Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.14 @ 11:50:00 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (101) 505 Value Destroyed (2886) 2886 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (739) 739 TOTAL SCORE: 10110 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 508 Met Data Miner 300 Friendly Fire -88 Cogmind --------- Core Integrity 913/1000 Matter 57/300 Energy 310/310 System Corruption 7% Temperature Cool (13) Movement Walking (180) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (9) ------ Improved Cooling System Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Recoil Nullifier Improved Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON (3) ------- Mass Driver Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (15) --- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg Improved Matter Compressor (0) Advanced Sensor Array Advanced Sensor Array Matter Filter Hardened Heavy Armor Plating Focal Shield EM Disruption Field Precision Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Recoil Nullifier Improved Weapon Cycler Hardened Medium Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Mass Driver Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg Improved Matter Compressor Advanced Sensor Array Advanced Sensor Array Matter Filter Hardened Heavy Armor Plating Focal Shield EM Disruption Field Precision Assault Rifle [Rating: 87] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . Utility 7 | . . . 1 . . . . 2 . . . . 2 2 . . Weapon 1 | . . . . . . . 1 . . . . . . . . . Parts Attached 115 | 6 3 4 20 1 . 4 25 15 1 4 . 4 12 4 . 12 Power 10 | 1 . 1 2 . . 2 1 2 . . . . . . . 1 Engine 4 | 1 . 1 2 . . . . . . . . . . . . . Core 6 | . . . . . . 2 1 2 . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 32 | 2 . 2 9 . . 2 6 4 . 1 . 2 4 . . . Treads 2 | 2 . . . . . . . . . . . . . . . . Leg 30 | . . 2 9 . . 2 6 4 . 1 . 2 4 . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 35 | 1 1 1 4 . . . 6 4 . 1 . . 5 3 . 9 Device 14 | . . . . . . . 1 2 . 1 . . 3 1 . 6 Storage 4 | 1 1 . . . . . . . . . . . 1 . . 1 Processor 2 | . . . . . . . . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . Protection 15 | . . 1 4 . . . 5 1 . . . . 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 38 | 2 2 . 5 1 . . 12 5 1 2 . 2 3 1 . 2 Energy Gun 1 | . 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 27 | 2 1 . 4 1 . . 10 5 1 1 . 1 1 . . . Ballistic Cannon 10 | . . . 1 . . . 2 . . 1 . 1 2 1 . 2 Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 2 . . . . . . . 1 Parts Lost 15 | . 1 2 4 . . 3 . 1 . 2 . . . . . 2 Power 3 | . 1 . 1 . . . . . . . . . . . . 1 Propulsion 5 | . . 2 1 . . 1 . 1 . . . . . . . . Utility 5 | . . . 2 . . 1 . . . 1 . . . . . 1 Weapon 2 | . . . . . . 1 . . . 1 . . . . . . Highest Loss Streak 2 | . 1 1 2 . . 2 . 1 . 1 . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 82 76 94 100 100 96 92 91 92 91 84 91 92 93 86 89 Engine 3 | . 11 1 10 11 11 5 . . . . . . . . . . Core 4 | . . . . . . 5 9 7 7 7 7 7 6 5 5 4 Treads 4 | . 28 14 . . . . . . . . . . . . . . Leg 24 | . . 5 32 33 33 32 36 29 30 30 30 30 26 23 23 23 Device 7 | . . . . . . . 2 7 7 6 7 7 20 23 23 22 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 5 5 5 Processor 3 | . . . . . . . . 7 7 7 7 7 6 5 5 5 Protection 8 | . . 11 18 22 22 20 9 6 7 7 7 7 5 10 7 10 Ballistic Gun 13 | . 26 14 11 11 11 9 23 11 15 14 7 14 5 1 . . Ballistic Cannon 7 | . . . 6 11 11 11 2 10 7 7 7 7 13 15 13 12 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 101 | 11 31 29 41 39 39 39 57 60 60 62 59 65 74 86 86 101 Greatest Support 72 | 40 40 40 40 39 39 43 65 72 72 72 72 72 72 60 60 60 Greatest Overweight (x) 8 | . . 8 1 . . 1 . 1 . . . . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 14 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 Average Carried 12 | . 3 14 14 14 15 15 14 14 15 14 14 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 14 15 15 15 15 15 15 15 15 14 14 15 15 15 15 15 Class Distribution -------------------- 47% | Mutant 25% | Skirmisher 8% | Scavenger-Skirmisher 7% | Tank 5% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Matter Collected 4885 | 236 205 85 286 85 . 159 461 685 164 814 . 233 593 96 6 777 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3516 | . 348 118 526 45 . 141 500 626 . 411 . 61 211 . . 529 Parts 195 | . 34 5 47 6 . 3 41 30 . 1 . 2 3 . . 23 Haulers Intercepted 3 | . . . 1 . . . . 1 . . . . 1 . . . Recyclers Shooed 6 | . 1 1 1 . . . 1 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 4 1 . 9 . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Combat Hostiles Destroyed 74 | . 10 3 16 2 . 4 13 7 . 2 . 1 5 . . 11 Guns 46 | . 10 3 15 1 . 2 13 . . 1 . 1 . . . . Cannons 28 | . . . 1 1 . 2 . 7 . 1 . . 5 . . 11 Classes Destroyed 16 | . 4 . 3 . . 1 1 1 . 2 . 1 . . . 3 Worker 5 | . 1 1 . . . . 1 1 . . . . . . . 1 Builder 3 | . . . . . . . . . . . . . . . . 3 Hauler 3 | . . . 1 . . . . 1 . . . . 1 . . . Recycler 8 | . . . 1 . . . 1 5 . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . Watcher 6 | . 2 . 1 . . . 1 1 . . . . . . . 1 Swarmer 34 | . 6 1 11 1 . . 9 3 . . . . . . . 3 Grunt 20 | . 4 2 3 1 . 3 2 . . . . 1 3 . . 1 Brawler 1 | . . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . . . 1 Sentry 7 | . . . 2 . . . 2 . . 1 . . . . . 2 Hunter 2 | . . . . . . 1 . . . . . . . . . 1 Programmer 8 | . . . . . . . . 4 . . . . 2 . . 2 Behemoth 1 | . . . . . . . . . . 1 . . . . . . Packrat 5 | . . . . . . . . . . 5 . . . . . . Samaritan 2 | . . . . . . . . . . 2 . . . . . . Best Kill Streak 7 | . 5 2 5 1 . 3 5 7 . 1 . 1 2 . . 7 Combat Bots Only 5 | . 5 2 5 1 . 3 4 3 . 1 . 1 2 . . 4 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 1 1 . 1 . 1 1 . . 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Damage Taken 6096 | . 515 249 665 39 . 668 749 765 65 784 . . 408 24 . 1165 Core 649 | . 130 80 56 9 . 97 90 44 . 24 . . 32 . . 87 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 3 | . . . 3 . . . . . . . . . . . . . Regen/Repaired (Parts) 690 | . 140 . . . . . . . . . . . 550 . . . Core Remaining (%) 74 | 100 . 16 . . . 59 83 . . . . 90 96 . . . Volleys Fired 379 | . 42 14 47 5 . 25 48 34 5 70 . 8 22 4 5 50 Largest 3 | . 2 2 2 2 . 2 3 3 3 3 . 3 3 1 2 3 Hottest 171 | . 60 60 60 55 . 55 108 108 90 96 . 98 131 57 110 171 Shots Fired 856 | . 84 28 93 10 . 49 137 104 17 131 . 25 46 4 10 118 Gun 537 | . 84 28 88 5 . 24 134 69 11 62 . 17 15 . . . Cannon 319 | . . . 5 5 . 25 3 35 6 69 . 8 31 4 10 118 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 797 | . 75 14 57 10 . 49 137 104 17 131 . 25 46 4 10 118 Thermal 59 | . 9 14 36 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 7 11 12 1 . 9 9 5 2 8 . 9 10 . 5 6 Robot Miss Streak 12 | . 5 2 5 3 . 2 12 4 4 3 . 2 5 . 1 5 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 12 | . 2 1 7 . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . . . . . . Shots Hit Robots 459 | . 48 21 52 3 . 34 63 53 6 66 . 14 32 . 8 59 Core Hits 202 | . 22 8 27 3 . 15 37 23 . 20 . 2 16 . 1 28 Critical Kills 2 | . 1 1 . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . Critical Strikes 22 | . 2 1 . . . 3 1 . . 5 . 1 2 . . 7 Destroy 3 | . 2 1 . . . . . . . . . . . . . . Blast 19 | . . . . . . 3 1 . . 5 . 1 2 . . 7 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8879 | . 544 249 632 32 . 416 623 1068 77 1440 . 281 843 . 286 2388 Guns 3671 | . 543 249 615 16 . 121 574 517 34 652 . 174 176 . . . Cannons 5080 | . . . 17 16 . 292 49 515 43 788 . 107 667 . 286 2300 Explosions 88 | . . . . . . . . . . . . . . . . 88 Melee . | . . . . . . . . . . . . . . . . . Ramming 40 | . 1 . . . . 3 . 36 . . . . . . . . Kinetic 8294 | . 488 147 332 32 . 413 623 1032 77 1440 . 281 843 . 286 2300 Thermal 532 | . 55 102 300 . . . . . . . . . . . . 75 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 13 | . . . . . . . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 2 4 4 4 4 4 . . . 7 Average Corruption 3 | . . . . . . . 2 3 4 4 4 4 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 102 | . . . . . . . 10 22 15 31 2 15 . . . 7 Message Errors 30 | . . . . . . . 2 5 5 8 2 6 . . . 2 Matter Fused 33 | . . . . . . . 6 6 6 10 . 4 . . . 1 Heat Flow Errors 7 | . . . . . . . . 1 . 2 . 2 . . . 2 Energy Discharges 11 | . . . . . . . 1 4 1 4 . . . . . 1 Data Loss (minor) 12 | . . . . . . . 1 3 1 5 . 1 . . . 1 Data Loss (major) 2 | . . . . . . . . 1 . 1 . . . . . . Misfires 5 | . . . . . . . . 2 2 . . 1 . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 180 | . . . . . . . 1 6 21 85 . 19 27 . . 21 Projectiles 177 | . . . . . . . 1 3 21 85 . 19 27 . . 21 Explosions . | . . . . . . . . . . . . . . . . . Melee 3 | . . . . . . . . 3 . . . . . . . . Knockbacks 31 | . . . . . . 3 . 1 1 2 . 2 5 . . 17 Impact . | . . . . . . . . . . . . . . . . . Kinetic 31 | . . . . . . 3 . 1 1 2 . 2 5 . . 17 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . Targets Rammed 4 | . 1 . . . . 1 . 2 . . . . . . . . Kicked 3 | . . . . . . 1 . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 461 | . 12 25 246 62 . 423 343 432 100 344 . 254 184 63 6 461 Average Temperature 111 | . 6 12 145 27 . 184 117 116 36 98 . 92 65 26 2 140 Received Heat Transfer 930 | . 123 99 126 9 . 306 99 . . 24 . . 45 9 . 90 Effects 15 | . . . . . . 3 4 1 . 5 . . . . . 2 Shutdowns 2 | . . . . . . . . . . 1 . . . . . 1 Energy Bleed 4 | . . . . . . 1 1 1 . 1 . . . . . . Interference 5 | . . . . . . . 2 . . 3 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . Short Circuit 2 | . . . . . . 1 . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . . . . . . Heat Transferred 1075 | . 125 225 675 . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Peak Influence 497 | . 336 287 425 190 . 71 202 167 . . . . 286 49 27 497 Initial 130 | . . 130 111 120 . . . 40 . . . . 88 45 10 18 Average 94 | . 54 217 297 135 . 37 81 57 . . . . 150 28 14 138 Maximum Alert Level 2 | . 1 1 2 . . . 1 . . . . . 1 . . 2 Low Security (%) 82 | 100 84 40 13 100 . 100 94 100 . . . . 73 100 100 62 Level 1 15 | . 15 59 59 . . . 5 . . . . . 26 . . 33 Level 2 2 | . . . 26 . . . . . . . . . . . . 3 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 3 . 2 . . . 1 3 . . . . 4 . . 4 Investigation 4 | . 2 . . . . . . . . . . . 2 . . . Extermination 5 | . . . . . . . . 2 . . . . 2 . . 1 Reinforcement 5 | . 1 . 2 . . . 1 1 . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . 2 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Distress Signals 8 | . 2 . . . . . 1 . . . . . 1 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 151 | . 25 9 25 6 . 6 17 11 2 2 . 7 13 1 9 18 Peak Tracking Total 8 | . 7 3 8 3 . 3 5 3 1 1 . 3 8 . 6 4 Tactical Retreats 10 | . 3 . . 1 . 1 1 . . 1 . . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Traps Triggered 5 | . 2 . . . . . 1 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . 1 . . 5 . . . . Triggered 4 | . . . . . . . . . . 1 . 3 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Machines Disabled 17 | . . 1 . . . . . . . . . . 2 . . 14 Max in Single Turn 6 | . . . . . . . . . . . . . . . . 6 Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Machines Accessed 22 | . 4 . . . . . 1 3 2 . 4 . 4 4 . . Terminals 9 | . 3 . . . . . . 2 . . . . 2 2 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . . . . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . 1 1 . . Total Hacks 74 | . 14 . . . . . 3 5 7 . 28 . 10 7 . . Successful 55 | . 9 . . . . . . 5 7 . 28 . 3 3 . . Failed 19 | . 5 . . . . . 3 . . . . . 7 4 . . Catastrophic 1 | . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 19 | . 8 . . . . . . 4 . . . . 4 3 . . Terminals 20 | . 8 . . . . . . 4 . . . . 5 3 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 11 | . 6 . . . . . . . . . . . 3 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 3 1 . . . . 2 2 . . Terminal Hacks 35 | . . . . . . . . . 7 . 28 . . . . . Record 17 | . . . . . . . . . 6 . 11 . . . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . 5 . . . . . . . . . . . 2 . . . Scan Component 4 | . 3 . . . . . . . . . . . 1 . . . Repair 3 | . 2 . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . 1 . . Seal Access 2 | . . . . . . . . 1 . . . . . 1 . . Unauthorized Hacks 11 | . 4 . . . . . . 4 . . . . 1 2 . . Terminals 11 | . 4 . . . . . . 4 . . . . 1 2 . . Track 1 | . . . . . . . . 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . Botnet 7 | . 2 . . . . . . 2 . . . . 1 2 . . Operators 2 | . 1 . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . . . . . 1 1 . . . . 4 4 . . Full Trace Events 5 | . 2 . . . . . 1 . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . . . . . . 1 . . . Time 74 | . 52 . . . . . . . . . . . 22 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Total Allies 4 | . . 2 . . . . . . . . . 2 . . . . Largest Group 2 | . . 2 . . . . . . . . . 2 2 . . . Highest-Rated Group 143 | . . 49 . . . . . . . . . 143 143 . . . Highest-Rated Ally 96 | . . 31 . . . . . . . . . 96 96 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 58 | . . 17 . . . . . . . . . 25 16 . . . Total Damage 2394 | . . 248 . . . . . . . . . 1016 1130 . . . Kills 19 | . . 5 . . . . . . . . . 6 8 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Turns Passed 13901 | 69 2244 243 697 356 176 845 1269 1735 667 1463 99 714 1263 774 334 953 Spaces Moved 7179 | 41 381 85 322 276 147 524 589 1091 454 948 83 529 644 413 214 438 Core 6 | 5 . 1 . . . . . . . . . . . . . . Treads 476 | 36 381 59 . . . . . . . . . . . . . . Legs 6697 | . . 25 322 276 147 524 589 1091 454 948 83 529 644 413 214 438 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 120 120 120 120 120 120 180 90 90 Average Speed 137 | 146 160 196 158 120 120 120 124 127 120 120 120 120 168 180 105 176 Slowest Speed 450 | 160 160 450 190 120 120 190 125 196 120 120 120 120 190 180 180 360 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 58 18 35 28 54 92 34 27 54 66 69 67 16 10 86 13 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . Known Exits Taken 7 | . . . . 1 . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . . . . . . Scrap Searched 11 | . . . . 1 . 2 . . 3 2 . 3 . . . . Spaces Dug 11 | . . . . . . . . . . 5 . . 2 4 . . Terrain Destroyed 139 | . . . . . . . . . . 37 . 4 6 4 2 86 Melee . | . . . . . . . . . . . . . . . . . Projectile 94 | . . . . . . . . . . 37 . 4 6 4 2 41 AOE 45 | . . . . . . . . . . . . . . . . 45 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Total 10639 | 47 1937 137 422 295 146 695 1052 1376 567 1176 82 591 808 442 317 549 Wait 2791 | . 1496 26 11 5 . 139 353 211 106 152 . 42 103 18 97 32 Move 7164 | 40 380 84 321 275 146 523 588 1090 453 947 82 528 643 413 213 438 Hop . | . . . . . . . . . . . . . . . . . Pick Up 78 | 1 14 6 9 4 . . 14 10 . 1 . 1 10 2 . 6 Fast Attach 44 | 6 2 2 4 . . 2 7 4 . 2 . 2 3 2 . 8 Attach 23 | . 1 2 6 . . . 5 3 . 1 . . 3 1 . 1 Detach . | . . . . . . . . . . . . . . . . . Swap 48 | . . . 10 1 . 2 13 8 1 1 . 2 6 1 . 3 Drop 98 | . 1 3 14 5 . 3 24 14 1 2 . 1 16 1 2 11 Fire 379 | . 42 14 47 5 . 25 48 34 5 70 . 8 22 4 5 50 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . 1 . 2 . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . 2 2 . . . Trap 6 | . . . . . . . . . 1 . . 5 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 1836 | -10/Materials | Discovered new exit (range 4) 1964 | -10/Materials | Core integrity fell below 50% 2057 | -10/Materials | Repaired Lgt. Assault Rifle 2085 | -10/Materials | Repaired Assault Rifle 2122 | -10/Materials | Discovered new exit (range 14) 2314 | -10/Materials | Entered Mines 2335 | -10/Mines | Core integrity fell below 20% 2479 | -10/Mines | Discovered new exit (range 3) 2557 | -10/Mines | Entered Materials 2557 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3020 | -9/Materials | Discovered new exit (range 16) 3097 | -9/Materials | Build established: Scavenger-Mutant 3202 | -9/Materials | Discovered new exit (range 16) 3254 | -9/Materials | Entered Mines 3256 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3309 | -9/Mines | Identified exit to Exiles 3396 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3500 | -9/Mines | Build established: Mutant 3610 | -9/Mines | Entered Exiles 3628 | -9/Exiles | Discovered new exit (range 15) 3643 | -9/Exiles | Met 8R-AWN 3660 | -9/Exiles | Met EX-HEX 3720 | -9/Exiles | Met EX-DEC 3774 | -9/Exiles | Discovered new exit (range 12) 3786 | -9/Exiles | Entered Mines 4419 | -8/Mines | Discovered new exit (range 15) 4573 | -8/Mines | Discovered new exit (range 11) 4631 | -8/Mines | Entered Materials 4631 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4984 | -8/Materials | Build established: Scavenger-Tank 5436 | -8/Materials | Discovered new exit (range 15) 5900 | -8/Materials | Entered Factory 5900 | -7/Factory | Evolved 2 slots: Utility x2 6201 | -7/Factory | Build established: Scavenger-Skirmisher 7443 | -7/Factory | Build established: Skirmisher 7629 | -7/Factory | Discovered new exit (range 5) 7634 | -7/Factory | Identified exit to Lower Caves 7635 | -7/Factory | Entered Lower Caves 7872 | -7/Lower Caves | Learned Factory trap positions 7872 | -7/Lower Caves | Learned Armory stockpile data 7872 | -7/Lower Caves | Learned Armory terminal intel 8105 | -7/Lower Caves | Encountered a Warlord checkpoint 8105 | -7/Lower Caves | Discovered new exit (range 5) 8109 | -7/Lower Caves | Identified exit to Lower Caves 8302 | -7/Lower Caves | Entered another Lower Caves area 8303 | -7/Lower Caves | Identified exit to Factory 8372 | -7/Lower Caves | Encountered a Warlord checkpoint 8571 | -7/Lower Caves | Spotted B-75 Beast 8976 | -7/Lower Caves | Build established: Mutant 9379 | -7/Lower Caves | Destroyed B-75 Beast 9721 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9727 | -7/Lower Caves | Discovered new exit (range 10) 9764 | -7/Lower Caves | Identified exit to Data Miner 9765 | -7/Lower Caves | Entered Data Miner 9765 | -7/Data Miner | Discovered new exit (range 6) 9788 | -7/Data Miner | Met Data Miner 9811 | -7/Data Miner | Learned location of Section 7 (-3) 9811 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9830 | -7/Data Miner | Received God Mode back door access code from Data Miner 9863 | -7/Data Miner | Identified exit to Proximity Caves 9864 | -7/Data Miner | Entered Proximity Caves 9980 | -6/Proximity Caves | Escorted by Enhanced Grunt 10157 | -6/Proximity Caves | Build established: Skirmisher 10578 | -6/Proximity Caves | Entered Factory 10578 | -6/Factory | Accompanied by 2 allies 10578 | -6/Factory | Evolved 2 slots: Utility x2 10579 | -6/Factory | Identified exit to Factory 10580 | -6/Factory | Loaded intel: 88 trap records 10738 | -6/Factory | Incoming investigation squad redirected 10884 | -6/Factory | P-60 Hacker assimilated allied Veteran 5a 11230 | -6/Factory | Repaired Hrd. Heavy Armor Plating 11234 | -6/Factory | Incoming investigation squad redirected 11514 | -6/Factory | Discovered exit to Factory (range 16) 11745 | -6/Factory | Build established: Mutant 11841 | -6/Factory | Entered another Factory area 11841 | -5/Factory | Evolved 2 slots: Utility x2 12615 | -5/Factory | Sucked down chute 12615 | -5/Factory | Entered Waste 12714 | -5/Waste | Spotted C-40 Crusher 12719 | -5/Waste | Spotted C-40 Crusher 12751 | -5/Waste | Spotted C-40 Crusher 12771 | -5/Waste | Spotted C-40 Crusher 12784 | -5/Waste | Spotted C-40 Crusher 12792 | -5/Waste | Spotted C-40 Crusher 12849 | -5/Waste | Discovered new exit (range 14) 12948 | -5/Waste | Identified exit to Factory 12949 | -5/Waste | Entered Factory 13330 | -5/Factory | Garrison activated, responded to threat 13902 | -5/Factory | Self-destructed Last Messages --------------- 13893_ K-01 Serf collects debris. 13894_ U-05 Engineer lays Concrete. 13894_ K-01 Serf collects debris. 13894_ Acquired 15 matter. 13895_ U-05 Engineer lays Concrete. 13896_ K-01 Serf collects debris. 13896_ Acquired 31 matter. 13897_ =&MHJ YYEJPZ U9L/TPEAKHVLMY X>3/BZ|II 13897_ K-01 Serf collects debris. 13897_ U-05 Engineer lays Concrete. 13898_ K-01 Serf knocked back. 13898_ K-01 Serf collects debris. 13898_ U-05 Engineer lays Concrete. 13899_ K-01 Serf collects debris. 13899_ U-05 Engineer lays Concrete. 13901_ Door malfunctions. 13901_ Hrd. Medium Armor Plating destroyed. 13901_ K-01 Serf collects debris. 13902_ U-05 Engineer lays Concrete. 13902_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????#" """"""""" | | ????????????????????????????????????#" | | ????????????????????????????????????#" """"""""" | | ????????????????????????????????????#T | | ????????????????????????????????????#" * | | ????????????????????????????????##??#" [!! ! | | ?????????????????????#############??#" ! | | ???????????????????#?# #???# ! | | ???????????????????? + """"" #??## ! | | ?????????????????????# ""R"" #??# | | ?????????????????????# " " / ###########+###### | | ?????????????????????#= ## #### | | ?????????????????????# ## | | ?????????????????????# ## | | ?????????????????????# ## | | ?????????????????????# += | | ?????????????????????# """" / ## # T###### | | ?????????????????????# """ ## ####????# | | ?????????????????????# " =##% # ?????# | | ?????????????????????# " !## #! ??# | | ?????????????"" ????# !]!## # ?# | | ?????????????"" "???# !!!!## +? """# | | ???????????w?? ?######/######% # ""?# | | ??????????????? """ ## %=!## # ? ""?# | | ??????????????? """ ##% #?!? ?# | | ??????????????? """ *@ % % ######### | | ??????????????" "" k= [ | | ??????????????" "" !%% | | ????????????? % | | ??????????? u % ######### | | ???????????##; u % % ###+####???????### | | ????????????;;; % #????????????????? | | ???????????? = ;;pp ###????????????????? | | ???????????? = k ; #??????????????????? | | ?????????????k # #??????????????????? | | ????????????? " #??????????????????? | | ?????????????? ; " k #??????????????????? | | ?????????????? ; # #??????????????????? | | ???????????????? ;;;;? ?????????????????## | | ?????????????????? ? = ???????????????? | | ????????????????????? ?? ????????????????? | | ?????????????????????????"" ??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Power Shielding 33 Weapon Cycling 30 Evasion (%) 57 Recoil Reduction 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Flexi-carbon Leg | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayCarbideFlail Manual? 0 Play Time 01:04:35 Cumulative 331.3 hours Start 2022.06.13 @ 19:31:01 End 2022.06.14 @ 11:50:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 585 Rogue 430 Adventurer 148 Explorer 7 Win Type - Total 11 Types 9/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 87 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37d7453d-fa9b-4578-8005-e585d3fbeb7e