Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 20:03:17

Player: Vulder

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (86)      430
Value Destroyed (2376)     2376
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-136)               -136
              TOTAL SCORE: 4690

 Bonus
-------
High Alert Combat Kills    90
Entered Garrisons          200
Friendly Fire              -426

 Cogmind 
---------
Core Integrity             169/550
Matter                     209/300
Energy                     160/160
System Corruption          7%
Temperature                Cool (8)
Movement                   Treading (320) Ox2
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
                Huge Storage Unit
       Improved Signal Interpreter
          Light Armor Plating
                Sensor Drone Bay (4/20)
>               --- WEAPON (3) -------
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (25) ---
          Light Deuterium Engine
                VSS Leg
                Heat Sink
       Improved Heat Sink
          Small Storage Unit
  High-capacity Matter Pod (115)
                Trap Scanner
                Visual Processing Unit
       Improved Signal Interpreter
                Targeting Computer
       Improved Light Armor Plating
                Beam Rifle
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Signal Interpreter
       Improved Light Armor Plating
                Sensor Drone Bay
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
          Light Assault Rifle
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Nuclear Core
                VSS Leg
       Improved Heat Sink
          Small Storage Unit
  High-capacity Matter Pod
                Trap Scanner
                Visual Processing Unit
       Improved Signal Interpreter
          Light Armor Plating
          Light Assault Rifle
                Rocket Launcher
                Datajack
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             87   | 8   16  14  14  20  15  
  Power                    10   | 2   1   1   1   4   1   
    Engine                 3    | 2   .   .   .   1   .   
    Core                   7    | .   1   1   1   3   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 2   4   8   5   3   2   
    Treads                 12   | .   2   5   1   2   2   
    Leg                    1    | .   .   .   .   1   .   
    Wheel                  8    | 2   2   .   4   .   .   
    Hover                  3    | .   .   3   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | 2   4   2   2   9   3   
    Device                 9    | 2   1   1   1   3   1   
    Storage                4    | .   2   .   .   1   1   
    Processor              2    | .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   1   1   1   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 2   7   3   6   4   9   
    Energy Gun             10   | 1   3   .   2   2   2   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          11   | 1   1   1   2   2   4   
    Ballistic Cannon       1    | .   1   .   .   .   .   
    Launcher               7    | .   1   2   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      6    | .   .   .   .   .   6   
Parts Lost                 23   | .   .   .   6   10  7   
  Power                    4    | .   .   .   1   2   1   
  Propulsion               7    | .   .   .   2   3   2   
  Utility                  3    | .   .   .   1   2   .   
  Weapon                   9    | .   .   .   2   3   4   
  Highest Loss Streak      5    | .   .   .   3   5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   97  88  91  70  81  
  Core                     9    | .   13  11  10  5   8   
  Treads                   15   | .   2   23  21  7   18  
  Wheel                    5    | .   25  .   5   8   .   
  Device                   9    | .   8   11  11  11  6   
  Storage                  10   | .   11  11  11  9   11  
  Processor                3    | .   .   .   .   3   9   
  Protection               8    | .   8   11  10  5   9   
  Energy Gun               2    | .   4   .   4   2   2   
  Ballistic Gun            11   | .   14  11  11  12  9   
  Ballistic Cannon         2    | .   6   8   .   .   .   
  Launcher                 2    | .   .   .   1   .   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             109  | 11  91  93  104 107 109 
  Greatest Support         60   | 20  40  60  60  40  60  
  Greatest Overweight (x)  10   | .   4   2   5   10  4   
  Average Overweight (x)   2    | .   1   1   2   3   2   
Largest Inventory Capacity 25   | 5   25  25  25  25  25  
  Average Capacity         23   | 5   17  25  25  25  25  
  Most Carried             17   | 5   17  15  9   15  16  
  Average Carried          10   | 2   10  11  7   7   13  
  Final Capacity           25   | 5   25  25  25  25  25  
  Final Carried            15   | 4   15  8   7   15  13  

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 42% | Mutant
 13% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Gar 
Matter Collected           2109 | 300 274 481 282 293 479 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2686 | 122 316 539 416 481 812 
  Parts                    172  | 10  22  43  38  23  36  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  69   | 1   9   9   16  8   26  
  Guns                     39   | 1   7   4   9   8   10  
  Cannons                  5    | .   2   3   .   .   .   
  AOE                      23   | .   .   2   6   .   15  
Classes Destroyed          13   | 3   2   3   2   1   2   
  Worker                   4    | 1   .   3   .   .   .   
  Builder                  2    | .   .   1   1   .   .   
  Tunneler                 4    | 2   .   .   2   .   .   
  Recycler                 4    | .   .   3   .   1   .   
  Drone                    2    | .   .   .   .   .   2   
  Watcher                  6    | .   2   1   .   3   .   
  Swarmer                  19   | .   3   4   3   2   7   
  Grunt                    37   | 1   6   4   9   3   14  
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   6    | .   .   1   .   2   3   
  Hunter                   2    | .   .   .   .   .   2   
  Assembled                3    | .   .   .   3   .   .   
Best Kill Streak           10   | 3   4   10  5   7   6   
  Combat Bots Only         6    | 1   3   4   4   3   6   
Max Kills in Single Turn   3    | 1   1   3   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        430  | 5    23   51   88   126  137  
  Missed                   128  | 2    8    13   22   44   39   
Damage Taken               3354 | 26   145  347  705  869  1262 
  Core                     558  | 9    16   46   106  186  195  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  4    | .    2    2    .    .    .    
  Ignored by Resistances   996  | 9    44   105  216  252  370  
Core Remaining (%)         82   | 96   90   .    62   .    .    
Volleys Fired              244  | 10   25   23   52   66   68   
  Largest                  3    | 1    2    2    2    2    3    
  Hottest                  111  | 20   70   55   80   88   111  
Shots Fired                466  | 10   49   46   96   110  155  
  Gun                      404  | 10   42   28   85   110  129  
  Cannon                   20   | .    6    14   .    .    .    
  Launcher                 42   | .    1    4    11   .    26   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  324  | 10   31   42   52   96   93   
  Thermal                  64   | .    17   .    33   14   .    
  Explosive                42   | .    1    4    11   .    26   
  Electromagnetic          36   | .    .    .    .    .    36   
  Robot Hit Streak         21   | 10   8    17   18   18   21   
  Robot Miss Streak        3    | .    2    3    2    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        9    | .    .    .    4    1    4    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    
Shots Hit Robots           351  | 10   33   30   73   86   119  
  Core Hits                174  | 5    19   25   31   26   68   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 4    | 1    .    .    1    .    2    
  Critical Strikes         9    | 1    .    .    4    2    2    
    Burn                   4    | .    .    .    3    1    .    
    Destroy                5    | 1    .    .    1    1    2    
Melee Attacks              1    | .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6955 | 127  458  668  1260 951  3491 
  Guns                     3403 | 127  358  257  684  951  1026 
  Cannons                  193  | .    68   125  .    .    .    
  Explosions               3344 | .    32   271  576  .    2465 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  15   | .    .    15   .    .    .    
  Kinetic                  2489 | 127  276  382  360  749  595  
  Thermal                  854  | .    150  .    324  202  178  
  Explosive                3166 | .    32   271  576  .    2287 
  Electromagnetic          431  | .    .    .    .    .    431  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    
  Average Corruption       6    | .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    .    36   
    Message Errors         10   | .    .    .    .    .    10   
    Matter Fused           5    | .    .    .    .    .    5    
    Heat Flow Errors       4    | .    .    .    .    .    4    
    Energy Discharges      4    | .    .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    .    8    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            191  | .    10   29   43   .    109  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               191  | .    10   29   43   .    109  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      340  | .    .    4    136  .    200  
  Shots                    20   | .    .    1    7    .    12   
  Rammed                   2    | .    .    2    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        431  | .    66   36   431  54   324  
  Average Temperature      98   | .    30   17   119  16   119  
  Received Heat Transfer   1495 | 18   111  186  352  468  360  
  Effects                  1    | .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             3    | .    1    .    2    .    .    
  Heat Transferred         2433 | .    444  .    1184 555  250  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Peak Influence             725  | 35  290 251 265 213 725 
  Initial                  82   | .   19  50  82  59  20  
  Average                  214  | 15  172 68  195 90  392 
Maximum Alert Level        3    | .   1   1   1   1   3   
  Low Security (%)         51   | 100 62  82  47  88  10  
  Level 1                  34   | .   37  17  52  11  46  
  Level 2                  14   | .   .   .   .   .   42  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           3    | .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              82   | 1   11  14  15  15  26  
  Peak Tracking Total      6    | 1   2   5   4   6   4   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          9    | .   4   1   1   2   1   
  Terminals                3    | .   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                30   | .   16  3   1   6   4   
  Successful               19   | .   13  1   1   3   1   
  Failed                   11   | .   3   2   .   3   3   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                13   | .   6   3   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          11   | .   8   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             8    | .   5   1   1   .   1   
  Record                   5    | .   5   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
Recycling Unit Hacks       9    | .   7   .   .   2   .   
  Recycle Component        5    | .   5   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   4   .   .   .   1   
  Full Trace Events        4    | .   3   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             5    | .   5   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     15   | .   5   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   .   
  Non-combat               1    | .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   .   .   
  parse_system             1    | .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             48   | .   .   .   .   .   48  
  Drone Recoveries         32   | .   .   .   .   .   32  

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Turns Passed               4996 | 113  637  1035 703  768  1740 
Spaces Moved               1723 | 95   439  294  232  214  449  
  Core                     17   | 17   .    .    .    .    .    
  Treads                   990  | .    14   294  141  92   449  
  Legs                     16   | .    .    .    .    16   .    
  Wheels                   700  | 78   425  .    91   106  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   240  125  125  240  
  Average Speed            235  | 74   113  303  217  260  342  
  Slowest Speed            810  | 80   480  320  480  810  480  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 6    82   28   45   21   39   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          158  | .    3    25   45   .    85   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      158  | .    3    25   45   .    85   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Total                      2252 | 127 533 390 342 323 537 
  Wait                     85   | .   8   42  32  3   .   
  Move                     1715 | 94  438 293 231 213 446 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  82   | 13  29  5   9   20  6   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   48   | 8   6   5   9   12  8   
  Detach                   6    | .   4   1   .   1   .   
  Swap                     39   | .   10  9   5   8   7   
  Drop                     28   | 2   13  10  3   .   .   
  Fire                     244  | 10  25  23  52  66  68  
  Melee                    1    | .   .   .   1   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   .   2   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   2   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   54 | -11/Scrapyard | Discovered new exit (range 8)
  114 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 13)
  398 | -10/Materials | Discovered new exit (range 16)
  524 | -10/Materials | Discovered new exit (range 14)
  672 | -10/Materials | Discovered new exit (range 15)
  751 | -10/Materials | Entered another Materials area
  751 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1257 | -9/Materials  | Discovered new exit (range 16)
 1623 | -9/Materials  | Discovered new exit (range 15)
 1786 | -9/Materials  | Entered Mines
 2082 | -9/Mines      | Excavation squad dispatched
 2082 | -9/Mines      | A large section of the Mines collapsed
 2213 | -9/Mines      | Lost 3 parts (1p1n1u)
 2332 | -9/Mines      | Excavation squad dispatched
 2337 | -9/Mines      | Discovered new exit (range 15)
 2397 | -9/Mines      | Discovered new exit (range 6)
 2426 | -9/Mines      | Found the Drone Emporium
 2433 | -9/Mines      | Found Prototype Device
 2434 | -9/Mines      | Identified Sensor Drone Bay
 2489 | -9/Mines      | Entered Materials
 2489 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2605 | -8/Materials  | Build established: Scavenger-Mutant
 2780 | -8/Materials  | Lost 5 parts (3n1u1w)
 3237 | -8/Materials  | Identified exit to Garrison
 3257 | -8/Materials  | Entered Garrison
 3388 | -8/Garrison   | Triggered checkpoint
 3405 | -8/Garrison   | Triggered checkpoint
 3464 | -8/Garrison   | Lost 3 parts (1n2w)
 3892 | -8/Garrison   | Triggered checkpoint
 3994 | -8/Garrison   | Triggered checkpoint
 4134 | -8/Garrison   | Discovered new exit (range 12)
 4166 | -8/Garrison   | Identified exit to Materials
 4169 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4271 | -8/Garrison   | Core integrity fell below 50%
 4292 | -8/Garrison   | Triggered checkpoint
 4334 | -8/Garrison   | Lost 3 allies
 4698 | -8/Garrison   | Lost 4 allies
 4699 | -8/Garrison   | Lost 3 parts (1p1n1w)
 4943 | -8/Garrison   | Build established: Scavenger-Tank
 4997 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
>>Access(Emergency)
Found 49 emergency access points.
  Map updated.
Feedback: System corruption (+1%).
ALERT: Suspicious activity at Terminal G005.
  Transmitting hostile system tracking data.
G WK9J6KEJYULRMEO0SZZ1K|M6GE &WSAC2F
System corrupted: Component data lost.
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x2>
Sensor Drone retrieved by Sensor Drone Bay. <x2>
S-10 Pest suffers critical hit (Destroy).
Sensor Drone retrieved by Sensor Drone Bay.
S-10 Pest destroyed.
Switching to secondary target: S-10 Pest.
S-10 Pest destroyed.
Switching to secondary target: S-10 Pest.
Sensor Drone retrieved by Sensor Drone Bay.
S-10 Pest destroyed.
Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????#   #??#       #????????????????????????? |
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| ?????????#   #?????# #???# #???#  #??????????????? |
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| ?????????#   #?????# #???#   *# [ ####???????????? |
| ?????????#   #######+#####    #*     #???????????? |
| ?????????#         [%%=      [   *  ##???????????? |
| ?????????#          [==        *   ###???????????? |
| ?????????#          %%            [  #???????????? |
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| ??????????????????### = ##         ###???????????? |
| ??????????????????#   !             C#???????????? |
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| ??????????????????#                  #### #??????? |
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| ??????????###########  n     ^ #   ######+###????? |
| ?????????##          n n                    #????? |
| ?????????#T          n  n                   #????? |
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| ??????????#  #???????#  #??????#  ???????#  #????? |
| ?#######+##  #########  #??????#  ???????#  #????? |
| ?#                      #??????#  ########  ###+## |
| ?+          [ ^         #??????#                   |
| ?#  ####+## ##########+##??????#                   |
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| ?#  #??#=      =        ##???????????????????????? |
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| ?#  #??# ## #           ##???????????????????????? |
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| ##  #??# ## ### ###??# ###???????????????+???????? |
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| #####??? ?????# ###??# #?????????????????+???????? |
| ???????#+###### #????# #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              335
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              CobblerFusionFlail
  Manual?         0
Play Time         00:52:21
  Cumulative      3.4 hours
  Start           2024.04.08 @ 10:24:31
  End             2024.04.09 @ 20:03:17
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b540ba32-1b98-466c-bba6-ec45da43e85c