Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.28 @ 03:29:21 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (77) 385 Value Destroyed (1973) 1973 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (12500) 12500 TOTAL SCORE: 24298 Bonus ------- Trapped 1500 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Challenge Win 7000 Cogmind --------- Core Integrity 1478/1600 Matter 230/300 Energy 410/420 System Corruption 3% Temperature Cool (233) Movement Hovering (44) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Quantum Reactor > --- PROPULSION (5) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (16) ----- Large Storage Unit Structural Scanner Structural Scanner Advanced Terrain Scan Processor Advanced Armor Integrity Analyzer Layered Heavy Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite System Shield Improved System Restoration Module Improved System Restoration Module > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (10) --- Combat Linear Gravjet Combat Linear Gravjet Impulse Thruster Advanced Signal Interpreter Improved Stasis Canceller Improved Maneuvering Thrusters Enhanced Nova Cannon Shock Bomb Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Armor Integrity Analyzer Improved Stasis Canceller Improved Light Armor Plating Layered Heavy Armor Plating Advanced Force Field Hacking Suite Hacking Suite Improved Hacking Suite System Shield Improved System Restoration Module Improved System Restoration Module Improved System Restoration Module > --- WEAPON ----------- Advanced Plasma Rifle Longsword +1 > --- INVENTORY -------- Combat Linear Gravjet Combat Linear Gravjet Impulse Thruster Advanced Signal Interpreter Improved Maneuvering Thrusters Enhanced Nova Cannon Shock Bomb Launcher Improved Datajack [Rating: 156] Favorites ----------- Power Backup Power VII Engine Heavy Ion Engine Power Core Backup Power VII Reactor Quantum Reactor Propulsion Combat Linear Gravjet Treads Armored Treads Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Advanced Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 2 . . . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . Utility 14 | . . . 1 . . . 1 . . 2 2 . . . . 1 2 1 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 134 | 7 15 2 6 . 1 2 5 . 18 13 2 . 3 1 3 9 7 6 9 11 14 Power 10 | 1 1 1 1 . . . 1 . 2 . . . . . . 1 . . . 1 1 Engine 6 | 1 1 1 1 . . . . . 2 . . . . . . . . . . . . Core 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 40 | 3 5 1 3 . . . . . 6 9 . . 1 . 2 2 1 1 5 . 1 Treads 10 | 1 . . . . . . . . 5 4 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . 1 5 . . 1 . 2 2 1 1 5 . 1 Flight 9 | . 5 1 3 . . . . . . . . . . . . . . . . . . Utility 48 | 1 2 . 1 . . . 2 . 4 3 2 . 2 . . 5 4 3 2 10 7 Device 30 | . 1 . 1 . . . 1 . 2 2 1 . . . . 5 2 2 2 6 5 Storage 2 | 1 . . . . . . . . . . . . 1 . . . . . . . . Processor 5 | . . . . . . . 1 . 1 . 1 . . . . . . . . 1 1 Hackware 4 | . . . . . . . . . . . . . . . . . 1 1 . 2 . Protection 7 | . 1 . . . . . . . 1 1 . . 1 . . . 1 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 7 . 1 . 1 2 2 . 6 1 . . . 1 1 1 2 2 2 . 5 Energy Gun 5 | 2 2 . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 8 | . 5 . 1 . . . . . . . . . . . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . 2 2 . 2 . . . . . 1 1 . 2 1 . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . 3 1 . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 2 1 . . . . . . . . 1 . . Parts Lost 37 | . 7 . 2 . . . 1 . 4 . . . . . . . 2 13 1 3 4 Power 3 | . 1 . . . . . . . . . . . . . . . . 2 . . . Propulsion 9 | . 2 . . . . . 1 . 3 . . . . . . . . 3 . . . Utility 16 | . . . . . . . . . . . . . . . . . 2 7 1 3 3 Weapon 9 | . 4 . 2 . . . . . 1 . . . . . . . . 1 . . 1 Highest Loss Streak 12 | . 2 . 1 . . . 1 . 3 . . . . . . . 2 12 1 2 1 Average Slot Usage (%) 86 | . 84 100 98 88 94 97 72 54 81 94 93 100 98 93 93 94 91 85 45 83 90 Engine 2 | . 13 14 11 11 11 11 1 . 4 3 . . . . . . . . . . . Core 4 | . . . . . . . 7 9 4 3 6 6 6 6 6 11 10 8 . . . Treads 6 | . 4 . . . . . . . 20 15 . . . . . . . . . . . Hover 11 | . . . . . . . . . . 14 26 26 24 20 20 17 15 18 12 21 20 Flight 3 | . 18 28 33 33 33 33 22 18 2 . . . . . . . . . . . . Device 30 | . 4 14 21 22 22 22 24 27 31 39 40 46 40 40 40 41 37 29 8 23 22 Storage 2 | . 4 . . . . . . . . . . . 4 6 6 5 5 4 4 4 4 Processor 3 | . . . . . . . 1 . 1 . 6 6 6 6 6 5 5 4 4 6 8 Hackware 2 | . . . . . . . . . . . . . . . . . 1 8 9 14 16 Protection 2 | . 4 14 11 11 11 11 3 . 1 1 . . 1 . . . 5 3 . . 7 Energy Gun 1 | . 14 . . . . . . . . . . . . . . . . . . 4 2 Ballistic Gun 2 | . 13 28 21 11 11 11 5 . . . . . . . . . 4 . . . . Launcher 1 | . . . . . . . . . 1 6 . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 8 6 . 9 7 6 6 6 5 5 6 5 3 2 4 3 Special Melee Weapon 2 | . . . . . . . . . 4 . 6 6 6 6 6 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 11 11 7 12 11 12 14 12 8 21 28 18 18 30 33 29 36 42 40 27 65 113 Greatest Support 160 | 26 10 8 12 12 12 12 12 8 60 86 39 39 50 50 50 52 52 52 64 128 160 Greatest Overweight (x) 6 | 1 1 . . . . 1 1 . 3 6 . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 10 10 10 10 10 Average Capacity 6 | 5 4 4 4 4 4 4 4 4 4 4 4 4 8 10 10 10 10 10 10 10 10 Most Carried 10 | 4 5 4 4 4 4 4 4 4 4 4 4 4 8 10 10 10 10 10 10 10 9 Average Carried 6 | 2 3 3 2 4 3 3 3 4 3 3 3 4 5 8 9 8 9 9 9 8 7 Final Capacity 10 | 6 4 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 2 4 4 4 4 3 3 4 4 4 4 4 7 10 9 10 10 10 10 8 9 Class Distribution -------------------- 38% | Scavenger-Mutant 19% | Scavenger-Scout 12% | Hacker-Scout 10% | Scavenger-Ninja 4% | Mutant 4% | Hacker-Assassin 3% | Hacker-Ninja 3% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Waste Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Ninja | -5/Factory Scavenger-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Scout | -3/Armory Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Matter Collected 1553 | 267 192 38 69 . . 42 24 . 260 122 . . 18 62 55 81 . . . 84 239 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2791 | 67 516 147 141 . . 72 132 . 606 239 . . 113 . 276 81 21 . . 84 296 Parts 160 | 2 51 10 12 . . 1 3 . 36 13 . . 8 . 8 1 1 . . 2 12 Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . . . . 6 . . . . . . Prevented 4 | . . . . . . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 45 | . 13 . 5 . . . 2 . 11 3 . . 1 . 7 1 . . . . 2 Melee 18 | . . . . . . . 2 . 9 3 . . 1 . 1 1 . . . . 1 Guns 18 | . 13 . 5 . . . . . . . . . . . . . . . . . . AOE 6 | . . . . . . . . . . . . . . . 5 . . . . . 1 Classes Destroyed 14 | 1 4 1 1 . . 1 . . 1 4 . . . . 1 . . . . . . Worker 7 | . . . . . . 3 . . . . . . 1 . . . 1 . . 1 1 Builder 15 | . 7 1 1 . . . 1 . 3 1 . . . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recycler 3 | 1 . 1 . . . . . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . 1 . . . . . . . . . . . Watcher 3 | . 1 . . . . . . . . . . . 1 . . . . . . 1 . Swarmer 15 | . 6 . 4 . . . . . 1 . . . . . 4 . . . . . . Grunt 16 | . 7 . . . . . 2 . 4 . . . . . 3 . . . . . . Duelist 2 | . . . . . . . . . 2 . . . . . . . . . . . . Sentry 8 | . . . 1 . . . . . 4 1 . . 1 . . 1 . . . . . Hunter 1 | . . . . . . . . . . 1 . . . . . . . . . . . Programmer 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 Best Kill Streak 6 | 1 6 2 4 . . 3 2 . 4 1 . . 1 . 4 1 1 . . 3 2 Combat Bots Only 4 | . 3 . 4 . . . 2 . 3 1 . . 1 . 4 1 . . . . 2 Max Kills in Single Turn 2 | 1 2 1 1 . . 1 1 . 1 1 . . 1 . 2 1 1 . . 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . 2 . . . . . 1 Melee 1 | . . . . . . . 1 . 1 1 . . 1 . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Damage Taken 5581 | . 568 . 304 . . . 16 22 562 118 . . . . 191 203 247 1059 246 810 1235 Core 1032 | . 88 . 95 . . . . 15 22 16 . . . . 41 58 52 256 48 219 122 Absorbed by Shields 286 | . . . . . . . . . . 48 . . . . . . . 6 . . 232 Core Remaining (%) 87 | 100 . 64 . . . 76 . . 93 97 . . . . 95 94 95 . 76 84 92 Volleys Fired 140 | 3 71 9 22 . . . . . 9 1 . . . . 3 . 3 . . . 19 Largest 2 | 2 2 2 2 . . . . . 1 1 . . . . 1 . 1 . . . 1 Hottest 120 | 80 90 40 40 . . . . . 36 36 . . . . 36 . 33 . . . 120 Shots Fired 233 | 6 139 18 35 . . . . . 9 1 . . . . 3 . 3 . . . 19 Gun 216 | 6 139 18 35 . . . . . . . . . . . . . 3 . . . 15 Cannon 4 | . . . . . . . . . . . . . . . . . . . . . 4 Launcher 13 | . . . . . . . . . 9 1 . . . . 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 125 | . 69 18 35 . . . . . . . . . . . . . 3 . . . . Thermal 57 | . 38 . . . . . . . . . . . . . . . . . . . 19 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 51 | 6 32 . . . . . . . 9 1 . . . . 3 . . . . . . Robot Hit Streak 12 | 3 12 4 6 . . . . . 6 7 . . . . . . 1 . . . . Robot Miss Streak 5 | 1 5 4 2 . . . . . 2 . . . . . 1 . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 225 | 4 85 10 20 . . 6 4 . 35 12 . . 4 . 6 8 3 11 . 5 12 Core Hits 104 | 2 29 6 11 . . 2 3 . 15 6 . . 3 . 12 2 2 4 . 1 6 Critical Hits 2 | . . . . . . . . . 1 1 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 1 1 . . . . . . . . . . . Melee Attacks 298 | . . . . . . 6 9 . 42 31 2 . 14 7 14 25 24 52 15 26 31 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 297 | . . . . . . 6 9 . 41 31 2 . 14 7 14 25 24 52 15 26 31 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 28 | . . . . . . 4 1 . 6 4 . . 1 . 1 1 1 4 . 3 2 Combat Hostiles 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . Damage Inflicted 8573 | 52 924 96 172 . . 646 279 . 1853 896 . . 309 . 776 427 142 596 . 567 838 Guns 1288 | 52 924 96 172 . . . . . . . . . . . . . 44 . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 951 | . . . . . . . . . 267 24 . . . . 500 . . . . . 160 Melee 6275 | . . . . . . 646 279 . 1586 872 . . 309 . 276 427 98 594 . 510 678 Ramming 59 | . . . . . . . . . . . . . . . . . . 2 . 57 . Kinetic 684 | . 372 96 172 . . . . . . . . . . . . . 44 . . . . Thermal 325 | . 325 . . . . . . . . . . . . . . . . . . . . Explosive 160 | . . . . . . . . . . . . . . . . . . . . . 160 Electromagnetic 1070 | 52 227 . . . . . . . 267 24 . . . . 500 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 6275 | . . . . . . 646 279 . 1586 872 . . 309 . 276 427 98 594 . 510 678 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 3 3 3 3 . . . 3 . . . . . . 2 10 10 . 3 Average Corruption 3 | . . . 3 3 3 3 . . . 2 . . . . . . 2 3 10 . 1 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . 2 Effects 41 | . . . . . 2 1 . . . 10 . . . . . . 2 5 17 . 4 Message Errors 11 | . . . . . 2 1 . . . 2 . . . . . . . 2 2 . 2 Matter Fused 6 | . . . . . . . . . . 2 . . . . . . . 1 2 . 1 Heat Flow Errors 8 | . . . . . . . . . . 5 . . . . . . 1 . 2 . . Energy Discharges 3 | . . . . . . . . . . 1 . . . . . . 1 . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . 4 . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 3 . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . 4 . . Targeting Errors 2 | . . . . . . . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1369 | . . . . . . 442 . . 113 132 . . 30 . 67 30 58 228 . 229 40 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 30 | . . . . . . . . . 16 14 . . . . . . . . . . . Melee 1339 | . . . . . . 442 . . 97 118 . . 30 . 67 30 58 228 . 229 40 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . . . . . . . . 69 . . . . . . . . . . 28 . Shots 5 | . . . . . . . . . 5 . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . . . . 3 . 1 . Targets Rammed 4 | . . . . . . . . . . . . . . . . . . 3 . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 349 | 54 264 8 17 . . . . . 2 254 . . . . . . 259 . 206 . 349 Average Temperature 101 | 28 87 4 3 . . . . . 2 114 . . . . . . 132 . 93 . 139 Received Heat Transfer 705 | . 150 . 63 . . . 9 9 126 24 . . . . . 54 . 123 18 27 102 Effects 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 2 1 . . . . 1 . . . . . . Combat Hostiles 3 | . . . . . . . . . 2 . . . . . 1 . . . . . . Parts Fried 15 | 1 4 . . . . . . . 4 2 . . . . 3 . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . Heat Transferred 962 | . 962 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Peak Influence 268 | 5 268 52 183 70 . 15 106 68 162 182 11 33 183 . . 222 89 120 95 152 154 Average Influence 71 | 1 113 42 104 70 . 6 58 68 60 89 9 12 101 . . 146 28 48 39 74 74 Maximum Alert Level 1 | . 1 . . . . . . . . . . . . . . 1 . . . . . Low Security (%) 98 | 100 79 100 100 100 . 100 100 100 100 100 100 100 100 . . 98 100 100 100 100 100 Level 1 1 | . 20 . . . . . . . . . . . . . . 1 . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 3 . . . . . 2 . . 4 . . . . . 1 3 3 2 6 3 Investigation 7 | . 2 . . . . . . . . 1 . . . . . 1 . 1 . 2 . Extermination 7 | . . . . . . . . . . 1 . . . . . . 2 1 1 1 1 Reinforcement 11 | . 1 . . . . . 2 . . 2 . . . . . . 1 1 1 3 . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Distress Signals 12 | . . . . . . . 1 . 1 . . . . . . . . 3 2 4 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . 2 . . . Distress Signals 2 | . . . . . . . . . . . . . . . . . . 2 . . . Times Spotted 186 | . 16 . 9 . . . 5 9 30 6 . 5 6 . 11 1 4 30 11 26 17 Peak Tracking Total 18 | . 4 . 4 . . . 4 12 6 2 . 5 2 . 4 1 2 14 9 18 10 Tactical Retreats 27 | . 1 . . . . . . 1 10 . . . . . 3 . 1 4 2 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Traps Triggered 28 | . 2 . 3 . . . . 1 2 . 1 . . . 3 3 1 6 . 2 4 Indirectly 4 | . . . . . . . . . 1 . . . . . 3 . . . . . . Trap Hack Attempts 91 | . . . . . . . . . 90 1 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . . 2 . . . . . . . . . . . . Reprogrammed 8 | . . . . . . . . . 7 1 . . . . . . . . . . . Reused 7 | . . . . . . . . . 6 . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . 3 . . . . . . Triggered 18 | . . . . . . . . . 8 . . . . . 10 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Machines Disabled 8 | . . . . . . . . . . 2 . . 1 . . . 1 . 1 1 2 Max in Single Turn 1 | . . . . . . . . . . 1 . . 1 . . . 1 . 1 1 1 Garrison Access 8 | . . . . . . . . . . 1 1 . . . . 3 . 2 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . . . 1 . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Machines Accessed 69 | . 3 . 2 . 1 . 2 . 8 5 2 . 5 3 . 5 6 9 5 6 7 Terminals 35 | . 2 . 2 . . . 1 . 6 . 1 . 2 1 . 1 5 5 2 3 4 Fabricators 8 | . . . . . . . . . . 2 . . 2 . . . . . 2 1 1 Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 12 | . 1 . . . . . . . 1 1 . . 1 . . 1 1 2 1 2 1 Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 . . 1 1 . . . . 3 . 2 . . 1 Total Hacks 149 | . 9 . 9 . 1 . 5 . 18 10 2 . 13 8 . 6 10 13 9 12 24 Successful 78 | . 5 . 5 . 1 . 2 . 8 7 1 . 4 6 . 3 4 6 4 6 16 Failed 70 | . 3 . 4 . . . 3 . 10 3 1 . 9 2 . 3 6 7 5 6 8 Catastrophic 12 | . 1 . . . . . . . . . 1 . 1 1 . 1 5 1 . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 71 | . 7 . 6 . 1 . 4 . 5 3 1 . 6 2 . 1 5 6 4 6 14 Terminals 84 | . 7 . 9 . . . 3 . 12 . 1 . 5 2 . 1 9 8 4 8 15 Fabricators 20 | . . . . . . . . . . 5 . . 6 . . . . . 4 1 4 Repair Stations 2 | . . . . . . . . . . 2 . . . . . . . . . . . Recycling Units 21 | . 2 . . . . . . . 4 2 . . 2 . . 2 1 3 1 3 1 Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 13 | . . . . . . . 2 . . 1 1 . . . . 3 . 2 . . 4 Terminal Hacks 29 | . 2 . 4 . 1 . 1 . 4 . . . . 6 . . 3 . . 3 5 Record 5 | . . . . . . . . . . . . . . 5 . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . 1 . . . . . . . . . . . 2 Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . 1 . . 1 1 Branch Access Points 3 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . 1 . . 1 . . . . . 2 . 2 Load Schematic 4 | . . . . . . . . . . 1 . . 1 . . . . . 1 . 1 Build 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . Refit 2 | . . . . . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . . . . . . . 1 1 . . 1 . . . . 1 1 1 1 Retrieve Components 8 | . 1 . . . . . . . 1 1 . . 1 . . . . 1 1 1 1 Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . . 1 . . 1 1 . . . . 3 . 2 . . 1 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 8 | . . . . . . . . . . 1 1 . . . . 3 . 2 . . 1 Unauthorized Hacks 64 | . 5 . 2 . . . 1 . 2 5 1 . 8 . . 1 4 8 5 6 16 Terminals 15 | . 1 . 1 . . . . . . . . . 2 . . . 1 3 1 1 5 Track 1 | . . . . . . . . . . . . . . . . . . . . . 1 Assimilate 5 | . . . 1 . . . . . . . . . 1 . . . . 1 . 1 1 Botnet 7 | . . . . . . . . . . . . . 1 . . . 1 2 1 . 2 Disrupt 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Fabricators 3 | . . . . . . . . . . 2 . . . . . . . . . 1 . Report 1 | . . . . . . . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Mask 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 2 Reprogram 2 | . . . . . . . . . . . . . . . . . . . . . 2 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 2 . 2 . . . 2 . 7 4 1 . 5 1 . 2 6 6 4 5 7 Full Trace Events 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 Matter 248 | . . . . . . . . . . . . . . . . . . . 146 . 102 Time 41 | . . . . . . . . . . . . . . . . . . . 24 . 17 Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . 6 . 2 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 9 . . . . . . . 3 . . . 2 . . . . 1 . 2 1 Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . . . . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Total Allies 8 | . . . 1 . . . . . . . . 1 1 . . . . 1 . 1 3 Largest Group 2 | . . . 1 . . . . . . . . 1 1 1 1 . . 1 . 1 2 Highest-Rated Group 128 | . . . 10 . . . . . . . . 31 10 10 10 . . 44 . 26 128 Highest-Rated Ally 64 | . . . 10 . . . . . . . . 31 10 10 10 . . 44 . 26 64 Total Orders 5 | . . . . . . . . . . . . . . . 2 2 . 1 . . . GOTO 1 | . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . Ally Attacks 8 | . . . . . . . . . . . . 6 . . . . . . . . 2 Total Damage 278 | . . . . . . . . . . . . 81 . . . . . . . . 197 Kills 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Corrupted 4 | . . . . . . . . . . . . . . . . 1 . 2 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . 2 . 4 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Turns Passed 7509 | 77 447 94 216 5 95 37 120 57 1525 964 197 46 359 221 300 463 558 536 331 285 576 Spaces Moved 6398 | 55 252 166 229 13 269 37 116 90 581 519 76 87 368 418 455 516 393 656 307 266 529 Core 6 | 3 . . . . . . . . 2 1 . . . . . . . . . . . Treads 697 | . . . . . . . . . 478 219 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 96 | 52 44 . . . . . . . . . . . . . . . . . . . . Hover 4370 | . . . . . . . . . . 299 76 87 368 418 455 516 393 656 307 266 529 Flight 1229 | . 208 166 229 13 269 37 116 90 101 . . . . . . . . . . . . Fastest Speed 32 | 50 37 37 34 34 34 34 34 37 37 61 52 52 45 45 45 38 38 32 56 48 44 Average Speed 59 | 88 46 37 34 34 34 62 40 37 147 102 59 52 49 45 45 43 38 37 59 57 60 Slowest Speed 350 | 100 90 37 37 34 34 114 117 37 200 350 61 52 52 45 45 45 38 60 60 160 156 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . 1 4 . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 29 | 5 44 27 25 5 69 12 21 37 45 22 2 73 15 57 47 24 16 32 29 16 21 Regions Visited 21 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 . . . 1 . . . . . . . . . 1 . . 1 . Unknown Exits Taken 13 | 1 . 1 . 1 1 1 . . 1 1 . . 1 1 1 1 . 1 1 . . Scrap Searched 4 | . . . . . . . . . . . . . . 3 1 . . . . . . Spaces Dug 197 | . . . . . . . 5 . 14 19 2 . 9 7 20 17 22 28 14 18 22 Terrain Destroyed 223 | . . . . . . . 5 . 14 19 2 . 9 7 36 17 22 28 14 18 32 Melee 181 | . . . . . . . 5 . 14 19 2 . 9 7 7 17 22 28 14 18 19 Projectile 3 | . . . . . . . . . . . . . . . . . . . . . 3 AOE 39 | . . . . . . . . . . . . . . . 29 . . . . . 10 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Was Fac Low Low Fac Fac Res Arm Res Acc Total 9482 | 73 455 184 333 12 272 45 182 113 1198 923 225 87 530 442 526 722 761 865 436 366 732 Wait 2259 | 5 106 . 74 . . . 45 5 442 338 144 1 138 14 40 161 332 133 99 63 119 Move 6367 | 54 251 163 221 12 268 36 116 89 580 518 76 86 367 417 454 514 390 656 306 265 528 Hop 4 | . . 1 3 . . . . . . . . . . . . . . . . . . Pick Up 44 | 4 3 5 3 . 1 . . . 6 2 1 . 3 3 4 3 1 . 4 . 1 Fast Attach 76 | 6 8 . 1 . . . 2 . 11 12 1 . 2 . . 3 4 3 8 9 6 Attach 27 | . 4 . 2 . 1 2 3 . 5 . 1 . . . . 2 2 1 1 2 1 Detach 24 | . 2 . . . 1 1 5 1 4 1 . . 2 . . 1 1 1 . . 4 Swap 32 | 1 3 2 3 . . . . . 3 1 . . 1 1 3 4 1 2 . . 7 Drop 61 | . 7 4 4 . 1 . 2 . 6 18 . . 3 . 5 3 1 1 3 . 3 Fire 140 | 3 71 9 22 . . . . . 9 1 . . . . 3 . 3 . . . 19 Melee 297 | . . . . . . 6 9 . 42 31 2 . 14 7 14 24 24 52 15 26 31 Ram 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . . . 18 . . . . . . . 6 2 12 . . 13 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 94 | . . . . . . . . . 90 1 . . . . 3 . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . 1 . 2 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Armory -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 453 | -10/Materials | Identified exit to Mines 453 | -10/Materials | Central database locked down 509 | -10/Materials | Discovered new exit (range 11) 525 | -10/Materials | Entered Mines 545 | -10/Mines | Discovered new exit (range 5) 619 | -10/Mines | Entered Materials 619 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 622 | -9/Materials | Discovered new exit (range 14) 687 | -9/Materials | Build established: Scavenger-Mutant 766 | -9/Materials | Discovered new exit (range 16) 818 | -9/Materials | Identified exit to Mines 818 | -9/Materials | Identified exit to Storage 835 | -9/Materials | Entered Mines 836 | -9/Mines | Assembled infested the area 838 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 838 | -9/Mines | Discovered new exit (range 5) 840 | -9/Mines | Entered Exiles 849 | -9/Exiles | Met 8R-AWN 854 | -9/Exiles | Met EX-HEX 868 | -9/Exiles | Met EX-DEC 885 | -9/Exiles | Met EX-BIN 888 | -9/Exiles | Aligned with FarCom system 889 | -9/Exiles | Given EX-Vault access code 897 | -9/Exiles | Opened EX-Vault 901 | -9/Exiles | Found Longsword +1 909 | -9/Exiles | Warned to stay clear of 0b10 Research branches 930 | -9/Exiles | Discovered new exit (range 14) 935 | -9/Exiles | Left Exiles lab with Longsword +1 935 | -9/Exiles | Entered Mines 962 | -8/Mines | Discovered new exit (range 13) 972 | -8/Mines | Entered Materials 972 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1092 | -8/Materials | Identified exit to Garrison 1092 | -8/Materials | Entered Garrison 1132 | -8/Garrison | Triggered checkpoint 1142 | -8/Garrison | Discovered new exit (range 11) 1147 | -8/Garrison | Installed Relay Interface Framework 1149 | -8/Garrison | Entered Materials 1376 | -8/Materials | Lost 3 parts (2n1w) 2621 | -8/Materials | Discovered new exit (range 16) 2674 | -8/Materials | Entered Factory 2674 | -7/Factory | Evolved 2 slots: Utility x2 3586 | -7/Factory | Build established: Scavenger-Scout 3636 | -7/Factory | Discovered new exit (range 5) 3638 | -7/Factory | Entered another Factory area 3638 | -6/Factory | Evolved 2 slots: Utility x2 3679 | -6/Factory | Discovered new exit (range 13) 3835 | -6/Factory | Sucked down chute 3835 | -6/Factory | Entered Waste 3836 | -6/Waste | Met a frightened Derelict 3846 | -6/Waste | Spotted C-40 Crusher 3846 | -6/Waste | Spotted C-40 Crusher 3861 | -6/Waste | Spotted C-40 Crusher 3865 | -6/Waste | Spotted C-40 Crusher 3866 | -6/Waste | Spotted C-40 Crusher 3873 | -6/Waste | Discovered new exit (range 15) 3874 | -6/Waste | Spotted C-40 Crusher 3881 | -6/Waste | Entered Factory 4215 | -6/Factory | Discovered new exit (range 13) 4240 | -6/Factory | Entered Lower Caves 4240 | -6/Lower Caves | Accompanied by 1 ally 4358 | -6/Lower Caves | Learned Armory trap positions 4358 | -6/Lower Caves | Learned Factory security intel 4358 | -6/Lower Caves | Learned Factory garrison access intel 4380 | -6/Lower Caves | Discovered new exit (range 5) 4461 | -6/Lower Caves | Entered another Lower Caves area 4461 | -6/Lower Caves | Accompanied by 1 ally 4717 | -6/Lower Caves | Learned Factory stockpile data 4757 | -6/Lower Caves | Discovered new exit (range 7) 4761 | -6/Lower Caves | Entered Factory 4761 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4764 | -5/Factory | Loaded intel: 4 garrison access locations 5084 | -5/Factory | Build established: Scavenger-Ninja 5188 | -5/Factory | Discovered new exit (range 7) 5224 | -5/Factory | Entered another Factory area 5224 | -4/Factory | Evolved 2 slots: Utility x2 5550 | -4/Factory | Crushed by falling debris 5570 | -4/Factory | Identified exit to Research 5782 | -4/Factory | Entered Research 5782 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6107 | -3/Research | Spotted B-86 Titan 6271 | -3/Research | Spotted B-86 Titan 6280 | -3/Research | Discovered new exit (range 18) 6313 | -3/Research | System corruption reached 10% 6318 | -3/Research | Entered Armory 6319 | -3/Armory | Loaded intel: 205 trap records 6343 | -3/Armory | Lost 12 parts (2p3n6u1w) 6359 | -3/Armory | Fabricated Adv. Terrain Scanner (x2) 6648 | -3/Armory | Discovered new exit (range 4) 6649 | -3/Armory | Entered Research 6649 | -2/Research | Evolved 2 slots: Utility x2 6716 | -2/Research | Identified exit to Access 6866 | -2/Research | Spotted B-90 Cyclops 6934 | -2/Research | Entered Access 6934 | -1/Access | Evolved 2 slots: Utility x2 7064 | -1/Access | Identified exit to Surface 7067 | -1/Access | Identified exit to Command 7098 | -1/Access | Build established: Hacker-Scout 7303 | -1/Access | Fabricated Structural Scanner (x2) 7326 | -1/Access | P-80 Master assimilated allied Y-72 Warden 7508 | -1/Access | Spotted B-99 Colossus 7509 | -1/Access | Spotted B-99 Colossus 7510 | *** | Escaped! Last Messages --------------- Disruption routine running. 07452_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 1 components... Quantum Rifle 07474_ Adv. Terrain Scanner destroyed. 07499_ System corrupted: Matter fused (-5). Sealed Barrier opened remotely. 07506_ The Access Shell folds into the floor. Sealed Heavy Doors opened remotely. 07508_ Imp. Light Armor Plating destroyed. 07508_ Knocked back. 07508_ Slug penetrates G-73 Enforcer. 07508_ Penetrated by Slug. 07508_ Slug penetrates Wall. Sealed Heavy Doors opened remotely. 07509_ Knocked back. 07509_ Penetrated by Slug. Sealed Heavy Doors opened remotely. [Achievement: Master Trapper] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????w????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ??????????# ??###### ##################??????????? | | ??????????# """T""" ??????????? | | ??????????# """ """ BB ?????????? | | ??????????# BB ?????????? | | ??????????# ????????? | | ??????????# "" ????????? | | ??????????#u @" ????????? | | ??????????# g ????????? | | ??????????# A BB ????????? | | ??????????#kk BB ?????????? | | ??????????# ?????????? | | ??????????#g ####### ##################??????????? | | ??????????#??????##;;#???????????????????????????? | | ??????????# ?#####;########??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# + ! #??????????????????????? | | ??????????# # p #??????????????????????? | | ???????? ?# #??????????????????????? | | ?????? ??+ #??????????????????????? | | ?????####??? # #??????????????????????? | | ??????????? # #??????????????????????? | | ??????????# ?# #??????????????????????? | | ??????????#??# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????##/###########??????????????????????? | | ??????????????# #????????????????????????????????? | | ?????????????##+########?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# * #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Power Amplification 20 Armor Coverage 750 Propulsion Shielding 33 Evasion (%) 69 Melee Accuracy 5 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Structural Scanner | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -3/Armory Structural Scanner | x2 | -1/Access Alien Tech Used ----------------- None Achievements -------------- Master Trapper Challenges ------------ Trapped Game ------ Seed ChromaticWeaponFlakker Manual? 0 Play Time 01:31:59 Cumulative 448.1 hours Start 2019.12.28 @ 01:56:07 End 2019.12.28 @ 03:29:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 340 Rogue 336 Adventurer 4 Explorer 0 Win Type 0 Total 44 Types 36/3/1/2/2/0/0 Lore% 93 Gallery% 94 Achievement% 92 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72714ea5-831c-4cc1-8f89-1d118835a522