Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 23:15:09 Player: DHM1 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (124) 620 Value Destroyed (4003) 4003 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 7484 Bonus ------- High Alert Combat Kills 486 Follower Combat Kills 168 Friendly Fire -33 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 193/200 System Corruption 2% Temperature Cool (9) Movement Walking (150) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (3) ------ Advanced Heat Sink Advanced Sensor Array > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (4) ---- Cold Fusion Reactor Recoil Stabilizer Hardlight Generator Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array > --- WEAPON ----------- Particle Gun Heavy Laser EM Pulse Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Cold Fusion Reactor Recoil Stabilizer Hardlight Generator [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 2 | . . . 2 . . Parts Attached 104 | 5 15 4 20 40 20 Power 18 | 1 1 1 2 7 6 Engine 13 | 1 1 1 2 5 3 Core 2 | . . . . 2 . Reactor 3 | . . . . . 3 Propulsion 23 | 2 5 2 6 6 2 Treads . | . . . . . . Leg 23 | 2 5 2 6 6 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 2 . 2 9 4 Device 13 | . 1 . 2 6 4 Storage . | . . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 46 | 2 7 1 10 18 8 Energy Gun 24 | . . . 8 12 4 Energy Cannon 4 | . . . 2 1 1 Ballistic Gun 13 | 2 4 1 . 3 3 Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . 3 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 5 | . . . 2 . 3 Parts Lost 41 | . 2 1 6 17 15 Power 2 | . . . . 1 1 Propulsion 4 | . . . . 1 3 Utility 4 | . . . . 2 2 Weapon 31 | . 2 1 6 13 9 Highest Loss Streak 6 | . 2 1 3 5 6 Average Slot Usage (%) 92 | . 91 100 97 87 93 Engine 10 | . 14 14 11 12 5 Core 1 | . . . . 5 1 Reactor 2 | . . . . . 10 Leg 21 | . 27 28 22 17 17 Device 17 | . 12 14 11 19 26 Processor 5 | . 8 14 11 1 . Protection 1 | . . . . 4 . Energy Gun 15 | . . . 26 16 17 Energy Cannon 1 | . . . 4 1 1 Ballistic Gun 10 | . 18 14 5 5 12 Launcher 3 | . 8 14 4 . . Naked Turns . | . . . . . . Heaviest Build 44 | 7 10 10 21 41 44 Greatest Support 41 | 20 20 20 34 41 36 Greatest Overweight (x) 2 | . . . 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 Average Carried 3 | 1 3 2 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 3 3 Class Distribution -------------------- 30% | Mutant 16% | Gunner 13% | Scavenger-Gunner 12% | Scavenger-Tank 11% | Skirmisher 10% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 2313 | 207 309 101 265 886 545 Remotely 265 | . . . . 265 . Salvage Created 4887 | . 374 196 863 2040 1414 Parts 276 | . 29 5 54 91 97 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 4 | . . . 2 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 97 | . 8 3 20 35 31 Guns 81 | . 4 3 17 31 26 Cannons 10 | . . . 3 4 3 AOE 6 | . 4 . . . 2 Classes Destroyed 13 | . 3 1 3 3 3 Worker 6 | . . . 2 1 3 Builder 2 | . . . . . 2 Tunneler 1 | . . . . . 1 Hauler 2 | . 1 . . . 1 Recycler 6 | . . 1 . 5 . Operator 2 | . . . . . 2 Watcher 8 | . 2 . 2 2 2 Swarmer 18 | . . . 3 4 11 Grunt 58 | . 8 3 11 22 14 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 17 | . . . 6 6 5 Hunter 2 | . . . . 1 1 Best Kill Streak 8 | . 3 3 8 5 7 Combat Bots Only 7 | . 2 2 6 4 7 Max Kills in Single Turn 2 | . 2 1 2 2 2 Gunslinging 1 | . . . 1 1 1 Exploded 2 | . 1 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 6037 | . 572 265 871 2678 1651 Core 661 | . 32 26 53 345 205 Absorbed by Shields 105 | . . . . 105 . Core Remaining (%) 87 | 100 . 76 86 . . Volleys Fired 325 | . 44 21 47 124 89 Largest 4 | . 2 1 4 4 4 Hottest 252 | . 50 23 252 235 212 Shots Fired 756 | . 67 21 123 282 263 Gun 687 | . 60 21 104 255 247 Cannon 60 | . . . 17 27 16 Launcher 9 | . 7 . 2 . . Special . | . . . . . . Kinetic 303 | . 60 21 15 108 99 Thermal 288 | . . . 83 86 119 Explosive 9 | . 7 . 2 . . Electromagnetic 156 | . . . 23 88 45 Robot Hit Streak 21 | . 9 9 21 13 15 Robot Miss Streak 7 | . 2 1 5 7 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 13 | . . . 2 6 5 Max Gunslinging Chain 2 | . . . 1 1 2 Shots Hit Robots 480 | . 50 19 81 182 148 Core Hits 245 | . 31 12 34 100 68 Critical Hits 3 | . . . 2 1 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . 1 1 . Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9164 | . 946 314 1499 3449 2956 Guns 7069 | . 358 314 1143 2614 2640 Cannons 720 | . . . 186 397 137 Explosions 1372 | . 587 . 168 438 179 Melee . | . . . . . . Ramming 3 | . 1 . 2 . . Kinetic 2995 | . 358 314 130 1133 1060 Thermal 3513 | . . . 995 1260 1258 Explosive 715 | . 587 . 128 . . Electromagnetic 1938 | . . . 244 1056 638 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 20 | . . . . 1 19 Message Errors 6 | . . . . . 6 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 3 | . . . . . 3 Targeting Errors 3 | . . . . 1 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 105 | . 30 . 28 4 43 Projectiles 4 | . . . . 4 . Explosions 101 | . 30 . 28 . 43 Melee . | . . . . . . Knockbacks 7 | . . . . 7 . Impact . | . . . . . . Kinetic 6 | . . . . 6 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 242 | . 71 . 34 77 60 Shots 7 | . 1 . 2 2 2 Rammed 3 | . 1 . 1 . 1 Targets Rammed 4 | . 1 . 1 . 2 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 555 | . 48 15 515 555 440 Average Temperature 131 | . 16 14 160 140 93 Received Heat Transfer 2452 | . 279 144 390 1117 522 Effects 32 | . . . 14 16 2 Shutdowns 9 | . . . . 8 1 Energy Bleed 7 | . . . 2 5 . Interference 11 | . . . 10 1 . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . 1 . 1 Damage (minor) 2 | . . . 1 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 2 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 2 2 Heat Transferred 6855 | . . . 2048 2165 2642 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . . 1 4 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 758 | . 164 116 473 755 758 Initial 318 | . . 23 44 150 318 Average 353 | . 64 104 302 442 568 Maximum Alert Level 3 | . . . 2 3 3 Low Security (%) 29 | 100 100 100 18 6 . Level 1 24 | . . . 54 39 2 Level 2 41 | . . . 26 45 88 Level 3 4 | . . . . 8 8 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 . 6 7 7 Investigation 5 | . . . 1 2 2 Extermination . | . . . . . . Reinforcement 12 | . 1 . 5 4 2 Assault 2 | . . . . 1 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 7 | . 1 . 1 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 159 | . 23 4 33 59 40 Peak Tracking Total 7 | . 5 2 6 7 5 Tactical Retreats 14 | . 2 . 2 8 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 6 | . 1 . 1 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 6 | . 1 . 2 1 2 Max in Single Turn 1 | . 1 . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 28 | . 5 . 8 6 9 Terminals 20 | . 4 . 5 4 7 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 4 | . 1 . 1 1 1 Scanalyzers 3 | . . . 2 1 . Garrison Access . | . . . . . . Total Hacks 76 | . 17 . 25 17 17 Successful 55 | . 9 . 20 13 13 Failed 21 | . 8 . 5 4 4 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 54 | . 16 . 16 10 12 Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units 4 | . 1 . 1 1 1 Scanalyzers 14 | . . . 8 6 . Garrison Access . | . . . . . . Terminal Hacks 34 | . 8 . 11 6 9 Record 8 | . 1 . 6 1 . Part Schematic 1 | . . . . . 1 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 4 | . 1 . 1 1 1 Open Door 4 | . . . . . 4 Branch Access Points 1 | . . . . 1 . Emergency Access Points 2 | . . . . 1 1 Locate Traps 2 | . 1 . . . 1 Dispatch Records 2 | . 2 . . . . Maintenance Status 1 | . . . . 1 . Transport Status 1 | . 1 . . . . Reinforcement Status 1 | . . . 1 . . Assault Status 1 | . . . . 1 . Zone Layout 5 | . 2 . 2 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 4 | . 1 . 1 1 1 Report Inventory 4 | . 1 . 1 1 1 Scanalyzer 14 | . . . 8 6 . Insert Component 7 | . . . 4 3 . Analyze 7 | . . . 4 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 19 | . 4 . 5 5 5 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . . 4 3 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 50 | . . . . . 50 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . . 4 3 . Part Schematics Acquired 7 | . . . 4 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 5 | . . 5 . . . Largest Group 4 | . . 4 4 . . Highest-Rated Group 71 | . . 71 71 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 37 | . . 5 32 . . Total Damage 418 | . . 43 375 . . Kills 8 | . . 1 7 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 5728 | 58 1017 264 1381 1533 1475 Spaces Moved 3276 | 44 723 175 814 784 736 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 3266 | 34 723 175 814 784 736 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 130 | 104 120 120 136 129 137 Slowest Speed 180 | 120 120 120 160 150 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 3 88 37 61 62 62 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 145 | . 82 . 16 20 27 Melee . | . . . . . . Projectile 21 | . . . 1 6 14 AOE 124 | . 82 . 15 14 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 4160 | 53 815 210 986 1079 1017 Wait 351 | 3 20 4 82 93 149 Move 3271 | 43 722 174 813 783 736 Hop . | . . . . . . Pick Up 44 | 2 5 3 8 17 9 Fast Attach 51 | 5 7 . 8 18 13 Attach 25 | . 2 1 5 13 4 Detach 3 | . . . 1 2 . Swap 28 | . 6 3 7 9 3 Drop 56 | . 8 4 14 18 12 Fire 325 | . 44 21 47 124 89 Melee 2 | . . . . 2 . Ram . | . . . . . . Kick 4 | . 1 . 1 . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 12) 541 | -10/Materials | Discovered new exit (range 15) 559 | -10/Materials | Identified exit to Materials 615 | -10/Materials | Discovered exit to Materials (range 15) 728 | -10/Materials | Discovered exit to Materials (range 8) 811 | -10/Materials | Identified exit to Mines 1076 | -10/Materials | Entered Mines 1173 | -10/Mines | Learned location of Zion (-6) 1182 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1242 | -10/Mines | Discovered exit to Materials (range 5) 1332 | -10/Mines | Discovered exit to Materials (range 5) 1340 | -10/Mines | Entered Materials 1340 | -9/Materials | Accompanied by 4 allies 1340 | -9/Materials | Evolved 2 slots: Weapon x2 1345 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1822 | -9/Materials | Build established: Skirmisher 1882 | -9/Materials | Discovered new exit (range 3) 1883 | -9/Materials | Identified exit to Materials 1979 | -9/Materials | Lost 3 parts (3w) 2386 | -9/Materials | Discovered exit to Materials (range 11) 2534 | -9/Materials | Build established: Gunner 2721 | -9/Materials | Entered another Materials area 2721 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2954 | -8/Materials | Lost 5 parts (1p4w) 3175 | -8/Materials | Build established: Mutant 3595 | -8/Materials | Discovered new exit (range 11) 3614 | -8/Materials | Core integrity fell below 50% 3710 | -8/Materials | Identified exit to Storage 3753 | -8/Materials | Discovered new exit (range 16) 3921 | -8/Materials | First assault squad dispatched 3922 | -8/Materials | Build established: Scavenger-Tank 4254 | -8/Materials | Entered Storage 4435 | -8/Storage | Build established: Scavenger-Gunner 4614 | -8/Storage | Repaired Adv. Heat Sink 5092 | -8/Storage | Discovered new exit (range 15) 5382 | -8/Storage | Build established: Scavenger-Skirmisher 5454 | -8/Storage | First assault squad dispatched 5525 | -8/Storage | Core integrity fell below 20% 5568 | -8/Storage | Lost 3 parts (1n2w) 5609 | -8/Storage | Garrison activated, responded to threat 5682 | -8/Storage | Destroyed 7 combat bots 5729 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Lgt. Assault Rifle. Acquired 10 matter. R-06 Scavenger collects Flight Unit. U-05 Engineer builds a Wall. Connecting with Door Terminal... Lgt. Assault Rifle destroyed. G-47 Trooper destroyed. EM Pulse Cannon destroyed. Cold Fusion Reactor destroyed. G-47 Trooper destroyed. U-05 Engineer builds a Wall. Adv. Heat Sink destroyed. R-06 Scavenger collects Aluminum Leg. Carbon-fiber Leg destroyed. R-06 Scavenger collects Flight Unit. System corrupted: Heat flow error (+273). Particle Gun destroyed. Kicked G-47 Trooper out of the way. Slammed into G-47 Trooper. Acquired Particle Gun. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????##??????????????????? | | ??????????###" "##########???????????????? | | ????????? ? #???????????????? | | ????????? ?% #???????????????? | | ????????? ? ? % #???????????????? | | ????????????????########%#???????????????? | | ???????????????????????#a#??########?????? | | ???????????????????????#%####T#" #?????? | | ?????????????????????###ug%** " < #?????? | | ?????????????????????# #%%%%= " #?????? | | ?????????????????????###=*#####"####?????? | | ??????????????????????##!@###############? | | ?????????????????????? + + """ """ """ ## | | ????????????????????? # # """ """ """ ?# | | ????????????????????" # # """ """ """ ## | | ????????????????????#T##%%# #? | | ????????????????????#### %# #? | | ???????????????????##### # #? | | ??????????????##### ##**###############? | | ??????????????# ##*%## ##??? | | ??????????????# #%%*?#!?= "#??? | | ?????#####????# #%* #% T#??? | | ?????#* *#????# #|% /= *! "#??? | | ?????#* *#????# # ! #!! [ ##??? | | ?????#* *#????# ## ##%=% """ #???? | | ?????#* *#????# ## ## """"" #???? | | ????## #????# ? ## ## """"" #???? | | ????#T #????# ## ############???? | | ????## #????# ## !##??##"T"# ##### | | ########+#########+##### ##### # | | # "" """ # | | +%""" """ # | | # """ """ # | | #####+########### ###### # # | | # ? #?????# ######+##+####T#### | | # "??" #?????# #?# ^#?###??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 29 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 50 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Pulse Rifle | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Hvy. Laser | -8/Materials | Scanalyzed Particle Charger | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstChromaticGravjet Manual? 0 Play Time 01:24:36 Cumulative 11.8 hours Start 2021.05.11 @ 19:56:01 End 2021.05.11 @ 23:15:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bac4b51c-accf-40ec-926f-d80ea2ba9035