Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 13:01:53 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (71) 355 Value Destroyed (3286) 3286 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1095) 1095 TOTAL SCORE: 12356 Bonus ------- High Alert Combat Kills 306 Follower Combat Kills 624 Entered Garrisons 200 Friendly Fire -35 Cogmind --------- Core Integrity 375/1300 Matter 5/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Experimental Signal Interpreter Improved Terrain Scan Processor Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cryofiber Web Experimental Cooling System Long-range Terrain Scanner Advanced Plasma Rifle Gravity Flail Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Antimatter-Fission Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Experimental Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Advanced Plasma Rifle Hypervelocity Mass Driver Linear Accelerator > --- INVENTORY -------- Improved Cryofiber Web Experimental Cooling System Gravity Flail [Rating: 119] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Light Fission Core Reactor Constructs Propulsion Cooled VTOL Module Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Cooled VTOL Module Utility Hacking Suite Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Experimental Power Shielding Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Falx Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Slots Evolved 14 | . . . 2 . 2 . . 4 2 . 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . 1 . . 1 . . . . . . . 1 . Utility 9 | . . . 2 . 1 . . 2 1 . 2 . . . . 1 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . Parts Attached 145 | . 5 . 20 1 8 3 10 16 18 6 8 3 19 5 2 21 . Power 11 | . 1 . 3 . 1 . 1 3 1 . . . . . . 1 . Engine 7 | . 1 . 3 . 1 . 1 1 . . . . . . . . . Core 3 | . . . . . . . . 2 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 29 | . 2 . 3 . 3 . . . 2 3 2 1 6 1 1 5 . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . 5 . Flight 22 | . . . 3 . 3 . . . 2 3 2 1 6 1 1 . . Utility 53 | . 2 . 8 . 2 . 3 8 10 1 2 2 7 3 . 5 . Device 26 | . 1 . 3 . . . 3 2 6 . 1 1 3 1 . 5 . Storage 4 | . 1 . 1 . 1 . . . 1 . . . . . . . . Processor 5 | . . . 1 . . . . 1 . . 1 1 1 . . . . Hackware 11 | . . . 2 . . . . 3 2 1 . . 1 2 . . . Protection 7 | . . . 1 . 1 . . 2 1 . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 52 | . . . 6 1 2 3 6 5 5 2 4 . 6 1 1 10 . Energy Gun 16 | . . . 6 1 1 1 2 1 . 1 . . 1 . . 2 . Energy Cannon 3 | . . . . . . . 1 . 2 . . . . . . . . Ballistic Gun 5 | . . . . . 1 1 1 1 . 1 . . . . . . . Ballistic Cannon 7 | . . . . . . . . . . . . . . . . 7 . Launcher 12 | . . . . . . 1 1 3 3 . 2 . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . 2 1 1 1 . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 1 . . . 2 . . . . . . Unidentified Prototypes 12 | . . . 3 . . . . 1 2 . . 1 3 . . 2 . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . System Corruption 2 | . . . . . . . . . . . . 2 . . . . . Parts Lost 37 | . . . 1 . . . 3 3 2 2 . . 8 . 1 17 . Power 6 | . . . 1 . . . 1 1 . . . . . . . 3 . Propulsion 14 | . . . . . . . . . 1 1 . . 3 . 1 8 . Utility 12 | . . . . . . . 1 2 1 . . . 4 . . 4 . Weapon 5 | . . . . . . . 1 . . 1 . . 1 . . 2 . Highest Loss Streak 11 | . . . 1 . . . 1 3 1 1 . . 7 . 1 11 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 96 100 90 91 86 90 82 72 72 80 69 71 82 68 78 56 23 Engine 3 | . 14 14 10 11 9 9 7 . 1 . . . . . . . . Core 1 | . . . . . . . . 4 3 5 . . . . . . . Reactor 1 | . . . . . . . . . . . 4 5 5 5 5 2 . Wheel 2 | . 21 28 7 . . . . . . . . . . . . . . Flight 16 | . . . 12 22 22 27 27 20 18 20 13 16 20 21 21 6 . Device 12 | . 10 14 11 11 9 9 14 12 15 14 15 15 15 15 14 6 . Storage 1 | . 14 14 2 . 5 . . . . . . . . . . . . Processor 5 | . . . . 11 9 9 9 5 2 . 5 7 10 10 10 9 9 Hackware 18 | . . . 20 22 18 18 12 13 19 25 26 26 19 15 26 20 14 Energy Gun 5 | . 14 14 21 14 5 . 4 6 1 4 3 . 2 . . . . Ballistic Gun 2 | . 14 14 . . 4 5 1 . . 7 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 51 | 10 26 26 29 10 13 12 17 20 28 28 29 21 31 23 26 51 . Greatest Support 61 | 20 32 32 32 10 15 15 15 21 37 34 30 33 39 23 27 61 3 Greatest Overweight (x) 3 | . 1 . 2 . . . 1 . 1 2 1 . 1 . 1 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 13 15 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 14 15 15 5 5 5 5 5 5 5 5 5 5 5 4 5 5 Average Carried 5 | . 9 14 6 5 4 5 4 4 4 4 3 3 4 4 3 3 5 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 14 15 5 5 5 5 5 5 4 5 5 3 5 4 4 5 5 Scrap Engine Consumption 49 | . . . . . . . 8 8 21 10 2 . . . . . . Constructs Created 6 | . . . . . . . 1 . 2 2 1 . . . . . . Constructs Modified 14 | . . . . . . . . 1 7 5 1 . . . . . . Class Distribution -------------------- 28% | Hacker-Sprinter 24% | Hacker-Mutant 10% | Wizard-Mutant 10% | Mutant 8% | Hacker-Scout 6% | Wizard-Scout 5% | Sprinter 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -8/Storage Sprinter | -8/Recycling Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Extension Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Mutant | -3/Research Hacker-Mutant | -3/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Matter Collected 2210 | 200 47 35 296 . 26 23 265 95 394 253 60 . 127 104 39 246 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2708 | . 98 . 506 37 26 90 328 122 489 310 231 . 41 . 39 391 . Parts 149 | . 5 . 36 5 5 . 10 6 31 14 13 . 6 . . 18 . Haulers Intercepted 3 | . . . 2 . . . . . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . . . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Combat Hostiles Destroyed 51 | . 2 . 8 . . 3 4 2 10 4 8 . 3 . 1 6 . Melee 1 | . . . . . . . . . . . . . . . 1 . . Guns 18 | . 2 . 7 . . . 2 2 1 3 1 . . . . . . Cannons 12 | . . . . . . . 1 . 7 . . . . . . 4 . AOE 17 | . . . 1 . . 3 . . 2 . 7 . 3 . . 1 . Classes Destroyed 11 | . 2 . 6 . . . . . 2 . . . 1 . . . . Worker 4 | . . . 2 1 . . . . . . . . . . . 1 . Builder 5 | . . . 1 1 1 . . . 1 . . . . . . 1 . Hauler 3 | . . . 2 . . . . . . . . . . . . 1 . Operator 2 | . . . 1 . . . . . 1 . . . . . . . . Watcher 6 | . 1 . 2 . 1 . . . . . . . . . . 2 . Swarmer 7 | . . . 2 . . . . . . . 4 . . . . 1 . Cutter 3 | . . . . . . . . . . . . . 3 . . . . Grunt 22 | . 2 . 4 . . 2 . 1 6 2 4 . . . . 1 . Sentry 11 | . . . 2 . . 1 4 1 . 2 . . . . . 1 . Hunter 2 | . . . . . . . . . 2 . . . . . . . . Programmer 6 | . . . . . . . . . 2 . . . . . 1 3 . Best Kill Streak 6 | . 2 . 5 2 1 3 1 1 5 2 4 . 3 . 1 6 . Combat Bots Only 5 | . 1 . 3 . . 3 1 1 5 2 4 . 3 . 1 2 . Max Kills in Single Turn 3 | . 1 . 2 1 1 1 1 1 2 1 3 . 2 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . 1 . . 1 . 3 . 2 . . 1 . Melee 1 | . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Hostile Shots Fired 567 | . 14 . 39 . 6 13 40 67 82 68 18 . 34 1 11 171 3 Missed 220 | . 5 . 13 . 4 2 18 32 39 29 11 . 10 . 5 50 2 Damage Taken 6409 | . 104 . 317 . 32 164 335 366 753 867 163 . 656 17 127 2508 . Core 1598 | . 35 . 51 . 15 30 91 42 153 114 22 . 120 . . 925 . Absorbed by Shields 154 | . . . . . . . 38 . 53 63 . . . . . . . Redirected to Shielding 220 | . . . . . . 18 . 39 . . . . 163 . . . . Regen/Repaired (Parts) 1036 | . . . 11 . . . 95 67 340 384 139 . . . . . . Core Remaining (%) 86 | 100 . 86 . 87 . . 75 95 . 73 . . . . 87 . . Volleys Fired 255 | . 12 1 46 4 13 8 28 18 45 43 7 . 2 . . 28 . Largest 3 | . 2 2 2 1 1 1 2 1 2 3 2 . 1 . . 3 . Hottest 220 | . 60 60 115 55 55 55 60 41 123 171 124 . 43 . . 220 . Shots Fired 375 | . 24 2 84 4 13 8 29 18 54 88 9 . 4 . . 38 . Gun 279 | . 24 2 84 4 13 3 23 18 11 87 4 . 2 . . 4 . Cannon 75 | . . . . . . . 5 . 35 1 . . . . . 34 . Launcher 21 | . . . . . . 5 1 . 8 . 5 . 2 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 82 | . 12 1 . . 9 . 6 13 . 7 . . . . . 34 . Thermal 190 | . 12 1 67 . . . 5 5 46 46 2 . 2 . . 4 . Explosive 21 | . . . . . . 5 1 . 8 . 5 . 2 . . . . Electromagnetic 82 | . . . 17 4 4 3 17 . . 35 2 . . . . . . Robot Hit Streak 17 | . 12 1 11 6 5 2 12 16 17 8 2 . . . . 9 . Robot Miss Streak 12 | . 2 1 5 1 6 1 2 2 12 6 2 . 2 . . 5 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 258 | . 20 1 47 3 9 6 31 15 38 49 5 . . . 5 29 . Core Hits 159 | . 6 . 23 2 4 7 7 11 41 18 17 . 6 . 1 16 . Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 10 | . . . . . . . . . . . . . . . 1 9 . Critical Strikes 17 | . . . 4 . . . . . . . . . . . 1 12 . Burn 4 | . . . 4 . . . . . . . . . . . . . . Destroy 9 | . . . . . . . . . . . . . . . . 9 . Blast 2 | . . . . . . . . . . . . . . . . 2 . Smash 2 | . . . . . . . . . . . . . . . 1 1 . Melee Attacks 37 | . . . . . . . 10 . . . 1 . 8 . 12 6 . Impact 25 | . . . . . . . . . . . . . 7 . 12 6 . Slashing 1 | . . . . . . . . . . . . . 1 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . 10 . . . 1 . . . . 1 . Combat Hostiles 11 | . . . . . . . 10 . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 8492 | . 191 7 802 63 141 457 455 292 1596 1069 791 . 474 . 291 1863 . Guns 3004 | . 191 7 765 63 141 17 312 292 92 1069 55 . . . . . . Cannons 1766 | . . . . . . . 77 . 934 . . . . . . 755 . Explosions 3053 | . . . 37 . . 440 66 . 570 . 736 . 474 . . 730 . Melee 665 | . . . . . . . . . . . . . . . 291 374 . Ramming 4 | . . . . . . . . . . . . . . . . 4 . Kinetic 1270 | . 78 7 . . 73 . 66 202 . 89 . . . . . 755 . Thermal 2678 | . 113 . 575 . . 29 116 90 1026 627 67 . 35 . . . . Explosive 2854 | . . . . . . 411 12 . 570 . 692 . 439 . . 730 . Electromagnetic 1006 | . . . 227 63 68 17 246 . . 353 32 . . . . . . Impact 680 | . . . . . . . 15 . . . . . . . 291 374 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . 7 8 8 8 7 7 Average Corruption 7 | . . . . . . . . . . . . 6 7 8 8 6 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . 3 2 . . . . . . . . Effects 32 | . . . . . . . . . . . . . 11 5 5 10 1 Message Errors 8 | . . . . . . . . . . . . . 1 2 1 4 . Matter Fused 7 | . . . . . . . . . . . . . 1 1 2 3 . Heat Flow Errors 3 | . . . . . . . . . . . . . 1 . 1 . 1 Energy Discharges 3 | . . . . . . . . . . . . . 1 1 1 . . Data Loss (minor) 5 | . . . . . . . . . . . . . 3 . . 2 . Data Loss (major) 4 | . . . . . . . . . . . . . 2 1 . 1 . Misfires 2 | . . . . . . . . . . . . . 2 . . . . Overload Shots 16 | . . . . . . . . . 16 . . . . . . . . Effects 1 | . . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . Overflow Damage 312 | . . . . . . . . . 29 . 9 . 31 . 88 155 . Projectiles 15 | . . . . . . . . . 13 . . . . . . 2 . Explosions 104 | . . . . . . . . . 16 . 9 . 31 . . 48 . Melee 193 | . . . . . . . . . . . . . . . 88 105 . Knockbacks 13 | . . . . . . . . . . . . . . . 4 9 . Impact 5 | . . . . . . . . . . . . . . . 4 1 . Kinetic 8 | . . . . . . . . . . . . . . . . 8 . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 169 | . . . 10 . . . 26 . 3 . . . 84 . . 46 . Shots 6 | . . . 1 . . . 1 . 1 . . . 2 . . 1 . Rammed 2 | . . . . . . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 397 | . 64 20 394 36 33 21 64 24 397 311 143 . 208 . 124 336 216 Average Temperature 99 | . 24 15 136 17 21 15 17 13 139 112 55 . 86 . 56 71 124 Received Heat Transfer 1224 | . 54 . 147 . 9 81 89 105 83 249 72 . 36 . . 299 . Effects 5 | . . . 1 . . . . . 1 2 . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . Interference 3 | . . . 1 . . . . . . 2 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . 1 . . . . . . . Combat Hostiles 2 | . . . . . . . 1 . . 1 . . . . . . . Parts Fried 5 | . . . 2 . . . . . . 1 . . . . . 2 . Impact Corruptions 10 | . . . . . . . . . . . . . . . 4 6 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . . . . Heat Transferred 2946 | . 250 . 1715 . . 50 202 . . 592 87 . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 1 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Peak Influence 866 | . 103 39 320 122 145 303 286 413 553 866 733 256 672 . . 568 349 Initial 369 | . . 39 14 112 47 61 117 369 202 268 339 256 165 . . 248 349 Average 313 | . 65 39 132 117 91 131 221 392 375 551 595 254 443 . . 347 349 Maximum Alert Level 3 | . . . 1 . . 1 1 2 2 3 3 1 2 . . 2 1 Low Security (%) 29 | . 100 100 66 100 100 74 31 . . . . . 20 . . . . Level 1 40 | . . . 33 . . 25 68 64 57 37 12 100 20 . . 67 100 Level 2 26 | . . . . . . . . 35 42 35 82 . 58 . . 32 . Level 3 3 | . . . . . . . . . . 27 4 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 4 . . 2 . 1 3 1 2 . 5 . . 5 . Investigation 8 | . . . 4 . . . . 1 . . 1 . 1 . . 1 . Extermination 2 | . . . . . . . . . 1 . . . . . . 1 . Reinforcement 9 | . 1 . . . . . . . 2 . 1 . 2 . . 3 . Assault 4 | . . . . . . 1 . . . 1 . . 2 . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Distress Signals 6 | . 1 . 1 . . . . 1 . 1 . . . . . 2 . Communications Jammed 5 | . . . . . . . . . . . . . . . . 5 . Distress Signals 5 | . . . . . . . . . . . . . . . . 5 . Times Spotted 140 | . 3 . 13 . 3 4 9 7 21 21 12 3 7 2 1 32 2 Peak Tracking Total 11 | . 2 . 3 . 2 2 3 6 6 10 5 3 7 2 1 11 2 Tactical Retreats 27 | . . . 3 . 2 . 2 . 6 3 1 . 2 1 . 7 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Traps Triggered 8 | . . . . . . . . 1 1 3 1 . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . 1 . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Objects Rigged 12 | . . . . . . . . . . . . . 12 . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Machines Disabled 42 | . . . 1 . . 1 . . 1 1 6 . 24 . . 8 . Max in Single Turn 19 | . . . 1 . . 1 . . 1 1 3 . 19 . . 2 . Garrison Access 4 | . . . . . 1 1 . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Machines Accessed 52 | . 2 . 7 1 3 . 9 5 5 4 3 . 10 1 . 2 . Terminals 26 | . 1 . 4 . 2 . 5 2 1 4 1 . 5 . . 1 . Fabricators 5 | . . . . . . . . 2 . . . . 3 . . . . Repair Stations 4 | . . . 1 . . . . . 2 . 1 . . . . . . Recycling Units 9 | . 1 . . . . . 4 1 1 . . . 2 . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . 1 . 1 . . . . 1 . Total Hacks 210 | . 3 . 40 1 15 . 49 16 8 7 17 . 48 1 . 5 . Successful 114 | . 2 . 19 1 9 . 22 12 7 4 7 . 29 1 . 1 . Failed 94 | . 1 . 21 . 5 . 26 4 1 3 10 . 19 . . 4 . Catastrophic 10 | . . . 2 . 1 . 5 . . . . . 2 . . . . Database Lockouts 2 | . . . . . 1 . 1 . . . . . . . . . . Manual 70 | . . . 13 . 10 1 13 5 . . 3 . 21 . . 4 . Terminals 127 | . 2 . 25 . 14 . 33 9 1 7 5 . 27 . . 4 . Fabricators 21 | . . . . . . . . 5 . . . . 16 . . . . Repair Stations 17 | . . . 4 . . . . . 4 . 9 . . . . . . Recycling Units 26 | . 1 . . . . . 16 2 2 . . . 5 . . . . Scanalyzers 11 | . . . 11 . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . 1 . 3 . . . . 1 . Terminal Hacks 54 | . 1 . 6 1 7 . 12 5 1 4 2 . 14 1 . . . Record 2 | . . . . . . . . . . . . . 1 1 . . . Part Schematic 5 | . . . . . . . 3 . . . . . 2 . . . . Robot Schematic 1 | . . . . . . . . . . . . . 1 . . . . Prototype ID Bank 14 | . . . 2 . 4 . 6 . . . . . 2 . . . . Open Door 6 | . . . . 1 . . . . 1 4 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . 1 . . . . Alert Level 7 | . . . 1 . 2 . 2 1 . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . Locate Traps 4 | . . . . . 1 . . 2 . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 4 . . . . 2 . . . . Network Status 2 | . . . . . . . . . . . . . 2 . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . . . . Build 2 | . . . . . . . . 2 . . . . . . . . . Repair Station Hacks 11 | . . . 3 . . . . . 3 . 5 . . . . . . Scan Component 7 | . . . 2 . . . . . 2 . 3 . . . . . . Repair 4 | . . . 1 . . . . . 1 . 2 . . . . . . Recycling Unit Hacks 14 | . 1 . . . . . 8 1 2 . . . 2 . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . Report Inventory 9 | . 1 . . . . . 4 1 1 . . . 2 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Components 3 | . . . . . . . 2 . 1 . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . 1 . . . 1 . . . . . . . . Unauthorized Hacks 18 | . . . 2 . 1 . 2 2 . . . . 11 . . . . Terminals 9 | . . . 1 . 1 . 2 1 . . . . 4 . . . . Botnet 8 | . . . 1 . 1 . 2 1 . . . . 3 . . . . Detonate 1 | . . . . . . . . . . . . . 1 . . . . Fabricators 8 | . . . . . . . . 1 . . . . 7 . . . . Report 1 | . . . . . . . . . . . . . 1 . . . . Prioritize 2 | . . . . . . . . 1 . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . Fabnet 3 | . . . . . . . . . . . . . 3 . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . 5 . 2 . 7 4 . 1 3 . 7 . . 2 . Full Trace Events 12 | . . . 3 . . . 5 1 . . 1 . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 15 . . . 3 . . . . . 2 . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . Time 67 | . . . . . . . . 67 . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . . . . . . Parts Repaired 4 | . . . 1 . . . . . 1 . 2 . . . . . . Time 213 | . . . 64 . . . . . 70 . 79 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 7 | . . . . . . . 7 . . . . . . . . . . Retrieved Matter 7 | . . . . . . . 7 . . . . . . . . . . Retrieved Components 6 | . . . . . . . 5 . 1 . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . 2 1 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . 2 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 2 . . . . . . 3 . . . . Machine Destruction 5 | . . . . . . 2 . . . . . . 3 . . . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . . . . . 9 9 Autooverrided 3 | . . . . . . . . . . . . . . . . 2 1 Robots Rewired 20 | . . . . . . . 5 . . 14 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Total Allies 27 | . . . . . . . 5 . . 17 1 1 . . . 2 1 Largest Group 13 | . . . . . . . 2 1 . 13 1 1 . . . 1 . Highest-Rated Group 483 | . . . . . . . 61 27 . 483 49 46 . . . 48 . Highest-Rated Ally 159 | . . . . . . . 34 27 . 159 49 46 . . . 48 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 109 | . . . . . . . 5 . . 88 4 7 . . . 5 . Total Damage 3095 | . . . . . . . 305 . . 2373 169 164 . . . 84 . Kills 26 | . . . . . . . 4 . . 22 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Turns Passed 4303 | . 215 144 478 106 174 51 353 253 632 461 199 39 329 161 212 471 25 Spaces Moved 5976 | 1 161 134 425 231 277 94 495 438 1069 423 263 73 725 517 96 506 48 Core 269 | . . . . . . . . . . 2 . . . . . 219 48 Treads . | . . . . . . . . . . . . . . . . . . Legs 37 | 1 36 . . . . . . . . . . . . . . . . Wheels 374 | . 125 134 115 . . . . . . . . . . . . . . Hover 147 | . . . . . . . . . . . . . . . . 147 . Flight 5149 | . . . 310 231 277 94 495 438 1069 421 263 73 725 517 96 140 . Fastest Speed 14 | 120 100 100 37 37 29 29 29 26 18 17 20 27 17 27 14 17 50 Average Speed 38 | 120 104 100 54 37 30 29 35 28 28 28 34 28 26 27 52 66 50 Slowest Speed 200 | 120 190 100 180 37 37 29 94 29 94 150 97 29 107 27 80 200 50 Overloaded Moves 222 | . . . . . . . . 1 1 17 112 . 63 . 10 18 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . . . 4 1 1 . 11 5 19 9 1 . 6 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 35 37 33 65 20 19 75 12 28 36 12 68 27 73 13 20 14 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 1 1 1 1 . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . . . . . 1 1 1 . . . . . . . Scrap Searched 5 | . . 1 . . . . . . . . . . . 4 . . . Spaces Dug 5 | . . . . . . . . . . 1 . . 4 . . . . Terrain Destroyed 248 | . . . 6 . . 7 12 . 51 1 51 . 98 . . 22 . Melee 4 | . . . . . . . . . . . . . 4 . . . . Projectile 5 | . . . . . . . 2 . . 1 . . . . . 2 . AOE 239 | . . . 6 . . 7 10 . 51 . 51 . 94 . . 20 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Ext Fac Was Fac Upp Upp Res Gar Total 7505 | . 183 142 587 248 352 107 638 540 1325 670 362 90 839 537 240 597 48 Wait 850 | . . 7 73 10 48 3 89 62 183 52 76 13 74 13 129 18 . Move 5856 | . 160 133 416 228 274 93 479 427 1031 406 261 72 713 514 95 506 48 Hop 47 | . . . 4 1 1 . 4 5 18 7 1 . 5 1 . . . Pick Up 41 | . 6 1 6 1 . . 6 3 5 1 2 . 8 1 . 1 . Fast Attach 74 | . 1 . 12 . 5 . 6 10 9 4 3 1 10 1 . 12 . Attach 38 | . . . 1 . 1 . 3 4 5 . 4 2 4 3 2 9 . Detach 40 | . . . 1 . 3 . 1 3 5 4 4 2 3 2 2 10 . Swap 33 | . 4 . 7 1 2 3 1 2 4 2 1 . 5 1 . . . Drop 79 | . . . 21 3 5 . 11 6 13 5 2 . 7 1 . 5 . Fire 255 | . 12 1 46 4 13 8 28 18 45 43 7 . 2 . . 28 . Melee 37 | . . . . . . . 10 . . . 1 . 8 . 12 6 . Ram 2 | . . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 61 | . . . . . . . . . 7 54 . . . . . . . Rewire 92 | . . . . . . . . . . 92 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -5/Extension -4/Factory -4/Waste -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -3/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Identified exit to Mines 171 | -10/Materials | Discovered new exit (range 12) 216 | -10/Materials | Entered Mines 277 | -10/Mines | Discovered new exit (range 14) 309 | -10/Mines | Build established: Mutant 338 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 360 | -10/Mines | Entered Materials 360 | -9/Materials | Evolved 2 slots: Utility x2 701 | -9/Materials | Build established: Hacker-Mutant 716 | -9/Materials | Repaired Broken Imp. Flight Unit 828 | -9/Materials | Discovered new exit (range 16) 838 | -9/Materials | Identified exit to Mines 838 | -9/Materials | Entered Mines 856 | -9/Mines | Learned Materials terminal intel 857 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 902 | -9/Mines | Learned location of Storage (-8) 932 | -9/Mines | Discovered new exit (range 13) 944 | -9/Mines | Identified exit to Materials 944 | -9/Mines | Entered Materials 944 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 945 | -8/Materials | Loaded intel: 12 terminal locations 1017 | -8/Materials | Central database locked down 1100 | -8/Materials | Discovered new exit (range 15) 1115 | -8/Materials | Identified exit to Storage 1118 | -8/Materials | Entered Storage 1168 | -8/Storage | Used back door to open Recycling access 1168 | -8/Storage | Discovered new exit (range 3) 1169 | -8/Storage | Identified exit to Recycling 1169 | -8/Storage | Entered Recycling 1171 | -8/Recycling | Found Scrap Engine 1285 | -8/Recycling | P-60 Hacker assimilated allied Commando 3a 1337 | -8/Recycling | Lost 3 allies 1444 | -8/Recycling | Discovered new exit (range 8) 1479 | -8/Recycling | Identified exit to Factory 1522 | -8/Recycling | Entered Factory 1522 | -6/Factory | Accompanied by 1 ally 1522 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1578 | -6/Factory | Lost 3 parts (1p2u) 1682 | -6/Factory | Fabricated Hacking Suite (x1) 1725 | -6/Factory | Discovered new exit (range 15) 1764 | -6/Factory | Fabricated Rocket Launcher? 1775 | -6/Factory | Entered another Factory area 1775 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1871 | -5/Factory | Build established: Hacker-Sprinter 2033 | -5/Factory | Repaired Cld. VTOL Module 2406 | -5/Factory | Discovered new exit (range 6) 2407 | -5/Factory | Entered Extension 2408 | -5/Extension | Disrupted transfer network 2458 | -5/Extension | Rescued a captive Derelict 2680 | -5/Extension | Rescued A7 2707 | -5/Extension | First assault squad dispatched 2713 | -5/Extension | Rescued a captive Derelict 2786 | -5/Extension | Spotted B-75 Beast 2846 | -5/Extension | Lost 6 allies 2864 | -5/Extension | Spotted B-75 Beast 2867 | -5/Extension | Discovered new exit (range 3) 2868 | -5/Extension | Entered Factory 2868 | -4/Factory | Evolved 2 slots: Utility x2 2978 | -4/Factory | Repaired Cld. VTOL Module 3023 | -4/Factory | Repaired Broken Cld. VTOL Module 3029 | -4/Factory | Spotted B-86 Titan 3067 | -4/Factory | Sucked down chute 3067 | -4/Factory | Entered Waste 3068 | -4/Waste | Met a frightened Derelict 3071 | -4/Waste | Spotted C-40 Crusher 3074 | -4/Waste | Spotted C-40 Crusher 3076 | -4/Waste | Spotted C-40 Crusher 3082 | -4/Waste | EMP discharged 3083 | -4/Waste | Spotted C-40 Crusher 3085 | -4/Waste | Spotted C-40 Crusher 3089 | -4/Waste | Discovered new exit (range 16) 3094 | -4/Waste | Identified exit to Factory 3106 | -4/Waste | Entered Factory 3129 | -4/Factory | Found Prototype Processor 3129 | -4/Factory | Identified Exp. Signal Interpreter 3141 | -4/Factory | Identified exit to Upper Caves 3351 | -4/Factory | Identified exit to Research 3356 | -4/Factory | First assault squad dispatched 3435 | -4/Factory | Entered Upper Caves 3458 | -4/Upper Caves | Lost 7 parts (3n3u1w) 3466 | -4/Upper Caves | Encountered a Warlord checkpoint 3582 | -4/Upper Caves | Discovered new exit (range 21) 3596 | -4/Upper Caves | Identified exit to Upper Caves 3596 | -4/Upper Caves | Entered another Upper Caves area 3798 | -4/Upper Caves | Discovered exit to Research (range 12) 3808 | -4/Upper Caves | Entered Research 3808 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3976 | -3/Research | Lost 5 parts (1p2n2u) 4162 | -3/Research | Spotted B-86 Titan 4180 | -3/Research | Lost 11 parts (2p5n2u2w) 4256 | -3/Research | Core integrity fell below 50% 4276 | -3/Research | Local machine network offline 4279 | -3/Research | Identified exit to Garrison 4279 | -3/Research | Entered Garrison 4303 | -3/Garrison | Spotted B-86 Titan 4303 | -3/Garrison | Triggered checkpoint 4304 | -3/Garrison | Local machine network offline 4304 | -3/Garrison | Self-destructed Last Messages --------------- 04260_ Penetrated by Slug. 04273_ Connecting with Terminal... 04273_ ALERT: Suspicious activity at Terminal R016. Dispatching Investigation squad. 04276_ Fabnet algorithm triggers G-67 Veteran IFF filter rewrite. 04276_ ALERT: Suspected network compromise, local machines offline for diagnostic review. 04277_ Critical hit (Burn: +50). 04277_ Slammed into G-67 Veteran. 04279_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04279_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 04290_ System corrupted: Heat flow error (+262). 04303_ Slug penetrates Wall. 04304_ Fabnet algorithm triggers S-43 Plague IFF filter rewrite. 04304_ ALERT: Suspected network compromise, local machines offline for diagnostic review. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????######????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# #????? | | ???????????????????????????????????????# ###????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ????????????????????????################ #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# ########### ####??????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# ###"""####? | | ????????????????????????#@ #?????????# | | ??????????????????????? #????????############? | | ????????????????????? #????????????????????? | | ??????????????????? #????????????????????? | | ??????????????????# ;# #????????????????????? | | ??????????????????# ## #????????????????????? | | ????????????????? ? "????????????????????? | | ???????????????? BB?? "????????????????????? | | ??????????????? BB?? "????????????????????? | | ?????????????" s ??? "????????????????????? | | ?????????????? ss## ???# #????????????????????? | | ?????????????? ?# ????? #????????????????????? | | ?????????????????? ????? ????????????????????? | | ?????????????????? ?????? ????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 526 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 150 Corruption Block 8 Power Shielding 90 Utility Shielding 66 Phase Shifting 5 Evasion (%) 64 Offensive Hacking 52 Defensive Hacking 26 Authchip Count 1 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Power Shielding | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Hcp. Battery | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Autogun | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Hacking Suite | -8/Recycling | Hacked Lgt. Angular Momentum Engine | -8/Recycling | Hacked Lgt. Fission Core | -8/Recycling | Hacked Impulse Thruster Array | -4/Factory | Hacked Imp. System Guard | -4/Factory | Hacked Robot Schematics ------------------ L-61 Swordsman | -4/Factory | Hacked Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Rocket Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokAlertSpear Manual? 0 Play Time 01:12:23 Cumulative 795.3 hours Start 2024.07.12 @ 11:02:42 End 2024.07.12 @ 13:01:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 922 Rogue 644 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 85 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17bc289f-8a2c-4328-bea5-0273d69fb90e