Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 14:39:50 Player: JuliusNebulus Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (105) 525 Value Destroyed (4804) 4804 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (662) 662 TOTAL SCORE: 13091 Bonus ------- Follower Combat Kills 354 Scanned by Researcher 500 Friendly Fire -192 Cogmind --------- Core Integrity 0/1600 Matter 217/300 Energy 78/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Advanced Heavy Siege Treads > --- UTILITY (10) ----- Improved Thermal Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Matter Compressor (0) Hardcell Cannon Fusion Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Matter Compressor Advanced Quantum Shading Machine Advanced Target Analyzer Improved Kinecellerator Improved Kinecellerator Advanced Hardlight Generator Hacking Suite > --- WEAPON ----------- Gamma Rifle Phase Gun Enhanced Nova Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Fusion Bomb Launcher Fusion Bomb Launcher [Rating: 174] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Tesla Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Centrium Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 3 | . . . . 1 . 1 . . . . 1 Propulsion 3 | . . 1 . 1 . . . . . . 1 Utility 8 | . . 1 2 . 1 1 1 1 1 . . Weapon 4 | . . . . . 1 . 1 1 1 . . Parts Attached 192 | 7 3 10 20 20 15 10 18 20 9 46 14 Power 33 | 1 2 . 4 6 1 3 1 3 1 8 3 Engine 15 | 1 2 . 3 6 1 1 . . . 1 . Core 6 | . . . 1 . . 2 . 3 . . . Reactor 12 | . . . . . . . 1 . 1 7 3 Propulsion 54 | 2 1 5 6 5 6 1 6 . 3 14 5 Treads 7 | 1 1 . . 1 . . . . . . 4 Leg 37 | . . 5 6 4 6 1 6 . 3 6 . Wheel 1 | 1 . . . . . . . . . . . Hover 9 | . . . . . . . . . . 8 1 Flight . | . . . . . . . . . . . . Utility 56 | 2 . 2 5 4 3 6 7 6 3 15 3 Device 35 | 1 . 1 3 . 3 6 4 4 3 7 3 Storage 8 | 1 . 1 . . . . 1 . . 5 . Processor 5 | . . . . 1 . . 1 1 . 2 . Hackware 2 | . . . 1 . . . . . . 1 . Protection 6 | . . . 1 3 . . 1 1 . . . Artifact . | . . . . . . . . . . . . Weapon 49 | 2 . 3 5 5 5 . 4 11 2 9 3 Energy Gun 13 | . . 2 3 1 . . 2 . 1 3 1 Energy Cannon 12 | . . 1 . 1 4 . 1 1 . 3 1 Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon 11 | . . . 1 1 1 . 1 3 . 3 1 Launcher 2 | . . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . 1 . . . Slashing Weapon 3 | . . . . . . . . 2 1 . . Piercing Weapon 4 | . . . . . . . . 4 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 2 1 . . . 4 2 4 . Corrupted Parts 7 | . . . 1 1 1 1 . . . 2 1 System Corruption 34 | . . . 3 4 3 13 . . . 2 9 Parts Lost 65 | . . 1 6 1 5 1 3 . . 29 19 Power 10 | . . . 1 . 1 . . . . 5 3 Propulsion 15 | . . . . 1 2 1 . . . 6 5 Utility 22 | . . . 2 . 1 . 3 . . 10 6 Weapon 18 | . . 1 3 . 1 . . . . 8 5 Highest Loss Streak 19 | . . 1 3 1 2 1 2 . . 12 19 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 90 | . 99 99 93 81 88 97 97 95 88 82 70 Engine 5 | . 14 11 4 14 12 11 1 . . . . Core 3 | . . . 3 . . 4 10 9 8 2 . Reactor 3 | . . . . . . . 3 4 4 8 12 Leg 19 | . . 33 27 25 24 22 21 19 17 12 . Device 19 | . 14 19 22 5 6 29 29 22 20 19 15 Storage 6 | . 14 12 9 7 6 5 5 4 4 8 7 Processor 3 | . . . . 1 6 . 4 4 8 5 3 Hackware 1 | . . . 5 7 3 . . . . 1 3 Protection 3 | . . . 2 2 6 1 . 8 8 1 . Energy Gun 4 | . . 10 16 7 . . 4 4 . 2 4 Energy Cannon 6 | . . 8 . 2 18 11 9 7 . 2 2 Ballistic Gun 1 | . 28 3 . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . 5 5 2 . 2 8 Slashing Weapon 2 | . . . . . . . . . 11 8 . Piercing Weapon 1 | . . . . . . . . 3 4 2 . Naked Turns 23 | . . . . . . . . . . . 23 Heaviest Build 132 | 11 13 20 34 62 80 97 104 132 93 104 132 Greatest Support 133 | 10 10 30 60 80 80 80 90 90 133 133 130 Greatest Overweight (x) 6 | 1 1 . 1 1 1 1 1 1 . 6 5 Average Overweight (x) . | . 1 . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 5 Average Capacity 8 | 7 8 8 8 8 8 8 8 10 10 8 5 Most Carried 10 | 4 8 8 8 8 8 8 10 10 10 10 5 Average Carried 7 | 2 6 7 7 7 7 7 8 9 9 6 3 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 5 5 Final Carried 10 | 4 7 8 8 8 6 8 10 10 10 4 5 Class Distribution -------------------- 25% | Scavenger-Tank 24% | Scavenger-Mutant 19% | Mutant 13% | Scavenger-Gunner 6% | Skirmisher 5% | Gunner 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Matter Collected 4172 | 229 101 230 219 209 238 270 324 736 190 1167 259 Remotely 47 | . . . . . . . . . . 47 . Salvage Created 6246 | 61 190 370 618 291 341 288 634 1313 190 1704 246 Parts 287 | 4 6 22 45 24 19 4 15 52 8 78 10 Haulers Intercepted 3 | . . 1 . . . . . 2 . . . Recyclers Shooed 6 | . . . . . . . . 3 . 1 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 71 | . 3 6 12 5 6 5 6 7 2 16 3 Melee 13 | . . . . . . . . 3 2 8 . Guns 17 | . 3 4 6 1 . . 1 . . 1 1 Cannons 32 | . . 2 2 4 4 4 5 3 . 7 1 AOE 5 | . . . 4 . . . . 1 . . . Classes Destroyed 18 | 2 2 3 3 3 1 . . . . 3 1 Worker 6 | . . . 1 . . . . 3 . 2 . Builder 5 | . . . 2 . . 1 . 1 . . 1 Tunneler 3 | 1 . . . 2 . . . . . . . Hauler 3 | . . 1 . . . . . 2 . . . Recycler 10 | 1 . . . . . . 1 5 . 3 . Mechanic 1 | . . . . . . . . . . 1 . Operator 1 | . . . . 1 . . . . . . . Watcher 4 | . 1 . . 1 . . 1 . . 1 . Swarmer 1 | . . . . . 1 . . . . . . Grunt 31 | . 3 3 5 . 1 4 5 . . 8 2 Brawler 4 | . . 1 1 . 1 1 . . . . . Duelist 1 | . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . 1 . Sentry 13 | . . 2 5 3 . . 1 . 2 . . Hunter 3 | . . . . 1 2 . . . . . . Programmer 16 | . . . . 1 1 . . 7 . 7 . Heavy 1 | . . . 1 . . . . . . . . Q-Series 1 | . . . . . . . . . . 1 . Best Kill Streak 7 | 2 2 2 5 4 3 3 3 5 1 7 2 Combat Bots Only 6 | . 2 2 3 2 3 3 2 2 1 6 2 Max Kills in Single Turn 4 | 1 1 1 2 4 1 1 1 2 1 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . 1 . . . Melee 1 | . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Hostile Shots Fired 949 | . 27 18 64 134 90 33 34 57 18 261 213 Missed 283 | . 12 7 29 46 29 12 7 20 7 65 49 Damage Taken 13180 | . 233 138 940 798 1067 383 428 455 143 4271 4324 Core 2978 | . 97 14 113 217 177 19 14 . 29 682 1616 Absorbed by Shields 1828 | . . . 14 . . 44 152 479 148 903 88 Redirected to Shielding 42 | . . . . . . . . 35 7 . . Ignored by Resistances 17 | . . . . . . . . . . . 17 Regen/Repaired (Parts) 219 | . 74 . . 145 . . . . . . . Core Remaining (%) 83 | 100 61 96 79 69 79 98 98 100 . 50 . Volleys Fired 223 | 6 19 19 34 20 17 19 20 18 . 30 21 Largest 6 | 2 2 2 2 2 3 3 4 5 . 5 6 Hottest 470 | 40 40 113 90 115 234 203 289 390 . 361 470 Shots Fired 538 | 12 38 38 58 37 41 41 69 66 . 97 41 Gun 197 | 12 38 19 44 18 . . 12 6 . 27 21 Cannon 339 | . . 19 12 19 41 41 57 60 . 70 20 Launcher 2 | . . . 2 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 200 | 12 38 . 12 12 2 19 23 28 . 42 12 Thermal 120 | . . 19 . 7 14 14 17 6 . 21 22 Explosive 2 | . . . 2 . . . . . . . . Electromagnetic 216 | . . 19 44 18 25 8 29 32 . 34 7 Robot Hit Streak 18 | 3 11 12 8 12 14 5 8 18 . 7 7 Robot Miss Streak 7 | 1 5 2 3 3 3 4 3 2 . 3 7 Penetration Max 1 | . . . . 1 . . 1 . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 403 | 7 26 20 41 29 32 21 39 61 10 98 19 Core Hits 188 | 4 12 10 32 17 11 11 17 25 4 34 11 Critical Kills 6 | . 1 . . . . 1 . 1 . 2 1 Critical Parts Destroyed 10 | . . . . . . . . 7 . 3 . Critical Strikes 46 | . 1 2 . 1 1 1 1 16 3 17 3 Burn 1 | . . . . . . . . . . . 1 Meltdown 1 | . . . . . . 1 . . . . . Destroy 15 | . 1 . . . . . . 8 . 5 1 Blast 4 | . . . . 1 . . 1 1 . 1 . Corrupt 5 | . . 2 . . 1 . . 1 . . 1 Sever 5 | . . . . . . . . . 2 3 . Impale 15 | . . . . . . . . 6 1 8 . Melee Attacks 104 | . . . . 2 . . . 20 14 68 . Impact 2 | . . . . 2 . . . . . . . Slashing 42 | . . . . . . . . 1 11 30 . Piercing 60 | . . . . . . . . 19 3 38 . Sneak Attacks 18 | . . . . . . . . 12 . 6 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . . 2 3 14 . Damage Inflicted 14036 | 54 217 359 1397 979 930 753 1308 2515 599 4206 719 Guns 1906 | 54 202 167 483 187 . . 201 38 . 307 267 Cannons 6353 | . . 183 177 486 924 753 1096 1004 . 1311 419 Explosions 1144 | . . . 737 306 . . . 101 . . . Melee 4530 | . . . . . . . . 1353 599 2578 . Ramming 103 | . 15 9 . . 6 . 11 19 . 10 33 Kinetic 3524 | 54 202 . 177 324 65 282 403 702 . 1107 208 Thermal 2965 | . . 183 474 162 443 354 357 255 . 394 343 Explosive 569 | . . . 263 306 . . . . . . . Electromagnetic 2345 | . . 167 483 187 416 117 537 186 . 117 135 Impact . | . . . . . . . . . . . . Slashing 1741 | . . . . . . . . 139 460 1142 . Piercing 2789 | . . . . . . . . 1214 139 1436 . Highest Corruption 24 | . . . 3 4 18 13 . 9 . 24 13 Average Corruption 8 | . . . 3 4 10 13 . 5 . 9 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 63 | . . . . 6 14 6 . 11 . 20 6 Message Errors 15 | . . . . 3 3 2 . 3 . 4 . Matter Fused 13 | . . . . . 2 3 . 2 . 4 2 Heat Flow Errors 4 | . . . . . 1 . . 1 . 2 . Energy Discharges 8 | . . . . 1 2 . . 3 . 2 . Parts Rejected 3 | . . . . 2 1 . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . 2 . . 1 . 1 2 Data Loss (major) 7 | . . . . . 1 1 . . . 3 2 Alerts 1 | . . . . . . . . . . 1 . Misdirections 3 | . . . . . 2 . . . . 1 . Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 921 | . . . 49 70 59 1 50 534 . 158 . Projectiles 156 | . . . . 9 59 1 50 17 . 20 . Explosions 110 | . . . 49 61 . . . . . . . Melee 655 | . . . . . . . . 517 . 138 . Knockbacks 33 | . . . . 2 . 4 5 8 . 12 2 Impact 1 | . . . . . . . . . . 1 . Kinetic 31 | . . . . 2 . 4 5 8 . 10 2 Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 375 | . 7 . 245 110 . . . . . . 13 Shots 6 | . . . 5 1 . . . . . . . Rammed 12 | . 1 . . . . . . . . . 11 Targets Rammed 23 | . 1 3 . . 1 . 1 3 . 3 11 Kicked 11 | . . 3 . . 1 . 1 3 . 3 . Crushed . | . . . . . . . . . . . . Highest Temperature 1095 | . 18 234 25 297 631 436 526 419 . 878 1095 Average Temperature 195 | . 11 56 9 133 212 230 158 121 . 218 506 Received Heat Transfer 1374 | . 132 57 171 168 39 168 80 . 8 207 344 Effects 104 | . . . . 1 17 9 12 3 . 20 42 Shutdowns 41 | . . . . . 7 4 5 1 . 6 18 Energy Bleed 7 | . . . . 1 3 1 . . . 1 1 Interference 19 | . . . . . . . 6 2 . . 11 Matter Decay 7 | . . . . . 2 . 1 . . 2 2 Short Circuit 4 | . . . . . 1 . . . . 2 1 Damage (minor) 6 | . . . . . 1 1 . . . 2 2 Damage (major) 16 | . . . . . 2 3 . . . 7 4 Damage (core) 4 | . . . . . 1 . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . . . . . 1 Combat Hostiles 3 | . . . . . 2 . . . . . 1 Parts Fried 8 | . . . . 3 1 1 2 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 3 | . . . . . . 1 . 2 . . . Heat Transferred 3706 | . . 333 400 222 600 550 550 200 . 407 444 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Peak Influence 350 | 10 161 227 306 350 254 107 267 183 192 335 137 Initial 138 | . 6 67 25 138 117 48 49 111 87 108 45 Average 112 | 5 111 142 106 208 124 61 140 91 128 112 48 Maximum Alert Level 1 | . . 1 1 1 1 . 1 . . 1 . Low Security (%) 87 | 100 100 66 82 46 91 100 70 100 100 94 100 Level 1 12 | . . 33 17 53 8 . 29 . . 5 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . . 1 2 3 4 1 4 3 . 5 2 Investigation 3 | . . 1 . . . . 1 . . 1 . Extermination 10 | . . . . 2 2 . . 2 . 3 1 Reinforcement 12 | . . . 2 1 2 1 3 1 . 1 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Distress Signals 6 | . 1 1 . 1 . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 143 | . 8 11 20 11 14 10 17 8 3 26 15 Peak Tracking Total 10 | . 3 3 5 3 4 4 4 2 1 7 10 Tactical Retreats 11 | . . 1 2 . 3 1 1 . . 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Traps Triggered 8 | . . . . . 4 . 1 2 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Machines Disabled 10 | . . . 4 2 1 . . 1 . 2 . Max in Single Turn 3 | . . . 3 2 1 . . 1 . 1 . Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Machines Accessed 11 | . 3 1 2 2 . . 1 . . 2 . Terminals 5 | . 2 1 1 1 . . . . . . . Fabricators 2 | . . . . . . . 1 . . 1 . Repair Stations 3 | . 1 . . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 24 | . 5 3 3 5 . . 2 . . 6 . Successful 13 | . 5 . 1 3 . . 1 . . 3 . Failed 11 | . . 3 2 2 . . 1 . . 3 . Catastrophic 3 | . . 1 . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . 2 3 2 3 . . . . . . . Terminals 11 | . 3 3 2 3 . . . . . . . Fabricators 6 | . . . . . . . 2 . . 4 . Repair Stations 6 | . 2 . . 2 . . . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 6 | . 2 . . 2 . . . . . 2 . Scan Component 3 | . 1 . . 1 . . . . . 1 . Repair 3 | . 1 . . 1 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . Assimilate 2 | . 1 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . 1 1 2 . . 1 . . 1 . Full Trace Events 3 | . . 1 . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . Time 93 | . . . . . . . 93 . . . . Total Robot Build Rating 21 | . . . . . . . 21 . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . . . Time 74 | . 26 . . 22 . . . . . 26 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Total Allies 5 | . 1 . . 1 . . 3 . . . . Largest Group 3 | . 1 1 . 1 . . 3 . . . . Highest-Rated Group 144 | . 10 10 . 10 . . 144 . . . . Highest-Rated Ally 48 | . 10 10 . 10 . . 48 . . . . Total Orders 2 | . 2 . . . . . . . . . . STAY 1 | . 1 . . . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . . . Ally Attacks 30 | . . . . . . . 30 . . . . Total Damage 1099 | . . . . . . . 1099 . . . . Kills 7 | . . . . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Turns Passed 7115 | 140 340 485 597 575 638 707 615 1169 351 1140 358 Spaces Moved 3855 | 124 235 323 331 322 378 324 229 540 248 569 232 Core 129 | 1 . . . . . . . . . . 128 Treads 20 | . . . . . . . . . . . 20 Legs 3176 | . . 323 331 322 378 324 229 540 248 481 . Wheels 358 | 123 235 . . . . . . . . . . Hover 172 | . . . . . . . . . . 88 84 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 95 120 120 127 125 127 120 120 112 112 50 Average Speed 143 | 88 95 120 128 140 148 195 191 183 114 135 111 Slowest Speed 430 | 95 95 120 200 200 197 197 195 190 120 430 396 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 17 | 6 44 28 37 7 7 6 8 11 4 48 7 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 3 | . . . . 1 . . . . . 2 . Terrain Destroyed 135 | . . . 65 22 2 4 9 20 . 8 5 Melee 1 | . . . . 1 . . . . . . . Projectile 36 | . . . 3 1 2 4 9 4 . 8 5 AOE 98 | . . . 62 20 . . . 16 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Total 4819 | 141 321 383 446 403 422 363 363 639 291 745 302 Wait 264 | . 58 16 42 22 . 2 72 13 16 23 . Move 3844 | 123 234 322 330 321 377 323 228 539 247 568 232 Hop . | . . . . . . . . . . . . Pick Up 51 | 5 4 4 6 5 1 4 5 6 1 6 4 Fast Attach 108 | 6 1 4 9 11 8 4 7 12 6 31 9 Attach 34 | 1 1 3 4 2 3 2 1 2 1 11 3 Detach 24 | . . 2 3 1 1 1 1 5 . 3 7 Swap 51 | . 1 4 7 7 4 4 10 6 2 4 2 Drop 100 | . 2 6 11 12 5 4 13 20 7 7 13 Fire 223 | 6 19 19 34 20 17 19 20 18 . 30 21 Melee 75 | . . . . 2 . . . 15 11 47 . Ram 11 | . 1 . . . . . . . . . 10 Kick 11 | . . 3 . . 1 . 1 3 . 3 . Crush 1 | . . . . . . . . . . . 1 Escape Stasis 22 | . . . . . 5 . 5 . . 12 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 359 | -10/Materials | Repaired Lgt. Treads 384 | -10/Materials | Identified exit to Materials 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Accompanied by 1 ally 481 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 845 | -9/Materials | Discovered new exit (range 10) 949 | -9/Materials | Build established: Scavenger-Mutant 966 | -9/Materials | Entered another Materials area 966 | -8/Materials | Evolved 2 slots: Utility x2 1375 | -8/Materials | Build established: Mutant 1436 | -8/Materials | Discovered new exit (range 14) 1507 | -8/Materials | Lost 3 parts (1p2w) 1538 | -8/Materials | Found Prototype Device 1538 | -8/Materials | Identified Active Sensor Suite 1555 | -8/Materials | Identified exit to Factory 1563 | -8/Materials | Entered Factory 1563 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1845 | -7/Factory | Build established: Skirmisher 1888 | -7/Factory | Repaired Imp. Titanium Leg 2102 | -7/Factory | Discovered new exit (range 14) 2138 | -7/Factory | Entered another Factory area 2138 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2208 | -6/Factory | Discovered new exit (range 13) 2444 | -6/Factory | Spotted B-75 Beast 2467 | -6/Factory | Build established: Gunner 2493 | -6/Factory | System corruption reached 10% 2776 | -6/Factory | Entered another Factory area 2776 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3206 | -5/Factory | Build established: Scavenger-Tank 3359 | -5/Factory | Discovered new exit (range 10) 3364 | -5/Factory | System corruption reached 10% 3483 | -5/Factory | Entered another Factory area 3483 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3691 | -4/Factory | Fabricated L-61 Swordsman (x3) 3985 | -4/Factory | Build established: Scavenger-Gunner 4025 | -4/Factory | Discovered new exit (range 14) 4098 | -4/Factory | Entered Research 4098 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4326 | -3/Research | Build established: Scavenger-Tank 4751 | -3/Research | Found Enh. Force Lance 5038 | -3/Research | Found Enh. Force Lance 5044 | -3/Research | Found Enh. Force Lance 5047 | -3/Research | Found Enh. Force Lance 5117 | -3/Research | Discovered new exit (range 11) 5232 | -3/Research | Found Prototype Slashing Weapon 5232 | -3/Research | Identified Centrium Greatsword 5255 | -3/Research | Found Centrium Greatsword 5267 | -3/Research | Entered another Research area 5267 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5288 | -2/Research | Build established: Scavenger-Mutant 5448 | -2/Research | Discovered new exit (range 15) 5618 | -2/Research | Entered Testing 5670 | -2/Testing | Found Prototype Processor 5670 | -2/Testing | Identified Exp. Core Analyzer 5791 | -2/Testing | Scanned by Researcher 6273 | -2/Testing | Lost 12 parts (3p1n5u3w) 6442 | -2/Testing | System corruption reached 10% 6469 | -2/Testing | Lost 8 parts (2p3n1u2w) 6559 | -2/Testing | Discovered new exit (range 8) 6685 | -2/Testing | Lost 6 parts (2n1u3w) 6758 | -2/Testing | Entered Access 6758 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 6787 | -1/Access | Build established: Scavenger-Gunner 6953 | -1/Access | Found Fusion Bomb Launcher 6956 | -1/Access | Found Fusion Bomb Launcher 7034 | -1/Access | System corruption reached 10% 7040 | -1/Access | Core integrity fell below 50% 7043 | -1/Access | Core integrity fell below 20% 7068 | -1/Access | Lost 19 parts (3p5n6u5w) 7116 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- data lost. 07084_ Slammed into O-32 Director. 07084_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07092_ System corrupted: Component data lost. 07093_ Slug penetrates Wall. 07099_ Penetrated by Slug. 07103_ Slug penetrates Wall. 07106_ Acquired Imp. Thermal Shield. 07110_ T-07 Excavator destroyed. 07111_ Slammed into G-73 Enforcer. 07111_ Wave Collapse Detector explodes. 07111_ G-73 Enforcer destroyed. 07112_ Acquired 75 matter. 07112_ Penetrated by Slug. 07112_ Slug penetrates Earth. 07113_ System corrupted: Matter fused (-8). 07113_ Slug penetrates Wall. 07113_ Penetrated by Slug. 07115_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????? ????????# = % # | | ???????????????????????? ????????# *= # | | ???????????????????????? ????????# ! * % | | ???????????????????????? ????????# ] = * | | ???????????????????????? ????????# ! [ !|!% | | ???????????????????????? ????????# ! %! | | ???????????????????????? #???????#* [ | | ???????????????????????# #???????# # | | ???????????????????????# #???????# | | ???????????????????????# #???????################# | | ???????????????????????# #??????????????????# | | ???????????????????????#k#??????????????????# | | ??????????????????????## ##?????????????????# | | ??????????????????????# ################### | | ??????????????????????# / | | ??????????????????????# ################### | | ??????????????????????## ##?????????????????###### | | ???????????????????????# #???############????????? | | ?????????????????????### ###? *#????????? | | ?????????????????????#! # ] ] #????????? | | ?????????????????????# # ! #????????? | | ?????????????????????# + #????????? | | ?????????????????????# # ! = #????????? | | ?????????????????????# #############?????????? | | ?????????????????????## ##?????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #?##???????????????????? | | ??????????????????????# ## #####???????????????? | | ??????????????????????# ## ###?????????????? | | ????????????########### = #?????????????? | | ????????????# !// # ##????????????? | | ????????????# // # = #????????????? | | ????????????# // # [ #????????????? | | ????????????# = # hp [% #??????????? | | ????????????# # ###??????????? | | ????????????# + gh #????????????? | | ????????????# # ##????????????? | | ????????????# = # #?????????????? | | ????????????######+#### ## ###?????????????? | | ?????????????????# #??# ########???????????????? | | ?????????????????# #??# #??????????????????????? | | ?????????????????# #??# #??????????????????????? | | ?????????????????# #?## ##?????????????????????? | | ?????????????????# #?# #?????????????????????? | | ?????????????????# #?# #?????????????????????? | | ?????????????????# #?# #?????????????????????? | | ?????????????????# #?# #?????????????????????? | | ?????????????????# #?# #?????????????????????? | | ?????????????????# #?### ###?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Energy Generation 90 Energy Capacity 1180 Matter Stores 300 Matter Capacity 700 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 25 Armor Coverage 600 Resistance: TH 25 Resistance: EM 15 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Launcher Accuracy 20 Target Analysis 8 Recoil Reduction 6 Matter Filtering 50 Particle Charging 20 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Exp. ECM Suite | -2/Testing | Archive Nanosword | -2/Testing | Archive Exp. Gyrokinetic Inverter | -2/Testing | Archive Exp. Target Analyzer | -2/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ L-61 Swordsman | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Denied? I Spy More Power To You My Command Is Your Wish Rockin' Loadout Challenges ------------ None Game ------ Seed PowerProjectionInverter Manual? 0 Play Time 01:37:41 Cumulative 21.2 hours Start 2024.05.12 @ 12:16:09 End 2024.05.12 @ 14:39:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa2bc048-6625-4fff-9892-398e76cbe1c0