Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.08 @ 19:29:01

Player: User

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1635)     1635
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (40)                 40
              TOTAL SCORE: 4335

 Bonus
-------
High Alert Combat Kills    40

 Cogmind 
---------
Core Integrity             584/700
Matter                     273/300
Energy                     430/430
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
      Improved Ion Engine
      Improved Ion Engine
>              --- PROPULSION (3) ---
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY (5) ------
         Large Storage Unit
      Advanced Weight Redist. System
               Visual Processing Unit
      Improved Sensor Array
      Improved Light Armor Plating
>              --- WEAPON (3) -------
      Improved EM Shotgun
               Assault Rifle
      Improved Assault Rifle
>              --- INVENTORY (15) ---
         Light Deuterium Engine
       Armored Treads
      Improved Heat Sink
               Coolant Injector
      Improved Light Armor Plating
               Insulated Plating
               Insulated Plating
               Insulated Plating
      Improved EM Shotgun
  High-powered Shotgun
  High-powered Shotgun
               Assault Cannon
      Advanced Assault Cannon
               Gauss Cannon
               Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
      Improved Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Weight Redist. System
               Visual Processing Unit
      Improved Sensor Array
      Improved Light Armor Plating
>              --- WEAPON -----------
      Improved EM Shotgun
               Assault Rifle
      Improved Assault Rifle
>              --- INVENTORY --------
         Light Deuterium Engine
       Armored Treads
               Coolant Injector
      Improved Light Armor Plating
               Insulated Plating
               Insulated Plating
               Insulated Plating
      Improved EM Shotgun
  High-powered Shotgun
  High-powered Shotgun
               Assault Cannon
      Advanced Assault Cannon
               Gauss Cannon
               Grenade Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             30   | 6   5   6   9   4   
  Power                    5    | 1   1   1   1   1   
    Engine                 5    | 1   1   1   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   1   1   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | 2   2   1   1   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   2   1   5   2   
    Device                 3    | .   .   1   1   1   
    Storage                3    | 1   1   .   1   .   
    Processor              1    | .   .   .   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             3    | .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   3   2   .   
    Energy Gun             3    | .   .   2   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 5    | .   .   1   1   3   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      2    | .   .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  93  97  97  
  Engine                   12   | .   14  11  9   15  
  Leg                      25   | .   28  33  27  21  
  Device                   8    | .   .   11  9   10  
  Storage                  9    | .   14  11  9   7   
  Processor                5    | .   .   .   9   7   
  Hackware                 1    | .   .   .   .   3   
  Protection               6    | .   8   4   6   7   
  Energy Gun               7    | .   .   11  8   7   
  Ballistic Gun            16   | .   28  10  18  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 12  20  22  38  46  
  Greatest Support         44   | 20  20  30  44  44  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   10  10  15  15  
  Average Capacity         12   | 6   9   10  12  15  
  Most Carried             15   | 3   6   9   15  15  
  Average Carried          10   | 1   3   6   10  14  
  Final Capacity           15   | 8   10  10  15  15  
  Final Carried            15   | 2   6   9   15  15  

 Class Distribution 
--------------------
 46% | Scavenger-Tank
 22% | Scavenger-Skirmisher
 17% | Scavenger-Mutant
 13% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           984  | 180 209 119 281 195 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2142 | .   236 540 653 713 
  Parts                    123  | .   13  35  46  29  
Haulers Intercepted        3    | .   .   2   1   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  32   | .   5   7   10  10  
  Guns                     26   | .   5   5   9   7   
  AOE                      6    | .   .   2   1   3   
Classes Destroyed          11   | .   2   5   2   2   
  Worker                   3    | .   .   2   .   1   
  Hauler                   3    | .   .   2   1   .   
  Recycler                 2    | .   .   .   1   1   
  Mechanic                 1    | .   1   .   .   .   
  Watcher                  7    | .   .   2   3   2   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    18   | .   5   5   2   6   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   6    | .   .   1   5   .   
  Hunter                   3    | .   .   .   .   3   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           6    | .   6   5   3   4   
  Combat Bots Only         5    | .   5   4   3   3   
Max Kills in Single Turn   2    | .   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               1426 | .    351  311  323  441  
  Core                     320  | .    44   115  45   116  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         86   | 100  82   71   91   .    
Volleys Fired              104  | .    16   25   31   32   
  Largest                  3    | .    2    2    3    3    
  Hottest                  88   | .    40   85   88   88   
Shots Fired                251  | .    32   47   83   89   
  Gun                      251  | .    32   47   83   89   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  177  | .    32   19   62   64   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          74   | .    .    28   21   25   
  Robot Hit Streak         19   | .    11   8    19   14   
  Robot Miss Streak        3    | .    2    2    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    2    1    .    3    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           188  | .    26   35   59   68   
  Core Hits                101  | .    12   27   28   34   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    
    Destroy                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3336 | .    354  807  926  1249 
  Guns                     2698 | .    354  550  843  951  
  Cannons                  .    | .    .    .    .    .    
  Explosions               638  | .    .    257  83   298  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1622 | .    354  189  520  559  
  Thermal                  426  | .    .    45   83   298  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1288 | .    .    573  323  392  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    .    .    3    21   
  Projectiles              .    | .    .    .    .    .    
  Explosions               24   | .    .    .    3    21   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      138  | .    .    52   63   23   
  Shots                    5    | .    .    2    2    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        329  | .    75   .    54   329  
  Average Temperature      73   | .    41   .    22   98   
  Received Heat Transfer   639  | .    255  105  108  171  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    1    .    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         450  | .    .    50   100  300  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      7    | .    .    2    2    3    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             528  | .   129 462 528 267 
  Initial                  167  | .   .   46  166 167 
  Average                  212  | .   35  203 352 174 
Maximum Alert Level        2    | .   .   2   2   1   
  Low Security (%)         57   | 100 100 61  8   80  
  Level 1                  27   | .   .   14  57  19  
  Level 2                  14   | .   .   24  33  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   2   3   2   
  Investigation            3    | .   1   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   2   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           3    | .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   5   12  16  13  
  Peak Tracking Total      5    | .   4   5   3   3   
  Tactical Retreats        3    | .   .   2   1   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            4    | .   1   2   1   .   
  Indirectly               2    | .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          14   | .   .   14  .   .   
  Max in Single Turn       9    | .   .   9   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          7    | .   1   3   2   1   
  Terminals                7    | .   1   3   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   7   7   5   2   
  Successful               15   | .   6   6   3   .   
  Failed                   6    | .   1   1   2   2   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                21   | .   7   7   5   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   6   6   3   .   
  Record                   2    | .   2   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   
  Prototype ID Bank        2    | .   .   1   1   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   
  Transport Status         2    | .   1   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   1   3   2   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               2004 | 77  225 345 623 734 
Spaces Moved               1110 | 58  121 215 388 328 
  Core                     8    | 8   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1102 | 50  121 215 388 328 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 190 
  Average Speed            140  | 110 120 120 120 190 
  Slowest Speed            190  | 120 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 4   19  26  34  11  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          33   | .   .   2   12  19  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      33   | .   .   2   12  19  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1343 | 71  169 254 481 368 
  Wait                     41   | .   15  .   26  .   
  Move                     1106 | 57  120 214 387 328 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  47   | 8   9   7   19  4   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   17   | 6   1   2   4   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   4   4   5   .   
  Drop                     15   | .   4   2   9   .   
  Fire                     104  | .   16  25  31  32  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 13)
  303 | -10/Materials | Entered another Materials area
  303 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  589 | -9/Materials  | Build established: Scavenger-Mutant
  624 | -9/Materials  | Discovered new exit (range 16)
  648 | -9/Materials  | Entered another Materials area
  648 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1073 | -8/Materials  | Discovered new exit (range 10)
 1092 | -8/Materials  | Build established: Scavenger-Tank
 1271 | -8/Materials  | Entered Factory
 1271 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1625 | -7/Factory    | Hacking Suite fried by hacking feedback
 2005 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01825_ H-55 Commando destroyed.
01830_ Acquired Carbon-fiber Leg.
01830_ Aluminum Leg destroyed. <x2>
01838_ P-60 Hacker destroyed.
01842_ Acquired 30 matter.
01845_ K-01 Serf collects debris. <x2>
01851_ Acquired Imp. Heat Sink.
01852_ K-01 Serf collects debris. <x2>
01859_ G-47 Trooper destroyed.
01859_ Switching to secondary target: G-47 Trooper.
01859_ K-01 Serf collects debris. <x5>
01868_ G-47 Trooper destroyed.
01868_ Switching to secondary target: G-47 Trooper.
01869_ K-01 Serf collects debris. <x3>
01874_ K-01 Serf destroyed.
01874_ K-01 Serf collects debris.
01878_ K-01 Serf destroyed.
01878_ G-47 Trooper destroyed.
01889_ Acquired 27 matter.
01918_ ALERT: Cargo convoy en route, clear transfer corridor.

 Map 
-----
+----------------------------------------------------+
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|                  #      ?#   #####     #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedAssaultInterrupter
  Manual?         0
Play Time         00:17:45
  Cumulative      156.5 hours
  Start           2023.01.08 @ 19:08:45
  End             2023.01.08 @ 19:29:01
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          139
  Rogue           83
  Adventurer      56
  Explorer        0
Win Type          -
  Total           12
  Types           9/1/0/2/0/0/0/0/0
Lore%             72
Gallery%          77
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 013d6744-51ee-4b99-aab8-849dd9f303fe