Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.22 @ 20:11:35 Player: liability Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (369) 369 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-17) -17 TOTAL SCORE: 1607 Bonus ------- Friendly Fire -17 Cogmind --------- Core Integrity 80/400 Matter 250/300 Energy 31/100 System Corruption 11% Temperature Cool (0) Movement Core (500) Ox9 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Medium Armor Plating > --- WEAPON (2) ------- Ion Cannon Ion Cannon > --- INVENTORY (10) --- Medium Battery (150) Advanced Weight Redist. System Power Shielding Medium Armor Plating Plasma Cutter Mining Claw Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter ECM Suite > --- WEAPON ----------- EM Pulse Gun Particle Gun > --- INVENTORY -------- Ion Engine Improved Ion Engine Medium Battery Weight Redist. System Power Shielding Medium Armor Plating Medium Armor Plating Mining Laser Mining Claw [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 19 | 6 3 5 5 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 2 1 Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | 2 1 1 3 Energy Gun 2 | 1 . 1 . Energy Cannon 2 | . . . 2 Ballistic Gun 1 | 1 . . . Ballistic Cannon 1 | . 1 . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 8 | . . . 8 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Backups 6 | . 3 7 9 Power . | . 1 1 . Propulsion . | . . . . Utility 2 | . 1 3 5 Weapon 2 | . 1 2 2 Tool/Special . | . . . . Unused Backups 8 | . . 2 6 Power . | . . . . Propulsion . | . . . . Utility 5 | . . 1 4 Weapon 2 | . . 1 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 98 | . 99 98 98 Engine 12 | . 14 10 10 Leg 23 | . 28 21 21 Device 18 | . 13 22 21 Storage 12 | . 14 11 11 Processor 6 | . . 10 11 Energy Gun 15 | . 14 20 12 Ballistic Gun 4 | . 11 . . Ballistic Cannon 1 | . 2 . . Launcher 2 | . . . 8 Peak Build Rating 13 | 6 7 13 13 Average Rating 9 | 4 6 11 12 On Entrance 6 | . 6 7 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 25 | 14 22 25 25 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 1 7 10 10 Average Carried 6 | . 3 7 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 1 7 10 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 498 | 188 156 109 45 Remotely . | . . . . Salvage Created 482 | . 187 209 86 Parts 31 | . 16 7 8 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 11 | . 6 1 4 Guns 5 | . 4 1 . Cannons 1 | . . . 1 AOE 5 | . 2 . 3 Classes Destroyed 6 | . 3 1 2 Hauler 3 | . 1 2 . Watcher 5 | . 3 2 . Swarmer 6 | . 6 . . Grunt 3 | . . . 3 Sentry 1 | . . 1 . Demolisher 1 | . . . 1 Best Kill Streak 3 | . 3 1 3 Combat Bots Only 3 | . 3 1 3 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 51 | . 15 12 24 Missed 11 | . 6 3 2 Hits 40 | . 9 9 22 Projectile 40 | . 9 9 22 AOE 20 | . . . 20 Critical Strikes 1 | . 1 . . Damage Taken 1160 | . 87 133 940 Core 337 | . 17 33 287 Absorbed by Shields . | . . . . Ignored by Resistances 250 | . 27 36 187 Regen/Repaired (Parts) 64 | . . 64 . Core Remaining (%) 96 | 100 93 . . Volleys Fired 42 | . 14 19 9 Largest 2 | . 2 2 2 Hottest 105 | . 70 105 95 Shots Fired 82 | . 28 38 16 Gun 69 | . 27 38 4 Cannon 6 | . 1 . 5 Launcher 7 | . . . 7 Special . | . . . . Kinetic 14 | . 14 . . Thermal 28 | . . 19 9 Explosive 7 | . . . 7 Electromagnetic 33 | . 14 19 . Robot Hit Streak 13 | . 7 13 5 Robot Miss Streak 2 | . 2 2 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 51 | . 17 23 11 Core Hits 30 | . 11 7 12 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Burn 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1184 | . 326 405 453 Guns 611 | . 223 353 35 Cannons 69 | . . . 69 Explosions 504 | . 103 52 349 Melee . | . . . . Ramming . | . . . . Kinetic 97 | . 97 . . Thermal 458 | . 103 251 104 Explosive 349 | . . . 349 Electromagnetic 280 | . 126 154 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . 2 2 11 Average Corruption 1 | . 1 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . 5 2 6 Message Errors 3 | . . 2 1 Matter Fused 4 | . 3 . 1 Heat Flow Errors 2 | . . . 2 Data Loss (minor) 2 | . 1 . 1 Data Loss (major) 2 | . 1 . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 61 | . 10 . 51 Shots 3 | . 1 . 2 Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 267 | . 12 252 267 Average Temperature 70 | . 9 73 72 Received Heat Transfer 45 | . . 27 18 Effects 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1064 | . 150 729 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 84 | . 60 30 84 Initial . | . . . . Average 9 | . 12 1 14 Influence Increases 441 | . 237 70 134 Destroy 0b10 Robot/C 220 | . 120 20 80 Destroy 0b10 Robot/NC 40 | . 20 20 . Destroy Leader 56 | . 28 18 10 Allied During Kill 4 | . . . 4 Successful Hack 67 | . 55 5 7 Disable Machine 9 | . 9 . . Destroy Structure 45 | . 5 7 33 Influence Decreases 431 | . 237 70 124 Time Decay 418 | . 237 70 111 Lost Part 13 | . . . 13 Squads Dispatched 2 | . . 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 11 5 5 Peak Tracking Total 3 | . 3 3 3 Tactical Retreats 2 | . 1 1 . ECM-based Alert Blocks 4 | . 2 2 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 6 | . 5 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 12 | . 6 5 1 Terminals 9 | . 5 3 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 33 | . 15 15 3 Successful 21 | . 11 8 2 Failed 12 | . 4 7 1 Catastrophic 5 | . 2 3 . Database Lockouts . | . . . . Manual 25 | . 15 7 3 Terminals 25 | . 14 8 3 Fabricators . | . . . . Repair Stations 7 | . . 7 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 9 2 2 Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . 1 . . Branch Access Points 2 | . 1 . 1 Emergency Access Points 2 | . 1 . 1 Fabricator Index 1 | . 1 . . Locate Traps 1 | . 1 . . Transport Status 2 | . 1 1 . Recall Reinforcements 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 6 . Scan Component 3 | . . 3 . Repair 3 | . . 3 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Track 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 3 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . . 3 . Time 78 | . . 78 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 38 | . . . 38 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 11 | . . . 11 Total Damage 163 | . . . 163 Kills . | . . . . Allies Corrupted . | . . . . Allies Melted 1 | . . . 1 Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 2234 | . 886 724 624 Sensors 954 | . . 553 401 ECM 2234 | . 886 724 624 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . . 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2351 | 65 919 724 643 Spaces Moved 1147 | 46 481 298 322 Core 7 | 7 . . . Treads . | . . . . Legs 1140 | 39 481 298 322 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 120 Average Speed 182 | 109 179 190 189 Slowest Speed 190 | 120 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 49 | 4 91 29 72 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 55 | . 5 6 44 Melee . | . . . . Projectile 1 | . . . 1 AOE 54 | . 5 6 43 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1317 | 57 506 417 337 Wait 83 | 5 . 78 . Move 1144 | 45 480 297 322 Hop . | . . . . Pick Up 15 | 1 6 8 . Fast Attach 16 | 6 4 5 1 Attach 7 | . . 3 4 Detach . | . . . . Swap 1 | . . 1 . Drop 8 | . 2 5 1 Fire 42 | . 14 19 9 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 8) 259 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 15) 436 | -10/Materials | Identified exit to Mines 436 | -10/Materials | Identified exit to Materials 985 | -10/Materials | Entered another Materials area 985 | -9/Materials | Evolved 2 slots: Utility x2 1023 | -9/Materials | Repaired Aluminum Leg 1316 | -9/Materials | Repaired EM Pulse Gun 1344 | -9/Materials | Repaired Aluminum Leg 1641 | -9/Materials | Discovered new exit (range 16) 1669 | -9/Materials | Identified exit to Mines 1709 | -9/Materials | Entered Mines 1753 | -9/Mines | Learned location of Storage (-7) 1835 | -9/Mines | Found DCF Scrap (10 items) 1848 | -9/Mines | Identified exit to Materials 2025 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2034 | -9/Mines | Discovered exit to Materials (range 8) 2274 | -9/Mines | Assembled infested the area 2279 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2333 | -9/Mines | Crushed by falling debris 2333 | -9/Mines | System corruption reached 10% 2336 | -9/Mines | Core integrity fell below 50% 2351 | -9/Mines | Lost 3 allies 2352 | -9/Mines | Self-destructed Last Messages --------------- 02322_ Imp. Ion Engine destroyed. 02326_ The unstable cave ceiling collapses. 02332_ Particle Gun destroyed. 02333_ The unstable cave ceiling collapses. 02333_ Crushed by falling debris. 02333_ Aluminum Leg destroyed. 02333_ System corrupted by crushing effect (+4). 02333_ Ion Engine destroyed. 02333_ System corrupted by crushing effect (+3). 02333_ ECM Suite destroyed. 02333_ Sensor Array destroyed. 02333_ System corrupted by crushing effect (+2). 02334_ The unstable cave ceiling collapses. 02336_ Aluminum Leg destroyed. 02338_ The unstable cave ceiling collapses. 02340_ D-53 Grenadier destroyed. 02344_ Mni. Grenade Launcher destroyed. 02345_ The unstable cave ceiling collapses. 02348_ D-53 Grenadier destroyed. 02349_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????###??????????????????????????????## ##????? | | ???## ##??????????????????????????#### ##???? | | ???# #?????????????????????????## #???? | | ??## #????????????????????????## #??? | | ### #???????????????????????## ### #??? | | # #???????######??????????## ##??# #??? | | ###??????## #?????????## #???? #??? | | ##???????## #????????## #???? #??? | | ##??###### #????????# #????? ##??? | | #### ## ##???????## ##????? ##???? | | ## ##?###???????## ##??????##????? | | ##????????????# #?????????????? | | ##?????????????# ##?????????????? | | ##?????????????## ####??????????????? | | ##????????####?# ##?????????????????? | | ## ##?####### # ?# #??????????????????? | | %= ### # ?# ##?????????????????? | | = = # # ## ##????????????????? | | ### # ## ##???????????????? | | ??## % # #####???????????? | | ???###### % = #########???? | | ????????## #???? | | ?????????## #???? | | ?????????## # ####### #???? | | ?????????# ## # ##??## ##??? | | ?????????# ####### @ ##??## #??? | | #????????## #?????# # # ##??# #??? | | #?????????## #?????# #??# ##??? | | #??????????# ######## #??# ##???? | | ##?????????# # #??## ##????? | | #?????????# t ;## #???###??????? | | #?????????############## #### #????????????? | | #??????????????????????## ##?? ????????????? | | #????????????????????????####???# #???????????? | | ????????????????????????????????#####???????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 74% | -9/Materials EM Pulse Gun | 53% | -9/Materials Aluminum Leg | 77% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed ZhirovSpikedReplicator Manual? 0 Play Time 00:19:40 Cumulative 39.3 hours Start 2026.07.22 @ 19:48:46 End 2026.07.22 @ 20:11:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 0 Adventurer 44 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abfa3154-0361-4541-85fc-02eba4f02701