Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 17:16:00 Player: ToadDude Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (3251) 3251 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 6889 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 150/150 System Corruption 12% Temperature Cool (9) Movement Walking (400) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit ECM Suite System Shield > --- WEAPON (5) ------- Thermic Laser EM Pulse Cannon Flail > --- INVENTORY (15) --- Light Ion Engine Fusion Compressor Improved Heat Sink Advanced Heat Sink Large Storage Unit Terrain Scan Processor Melee Analysis Suite Force Field Mining Claw Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Beam Rifle Pulse Rifle High-powered Shotgun High-powered Shotgun Flak Gun > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine Aluminum Leg Improved Heat Sink Advanced Heat Sink Large Storage Unit Terrain Scan Processor Force Field Field Laser Gatling Laser High-powered Shotgun Grenade Launcher Mini Grenade Launcher Mining Claw [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Core Shielding Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Carbide Saw Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . . 1 1 1 Weapon 3 | . . 1 . 1 1 Parts Attached 105 | 9 7 19 11 11 48 Power 14 | 2 2 1 . 2 7 Engine 10 | 2 2 1 . 2 3 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 25 | 2 . 5 4 2 12 Treads . | . . . . . . Leg 18 | 2 . 5 4 2 5 Wheel 3 | . . . . . 3 Hover 1 | . . . . . 1 Flight 3 | . . . . . 3 Utility 16 | 1 2 2 1 2 8 Device 5 | . . . . . 5 Storage 2 | 1 1 . . . . Processor 3 | . . . 1 1 1 Hackware 1 | . . . . . 1 Protection 5 | . 1 2 . 1 1 Artifact . | . . . . . . Weapon 50 | 4 3 11 6 5 21 Energy Gun 17 | 2 . 4 . 2 9 Energy Cannon 2 | . . . . . 2 Ballistic Gun 20 | 2 3 6 3 3 3 Ballistic Cannon . | . . . . . . Launcher 5 | . . . 1 . 4 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 5 | . . 1 2 . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 49 | . . 6 3 4 36 Power 5 | . . . . . 5 Propulsion 14 | . . 1 3 . 10 Utility 8 | . . 1 . 1 6 Weapon 22 | . . 4 . 3 15 Highest Loss Streak 8 | . . 3 3 2 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 95 97 96 98 77 Engine 7 | . 14 11 9 6 3 Core 1 | . . . . . 2 Leg 22 | . 28 32 32 30 13 Wheel 1 | . . . . . 2 Device 4 | . . . . . 8 Storage 8 | . 14 11 9 7 6 Processor 4 | . . . 9 14 4 Hackware 1 | . . . . . 2 Protection 6 | . 9 10 9 7 3 Energy Gun 8 | . 5 7 . 4 11 Ballistic Gun 15 | . 22 22 26 24 6 Impact Weapon 1 | . . . . . 3 Slashing Weapon 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 58 | 14 30 38 38 49 58 Greatest Support 52 | 20 20 30 47 52 52 Greatest Overweight (x) 11 | 1 1 1 3 1 11 Average Overweight (x) 1 | . . 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 Average Carried 11 | 4 12 14 14 13 9 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 9 Class Distribution -------------------- 38% | Mutant 23% | Tank 22% | Scavenger-Gunner 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2690 | 272 213 530 352 229 1094 Remotely . | . . . . . . Salvage Created 3404 | 64 433 779 424 263 1441 Parts 178 | 2 21 54 26 9 66 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 3 | . . . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 87 | . 11 21 17 6 32 Melee 3 | . . . . . 3 Guns 63 | . 11 21 13 5 13 AOE 18 | . . . 4 . 14 Classes Destroyed 12 | 1 3 2 . 1 5 Worker 5 | . 1 . . . 4 Tunneler 1 | . . . . . 1 Hauler 2 | . . 2 . . . Recycler 4 | 1 1 . . . 2 Operator 2 | . . . . . 2 Swarmer 30 | . 5 8 8 . 9 Grunt 35 | . 6 9 6 3 11 Brawler 1 | . . . . . 1 Duelist 2 | . . . . 1 1 Sentry 11 | . . 4 3 2 2 Hunter 3 | . . . . . 3 Programmer 5 | . . . . . 5 Best Kill Streak 8 | 1 6 7 6 3 8 Combat Bots Only 8 | . 5 7 6 3 8 Max Kills in Single Turn 2 | 1 2 2 2 1 2 Gunslinging 1 | . 1 1 . . . Exploded 2 | . . . 2 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6547 | . 423 943 564 693 3924 Core 1260 | . 102 110 72 119 857 Absorbed by Shields . | . . . . . . Redirected to Shielding 43 | . 15 13 15 . . Regen/Repaired (Parts) 278 | . . 85 . 105 88 Core Remaining (%) 80 | 100 59 72 86 83 . Volleys Fired 221 | 2 33 59 25 16 86 Largest 5 | 1 2 3 3 4 5 Hottest 232 | 40 60 105 75 162 232 Shots Fired 511 | 2 54 148 69 59 179 Gun 473 | 2 54 148 66 59 144 Cannon 11 | . . . . . 11 Launcher 27 | . . . 3 . 24 Special . | . . . . . . Kinetic 300 | . 49 110 66 33 42 Thermal 131 | . . 3 . 26 102 Explosive 27 | . . . 3 . 24 Electromagnetic 53 | 2 5 35 . . 11 Robot Hit Streak 19 | 2 7 13 5 8 19 Robot Miss Streak 8 | . 3 4 8 3 8 Penetration Max . | . . . . . . Secondary Targets 13 | . 1 5 4 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 350 | 2 34 99 39 42 134 Core Hits 213 | 2 17 38 27 20 109 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 23 | 1 . 2 . 3 17 Burn 12 | . . . . 3 9 Destroy 2 | . . 1 . . 1 Corrupt 2 | 1 . 1 . . . Smash 3 | . . . . . 3 Sever 4 | . . . . . 4 Melee Attacks 41 | . . 2 8 . 31 Impact 17 | . . . . . 17 Slashing 24 | . . 2 8 . 14 Piercing . | . . . . . . Sneak Attacks 9 | . . . . . 9 Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . . 3 Damage Inflicted 7972 | 26 447 1389 936 722 4452 Guns 4888 | 26 447 1353 683 722 1657 Cannons 100 | . . . . . 100 Explosions 1918 | . . 36 253 . 1629 Melee 1062 | . . . . . 1062 Ramming 4 | . . . . . 4 Kinetic 3041 | . 394 1045 683 478 441 Thermal 1524 | . . 64 . 244 1216 Explosive 1882 | . . . 253 . 1629 Electromagnetic 459 | 26 53 280 . . 100 Impact 768 | . . . . . 768 Slashing 294 | . . . . . 294 Piercing . | . . . . . . Highest Corruption 12 | . 1 . . 2 12 Average Corruption 5 | . 1 . . 2 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 74 | . 5 . . . 69 Message Errors 17 | . 1 . . . 16 Matter Fused 18 | . 1 . . . 17 Heat Flow Errors 12 | . 1 . . . 11 Energy Discharges 7 | . . . . . 7 Parts Rejected 3 | . 1 . . . 2 Data Loss (minor) 9 | . 1 . . . 8 Data Loss (major) 3 | . . . . . 3 Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 222 | . . . . . 222 Projectiles . | . . . . . . Explosions 17 | . . . . . 17 Melee 205 | . . . . . 205 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 178 | . . 45 3 . 130 Shots 10 | . . 1 1 . 8 Rammed 5 | . . . . . 5 Targets Rammed 5 | . . . . . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 873 | . 179 147 27 472 873 Average Temperature 128 | . 80 39 10 220 168 Received Heat Transfer 1257 | . 108 300 135 198 516 Effects 26 | . . . . 2 24 Shutdowns 5 | . . . . 1 4 Energy Bleed 3 | . . . . . 3 Interference 3 | . . . . . 3 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . . . 1 2 Damage (minor) 5 | . . . . . 5 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | 1 . . . . 4 Impact Corruptions 4 | . . . . . 4 Robots Melted 3 | . . . . 1 2 Combat Hostiles 3 | . . . . 1 2 Parts Melted 9 | . . 1 . 4 4 Heat Transferred 4579 | . . 124 . 851 3604 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 466 | 5 167 279 466 309 265 Initial 180 | . 3 70 96 180 53 Average 156 | 1 102 161 357 198 134 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 72 | 100 100 62 8 75 79 Level 1 23 | . . 37 39 24 20 Level 2 4 | . . . 52 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 2 5 3 . 11 Investigation 4 | . . 3 1 . . Extermination 5 | . . . . . 5 Reinforcement 9 | . 2 2 2 . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . 3 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 23 28 19 8 42 Peak Tracking Total 7 | . 5 7 5 3 5 Tactical Retreats 3 | . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . . 1 1 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 25 | . 6 8 3 1 7 Terminals 18 | . 4 7 3 . 4 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . 1 . 1 1 Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 51 | . 9 20 7 4 11 Successful 30 | . 5 11 4 4 6 Failed 21 | . 4 9 3 . 5 Catastrophic 4 | . 1 2 . . 1 Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 34 | . 5 17 7 . 5 Fabricators 2 | . . . . . 2 Repair Stations 9 | . . 3 . 4 2 Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 19 | . 3 9 4 . 3 Record 2 | . . 1 . . 1 Prototype ID Bank 2 | . . 2 . . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . . 1 . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . . 2 . . . Dispatch Records 1 | . . 1 . . . Recall Investigation 2 | . 1 . 1 . . Zone Layout 5 | . 2 1 2 . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 8 | . . 2 . 4 2 Scan Component 4 | . . 1 . 2 1 Repair 4 | . . 1 . 2 1 Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 19 | . 3 7 3 1 5 Full Trace Events 2 | . 1 1 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 1 . 2 1 Time 139 | . . 26 . 77 36 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5787 | 120 766 1302 470 438 2691 Spaces Moved 2477 | 80 335 493 254 214 1101 Core 8 | 2 . . . . 6 Treads . | . . . . . . Legs 2109 | 78 335 493 254 214 735 Wheels 300 | . . . . . 300 Hover 18 | . . . . . 18 Flight 42 | . . . . . 42 Fastest Speed 50 | 50 120 190 120 122 93 Average Speed 172 | 121 186 190 129 122 184 Slowest Speed 600 | 190 190 190 330 193 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 26 | 5 49 49 25 6 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 17 | . . 2 15 . . Terrain Destroyed 115 | . . 8 26 . 81 Melee 7 | . . 2 5 . . Projectile 5 | . . . . . 5 AOE 103 | . . 6 21 . 76 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3463 | 96 426 734 326 352 1529 Wait 521 | . 33 131 15 97 245 Move 2472 | 79 334 492 253 213 1101 Hop . | . . . . . . Pick Up 62 | 6 11 18 9 8 10 Fast Attach 37 | 6 3 2 1 2 23 Attach 34 | . . 7 4 4 19 Detach 6 | . 1 . . . 5 Swap 34 | 3 4 10 6 5 6 Drop 33 | . 7 13 5 7 1 Fire 221 | 2 33 59 25 16 86 Melee 38 | . . 2 8 . 28 Ram 5 | . . . . . 5 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: Low x2 / *Ext x2) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 849 | -10/Materials | Discovered new exit (range 6) 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1200 | -9/Materials | Build established: Tank 1374 | -9/Materials | Destroyed 7 combat bots 1629 | -9/Materials | Lost 3 parts (1n1u1w) 1839 | -9/Materials | Repaired Aluminum Leg 2093 | -9/Materials | Discovered new exit (range 15) 2189 | -9/Materials | Entered another Materials area 2189 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2356 | -8/Materials | Lost 3 parts (3n) 2489 | -8/Materials | Build established: Gunner 2629 | -8/Materials | Discovered new exit (range 16) 2659 | -8/Materials | Entered Factory 2659 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2711 | -7/Factory | Repaired Grenade Launcher 2763 | -7/Factory | Repaired Hvy. Ion Engine 2907 | -7/Factory | Discovered new exit (range 15) 3097 | -7/Factory | Entered another Factory area 3097 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3217 | -6/Factory | Build established: Scavenger-Gunner 3888 | -6/Factory | Garrison activated, responded to threat 3927 | -6/Factory | Destroyed 8 combat bots 3929 | -6/Factory | Lost 7 parts (3n1u3w) 3930 | -6/Factory | Crushed by falling debris 3989 | -6/Factory | Destroyed 7 combat bots 3996 | -6/Factory | Lost 5 parts (1p2u2w) 4111 | -6/Factory | Core integrity fell below 50% 4135 | -6/Factory | Crushed by falling debris 4166 | -6/Factory | Lost 8 parts (2p1n1u4w) 4227 | -6/Factory | Identified exit to Lower Caves 4227 | -6/Factory | Identified exit to Extension 4366 | -6/Factory | Build established: Mutant 4460 | -6/Factory | Core integrity fell below 20% 4496 | -6/Factory | Lost 3 parts (1p2n) 4853 | -6/Factory | Repaired Broken Aluminum Leg 5036 | -6/Factory | Lost 3 parts (1p1n1w) 5411 | -6/Factory | System corruption reached 10% 5788 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05658_ Acquired EM Pulse Cannon. 05678_ System corrupted: Matter fused (-6). 05709_ GDB HYKTE/ IA=2%ZS%PZ M7YEDC 05730_ G-50 Soldier overheating. 05731_ G-50 Soldier critical meltdown. 05732_ G-50 Soldier suffers critical hit (Burn). 05736_ Broken Field Laser destroyed. 05738_ G-50 Soldier destroyed. 05739_ Gatling Laser destroyed. 05740_ System corrupted: Heat flow error (+187). 05751_ Flexi-carbon Leg destroyed. 05760_ G-67 Veteran destroyed. 05761_ Acquired 58 matter. 05769_ Nuclear Pulse Thruster destroyed. 05783_ G-50 Soldier suffers critical hit (Burn). 05786_ G-50 Soldier knocked back. 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