Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 17:30:59 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (2941) 2941 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (557) 557 TOTAL SCORE: 7643 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 224 Registered with UFD 300 Cogmind --------- Core Integrity 672/850 Matter 40/300 Energy 265/265 System Corruption 4% Temperature Warning (365) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle Rocket Launcher > --- INVENTORY (15) --- Light Fission Core Medium Treads Flexi-carbon Leg High-capacity Matter Pod (47) Autogun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Rocket Launcher Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Flail > --- INVENTORY -------- Reinforced Ion Engine Medium Treads Flexi-carbon Leg High-capacity Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 63] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Hardened Medium Armor Plating Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 4 | . . . . . . . 4 Weapon 2 | . . . 2 . . . . Parts Attached 99 | 8 9 . 18 16 2 8 38 Power 7 | 1 . . 1 1 . 2 2 Engine 6 | 1 . . 1 1 . 2 1 Core . | . . . . . . . . Reactor 1 | . . . . . . . 1 Propulsion 23 | 3 3 . 1 5 1 . 10 Treads 9 | . . . 1 5 1 . 2 Leg 7 | . . . . . . . 7 Wheel 6 | 3 3 . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 16 | 2 . . 1 2 . . 11 Device 4 | 1 . . . . . . 3 Storage 2 | 1 . . 1 . . . . Processor 1 | . . . . . . . 1 Hackware 2 | . . . . 1 . . 1 Protection 7 | . . . . 1 . . 6 Artifact . | . . . . . . . . Weapon 53 | 2 6 . 15 8 1 6 15 Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 43 | 1 5 . 15 7 1 6 8 Ballistic Cannon . | . . . . . . . . Launcher 4 | . 1 . . 1 . . 2 Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . . . . . 5 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 18 | . 1 . 3 5 . . 9 Power 1 | . . . 1 . . . . Propulsion 4 | . . . 1 1 . . 2 Utility 7 | . . . . 1 . . 6 Weapon 6 | . 1 . 1 3 . . 1 Highest Loss Streak 6 | . 1 . 1 2 . . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 100 98 99 99 100 92 Engine 10 | . 14 14 11 11 11 11 6 Treads 15 | . . . . 20 21 22 8 Leg 1 | . . . . . . . 10 Wheel 4 | . 28 28 21 1 . . . Device 3 | . 14 14 11 2 . . 7 Storage 10 | . 14 14 11 11 11 11 6 Hackware 1 | . . . . 4 . . 3 Protection 9 | . . . . 4 11 11 15 Ballistic Gun 38 | . 27 28 44 43 44 44 23 Peak Build Rating 63 | 7 8 8 15 19 19 20 63 Average Rating 20 | 6 7 8 12 17 18 19 42 On Entrance 12 | . 7 8 8 15 19 19 20 Naked Turns . | . . . . . . . . Heaviest Build 67 | 13 15 14 36 50 50 50 67 Greatest Support 65 | 32 26 20 20 43 43 43 65 Greatest Overweight (x) 3 | . . . 3 3 1 1 3 Average Overweight (x) . | . . . 1 1 1 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 8 14 15 15 15 15 Most Carried 15 | 8 8 8 15 15 15 15 15 Average Carried 13 | 4 7 8 11 14 15 15 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 8 8 8 15 15 15 15 13 Class Distribution -------------------- 71% | Scavenger-Tank 13% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Tank | -9/Recycling Scavenger-Tank | -9/Scraptown Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 3923 | 321 681 . 417 945 203 . 1356 Remotely . | . . . . . . . . Salvage Created 4258 | 202 459 . 528 1366 455 . 1248 Parts 240 | 11 32 . 35 92 19 . 51 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 9 | . 2 . . 2 1 . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 71 | . 9 . 9 26 5 . 22 Guns 67 | . 9 . 9 26 5 . 18 AOE 4 | . . . . . . . 4 Classes Destroyed 12 | 3 4 . 2 . 1 . 2 Worker 3 | 2 . . . . . . 1 Builder 1 | . . . . . . . 1 Tunneler 4 | 4 . . . . . . . Recycler 11 | 1 1 . 1 3 3 . 2 Operator 3 | . 2 . . 1 . . . Watcher 4 | . 1 . 1 2 . . . Swarmer 16 | . 3 . . 6 . . 7 Grunt 29 | . 6 . 5 7 1 . 10 Brawler 3 | . . . 1 1 1 . . Sentry 18 | . . . 3 12 2 . 1 Programmer 4 | . . . . . 1 . 3 Heavy 1 | . . . . . . . 1 Best Kill Streak 8 | 2 4 . 2 8 5 . 6 Combat Bots Only 5 | . 3 . 2 5 4 . 5 Max Kills in Single Turn 2 | 1 1 . 1 2 1 . 2 Gunslinging 1 | . . . . 1 . . 1 Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 383 | . 43 . 38 97 18 . 187 Missed 117 | . 10 . 13 26 5 . 63 Damage Taken 4081 | . 366 . 360 920 187 . 2248 Core 425 | . 96 . 16 124 11 . 178 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 480 | . . . . . . 480 . Core Remaining (%) 74 | 100 . 61 . . . 62 . Volleys Fired 256 | 25 54 . 28 62 15 . 72 Largest 4 | 2 2 . 4 4 4 . 4 Hottest 117 | 60 40 . 89 92 92 . 117 Shots Fired 841 | 50 102 . 111 239 61 . 278 Gun 831 | 50 100 . 111 236 61 . 273 Cannon . | . . . . . . . . Launcher 10 | . 2 . . 3 . . 5 Special . | . . . . . . . . Kinetic 806 | 25 100 . 111 236 61 . 273 Thermal 25 | 25 . . . . . . . Explosive 10 | . 2 . . 3 . . 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 10 10 . 9 12 6 . 12 Robot Miss Streak 6 | 3 6 . 3 3 5 . 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 16 | . 2 . 2 7 . . 5 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 Shots Hit Robots 484 | 32 59 . 61 145 31 . 156 Core Hits 193 | 12 25 . 22 53 13 . 68 Critical Kills 5 | . 1 . 1 1 1 . 1 Critical Parts Destroyed 3 | . . . . . 1 . 2 Critical Strikes 8 | . 1 . 1 1 2 . 3 Destroy 8 | . 1 . 1 1 2 . 3 Melee Attacks 23 | . . . . . . . 23 Impact 23 | . . . . . . . 23 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7775 | 299 717 . 744 2113 494 . 3408 Guns 7200 | 299 717 . 744 2113 494 . 2833 Cannons . | . . . . . . . . Explosions 575 | . . . . . . . 575 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 7027 | 126 717 . 744 2113 494 . 2833 Thermal 173 | 173 . . . . . . . Explosive 575 | . . . . . . . 575 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 2 2 . 4 Average Corruption 2 | . . . 2 2 2 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . . 1 17 12 . 12 Message Errors 6 | . . . . . 5 . 1 Matter Fused 8 | . . . . 6 . . 2 Heat Flow Errors 8 | . . . . 5 1 . 2 Energy Discharges 3 | . . . . 3 . . . Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 3 | . . . . . 3 . . Data Loss (major) 4 | . . . . 1 1 . 2 Misfires 3 | . . . . 1 1 . 1 Alerts 1 | . . . . 1 . . . Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 4 | . . . . . . . 4 Projectiles . | . . . . . . . . Explosions 4 | . . . . . . . 4 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 20 | . 20 . . . . . . Shots 1 | . 1 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 474 | 40 17 . 94 279 337 . 474 Average Temperature 102 | 19 8 . 25 96 164 . 142 Received Heat Transfer 1326 | . 132 . 132 381 60 . 621 Effects 6 | . . . . . 2 . 4 Shutdowns 3 | . . . . . 1 . 2 Energy Bleed 2 | . . . . . 1 . 1 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 400 | 400 . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Peak Influence 484 | 35 266 18 275 484 165 . 403 Initial 115 | . 22 18 6 115 74 . . Average 133 | 17 104 18 139 285 37 . 122 Maximum Alert Level 2 | . 1 . 1 2 . . 2 Low Security (%) 74 | 100 83 100 83 24 100 . 79 Level 1 22 | . 16 . 16 61 . . 20 Level 2 3 | . . . . 14 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 3 . 3 8 . . 6 Investigation 3 | . . . 1 1 . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 9 | . 3 . 2 1 . . 3 Assault 2 | . . . . 2 . . . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 8 | . 3 . 1 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 22 . 18 31 5 . 38 Peak Tracking Total 6 | . 5 . 3 6 4 . 6 Tactical Retreats 6 | . 1 . . 1 . . 4 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 3 | . . . 1 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 38 | . 6 . 6 7 8 6 5 Terminals 27 | . 6 . 6 6 5 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 156 | . 21 . 17 21 44 34 19 Successful 108 | . 11 . 9 8 37 34 9 Failed 48 | . 10 . 8 13 7 . 10 Catastrophic 5 | . 1 . 1 2 . . 1 Database Lockouts . | . . . . . . . . Manual 72 | . 20 . 14 8 13 . 17 Terminals 84 | . 21 . 17 16 15 . 15 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . . . . . 4 . 4 Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . 5 . . . Terminal Hacks 83 | . 5 . 4 6 30 34 4 Record 53 | . . . . . 24 29 . Robot Analysis 5 | . . . . . . 5 . Prototype ID Bank 4 | . . . . . 3 . 1 Open Door 3 | . . . . 3 . . . Branch Access Points 3 | . 1 . 1 . . . 1 Terminal Index 1 | . . . . . . . 1 Alert Level 6 | . 1 . 1 1 2 . 1 Unreport Threat 3 | . 1 . . 2 . . . Locate Traps 2 | . 1 . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . Release Object 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 25 | . 6 . 5 2 7 . 5 Terminals 21 | . 6 . 5 2 4 . 4 Botnet 21 | . 6 . 5 2 4 . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . 3 . 1 Monitor 1 | . . . . . 1 . . Reject 1 | . . . . . 1 . . Recyclers 1 | . . . . . . . 1 Mask 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 25 | . 5 . 5 6 4 . 5 Full Trace Events 5 | . 1 . 1 2 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 5 | . . 3 . 2 . . . Largest Group 3 | . . 3 3 2 2 . . Highest-Rated Group 62 | . . 40 40 62 62 . . Highest-Rated Ally 31 | . . 16 16 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 56 | . . . 50 . 6 . . Total Damage 585 | . . . 460 . 125 . . Kills 8 | . . . 7 . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Robot Analysis Total 5 | . . . . . . 5 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 11166 | 197 1051 219 709 1356 1193 4681 1760 Spaces Moved 5439 | 112 915 258 584 474 474 1944 678 Core 1 | 1 . . . . . . . Treads 3183 | . . . . 426 474 1944 339 Legs 339 | . . . . . . . 339 Wheels 1916 | 111 915 258 584 48 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 125 240 240 120 Average Speed 179 | 96 85 80 95 221 240 240 188 Slowest Speed 330 | 100 90 80 125 240 240 240 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 5 99 58 50 70 89 94 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 35 | . 16 . . . . . 19 Terrain Destroyed 82 | . 16 . . 28 . . 38 Melee 19 | . . . . . . . 19 Projectile . | . . . . . . . . AOE 63 | . 16 . . 28 . . 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 6214 | 151 1087 270 669 632 493 1957 955 Wait 295 | . 91 13 30 55 2 4 100 Move 5432 | 111 914 257 583 473 473 1943 678 Hop . | . . . . . . . . Pick Up 48 | 7 8 . 7 7 . 1 18 Fast Attach 18 | 7 2 . . 2 1 . 6 Attach 19 | . . . 5 4 . . 10 Detach 5 | . . . . . . . 5 Swap 62 | 1 7 . 13 10 1 8 22 Drop 48 | . 11 . 3 11 1 1 21 Fire 256 | 25 54 . 28 62 15 . 72 Melee 23 | . . . . . . . 23 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / Min / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 198 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 3) 506 | -10/Materials | Identified exit to Mines 540 | -10/Materials | Discovered new exit (range 14) 857 | -10/Materials | Discovered new exit (range 9) 1229 | -10/Materials | Discovered new exit (range 11) 1249 | -10/Materials | Entered Mines 1295 | -10/Mines | Assembled infested the area 1300 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1410 | -10/Mines | Discovered new exit (range 11) 1434 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1468 | -10/Mines | Entered Materials 1468 | -9/Materials | Accompanied by 3 allies 1468 | -9/Materials | Evolved 2 slots: Weapon x2 1724 | -9/Materials | Discovered new exit (range 5) 1892 | -9/Materials | Identified exit to Mines 1892 | -9/Materials | Identified exit to Storage 2016 | -9/Materials | Discovered new exit (range 16) 2177 | -9/Materials | Entered Storage 2192 | -9/Storage | Build established: Scavenger-Gunner 2206 | -9/Storage | Garrison activated, responded to threat 2966 | -9/Storage | Garrison activated, responded to threat 3454 | -9/Storage | Build established: Scavenger-Tank 3485 | -9/Storage | Met a pair of Derelict thieves 3515 | -9/Storage | Used back door to open Recycling access 3515 | -9/Storage | Discovered new exit (range 5) 3533 | -9/Storage | Entered Recycling 3533 | -9/Recycling | Accompanied by 2 allies 3756 | -9/Recycling | Discovered new exit (range 12) 4369 | -9/Recycling | Scanned before Scraplab entrance 4685 | -9/Recycling | Entered Scraplab 4721 | -9/Recycling | Discovered new exit (range 2) 4726 | -9/Recycling | Entered Scraptown 4726 | -9/Scraptown | System corruption cleaned by C-Scrubber 5542 | -9/Scraptown | Visited Cyclists 5641 | -9/Scraptown | Visited Spacefarers 5775 | -9/Scraptown | Visited CR-KLE's Repair Center 5792 | -9/Scraptown | CR-KLE repaired 9 parts 6015 | -9/Scraptown | Visited SPCMW 6135 | -9/Scraptown | Visited Assassins FH 6716 | -9/Scraptown | Visited UFD Registry 6716 | -9/Scraptown | Registered with UFD as "Pipetail" 6747 | -9/Scraptown | Visited The Evicted 6862 | -9/Scraptown | Visited Shadow of the Wyrm 6938 | -9/Scraptown | Entered Cyclist Reading Room 6948 | -9/Scraptown | Learned location of Exiles (-9) 6948 | -9/Scraptown | Learned location of Zion (-7) 7070 | -9/Scraptown | Discovered new exit (range 5) 7498 | -9/Scraptown | Visited Botcube Research 7550 | -9/Scraptown | Visited Curators Association 7630 | -9/Scraptown | Visited Supply Room 7759 | -9/Scraptown | Visited Scrapoid Research Area 8153 | -9/Scraptown | Visited Infowarlord's Domain 8170 | -9/Scraptown | Found Exp. Sensor Array 8361 | -9/Scraptown | Visited Analyses Database 8409 | -9/Scraptown | Visited DA-N13 Charitable Foundation 8488 | -9/Scraptown | Visited Scrapoid Pod Storage 8531 | -9/Scraptown | Visited Chapter 10 8610 | -9/Scraptown | Visited Observation Area 8956 | -9/Scraptown | Discovered new exit (range 5) 9407 | -9/Scraptown | Entered Factory 9407 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 10789 | -6/Factory | Spotted B-75 Beast 10870 | -6/Factory | Identified exit to Lower Caves 10870 | -6/Factory | Identified exit to Extension 11033 | -6/Factory | Cargo convoy interrupted 11167 | -6/Factory | Self-destructed Last Messages --------------- 11141_ Switching to secondary target: G-50 Soldier. 11141_ Slug penetrates Wall. 11141_ U-05 Engineer lays Concrete. 11141_ Gauss Rifle destroyed. 11142_ U-05 Engineer lays Concrete. 11145_ Power failure, Rnf. Ion Engine shutdown. 11145_ U-05 Engineer builds a Wall. 11148_ Overheating: Matter decay (-25). 11159_ Critical hit (Burn: +37). 11160_ G-50 Soldier destroyed. 11162_ Hrd. Medium Armor Plating destroyed. 11164_ Slug penetrates Wall. 11164_ G-50 Soldier suffers critical hit (Destroy). 11164_ Destroyed Carbon-fiber Leg. 11164_ Slug penetrates Wall. 11164_ Carbon-fiber Leg destroyed. 11165_ System corrupted: FCS attempts to trigger Gauss Rifle. 11165_ System corrupted: Gauss Rifle misfires. 11165_ Slug penetrates Wall. 11165_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????????????????????###?##????????????????????? | | #?????????????##########;##;#????????????????????? | | #?????????????# [[ [ #?????????????????????? | | #?????????????# [ * ##????????????????????? | | ##########????# " " " [ ;#????????????????????? | | # ]#????# " " " [ ##????????????????????? | | + """ #????# " " " #?????????????????????? | | # """ #????# " " " / #?????????????????????? | | # """ !#????# " " " @ #?????????????????????? | | # #????# " " " ! ##?????? #??????????? | | # """ #????# " " " ####""""""""?????????? | | # """ = #????# " " " ?????????? | | # """ #????# " " " """ ?????????? | | # ##???# % g "R ??????????? | | ##+#############;##### ## "" ???????????? | | % =g " ?????????????? | | #[[! ?????????????? | | " """ """ """ " ????????????? | | " """ """ """ g !%! =??????????? | | ??""" """ """ %* #= ]% ???????????? | | ? g #### ???????????? | | ??""" """ """ R ## #????? *????????????? | | ??""" """ """ T##?????? *????????????? | | " """ """ """ ##????????##"" ""????????????? | | !#????????????###?????????????? | | = ##???????????????????????????? | | ##???????????????????????????? | | # ################???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagGuidedClaws Manual? 0 Play Time 01:18:39 Cumulative 76.7 hours Start 2025.03.02 @ 15:16:59 End 2025.03.02 @ 17:30:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 89 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 36 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32e899f8-78ff-4f74-97c0-44cb3a9fd0cd