Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 23:15:09

Player: DHM1

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (124)     620
Value Destroyed (4003)     4003
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (621)                621
              TOTAL SCORE: 7484

 Bonus
-------
High Alert Combat Kills    486
Follower Combat Kills      168
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     193/200
System Corruption          2%
Temperature                Cool (9)
Movement                   Walking (150) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
           Cold Fusion Reactor
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
>          --- UTILITY (3) ------
  Advanced Heat Sink
  Advanced Sensor Array
>          --- WEAPON (4) -------
           Particle Gun
>          --- INVENTORY (4) ----
           Cold Fusion Reactor
           Recoil Stabilizer
           Hardlight Generator

 Peak State 
------------
>          --- POWER ------------
           Cold Fusion Reactor
           Cold Fusion Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Sensor Array
>          --- WEAPON -----------
           Particle Gun
     Heavy Laser
           EM Pulse Cannon
  Improved Heavy Machine Gun
>          --- INVENTORY --------
           Cold Fusion Reactor
           Recoil Stabilizer
           Hardlight Generator
[Rating: 47]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   2    | .   .   .   2   .   .   
Parts Attached             104  | 5   15  4   20  40  20  
  Power                    18   | 1   1   1   2   7   6   
    Engine                 13   | 1   1   1   2   5   3   
    Core                   2    | .   .   .   .   2   .   
    Reactor                3    | .   .   .   .   .   3   
  Propulsion               23   | 2   5   2   6   6   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    23   | 2   5   2   6   6   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | .   2   .   2   9   4   
    Device                 13   | .   1   .   2   6   4   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   46   | 2   7   1   10  18  8   
    Energy Gun             24   | .   .   .   8   12  4   
    Energy Cannon          4    | .   .   .   2   1   1   
    Ballistic Gun          13   | 2   4   1   .   3   3   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               3    | .   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  5    | .   .   .   2   .   3   
Parts Lost                 41   | .   2   1   6   17  15  
  Power                    2    | .   .   .   .   1   1   
  Propulsion               4    | .   .   .   .   1   3   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   31   | .   2   1   6   13  9   
  Highest Loss Streak      6    | .   2   1   3   5   6   
Average Slot Usage (%)     92   | .   91  100 97  87  93  
  Engine                   10   | .   14  14  11  12  5   
  Core                     1    | .   .   .   .   5   1   
  Reactor                  2    | .   .   .   .   .   10  
  Leg                      21   | .   27  28  22  17  17  
  Device                   17   | .   12  14  11  19  26  
  Processor                5    | .   8   14  11  1   .   
  Protection               1    | .   .   .   .   4   .   
  Energy Gun               15   | .   .   .   26  16  17  
  Energy Cannon            1    | .   .   .   4   1   1   
  Ballistic Gun            10   | .   18  14  5   5   12  
  Launcher                 3    | .   8   14  4   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 7   10  10  21  41  44  
  Greatest Support         41   | 20  20  20  34  41  36  
  Greatest Overweight (x)  2    | .   .   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | 2   4   4   4   4   4   
  Average Carried          3    | 1   3   2   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | 2   4   4   4   3   3   

 Class Distribution 
--------------------
 30% | Mutant
 16% | Gunner
 13% | Scavenger-Gunner
 12% | Scavenger-Tank
 11% | Skirmisher
 10% | Scavenger-Skirmisher
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
       Skirmisher | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -8/Storage

 Resources                      | -11  -10  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  
Matter Collected           2313 | 207  309  101  265  886  545  
  Remotely                 265  | .    .    .    .    265  .    
Salvage Created            4887 | .    374  196  863  2040 1414 
  Parts                    276  | .    29   5    54   91   97   
Haulers Intercepted        2    | .    1    .    .    .    1    
Recyclers Shooed           4    | .    .    .    2    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  97   | .   8   3   20  35  31  
  Guns                     81   | .   4   3   17  31  26  
  Cannons                  10   | .   .   .   3   4   3   
  AOE                      6    | .   4   .   .   .   2   
Classes Destroyed          13   | .   3   1   3   3   3   
  Worker                   6    | .   .   .   2   1   3   
  Builder                  2    | .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   2    | .   1   .   .   .   1   
  Recycler                 6    | .   .   1   .   5   .   
  Operator                 2    | .   .   .   .   .   2   
  Watcher                  8    | .   2   .   2   2   2   
  Swarmer                  18   | .   .   .   3   4   11  
  Grunt                    58   | .   8   3   11  22  14  
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   17   | .   .   .   6   6   5   
  Hunter                   2    | .   .   .   .   1   1   
Best Kill Streak           8    | .   3   3   8   5   7   
  Combat Bots Only         7    | .   2   2   6   4   7   
Max Kills in Single Turn   2    | .   2   1   2   2   2   
  Gunslinging              1    | .   .   .   1   1   1   
  Exploded                 2    | .   1   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  
Damage Taken               6037 | .    572  265  871  2678 1651 
  Core                     661  | .    32   26   53   345  205  
  Absorbed by Shields      105  | .    .    .    .    105  .    
Core Remaining (%)         87   | 100  .    76   86   .    .    
Volleys Fired              325  | .    44   21   47   124  89   
  Largest                  4    | .    2    1    4    4    4    
  Hottest                  252  | .    50   23   252  235  212  
Shots Fired                756  | .    67   21   123  282  263  
  Gun                      687  | .    60   21   104  255  247  
  Cannon                   60   | .    .    .    17   27   16   
  Launcher                 9    | .    7    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  303  | .    60   21   15   108  99   
  Thermal                  288  | .    .    .    83   86   119  
  Explosive                9    | .    7    .    2    .    .    
  Electromagnetic          156  | .    .    .    23   88   45   
  Robot Hit Streak         21   | .    9    9    21   13   15   
  Robot Miss Streak        7    | .    2    1    5    7    4    
  Penetration Max          1    | .    .    .    .    1    1    
  Secondary Targets        13   | .    .    .    2    6    5    
    Max Gunslinging Chain  2    | .    .    .    1    1    2    
Shots Hit Robots           480  | .    50   19   81   182  148  
  Core Hits                245  | .    31   12   34   100  68   
  Critical Hits            3    | .    .    .    2    1    .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    .    
Melee Attacks              2    | .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9164 | .    946  314  1499 3449 2956 
  Guns                     7069 | .    358  314  1143 2614 2640 
  Cannons                  720  | .    .    .    186  397  137  
  Explosions               1372 | .    587  .    168  438  179  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    1    .    2    .    .    
  Kinetic                  2995 | .    358  314  130  1133 1060 
  Thermal                  3513 | .    .    .    995  1260 1258 
  Explosive                715  | .    587  .    128  .    .    
  Electromagnetic          1938 | .    .    .    244  1056 638  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    1    2    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    1    19   
    Message Errors         6    | .    .    .    .    .    6    
    Heat Flow Errors       3    | .    .    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    .    3    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Targeting Errors       3    | .    .    .    .    1    2    
    Weapon Failures        2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            105  | .    30   .    28   4    43   
  Projectiles              4    | .    .    .    .    4    .    
  Explosions               101  | .    30   .    28   .    43   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    7    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    6    .    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      242  | .    71   .    34   77   60   
  Shots                    7    | .    1    .    2    2    2    
  Rammed                   3    | .    1    .    1    .    1    
Targets Rammed             4    | .    1    .    1    .    2    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        555  | .    48   15   515  555  440  
  Average Temperature      131  | .    16   14   160  140  93   
  Received Heat Transfer   2452 | .    279  144  390  1117 522  
  Effects                  32   | .    .    .    14   16   2    
    Shutdowns              9    | .    .    .    .    8    1    
    Energy Bleed           7    | .    .    .    2    5    .    
    Interference           11   | .    .    .    10   1    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    1    .    1    
    Damage (minor)         2    | .    .    .    1    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    2    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    2    2    
  Heat Transferred         6855 | .    .    .    2048 2165 2642 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      8    | .    .    .    1    4    3    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Peak Influence             758  | .   164 116 473 755 758 
  Initial                  318  | .   .   23  44  150 318 
  Average                  353  | .   64  104 302 442 568 
Maximum Alert Level        3    | .   .   .   2   3   3   
  Low Security (%)         29   | 100 100 100 18  6   .   
  Level 1                  24   | .   .   .   54  39  2   
  Level 2                  41   | .   .   .   26  45  88  
  Level 3                  4    | .   .   .   .   8   8   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   6   7   7   
  Investigation            5    | .   .   .   1   2   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            12   | .   1   .   5   4   2   
  Assault                  2    | .   .   .   .   1   1   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Distress Signals           7    | .   1   .   1   4   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              159  | .   23  4   33  59  40  
  Peak Tracking Total      7    | .   5   2   6   7   5   
  Tactical Retreats        14   | .   2   .   2   8   2   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Traps Triggered            6    | .   1   .   1   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Sto 
Machines Disabled          6    | .   1   .   2   1   2   
  Max in Single Turn       1    | .   1   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Machines Accessed          28   | .   5   .   8   6   9   
  Terminals                20   | .   4   .   5   4   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          4    | .   1   .   1   1   1   
  Scanalyzers              3    | .   .   .   2   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                76   | .   17  .   25  17  17  
  Successful               55   | .   9   .   20  13  13  
  Failed                   21   | .   8   .   5   4   4   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                54   | .   16  .   16  10  12  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   
  Recycling Units          4    | .   1   .   1   1   1   
  Scanalyzers              14   | .   .   .   8   6   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             34   | .   8   .   11  6   9   
  Record                   8    | .   1   .   6   1   .   
  Part Schematic           1    | .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        4    | .   1   .   1   1   1   
  Open Door                4    | .   .   .   .   .   4   
  Branch Access Points     1    | .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   1   1   
  Locate Traps             2    | .   1   .   .   .   1   
  Dispatch Records         2    | .   2   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   
  Transport Status         1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   
  Assault Status           1    | .   .   .   .   1   .   
  Zone Layout              5    | .   2   .   2   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       4    | .   1   .   1   1   1   
  Report Inventory         4    | .   1   .   1   1   1   
Scanalyzer                 14   | .   .   .   8   6   .   
  Insert Component         7    | .   .   .   4   3   .   
  Analyze                  7    | .   .   .   4   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   4   .   5   5   5   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   4   3   1   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     50   | .   .   .   .   .   50  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   4   3   .   
  Part Schematics Acquired 7    | .   .   .   4   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Sto 
Total Allies               5    | .   .   5   .   .   .   
  Largest Group            4    | .   .   4   4   .   .   
  Highest-Rated Group      71   | .   .   71  71  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               37   | .   .   5   32  .   .   
  Total Damage             418  | .   .   43  375 .   .   
  Kills                    8    | .   .   1   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  
Turns Passed               5728 | 58   1017 264  1381 1533 1475 
Spaces Moved               3276 | 44   723  175  814  784  736  
  Core                     10   | 10   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     3266 | 34   723  175  814  784  736  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            130  | 104  120  120  136  129  137  
  Slowest Speed            180  | 120  120  120  160  150  180  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       52   | 3    88   37   61   62   62   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          145  | .    82   .    16   20   27   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               21   | .    .    .    1    6    14   
  AOE                      124  | .    82   .    15   14   13   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  
Total                      4160 | 53   815  210  986  1079 1017 
  Wait                     351  | 3    20   4    82   93   149  
  Move                     3271 | 43   722  174  813  783  736  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  44   | 2    5    3    8    17   9    
  Fast Attach              51   | 5    7    .    8    18   13   
  Attach                   25   | .    2    1    5    13   4    
  Detach                   3    | .    .    .    1    2    .    
  Swap                     28   | .    6    3    7    9    3    
  Drop                     56   | .    8    4    14   18   12   
  Fire                     325  | .    44   21   47   124  89   
  Melee                    2    | .    .    .    .    2    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     4    | .    1    .    1    .    2    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage (discovered 1 exit: [Rec])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 12)
  541 | -10/Materials | Discovered new exit (range 15)
  559 | -10/Materials | Identified exit to Materials
  615 | -10/Materials | Discovered exit to Materials (range 15)
  728 | -10/Materials | Discovered exit to Materials (range 8)
  811 | -10/Materials | Identified exit to Mines
 1076 | -10/Materials | Entered Mines
 1173 | -10/Mines     | Learned location of Zion (-6)
 1182 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1242 | -10/Mines     | Discovered exit to Materials (range 5)
 1332 | -10/Mines     | Discovered exit to Materials (range 5)
 1340 | -10/Mines     | Entered Materials
 1340 | -9/Materials  | Accompanied by 4 allies
 1340 | -9/Materials  | Evolved 2 slots: Weapon x2
 1345 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1822 | -9/Materials  | Build established: Skirmisher
 1882 | -9/Materials  | Discovered new exit (range 3)
 1883 | -9/Materials  | Identified exit to Materials
 1979 | -9/Materials  | Lost 3 parts (3w)
 2386 | -9/Materials  | Discovered exit to Materials (range 11)
 2534 | -9/Materials  | Build established: Gunner
 2721 | -9/Materials  | Entered another Materials area
 2721 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2954 | -8/Materials  | Lost 5 parts (1p4w)
 3175 | -8/Materials  | Build established: Mutant
 3595 | -8/Materials  | Discovered new exit (range 11)
 3614 | -8/Materials  | Core integrity fell below 50%
 3710 | -8/Materials  | Identified exit to Storage
 3753 | -8/Materials  | Discovered new exit (range 16)
 3921 | -8/Materials  | First assault squad dispatched
 3922 | -8/Materials  | Build established: Scavenger-Tank
 4254 | -8/Materials  | Entered Storage
 4435 | -8/Storage    | Build established: Scavenger-Gunner
 4614 | -8/Storage    | Repaired Adv. Heat Sink
 5092 | -8/Storage    | Discovered new exit (range 15)
 5382 | -8/Storage    | Build established: Scavenger-Skirmisher
 5454 | -8/Storage    | First assault squad dispatched
 5525 | -8/Storage    | Core integrity fell below 20%
 5568 | -8/Storage    | Lost 3 parts (1n2w)
 5609 | -8/Storage    | Garrison activated, responded to threat
 5682 | -8/Storage    | Destroyed 7 combat bots
 5729 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired Lgt. Assault Rifle.
Acquired 10 matter.
R-06 Scavenger collects Flight Unit. <x2>
U-05 Engineer builds a Wall.
Connecting with Door Terminal...
Lgt. Assault Rifle destroyed.
G-47 Trooper destroyed.
EM Pulse Cannon destroyed.
Cold Fusion Reactor destroyed.
G-47 Trooper destroyed.
U-05 Engineer builds a Wall.
Adv. Heat Sink destroyed.
R-06 Scavenger collects Aluminum Leg.
Carbon-fiber Leg destroyed.
R-06 Scavenger collects Flight Unit.
System corrupted: Heat flow error (+273).
Particle Gun destroyed.
Kicked G-47 Trooper out of the way.
Slammed into G-47 Trooper.
Acquired Particle Gun.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ?????????????????????##???????????????????         |
| ??????????###" "##########????????????????         |
| ?????????            ?   #????????????????         |
| ?????????             ?% #????????????????         |
| ?????????       ? ?    % #????????????????         |
| ????????????????########%#????????????????         |
| ???????????????????????#a#??########??????         |
| ???????????????????????#%####T#"   #??????         |
| ?????????????????????###ug%**  " < #??????         |
| ?????????????????????# #%%%%=  "   #??????         |
| ?????????????????????###=*#####"####??????         |
| ??????????????????????##!@###############?         |
| ?????????????????????? +  + """ """ """ ##         |
| ?????????????????????  #  # """ """ """ ?#         |
| ????????????????????"  #  # """ """ """ ##         |
| ????????????????????#T##%%#             #?         |
| ????????????????????#### %#             #?         |
| ???????????????????#####  #             #?         |
| ??????????????#####   ##**###############?         |
| ??????????????#       ##*%##         ##???         |
| ??????????????#       #%%*?#!?=      "#???         |
| ?????#####????#       #%*  #%        T#???         |
| ?????#* *#????#       #|%  /= *!     "#???         |
| ?????#* *#????#       # !  #!! [     ##???         |
| ?????#* *#????#       ##  ##%=% """  #????         |
| ?????#* *#????#       ##  ##  """""  #????         |
| ????##   #????#     ? ##  ##  """""  #????         |
| ????#T   #????#       ##  ############????         |
| ????##   #????#       ## !##??##"T"# #####         |
| ########+#########+#####  #####          #         |
|                               #  "" """  #         |
|                               +%""" """  #         |
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| #####+###########      ###### #          #         |
| #     ?   #?????#      ######+##+####T####         |
| #   "??"  #?????#      #?#       ^#?###???         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          29
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                50

 Item Schematics 
-----------------
     Titanium Leg | -9/Materials | Scanalyzed
      Pulse Rifle | -9/Materials | Scanalyzed
  Cld. Ion Engine | -9/Materials | Scanalyzed
   Imp. Heat Sink | -9/Materials | Scanalyzed
 Carbon-fiber Leg | -8/Materials | Scanalyzed
      Gauss Rifle | -8/Materials | Scanalyzed
       Hvy. Laser | -8/Materials | Scanalyzed
 Particle Charger | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstChromaticGravjet
  Manual?         0
Play Time         01:24:36
  Cumulative      11.8 hours
  Start           2021.05.11 @ 19:56:01
  End             2021.05.11 @ 23:15:09
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bac4b51c-accf-40ec-926f-d80ea2ba9035