator 1 | . . . 1 . . Watcher 7 | . 3 3 1 . . Swarmer 6 | . 6 . . . . Grunt 10 | . 4 3 3 . . Brawler 1 | . . 1 . . . Sentry 3 | . . 2 1 . . Best Kill Streak 5 | 1 3 5 3 . . Combat Bots Only 3 | . 3 3 3 . . Max Kills in Single Turn 2 | 1 1 1 2 . . Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 69 | . 45 12 10 . 2 Missed 23 | . 14 4 5 . . Hits 46 | . 31 8 5 . 2 Melee 2 | . . . . . 2 Projectile 44 | . 31 8 5 . . Critical Strikes 4 | . 1 1 . . 2 Damage Taken 494 | . 289 78 56 . 71 Core 78 | . 77 . . . 1 Absorbed by Shields . | . . . . . . Ignored by Resistances 146 | . 88 23 16 . 19 Core Remaining (%) 92 | 100 69 100 100 . . Volleys Fired 85 | 1 43 30 11 . . Largest 3 | 2 2 3 3 . . Hottest 118 | 60 80 106 118 . . Shots Fired 204 | 2 86 84 32 . . Gun 187 | 2 83 83 19 . . Cannon 15 | . 3 1 11 . . Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 161 | 1 80 61 19 . . Thermal 37 | . 3 23 11 . . Explosive 2 | . . . 2 . . Electromagnetic 4 | 1 3 . . . . Robot Hit Streak 21 | 1 18 21 7 . . Robot Miss Streak 4 | . 4 2 1 . . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 137 | 1 63 56 17 . . Core Hits 75 | 1 29 30 15 . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 1 . . . Destroy 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1830 | 12 561 665 592 . . Guns 1365 | 12 561 665 127 . . Cannons 228 | . . . 228 . . Explosions 237 | . . . 237 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1028 | . 497 404 127 . . Thermal 489 | . . 261 228 . . Explosive 237 | . . . 237 . . Electromagnetic 76 | 12 64 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 98 | 20 60 90 98 . . Average Temperature 25 | 10 16 26 35 . . Received Heat Transfer 264 | . 168 60 36 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1036 | . . 666 370 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 130 | 5 130 70 85 18 . Initial 39 | . . 39 . 18 . Average 16 | 1 25 15 17 2 . Influence Increases 633 | 5 265 211 152 . . Destroy 0b10 Robot/C 400 | . 200 120 80 . . Destroy 0b10 Robot/NC 95 | 5 15 45 30 . . Destroy Leader 114 | . 46 42 26 . . Successful Hack 7 | . 4 3 . . . Destroy Structure 17 | . . 1 16 . . Influence Decreases 633 | 5 155 321 103 49 . Entered New Map 102 | . . 71 . 31 . Time Decay 531 | 5 155 250 103 18 . Squads Dispatched 1 | . . . 1 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 23 11 7 . 6 Peak Tracking Total 6 | . 3 3 3 . 6 Tactical Retreats 5 | . 4 . . . 1 ECM-based Alert Blocks 7 | . 7 . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 1 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 2 . 4 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 9 | . 3 3 3 . . Terminals 8 | . 3 3 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 26 | . 5 7 14 . . Successful 19 | . 4 4 11 . . Failed 6 | . 1 3 2 . . Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 18 | . 5 7 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . . 8 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 4 4 4 . . Record 1 | . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . Emergency Access Points 1 | . . 1 . . . Scanalyzer Index 1 | . . . 1 . . Locate Traps 3 | . 1 1 1 . . Disarm Traps 2 | . 1 . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . 7 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 6 | . 1 2 3 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 2312 | . 604 939 466 192 111 ECM 2312 | . 604 939 466 192 111 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2546 | 70 768 939 466 192 111 Spaces Moved 1359 | 48 346 488 251 142 84 Core 20 | 20 . . . . . Treads 1092 | 28 346 488 230 . . Legs 247 | . . . 21 142 84 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 130 130 130 Average Speed 152 | 114 160 160 157 130 130 Slowest Speed 200 | 160 160 160 200 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 52 42 23 4 47 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . 1 21 . . Melee . | . . . . . . Projectile 2 | . . 1 1 . . AOE 20 | . . . 20 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1690 | 62 490 597 305 151 85 Wait 132 | . 93 29 9 1 . Move 1355 | 47 345 487 250 142 84 Hop . | . . . . . . Pick Up 51 | 8 5 22 13 3 . Fast Attach . | . . . . . . Attach 15 | 6 3 2 2 2 . Detach . | . . . . . . Swap 23 | . 1 11 9 1 1 Drop 29 | . . 16 11 2 . Fire 85 | 1 43 30 11 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 9) 592 | -10/Materials | Discovered new exit (range 10) 647 | -10/Materials | Discovered new exit (range 14) 680 | -10/Materials | Discovered new exit (range 16) 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1178 | -9/Materials | Build established: Gunner 1393 | -9/Materials | Discovered new exit (range 16) 1673 | -9/Materials | Discovered new exit (range 5) 1778 | -9/Materials | Entered another Materials area 1778 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1885 | -8/Materials | Central database locked down 2134 | -8/Materials | Build established: Scavenger-Tank 2141 | -8/Materials | Discovered new exit (range 10) 2244 | -8/Materials | Entered Factory 2244 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2325 | -7/Factory | Discovered new exit (range 13) 2436 | -7/Factory | Build established: Tank 2436 | -7/Factory | Sucked down chute 2436 | -7/Factory | Entered Waste 2451 | -7/Waste | EMP discharged 2453 | -7/Waste | Spotted C-40 Crusher 2464 | -7/Waste | Spotted C-40 Crusher 2464 | -7/Waste | Spotted C-40 Crusher 2466 | -7/Waste | Spotted C-40 Crusher 2503 | -7/Waste | Spotted C-40 Crusher 2526 | -7/Waste | Spotted C-40 Crusher 2541 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2546 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2547 | -7/Waste | Self-destructed Last Messages --------------- 02436_ Triggered Chute Trap. 02436_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02441_ ALERT: Foreign system detected. Charging EMP. 02451_ System corrupted (+4). 02452_ System corrupted: Matter fused (-10). 02473_ Broken Lance crushed. 02493_ HPH&NSGP5FMUS/DAY