Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 04:51:48 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (183) 915 Value Destroyed (6146) 6146 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2151) 2151 TOTAL SCORE: 15812 Bonus ------- Follower Combat Kills 424 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -373 Cogmind --------- Core Integrity 574/1150 Matter 295/300 Energy 125/125 System Corruption 15% Temperature Cool (0) Movement Walking (105) Location -4/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- VSS Leg Flexi-carbon Leg > --- UTILITY (10) ----- Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Tactical Coordination Suite > --- WEAPON (4) ------- Lance > --- INVENTORY (15) --- VSS Leg VSS Leg VSS Leg High-capacity Storage Unit Advanced Signal Interpreter Advanced Drone Bay (2/2) Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved VSS Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Zionite Biocell Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Tactical Coordination Suite Improved Propulsion Shielding > --- WEAPON ----------- Tesla Rifle Beamcaster Heavy Gatling Laser KE Penetrator > --- INVENTORY -------- Micro Fission Core Armored Leg Advanced Heat Sink Large Storage Unit Zionite Biocell Improved Sensor Array Advanced Signal Interpreter Improved Force Field Advanced Drone Bay Advanced Drone Bay High-powered Shotgun Coil Gun Improved Proton Missile Launcher Grenade Launcher Remote Datajack Improved Plasma Cutter Lance [Rating: 112] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Autogun Energy Gun Beamcaster Ballistic Gun Autogun Launcher Improved Proton Missile Launcher Impact Weapon Powered Hammer Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . . . . . . Utility 8 | . . . . . . . 1 1 . . . . . 2 . 2 2 Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . Parts Attached 155 | 6 3 3 18 2 1 . 21 17 1 9 4 12 8 2 11 7 30 Power 13 | 1 . . 2 1 . . 1 2 . . . 2 . . . . 4 Engine 6 | 1 . . 1 . . . 1 2 . . . . . . . . 1 Core 5 | . . . 1 1 . . . . . . . . . . . . 3 Reactor 2 | . . . . . . . . . . . . 2 . . . . . Propulsion 45 | 2 . 2 6 1 . . 10 4 . 2 1 2 2 . 4 1 8 Treads 15 | 2 . 2 4 1 . . 5 . . . . . 1 . . . . Leg 28 | . . . . . . . 5 4 . 2 1 2 1 . 4 1 8 Wheel 1 | . . . 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . Utility 47 | 1 1 . 2 . 1 . 4 5 . 2 1 7 3 2 1 4 13 Device 25 | . 1 . 1 . . . 3 3 . 2 1 3 1 . . 2 8 Storage 6 | 1 . . . . 1 . . . . . . 1 . 1 . . 2 Processor 6 | . . . 1 . . . . 1 . . . . 1 1 1 . 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 . Protection 9 | . . . . . . . 1 1 . . . 3 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 50 | 2 2 1 8 . . . 6 6 1 5 2 1 3 . 6 2 5 Energy Gun 23 | 1 2 1 1 . . . 4 3 . 2 1 . 1 . 4 1 2 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 20 | 1 . . 5 . . . 1 2 1 2 1 . 2 . 2 . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 2 . . . . 1 . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . . . . 1 5 . 1 . 2 1 Corrupted Parts 12 | . . . . . . . . . 1 1 . . 4 . 4 1 1 System Corruption 63 | . . . . . . . . . 5 1 . . 25 . 19 6 7 Parts Lost 72 | . . . 8 . . . . 8 2 4 . 12 1 . 3 2 32 Power 6 | . . . 1 . . . . 1 . . . . . . . . 4 Propulsion 22 | . . . 3 . . . . 1 . . . 6 . . 2 1 9 Utility 18 | . . . . . . . . 2 . 2 . 3 1 . 1 . 9 Weapon 26 | . . . 4 . . . . 4 2 2 . 3 . . . 1 10 Highest Loss Streak 23 | . . . 4 . . . . 4 1 2 . 7 1 . 2 1 23 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 12 | . 3 6 7 7 8 10 14 13 13 14 15 14 14 14 14 13 15 Power 1 | . 1 1 1 1 1 1 1 . 2 2 1 1 1 1 1 1 . Propulsion 1 | . . . . 1 2 2 3 1 1 1 2 . . . . . 1 Utility 4 | . . 1 2 1 1 2 3 6 6 4 5 6 6 6 6 5 6 Weapon 4 | . 1 3 2 4 4 5 5 4 3 5 5 5 5 6 6 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 35 | . . 2 5 1 1 . 5 3 . 2 2 . 2 1 1 2 8 Power 4 | . . . 2 . . . 1 . . . . . 1 . . . . Propulsion 4 | . . . . 1 . . . . . . . . . . . . 3 Utility 14 | . . . . . 1 . 2 3 . . 2 . 1 1 1 . 3 Weapon 11 | . . 2 3 . . . 2 . . 2 . . . . . 2 . Tool/Special 2 | . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 95 | . 93 100 84 100 100 100 98 99 99 98 95 91 90 96 97 99 92 Engine 3 | . 14 14 4 . . . 8 5 7 7 7 1 . . . . . Core 2 | . . . 3 11 11 11 . 1 . . . . . . . . 2 Reactor 1 | . . . . . . . . . . . . 5 7 6 6 5 2 Treads 9 | . 28 28 23 33 33 33 25 . . . . . . 6 3 . . Leg 16 | . . . . . . . 2 29 30 30 30 23 21 20 20 22 19 Device 12 | . 8 14 9 . . . 6 14 15 10 15 9 13 13 12 18 20 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 12 7 10 13 11 9 Processor 7 | . . . 1 11 11 11 9 7 7 7 7 1 6 9 13 11 13 Protection 1 | . . . . . . . 1 . . 2 . 5 . 1 . 3 4 Energy Gun 16 | . 21 28 16 . . . 26 19 16 10 12 21 19 20 25 22 14 Ballistic Gun 9 | . 6 . 11 26 33 33 9 10 7 16 13 3 2 5 . . 2 Launcher 1 | . . . . 6 . . . . 5 2 . 4 6 . . . . Peak Build Rating 112 | 6 8 9 16 15 15 15 35 49 47 48 53 67 63 69 81 94 112 Average Rating 46 | 4 6 8 11 15 15 15 28 46 45 42 47 59 56 65 74 88 98 On Entrance 36 | . 6 8 9 15 15 15 15 35 47 44 48 51 55 57 68 81 94 Avg Prop Armor Cover (%) 6 | . . . 6 . . . . 4 . . . . 5 6 6 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 13 15 17 21 20 34 34 46 54 47 55 47 59 55 54 57 60 85 Greatest Support 93 | 40 40 40 60 60 60 60 65 71 71 71 68 68 46 46 69 79 93 Greatest Overweight (x) 3 | . . . 3 . . . 1 1 . . . 3 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 . . . Largest Inventory Capacity 20 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 13 | 7 8 8 8 8 10 15 15 15 15 15 15 15 15 15 15 15 17 Most Carried 20 | 1 6 8 8 8 9 11 15 15 15 15 15 15 15 15 15 15 20 Average Carried 12 | . 3 6 7 7 8 10 14 13 13 14 14 14 14 14 14 13 15 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 6 8 8 8 9 11 15 13 15 15 15 15 15 15 15 15 9 Class Distribution -------------------- 23% | Scavenger-Skirmisher 19% | Gunner 13% | Skirmisher 12% | Mutant 11% | Scavenger-Gunner 7% | Scavenger-Tank 4% | Derelict-Skirmisher 3% | Scientist-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Tank | -7/Deep Caves Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Matter Collected 4179 | 135 226 20 235 357 . 46 236 766 166 243 180 263 285 . 206 100 715 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7205 | . 369 76 861 363 . 41 424 1348 159 216 . 273 257 . 905 562 1351 Parts 419 | . 25 5 72 29 . 5 25 83 9 14 . 12 16 . 30 32 62 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . 1 . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 7 12 . . 7 . . . . Prevented 10 | . . . . . . . . . 1 . . . 9 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Combat Hostiles Destroyed 147 | . 10 2 23 10 . 3 7 19 7 7 . 8 8 . 11 11 21 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 108 | . 10 2 17 7 . 3 6 18 . 6 . 5 . . 6 8 20 AOE 31 | . . . 6 3 . . 1 1 7 1 . 3 7 . . 2 . Classes Destroyed 18 | . 4 . 4 2 . . . 3 . . . 2 . . 2 1 . Worker 16 | . 2 2 2 . . . . 3 . . . . . . . . 7 Builder 9 | . . . 1 . . . . 3 . . . . . . . 2 3 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . Recycler 6 | . 1 . 2 . . . . 3 . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . Watcher 6 | . . . 2 . . . 1 2 . . . . . . . 1 . Swarmer 54 | . 6 2 15 4 . 3 . 3 4 3 . . 7 . . 4 3 Grunt 38 | . 4 . 2 4 . . 5 7 3 2 . . . . 6 1 4 Brawler 3 | . . . . 2 . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . 1 . Sentry 14 | . . . 6 . . . 2 3 . . . . 1 . . . 2 Specialist 6 | . . . . . . . . . . . . . . . 4 . 2 Hunter 6 | . . . . . . . . 1 . 1 . . . . . . 4 Programmer 16 | . . . . . . . . 5 . 1 . . . . . 4 6 Heavy 1 | . . . . . . . . . . . . . . . 1 . . Z-Light 3 | . . . . . . . . . . . . 3 . . . . . Assembled 5 | . . . . . . . . . . . . 5 . . . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 2 8 4 . 3 2 4 3 3 . 3 4 . 4 8 5 Combat Bots Only 8 | . 3 2 8 4 . 3 2 3 3 3 . 3 4 . 4 6 4 Max Kills in Single Turn 4 | . 2 2 4 3 . 1 1 3 2 1 . 3 3 . 1 2 3 Gunslinging 2 | . . 1 . 1 . . . . . . . 2 . . . . . Exploded 3 | . . . 3 3 . . 1 1 2 1 . 1 3 . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Hostile Shots Fired 938 | . 53 1 100 25 . 5 23 161 24 37 . 101 44 . 40 23 301 Missed 307 | . 14 . 22 8 . 2 7 60 11 11 . 28 19 . 14 5 106 Hits 631 | . 39 1 78 17 . 3 16 101 13 26 . 73 25 . 26 18 195 Melee 2 | . . . . . . . . . . . . 2 . . . . . Projectile 629 | . 39 1 78 17 . 3 16 101 13 26 . 71 25 . 26 18 195 Critical Strikes 16 | . 1 1 1 . . . 2 1 . 1 . . . . . 1 8 Part Disruptions 3 | . . . . . . . . 1 . . . . . . 1 . 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 Damage Taken 10506 | . 378 8 998 172 . 24 245 1268 282 422 . 1924 266 . 624 399 3496 Core 1585 | . 84 8 127 29 . . 13 108 . 71 . 373 49 . 112 35 576 Absorbed by Shields 164 | . . . . . . . . . . . . . . . . . 164 Redirected to Shielding 409 | . . . . . . . . . . . . 203 . . . . 206 Core Remaining (%) 73 | 100 . 63 . . . 61 97 . . . . . 14 . 86 96 . Volleys Fired 361 | . 32 6 48 18 . 3 22 66 13 22 . 25 13 . 18 16 59 Largest 4 | . 2 2 3 3 . 3 4 4 4 4 . 4 1 . 4 4 4 Hottest 295 | . 105 105 170 69 . 69 220 238 238 206 . 231 43 . 248 295 273 Shots Fired 954 | . 64 12 121 41 . 9 74 196 22 49 . 63 14 . 65 54 170 Gun 913 | . 64 12 118 40 . 9 74 193 16 40 . 58 1 . 65 54 169 Cannon . | . . . . . . . . . . . . . . . . . . Launcher 41 | . . . 3 1 . . . 3 6 9 . 5 13 . . . 1 Special . | . . . . . . . . . . . . . . . . . . Kinetic 325 | . 7 . 37 40 . 9 8 108 8 26 . 11 1 . 1 . 69 Thermal 341 | . 57 12 56 . . . . 44 7 14 . 47 . . 3 26 75 Explosive 19 | . . . 3 . . . . . 6 9 . . . . . . 1 Electromagnetic 269 | . . . 25 1 . . 66 44 1 . . 5 13 . 61 28 25 Robot Hit Streak 28 | . 11 14 17 6 . 3 11 10 4 10 . 6 6 . 18 8 28 Robot Miss Streak 9 | . 4 2 6 2 . 2 5 8 9 4 . 4 . . 2 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 25 | . . 1 5 2 . . 2 1 1 1 . 4 . . 2 3 3 Max Gunslinging Chain 2 | . . 1 1 1 . . 1 1 1 1 . 2 . . 1 1 1 Shots Hit Robots 623 | . 37 6 74 24 . 4 41 126 11 22 . 35 6 . 55 38 144 Core Hits 362 | . 19 5 44 15 . 3 18 71 16 20 . 16 11 . 22 23 79 Critical Kills 4 | . . . . . . . 1 1 . . . . . . . . 2 Critical Parts Destroyed 5 | . . . 1 . . . . . . . . . . . . . 4 Critical Strikes 19 | . . . 2 . . . 1 2 . . . . . . . 4 10 Burn 6 | . . . 1 . . . . . . . . . . . . 3 2 Destroy 8 | . . . 1 . . . 1 . . . . . . . . . 6 Corrupt 2 | . . . . . . . . 1 . . . . . . . 1 . Smash 1 | . . . . . . . . 1 . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 23 | . . . . . . . 1 8 . . . . . 1 . 1 12 Impact 10 | . . . . . . . 1 8 . . . . . 1 . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . . . . 1 12 Sneak Attacks 6 | . . . . . . . . 1 . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15995 | . 442 75 1976 445 . 84 574 2817 664 688 . 1023 460 . 1404 1067 4276 Guns 12007 | . 442 75 1046 338 . 84 524 2357 135 398 . 726 . . 1211 961 3710 Cannons . | . . . . . . . . . . . . . . . . . . Explosions 3176 | . . . 930 84 . . 49 185 529 290 . 297 460 . 193 106 53 Melee 687 | . . . . . . . . 183 . . . . . . . . 504 Ramming 125 | . . . . 23 . . 1 92 . . . . . . . . 9 Kinetic 3919 | . 52 . 365 338 . 84 82 1254 50 177 . 119 . . . . 1398 Thermal 5916 | . 390 75 517 51 . . 49 841 130 221 . 693 103 . 235 744 1867 Explosive 1741 | . . . 930 . . . . . 468 290 . . . . . . 53 Electromagnetic 3607 | . . . 164 33 . . 442 447 16 . . 211 357 . 1169 323 445 Impact 183 | . . . . . . . . 183 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 504 | . . . . . . . . . . . . . . . . . 504 Highest Corruption 25 | . . . . . . . . 5 10 11 11 . 25 . 19 10 15 Average Corruption 6 | . . . . . . . . 3 8 10 11 . 10 . 13 7 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 106 | . . . . . . . . 24 12 19 3 . 16 . 5 5 22 Message Errors 26 | . . . . . . . . 5 5 4 . . 3 . 2 1 6 Matter Fused 27 | . . . . . . . . 4 2 7 1 . 5 . 2 . 6 Heat Flow Errors 10 | . . . . . . . . 3 2 1 . . . . . 2 2 Energy Discharges 14 | . . . . . . . . 5 . 2 . . 2 . . 1 4 Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 11 | . . . . . . . . 1 1 3 1 . 2 . . . 3 Data Loss (major) 6 | . . . . . . . . 1 1 . 1 . 3 . . . . Misfires 2 | . . . . . . . . 1 . 1 . . . . . . . Alerts 3 | . . . . . . . . . . . . . 1 . 1 1 . Weapon Failures 6 | . . . . . . . . 4 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 554 | . . . 171 . . . . 4 38 . . . . . . 16 325 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 227 | . . . 171 . . . . . 38 . . . . . . 16 2 Melee 327 | . . . . . . . . 4 . . . . . . . . 323 Knockbacks 2 | . . . . . . . . 2 . . . . . . . . . Impact 2 | . . . . . . . . 2 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 402 | . . . 174 25 . . . . 71 . . . 5 . 65 50 12 Shots 11 | . . . 3 1 . . . . 2 . . . 2 . 1 1 1 Rammed 4 | . . . . 3 . . 1 . . . . . . . . . . Targets Rammed 12 | . . . . 3 . . 1 6 . . . . . . . . 2 Kicked 8 | . . . . . . . . 6 . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 577 | . 36 15 313 74 . 36 303 327 172 231 . 515 34 . 382 502 577 Average Temperature 102 | . 16 10 73 16 . 20 107 69 76 74 . 154 20 . 156 189 132 Received Heat Transfer 2039 | . 123 . 201 36 . . 135 186 27 108 . 497 18 . 159 12 537 Effects 8 | . . . . . . . . . . . . 3 . . 1 1 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 Energy Bleed 5 | . . . . . . . . . . . . 2 . . 1 1 1 Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . 1 . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . 1 Robots Corrupted 8 | . . . . . . . 1 1 . . . . 1 . 5 . . Combat Hostiles 6 | . . . . . . . . . . . . . 1 . 5 . . Parts Fried 28 | . . . . . . . 4 1 . . . 2 2 . 17 . 2 Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Melted 22 | . 3 . 4 . . . . 3 . 1 . . 1 . . 5 5 Heat Transferred 10708 | . 887 174 1309 100 . . 50 1725 200 475 . 890 150 . 224 1342 3182 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 1 1 . . 1 1 1 . . 1 1 . 1 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Maximum Alert Level 1 | . . . 1 . . . . 1 . . . . . . 1 1 . Low Security (%) 78 | 100 100 100 30 100 . 100 100 52 . . . . . 100 60 68 100 Level 1 21 | . . . 69 . . . . 47 . . . . . . 39 31 . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . . Peak Influence 370 | . 160 116 321 167 . 70 44 343 . . . . . 15 224 370 158 Initial 158 | . . 50 . 117 . . . 7 . . . . . 2 . 117 158 Average 95 | . 57 27 219 58 . 15 13 147 . . . . . 2 133 164 60 Influence Increases 4607 | . 246 167 805 236 . 70 217 787 265 184 . . 180 15 254 537 644 Destroy 0b10 Robot/C 3020 | . 200 100 520 200 . 60 140 380 200 140 . . 160 . 220 280 420 Destroy 0b10 Robot/NC 225 | . 15 10 40 5 . . 5 60 . . . . . . . 40 50 Destroy Leader 634 | . 30 10 126 30 . 10 22 134 30 40 . . 20 . 30 62 90 Allied During Kill 190 | . . 32 24 . . . . . 35 4 . . . . . 95 . Successful Hack 109 | . . . 8 . . . 35 61 . . . . . . . 5 . Disable Machine 195 | . . . 45 . . . 15 75 . . . . . 15 . . 45 Destroy Structure 129 | . 1 . 42 1 . . . 17 . . . . . . 4 40 24 Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 90 | . . 15 . . . . . 60 . . . . . . . 15 . Influence Decreases 4582 | . 116 297 502 500 39 70 201 489 347 400 16 . 176 19 30 437 943 Entered New Map 767 | . . 80 . 186 39 . . 9 117 45 16 . . 2 . 107 166 Time Decay 3055 | . 116 197 382 314 . 70 201 400 190 275 . . 166 17 . 270 457 Lost Part 600 | . . . 80 . . . . 80 20 40 . . 10 . 30 20 320 Lost Ally 160 | . . 20 40 . . . . . 20 40 . . . . . 40 . Squads Dispatched 33 | . 2 . . 1 . . 1 17 . . . . . . 2 4 6 Investigation 3 | . 1 . . 1 . . 1 . . . . . . . . . . Extermination 7 | . . . . . . . . 4 . . . . . . . 1 2 Reinforcement 9 | . 1 . . . . . . 4 . . . . . . 2 . 2 Assault 2 | . . . . . . . . . . . . . . . . . 2 Garrison 12 | . . . . . . . . 9 . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Distress Signals 10 | . 3 . 3 . . . . 1 . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 207 | . 16 3 34 10 . 2 13 34 10 9 . 12 8 . 10 16 30 Peak Tracking Total 9 | . 4 3 5 4 . 2 2 3 4 4 . 3 4 . 4 5 9 Tactical Retreats 4 | . . 1 . . . . . 2 . . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Traps Triggered 6 | . 1 . 2 . . . . 2 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Machines Disabled 16 | . . 1 4 . . . 1 5 . . . 1 . 1 . . 3 Max in Single Turn 2 | . . . 2 . . . 1 1 . . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Machines Accessed 22 | . . . 1 1 1 . 4 7 . 1 . . . 2 . 1 4 Terminals 12 | . . . 1 . . . 2 4 . . . . . 1 . 1 3 Fabricators 2 | . . . . . . . . 1 . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 1 . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Total Hacks 45 | . . . 3 1 4 . 13 12 . 1 . . . 5 . 1 5 Successful 24 | . . . 1 1 4 . 8 5 . 1 . . . 2 . 1 1 Failed 20 | . . . 2 . . . 5 7 . . . . . 2 . . 4 Catastrophic 5 | . . . . . . . 2 1 . . . . . . . . 2 Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . . Manual 15 | . . . 4 . . . 2 2 . . 5 . . . . 1 1 Terminals 20 | . . . 3 . . . 5 6 . . . . . 1 . 1 4 Fabricators 4 | . . . . . . . . 3 . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . 8 1 . . . . . 4 . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . Terminal Hacks 14 | . . . 1 1 4 . 1 3 . 1 . . . 1 . 1 1 Record 6 | . . . . . 4 . . 1 . . . . . . . . 1 Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . 1 . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . 1 . 1 . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . 7 1 . . . . . 1 . . . Retrieve Study 9 | . . . . . . . 7 1 . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . 1 . . . 3 6 . . . . . 1 . 1 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . 134 . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . . . 5 1 . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Total Allies 18 | . . 5 . . . . . 3 . . 8 . . . . 2 . Largest Group 8 | . . 5 3 . . . . 3 3 2 8 4 . . . 2 . Highest-Rated Group 273 | . . 82 58 . . . . 60 60 40 273 112 . . . 192 . Highest-Rated Ally 96 | . . 31 31 . . . . 20 20 20 42 31 . . . 96 . Total Orders 1 | . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . Ally Attacks 117 | . . 20 14 . . . . . 8 1 . 44 . . . 30 . Total Damage 5222 | . . 240 168 . . . . . 209 27 . 2912 . . . 1666 . Kills 26 | . . 3 3 . . . . . 3 . . 9 . . . 8 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Active Infowar (turns) 6235 | . . . . . . . . 1439 387 526 851 171 973 203 54 584 1047 Sensors 6235 | . . . . . . . . 1439 387 526 851 171 973 203 54 584 1047 Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . 1 1 2 . . . . . . Drone Launches 1 | . . . . . . . . . . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Turns Passed 12271 | 71 334 690 928 816 284 351 623 1642 387 648 855 1121 979 203 266 585 1488 Spaces Moved 6933 | 41 134 393 429 465 176 214 292 931 267 475 717 577 475 101 113 408 725 Core 38 | 3 . . 35 . . . . . . . . . . . . . . Treads 2062 | 38 134 393 375 465 176 214 267 . . . . . . . . . . Legs 4814 | . . . . . . . 25 931 267 475 717 577 475 101 113 408 725 Wheels 19 | . . . 19 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 95 160 160 160 155 107 107 107 111 111 190 180 105 108 100 Average Speed 137 | 151 160 160 160 160 160 160 160 107 107 108 111 166 190 181 145 109 115 Slowest Speed 330 | 160 160 160 200 160 160 160 240 180 107 112 112 330 190 190 185 186 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 30 65 53 94 49 62 33 30 57 61 77 69 58 2 54 16 16 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 5 | . . 1 . 1 1 . . . 1 . 1 . . . . . . Known Exits Taken 8 | . . . 1 . . . . 1 1 1 1 . 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . . . . 1 . . . . . Scrap Searched 8 | . . . . 1 . 1 . . . . 3 . 3 . . . . Spaces Dug 16 | . . . . . . . . 3 . 13 . . . . . . . Terrain Destroyed 174 | . . . 41 1 . . . 9 26 57 . 17 3 . 4 8 8 Melee 3 | . . . . . . . . 3 . . . . . . . . . Projectile 2 | . . . . . . . . . . . . 1 . . . . 1 AOE 168 | . . . 41 1 . . . 5 26 57 . 16 3 . 4 8 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac DSF Fac Fac Total 8913 | 47 189 443 584 506 180 218 400 1408 347 569 776 690 535 118 177 504 1222 Wait 1092 | . 16 36 53 11 . . 23 333 59 47 31 51 23 5 13 53 338 Move 6916 | 40 133 392 428 464 175 213 291 930 266 474 716 576 474 100 112 407 725 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 120 | 1 4 3 12 2 2 2 14 16 4 7 6 7 7 3 7 5 18 Fast Attach 81 | 6 2 . 11 . . . 9 6 1 1 5 9 4 1 7 5 14 Attach 59 | . . . 6 . . . 3 10 2 4 . 7 1 2 1 3 20 Detach 2 | . . . . . . . . . . . . 2 . . . . . Swap 104 | . 1 3 10 5 1 . 12 18 1 9 4 4 6 4 5 6 15 Drop 143 | . 1 3 16 3 2 . 24 15 1 5 14 9 7 2 14 8 19 Fire 361 | . 32 6 48 18 . 3 22 66 13 22 . 25 13 . 18 16 59 Melee 23 | . . . . . . . 1 8 . . . . . 1 . 1 12 Ram . | . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . 6 . . . . . . . . 2 Crush 4 | . . . . 3 . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / DSF) -6/DSF -5/Factory -4/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 16) 406 | -10/Materials | Entered Mines 408 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 691 | -10/Mines | Discovered new exit (range 14) 914 | -10/Mines | Learned location of Zion (-7) 1064 | -10/Mines | Discovered new exit (range 7) 1096 | -10/Mines | Entered Materials 1096 | -9/Materials | Accompanied by 3 allies 1096 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1101 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1224 | -9/Materials | Lost 4 parts (3n1w) 1443 | -9/Materials | Destroyed 8 combat bots 1702 | -9/Materials | Discovered new exit (range 15) 1859 | -9/Materials | Identified exit to Mines 1859 | -9/Materials | Identified exit to Storage 2024 | -9/Materials | Entered Mines 2196 | -9/Mines | Build established: Gunner 2229 | -9/Mines | Learned Materials emergency access door positions 2233 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2496 | -9/Mines | Discovered new exit (range 8) 2698 | -9/Mines | Discovered new exit (range 10) 2762 | -9/Mines | Met a Derelict shopkeep closing up shop 2832 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2832 | -9/Mines | Discovered new exit (range 5) 2840 | -9/Mines | Entered Exiles 2877 | -9/Exiles | Met 8R-AWN 2908 | -9/Exiles | Met EX-HEX 2968 | -9/Exiles | Met EX-DEC 3112 | -9/Exiles | Discovered new exit (range 10) 3124 | -9/Exiles | Entered Mines 3456 | -8/Mines | Discovered new exit (range 9) 3475 | -8/Mines | Entered Materials 3475 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4015 | -8/Materials | Discovered new exit (range 13) 4098 | -8/Materials | Entered Factory 4098 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4395 | -7/Factory | Garrison activated, responded to threat 4694 | -7/Factory | Build established: Skirmisher 4697 | -7/Factory | Garrison activated, responded to threat 4734 | -7/Factory | Discovered new exit (range 8) 4740 | -7/Factory | Identified exit to Factory 4844 | -7/Factory | Lost 3 parts (1p2w) 5124 | -7/Factory | Build established: Scientist-Skirmisher 5204 | -7/Factory | Identified exit to Lower Caves 5394 | -7/Factory | Garrison activated, responded to threat 5463 | -7/Factory | Lost 4 parts (1n1u2w) 5728 | -7/Factory | Fabricated B-48 Gladiator? 5740 | -7/Factory | Entered Lower Caves 5740 | -7/Lower Caves | Accompanied by 3 allies 5829 | -7/Lower Caves | System corruption reached 10% 5869 | -7/Lower Caves | Encountered a Warlord checkpoint 5870 | -7/Lower Caves | Learned location of Extension (-4) 5890 | -7/Lower Caves | Build established: Skirmisher 6102 | -7/Lower Caves | Discovered new exit (range 16) 6117 | -7/Lower Caves | Identified exit to Lower Caves 6127 | -7/Lower Caves | Entered another Lower Caves area 6127 | -7/Lower Caves | Accompanied by 2 allies 6222 | -7/Lower Caves | Discovered exit to Factory (range 13) 6269 | -7/Lower Caves | Learned 8 Factory zone layouts 6282 | -7/Lower Caves | Spotted B-75 Beast 6751 | -7/Lower Caves | Discovered new exit (range 10) 6774 | -7/Lower Caves | Identified exit to Zion 6775 | -7/Lower Caves | Entered Zion 6833 | -7/Zion | System corruption cleaned by Quarantine Array 6958 | -7/Zion | Given the Hacking Drone Bay 6960 | -7/Zion | Found Prototype Device 6960 | -7/Zion | Identified Hacking Drone Bay 7075 | -7/Zion | Learned Factory emergency access door positions 7113 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7175 | -7/Zion | Build established: Scavenger-Skirmisher 7199 | -7/Zion | Gained Derelict followers 7316 | -7/Zion | Given A8's code to call for help 7330 | -7/Zion | Learned location of Warlord (-4) 7464 | -7/Zion | Met Imprinter 7484 | -7/Zion | Imprinted 7486 | -7/Zion | Declared Zion's savior 7581 | -7/Zion | Opened final containment barrier to the Deep Caves 7595 | -7/Zion | Build established: Derelict-Skirmisher 7598 | -7/Zion | Discovered new exit (range 3) 7598 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7601 | -7/Zion | Identified exit to Deep Caves 7630 | -7/Zion | Entered Deep Caves 7630 | -7/Deep Caves | Accompanied by 8 allies 7824 | -7/Deep Caves | Z-Facility disabled 7827 | -7/Deep Caves | Attacked by Z-Imprinter 7857 | -7/Deep Caves | Allies destroyed Z-Imprinter 7867 | -7/Deep Caves | Core integrity fell below 50% 7911 | -7/Deep Caves | Lost 7 parts (3n1u3w) 7911 | -7/Deep Caves | Found Prototype Protection 7911 | -7/Deep Caves | Identified Zio. Weapon Casing 8051 | -7/Deep Caves | Lost 3 parts (2n1u) 8074 | -7/Deep Caves | Found Zio. Weapon Casing 8166 | -7/Deep Caves | Build established: Scavenger-Tank 8655 | -7/Deep Caves | Discovered new exit (range 6) 8751 | -7/Deep Caves | Entered Proximity Caves 9046 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 9261 | -6/Proximity Caves | Core integrity fell below 20% 9569 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9620 | -6/Proximity Caves | Discovered exit to Factory (range 12) 9730 | -6/Proximity Caves | Entered Factory 9730 | -6/Factory | Evolved 2 slots: Utility x2 9731 | -6/Factory | Identified exit to Factory 9731 | -6/Factory | Identified exit to Lower Caves 9751 | -6/Factory | Central database locked down 9825 | -6/Factory | Found Prototype Processor 9825 | -6/Factory | Identified Exp. Targeting Computer 9931 | -6/Factory | Identified exit to DSF 9933 | -6/Factory | Entered DSF 9998 | -6/DSF | Additional patrols routed to DSF 10063 | -6/DSF | Discovered exit to Factory (range 14) 10095 | -6/DSF | Sterilization system engaged 10115 | -6/DSF | Ambient heat levels rising (+10) 10130 | -6/DSF | Ambient heat levels rising (+10) 10133 | -6/DSF | System corruption reached 10% 10145 | -6/DSF | Ambient heat levels rising (+10) 10160 | -6/DSF | Ambient heat levels rising (+10) 10175 | -6/DSF | Ambient heat levels rising (+10) 10190 | -6/DSF | Ambient heat levels rising (+10) 10199 | -6/DSF | Entered Factory 10199 | -5/Factory | Evolved 2 slots: Utility x2 10546 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10550 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10579 | -5/Factory | Garrison activated, responded to threat 10631 | -5/Factory | System corruption reached 10% 10766 | -5/Factory | Discovered new exit (range 11) 10783 | -5/Factory | Identified exit to Factory 10784 | -5/Factory | Entered another Factory area 10784 | -4/Factory | Evolved 2 slots: Utility x2 11373 | -4/Factory | Lost 4 parts (1p1n2w) 11439 | -4/Factory | Discovered new exit (range 16) 11484 | -4/Factory | Build established: Scavenger-Gunner 11808 | -4/Factory | Cargo convoy interrupted 12066 | -4/Factory | System corruption reached 10% 12198 | -4/Factory | Lost 23 parts (2p7n7u7w) 12263 | -4/Factory | Core integrity fell below 50% 12272 | -4/Factory | Self-destructed Last Messages --------------- 12215_ 6%#QWSCZE6|/EGSJ%KBCG3,WLF 12228_ Sneak attack on U-05 Engineer. 12228_ Destroyed Welding Torch. 12228_ U-05 Engineer destroyed. 12230_ System corrupted: Heat flow error (+186). 12232_ K-01 Serf collects debris. 12245_ Connecting with Fabricator... 12253_ System corrupted: Energy discharge (-33). 12256_ Triggered Blade Trap. 12256_ Massive razor-sharp blades shoot up from within the floor. 12256_ Flexi-carbon Leg severed. 12257_ Sneak attack on K-01 Serf. 12257_ K-01 Serf destroyed. 12261_ W-44 Eye sends out distress signal. 12262_ Slug penetrates Wall. 12262_ Penetrated by Slug. 12265_ Acquired Flexi-carbon Leg. 12270_ Slug penetrates Wall. 12270_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ????? ???????????????? | | ??????????????????????? ????? ?????????????? | | ??????????????????????? ????? ????????????? | | ???????????????????????# #????? #????????????? | | ???????????????????????#*#????? #????????????? | | ???????????????????????#%#????? % #????????????? | | ???????????????????????# #????? #????????????? | | ???????????????????????#+###### #????????????? | | ???????????????????????# @ # #????????????? | | ???????????????????????# """" # #????????????? | | ???????????????????????# """" # #????????????? | | ???????????????????????# """" # #????????????? | | ???????????????????????# """" # #????????????? | | ???????????????????????# """" # #????????????? | | ???????????????????????# """" + #????????????? | | ???????????????????????# # #????????????? | | ???????????????????????# """ #% #????????????? | | ???????????????????????# """ # #????????????? | | ???????????????????????# " #!% #????????????? | | ???????????????????????# "F" #%* #????????????? | | ???????????????????????# """ #!= #????????????? | | ???????????????????????# #= #????????????? | | ???????????????????????######## #????????????? | | ?????????????????????????###??# #????????????? | | ??????????????????????#### #??# #????????????? | | ???????????????######## ##?# #????????????? | | ???????######## #?# #????????????? | | ???????# ! !#?" " " " %#### #????????????? | | ???????# #?" " " " *%+% #????????????? | | ##?????# """ # " " " " !%= ### #????????????? | | #?????# """ # " " " "% ##?# #????????????? | | =#?????# """ # " " " " ######"#########??????? | | %#?????# ! # " " " " = # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 35 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 65 Targeting Accuracy 20 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Carbon-fiber Leg | -8/Materials | Hacked Arc Projector | -7/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Hot Goods Signs Are For Wimps Challenges ------------ None Game ------ Seed ThiefAutogunBoomstick Manual? 0 Play Time 01:46:44 Cumulative 135.7 hours Start 2026.04.04 @ 19:49:00 End 2026.04.05 @ 04:51:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9088b411-e6bf-4106-bf15-6b1508b0b68e