Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.12 @ 20:44:15 // Winter2019/RPGLIKE Player: Legionnaire Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2078) 2078 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (358) 358 TOTAL SCORE: 5836 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 332 Friendly Fire -90 Cogmind --------- Core Integrity 0/1850 Matter 12/400 Energy 530/530 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Medium Matter Pod System Backup Module Improved Recalibrator Field Recycling Unit > --- WEAPON (4) ------- Minigun Minigun Gauss Rifle Assault Cannon > --- INVENTORY (4) ---- Advanced Weight Redist. System Pulse Rifle EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Matter Pod Improved Sensor Array Hardened Heavy Armor Plating System Backup Module Improved Recalibrator > --- WEAPON ----------- Autogun Gauss Rifle Heavy Machine Gun Assault Cannon > --- INVENTORY -------- Advanced Weight Redist. System Field Recycling Unit Pulse Rifle EM Pulse Cannon [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Utility Medium Matter Pod Device Improved Sensor Array Storage Medium Matter Pod Processor Seismic Analyzer Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 12 | 4 . 2 3 . 3 Power 1 | . . . 1 . . Propulsion 3 | 1 . . . . 2 Utility 5 | 2 . 2 1 . . Weapon 3 | 1 . . 1 . 1 Parts Attached 45 | 7 1 9 2 13 13 Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 2 . . 1 Treads 5 | 2 . 2 . . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 3 . 4 1 5 3 Device 7 | . . 2 . 3 2 Storage 1 | . . . 1 . . Processor 3 | 2 . 1 . . . Hackware . | . . . . . . Protection 5 | 1 . 1 . 2 1 Artifact . | . . . . . . Weapon 21 | 1 1 2 1 7 9 Energy Gun 4 | . 1 . . 3 . Energy Cannon 3 | . . 1 . 1 1 Ballistic Gun 10 | 1 . 1 1 1 6 Ballistic Cannon 4 | . . . . 2 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 1 | . . . . . 1 Average Slot Usage (%) 93 | . 98 99 100 96 81 Engine 12 | . 12 10 8 14 12 Treads 16 | . 25 22 16 15 12 Device 11 | . . 2 8 15 18 Storage 4 | . . . 7 7 6 Processor 9 | . 25 25 16 4 . Protection 12 | . 12 16 16 13 5 Energy Gun 4 | . 10 4 . 5 . Energy Cannon 6 | . . 6 8 11 . Ballistic Gun 9 | . 12 10 15 3 16 Ballistic Cannon 1 | . . . . 1 5 Naked Turns . | . . . . . . Heaviest Build 61 | 9 11 31 34 60 61 Greatest Support 50 | 45 45 45 45 45 50 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 3 | 3 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 4 Average Carried 3 | . 2 3 2 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 1 4 4 2 4 3 Class Distribution -------------------- 48% | Hacker-Tank 29% | Hacker-Mutant 21% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1551 | 277 131 159 54 211 719 Remotely . | . . . . . . Salvage Created 3209 | 64 344 615 361 398 1427 Parts 166 | 3 11 47 22 21 62 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . . 1 . 1 1 Parts Field Recycled 8 | . . 5 2 . 1 Retrieved Matter 18 | . . 10 3 . 5 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 42 | . 4 9 3 3 23 Guns 27 | . 4 6 1 1 15 Cannons 13 | . . 3 2 2 6 AOE 2 | . . . . . 2 Classes Destroyed 13 | 1 2 7 . 1 2 Worker 12 | . . 2 3 2 5 Builder 5 | . . 1 . 2 2 Tunneler 3 | . . 1 . 2 . Hauler 1 | . . 1 . . . Recycler 7 | 1 1 2 1 . 2 Mechanic 3 | . . . . 2 1 Watcher 7 | . 1 4 . 2 . Swarmer 10 | . . 6 . 1 3 Grunt 22 | . 4 1 . 2 15 Brawler 1 | . . . . . 1 Duelist 3 | . . 1 . . 2 Sentry 4 | . . 1 3 . . Hunter 2 | . . . . . 2 Best Kill Streak 10 | 1 3 10 4 3 6 Combat Bots Only 5 | . 1 3 2 2 5 Max Kills in Single Turn 2 | 1 1 2 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3762 | . 150 198 111 109 3194 Core 2589 | . 103 117 81 77 2211 Absorbed by Shields . | . . . . . . Redirected to Core 1832 | . 75 110 63 65 1519 Core Remaining (%) 85 | 100 88 80 72 87 . Volleys Fired 173 | 7 28 40 11 23 64 Largest 4 | 1 2 2 3 3 4 Hottest 186 | 20 70 83 103 186 154 Shots Fired 457 | 7 52 71 26 68 233 Gun 321 | 7 52 47 15 26 174 Cannon 136 | . . 24 11 42 59 Launcher . | . . . . . . Special . | . . . . . . Kinetic 323 | 7 28 33 15 18 222 Thermal 105 | . 24 38 11 28 4 Explosive . | . . . . . . Electromagnetic 29 | . . . . 22 7 Robot Hit Streak 36 | 7 28 21 30 36 28 Robot Miss Streak 2 | . 1 2 . 1 1 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 344 | 7 47 55 20 43 172 Core Hits 154 | 3 13 27 12 19 80 Critical Hits 4 | . . 2 . . 2 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6145 | 56 453 740 283 910 3703 Guns 3885 | 56 453 369 91 209 2707 Cannons 1951 | . . 371 192 589 799 Explosions 289 | . . . . 112 177 Melee . | . . . . . . Ramming 20 | . . . . . 20 Kinetic 4064 | 56 178 244 91 142 3353 Thermal 1576 | . 275 496 192 385 228 Explosive . | . . . . . . Electromagnetic 485 | . . . . 383 102 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 98 | . . 6 . 92 . Projectiles 36 | . . 6 . 30 . Explosions 62 | . . . . 62 . Melee . | . . . . . . Knockbacks 11 | . . . . 1 10 Impact . | . . . . . . Kinetic 9 | . . . . 1 8 Secondary 2 | . . . . . 2 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 575 | . 30 64 45 332 575 Average Temperature 86 | . 12 20 16 86 187 Received Heat Transfer 1371 | . 132 66 36 27 1110 Effects 15 | . . . . . 15 Shutdowns 5 | . . . . . 5 Energy Bleed 1 | . . . . . 1 Interference 6 | . . . . . 6 Matter Decay 1 | . . . . . 1 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 2 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 2 4 . . 1 Heat Transferred 3321 | . 814 1147 407 642 311 Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 626 | 5 119 356 158 514 626 Initial 100 | . 2 4 33 51 100 Average 201 | 2 52 143 90 219 342 Maximum Alert Level 2 | . . 1 . 2 2 Low Security (%) 54 | 100 100 71 100 46 16 Level 1 26 | . . 28 . 28 47 Level 2 18 | . . . . 25 35 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 1 . 3 10 Investigation 3 | . 1 . . 1 1 Extermination 3 | . . . . 2 1 Reinforcement 4 | . . 1 . . 3 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 9 20 3 8 40 Peak Tracking Total 13 | . 4 3 2 3 13 Tactical Retreats 4 | . . 3 . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . . . 7 1 Max in Single Turn 3 | . . . . 3 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 10 | . 4 1 1 3 1 Terminals 5 | . 3 1 1 . . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . 1 1 Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 30 | . 8 4 3 10 5 Successful 23 | . 7 3 2 7 4 Failed 7 | . 1 1 1 3 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 6 4 3 . . Fabricators 4 | . . . . 4 . Repair Stations 8 | . . . . 3 5 Recycling Units 2 | . 2 . . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 5 3 2 . . Record 4 | . 3 1 . . . Robot Analysis 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Patrol Status 1 | . . 1 . . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 3 | . . . . 3 . Build 3 | . . . . 3 . Repair Station Hacks 7 | . . . . 3 4 Scan Component 4 | . . . . 2 2 Repair 3 | . . . . 1 2 Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 1 1 2 1 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 6 | . . . . 6 . Matter 756 | . . . . 756 . Time 201 | . . . . 201 . Total Robot Build Rating 24 | . . . . 24 . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 1 2 Time 70 | . . . . 26 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 4 Highest-Rated Group 192 | . . . . 192 128 Highest-Rated Ally 32 | . . . . 32 32 Total Orders . | . . . . . . Ally Attacks 35 | . . . . 19 16 Total Damage 1183 | . . . . 575 608 Kills 11 | . . . . 7 4 Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3803 | 110 552 476 218 1539 908 Spaces Moved 1500 | 51 296 207 109 581 256 Core 2 | 2 . . . . . Treads 1498 | 49 296 207 109 581 256 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 170 170 170 Average Speed 175 | 155 160 165 170 182 189 Slowest Speed 190 | 160 160 170 170 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 44 26 14 22 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 34 | . . . . 31 3 Melee . | . . . . . . Projectile 4 | . . . . 3 1 AOE 30 | . . . . 28 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2347 | 76 328 273 121 1009 540 Wait 559 | 5 . 8 . 372 174 Move 1495 | 50 295 206 108 580 256 Hop . | . . . . . . Pick Up 23 | 7 4 2 . 8 2 Fast Attach 13 | 1 . 2 . 4 6 Attach 15 | 6 1 2 2 2 2 Detach 1 | . . 1 . . . Swap 17 | . . 5 . 7 5 Drop 17 | . . 5 . 8 4 Fire 173 | 7 28 40 11 23 64 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 33 | . . 2 . 5 26 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 12 | -11/Scrapyard | Upgraded with Utility slot (x2) 12 | -11/Scrapyard | Upgraded with Weapon slot (x1) 33 | -11/Scrapyard | Identified exit to Materials 33 | -11/Scrapyard | Discovered exit to Materials (range 15) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Mines 111 | -10/Materials | Discovered exit to Mines (range 7) 313 | -10/Materials | Build established: Hacker-Mutant 650 | -10/Materials | Identified exit to Materials 650 | -10/Materials | Discovered exit to Materials (range 8) 663 | -10/Materials | Entered another Materials area 665 | -9/Materials | Reached level 2 665 | -9/Materials | Reached level 3 852 | -9/Materials | Upgraded with Utility slot (x2) 885 | -9/Materials | Reached level 4 1127 | -9/Materials | Identified exit to Materials 1127 | -9/Materials | Discovered exit to Materials (range 5) 1139 | -9/Materials | Entered another Materials area 1141 | -8/Materials | Reached level 5 1141 | -8/Materials | Reached level 6 1150 | -8/Materials | Upgraded with Utility slot (x1) 1150 | -8/Materials | Upgraded with Weapon slot (x1) 1204 | -8/Materials | Reached level 7 1306 | -8/Materials | Identified exit to Factory 1306 | -8/Materials | Discovered exit to Factory (range 15) 1355 | -8/Materials | Upgraded with Power slot (x1) 1357 | -8/Materials | Entered Factory 1359 | -7/Factory | Reached level 8 1359 | -7/Factory | Reached level 9 1444 | -7/Factory | Build established: Hacker-Tank 1535 | -7/Factory | Repaired Lgt. Armor Plating 1882 | -7/Factory | Fabricated Y-54 Guardian (x2) 1949 | -7/Factory | Fabricated Y-54 Guardian (x2) 2016 | -7/Factory | Fabricated Y-54 Guardian (x2) 2050 | -7/Factory | Reached level 10 2162 | -7/Factory | Local fabrication network quarantined 2854 | -7/Factory | Identified exit to Factory 2854 | -7/Factory | Discovered exit to Factory (range 10) 2896 | -7/Factory | Entered another Factory area 2896 | -6/Factory | Accompanied by 4 allies 2898 | -6/Factory | Reached level 11 2898 | -6/Factory | Reached level 12 2900 | -6/Factory | Reached level 13 2948 | -6/Factory | Garrison activated, responded to threat 2967 | -6/Factory | Upgraded with Propulsion slot (x2) 2967 | -6/Factory | Upgraded with Weapon slot (x1) 3005 | -6/Factory | Build established: Hacker-Skirmisher 3053 | -6/Factory | Repaired Hrd. Heavy Armor Plating 3077 | -6/Factory | Repaired Gauss Rifle 3155 | -6/Factory | Reached level 14 3199 | -6/Factory | Core integrity fell below 50% 3493 | -6/Factory | Reached level 15 3596 | -6/Factory | First assault squad dispatched 3789 | -6/Factory | Build established: Hacker-Tank 3790 | -6/Factory | Core integrity fell below 20% 3804 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03797_ U-05 Engineer lays Concrete. 03797_ I-36 Angel knocked back. 03797_ Slug penetrates R-10 Processor. 03797_ Penetrated by Slug. 03798_ U-05 Engineer lays Concrete. 03799_ K-01 Serf collects debris. 03799_ U-05 Engineer lays Concrete. 03800_ R-10 Processor collects Sml. Matter Pod. 03800_ G-50 Soldier destroyed. 03801_ K-01 Serf collects debris. 03802_ U-05 Engineer lays Concrete. 03802_ K-01 Serf collects debris. 03803_ U-05 Engineer lays Concrete. 03803_ Penetrated by Slug. 03803_ R-10 Processor collects Carbon-fiber Leg. 03804_ U-05 Engineer lays Concrete. 03804_ U-05 Engineer builds a Wall. 03804_ K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ??????????????????#+#####;#########??????????????? | | ??????????????????# #??????????????? | | ??????????????????# #??????????????? | | ??????????????????# ]]! % #??????????????? | | ??????????????????# ]][ ""%" #??????????????? | | ??????????????????# ]![ "%%" #??????????????? | | ??????????????????# " %" #??????????????? | | ??????????????????# h ############+### | | ??????????????????# ![! | | ?????????????????## h ! | | ?????????????##### ! 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"""""?# """" ## | | ??????????????????# """ ?# """" ## | | ??????????????????# # """" ?# | | ??????????????????# """"" # ????# | | ??????????????????# """""?# ????# | | ??????????????????# ??????######?????# | | ??????????????????# ?????????????????# | | ??????????????????# ?????????????????# | | ?????????????????????##+??????????????????# | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 29 Energy Capacity 530 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 35 Terrain Scan Density 460 Armor Coverage 825 Resistance: KI 40 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Y-54 Guardian | x2 | -7/Factory | Preloaded Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness My Command Is Your Wish Significant Disruption The More The Merrier Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Levels Raised 14 | . . 3 3 3 5 XP Earned 27395 | 6000 485 5095 3786 5202 6827 XP Spent 26965 | 5970 . 4440 4275 4815 7465 Upgrades 84 | 22 . 9 9 25 19 Power Slot 1 | . . . 1 . . Propulsion Slot 3 | 1 . . . . 2 Utility Slot 5 | 2 . 2 1 . . Weapon Slot 3 | 1 . . 1 . 1 Core Integrity 25 | 6 . . 1 18 . Heat Dissipation 11 | 2 . . 1 . 8 Energy Generation 2 | 1 . . . . 1 Energy Storage 2 | . . . . . 2 Mass Support 2 | 1 . . . . 1 Inventory Capacity 4 | 4 . . . . . Sight Range 2 | . . . 2 . . Sensor Range 11 | 4 . . . 7 . Terrain Scan Density 4 | . . 4 . . . Ranged Accuracy 4 | . . 3 . . 1 Hack Attack % 2 | . . . . . 2 Hack Defense % 2 | . . . 2 . . KI Resistance % 1 | . . . . . 1 Protomatter Created 568 | . . 81 . . 487 Integrity Restored 731 | . . 42 . 105 584 Core 731 | . . 42 . 105 584 Protomatter Decayed 533 | . . 67 . 172 294 Game ------ Seed HeatShieldCorpse Manual? 0 Play Time 01:00:19 Cumulative 5.0 hours Start 2021.07.12 @ 16:49:17 End 2021.07.12 @ 20:44:15 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 14 Rogue 4 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad1565fe-6baa-47cd-8624-e1ea183c34c0