Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.21 @ 09:14:19 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (133) 665 Value Destroyed (3834) 3834 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 9035 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 301 Friendly Fire -66 Cogmind --------- Core Integrity 850/850 Matter 280/300 Energy 148/150 System Corruption 0% Temperature Cool (0) Movement Walking (127) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Microactuators Actuator Array Improved Medium Armor Plating > --- WEAPON (4) ------- Katana Scythe Scythe Chainsword > --- INVENTORY (15) --- Enhanced Nuclear Core Enhanced Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Advanced Terrain Scanner Microactuators Actuator Array Improved Maneuvering Thrusters Improved Light Armor Plating Gauss Cannon Gauss Cannon Heavy Rocket Launcher Shock Maul Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Microactuators Actuator Array Drone Bay > --- WEAPON ----------- Katana Scythe Scythe Chainsword > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Advanced Terrain Scanner Microactuators Actuator Array Improved Maneuvering Thrusters Improved Light Armor Plating Gauss Cannon Gauss Cannon Heavy Rocket Launcher Shock Maul Katana [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . Utility 4 | . . . 2 . . . . . 1 1 Weapon 2 | . . . . . . . . . 1 1 Parts Attached 147 | 9 6 9 20 6 . 3 26 20 44 4 Power 13 | 1 . 2 1 1 . 1 2 1 4 . Engine 11 | 1 . 2 1 1 . 1 2 1 2 . Core 2 | . . . . . . . . . 2 . Reactor . | . . . . . . . . . . . Propulsion 38 | 2 . 1 2 3 . . 10 6 14 . Treads 15 | 2 . 1 2 3 . . 2 5 . . Leg 22 | . . . . . . . 8 1 13 . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 43 | 3 3 3 11 . . . 5 2 13 3 Device 14 | . 2 1 2 . . . 1 . 7 1 Storage 8 | 2 1 2 3 . . . . . . . Processor 6 | 1 . . 2 . . . . . 3 . Hackware 5 | . . . 4 . . . . . 1 . Protection 10 | . . . . . . . 4 2 2 2 Artifact . | . . . . . . . . . . . Weapon 53 | 3 3 3 6 2 . 2 9 11 13 1 Energy Gun 3 | 2 . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 24 | 1 2 2 4 1 . 2 7 5 . . Ballistic Cannon 3 | . . . 1 . . . . 1 1 . Launcher 5 | . 1 . 1 1 . . 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . . . . . 1 3 2 . Slashing Weapon 12 | . . . . . . . . 2 9 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 1 2 2 . Parts Lost 44 | . . 7 8 3 . 3 6 6 11 . Power 6 | . . 2 1 1 . 1 1 . . . Propulsion 18 | . . 1 2 2 . . 3 3 7 . Utility 10 | . . 1 3 . . . 2 1 3 . Weapon 10 | . . 3 2 . . 2 . 2 1 . Highest Loss Streak 4 | . . 3 2 2 . 3 2 4 4 . Average Slot Usage (%) 98 | . 99 99 98 100 100 100 96 98 97 99 Engine 8 | . 14 14 11 11 11 11 9 9 2 6 Treads 16 | . 28 27 21 22 22 22 5 30 . . Leg 11 | . . . . . . . 27 4 29 26 Device 6 | . 10 13 4 . . . . . 20 14 Storage 10 | . 14 14 14 11 11 11 9 9 7 6 Processor 5 | . 3 . 8 11 11 11 8 . 3 13 Hackware 10 | . . . 16 22 22 22 9 9 2 . Protection 4 | . . . . . . . 8 17 3 4 Ballistic Gun 13 | . 26 21 17 22 22 22 17 5 . . Impact Weapon 1 | . . . . . . . . 6 2 . Slashing Weapon 5 | . . . . . . . . 5 17 26 Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 19 30 30 48 29 29 33 43 50 58 52 Greatest Support 82 | 40 40 40 40 40 40 40 60 82 75 75 Greatest Overweight (x) 1 | . . . 1 . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 2 7 13 14 14 15 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 12 15 15 15 15 15 15 15 15 Class Distribution -------------------- 42% | Mutant 24% | Hacker-Mutant 23% | Scavenger-Mutant 4% | Commander-Mutant 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Matter Collected 3560 | 305 233 389 393 286 . 97 719 540 568 30 Remotely . | . . . . . . . . . . . Salvage Created 4507 | 106 189 188 599 295 . 156 888 929 1157 . Parts 280 | 9 20 13 43 26 . 4 68 49 48 . Haulers Intercepted 8 | . 1 . 1 . . . 2 4 . . Recyclers Shooed 4 | . . . . . . . . 1 2 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Combat Hostiles Destroyed 107 | . 5 6 21 9 . 2 25 15 24 . Melee 20 | . . . . . . . . 3 17 . Guns 58 | . 3 6 11 6 . 2 20 10 . . Cannons 11 | . . . 7 . . . . 2 2 . AOE 15 | . 2 . 3 3 . . 5 . 2 . Classes Destroyed 12 | 3 3 . 2 1 . . . 2 1 . Worker 9 | 2 1 . . 1 . . 3 1 1 . Tunneler 2 | 1 . . . . . . . . 1 . Hauler 8 | . 1 . 1 . . . 2 4 . . Recycler 4 | 1 . . . . . 1 . 1 1 . Operator 1 | . . . . . . . . 1 . . Watcher 2 | . . . 1 . . . . . 1 . Swarmer 37 | . 3 3 9 4 . . 12 3 3 . Grunt 40 | . 2 3 8 2 . 2 5 7 11 . Brawler 3 | . . . . 1 . . 1 . 1 . Sentry 19 | . . . 4 2 . . 7 4 2 . Hunter 2 | . . . . . . . . 1 1 . Programmer 6 | . . . . . . . . . 6 . Best Kill Streak 7 | 2 5 2 6 4 . 3 6 7 5 . Combat Bots Only 6 | . 3 2 4 4 . 1 6 6 5 . Max Kills in Single Turn 4 | 2 3 1 4 3 . 1 3 2 2 . Gunslinging 1 | . . . . 1 . . 1 . . . Exploded 3 | . 2 . 3 3 . . 3 . 1 . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Damage Taken 7407 | . 305 515 960 378 . 405 1237 1534 2073 . Core 943 | . 45 70 136 44 . 45 112 130 361 . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 60 | 100 . 54 . . . 43 . 56 48 . Volleys Fired 309 | 5 20 26 72 20 . 12 83 54 17 . Largest 2 | 2 2 2 2 2 . 2 2 2 1 . Hottest 70 | 70 40 70 55 46 . 46 48 46 48 . Shots Fired 576 | 10 39 52 136 39 . 24 163 96 17 . Gun 508 | 10 38 52 100 38 . 24 161 85 . . Cannon 59 | . . . 35 . . . . 11 13 . Launcher 9 | . 1 . 1 1 . . 2 . 4 . Special . | . . . . . . . . . . . Kinetic 550 | 5 38 40 135 38 . 24 161 96 13 . Thermal 17 | 5 . 12 . . . . . . . . Explosive 9 | . 1 . 1 1 . . 2 . 4 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | 5 13 11 19 9 . 6 22 23 6 . Robot Miss Streak 6 | 1 3 6 2 2 . 1 3 4 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . . . 2 . 2 1 2 . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 . . Shots Hit Robots 543 | 6 31 31 112 28 . 19 126 92 97 1 Core Hits 213 | 5 10 13 40 13 . 8 48 38 38 . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 142 | . . . . . . . 3 24 112 3 Impact 39 | . . . . . . . 3 10 26 . Slashing 103 | . . . . . . . . 14 86 3 Piercing . | . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . 3 5 5 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 30 | . . . . . . . . 6 24 . Damage Inflicted 11601 | 91 418 309 1493 582 . 280 2256 1898 4160 114 Guns 4894 | 91 353 309 777 421 . 280 1792 871 . . Cannons 1027 | . . . 574 . . . . 200 253 . Explosions 1363 | . 65 . 142 161 . . 217 . 778 . Melee 4302 | . . . . . . . 240 827 3121 114 Ramming 15 | . . . . . . . 7 . 8 . Kinetic 5783 | 66 353 196 1351 421 . 280 1792 1071 253 . Thermal 413 | 25 . 113 . . . . . . 275 . Explosive 1088 | . 65 . 142 161 . . 217 . 503 . Electromagnetic . | . . . . . . . . . . . Impact 1362 | . . . . . . . 240 464 658 . Slashing 2940 | . . . . . . . . 363 2463 114 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 1 5 . Average Corruption 3 | . . . . . . . . 1 3 . Corruption Purged . | . . . . . . . . . . . Effects 32 | . . . . . . . . 1 31 . Message Errors 16 | . . . . . . . . 1 15 . Matter Fused 7 | . . . . . . . . . 7 . Heat Flow Errors 4 | . . . . . . . . . 4 . Energy Discharges 2 | . . . . . . . . . 2 . Data Loss (minor) 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 931 | . . . . . . . 89 159 599 84 Projectiles . | . . . . . . . . . . . Explosions 114 | . . . . . . . . . 114 . Melee 817 | . . . . . . . 89 159 485 84 Knockbacks 14 | . . . 5 . . . 2 6 1 . Impact 4 | . . . . . . . 2 1 1 . Kinetic 10 | . . . 5 . . . . 5 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 86 | . 31 . 7 48 . . . . . . Shots 3 | . 1 . 1 1 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . . . . . . 2 . 1 . Kicked 3 | . . . . . . . 2 . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 240 | 18 2 26 25 18 . 31 17 232 240 . Average Temperature 35 | 9 2 12 8 8 . 11 5 53 95 . Received Heat Transfer 2253 | . 138 165 378 108 . 201 405 549 309 . Effects 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . Impact Corruptions 15 | . . . . . . . 3 8 4 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 657 | 74 . 333 . . . . . . 250 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Peak Influence 594 | 20 161 101 243 275 . 35 496 594 414 203 Initial 204 | . 13 31 19 70 . . . 204 185 202 Average 192 | 5 93 39 113 108 . 12 203 402 238 200 Maximum Alert Level 2 | . . . 1 1 . . 2 2 2 1 Low Security (%) 56 | 100 100 100 87 77 . 100 57 . 40 13 Level 1 27 | . . . 12 22 . . 21 45 49 86 Level 2 15 | . . . . . . . 21 54 10 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . . . 1 . . . 3 3 8 1 Investigation 3 | . . . 1 . . . . 1 1 . Extermination 6 | . . . . . . . . . 6 . Reinforcement 7 | . . . . . . . 3 2 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Distress Signals 14 | . 1 . 7 . . . 2 3 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 180 | . 10 12 37 9 . 3 46 29 34 . Peak Tracking Total 12 | . 3 12 6 4 . 3 5 7 6 . Tactical Retreats 22 | . 2 2 3 . . . 5 4 6 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Traps Triggered 7 | . . . . . . . . 4 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Machines Disabled 11 | . . . 1 1 . . 4 1 4 . Max in Single Turn 3 | . . . 1 1 . . 2 1 3 . Garrison Access 2 | . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Machines Accessed 42 | . 2 . 7 . 1 . 9 12 11 . Terminals 25 | . 2 . 5 . . . 6 7 5 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 4 | . . . . . . . . 2 2 . Recycling Units 4 | . . . . . . . 1 2 1 . Scanalyzers 3 | . . . 2 . . . 1 . . . Garrison Access 3 | . . . . . . . 1 1 1 . Total Hacks 131 | . 9 . 21 . 23 . 30 25 23 . Successful 87 | . 6 . 16 . 23 . 15 16 11 . Failed 43 | . 3 . 5 . . . 14 9 12 . Catastrophic 3 | . . . . . . . . 1 2 . Database Lockouts 1 | . . . . . . . 1 . . . Manual 46 | . 7 . 9 . . . 15 6 9 . Terminals 74 | . 9 . 15 . . . 24 15 11 . Fabricators 6 | . . . . . . . . . 6 . Repair Stations 9 | . . . . . . . . 6 3 . Recycling Units 6 | . . . . . . . 1 3 2 . Scanalyzers 9 | . . . 6 . . . 3 . . . Garrison Access 4 | . . . . . . . 2 1 1 . Terminal Hacks 51 | . 4 . 8 . 23 . 9 6 1 . Record 23 | . . . . . 23 . . . . . Part Schematic 2 | . . . . . . . 1 1 . . Robot Analysis 2 | . . . . . . . 1 . 1 . Prototype ID Bank 3 | . 1 . 1 . . . 1 . . . Open Door 3 | . . . . . . . . 3 . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . Emergency Access Points 3 | . 1 . 1 . . . 1 . . . Terminal Index 1 | . . . . . . . 1 . . . Scanalyzer Index 2 | . . . 1 . . . 1 . . . Unreport Threat 2 | . . . 1 . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . Registered Components 2 | . . . 1 . . . 1 . . . Zone Layout 3 | . 1 . 1 . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . 3 . Load Schematic 2 | . . . . . . . . . 2 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 5 | . . . . . . . . 4 1 . Scan Component 4 | . . . . . . . . 3 1 . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks 6 | . . . . . . . 1 3 2 . Report Inventory 5 | . . . . . . . 1 2 2 . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer 7 | . . . 4 . . . 3 . . . Insert Component 3 | . . . 2 . . . 1 . . . Analyze 4 | . . . 2 . . . 2 . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . 1 1 . Unauthorized Hacks 13 | . 2 . 4 . . . 2 2 3 . Terminals 12 | . 2 . 3 . . . 2 2 3 . Track 2 | . . . 1 . . . . . 1 . Botnet 10 | . 2 . 2 . . . 2 2 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Extract 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 2 . 5 . . . 7 8 9 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 3 . . . 2 1 . . Parts Built 2 | . . . . . . . . . 2 . Matter 146 | . . . . . . . . . 146 . Time 36 | . . . . . . . . . 36 . Total Part Build Rating 6 | . . . . . . . . . 6 . Parts Repaired 1 | . . . . . . . . 1 . . Time 38 | . . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Total Allies 12 | . . . . 2 . . . 10 . . Largest Group 10 | . . . . 2 2 . . 10 . . Highest-Rated Group 173 | . . . . 51 51 . . 173 . . Highest-Rated Ally 31 | . . . . 31 31 . . 29 . . Total Orders 2 | . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . 2 Ally Attacks 90 | . . . . . . . . 90 . . Total Damage 1307 | . . . . . . . . 1307 . . Kills 12 | . . . . . . . . 12 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Robot Analysis Total 2 | . . . . . . . 1 . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Turns Passed 9993 | 110 505 677 997 969 692 668 1532 1661 1998 184 Spaces Moved 5348 | 51 237 360 411 555 433 389 800 830 1179 103 Core 3 | 3 . . . . . . . . . . Treads 3275 | 48 237 360 411 555 433 389 111 731 . . Legs 2070 | . . . . . . . 689 99 1179 103 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 122 122 127 Average Speed 148 | 153 160 160 160 160 160 160 140 157 125 127 Slowest Speed 260 | 160 160 160 260 160 160 160 260 257 130 127 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 5 36 67 46 98 71 84 65 72 25 7 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 5 | . 1 1 1 . . . 1 . 1 . Unknown Exits Taken 5 | 1 . . . 1 1 1 . 1 . . Scrap Searched 5 | . . 2 . 2 . 1 . . . . Spaces Dug 36 | . . . 2 11 . . . . 22 1 Terrain Destroyed 90 | . 7 . 2 11 . . 44 . 25 1 Melee 2 | . . . . . . . . . 1 1 Projectile 1 | . . . . . . . . . 1 . AOE 87 | . 7 . 2 11 . . 44 . 23 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Total 6744 | 70 324 414 640 609 432 413 1044 1062 1583 153 Wait 598 | . 46 13 99 15 . 7 88 88 202 40 Move 5338 | 50 236 359 410 554 432 388 799 829 1178 103 Hop . | . . . . . . . . . . . Pick Up 120 | 5 11 5 21 8 . 3 19 23 23 2 Fast Attach 37 | 6 3 . 5 . . . 3 8 10 2 Attach 58 | 2 . 7 10 3 . 3 8 5 18 2 Detach 20 | 1 3 . 4 . . . 1 3 8 . Swap 52 | 1 3 2 5 3 . . 15 7 16 . Drop 101 | . 2 2 14 6 . . 23 26 26 2 Fire 309 | 5 20 26 72 20 . 12 83 54 17 . Melee 107 | . . . . . . . 3 18 84 2 Ram . | . . . . . . . . . . . Kick 3 | . . . . . . . 2 . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 616 | -10/Materials | Entered Mines 709 | -10/Mines | Identified exit to Materials 864 | -10/Mines | Discovered exit to Materials (range 7) 940 | -10/Mines | Lost 3 parts (1p1u1w) 1276 | -10/Mines | Assembled infested the area 1293 | -10/Mines | Entered Materials 1293 | -9/Materials | Evolved 2 slots: Utility x2 1719 | -9/Materials | Build established: Hacker-Mutant 1850 | -9/Materials | Identified exit to Mines 2290 | -9/Materials | Entered Mines 2310 | -9/Mines | Discovered new exit (range 14) 2454 | -9/Mines | Learned location of Zion (-6) 2532 | -9/Mines | Discovered new exit (range 11) 2958 | -9/Mines | Learned 2 Materials zone layouts 3242 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3243 | -9/Mines | Discovered new exit (range 5) 3259 | -9/Mines | Entered Exiles 3259 | -9/Exiles | Accompanied by 2 allies 3289 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3315 | -9/Exiles | Met 8R-AWN 3349 | -9/Exiles | Met EX-HEX 3411 | -9/Exiles | Met EX-BIN 3511 | -9/Exiles | Met EX-DEC 3537 | -9/Exiles | Visited The Gauntlet 3779 | -9/Exiles | Discovered new exit (range 14) 3951 | -9/Exiles | Entered Mines 4107 | -8/Mines | Core integrity fell below 50% 4141 | -8/Mines | Lost 3 parts (1p2w) 4398 | -8/Mines | Build established: Scavenger-Mutant 4501 | -8/Mines | Discovered new exit (range 6) 4619 | -8/Mines | Entered Materials 4619 | -8/Materials | Evolved 2 slots: Propulsion x2 5668 | -8/Materials | Identified exit to Storage 5967 | -8/Materials | Discovered new exit (range 3) 6071 | -8/Materials | Central database locked down 6151 | -8/Materials | Entered Storage 6461 | -8/Storage | Lost 4 parts (2n2w) 6592 | -8/Storage | Build established: Mutant 6652 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6953 | -8/Storage | Build established: Commander-Mutant 7001 | -8/Storage | Repaired Hrd. Medium Armor Plating 7438 | -8/Storage | Build established: Mutant 7648 | -8/Storage | Discovered new exit (range 16) 7812 | -8/Storage | Entered Factory 7812 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8067 | -7/Factory | Discovered new exit (range 4) 8649 | -7/Factory | Lost 4 parts (3n1u) 8699 | -7/Factory | Fabricated Katana (x2) 9455 | -7/Factory | Build established: Gladiator 9488 | -7/Factory | Core integrity fell below 50% 9757 | -7/Factory | Build established: Mutant 9782 | -7/Factory | Discovered new exit (range 5) 9809 | -7/Factory | Identified exit to Factory 9810 | -7/Factory | Entered another Factory area 9810 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9994 | -6/Factory | Self-destructed Last Messages --------------- 09809_ EXIT=IDENTIFIED: FACTORY PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE 09829_ Acquired 30 matter. 09909_ Acquired Adv. Terrain Scanner. 09919_ Acquired Imp. Maneuvering Thrusters. 09924_ Dropped Imp. Medium Armor Plating. 09928_ Acquired Drone Bay. 09931_ Drone released from Drone Bay. 09958_ Sneak attack on R-10 Processor. 09958_ Destroyed Com. Wheel. 09958_ Destroyed Field Recycling Unit. 09970_ Drone destroyed. 09970_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09974_ Drone destroyed. 09975_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 09978_ Dropped Drone Bay. 09985_ Acquired Imp. Medium Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????###########? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# """ """ #? | | ??????????????????????????????????????# """ """ #? | | ??????????????????????????????????????# """ """ #? | | ??????????????????????????????????????# #? | | ??????????????????????###########?????# """ """ #? | | ??????????????????????# #?????# """ """ #? | | ??????????????????????# #?????# """ """ #? | | ???????? ?????????????# !! #?????# #? | | ???????? ????????????# !! #?????# """ """ #? | | ????????"" ???????????# !! """ #?????# """ """ #? | | ?????? """ ??????????# """ #????## """ """ #? | | ?????? """ ?????????# """ #????#" #? | | ??????? **????????# @ #?????# % #? | | ????????"" * ############+#############+######### | | ???????""" # | | ?????" """ # | | ??? # | | ??? + | | ??? # | | ???????############+######################## # | | ???????????????# T #??????????????????# # | | ???????????????# #??????????????????####### | | ???????????????# #????????????????????????? | | ???????????????# ########?????????????????? | | ???????????????# #] ]#?????????????????? | | ???????????????# """ # #?????????????????? | | ???????????????# """ # """#?????????????????? | | ???????????????# """ # * """#?????????????????? | | ???????????????# # """#?????????????????? | | ???????????????########+# #?????????????????? | | ??????????????????????# ##+#####?????????????????? | | ??????????????????????# #??????#######????????? | | ###???????????????????# #????? #######??? | | #???????????????????# ###### ! | | #???????????????????# | | #????????????########+# ^ | | #????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 300 Matter Stores 415 Matter Capacity 450 Sight Range 16 Terrain Scan Density 60 Armor Coverage 450 Melee Speed Boost 40 Evasion (%) 58 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Heat Sink | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Hacked Microactuators | -8/Materials | Scanalyzed Katana | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Katana | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaLightCompactor Manual? 0 Play Time 02:24:35 Cumulative 178.3 hours Start 2021.02.20 @ 23:13:04 End 2021.02.21 @ 09:14:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04cb3a70-c3d7-4b62-9d83-44f20b23baf4