Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.29 @ 20:44:44 Player: Duduxx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2498) 2498 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (540) 540 TOTAL SCORE: 6913 Bonus ------- High Alert Combat Kills 40 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 16/100 System Corruption 1% Temperature Cool (9) Movement Hovering (80) Location -6/Factory Parts ------- > --- POWER (1) -------- Backup Power I > --- PROPULSION (4) --- Backup Propulsion I > --- UTILITY (7) ------ Gravity Neutralizer Visual Processing Unit > --- WEAPON (3) ------- Backup Laser I > --- INVENTORY (5) ---- Heavy Flak Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Visual Processing Unit Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Force Rifle Heavy Particle Cannon Long-range Missile Launcher > --- INVENTORY -------- Heavy Laser Long-range Missile Launcher [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Beam Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 . 1 2 . 1 Weapon 1 | . . . . . . . 1 Parts Attached 116 | 6 3 7 17 49 3 10 21 Power 12 | 1 1 . 2 5 . 1 2 Engine 11 | 1 1 . 2 4 . 1 2 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 54 | 2 . 4 10 26 . 7 5 Treads 13 | . . 3 2 8 . . . Leg 10 | . . . 7 1 . . 2 Wheel 7 | 2 . 1 . 2 . . 2 Hover 9 | . . . . 8 . . 1 Flight 15 | . . . 1 7 . 7 . Utility 26 | 1 2 1 2 9 3 2 6 Device 11 | . . 1 1 3 1 1 4 Storage 3 | 1 1 . . 1 . . . Processor 6 | . 1 . 1 2 1 1 . Hackware . | . . . . . . . . Protection 6 | . . . . 3 1 . 2 Artifact . | . . . . . . . . Weapon 24 | 2 . 2 3 9 . . 8 Energy Gun 10 | . . 1 2 2 . . 5 Energy Cannon 5 | . . 1 . 3 . . 1 Ballistic Gun 3 | 2 . . 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 5 | . . . . 3 . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . 2 Corrupted Parts 2 | . . . . 2 . . . System Corruption 8 | . . . . 8 . . . Parts Lost 66 | . . 6 7 20 . 15 18 Power 5 | . . 1 . 1 . 2 1 Propulsion 29 | . . 3 4 11 . 7 4 Utility 15 | . . . 1 3 . 4 7 Weapon 17 | . . 2 2 5 . 2 6 Highest Loss Streak 12 | . . 4 2 7 . 12 5 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 86 | . 95 97 98 86 100 77 45 Engine 8 | . 12 10 10 8 7 6 . Treads 13 | . . 4 22 9 30 12 . Leg 4 | . . . 8 2 . . 4 Wheel 4 | . 28 26 . . . . 4 Hover 1 | . . . . 5 . . . Flight 2 | . . . 1 7 . 3 1 Device 6 | . . 11 5 6 7 6 9 Storage 8 | . 14 11 11 6 7 5 . Processor 15 | . 10 11 16 18 23 21 9 Protection 1 | . . . . 2 7 5 1 Energy Gun 7 | . . 3 10 5 15 12 6 Energy Cannon 5 | . . 1 9 3 . . 2 Ballistic Gun 4 | . 28 17 1 1 . . . Ballistic Cannon 1 | . . . . 4 . . . Launcher 1 | . . . . 1 . . 3 Naked Turns . | . . . . . . . . Heaviest Build 39 | 12 27 30 39 36 21 21 32 Greatest Support 84 | 20 20 60 60 84 84 84 56 Greatest Overweight (x) 8 | . 1 1 1 8 . 6 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 5 Average Capacity 11 | 6 14 15 15 8 8 7 5 Most Carried 13 | 4 11 11 13 13 4 4 5 Average Carried 6 | 2 7 9 9 5 3 3 1 Final Capacity 15 | 8 15 15 15 8 8 5 5 Final Carried 12 | 4 11 6 12 5 3 2 1 Class Distribution -------------------- 83% | Mutant 8% | Scavenger-Mutant 3% | Scavenger-Sprinter 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Matter Collected 1603 | 61 41 100 412 558 . 83 348 Remotely . | . . . . . . . . Salvage Created 2711 | . 139 363 944 688 . 141 436 Parts 165 | . 10 20 58 49 . 8 20 Haulers Intercepted 2 | . . . . 1 . . 1 Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Combat Hostiles Destroyed 64 | . 3 10 24 21 . 2 4 Guns 36 | . 3 9 8 11 . 2 3 Cannons 26 | . . 1 16 9 . . . AOE 2 | . . . . 1 . . 1 Classes Destroyed 12 | . 2 2 3 2 . 1 2 Worker 5 | . . . 1 2 . . 2 Builder 3 | . . . . 2 . . 1 Tunneler 1 | . . . . . . . 1 Hauler 2 | . . . . 1 . . 1 Operator 1 | . . . 1 . . . . Watcher 3 | . 1 . 1 1 . . . Swarmer 14 | . . 3 4 7 . . . Grunt 34 | . 3 6 11 11 . . 3 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . . . 1 Sentry 13 | . . 1 8 3 . 1 . Specialist 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 3 6 6 . 1 2 Combat Bots Only 6 | . 3 3 6 4 . 1 2 Max Kills in Single Turn 2 | . 1 1 2 2 . 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Hostile Shots Fired 783 | . 17 109 121 239 . 88 209 Missed 213 | . 5 30 29 68 . 28 53 Damage Taken 8991 | . 147 848 1073 2546 . 1249 3128 Core 2146 | . 50 220 115 547 . 359 855 Absorbed by Shields 146 | . . . . 146 . . . Redirected to Shielding 51 | . . . . 3 . 48 . Regen/Repaired (Parts) 338 | . 37 . 204 97 . . . Core Remaining (%) 48 | 100 80 . 16 . . 48 . Volleys Fired 256 | . 20 38 64 76 . 7 51 Largest 2 | . 2 2 2 2 . 2 2 Hottest 155 | . 40 100 125 125 . 95 155 Shots Fired 452 | . 40 75 122 136 . 14 65 Gun 305 | . 40 69 72 60 . 14 50 Cannon 132 | . . 6 50 64 . . 12 Launcher 15 | . . . . 12 . . 3 Special . | . . . . . . . . Kinetic 159 | . 40 51 14 54 . . . Thermal 243 | . . 24 100 60 . . 59 Explosive 8 | . . . . 5 . . 3 Electromagnetic 42 | . . . 8 17 . 14 3 Robot Hit Streak 31 | . 7 6 11 13 . 30 31 Robot Miss Streak 9 | . 4 3 8 9 . . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 315 | . 22 45 93 101 . 12 42 Core Hits 231 | . 12 21 69 98 . 7 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 4 | . . 1 . . . . 3 Burn 3 | . . . . . . . 3 Destroy 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5781 | . 194 474 1388 2230 . 225 1270 Guns 2985 | . 186 415 772 631 . 173 808 Cannons 1899 | . . 52 612 1060 . . 175 Explosions 874 | . . . . 539 . 50 285 Melee . | . . . . . . . . Ramming 23 | . 8 7 4 . . 2 2 Kinetic 1466 | . 186 281 138 861 . . . Thermal 3093 | . . 186 1174 768 . 50 915 Explosive 554 | . . . . 269 . . 285 Electromagnetic 645 | . . . 72 332 . 173 68 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 2 10 . . 1 Average Corruption 3 | . . . 1 9 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . . 13 9 . . . Message Errors 7 | . . . 5 2 . . . Matter Fused 7 | . . . 4 3 . . . Energy Discharges 2 | . . . 1 1 . . . Data Loss (minor) 2 | . . . 1 1 . . . Data Loss (major) 3 | . . . 1 2 . . . Misfires 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 32 | . . . . 13 . 19 . Projectiles 2 | . . . . 2 . . . Explosions 30 | . . . . 11 . 19 . Melee . | . . . . . . . . Knockbacks 21 | . . . . 21 . . . Impact . | . . . . . . . . Kinetic 19 | . . . . 19 . . . Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 192 | . 4 3 . 120 . 46 19 Shots 9 | . . . . 7 . 1 1 Rammed 5 | . 2 1 1 . . 1 . Targets Rammed 6 | . 2 1 1 . . 1 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 553 | . 15 90 424 553 . . 120 Average Temperature 106 | . 9 31 96 182 . . 31 Received Heat Transfer 3339 | . 81 315 348 1173 . 63 1359 Effects 22 | . . . 3 19 . . . Shutdowns 6 | . . . 1 5 . . . Energy Bleed 6 | . . . 1 5 . . . Matter Decay 2 | . . . 1 1 . . . Short Circuit 2 | . . . . 2 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 4 | . . . . 4 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 3 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 4 . . . 2 Heat Transferred 5689 | . . 411 2125 1216 . 50 1887 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Peak Influence 443 | . 110 321 412 443 135 137 123 Initial 138 | . . 46 126 138 130 94 24 Average 202 | . 59 128 289 244 130 98 22 Maximum Alert Level 2 | . . 1 2 2 . . . Low Security (%) 42 | 100 100 70 7 34 100 100 100 Level 1 53 | . . 29 89 56 . . . Level 2 3 | . . . 3 8 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 2 5 4 . 1 1 Investigation 6 | . . 1 3 2 . . . Extermination . | . . . . . . . . Reinforcement 7 | . . 1 2 2 . 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Distress Signals 5 | . 1 3 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 7 22 36 30 . 14 15 Peak Tracking Total 9 | . 3 9 6 4 . 7 5 Tactical Retreats 12 | . . 2 1 3 . 3 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Traps Triggered 4 | . . . 3 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . 4 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Machines Disabled 12 | . . . 1 6 . . 5 Max in Single Turn 2 | . . . 1 2 . . 2 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Machines Accessed 16 | . 1 1 9 4 1 . . Terminals 10 | . . 1 6 2 1 . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 52 | . 3 4 28 16 1 . . Successful 35 | . 2 2 18 12 1 . . Failed 17 | . 1 2 10 4 . . . Catastrophic 3 | . 1 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 2 1 . . . Terminals 27 | . . 4 15 7 1 . . Fabricators . | . . . . . . . . Repair Stations 16 | . 3 . 8 5 . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 14 | . . 2 6 5 1 . . Open Door 2 | . . . 2 . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . Alert Level 3 | . . 1 1 1 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 2 . 7 3 . . . Scan Component 7 | . 1 . 4 2 . . . Repair 5 | . 1 . 3 1 . . . Recycling Unit Hacks 3 | . . . 3 . . . . Process 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 1 | . . . . 1 . . . Analyze 3 | . . . . 3 . . . Garrison Access Hacks 2 | . . . 2 . . . . Unlock Access 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 1 6 4 . . . Full Trace Events 7 | . . 1 3 3 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 . 3 1 . . . Time 217 | . 26 . 140 51 . . . Parts Recycled . | . . . . . . . . Recycled Matter 27 | . . . 27 . . . . Retrieved Matter 27 | . . . 27 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 5 | . . . 5 . . . . Drone Recoveries 3 | . . . 3 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Turns Passed 5105 | 48 346 286 2087 1367 42 192 737 Spaces Moved 3136 | 45 272 192 1064 924 26 126 487 Core 55 | 3 . . . 18 . 2 32 Treads 1334 | . . 11 1004 224 26 69 . Legs 295 | . . . 60 60 . . 175 Wheels 716 | 42 272 181 . 2 . . 219 Hover 264 | . . . . 262 . . 2 Flight 472 | . . . . 358 . 55 59 Fastest Speed 26 | 50 80 86 160 26 152 26 29 Average Speed 125 | 78 94 90 161 107 152 119 112 Slowest Speed 450 | 80 95 160 240 450 152 350 300 Overloaded Moves 18 | . . . . 18 . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 45 15 86 37 1 68 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 95 | . . . . 70 . 3 22 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 95 | . . . . 70 . 3 22 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Total 3865 | 55 328 239 1307 1154 28 148 606 Wait 269 | . 23 . 141 66 . 4 35 Move 3123 | 44 271 191 1063 917 25 125 487 Hop 3 | . . . . 3 . . . Pick Up 44 | 5 7 2 13 13 . . 4 Fast Attach 65 | 5 3 . 5 28 . 7 17 Attach 38 | 1 . 7 10 12 2 2 4 Detach 22 | . 1 . 6 11 . 1 3 Swap 13 | . . . 2 9 1 1 . Drop 26 | . 1 . 2 19 . . 4 Fire 256 | . 20 38 64 76 . 7 51 Melee . | . . . . . . . . Ram 4 | . 2 1 . . . 1 . Kick 1 | . . . . . . . 1 Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Repaired Ion Engine 264 | -10/Materials | Discovered new exit (range 17) 311 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 9) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 600 | -9/Materials | Discovered new exit (range 15) 642 | -9/Materials | Core integrity fell below 50% 681 | -9/Materials | Entered Storage 708 | -9/Storage | Lost 4 parts (1p2n1w) 1834 | -9/Storage | Identified exit to Garrison 2473 | -9/Storage | Discovered new exit (range 18) 2512 | -9/Storage | Core integrity fell below 20% 2595 | -9/Storage | Repaired Beam Cannon 2634 | -9/Storage | Repaired Aluminum Leg 2739 | -9/Storage | Repaired Broken Cld. VTOL Module 2768 | -9/Storage | Entered Materials 2768 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2827 | -8/Materials | Build established: Scavenger-Mutant 3018 | -8/Materials | Lost 4 parts (3n1w) 3467 | -8/Materials | Core integrity fell below 50% 3499 | -8/Materials | Lost 5 parts (3n1u1w) 3575 | -8/Materials | Build established: Mutant 3834 | -8/Materials | Core integrity fell below 20% 3864 | -8/Materials | System corruption reached 10% 3880 | -8/Materials | Lost 7 parts (4n3w) 3931 | -8/Materials | Discovered new exit (range 8) 4094 | -8/Materials | Repaired Hvy. Ion Engine 4135 | -8/Materials | Entered Factory 4135 | -7/Factory | Evolved 2 slots: Utility x2 4175 | -7/Factory | Identified exit to DSF 4177 | -7/Factory | Entered DSF 4222 | -7/DSF | Additional patrols routed to DSF 4355 | -7/DSF | Discovered new exit (range 17) 4366 | -7/DSF | Core integrity fell below 50% 4369 | -7/DSF | Entered Factory 4369 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4392 | -6/Factory | Lost 12 parts (2p4n4u2w) 4518 | -6/Factory | Discovered new exit (range 6) 4709 | -6/Factory | Core integrity fell below 50% 4718 | -6/Factory | Lost 5 parts (1p2n1u1w) 4977 | -6/Factory | Lost 3 parts (1n1u1w) 5099 | -6/Factory | Core integrity fell below 20% 5106 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- for more detailed HUD info. 05101_ U-05 Engineer lays Concrete. 05102_ Acquired Backup Propulsion I. 05102_ K-01 Serf collects debris. 05103_ U-05 Engineer lays Concrete. 05104_ U-05 Engineer destroyed. 05104_ Backup Plating I destroyed. 05104_ Critical hit (Burn: +37). 05104_ Acquired Backup Laser I. 05105_ K-01 Serf collects debris. [Achievement: 5k Club] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#R #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????#???????????????? | | ?????????????????????# #???? #???????????????? | | ?????????????????????# ^^^ #??? #???????????????? | | ?????????????????????# #??! ????????????????? | | ???????????########### #? ?????????????????? | | ???????????# # ##;#+#????????????????? | | ???????????# #R #?????? ?????????? | | ???????????# # ### #????????? | | ???????????# # #????????? | | ???????????# g @! #????????? | | ???????????# g[ " """ """ ???????????? | | ???????????# ggk[R" """ "??????????????? | | ???????????# #u! =" """ """????????????? | | #+#??############## #|% * #????????? | | # #??# ######## = """ #????????? | | # #??# """# """ =! #????????? | | # #??# """# p""" =! ?????????? | | # #### """# m! ????????????? | | # / + ????????????? | | # #### # t ????????????? | | # #??#=![ # ############### ????????????? | | # #??#![ # #????????????????????????????? | | # #??#![ # % #????????????????????????????? | | # ############# #????????????????????????????? | | # #????????????????????????????? | | # ############# #????????????????????????????? | | # #???????????# #????????????????????????????? | | # #???????????# #????????????????????????????? | | # #???????????# #????????????????????????????? | | # #???????????# #????????????????????????????? | | # #???????????# #????????????????????????????? | | # #???????????# #????????????????????????????? | | # ############# #????????????????????????????? | | # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Power Shielding 33 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Challenges ------------ None Game ------ Seed SiegeScatterSpoofer Manual? 0 Play Time 00:59:17 Cumulative 8.3 hours Start 2024.06.29 @ 19:45:02 End 2024.06.29 @ 20:44:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38dcfc02-edae-477b-b8e1-d01f8d9ee89c