Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.25 @ 01:03:02 Player: Judas Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (981) 981 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4866 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 648/700 Matter 280/300 Energy 28/265 System Corruption 2% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Heat Shielding Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Particle Charger Hacking Suite > --- WEAPON (3) ------- Arc Projector Advanced EMP Blaster > --- INVENTORY (20) --- Deuterium Engine Light Nuclear Core Light Treads Light Treads High-capacity Storage Unit Compact Battery (200) Improved Terrain Scan Processor Target Analyzer Particle Charger System Shield System Backup Module Long-range Tractor Beam Trap Reconfigurator EM Shotgun Improved EM Shotgun Electrolaser EMP Blaster Remote Datajack Axe Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Shielding Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Hacking Suite Trap Reconfigurator > --- WEAPON ----------- Arc Projector Arc Projector Advanced EMP Blaster > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads High-capacity Storage Unit Compact Battery Improved Terrain Scan Processor Target Analyzer Particle Charger Particle Charger System Shield System Backup Module Long-range Tractor Beam EM Shotgun Improved EM Shotgun Electrolaser EMP Blaster Remote Datajack Axe [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Shielding Device Heat Shielding Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Electrolaser Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 1 . . . 1 2 Weapon 1 | . . 1 . . . . . Parts Attached 43 | . 3 13 7 2 2 8 8 Power 4 | . . 2 1 . 1 . . Engine 4 | . . 2 1 . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | . . 4 2 1 1 2 1 Treads 9 | . . 2 2 1 1 2 1 Leg 2 | . . 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | . 2 2 1 1 . 2 4 Device 6 | . 2 1 . . . 1 2 Storage 2 | . . 1 . 1 . . . Processor 2 | . . . 1 . . . 1 Hackware 1 | . . . . . . . 1 Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 16 | . 1 5 3 . . 4 3 Energy Gun 6 | . . . . . . 4 2 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | . 1 5 3 . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 6 | . . 3 . . . . 3 Power 1 | . . 1 . . . . . Propulsion 1 | . . . . . . . 1 Utility 2 | . . 1 . . . . 1 Weapon 2 | . . 1 . . . . 1 Highest Loss Streak 2 | . . 2 . . . . 2 Average Slot Usage (%) 98 | . 94 94 97 100 100 100 99 Engine 10 | . 14 10 11 11 11 9 7 Treads 18 | . . 1 21 22 22 27 23 Leg 4 | . 28 20 . . . . . Device 14 | . 9 18 11 11 11 18 23 Storage 10 | . 14 11 11 11 11 9 7 Processor 8 | . . . 9 11 11 9 11 Energy Gun 6 | . 4 . . . . 25 22 Ballistic Gun 24 | . 23 32 32 33 33 1 . Naked Turns . | . . . . . . . . Heaviest Build 67 | 10 11 32 33 53 58 61 67 Greatest Support 60 | 20 20 40 40 40 40 60 60 Greatest Overweight (x) 2 | . . 2 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 20 | 8 8 15 15 20 20 20 20 Average Capacity 17 | 8 8 14 15 16 20 20 20 Most Carried 20 | 6 8 15 15 16 20 20 20 Average Carried 15 | 6 7 10 14 15 17 19 19 Final Capacity 20 | 8 8 15 15 20 20 20 20 Final Carried 20 | 6 8 15 15 16 20 20 19 Class Distribution -------------------- 30% | Scavenger-Skirmisher 19% | Scavenger-Mutant 16% | Gunner 15% | Scavenger-Gunner 12% | Skirmisher 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 999 | 202 32 199 237 . 194 85 50 Remotely 231 | . 32 199 . . . . . Salvage Created 1639 | 84 44 406 273 . 260 178 394 Parts 87 | . 6 19 13 . 14 11 24 Haulers Intercepted 3 | . . 2 . . . 1 . Recyclers Shooed 3 | . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 26 | . 3 5 8 . 3 2 5 Guns 26 | . 3 5 8 . 3 2 5 Classes Destroyed 10 | 1 1 5 1 . 1 . 1 Worker 3 | . . . . . 1 1 1 Hauler 3 | . . 2 . . . 1 . Recycler 4 | 1 . . . . 2 . 1 Watcher 1 | . . 1 . . . . . Swarmer 6 | . 3 . 3 . . . . Grunt 12 | . . 1 3 . 2 2 4 Brawler 3 | . . 1 1 . 1 . . Duelist 1 | . . . 1 . . . . Sentry 3 | . . 3 . . . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 3 | 1 3 1 3 . 3 2 3 Combat Bots Only 3 | . 3 1 3 . 3 1 3 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 1492 | . 95 347 182 . 170 48 650 Core 182 | . 32 42 27 . 13 16 52 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 87 . . . 79 97 . Volleys Fired 95 | 2 6 33 17 . 11 9 17 Largest 3 | 2 2 3 3 . 3 3 3 Hottest 189 | 60 40 63 66 . 66 189 171 Shots Fired 268 | 4 12 99 47 . 33 27 46 Gun 268 | 4 12 99 47 . 33 27 46 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 193 | 2 12 99 47 . 33 . . Thermal 36 | 2 . . . . . 24 10 Explosive . | . . . . . . . . Electromagnetic 39 | . . . . . . 3 36 Robot Hit Streak 15 | 4 5 15 8 . 11 7 14 Robot Miss Streak 8 | . 2 4 3 . 3 8 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 2 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 177 | 4 7 68 27 . 25 9 37 Core Hits 80 | 2 5 19 14 . 14 6 20 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 4 | . . 3 . . . 1 . Burn 1 | . . . . . . 1 . Destroy 3 | . . 3 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2043 | 40 52 620 343 . 318 151 519 Guns 2041 | 40 50 620 343 . 318 151 519 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 2 | . 2 . . . . . . Kinetic 1348 | 17 50 620 343 . 318 . . Thermal 298 | 23 . . . . . 139 136 Explosive . | . . . . . . . . Electromagnetic 395 | . . . . . . 12 383 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 3 3 3 3 . 2 Average Corruption 2 | . . 3 3 3 3 . 1 Corruption Purged . | . . . . . . . . Effects 43 | . . 5 10 11 16 . 1 Message Errors 10 | . . 3 1 3 3 . . Matter Fused 14 | . . 1 3 1 9 . . Heat Flow Errors 8 | . . 1 2 3 2 . . Energy Discharges 6 | . . . 3 1 2 . . Data Loss (minor) 4 | . . . . 3 . . 1 Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 351 | 20 . 264 229 145 184 351 162 Average Temperature 78 | 15 . 66 87 70 32 132 57 Received Heat Transfer 69 | . . 10 1 . 22 6 30 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 679 | 50 . . . . . 370 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 237 | 5 98 124 237 . 85 130 92 Initial 47 | . 3 40 47 . . . 7 Average 43 | 4 31 58 147 . 16 45 20 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 98 | 100 100 100 81 . 100 100 100 Level 1 1 | . . . 18 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . . . . 1 3 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . . . . 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 39 | . 3 10 8 . 3 6 9 Peak Tracking Total 4 | . 3 4 3 . 3 2 3 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Reconfigurated 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 1 | . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 11 | . 2 3 . 3 . 1 2 Terminals 8 | . 2 3 . . . 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 6 7 . 18 . 4 5 Successful 31 | . 3 4 . 18 . 3 3 Failed 8 | . 2 3 . . . 1 2 Catastrophic 1 | . . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 21 | . 8 8 . 1 . 2 2 Terminals 22 | . 6 7 . . . 4 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 25 | . 1 2 . 18 . 2 2 Record 18 | . . . . 17 . . 1 Robot Analysis 4 | . 1 2 . . . 1 . Unreport Threat 2 | . . . . . . 1 1 EX-Prototype ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 2 2 . . . 1 1 Terminals 6 | . 2 2 . . . 1 1 Botnet 6 | . 2 2 . . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 1 . . . . 1 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . 1 2 . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 3901 | 19 173 664 290 828 939 474 514 Spaces Moved 1759 | 12 123 292 137 477 360 180 178 Core . | . . . . . . . . Treads 1357 | . . 25 137 477 360 180 178 Legs 402 | 12 123 267 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 160 160 240 160 160 Average Speed 197 | 120 120 186 160 172 240 235 239 Slowest Speed 260 | 120 120 260 240 240 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 2 29 27 28 89 68 21 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 2 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 2018 | 13 138 350 176 482 413 214 232 Wait 61 | . . 3 6 . 37 . 15 Move 1752 | 11 122 291 136 476 359 179 178 Hop . | . . . . . . . . Pick Up 33 | . 3 7 4 2 3 7 7 Fast Attach 18 | . 3 7 2 . . 4 2 Attach 11 | . . 3 1 . . 2 5 Detach 2 | . . . . . . 1 1 Swap 14 | . . 3 4 2 2 2 1 Drop 31 | . 3 3 6 2 1 10 6 Fire 95 | 2 6 33 17 . 11 9 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 20 | -10/Materials | Discovered new exit (range 8) 92 | -10/Materials | Central database locked down 174 | -10/Materials | Discovered new exit (range 6) 193 | -10/Materials | Entered another Materials area 193 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 616 | -9/Materials | Build established: Gunner 750 | -9/Materials | Discovered new exit (range 16) 797 | -9/Materials | Discovered new exit (range 16) 857 | -9/Materials | Entered Mines 924 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1139 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1139 | -9/Mines | Discovered new exit (range 5) 1147 | -9/Mines | Entered Exiles 1165 | -9/Exiles | Build established: Scavenger-Gunner 1187 | -9/Exiles | Met 8R-AWN 1215 | -9/Exiles | Met EX-HEX 1264 | -9/Exiles | Met EX-BIN 1283 | -9/Exiles | Aligned with FarCom system 1285 | -9/Exiles | Given EX-Vault access code 1322 | -9/Exiles | Opened EX-Vault 1338 | -9/Exiles | Found Trap Reconfigurator 1400 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1450 | -9/Exiles | Met EX-DEC 1511 | -9/Exiles | Build established: Scavenger-Mutant 1534 | -9/Exiles | Visited The Gauntlet 1832 | -9/Exiles | Discovered new exit (range 14) 1975 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 1975 | -9/Exiles | Entered Mines 2269 | -8/Mines | Build established: Scavenger-Skirmisher 2888 | -8/Mines | Discovered new exit (range 10) 2914 | -8/Mines | Entered Materials 2914 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3227 | -8/Materials | Build established: Skirmisher 3334 | -8/Materials | Discovered new exit (range 4) 3388 | -8/Materials | Entered Factory 3388 | -7/Factory | Evolved 2 slots: Utility x2 3877 | -7/Factory | Garrison activated, responded to threat 3902 | -7/Factory | Self-destructed Last Messages --------------- 03867_ K-01 Serf collects debris. 03870_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core. 03870_ K-01 Serf collects debris. 03873_ R-06 Scavenger collects Lgt. Nuclear Core. 03873_ K-01 Serf collects debris. 03875_ R-06 Scavenger collects Corrupted Particle Gun. 03877_ P-70 Sage calls for garrison reinforcements. 03877_ ALERT: Activating Garrison Access F003. 03878_ R-06 Scavenger collects Imp. Heat Sink. 03881_ Identified Adv. EMP Blaster. 03881_ R-06 Scavenger collects Aluminum Leg. 03884_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core. 03884_ R-06 Scavenger collects Corrupted Imp. Heat Sink. 03886_ A-02 Transporter suffers critical hit (Burn). 03890_ R-06 Scavenger collects Aluminum Leg. 03891_ P-70 Sage resets R-06 Scavenger, system corruption cleaned. 03892_ Arc Projector destroyed. 03895_ Lgt. Treads destroyed. 03895_ P-70 Sage resets O-24 Administrator, system corruption cleaned. 03897_ ALERT: Cargo convoy en route, clear transfer corridor. 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""" """ #????# # [%= # #???# #?????????????? | | """ """ #????# # !"""" # #???# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Heat Shielding 75 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalOmegaWarhead Manual? 0 Play Time 00:35:51 Cumulative 99.5 hours Start 2021.12.24 @ 01:29:24 End 2021.12.25 @ 01:03:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 170 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: bb4e5b3d-7ee6-418e-9c17-5c952fdd918b