Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.02 @ 21:07:42 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (3264) 3264 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (798) 798 TOTAL SCORE: 9092 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 794 Friendly Fire -32 Cogmind --------- Core Integrity 809/1000 Matter 104/300 Energy 37/210 System Corruption 1% Temperature Critical (712) Movement Walking (122) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Coolant Injector Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Improved Hardlight Generator Advanced Hacking Suite > --- WEAPON (3) ------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (5) ---- Fission Core Improved Hardlight Generator Tesla Rifle Tesla Rifle Tesla Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Improved Hardlight Generator Advanced Hacking Suite > --- WEAPON ----------- Tesla Rifle Tesla Rifle Tesla Rifle > --- INVENTORY -------- Fission Core Improved Hardlight Generator Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon [Rating: 81] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Plasma Cutter Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . . 2 . 1 . . . 1 Utility 4 | . . . . 1 1 1 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 136 | 6 10 1 7 12 15 20 46 2 17 Power 22 | 1 1 1 . 3 3 3 7 . 3 Engine 12 | 1 1 . . 3 1 2 4 . . Core 9 | . . 1 . . 2 . 3 . 3 Reactor 1 | . . . . . . 1 . . . Propulsion 41 | 2 4 . 6 5 3 4 14 2 1 Treads . | . . . . . . . . . . Leg 41 | 2 4 . 6 5 3 4 14 2 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 1 3 . . 2 5 5 11 . 5 Device 15 | . . . . 1 2 3 7 . 2 Storage 4 | 1 2 . . 1 . . . . . Processor 4 | . 1 . . . 1 1 1 . . Hackware 2 | . . . . . . 1 . . 1 Protection 7 | . . . . . 2 . 3 . 2 Artifact . | . . . . . . . . . . Weapon 41 | 2 2 . 1 2 4 8 14 . 8 Energy Gun 14 | . 1 . . . 2 2 6 . 3 Energy Cannon 6 | . . . . . 1 1 2 . 2 Ballistic Gun 6 | 2 1 . . 1 1 1 . . . Ballistic Cannon 13 | . . . . 1 . 4 5 . 3 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 3 . . 1 Parts Lost 38 | . . . . 7 4 5 17 5 . Power 5 | . . . . 2 . . 2 1 . Propulsion 13 | . . . . 4 2 2 3 2 . Utility 11 | . . . . . 1 2 8 . . Weapon 9 | . . . . 1 1 1 4 2 . Highest Loss Streak 6 | . . . . 2 3 2 6 5 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 91 100 100 98 99 98 91 82 95 Engine 7 | . 14 6 . 12 9 7 4 6 5 Core 4 | . . 7 11 5 4 . 4 4 5 Reactor 1 | . . . . . . 4 2 . . Leg 33 | . 28 28 44 35 37 32 32 30 35 Device 9 | . . . . 9 14 13 15 13 14 Storage 7 | . 14 14 11 9 7 6 2 . . Processor 5 | . 6 14 11 9 . 2 3 . . Hackware 1 | . . . . . . 4 1 . 4 Protection 3 | . . . . . 6 3 4 13 12 Energy Gun 5 | . 7 14 2 . 2 1 9 6 10 Energy Cannon 1 | . . . . . 4 . 1 . 1 Ballistic Gun 6 | . 20 14 11 7 3 4 . . . Ballistic Cannon 3 | . . . . . . 12 5 6 2 Slashing Weapon 2 | . . . 8 9 4 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 12 28 28 28 37 46 70 72 38 63 Greatest Support 105 | 20 20 20 40 54 79 91 95 93 105 Greatest Overweight (x) 1 | . 1 1 . 1 . 1 . . . Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 6 9 15 15 15 15 15 9 5 5 Most Carried 15 | 5 11 15 15 15 15 15 15 5 5 Average Carried 11 | 2 7 13 13 13 14 14 8 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 2 11 15 15 15 13 14 5 3 5 Class Distribution -------------------- 42% | Mutant 24% | Scavenger-Mutant 10% | Tank 10% | Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Matter Collected 3462 | 237 141 88 58 208 165 1214 1209 . 142 Remotely . | . . . . . . . . . . Salvage Created 3827 | . 389 124 441 588 251 1193 666 . 175 Parts 209 | . 29 7 20 32 23 60 32 . 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 7 | . 1 1 . . 1 4 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Combat Hostiles Destroyed 69 | . 9 5 10 10 6 14 13 . 2 Melee 17 | . . . 7 9 1 . . . . Guns 31 | . 9 5 3 1 3 3 7 . . Cannons 17 | . . . . . . 11 6 . . AOE 2 | . . . . . 2 . . . . Classes Destroyed 13 | . 3 1 3 2 2 1 1 . . Worker 4 | . 1 . . . . 3 . . . Builder 10 | . . . . . 2 5 3 . . Tunneler 1 | . . . . . . 1 . . . Recycler 7 | . . . 1 2 . 4 . . . Operator 1 | . . . . 1 . . . . . Watcher 6 | . 1 . . 1 . 2 2 . . Swarmer 14 | . . 3 4 3 3 1 . . . Grunt 33 | . 9 2 4 2 . 8 8 . . Brawler 2 | . . . 1 . . 1 . . . Sentry 10 | . . . 1 4 1 1 1 . 2 Hunter 4 | . . . . 1 . 1 2 . . Programmer 4 | . . . . . 2 2 . . . Behemoth 1 | . . . . . . . 1 . . Thug 1 | . . . . . . . 1 . . Best Kill Streak 9 | . 4 3 4 5 5 9 3 . 1 Combat Bots Only 5 | . 3 3 4 5 4 3 2 . 1 Max Kills in Single Turn 3 | . 1 1 1 1 3 3 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . Melee 1 | . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Damage Taken 7759 | . 465 178 331 928 675 1081 2867 562 672 Core 1274 | . 135 53 56 119 72 100 486 62 191 Absorbed by Shields 980 | . . . . . 144 317 243 24 252 Redirected to Shielding 104 | . . . . . . . 104 . . Regen/Repaired (Parts) 119 | . 39 . . 66 14 . . . . Core Remaining (%) 66 | 100 . 24 86 78 89 . . 23 . Volleys Fired 266 | . 48 18 12 22 22 65 65 . 14 Largest 3 | . 2 2 2 1 2 3 3 . 3 Hottest 213 | . 70 70 70 25 97 171 213 . 195 Shots Fired 600 | . 96 36 18 22 31 184 175 . 38 Gun 330 | . 96 36 18 22 25 43 72 . 18 Cannon 270 | . . . . . 6 141 103 . 20 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 440 | . 81 18 12 22 16 180 91 . 20 Thermal 123 | . 15 18 6 . . 4 80 . . Explosive . | . . . . . . . . . . Electromagnetic 37 | . . . . . 15 . 4 . 18 Robot Hit Streak 9 | . 7 8 3 7 6 9 7 . 6 Robot Miss Streak 25 | . 6 3 3 3 1 7 4 . 25 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 407 | . 58 24 21 50 32 85 110 . 27 Core Hits 174 | . 26 9 13 16 11 44 43 . 12 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 36 | . 1 2 1 2 1 17 12 . . Burn 9 | . 1 2 . . . . 6 . . Destroy 1 | . . . . . 1 . . . . Blast 23 | . . . . . . 17 6 . . Sever 3 | . . . 1 2 . . . . . Melee Attacks 80 | . . . 22 47 11 . . . . Impact . | . . . . . . . . . . Slashing 80 | . . . 22 47 11 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 1 . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9835 | . 494 252 543 1504 1128 2649 2782 . 483 Guns 3194 | . 494 252 89 254 337 457 970 . 341 Cannons 4245 | . . . . . 109 2188 1806 . 142 Explosions 404 | . . . . . 404 . . . . Melee 1976 | . . . 448 1250 278 . . . . Ramming 16 | . . . 6 . . 4 6 . . Kinetic 5443 | . 382 89 64 254 274 2624 1614 . 142 Thermal 1598 | . 112 163 25 . 138 21 1139 . . Explosive 266 | . . . . . 266 . . . . Electromagnetic 536 | . . . . . 172 . 23 . 341 Impact . | . . . . . . . . . . Slashing 1976 | . . . 448 1250 278 . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . 2 8 8 8 1 Average Corruption 6 | . . . . . 1 6 8 8 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 90 | . . . . . 6 28 55 1 . Message Errors 16 | . . . . . 1 3 11 1 . Matter Fused 14 | . . . . . 2 3 9 . . Heat Flow Errors 11 | . . . . . . 2 9 . . Energy Discharges 7 | . . . . . . 4 3 . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 16 | . . . . . 1 7 8 . . Data Loss (major) 9 | . . . . . 1 2 6 . . Misfires 7 | . . . . . . 3 4 . . Alerts 2 | . . . . . . 1 1 . . Weapon Failures 7 | . . . . . 1 2 4 . . Overload Shots . | . . . . . . . . . . Overflow Damage 277 | . . . 26 33 156 43 19 . . Projectiles 62 | . . . . . . 43 19 . . Explosions 116 | . . . . . 116 . . . . Melee 99 | . . . 26 33 40 . . . . Knockbacks 44 | . . . . . . 27 10 . 7 Impact . | . . . . . . . . . . Kinetic 37 | . . . . . . 22 9 . 6 Secondary 7 | . . . . . . 5 1 . 1 Self-Inflicted Damage 291 | . . . . . 190 101 . . . Shots 4 | . . . . . 3 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 4 | . . 1 1 . . 1 1 . . Kicked 4 | . . 1 1 . . 1 1 . . Crushed . | . . . . . . . . . . Highest Temperature 754 | . 192 165 78 23 242 440 688 . 754 Average Temperature 151 | . 58 65 34 8 124 108 227 . 283 Received Heat Transfer 1720 | . 276 75 132 270 74 252 461 72 108 Effects 65 | . . . . . 4 6 43 . 12 Shutdowns 15 | . . . . . . 1 8 . 6 Energy Bleed 7 | . . . . . . 1 4 . 2 Interference 20 | . . . . . 4 4 12 . . Matter Decay 3 | . . . . . . . 3 . . Short Circuit 5 | . . . . . . . 5 . . Damage (minor) 7 | . . . . . . . 7 . . Damage (major) 6 | . . . . . . . 3 . 3 Damage (core) 2 | . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 10 | . . . . . 2 . 4 . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 2 1 . . . . 1 . 1 Heat Transferred 4228 | . 407 629 74 . 150 50 2918 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Peak Influence 509 | . 204 135 245 248 176 373 509 237 231 Initial 237 | . . 45 . 103 52 32 127 237 90 Average 139 | . 95 51 156 182 47 156 226 190 159 Maximum Alert Level 2 | . 1 . 1 1 . 1 2 1 1 Low Security (%) 71 | 100 91 100 52 49 100 64 48 58 69 Level 1 24 | . 8 . 47 50 . 35 33 41 30 Level 2 3 | . . . . . . . 17 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 4 . 1 . 2 4 7 . 4 Investigation 7 | . 2 . . . . . 4 . 1 Extermination 5 | . . . . . 2 2 . . 1 Reinforcement 9 | . 2 . 1 . . 2 3 . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Distress Signals 9 | . 2 . 2 2 . . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 14 5 12 20 8 21 38 5 12 Peak Tracking Total 7 | . 6 3 5 6 3 4 6 5 7 Tactical Retreats 10 | . . . . 1 . 1 5 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Traps Triggered 4 | . 2 . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Machines Disabled 13 | . . . . . 4 7 2 . . Max in Single Turn 4 | . . . . . 4 2 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Machines Accessed 36 | . 9 . . 5 7 5 8 . 2 Terminals 22 | . 6 . . 4 3 . 7 . 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations 5 | . 1 . . 1 2 1 . . . Recycling Units 5 | . 2 . . . 1 1 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . Total Hacks 86 | . 30 . . 11 12 11 16 . 6 Successful 38 | . 11 . . 6 6 5 7 . 3 Failed 48 | . 19 . . 5 6 6 9 . 3 Catastrophic 8 | . 2 . . . 2 1 3 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 53 | . 21 . . 8 6 . 12 . 6 Fabricators 2 | . . . . . . 2 . . . Repair Stations 14 | . 3 . . 3 3 5 . . . Recycling Units 13 | . 6 . . . 2 1 4 . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 1 3 . . . Terminal Hacks 24 | . 7 . . 4 4 . 6 . 3 Record 2 | . 2 . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 4 | . 2 . . 2 . . . . . Open Door 6 | . . . . . . . 6 . . Open DSF 2 | . . . . . 2 . . . . Emergency Access Points 1 | . . . . . . . . . 1 Fabricator Index 1 | . . . . . 1 . . . . Repair Station Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . 1 Unreport Threat 2 | . 2 . . . . . . . . Locate Traps 2 | . 1 . . . . . . . 1 Maintenance Status 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 8 | . 2 . . 2 2 2 . . . Scan Component 5 | . 1 . . 1 1 2 . . . Repair 3 | . 1 . . 1 1 . . . . Recycling Unit Hacks 4 | . 2 . . . . 1 1 . . Report Inventory 4 | . 2 . . . . 1 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 7 . . 3 6 4 5 . 2 Full Trace Events 6 | . 1 . . . . . 4 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 40 | . . . . . . 40 . . . Total Robot Build Rating 1 | . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 . . 1 1 . . . . Time 78 | . 26 . . 26 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Total Allies 9 | . . . . . . 1 8 . . Largest Group 4 | . . . . . . 1 4 2 . Highest-Rated Group 172 | . . . . . . 8 172 172 . Highest-Rated Ally 159 | . . . . . . 8 159 152 . Total Orders . | . . . . . . . . . . Ally Attacks 90 | . . . . . . . 84 6 . Total Damage 2722 | . . . . . . . 2577 145 . Kills 22 | . . . . . . . 22 . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Turns Passed 7422 | 44 734 997 342 875 1020 1256 1635 81 438 Spaces Moved 4425 | 41 429 485 188 454 703 711 1061 65 288 Core 24 | 24 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4401 | 17 429 485 188 454 703 711 1061 65 288 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 126 124 122 122 121 Average Speed 132 | 79 123 190 120 136 126 126 123 122 121 Slowest Speed 195 | 120 190 190 120 190 126 195 126 122 122 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 75 91 24 41 13 16 89 23 6 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 100 | . . . . . 14 54 30 . 2 Melee . | . . . . . . . . . . Projectile 66 | . . . . . . 34 30 . 2 AOE 34 | . . . . . 14 20 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac Ext Cet Fac Total 5438 | 51 556 527 268 652 793 923 1255 66 347 Wait 362 | . 53 19 27 102 26 90 37 . 8 Move 4416 | 40 428 484 187 453 702 710 1060 64 288 Hop . | . . . . . . . . . . Pick Up 95 | 5 10 4 6 12 9 20 18 . 11 Fast Attach 31 | 3 2 . . . 5 5 12 . 4 Attach 54 | 3 1 . 2 12 4 8 16 2 6 Detach . | . . . . . . . . . . Swap 52 | . 7 1 5 1 6 7 18 . 7 Drop 78 | . 7 . 6 3 8 17 28 . 9 Fire 266 | . 48 18 12 22 22 65 65 . 14 Melee 80 | . . . 22 47 11 . . . . Ram . | . . . . . . . . . . Kick 4 | . . 1 1 . . 1 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -6/Cetus -5/Factory History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 14) 45 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 494 | -10/Materials | Core integrity fell below 50% 553 | -10/Materials | Discovered new exit (range 8) 634 | -10/Materials | Discovered new exit (range 10) 679 | -10/Materials | Repaired Lgt. Assault Rifle 753 | -10/Materials | Discovered new exit (range 6) 777 | -10/Materials | Identified exit to Mines 779 | -10/Materials | Entered Mines 787 | -10/Mines | Discovered new exit (range 8) 1197 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1278 | -10/Mines | Learned location of Zion (-7) 1438 | -10/Mines | Discovered new exit (range 7) 1774 | -10/Mines | Identified exit to Materials 1776 | -10/Mines | Entered Materials 1776 | -9/Materials | Evolved 2 slots: Propulsion x2 2064 | -9/Materials | Discovered new exit (range 7) 2087 | -9/Materials | Build established: Scavenger-Mutant 2117 | -9/Materials | Identified exit to Materials 2118 | -9/Materials | Entered another Materials area 2118 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2620 | -8/Materials | Discovered new exit (range 13) 2730 | -8/Materials | Repaired Aluminum Leg 2866 | -8/Materials | Build established: Mutant 2955 | -8/Materials | Discovered new exit (range 16) 2991 | -8/Materials | Identified exit to Factory 2993 | -8/Materials | Entered Factory 2993 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3673 | -7/Factory | Repaired Sensor Array 3763 | -7/Factory | Lost 3 parts (2n1u) 4007 | -7/Factory | Discovered new exit (range 6) 4013 | -7/Factory | Entered another Factory area 4013 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4212 | -6/Factory | Fabricated R-06 Scavenger (x1) 4318 | -6/Factory | Build established: Tank 5247 | -6/Factory | Discovered new exit (range 15) 5269 | -6/Factory | Entered Extension 5334 | -6/Extension | Rescued a captive Derelict 5334 | -6/Extension | Rescued a captive Derelict 5376 | -6/Extension | Build established: Gunner 5396 | -6/Extension | Rescued a captive Derelict 5397 | -6/Extension | Rescued a captive Derelict 5548 | -6/Extension | P-60 Hacker assimilated allied TH-2QP(g) 5573 | -6/Extension | Rescued a captive Derelict 5635 | -6/Extension | Rescued a captive Derelict 5670 | -6/Extension | Spotted B-75 Beast 5791 | -6/Extension | Lost 5 parts (4u1w) 5920 | -6/Extension | Destroyed B-75 Beast 5949 | -6/Extension | Core integrity fell below 50% 6002 | -6/Extension | Lost 6 parts (1p3n1u1w) 6089 | -6/Extension | Spotted B-75 Beast 6271 | -6/Extension | Build established: Scavenger-Mutant 6464 | -6/Extension | Lost 4 parts (1p2u1w) 6466 | -6/Extension | Rescued A7 6788 | -6/Extension | Rescued a captive Derelict 6815 | -6/Extension | Discovered new exit (range 10) 6817 | -6/Extension | Discovered new exit (range 6) 6904 | -6/Extension | Entered Cetus 6904 | -6/Cetus | Accompanied by 2 allies (A7) 6909 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 6921 | -6/Cetus | Spotted Cetus Guard 6921 | -6/Cetus | Spotted Cetus Guard 6922 | -6/Cetus | Spotted Cetus Guard 6924 | -6/Cetus | Build established: Scavenger-Tank 6938 | -6/Cetus | Spotted Cetus Guard 6940 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 6966 | -6/Cetus | Discovered new exit (range 15) 6985 | -6/Cetus | Entered Factory 6985 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6997 | -5/Factory | Lost 5 parts (1p2n2w) 7409 | -5/Factory | Garrison activated, responded to threat 7423 | -5/Factory | Self-destructed Last Messages --------------- 07400_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 07402_ G-50 Soldier knocked back. 07404_ Power failure, Lgt. Angular Momentum Engine shutdown. 07405_ G-50 Soldier knocked back. 07409_ G-50 Soldier calls for garrison reinforcements. 07409_ ALERT: Activating Garrison Access F002. 07410_ S-27 Virus emerges from the garrison. 07410_ Power failure, Lgt. Fission Core shutdown. 07411_ Power failure, Lgt. Angular Momentum Engine shutdown. 07412_ S-27 Virus knocked back. 07413_ Overheating: Energy bleed (-27). 07415_ S-27 Virus knocked back. 07416_ Power failure, Lgt. Fission Core shutdown. 07416_ Overheating: Core damaged (-160). 07417_ Overheating: Energy bleed (-18). 07419_ Power failure, Lgt. Angular Momentum Engine shutdown. 07421_ Overheating: Flexi-carbon Leg damaged (-1). 07421_ Overheating: Imp. Hardlight Generator damaged (-17). 07421_ Overheating: Lgt. Fission Core damaged (-14). 07423_ Power failure, Lgt. Fission Core shutdown. Map ----- +----------------------------------------------------+ | ????????? #??????????? | | ??????????#################+######+#####?????????? | | ?????????????????# # ########### | | ?????????????????# """"""""" #""" + | | ?????????????????# #""" ####### ### | | ?????????????????# """"""""" #""" #?????# #?? | | ?????????????????# # #?????# #?? | | ?????????????????# """"""""" #""" #?????# #?? | | ?????????????????# #""" #?????# #?? | | ?????????????????# """"""""" #""" #?????# #?? | | ?????????????????# # #?????# #?? | | ?????????????????# """"""""" ##########?????# #?? | | ?????????????????# #????????????### ### | | ?????????????????# * #???????###### # | | ?????????????????####+#########???????# = # | | ?????????????######## ################# [%! | | ????????# = # | | ?????????????############################+## # | | ???????????????????????????????????????????###+### | | ???????????????????????????????????????????# ] | | ????????????????????########???????????????# | | ????????????????????# s#???????????????# """ | | ????????????????????# s #???????????????# """ | | ????????????????????# " " #???????????????# """ | | ????????????????????# "G" #???????????????#* | | ????????????????????# """@ #???????????????#####+# | | ????????????????????# s g =#???????#+#?????????# # | | ????????????????##+#####g########### ########### # | | ????????? pp^ ! | | ????????????????## ##### ##### | | ???????????????????????# #???# " """"" """"" | | ???????????????????????# #???# T """"" """"" | | ???????????????????????# #???# " """ """ | | ???????????????????????# #???# | | ???????????????????????# #???# | | ???????????????????????#+##############+#####+#### | | ???????????????????????# #!!! #?????? | | ???????????????????????# T +!! #?????? | | ???????????????????????# #!! #?????? | | ???????????????????????# # #?????? | | ???????????????????????#####################?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 38 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 525 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Prison Break Challenges ------------ None Game ------ Seed ThrusterWeldingGreatsword Manual? 0 Play Time 01:11:53 Cumulative 18.4 hours Start 2023.10.02 @ 19:42:52 End 2023.10.02 @ 21:07:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 32 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59c72a1e-22ce-455b-927b-4c2b952f5f81