Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 14:12:39 Player: ChromeKnight Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (173) 865 Value Destroyed (7034) 7034 Prototype IDs (234) 4680 Alien Tech Used (2) 400 Bonus (7583) 7583 TOTAL SCORE: 29162 Bonus ------- High Alert Combat Kills 570 Follower Combat Kills 2444 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Pursued by Intercept 500 Friendly Fire -131 Cogmind --------- Core Integrity 0/1450 Matter 283/300 Energy 98/100 System Corruption 27% Temperature Cool (2) Movement Flying (40) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Experimental Gyrokinetic Inverter Xenon Bombardment Thruster > --- UTILITY (12) ----- Experimental Melee Analysis Suite Advanced Core Analyzer Nanoactuators > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Centrium Leg Gyrokinetic Inverter Advanced Cooling System Advanced Thermal Shield Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Advanced Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Large Storage Unit Advanced Energy Well Advanced Core Analyzer Particle Accelerator Advanced Weapon Cycler Improved Phase Shifter Zionite Light Carapace Advanced Thermal Shield Improved Force Field > --- WEAPON ----------- Dispersion Rifle Advanced Plasma Rifle Advanced Plasma Rifle Quantum Rifle Nova Cannon > --- INVENTORY -------- Zionite Heavy DM Reactor Experimental Heat Sink Experimental Heat Sink Advanced Focal Shield Advanced Thermal Shield Transdimensional Reconstructor Phase Gun Zionite Laser-M Quantum Rifle Nova Cannon [Rating: 173] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Gravmag System Treads Spiked Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Core Analyzer Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Phasing Sabre Energy Gun Dispersion Rifle Energy Cannon Matter Neutralizer Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . Utility 10 | . . . 2 . 2 2 . . . . . . . . . 1 . . . . . 1 2 Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Parts Attached 275 | 6 . 5 . 22 6 19 1 6 5 3 34 7 4 6 2 50 7 2 4 2 32 12 40 Power 37 | 1 . 2 . 3 1 2 . . . 1 7 . 1 1 . 7 2 . 1 . 1 1 6 Engine 14 | 1 . 1 . 3 1 2 . . . . 4 . . . . 2 . . . . . . . Core 13 | . . 1 . . . . . . . 1 3 . 1 . . 4 2 . . . . . 1 Reactor 10 | . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 1 5 Propulsion 62 | 2 . 1 . 5 . 6 . . . . 6 3 1 3 . 11 1 . . 1 7 2 13 Treads 3 | . . . . . . . . . . . . . . 2 . . . . . . . . 1 Leg 32 | 2 . 1 . 5 . . . . . . . . 1 1 . 9 1 . . 1 7 2 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . 4 . . . . 6 3 . . . 2 . . . . . . 7 Flight 5 | . . . . . . 2 . . . . . . . . . . . . . . . . 3 Utility 102 | 1 . . . 6 5 7 1 3 1 2 18 4 2 2 1 15 . . 3 1 14 4 12 Device 42 | . . . . 1 2 1 . 1 1 . 5 3 . 2 1 6 . . 1 1 9 2 6 Storage 11 | 1 . . . 1 1 . . . . . 1 1 . . . 1 . . . . 2 . 3 Processor 19 | . . . . . . 5 . 1 . 1 5 . 2 . . 1 . . . . 1 1 2 Hackware 3 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . . Protection 27 | . . . . 3 2 . . 1 . 1 7 . . . . 7 . . 2 . 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 74 | 2 . 2 . 8 . 4 . 3 4 . 3 . . . 1 17 4 2 . . 10 5 9 Energy Gun 28 | . . . . . . . . . . . . . . . . 8 3 2 . . 6 3 6 Energy Cannon 6 | . . . . . . . . . . . . . . . . . . . . . 4 1 1 Ballistic Gun 22 | 2 . 2 . 8 . 1 . . . . . . . . . 8 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Launcher 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 . 1 . . 2 . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 . 1 4 . . . . . . . . . . . . 1 . Piercing Weapon 4 | . . . . . . 1 . 1 . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 2 . 2 . . 1 . 3 . . . . 6 . . 1 . 4 . 5 Parts Lost 88 | . . . . 1 . 5 . 2 . . 5 1 2 4 . 20 5 . . 3 3 1 36 Power 9 | . . . . . . . . . . . 2 . . 1 . 2 1 . . . . . 3 Propulsion 20 | . . . . . . 2 . . . . 2 1 1 2 . 3 1 . . . . . 8 Utility 28 | . . . . 1 . 1 . 1 . . 1 . . . . 6 . . . 3 1 . 14 Weapon 31 | . . . . . . 2 . 1 . . . . 1 1 . 9 3 . . . 2 1 11 Highest Loss Streak 20 | . . . . 1 . 3 . 2 . . 2 1 1 4 . 3 2 . . 3 2 1 20 Average Slot Usage (%) 89 | . 85 85 66 93 92 86 92 91 95 100 86 90 85 83 84 91 96 94 93 85 92 95 72 Engine 3 | . 14 9 . 10 9 7 7 7 7 5 1 . . . . 1 . . . . . . . Core 2 | . . 4 11 . . . . . . 1 4 6 6 3 . 3 6 11 7 5 2 . . Reactor 1 | . . . . . . . . . . . . . . 2 6 3 3 . 2 5 7 9 5 Leg 9 | . 28 28 22 22 18 5 . . . . . . . 4 . 11 13 11 11 14 17 19 11 Hover 5 | . . . . . . 5 15 15 15 15 16 12 10 3 . . . . . . . . 3 Device 12 | . . . . . 11 18 15 15 18 23 6 9 6 6 6 9 17 17 19 19 25 27 23 Storage 6 | . 14 14 11 13 18 8 . . . . 4 5 6 6 6 5 5 5 5 5 8 9 6 Processor 18 | . . . . . . 13 24 24 30 32 28 33 35 40 40 29 17 17 17 9 2 3 3 Hackware 2 | . . . . 10 9 10 21 16 . . . . . . . . . . . . . . . Protection 5 | . . . . 12 9 1 . 1 7 5 8 1 . . . 4 11 11 7 5 5 2 2 Energy Gun 3 | . . . . . . . . . . . . . . . . 4 7 11 11 11 16 17 10 Ballistic Gun 5 | . 28 28 22 22 18 7 . . . . . . . . . 5 5 5 5 5 . . . Slashing Weapon 4 | . . . . . . 2 7 6 14 15 13 13 12 6 6 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 12 12 12 12 24 24 25 12 22 25 27 44 36 34 36 47 64 70 57 61 56 98 100 117 Greatest Support 108 | 20 20 20 20 26 26 26 22 22 22 22 53 51 34 52 52 72 67 39 39 59 103 103 108 Greatest Overweight (x) 3 | . . . . 1 . 2 . . 1 1 1 1 1 2 1 3 1 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 1 1 . . . . Largest Inventory Capacity 14 | 6 6 6 6 6 6 6 4 4 4 4 10 10 10 10 10 14 8 8 8 8 14 10 10 Average Capacity 7 | 5 6 6 6 6 6 5 4 4 4 4 8 9 10 10 10 8 8 8 8 8 9 10 9 Most Carried 10 | . 1 6 6 6 6 6 4 4 4 4 10 10 8 10 10 10 8 8 8 8 10 10 10 Average Carried 6 | . . 4 6 5 5 5 4 3 4 3 8 8 7 7 10 7 5 6 7 8 9 9 7 Final Capacity 10 | 6 6 6 6 6 6 4 4 4 4 4 10 10 10 10 10 8 8 8 8 8 10 10 4 Final Carried 10 | . 1 6 6 6 6 4 4 4 4 4 10 7 8 10 10 8 6 8 8 8 10 10 4 Class Distribution -------------------- 34% | Scavenger-Mutant 21% | Mutant 17% | Scavenger-Tank 14% | Scavenger-Gunner 3% | Scavenger-Scout 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -8/Materials Scavenger-Scout | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 6615 | 236 80 106 . 589 152 261 30 18 101 46 2310 75 40 60 20 1145 360 72 100 97 320 85 312 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10064 | . 90 201 . 930 224 350 . 117 . . 2530 22 319 149 . 1836 805 82 394 278 620 189 928 Parts 434 | . 3 18 . 61 15 27 . 3 . . 99 1 10 . . 91 33 5 1 7 27 6 27 Haulers Intercepted 10 | . . . . 4 . . . . . . 3 . . . . 2 . . . . 1 . . Recyclers Shooed 6 | . . 1 . . . . . . . . 2 . . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . . . 3 . . . 6 53 . . . 32 4 . 6 . . . Prevented 4 | . . . . . . . . . . 3 . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 110 | . 2 5 . 13 4 4 . 2 . . 17 . 6 2 . 19 12 1 . 4 5 2 12 Melee 32 | . . . . . . 2 . 2 . . 17 . 5 2 . 2 . . . . . . 2 Guns 69 | . 2 5 . 13 4 2 . . . . . . . . . 13 11 1 . 4 4 2 8 Cannons 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 AOE 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Classes Destroyed 15 | . 2 2 . 5 . 1 . . . . . 1 . . . 2 1 . . . . 1 . Worker 13 | . . . . 2 . 1 . . . . 6 . . . . 4 . . . . . . . Builder 7 | . . . . 1 . 1 . . . . 1 . . . . 4 . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 10 | . . . . 4 . . . . . . 3 . . . . 2 . . . . 1 . . Recycler 14 | . . 1 . 1 . . . . . . 8 . . . . 3 . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 6 | . 1 . . 1 . 1 . . . . . . . . . 2 . . . . 1 . . Watcher 10 | . . . . 1 . 3 . . . . 5 . . . . 1 . . . . . . . Swarmer 15 | . . 3 . 4 . . . . . . 4 . 1 . . . 1 . . . . . 2 Grunt 40 | . 2 2 . 4 2 . . 1 . . 7 . 4 . . 4 6 . . 3 1 . 4 Brawler 3 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . Sentry 22 | . . . . 6 2 2 . 1 . . 3 . 1 . . 1 1 1 . . 2 1 1 Hunter 8 | . . . . . . . . . . . . . . . . 5 . . . . 2 . 1 Programmer 17 | . . . . . . 2 . . . . 3 . . . . 7 2 . . . . . 3 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Enhanced Grunt 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 2 3 . 5 2 1 . 1 . . 6 1 2 1 . 11 7 1 . 3 3 1 4 Combat Bots Only 7 | . 2 3 . 5 2 1 . 1 . . 4 . 2 1 . 3 7 1 . 3 2 1 4 Max Kills in Single Turn 6 | . 1 2 . 1 1 1 . 1 . . 1 1 1 1 . 6 2 1 . 1 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 Exploded 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Melee 1 | . . . . . . 1 . 1 . . 1 . 1 1 . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Damage Taken 14557 | . 86 118 45 621 324 555 . 265 . 25 1008 131 224 510 68 3487 804 50 . 337 678 126 5095 Core 3109 | . 24 6 . 107 59 81 . 66 . . 221 18 111 329 . 563 35 . . 84 24 . 1381 Absorbed by Shields 561 | . . . . . . . . . . . . . . . . . . . . . 92 . 469 Core Remaining (%) 75 | 100 . 88 . 73 89 . . . . 79 . . . . 20 . . . . 31 97 100 . Volleys Fired 328 | . 14 14 1 63 14 32 . . . . . . . . . 82 29 1 12 10 15 5 36 Largest 5 | . 2 2 2 2 2 2 . . . . . . . . . 3 3 3 3 3 4 5 5 Hottest 471 | . 40 40 40 46 46 51 . . . . . . . . . 190 195 209 209 209 369 465 471 Shots Fired 777 | . 28 28 2 126 28 48 . . . . . . . . . 187 77 3 36 29 58 24 103 Gun 722 | . 28 28 2 126 28 48 . . . . . . . . . 177 67 3 36 29 48 19 83 Cannon 55 | . . . . . . . . . . . . . . . . 10 10 . . . 10 5 20 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 478 | . 28 28 2 126 28 48 . . . . . . . . . 145 50 1 12 10 . . . Thermal 264 | . . . . . . . . . . . . . . . . 23 23 2 24 19 49 21 103 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . Phasic 26 | . . . . . . . . . . . . . . . . 10 4 . . . 9 3 . Robot Hit Streak 28 | . 6 6 1 12 13 11 . . . . . . . . . 28 16 4 13 10 5 6 12 Robot Miss Streak 13 | . 3 4 1 6 2 13 . . . . . . . . . 5 3 . 1 1 7 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . Secondary Targets 9 | . . 2 . 2 1 . . . . . . . . . . . 3 . . . . . 1 Max Gunslinging Chain 2 | . . 1 . 1 1 . . . . . . . . . . . 2 . . . . . 1 Shots Hit Robots 611 | . 17 19 1 73 24 43 . 9 . . 95 2 14 9 . 104 56 3 21 19 16 10 76 Core Hits 311 | . 6 10 . 37 11 21 . 3 . . 45 1 7 3 . 70 30 3 12 8 12 4 28 Critical Hits 53 | . 2 . . 2 . . . 1 . . 10 . . 1 . 14 10 1 6 4 . 1 1 Critical Kills 25 | . . . . 1 . . . . . . 6 . . . . 6 5 1 3 2 . 1 . Critical Parts Destroyed 23 | . 2 . . 1 . . . 1 . . 4 . . 1 . 6 4 . 1 2 . . 1 Melee Attacks 189 | . . . . . . 18 . 11 . . 120 2 20 9 . 3 . . . . . . 6 Impact 15 | . . . . . . . . . . . 7 . 7 1 . . . . . . . . . Slashing 158 | . . . . . . 10 . 9 . . 113 2 13 8 . 3 . . . . . . . Piercing 16 | . . . . . . 8 . 2 . . . . . . . . . . . . . . 6 Sneak Attacks 25 | . . . . . . 2 . . . . 20 1 . 1 . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . . . . . 13 . 6 1 . . . . . . . . . Damage Inflicted 21363 | . 185 191 . 1322 396 1050 . 462 . . 6036 226 647 507 . 3924 902 63 591 401 736 548 3176 Guns 10660 | . 185 191 . 1322 396 460 . . . . . . . . . 2901 745 63 591 401 688 443 2274 Cannons 1094 | . . . . . . . . . . . . . . . . 115 157 . . . 48 105 669 Explosions 761 | . . . . . . . . . . . . . . . . 629 . . . . . . 132 Melee 8807 | . . . . . . 590 . 462 . . 6036 226 647 507 . 269 . . . . . . 70 Ramming 41 | . . . . . . . . . . . . . . . . 10 . . . . . . 31 Kinetic 5351 | . 185 191 . 1322 396 460 . . . . . . . . . 2337 356 7 56 41 . . . Thermal 6358 | . . . . . . . . . . . . . . . . 935 510 56 535 360 577 442 2943 Explosive 132 | . . . . . . . . . . . . . . . . . . . . . . . 132 Electromagnetic 229 | . . . . . . . . . . . . . . . . 229 . . . . . . . Impact 267 | . . . . . . . . . . . 97 . 129 41 . . . . . . . . . Slashing 8414 | . . . . . . 557 . 439 . . 5939 226 518 466 . 269 . . . . . . . Piercing 126 | . . . . . . 33 . 23 . . . . . . . . . . . . . . 70 Phasic 445 | . . . . . . . . . . . . . . . . 144 36 . . . 159 106 . Highest Corruption 27 | . . . . 2 . 4 4 4 4 . 1 1 1 1 1 3 4 4 4 6 . . 27 Average Corruption 2 | . . . . 2 . 1 4 4 4 . 1 1 1 1 1 1 3 4 4 5 . . 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 131 | . . . . 10 . 9 8 8 2 . 7 2 3 2 . 4 15 10 9 13 . . 29 Message Errors 34 | . . . . 2 . 4 1 1 . . 4 2 2 1 . 1 5 . 4 3 . . 4 Matter Fused 29 | . . . . . . 1 2 2 1 . . . . . . 1 7 5 . 4 . . 6 Heat Flow Errors 13 | . . . . 1 . 2 1 4 1 . . . . . . . . 1 . 2 . . 1 Energy Discharges 14 | . . . . 2 . . 3 . . . 2 . . . . 1 2 2 1 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . 2 . 1 1 . . . . . 1 1 . . 1 1 1 1 . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Targeting Errors 17 | . . . . 3 . 1 . 1 . . 1 . . . . 1 . 1 3 1 . . 5 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1321 | . . . . . . . . 27 . . 1059 138 64 . . 33 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 33 | . . . . . . . . . . . . . . . . 33 . . . . . . . Melee 1288 | . . . . . . . . 27 . . 1059 138 64 . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . 2 . 1 . . . 2 . . . . . . Impact 3 | . . . . . . . . . . . 2 . 1 . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . . . . . . . . . . . . . 62 . . . . . . 15 Shots 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Rammed 8 | . . . . . . . . . . . . . . . . 2 . . . . . . 6 Targets Rammed 8 | . . . . . . . . . . . . . . . . 2 . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 366 | . 6 12 . 282 8 253 235 254 242 . 1 . . . . 287 204 96 . 191 366 189 326 Average Temperature 91 | . 6 8 . 60 5 66 122 98 128 . 1 . . . . 138 42 59 . 72 95 109 124 Received Heat Transfer 2202 | . 48 48 18 201 108 60 . 90 . 6 288 . 63 66 9 240 234 9 . 45 162 27 480 Effects 5 | . . . . 2 . . . . . . . . . . . . . . . . 3 . . Interference 5 | . . . . 2 . . . . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . 2 . 2 . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 17 | . . . . . . . . . . . 1 . . . . . 3 . . . 2 . 11 Heat Transferred 6135 | . . . . . . . . . . . . . . . . 807 629 74 517 370 570 472 2696 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 938 | . 51 159 134 442 492 330 . . . . 508 . . . . 938 . . . . 285 229 593 Initial 214 | . . 19 . 56 186 214 . . . . . . . . . . . . . . . 135 128 Average 201 | . 28 63 16 173 352 148 . . . . 187 . . . . 366 . . . . 93 175 280 Maximum Alert Level 3 | . . . . 2 2 1 . . . . 2 . . . . 3 . . . . 1 1 2 Low Security (%) 62 | 100 100 100 100 61 8 67 . . . . 60 . . . . 50 . . . . 86 70 34 Level 1 26 | . . . . 31 68 32 . . . . 34 . . . . 4 . . . . 13 29 50 Level 2 6 | . . . . 6 22 . . . . . 5 . . . . 16 . . . . . . 15 Level 3 4 | . . . . . . . . . . . . . . . . 28 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . . 2 1 2 . . . . 3 . 1 . . 14 . . . . 4 . 9 Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Extermination 10 | . . . . . . 1 . . . . 3 . . . . 3 . . . . 1 . 2 Reinforcement 15 | . 1 . . 2 . 1 . . . . . . . . . 5 . . . . 3 . 3 Assault 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . Garrison 7 | . . . . . 1 . . . . . . . . . . 3 . . . . . . 3 Intercept 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 6 | . . . . . 3 . . . . . . . . . . 1 . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 304 | . 5 5 5 27 15 13 . 7 . 2 38 2 27 2 1 58 12 1 . 5 23 2 54 Peak Tracking Total 14 | . 2 3 6 4 6 2 . 4 . 1 4 4 9 2 1 8 4 1 . 4 9 1 14 Tactical Retreats 18 | . . . . 2 . . . 1 . . 4 1 2 . . 2 . . . 1 . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 14 | . . . . 3 . 2 . . . . 1 . . . . 3 . . . . 2 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . 4 . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 21 | . . . . . . . . . . . . . . . . 15 . . 2 . 2 . 2 Max in Single Turn 5 | . . . . . . . . . . . . . . . . 5 . . 1 . 2 . 1 Garrison Access 4 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 33 | . 1 . 3 7 2 3 . 2 1 . 1 . . 4 . 1 1 1 4 . . . 2 Terminals 13 | . 1 . 3 6 1 2 . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 Total Hacks 86 | . 2 . 5 11 6 4 . 2 3 . 5 . . 28 . 2 1 1 13 . . . 3 Successful 68 | . 2 . 2 7 2 1 . 2 3 . 3 . . 28 . 1 1 1 13 . . . 2 Failed 18 | . . . 3 4 4 3 . . . . 2 . . . . 1 . . . . . . 1 Catastrophic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 67 | . 2 . 1 . 2 1 . . . . 26 . . . . 3 . . . . 6 9 17 Terminals 19 | . 2 . 5 7 2 3 . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . 1 . . . . 5 . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 4 4 . . . . . . . . . . 2 . . . . . . 1 Terminal Hacks 59 | . 2 . 2 6 . 1 . 2 3 . . . . 28 . . 1 1 13 . . . . Record 17 | . . . . . . . . . . . . . . 11 . . 1 . 5 . . . . Part Schematic 17 | . . . . . . 1 . . 3 . . . . 9 . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . Open Door 7 | . . . . 4 . . . 2 . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 3 . . . . . . . . . . . 1 Load Schematic 3 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 Seal Access 4 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . 2 4 2 3 . . . . 1 . . . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 5 . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . 1 . . 3 . 10 . . 9 . . . . 4 . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . 285 . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Total Allies 43 | . . 4 . 10 . . . . 7 . 1 1 . . . 2 . . . . 2 8 8 Largest Group 10 | . . 3 4 10 7 . . . 7 6 5 1 1 1 . 2 . . . . 2 8 8 Highest-Rated Group 545 | . . 40 71 88 56 . . . 247 216 177 99 99 97 . 170 . . . . 206 545 545 Highest-Rated Ally 114 | . . 16 31 16 8 . . . 42 39 39 99 99 97 . 85 . . . . 103 96 114 Zionite Dispatches 10 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 3 4 Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . Light 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 7 | . . . . 3 . . . . . . 2 . . . . . . . . . . . 2 DROP 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 EXPLORE 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 343 | . . . 9 51 81 . . . . 11 30 6 31 7 . 27 . . . . 19 1 70 Total Damage 10549 | . . . 172 567 695 . . . . 578 357 190 2167 320 . 1764 . . . . 1306 61 2372 Kills 92 | . . . 4 9 9 . . . . 3 5 4 21 1 . 15 . . . . 7 . 14 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total 117 | . 2 . . . . . . . . . . . . 115 . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . . 2 1 . 1 1 . . . 2 2 . 2 . . . Drone Launches 5 | . . . . 4 . . . . . . 1 . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . 5 . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 14102 | 53 154 485 102 1142 311 1237 199 245 1011 429 1545 256 544 354 669 1312 843 556 323 556 704 299 773 Spaces Moved 10233 | 40 90 355 83 538 215 988 349 283 949 337 1284 353 398 208 359 751 535 339 170 380 419 212 598 Core 12 | 5 . . . . . . . . . . . . . 7 . . . . . . . . . Treads 572 | . . . . . . . . . . . . . . 73 359 138 . . . . . . 2 Legs 4774 | 35 90 355 83 538 215 465 . . . . . . 36 117 . 526 535 339 170 380 419 212 259 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 4710 | . . . . . . 399 349 283 949 337 1284 353 362 11 . 87 . . . . . . 296 Flight 165 | . . . . . . 124 . . . . . . . . . . . . . . . . 41 Fastest Speed 34 | 50 120 120 120 120 120 37 56 56 56 56 48 56 56 100 160 56 116 160 160 116 116 117 34 Average Speed 106 | 111 120 120 120 139 120 91 56 56 98 95 58 56 77 149 185 129 138 160 160 127 137 117 98 Slowest Speed 260 | 120 120 120 120 150 120 200 56 56 116 116 111 120 150 200 200 260 160 160 160 160 156 117 154 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 4 19 85 10 72 25 20 63 52 89 52 32 50 59 77 50 21 70 54 61 62 11 6 24 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 30 | . . 1 . . . . . . . . . 1 1 24 . . . . 3 . . . . Known Exits Taken 16 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . 1 . Scrap Searched 20 | . . 1 . . . . 3 . 2 4 . 1 3 . 1 . 3 1 . 1 . . . Spaces Dug 35 | . . . . . . 4 . . . . 1 . . . . 11 . . . . 11 2 6 Terrain Destroyed 161 | . . . . . . 4 . . . . 1 . . . . 78 5 . . 9 29 7 28 Melee 6 | . . . . . . 4 . . . . 1 . . . . . . . . . . . 1 Projectile 84 | . . . . . . . . . . . . . . . . 16 5 . . 9 29 7 18 AOE 71 | . . . . . . . . . . . . . . . . 62 . . . . . . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Total 12642 | 45 111 390 83 808 243 1246 352 348 1025 445 1940 406 613 237 361 947 575 350 195 426 515 252 729 Wait 1358 | . 7 7 . 160 . 161 2 44 68 101 478 28 201 6 1 13 5 5 1 35 1 9 25 Move 10205 | 39 89 354 82 537 214 987 348 282 948 336 1283 352 397 207 358 750 534 338 169 379 418 211 593 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 91 | . 1 5 . 3 2 6 . 1 . 1 20 9 . 4 . 14 . 2 2 . 9 6 6 Fast Attach 151 | 6 . 2 . 8 3 13 1 3 3 2 18 4 2 4 1 29 3 . 5 2 15 4 23 Attach 54 | . . . . 2 . 3 . 2 . 1 10 2 . . . 11 3 . . . 4 3 13 Detach 19 | . . . . . . 1 . . . 1 5 1 . 1 . 3 . . . . 5 . 2 Swap 73 | . . 3 . 12 3 4 . 1 2 . 6 1 2 2 1 10 1 2 . . 13 5 5 Drop 179 | . . 5 . 17 7 16 1 4 4 3 27 7 . 3 . 30 . 2 6 . 25 9 13 Fire 328 | . 14 14 1 63 14 32 . . . . . . . . . 82 29 1 12 10 15 5 36 Melee 151 | . . . . . . 18 . 11 . . 93 2 11 8 . 3 . . . . . . 5 Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Kick 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . 5 . 5 . . . . . . . . . . . . . . 10 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Miscellaneous 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / Tes) -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 9) 208 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 443 | -10/Mines | Discovered new exit (range 8) 450 | -10/Mines | Learned location of Zion (-7) 644 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 682 | -10/Mines | Discovered new exit (range 5) 688 | -10/Mines | Received a Mining Laser from a helpful Derelict 693 | -10/Mines | Entered Materials 693 | -9/Materials | Accompanied by 4 allies 693 | -9/Materials | Evolved 2 slots: Utility x2 774 | -9/Materials | Discovered new exit (range 10) 795 | -9/Materials | Entered Storage 795 | -9/Storage | Accompanied by 2 allies 1030 | -9/Storage | Identified exit to Recycling 1409 | -9/Storage | Build established: Scavenger-Mutant 1712 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1904 | -9/Storage | Discovered new exit (range 15) 1937 | -9/Storage | Entered Materials 1937 | -8/Materials | Accompanied by 7 allies 1937 | -8/Materials | Evolved 2 slots: Utility x2 1991 | -8/Materials | Garrison activated, responded to threat 2011 | -8/Materials | Build established: Commander-Mutant 2211 | -8/Materials | Discovered new exit (range 6) 2248 | -8/Materials | Entered Factory 2248 | -7/Factory | Evolved 2 slots: Utility x2 2376 | -7/Factory | Discovered new exit (range 15) 2533 | -7/Factory | Build established: Mutant 2563 | -7/Factory | Lost 3 parts (1n1u1w) 2570 | -7/Factory | Found Prototype Launcher 2570 | -7/Factory | Identified Rocket Array 2595 | -7/Factory | Discovered new exit (range 6) 3352 | -7/Factory | Identified exit to Factory 3368 | -7/Factory | Build established: Scavenger-Scout 3484 | -7/Factory | Identified exit to Lower Caves 3485 | -7/Factory | Entered Lower Caves 3670 | -7/Lower Caves | Discovered new exit (range 6) 3671 | -7/Lower Caves | Encountered a Warlord checkpoint 3684 | -7/Lower Caves | Identified exit to Lower Caves 3684 | -7/Lower Caves | Entered another Lower Caves area 3728 | -7/Lower Caves | Discovered exit to Factory (range 5) 3779 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3863 | -7/Lower Caves | Found Prototype Device 3922 | -7/Lower Caves | Discovered new exit (range 15) 3929 | -7/Lower Caves | Identified exit to Zion 3929 | -7/Lower Caves | Entered Zion 3947 | -7/Zion | Discovered new exit (range 15) 4028 | -7/Zion | System corruption cleaned by Quarantine Array 4090 | -7/Zion | Build established: Scavenger-Mutant 4192 | -7/Zion | Gained Derelict followers 4301 | -7/Zion | Identified exit to Deep Caves 4425 | -7/Zion | Given the Hacking Drone Bay 4508 | -7/Zion | Found Prototype Device 4508 | -7/Zion | Identified Hacking Drone Bay 4575 | -7/Zion | Learned 4 Factory zone layouts 4659 | -7/Zion | Imprinted 4661 | -7/Zion | Declared Zion's savior 4939 | -7/Zion | Identified exit to Proximity Caves 4940 | -7/Zion | Entered Proximity Caves 4940 | -6/Proximity Caves | Accompanied by 7 allies 5157 | -6/Proximity Caves | Learned Factory stockpile data 5328 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5369 | -6/Proximity Caves | Entered Factory 5369 | -6/Factory | Accompanied by 5 allies 5369 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5370 | -6/Factory | Identified exit to Factory 5818 | -6/Factory | Identified Heart of Steel 6400 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6421 | -6/Factory | Discovered exit to Factory (range 15) 6455 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6473 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6533 | -6/Factory | Build established: Mutant 6533 | -6/Factory | Discovered new exit (range 15) 6603 | -6/Factory | Identified exit to Lower Caves 6690 | -6/Factory | Fabricated Gravity Neutralizing Apparatus (x1) 6726 | -6/Factory | Spotted B-75 Beast 6727 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6738 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6739 | -6/Factory | Zion Melee Resupply teleported in 6883 | -6/Factory | Terminal network hard line cut 6903 | -6/Factory | Discovered exit to Lower Caves (range 4) 6914 | -6/Factory | Entered Lower Caves 6931 | -6/Lower Caves | Encountered a Warlord checkpoint 7107 | -6/Lower Caves | Heart of Steel transformed into Warbot 7139 | -6/Lower Caves | Discovered new exit (range 10) 7167 | -6/Lower Caves | Identified exit to Lower Caves 7170 | -6/Lower Caves | Entered another Lower Caves area 7170 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 7272 | -6/Lower Caves | Discovered exit to Factory (range 12) 7368 | -6/Lower Caves | Spotted B-75 Beast 7415 | -6/Lower Caves | Encountered a Warlord checkpoint 7520 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7690 | -6/Lower Caves | Learned location of Extension (-6) 7693 | -6/Lower Caves | Discovered new exit (range 11) 7707 | -6/Lower Caves | Identified exit to Data Miner 7714 | -6/Lower Caves | Entered Data Miner 7714 | -6/Data Miner | Accompanied by 1 ally (Warbot) 7714 | -6/Data Miner | Discovered new exit (range 6) 7743 | -6/Data Miner | Met Data Miner 7770 | -6/Data Miner | Learned location of Section 7 (-2) 7770 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7800 | -6/Data Miner | Received God Mode back door access code from Data Miner 7871 | -6/Data Miner | Interfaced with the Data Conduit 7886 | -6/Data Miner | Core integrity fell below 50% 7947 | -6/Data Miner | Lost 4 parts (1p2n1w) 8066 | -6/Data Miner | Identified exit to Proximity Caves 8068 | -6/Data Miner | Entered Proximity Caves 8231 | -5/Proximity Caves | Build established: Scavenger-Mutant 8395 | -5/Proximity Caves | Discovered exit to Factory (range 11) 8733 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8737 | -5/Proximity Caves | Entered Factory 8737 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8738 | -5/Factory | Loaded intel: 227 machine locations 8874 | -5/Factory | Discovered new exit (range 17) 8953 | -5/Factory | Identified exit to Upper Caves 9153 | -5/Factory | Lost 3 parts (1u2w) 9452 | -5/Factory | Garrison activated, responded to threat 9465 | -5/Factory | Intercept squad dispatched 9476 | -5/Factory | Spotted Tracker 9488 | -5/Factory | Lost 3 parts (1p1u1w) 9508 | -5/Factory | Destroyed Tracker 9531 | -5/Factory | Lost 3 parts (1n2w) 9556 | -5/Factory | Spotted Combat Programmer 9575 | -5/Factory | Destroyed Combat Programmer 9594 | -5/Factory | Lost 3 parts (1p1u1w) 9632 | -5/Factory | Zion Heavy squad teleported in 9694 | -5/Factory | Core integrity fell below 50% 9704 | -5/Factory | Found Prototype Protection 9704 | -5/Factory | Identified Zio. Weapon Casing 9937 | -5/Factory | First assault squad dispatched 9971 | -5/Factory | Discovered exit to Upper Caves (range 12) 10049 | -5/Factory | Entered Upper Caves 10480 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10525 | -5/Upper Caves | Destroyed 7 combat bots 10556 | -5/Upper Caves | Learned 8 Factory zone layouts 10820 | -5/Upper Caves | Discovered new exit (range 12) 10847 | -5/Upper Caves | Identified exit to Upper Caves 10858 | -5/Upper Caves | Build established: Scavenger-Tank 10869 | -5/Upper Caves | Learned 4 Factory zone layouts 10892 | -5/Upper Caves | Entered another Upper Caves area 10966 | -5/Upper Caves | Learned 4 Factory zone layouts 11003 | -5/Upper Caves | Learned Factory terminal intel 11217 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11427 | -5/Upper Caves | Discovered new exit (range 14) 11446 | -5/Upper Caves | Identified exit to Zhirov 11448 | -5/Upper Caves | Entered Zhirov 11448 | -5/Zhirov | Discovered new exit (range 3) 11477 | -5/Zhirov | Met Zhirov 11522 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11548 | -5/Zhirov | Found Alien Artifact 11548 | -5/Zhirov | Identified Integrated Reactor 11548 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11571 | -5/Zhirov | Found Alien Artifact 11770 | -5/Zhirov | Identified exit to Proximity Caves 11771 | -5/Zhirov | Entered Proximity Caves 11904 | -4/Proximity Caves | Build established: Scavenger-Gunner 12013 | -4/Proximity Caves | Lost 3 parts (3u) 12207 | -4/Proximity Caves | Learned location of 1 exit from Research 12289 | -4/Proximity Caves | Identified exit to Factory 12327 | -4/Proximity Caves | Entered Factory 12327 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12328 | -4/Factory | Identified exit to Research 12329 | -4/Factory | Loaded intel: 254 machine locations 12330 | -4/Factory | Loaded intel: 20 terminal locations 12399 | -4/Factory | Found Exp. Melee Analysis Suite 12665 | -4/Factory | Zion Heavy squad teleported in 12782 | -4/Factory | Found Prototype Protection 12782 | -4/Factory | Identified Zio. Heavy Carapace 12964 | -4/Factory | Discovered exit to Research (range 12) 12993 | -4/Factory | Build established: Scavenger-Tank 13031 | -4/Factory | Entered Research 13031 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13032 | -3/Research | Identified exit to Testing 13033 | -3/Research | Loaded intel: 95 machine locations 13040 | -3/Research | Found Centrium Greatsword 13103 | -3/Research | Spotted B-86 Titan 13112 | -3/Research | Destroyed B-86 Titan 13136 | -3/Research | Zion Light squad teleported in 13190 | -3/Research | Zion Fire squad teleported in 13195 | -3/Research | Zion Hacker squad teleported in 13247 | -3/Research | Discovered new exit (range 6) 13330 | -3/Research | Entered another Research area 13330 | -2/Research | Accompanied by 8 allies 13330 | -2/Research | Evolved 2 slots: Utility x2 13331 | -2/Research | Loaded intel: 109 machine locations 13573 | -2/Research | Retrieved Zion intel report: Active Garrisons 13623 | -2/Research | Garrison activated, responded to threat 13712 | -2/Research | Zion Light squad teleported in 13783 | -2/Research | Spotted B-90 Cyclops 13815 | -2/Research | Destroyed B-90 Cyclops 13826 | -2/Research | System corruption reached 10% 13871 | -2/Research | Lost 20 parts (2p2n8u8w) 13872 | -2/Research | Identified Transdimensional Reconstructor 13872 | -2/Research | Warped through subspace 13911 | -2/Research | Zion Hover Resupply teleported in 13925 | -2/Research | Core integrity fell below 50% 13970 | -2/Research | Lost 5 parts (1n3u1w) 13995 | -2/Research | Zion Light squad teleported in 14062 | -2/Research | Zion Melee Resupply teleported in 14065 | -2/Research | Core integrity fell below 20% 14067 | -2/Research | Found Exp. Melee Analysis Suite 14103 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14077_ Acquired 35 matter. 14079_ S-43 Plague destroyed. 14080_ Acquired 37 matter. 14080_ Cmb. Linear Gravjet destroyed. 14081_ Acquired Xenon Bombardment Thruster. 14090_ System corrupted: Mak. Spear targeting data glitched. 14092_ Slug penetrates Wall. 14092_ Xenon Bombardment Thruster destroyed. 14092_ Slug penetrates Wall. 14092_ Drone sends a signal. 14092_ H-88 Terminator retrieves Drone. 14093_ Penetrated by Slug. 14094_ Lance destroyed. 14094_ Slug penetrates G-73 Enforcer. 14095_ Xenon Bombardment Thruster destroyed. 14095_ Mak. Spear destroyed. 14096_ Slug penetrates Wall. 14100_ Adv. Focal Shield destroyed. 14103_ Penetrated by Slug. 14103_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????#""" = # """ #?????# ## | | ???????#""" # """ #?????# ## | | ???????#""" # """ #?????################ | | ????????? # #??????# | | ????????? # #??????# | | ?????????# ########???####??????# | | ?????????##??????? ?????????????# | | ?????????????????# ?????????????# ###+######### | | ?????????????????# ?????????????# # ??????? | | ?????????????????# ?????????????# # ????? | | ?????????????????# #????????????# # """ ??? | | ?????????????????# #????????????# # """ !! ? | | ?????????????????# #????????????# # """ !! # | | ??????????????####"############## # ! # | | ??????????????# # # # = # | | ??????????????# # # #######??#### | | ??????????????# # """ # #???????????? | | ??????????????# # """ # #???????????? | | ??????????????# # """ # #???????????? | | ??????????????# ! # """ # #???????????? | | ??????????????# # """ / +???????????? | | ??????????????# # # #???????????? | | ??????????????# # # #???????????? | | ??????????????###"####h#####+#### #???????????? | | ????????????????### =s! h #???????????? | | ????????#?????????# g *p@ #???????????? | | ????????# #####???# g hh #???????????? | | ????????# [???# gg u #???????????? | | ????????# [ ??# ########## #???????????? | | ????????? ??# # # #???????????? | | ????????? ?# # # #???????????? | | ?????????? ?+ + # #???????????? | | ???????????"" "" # # # #???????????? | | ?????????? ""S"" # # # #???????????? | | ?????????? """" + #?######## ?????????????? | | ??????????##########+###?????????????????????????? | | ?????????????????? ??????????????????????????? | | ???????????????? ????????????????????????? | | ??????????????# """ ??????????????????????? | | ??????????????# """ #?????????????????????? | | ??????????????# !! """ #?????????????????????? | | ??????????????# !! #?????????????????????? | | ??????????????# ? #?????????????????????? | | ??????????????# """????????????????????????? | | ??????????????# """????????????????????????? | | ??????????????# """????????????????????????? | | ??????????????# ??????????????????????????? | | ??????????????# ! ??????????????????????????? | | ??????????????#########??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Coolant Potential 100 Energy Generation 67 Energy Capacity 2100 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 1200 Resistance: TH 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 65 Melee Accuracy 22 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 2 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 21 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Hacked Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Biomechanical Wings | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ T-07 Excavator | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Gravity Neutralizing Apparatus | x1 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoBlastReconstructor Manual? 0 Play Time 02:05:04 Cumulative 198.7 hours Start 2021.05.09 @ 16:30:39 End 2021.05.10 @ 14:12:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 384 Rogue 229 Adventurer 148 Explorer 7 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13a078e0-d18c-4314-ac86-8a2bbe00a1eb