Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.18 @ 00:58:44 Player: Murmillo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (58) 290 Value Destroyed (1816) 1816 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 10666 Bonus ------- Follower Combat Kills 60 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 173/300 Energy 84/100 System Corruption 19% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- Long-range Missile Launcher > --- INVENTORY (5) ---- Light Particle Reactor Layered Light Armor Plating Heavy EM Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Large Storage Unit Weight Redist. System Improved Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Transport Network Coupler Improved System Shield > --- WEAPON ----------- Heavy Missile Launcher Katana > --- INVENTORY -------- Light Deuterium Engine Neutrino Core Cesium-ion Thruster Improved Signal Interpreter Phase Shifter Improved Thermal Shield System Shield Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Rifle Enhanced Autogun Long-range Missile Launcher Datajack [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Linear Gravjet Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Improved System Shield Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Slots Evolved 14 | . . . . . 4 . 2 . . . . 2 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 1 . 1 . . . . 1 1 . . . . . Utility 9 | . . . . . 3 . 1 . . . . . 1 . . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 73 | 6 6 3 . . 6 17 7 2 . . 2 3 5 3 . 2 1 10 Power 11 | 1 2 1 . . 1 1 1 . . . . 1 1 1 . . . 1 Engine 5 | 1 2 . . . . 1 1 . . . . . . . . . . . Core 5 | . . 1 . . 1 . . . . . . 1 1 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 19 | 2 1 . . . 1 6 4 . . . . 1 1 1 . . . 2 Treads 4 | 2 1 . . . 1 . . . . . . . . . . . . . Leg 6 | . . . . . . 6 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . 2 Flight 7 | . . . . . . . 4 . . . . 1 1 1 . . . . Utility 26 | 1 3 . . . 3 6 2 1 . . 1 1 3 1 . 2 . 2 Device 12 | . 1 . . . 2 4 . 1 . . . 1 2 . . 1 . . Storage 3 | 1 2 . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . 1 1 . . . . . 1 1 . . . . Hackware 5 | . . . . . . . 1 . . . 1 . . . . 1 . 2 Protection 2 | . . . . . 1 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 17 | 2 . 2 . . 1 4 . 1 . . 1 . . . . . 1 5 Energy Gun 1 | . . 1 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 2 . 1 . . . 2 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . . . . 1 Launcher 4 | . . . . . . 1 . 1 . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 Unidentified Prototypes 4 | . . . . . . 1 2 1 . . . . . . . . . . Parts Lost 52 | . 2 3 . . 5 12 1 . . . 2 . . 5 . 10 4 8 Power 7 | . 2 . . . . 2 . . . . . . . 1 . 2 . . Propulsion 14 | . . 1 . . 2 1 1 . . . . . . 2 . 5 . 2 Utility 16 | . . . . . 1 5 . . . . 1 . . 1 . 2 3 3 Weapon 15 | . . 2 . . 2 4 . . . . 1 . . 1 . 1 1 3 Highest Loss Streak 8 | . 1 3 . . 3 8 1 . . . 2 . . 5 . 5 4 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 13 | 4 11 19 18 19 18 16 13 14 15 15 14 13 11 13 12 10 2 3 Power . | . . . . . . 1 . 1 1 1 1 1 1 2 2 1 . . Propulsion 2 | 1 2 3 3 3 3 4 2 2 2 2 2 1 1 . . . . . Utility 5 | 1 5 10 10 11 9 6 2 3 3 3 2 3 2 3 3 2 . . Weapon 4 | . 2 5 5 5 4 3 6 7 8 8 7 6 5 5 6 5 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 17 | . 1 1 . . . 1 1 . . . 1 2 1 . . 7 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . . . . . . . Utility 8 | . 1 . . . . . . . . . . 1 1 . . 4 . 1 Weapon 6 | . . . . . . . . . . . 1 1 . . . 3 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 99 100 100 85 86 87 84 84 84 83 77 89 93 74 61 24 14 Engine 3 | . 13 3 . . . 2 7 7 7 7 7 . . . 4 3 . . Core 5 | . . 10 14 14 9 5 . . . . . 6 10 10 . . . . Treads 14 | . 28 27 28 28 16 1 . . . . . . . . . . . . Leg 1 | . . . . . . 19 . . . . . . . . . . . . Flight 7 | . . . . . . . 29 30 30 30 30 32 35 34 29 22 . . Device 14 | . 13 14 14 14 24 26 16 15 15 15 12 5 16 16 11 8 9 . Storage 9 | . 14 14 14 14 9 9 7 7 7 7 7 6 5 5 5 3 . . Processor 3 | . . . . . . 2 12 15 15 15 15 13 11 11 17 14 10 3 Hackware 1 | . . . . . . . 6 7 7 7 7 6 5 5 5 5 . 3 Energy Gun 3 | . . 3 14 14 7 . . . . . . . . . . . . . Ballistic Gun 11 | . 28 24 14 14 9 7 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 7 4 . . . 1 4 2 5 . 1 . . Peak Build Rating 64 | 6 8 11 12 12 18 28 34 36 33 33 41 43 60 64 49 52 15 38 Average Rating 19 | 5 7 10 11 12 16 23 31 32 33 33 34 41 57 59 48 43 14 16 On Entrance 24 | . 6 8 11 12 12 16 25 31 33 33 33 36 40 60 49 49 15 4 Naked Turns 18 | . . . . . . . . . . . . . . . . . . 18 Heaviest Build 57 | 11 49 49 49 49 57 56 32 26 26 26 33 28 36 36 27 29 5 26 Greatest Support 50 | 40 40 40 40 40 40 50 26 26 26 26 26 26 38 38 26 26 3 18 Greatest Overweight (x) 8 | . 1 1 1 1 2 4 1 . . . 1 1 . . 1 1 1 8 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 16 | 7 17 20 20 20 20 20 15 15 15 15 15 15 15 15 15 12 5 5 Most Carried 20 | 8 17 20 19 19 20 20 20 15 15 15 15 15 14 14 13 13 3 5 Average Carried 13 | 4 11 19 18 19 18 16 13 14 15 15 14 13 11 13 12 10 2 3 Final Capacity 20 | 8 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 20 | 8 17 18 19 19 17 20 15 15 15 15 13 15 14 12 12 3 2 3 Class Distribution -------------------- 62% | Mutant 13% | Assassin 12% | Scout 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Assassin | -8/Storage Assassin | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Assassin | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Assassin | -4/Extension Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Matter Collected 1871 | 369 292 85 . . 6 351 100 138 3 . 123 43 . 190 . 5 . 166 Remotely 25 | . . . . . . 25 . . . . . . . . . . . . Salvage Created 1761 | 177 373 64 . . 255 736 . 56 . . 78 . . 2 . . . 20 Parts 101 | 15 26 5 . . 15 32 . 4 . . 3 . . 1 . . . . Haulers Intercepted 2 | . 1 . . . . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 2 . . 1 . . 9 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Combat Hostiles Destroyed 43 | . 10 3 . . 5 14 . 4 . . 5 . . 1 . . . 1 Melee 9 | . . . . . . 9 . . . . . . . . . . . . Guns 15 | . 10 3 . . 1 1 . . . . . . . . . . . . Cannons 4 | . . . . . 2 1 . . . . . . . . . . . 1 AOE 15 | . . . . . 2 3 . 4 . . 5 . . 1 . . . . Classes Destroyed 14 | 3 5 . . . 1 3 . . . . 1 . . . . . . 1 Worker 2 | 1 . . . . 1 . . . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . . . . . . . . . Recycler 2 | 1 . . . . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . Watcher 4 | . 3 . . . 1 . . . . . . . . . . . . . Swarmer 13 | . 6 2 . . . . . 4 . . . . . 1 . . . . Grunt 21 | . 4 1 . . 4 9 . . . . 3 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . Sentry 5 | . . . . . 1 3 . . . . 1 . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 6 | 3 2 2 . . 3 6 . 4 . . 3 . . 1 . . . 1 Combat Bots Only 5 | . 2 2 . . 3 5 . 4 . . 3 . . 1 . . . 1 Max Kills in Single Turn 2 | 1 2 1 . . 2 2 . 2 . . 2 . . 1 . . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 2 . 2 . . 2 . . 1 . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Hostile Shots Fired 528 | . 85 32 . . 47 101 . 7 1 . 34 2 . 27 . 36 20 136 Missed 160 | . 23 3 . . 14 27 . 3 1 . 16 1 . 9 . 13 6 44 Hits 368 | . 62 29 . . 33 74 . 4 . . 18 1 . 18 . 23 14 92 Melee 3 | . . . . . . 3 . . . . . . . . . . . . Projectile 365 | . 62 29 . . 33 71 . 4 . . 18 1 . 18 . 23 14 92 AOE 1 | . . . . . . . . . . . . . . . . 1 . . Critical Strikes 19 | . . 1 . . 2 2 . . . . . . . 1 . 1 4 8 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . 2 Damage Taken 6848 | . 589 250 . . 739 1274 . 141 . . 255 16 . 407 . 780 463 1934 Core 2859 | . 120 28 . . 137 264 . 61 . . 46 . . 71 . 422 405 1305 Absorbed by Shields 99 | . . . . . . . . . . . . . . . . . . 99 Redirected to Shielding 54 | . . . . . 54 . . . . . . . . . . . . . Regen/Repaired (Parts) 218 | . 139 . . . . . 79 . . . . . . . . . . . Core Remaining (%) 67 | 100 . . . 40 . 27 . . . . 84 100 . . 92 . 28 . Volleys Fired 154 | 14 59 20 . . 17 17 . 3 . . 8 . . 7 . . . 9 Largest 2 | 2 2 2 . . 2 2 . 1 . . 1 . . 1 . . . 1 Hottest 60 | 40 40 60 . . 60 57 . 45 . . 45 . . 39 . . . 54 Shots Fired 277 | 28 118 40 . . 34 32 . 3 . . 8 . . 7 . . . 7 Gun 226 | 28 118 40 . . 25 15 . . . . . . . . . . . . Cannon 30 | . . . . . 9 14 . . . . . . . . . . . 7 Launcher 21 | . . . . . . 3 . 3 . . 8 . . 7 . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 246 | 28 118 38 . . 26 29 . . . . . . . . . . . 7 Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 21 | . . . . . . 3 . 3 . . 8 . . 7 . . . . Electromagnetic 10 | . . 2 . . 8 . . . . . . . . . . . . . Robot Hit Streak 10 | 7 10 8 . . 9 8 . . . . 8 . . 4 . . . 4 Robot Miss Streak 6 | 2 3 3 . . 2 2 . . . . 6 . . 2 . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 223 | 18 72 26 . . 23 60 . . . . 7 . . 2 . . 4 11 Core Hits 123 | 7 31 9 . . 12 30 . 4 . . 25 . . 4 . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . 4 . . . . . . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . . . . . . Sever 3 | . . . . . . 3 . . . . . . . . . . . . Melee Attacks 79 | . . . . . . 44 . . . . 1 3 3 . . 7 6 15 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 58 | . . . . . . 44 . . . . 1 3 3 . . 7 . . Piercing 13 | . . . . . . . . . . . . . . . . . . 13 Sneak Attacks 5 | . . . . . . 2 . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 5130 | 179 760 253 . . 408 1877 . 229 . . 648 . . 234 . . . 542 Guns 1438 | 179 741 253 . . 182 83 . . . . . . . . . . . . Cannons 613 | . . . . . 163 188 . . . . . . . . . . . 262 Explosions 1586 | . . . . . 63 412 . 229 . . 648 . . 234 . . . . Melee 1474 | . . . . . . 1194 . . . . . . . . . . . 280 Ramming 19 | . 19 . . . . . . . . . . . . . . . . . Kinetic 1960 | 179 741 238 . . 269 271 . . . . . . . . . . . 262 Thermal 63 | . . . . . 63 . . . . . . . . . . . . . Explosive 1523 | . . . . . . 412 . 229 . . 648 . . 234 . . . . Electromagnetic 91 | . . 15 . . 76 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1194 | . . . . . . 1194 . . . . . . . . . . . . Piercing 280 | . . . . . . . . . . . . . . . . . . 280 Highest Corruption 19 | . . . . . . . . . . . . 1 . . . 5 5 19 Average Corruption 4 | . . . . . . . . . . . . 1 . . . 5 5 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 25 | . . . . . . . . . . . . 3 . . . 2 7 13 Message Errors 7 | . . . . . . . . . . . . 1 . . . . 2 4 Matter Fused 5 | . . . . . . . . . . . . . . . . . 3 2 Heat Flow Errors 4 | . . . . . . . . . . . . 1 . . . . 2 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . 1 . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 109 | . . . . . . 15 . 5 . . 10 . . 11 . . . 68 Projectiles 14 | . . . . . . . . . . . . . . . . . . 14 Explosions 29 | . . . . . . 3 . 5 . . 10 . . 11 . . . . Melee 66 | . . . . . . 12 . . . . . . . . . . . 54 Knockbacks 8 | . . . . . 2 2 . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . 2 2 . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 310 | . . . . . 26 82 . 82 . . 75 . . 45 . . . . Shots 13 | . . . . . 1 3 . 4 . . 3 . . 2 . . . . Rammed 4 | . 3 1 . . . . . . . . . . . . . . . . Targets Rammed 4 | . 3 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 310 | . 9 48 . . 48 108 . . . . 9 226 310 267 . 7 140 118 Average Temperature 88 | . 7 13 . . 19 38 . . . . 5 121 123 107 . 7 65 72 Received Heat Transfer 1318 | . 156 54 . . 297 504 . . . . 60 . . 90 . 121 36 . Effects 9 | . . . . . . . . . . . . 1 3 5 . . . . Interference 9 | . . . . . . . . . . . . 1 3 5 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . 100 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . . . . 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 173 | 10 173 153 . . 59 75 23 . . . . 150 60 . . 81 6 62 Initial 150 | . . 25 . . . 13 23 . . . . 150 5 . . . 6 . Average 27 | 1 61 31 . . 6 24 2 . . . . 52 14 . . 7 . 3 Influence Increases 2140 | 25 475 223 . . 139 444 52 90 . . 95 239 97 50 . 111 . 100 Destroy 0b10 Robot/C 880 | . 200 100 . . 100 280 . 80 . . 80 . . 20 . . . 20 Destroy 0b10 Robot/NC 80 | 25 25 . . . 10 15 . . . . 5 . . . . . . . Destroy Leader 182 | . 38 20 . . 22 72 . 10 . . 10 . . . . . . 10 Allied During Kill 3 | . . 3 . . . . . . . . . . . . . . . . Successful Hack 185 | . 47 . . . . . 22 . . . . 72 35 . . 9 . . Disable Machine 135 | . . 75 . . . 30 . . . . . . 30 . . . . . Destroy Structure 75 | . . 25 . . 7 17 . . . . . 2 2 . . 12 . 10 Advance Influence 150 | . . . . . . . . . . . . 150 . . . . . . Partial Spotted 75 | . . . . . . . 30 . . . . 15 30 . . . . . Lose Combat Pursuer 375 | . 165 . . . . 30 . . . . . . . 30 . 90 . 60 Influence Decreases 2112 | 25 408 290 . . 106 425 104 40 50 . 95 227 59 100 . 98 13 72 Entered New Map 134 | . . 42 . . . 20 29 . 10 . . . 7 19 . . 7 . Time Decay 1656 | 25 388 236 . . 76 285 65 40 40 . 75 227 52 51 . 48 6 42 Lost Part 322 | . 20 12 . . 30 120 10 . . . 20 . . 30 . 50 . 30 Squads Dispatched 25 | . 1 1 . . 4 3 3 . . . . 3 2 . . 1 1 6 Investigation 11 | . 1 1 . . 1 1 . . . . . 2 . . . 1 1 3 Extermination 5 | . . . . . . . 1 . . . . 1 1 . . . . 2 Reinforcement 9 | . . . . . 3 2 2 . . . . . 1 . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Distress Signals 9 | . 4 . . . 3 1 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 136 | . 28 9 . . 13 23 3 4 4 . 6 4 1 13 . 9 8 11 Peak Tracking Total 8 | . 5 2 . . 6 5 3 4 4 . 3 2 1 6 . 6 8 8 Tactical Retreats 13 | . 6 . . . . 2 . . . . . . . 2 . 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Traps Triggered 14 | . 1 . . . 1 4 . . . . . 1 . . . 2 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . 4 . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Machines Disabled 10 | . 1 5 . . . 2 . . . . . . 2 . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Machines Accessed 54 | . 9 1 5 . 3 3 7 . . 4 . 11 4 . . 4 . 3 Terminals 32 | . 7 . . . 2 2 4 . . . . 9 3 . . 3 . 2 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . Repair Stations 3 | . 1 . . . . . 2 . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 1 . . . . . . 1 . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . Total Hacks 225 | . 33 1 50 . 10 6 26 . . 27 . 30 18 . . 19 . 5 Successful 144 | . 18 1 50 . 5 2 15 . . 27 . 10 9 . . 6 . 1 Failed 80 | . 15 . . . 5 4 11 . . . . 20 9 . . 12 . 4 Catastrophic 11 | . 1 . . . . . 2 . . . . 2 1 . . 3 . 2 Database Lockouts 1 | . . . . . . . . . . . . . . . . 1 . . Manual 12 | . . . 1 . . . . . . . . 3 3 . . 5 . . Terminals 99 | . 28 . . . 7 4 8 . . . . 24 9 . . 15 . 4 Fabricators 4 | . . . . . . . . . . . . . . . . 4 . . Repair Stations 21 | . 4 . . . . . 17 . . . . . . . . . . . Recycling Units 16 | . 1 . . . 3 2 . . . . . . 9 . . . . 1 Scanalyzers 3 | . . . . . . . . . . . . 3 . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . 3 . . . . . . Terminal Hacks 114 | . 14 1 50 . 3 . 2 . . 27 . 7 4 . . 5 . 1 Record 73 | . 1 . 49 . 1 . . . . 11 . 4 3 . . 4 . . Part Schematic 10 | . . . . . . . . . . 10 . . . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . 3 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . Open DSF 4 | . . . . . . . 1 . . . . 2 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . 2 . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . 1 . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . . . . . . . . . 1 . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 16 | . 3 . . . . . 13 . . . . . . . . . . . Scan Component 9 | . 2 . . . . . 7 . . . . . . . . . . . Repair 7 | . 1 . . . . . 6 . . . . . . . . . . . Recycling Unit Hacks 10 | . 1 . . . 2 2 . . . . . . 5 . . . . . Recycle Component 1 | . . . . . . . . . . . . . 1 . . . . . Process 1 | . . . . . . . . . . . . . 1 . . . . . Report Inventory 5 | . 1 . . . 1 1 . . . . . . 2 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . . Retrieve Components 2 | . . . . . 1 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . . . . . Terminals 1 | . . . . . . . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 6 . . . 2 3 6 . . . . 9 4 . . 3 . 3 Full Trace Events 6 | . 1 . . . . 1 . . . . . 2 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 10 . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . . . . 6 . . . . . . . . . . . Time 206 | . 26 . . . . . 180 . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . 1 . . . . . Recycled Matter 60 | . . . . . . . . . . . . . 60 . . . . . Retrieved Matter 60 | . . . . . . . . . . . . . 60 . . . . . Retrieved Components 6 | . . . . . 1 5 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . 3 1 Non-combat 4 | . . . . . . . . . . . . . . . . . 3 1 Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . . 3 1 parse_system 4 | . . . . . . . . . . . . . . . . . 3 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Total Allies 2 | . . 1 . . . . . . . . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . 26 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . 26 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . 6 . . . . . . . . . . . . . . . . Total Damage 340 | . . 340 . . . . . . . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Active Infowar (turns) 9711 | . 1927 971 2073 144 904 853 501 97 124 27 379 548 265 247 49 319 283 . Sensors 1778 | . . . . . 805 196 . . . . . . 248 233 49 247 . . Terrain 4373 | . . . . . 804 852 474 97 124 27 379 545 251 231 49 260 280 . Seismic 6615 | . 1927 971 2073 144 904 596 . . . . . . . . . . . . T.N.C. 2798 | . . . . . . 215 501 97 124 27 379 313 258 233 49 319 283 . ECM 1 | . . . . . . . . . . . . . . . . 1 . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . . 1 1 . 2 . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Turns Passed 11125 | 220 1982 971 2073 144 904 957 501 97 124 27 379 548 265 247 49 319 290 1028 Spaces Moved 8485 | 109 753 372 863 61 129 319 735 277 355 95 804 991 456 611 48 368 288 851 Core 624 | 9 . . . . . 9 . . . . . . . . . 47 288 271 Treads 2321 | 100 753 372 863 61 129 43 . . . . . . . . . . . . Legs 267 | . . . . . . 267 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 580 | . . . . . . . . . . . . . . . . . . 580 Flight 4693 | . . . . . . . 735 277 355 95 804 991 456 611 48 321 . . Fastest Speed 22 | 50 160 240 240 240 240 126 28 28 28 28 28 26 23 22 99 29 50 36 Average Speed 100 | 150 201 240 240 240 262 217 40 28 28 28 39 51 23 22 99 74 96 61 Slowest Speed 450 | 160 240 240 240 240 320 320 98 28 28 28 98 98 23 25 99 100 100 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 7 96 60 94 23 21 44 18 55 50 75 89 25 12 74 9 10 30 26 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 3 | . . . 1 . . . . . . 1 1 . . . . . . . Known Exits Taken 7 | . . . . . 1 1 . 1 . . . 1 . 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 . 1 1 1 . 1 . . . 1 . Scrap Searched 8 | . . 1 . . . . . 3 . . 3 . . 1 . . . . Spaces Dug 52 | . . . . . . 1 . 37 . . . 2 1 . . 7 . 4 Terrain Destroyed 282 | . . . . . 6 16 . 88 . . 108 2 1 49 . 7 . 5 Melee 14 | . . . . . . 1 . . . . . 2 1 . . 7 . 3 Projectile 8 | . . . . . 2 4 . . . . . . . . . . . 2 AOE 260 | . . . . . 4 11 . 88 . . 108 . . 49 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp Fac Ext Res Total 10705 | 136 1111 416 866 60 664 485 941 290 378 94 853 1023 609 709 49 403 296 1322 Wait 1754 | . 279 11 . . 511 49 180 7 24 . 28 8 139 86 . 17 2 413 Move 8465 | 108 752 371 862 60 128 318 732 276 354 94 803 990 455 610 47 367 287 851 Hop 1 | . . . . . . . 1 . . . . . . . . . . . Pick Up 71 | 8 11 6 1 . 2 15 9 . . . 2 6 5 . . 3 . 3 Fast Attach 19 | 6 . 1 . . . 2 1 . . . . 1 . . . 1 . 7 Attach 64 | . 3 3 . . 5 13 8 1 . . 5 5 5 4 1 5 1 5 Detach 18 | . . . . . . . 2 1 . . 3 5 . 2 1 1 . 3 Swap 14 | . 3 . . . 1 5 1 1 . . 1 . 2 . . . . . Drop 23 | . 1 3 . . . 2 7 1 . . 2 5 . . . 2 . . Fire 154 | 14 59 20 . . 17 17 . 3 . . 8 . . 7 . . . 9 Melee 79 | . . . . . . 44 . . . . 1 3 3 . . 7 6 15 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 4 | . 3 1 . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . 20 . . . . . . . . . . . 16 Rewire 3 | . . . 3 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory -4/Extension -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 221 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 8) 891 | -10/Materials | Discovered new exit (range 16) 986 | -10/Materials | Discovered new exit (range 14) 1442 | -10/Materials | Discovered new exit (range 8) 1442 | -10/Materials | Discovered new exit (range 7) 1765 | -10/Materials | Repaired Lgt. Treads 2018 | -10/Materials | Discovered new exit (range 7) 2203 | -10/Materials | Entered Mines 2206 | -10/Mines | Received a Mining Laser from a helpful Derelict 2210 | -10/Mines | Met a Derelict bent on vengeance 2366 | -10/Mines | Discovered new exit (range 9) 2386 | -10/Mines | Met a Derelict shopkeep closing up shop 2524 | -10/Mines | Core integrity fell below 50% 2564 | -10/Mines | Learned 4 Materials zone layouts 2814 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2814 | -10/Mines | Discovered new exit (range 5) 2919 | -10/Mines | Discovered new exit (range 12) 2934 | -10/Mines | Lost 3 parts (1n2w) 2999 | -10/Mines | Learned 4 Materials zone layouts 3174 | -10/Mines | Entered Exiles 3222 | -10/Exiles | Discovered new exit (range 14) 3297 | -10/Exiles | Met 8R-AWN 3335 | -10/Exiles | Met EX-HEX 3494 | -10/Exiles | Met EX-DEC 3538 | -10/Exiles | Visited The Gauntlet 4041 | -10/Exiles | Met EX-BIN 4154 | -10/Exiles | Learned location of Zion (-6) 4250 | -10/Exiles | Discovered new exit (range 11) 4682 | -10/Exiles | Aligned with FarCom system 4685 | -10/Exiles | Given EX-Vault access code 4742 | -10/Exiles | Opened EX-Vault 4761 | -10/Exiles | Found PSU Rigger 4813 | -10/Exiles | Warned to stay clear of 0b10 Research branches 5247 | -10/Exiles | Left Exiles lab with PSU Rigger 5247 | -10/Exiles | Entered Mines 5363 | -9/Mines | Discovered new exit (range 13) 5391 | -9/Mines | Entered Materials 5391 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5392 | -8/Materials | Identified exit to Storage 5393 | -8/Materials | Identified exit to Factory 5779 | -8/Materials | Build established: Skirmisher 6209 | -8/Materials | Lost 3 parts (2n1w) 6295 | -8/Materials | Entered Storage 6490 | -8/Storage | Core integrity fell below 50% 6527 | -8/Storage | Lost 8 parts (1p1n3u3w) 6892 | -8/Storage | Build established: Assassin 7045 | -8/Storage | Lost 3 parts (1p2u) 7101 | -8/Storage | Discovered exit to Factory (range 16) 7252 | -8/Storage | Entered Factory 7252 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7421 | -7/Factory | Repaired Terrain Scanner 7461 | -7/Factory | Repaired Cesium-ion Thruster 7500 | -7/Factory | Repaired Lgt. Nuclear Core 7527 | -7/Factory | Repaired Med. Matter Pod 7554 | -7/Factory | Repaired Datajack 7581 | -7/Factory | Repaired Tractor Beam 7686 | -7/Factory | Found Prototype Launcher 7697 | -7/Factory | Identified exit to DSF 7740 | -7/Factory | Discovered new exit (range 3) 7753 | -7/Factory | Entered Lower Caves 7760 | -7/Lower Caves | Identified Rocket Array 7828 | -7/Lower Caves | Identified exit to Lower Caves 7850 | -7/Lower Caves | Entered another Lower Caves area 7862 | -7/Lower Caves | Encountered a Warlord checkpoint 7889 | -7/Lower Caves | Build established: Scout 7961 | -7/Lower Caves | Discovered new exit (range 7) 7969 | -7/Lower Caves | Learned Factory stockpile data 7974 | -7/Lower Caves | Entered Data Miner 7974 | -7/Data Miner | Discovered new exit (range 6) 7980 | -7/Data Miner | Met Data Miner 7988 | -7/Data Miner | Learned location of Section 7 (-2) 7988 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7992 | -7/Data Miner | Received God Mode back door access code from Data Miner 8001 | -7/Data Miner | Entered Proximity Caves 8188 | -6/Proximity Caves | Learned location of 1 exit from Factory 8241 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8311 | -6/Proximity Caves | Spotter reported a threat 8327 | -6/Proximity Caves | Discovered new exit (range 9) 8380 | -6/Proximity Caves | Entered Factory 8380 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8381 | -6/Factory | Identified exit to Factory 8478 | -6/Factory | Identified exit to DSF 8609 | -6/Factory | Build established: Assassin 8900 | -6/Factory | Identified exit to DSF 8928 | -6/Factory | Entered another Factory area 8928 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9032 | -5/Factory | Build established: Scout 9131 | -5/Factory | Discovered new exit (range 19) 9157 | -5/Factory | Discovered new exit (range 6) 9193 | -5/Factory | Entered Upper Caves 9196 | -5/Upper Caves | Learned Factory garrison access intel 9219 | -5/Upper Caves | Encountered a Warlord checkpoint 9254 | -5/Upper Caves | Identified exit to Upper Caves 9270 | -5/Upper Caves | Spotted B-75 Beast 9421 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9440 | -5/Upper Caves | Entered another Upper Caves area 9464 | -5/Upper Caves | Learned location of 1 exit from Factory 9469 | -5/Upper Caves | Discovered new exit (range 6) 9471 | -5/Upper Caves | Lost 5 parts (1p2n1u1w) 9488 | -5/Upper Caves | Identified exit to Factory 9489 | -5/Upper Caves | Entered Factory 9489 | -4/Factory | Evolved 2 slots: Utility x2 9490 | -4/Factory | Identified exit to Extension 9491 | -4/Factory | Loaded intel: 4 garrison access locations 9747 | -4/Factory | Central database locked down 9768 | -4/Factory | Lost 3 parts (1p1n1u) 9808 | -4/Factory | Entered Extension 9813 | -4/Extension | Lost 5 parts (3n1u1w) 10084 | -4/Extension | Spotted B-86 Titan 10091 | -4/Extension | Spotted B-86 Titan 10092 | -4/Extension | Core integrity fell below 50% 10098 | -4/Extension | Discovered new exit (range 2) 10098 | -4/Extension | Entered Research 10098 | -3/Research | Evolved 2 slots: Utility x2 10122 | -3/Research | Lost 4 parts (3u1w) 10378 | -3/Research | Build established: Mutant 10931 | -3/Research | Lost 4 parts (2n2w) 10979 | -3/Research | System corruption reached 10% 11035 | -3/Research | Core integrity fell below 50% 11099 | -3/Research | Core integrity fell below 20% 11119 | -3/Research | Incoming investigation squad redirected 11126 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- W-44 Eye sends out distress signal. Field strength at 27. Field strength at 21. Stasis field depleted. P-80 Master resets P-80 Master, system corruption cleaned. Acquired Enh. Force Lance. System corrupted: Heat flow error (+164). Hacking Suite destroyed. Connecting with Terminal... ALERT: Suspicious activity at Terminal R009. Dispatching Investigation squad. System corrupted: Enh. Force Lance fused. Terminal disabled. Slug penetrates Wall. Door malfunctions. System corrupted: Energy discharge (-22). Slug penetrates Wall. Enh. Force Lance destroyed. ALERT: Higher priority target reported, redirecting investigation. Slug penetrates Wall. Dark Matter Chamber disabled. Map ----- +----------------------------------------------------+ | ??? * ??# #?????????######## # | | ??? ?# #?????????# ] # # | | ??? # [ #?????????# ]] # ## | | ??? ! / ! #?????????# ]] / #? | | ??? ! # #?????????# # #? | | ??? ??# " " #?????????# # #? | | ????? ????# """"" #?????????# # #? | | ??????###??????# """"" #?????????######## #? | | ?############### """"" #?????????# # #? | | ## +?????????# # #? | | #?????????# + ## | | ! #?????????# # | | ## #?????????# # | | ?# ############# ####+#+#?????????# # | | ?# #???????????# #????????????????# # | | ##/############# #????????????????# # ## | | # #????????????????# # #? | | !# #????????????????# # #? | | """" # #????????????????# # #? | | """"" + #????????????????# # #? | | """" # ########????????????????# ! # #? | | """" # #???????????????????????######## #? | | # #??????????????????????????????# #? | | # #?????????Y????????????????????# #? | | ####+#### ##############?????????????????# #? | | ???# ???# p @#?????????????????# #? | | ???# ???# # #?????????????????? ?? | | ???# ???# # pp """ #??????????????????????? | | ???# ???# p# "" #??????????????????????? | | ?### #### # | """ #??????????????????????? | | ## # """ #??????????????????????? | | # """ #??????????????????????? | | / [] """ #??????????????????????? | | ## h# [! """ #??????????????????????? | | #####+### # [ #??????????????????????? | | # # # #??????????????????????? | | # # ##############??????????????????????? | | # ! ""# #? ! #?????????????????????????? | | # ""# # #?????????????????????????? | | # ""# # #?????????????????????????? | | # T# / """""????????????????????????????? | | # ""# # """""????????????????????????????? | | # ""# # """""????????????????????????????? | | # " # #? ????????????????????????????? | | #! ! #"####? ???????????????????????????? | | # "##?????#####+#??????????????????????????? | | ##########????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 27 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Imp. VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 1% | -10/Materials Terrain Scanner | 15% | -7/Factory Cesium-ion Thruster | 64% | -7/Factory Lgt. Nuclear Core | 32% | -7/Factory Med. Matter Pod | 80% | -7/Factory Datajack | 90% | -7/Factory Tractor Beam | 48% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Explorer Leap Before You Look The Oracle True Hacker Challenges ------------ None Game ------ Seed LinkedFocalBoomstick Manual? 0 Play Time 02:41:11 Cumulative 12.6 hours Start 2025.10.17 @ 21:57:32 End 2025.10.18 @ 00:58:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 4 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 212f593b-1d1f-4b9c-85a5-b4efa5cd33c6