Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 13:04:57 Player: Visionary Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (3023) 3023 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 7962 Bonus ------- High Alert Combat Kills 319 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 301/400 Energy 300/300 System Corruption 13% Temperature Hot (285) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Large Battery Medium Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Power Amplifier Medium Battery (150) Medium Matter Pod (100) Hardened Medium Armor Plating Shield Generator Field Recycling Unit (0) AWS/Gauss Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Large Battery Advanced Weight Redist. System Improved Targeting Computer > --- WEAPON ----------- Gatling Laser Light EM Pulse Cannon Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Angular Momentum Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Power Amplifier Medium Battery Medium Matter Pod Medium Matter Pod Hardened Medium Armor Plating Shield Generator Field Recycling Unit Field Laser High-powered Shotgun AWS/Gauss Rocket Launcher Mini Grenade Launcher [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . 2 Utility 2 | . . . . . . . . 2 . Weapon 2 | . . . . . . . 2 . . Parts Attached 57 | 7 1 4 9 . 1 . 12 8 15 Power 8 | 1 . 1 1 . . . 2 . 3 Engine 7 | 1 . 1 1 . . . 2 . 2 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 19 | 2 . . 5 . . . 6 2 4 Treads . | . . . . . . . . . . Leg 9 | 2 . . 1 . . . 6 . . Wheel 10 | . . . 4 . . . . 2 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | 1 1 1 2 . 1 . . 5 1 Device 2 | . . . . . . . . 2 . Storage 5 | 1 . . . . 1 . . 2 1 Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 4 | . 1 1 2 . . . . . . Artifact . | . . . . . . . . . . Weapon 18 | 3 . 2 1 . . . 4 1 7 Energy Gun 6 | 1 . . 1 . . . 1 1 2 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 6 | 2 . 1 . . . . 2 . 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . 1 . . . . . . 1 Special Weapon 2 | . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 28 | . . 3 4 . . . 3 . 18 Power 3 | . . 1 . . . . . . 2 Propulsion 9 | . . . 3 . . . 2 . 4 Utility 3 | . . 1 . . . . 1 . 1 Weapon 13 | . . 1 1 . . . . . 11 Highest Loss Streak 9 | . . 3 3 . . . 2 . 9 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | 1 4 6 4 8 7 9 14 16 12 Power . | . 1 . . . . . . 1 . Propulsion 2 | . 2 2 . 2 1 . 2 5 2 Utility 4 | . . 1 1 1 1 5 6 5 6 Weapon 3 | . 1 2 2 5 4 4 3 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 14 | . . . . . 3 . . 5 6 Power . | . . . . . . . . . . Propulsion 6 | . . . . . 2 . . 4 . Utility 7 | . . . . . . . . 1 6 Weapon 1 | . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 84 | . 94 95 83 100 100 100 90 91 69 Engine 8 | . 14 13 11 11 11 11 9 7 4 Leg 12 | . 28 28 11 11 11 11 21 14 . Wheel 13 | . . . 21 33 33 33 12 7 16 Device 3 | . . . . . . . . 8 5 Storage 12 | . 14 14 11 11 11 11 9 13 13 Processor 2 | . . . . . . . . 6 4 Protection 4 | . 8 10 6 11 11 11 8 . . Energy Gun 8 | . 14 14 4 . . . 7 14 7 Energy Cannon 1 | . . . . . . . 2 7 2 Ballistic Gun 11 | . 14 13 17 22 22 22 19 7 4 Launcher 1 | . . . . . . . . . 3 Peak Build Rating 58 | 6 7 8 10 10 11 11 43 46 58 Average Rating 28 | 4 6 6 7 10 10 11 31 41 46 On Entrance 13 | . 6 7 6 10 10 11 11 32 45 Avg Prop Armor Cover (%) 5 | . . . 5 6 6 6 4 . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 13 16 16 16 16 51 51 67 67 73 Greatest Support 93 | 20 20 20 36 36 36 36 66 66 93 Greatest Overweight (x) 17 | 1 . . 1 . 1 1 3 1 17 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 Average Capacity 15 | 7 8 8 8 8 11 20 20 20 20 Most Carried 20 | 4 6 8 8 8 10 10 19 20 20 Average Carried 12 | 1 4 6 4 8 8 10 14 19 15 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 Final Carried 20 | 4 5 6 8 8 10 10 19 20 8 Class Distribution -------------------- 40% | Skirmisher 35% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 1965 | 255 46 119 195 30 30 . 184 114 992 Remotely . | . . . . . . . . . . Salvage Created 3241 | . 49 130 331 . . . 670 170 1891 Parts 169 | . 6 12 25 . . . 35 6 85 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 62 | . 3 8 8 . . . 12 3 28 Guns 38 | . 3 7 8 . . . 10 3 7 Cannons 5 | . . . . . . . 1 . 4 AOE 19 | . . 1 . . . . 1 . 17 Classes Destroyed 14 | . 1 2 3 . . . 3 1 4 Worker 8 | . . . . . . . . . 8 Builder 11 | . . . 1 . . . 1 . 9 Recycler 7 | . . . . . . . 1 . 6 Mechanic 1 | . . . . . . . . . 1 Watcher 3 | . . . . . . . 1 . 2 Swarmer 16 | . 3 5 2 . . . 3 . 3 Grunt 25 | . . 2 3 . . . 3 . 17 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . Sentry 4 | . . . 2 . . . . 1 1 Demolisher 1 | . . 1 . . . . . . . Specialist 6 | . . . . . . . 6 . . Hunter 3 | . . . . . . . . . 3 Programmer 5 | . . . . . . . . 2 3 Best Kill Streak 14 | . 3 3 4 . . . 7 1 14 Combat Bots Only 10 | . 3 3 4 . . . 6 1 10 Max Kills in Single Turn 3 | . 1 2 1 . . . 3 1 3 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . 1 . . . . 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 502 | . 28 34 61 . . . 41 49 289 Missed 164 | . 10 14 23 . . . 18 20 79 Hits 338 | . 18 20 38 . . . 23 29 210 Melee 7 | . . . 7 . . . . . . Projectile 331 | . 18 20 31 . . . 23 29 210 AOE 12 | . . 11 . . . . . . 1 Critical Strikes 4 | . . . 1 . . . . . 3 Damage Taken 5240 | . 148 520 593 . . . 333 304 3342 Core 1250 | . 16 128 130 . . . 72 48 856 Absorbed by Shields 62 | . . . . . . . . 62 . Regen/Repaired (Parts) 14 | . . . . . . . . . 14 Core Remaining (%) 77 | 100 . 42 . . . 67 86 93 . Volleys Fired 173 | . 7 15 50 . . . 17 9 75 Largest 4 | . 2 2 2 . . . 4 4 4 Hottest 227 | . 60 73 60 . . . 172 224 227 Shots Fired 453 | . 14 28 100 . . . 72 36 203 Gun 365 | . 14 24 100 . . . 66 27 134 Cannon 47 | . . . . . . . 5 9 33 Launcher 41 | . . 4 . . . . 1 . 36 Special . | . . . . . . . . . . Kinetic 225 | . 7 10 74 . . . 50 9 75 Thermal 155 | . 7 14 26 . . . 16 18 74 Explosive 41 | . . 4 . . . . 1 . 36 Electromagnetic 32 | . . . . . . . 5 9 18 Robot Hit Streak 18 | . 2 11 15 . . . 18 9 10 Robot Miss Streak 8 | . 4 5 3 . . . 5 3 8 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Autonomous 30 | . . . . . . . 30 . . Shots Hit Robots 299 | . 6 16 68 . . . 48 25 136 Core Hits 195 | . 3 10 18 . . . 19 10 135 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 1 | . . . . . . . 1 . . Destroy 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8078 | . 74 367 706 . . . 1101 448 5382 Guns 4072 | . 74 132 706 . . . 974 394 1792 Cannons 653 | . . . . . . . 84 54 515 Explosions 3342 | . . 235 . . . . 43 . 3064 Melee . | . . . . . . . . . . Ramming 11 | . . . . . . . . . 11 Kinetic 2734 | . 51 47 504 . . . 853 112 1167 Thermal 2202 | . 23 85 202 . . . 121 282 1489 Explosive 2739 | . . 235 . . . . 43 . 2461 Electromagnetic 392 | . . . . . . . 84 54 254 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 3 13 Average Corruption 6 | . . . . . . . . 2 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 35 | . . . . . . . . . 35 Message Errors 8 | . . . . . . . . . 8 Matter Fused 12 | . . . . . . . . . 12 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 5 | . . . . . . . . . 5 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . 4 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 290 | . . . . . . . . . 290 Projectiles . | . . . . . . . . . . Explosions 290 | . . . . . . . . . 290 Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 118 | . . . . . . . . . 118 Shots 2 | . . . . . . . . . 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 450 | . 63 61 52 . . . 207 450 312 Average Temperature 76 | . 31 22 16 . . . 65 174 80 Received Heat Transfer 475 | . . 18 129 . . . 9 16 303 Effects 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . 1 . . . . 3 3 Heat Transferred 3932 | . 50 200 450 . . . 259 547 2426 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Maximum Alert Level 3 | . . . . . . . 1 . 3 Low Security (%) 72 | 100 100 100 100 100 . 100 91 100 27 Level 1 8 | . . . . . . . 8 . 20 Level 2 9 | . . . . . . . . . 24 Level 3 9 | . . . . . . . . . 26 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 783 | . 105 74 99 34 . . 218 97 783 Initial 97 | . . 17 25 34 . . . 97 10 Average 183 | . 45 18 37 33 . . 74 28 430 Influence Increases 2291 | . 115 207 269 . . . 379 90 1231 Destroy 0b10 Robot/C 1240 | . 60 160 160 . . . 240 60 560 Destroy 0b10 Robot/NC 150 | . . . 5 . . . 15 . 130 Destroy Leader 316 | . 10 30 40 . . . 52 30 154 Trap Triggered on 0b10 20 | . . . 20 . . . . . . Successful Hack 18 | . . . 14 . . . 4 . . Disable Machine 300 | . . . . . . . 30 . 270 Destroy Structure 157 | . . 17 . . . . 23 . 117 Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 75 | . 45 . 15 . . . 15 . . Influence Decreases 1626 | . 70 186 246 65 24 . 164 283 588 Entered New Map 278 | . . 28 41 55 24 . . 118 12 Time Decay 1097 | . 70 148 165 10 . . 143 165 396 Lost Part 251 | . . 10 40 . . . 21 . 180 Squads Dispatched 17 | . . . . . . . 4 3 10 Investigation 2 | . . . . . . . 1 1 . Extermination 3 | . . . . . . . . 1 2 Reinforcement 9 | . . . . . . . 3 1 5 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . 1 . 3 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 10 10 15 . . . 12 3 32 Peak Tracking Total 7 | . 5 3 7 . . . 4 2 6 Tactical Retreats 3 | . 1 . 1 . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 2 | . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . Reused 2 | . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 20 | . . . . . . . 2 . 18 Max in Single Turn 7 | . . . . . . . 1 . 7 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 7 | . . . 1 . . . 2 2 2 Terminals 4 | . . . 1 . . . 1 1 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access . | . . . . . . . . . . Total Hacks 23 | . . . 6 . . . 11 3 3 Successful 15 | . . . 5 . . . 7 1 2 Failed 8 | . . . 1 . . . 4 2 1 Catastrophic 2 | . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . 3 . . . . Terminals 11 | . . . 6 . . . 3 1 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . . . . . . 8 2 . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . . 5 . . . 1 1 . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Locate Traps 2 | . . . 1 . . . 1 . . Reprogram Traps 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . . . . . . 6 . . Insert Component 2 | . . . . . . . 2 . . Analyze 2 | . . . . . . . 2 . . Retrieve Study 2 | . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . . . . . 2 1 2 Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . Parts Repaired 1 | . . . . . . . . . 1 Time 32 | . . . . . . . . . 32 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 3689 | 72 204 493 348 20 295 34 474 489 1260 Spaces Moved 2515 | 47 147 359 165 24 319 34 317 362 741 Core 17 | 3 . . . . . . . . 14 Treads . | . . . . . . . . . . Legs 879 | 44 147 359 46 . . . 111 172 . Wheels 1619 | . . . 119 24 319 34 206 190 727 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 86 86 86 101 101 100 100 Average Speed 114 | 117 120 120 107 86 89 101 120 114 121 Slowest Speed 900 | 120 120 120 190 86 101 101 185 120 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 5 34 79 16 6 62 8 18 11 12 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug 22 | . . 12 . . . . . . 10 Terrain Destroyed 158 | . . 18 . . . . 18 . 122 Melee . | . . . . . . . . . . Projectile 14 | . . . . . . . 8 . 6 AOE 144 | . . 18 . . . . 10 . 116 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total 2978 | 63 160 392 245 23 330 33 373 420 939 Wait 106 | . 4 7 6 . . . 8 11 70 Move 2506 | 46 146 358 164 23 318 33 316 361 741 Hop . | . . . . . . . . . . Pick Up 73 | 10 2 4 12 . 6 . 15 12 12 Fast Attach . | . . . . . . . . . . Attach 41 | 6 1 2 8 . . . 5 5 14 Detach 5 | . . . . . . . 1 4 . Swap 42 | 1 . 5 3 . 1 . 9 4 19 Drop 31 | . . 1 2 . 5 . 2 14 7 Fire 173 | . 7 15 50 . . . 17 9 75 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 9) 268 | -10/Materials | Discovered new exit (range 8) 277 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 329 | -10/Mines | Assembled infested the area 335 | -10/Mines | Assisted by a Guerilla fighting off Assembled 446 | -10/Mines | Discovered new exit (range 9) 453 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 699 | -10/Mines | Core integrity fell below 50% 727 | -10/Mines | Lost 3 parts (1p1u1w) 759 | -10/Mines | Discovered new exit (range 8) 770 | -10/Mines | Entered Materials 770 | -9/Materials | Evolved 2 slots: Propulsion x2 771 | -9/Materials | Identified exit to Mines 940 | -9/Materials | Lost 3 parts (2n1w) 1118 | -9/Materials | Entered Mines 1135 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1135 | -9/Mines | Discovered new exit (range 5) 1138 | -9/Mines | Entered Exiles 1139 | -9/Exiles | Identified exit to Mines 1168 | -9/Exiles | Discovered exit to Mines (range 14) 1181 | -9/Exiles | Met 8R-AWN 1194 | -9/Exiles | Met EX-HEX 1224 | -9/Exiles | Met EX-BIN 1240 | -9/Exiles | Aligned with FarCom system 1241 | -9/Exiles | Given EX-Vault access code 1269 | -9/Exiles | Opened EX-Vault 1274 | -9/Exiles | Found Prototype Ballistic Gun 1291 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1294 | -9/Exiles | Build established: Scavenger-Mutant 1307 | -9/Exiles | Exiles lab attacked by MAIN.C 1433 | -9/Exiles | Left Exiles lab with AWS/Gauss 1433 | -9/Exiles | Entered Mines 1460 | -8/Mines | Discovered new exit (range 6) 1467 | -8/Mines | Entered Materials 1467 | -8/Materials | Evolved 2 slots: Weapon x2 1467 | -8/Materials | Identified AWS/Gauss 1807 | -8/Materials | AWS/Gauss suddenly broke down 1886 | -8/Materials | Discovered new exit (range 5) 1941 | -8/Materials | Entered Factory 1941 | -7/Factory | Evolved 2 slots: Utility x2 2058 | -7/Factory | Discovered new exit (range 13) 2248 | -7/Factory | Build established: Skirmisher 2430 | -7/Factory | Entered another Factory area 2430 | -6/Factory | Evolved 2 slots: Propulsion x2 2489 | -6/Factory | Repaired Shield Generator 2968 | -6/Factory | Garrison activated, responded to threat 3239 | -6/Factory | Destroyed 10 combat bots 3464 | -6/Factory | System corruption reached 10% 3510 | -6/Factory | Lost 9 parts (2p2n1u4w) 3525 | -6/Factory | Core integrity fell below 50% 3661 | -6/Factory | Build established: Mutant 3681 | -6/Factory | Core integrity fell below 20% 3690 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Acquired 45 matter. R-10 Processor collects Terrain Scan Processor. Penetrated by Slug. Slug penetrates Construction Platform. K-01 Serf collects debris. Penetrated by Slug. R-10 Processor collects Adv. Weight Redist. System. Slug penetrates Wall. System corrupted: Matter fused (-10). K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. System corrupted: Heat flow error (+285). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????# "" # """" + | | ???????# "" # " " # | | ???????# "" """ # #! | | ???????# "" """ # # | | ???????# "Y """ ########## # "" "" | | ???????# "" # # # ""G""? | | ???????# "" # # ###########?? | | ???????# # # ##??????????? | | ???????############## + ##??????????? | | ????????????????????# # ##??????????? | | ????????????????????# # ##??????????? | | ????????????????????# # #???????????? | | ????????????????????# # #???????????? | | ????????????????????# # ##??????????? | | ????????????????????# # ##??????????? | | ????????????????????# # %###?????????? | | ????????????????????# # # #?????????? | | ????????????????????# # ###?????????? | | ????????????????????# # ##??????????? | | ????????????????????# # ##??????????? | | ????????????????????# # # ????????? | | ????????????????????# # # """???????? | | ????????????????????# # #?""""??????? | | ??????????#################### #?""""??????? | | ????????? + # #??""???????? | | ???????????# @ h%#^ ^ #???????????? | | ???????????# """"""" kk +% +???????????? | | ??????????????"""""" """ " # #???????????? | | ?????????????""""""" """"""" # ^ ^^#???????????? | | ???????????# """"""" """"""" # ^ #???????????? | | ???????????# # #???????????? | | ???????????################### #???????????? | | ?????????????????????????????# #???????????? | | ????????????????????????????? #???????????? | | ????????????????????????????? #???????????? | | ????????????????????????????? +???????????? | | ????????????????????????????? #???????????? | | ????????????????????????????? #???????????? | | ???????????????????????????? #???????????? | | ???????????????????????????? #???????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 490 Matter Stores 323 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Shield Generator | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shield Generator | 53% | -6/Factory Studied --------- Rocket Launcher | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Construction Begets Destruction Drive-By Hey, That's Mine! Resistances Are Futile System Compromised Challenges ------------ None Game ------ Seed DispersalStorageProtection Manual? 0 Play Time 01:00:50 Cumulative 9.2 hours Start 2025.10.27 @ 11:42:37 End 2025.10.27 @ 13:04:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 34c24b2f-e848-4c6f-be89-b85dac503d84