Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 17:28:37 Player: Longball Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2667) 2667 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 6512 Bonus ------- Follower Combat Kills 90 Cogmind --------- Core Integrity 0/850 Matter 263/300 Energy 90/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ IFF Parser 0b10 Decoder Chip [Looter] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Thermic Laser Plasma Cannon Plasma Cannon > --- INVENTORY -------- Light Deuterium Engine Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Hardened Light Armor Plating Hardened Heavy Armor Plating EM Shield Plasma Cannon Plasma Cannon Heavy Assault Cannon Heavy Missile Launcher Heavy Pick [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Hardened Heavy Armor Plating Weapon Plasma Cannon Energy Gun Thermic Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . . 2 . 1 . . Utility 4 | . . 2 . 2 . . . Weapon 1 | . . . . . 1 . . Parts Attached 48 | 7 3 10 6 7 12 2 1 Power 3 | 1 . 1 . . 1 . . Engine 3 | 1 . 1 . . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 2 2 2 . 4 . . Treads 7 | . . 2 2 . 3 . . Leg 5 | 2 2 . . . 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 . 2 2 6 3 2 . Device 7 | 1 . 1 1 2 1 1 . Storage 3 | 1 . . 1 . 1 . . Processor 2 | . . 1 . . . 1 . Hackware . | . . . . . . . . Protection 5 | . . . . 4 1 . . Artifact . | . . . . . . . . Weapon 16 | 2 1 5 2 1 4 . 1 Energy Gun 2 | 1 . . . . 1 . . Energy Cannon 4 | . . . 2 1 1 . . Ballistic Gun 4 | 1 . 3 . . . . . Ballistic Cannon 3 | . . 2 . . . . 1 Launcher 2 | . 1 . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 13 | . . . . 1 11 . 1 Power 1 | . . . . . 1 . . Propulsion 4 | . . . . . 4 . . Utility 5 | . . . . 1 4 . . Weapon 3 | . . . . . 2 . 1 Highest Loss Streak 7 | . . . . 1 7 . 1 To Critical Strikes . | . . . . . . . . Average Backups 9 | 4 7 7 8 9 13 3 2 Power . | . 1 1 1 1 . . . Propulsion 1 | 3 3 3 1 1 2 . . Utility 4 | . 2 1 3 4 6 2 2 Weapon 3 | . 1 2 3 3 4 1 . Tool/Special . | . . . . . . . . Unused Backups 26 | . 4 2 6 1 11 . 2 Power 3 | . . . 2 . 1 . . Propulsion 12 | . 4 1 1 1 5 . . Utility 7 | . . . 1 . 4 . 2 Weapon 4 | . . 1 2 . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 100 90 99 99 91 7 20 Engine 6 | . 14 11 8 7 5 . . Treads 25 | . . 7 35 30 30 . . Leg 2 | . 28 14 . . . . . Device 13 | . 14 17 18 14 12 4 6 Storage 7 | . 14 11 9 7 5 . . Processor 6 | . . 6 9 7 5 3 6 Protection 6 | . . . . 14 6 . . Energy Gun 2 | . 14 6 . . 4 . . Energy Cannon 8 | . . . 1 14 12 . . Ballistic Gun 1 | . 13 7 . . . . . Ballistic Cannon 3 | . . 7 16 . . . 6 Peak Build Rating 62 | 8 8 22 33 43 62 11 17 Average Rating 36 | 5 8 14 29 41 55 7 16 On Entrance 15 | . 8 8 22 33 43 1 11 Avg Prop Armor Cover (%) 3 | . . . . . 3 . . Naked Turns 134 | . . . . . 12 122 . Heaviest Build 91 | 13 13 24 33 49 91 1 . Greatest Support 116 | 20 20 40 80 80 116 3 . Greatest Overweight (x) 3 | . . 1 . . 3 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 20 5 5 Average Capacity 11 | 7 8 8 9 10 15 5 5 Most Carried 20 | 8 8 8 10 10 20 5 3 Average Carried 10 | 5 7 7 8 9 14 5 3 Final Capacity 10 | 8 8 8 10 10 5 5 5 Final Carried 10 | 8 8 8 10 10 5 5 3 Class Distribution -------------------- 46% | Mutant 25% | Scavenger-Mutant 11% | Skirmisher 5% | Scavenger-Skirmisher 5% | Tank 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 1442 | 250 134 121 471 244 186 36 . Remotely . | . . . . . . . . Salvage Created 2197 | 45 147 255 495 374 866 . 15 Parts 127 | 7 13 19 29 12 45 . 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 53 | . 6 6 14 8 18 . 1 Melee 5 | . . . . . 5 . . Guns 6 | . 3 3 . . . . . Cannons 22 | . . . 11 5 5 . 1 AOE 16 | . 3 3 3 1 6 . . Classes Destroyed 13 | 1 2 3 2 1 4 . . Builder 5 | . . 2 1 . 2 . . Tunneler 3 | 3 . . . . . . . Recycler 1 | . . 1 . . . . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . 1 . . . . Watcher 3 | . . . 2 . 1 . . Swarmer 9 | . 3 3 . . 2 . 1 Grunt 26 | . 3 2 11 6 4 . . Protector 1 | . . . . . 1 . . Sentry 6 | . . 1 3 . 2 . . Specialist 3 | . . . . . 3 . . Hunter 3 | . . . . . 3 . . Programmer 5 | . . . . 2 3 . . Best Kill Streak 9 | 2 3 3 4 2 9 . 1 Combat Bots Only 6 | . 3 3 3 2 6 . 1 Max Kills in Single Turn 7 | 1 1 2 2 1 7 . 1 Gunslinging . | . . . . . . . . Exploded 6 | . 1 2 1 1 6 . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 402 | . 19 17 51 75 218 . 22 Missed 128 | . 7 8 13 27 71 . 2 Hits 274 | . 12 9 38 48 147 . 20 Melee 6 | . . . . . 6 . . Projectile 268 | . 12 9 38 48 141 . 20 AOE 4 | . . . . . 4 . . Critical Strikes 15 | . . . 2 5 8 . . Actively Blocked 2 | . . . . . 2 . . Part Disruptions 1 | . . . . . 1 . . Damage Taken 4661 | . 138 106 581 722 2816 . 298 Core 995 | . 10 33 61 31 778 . 82 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 62 | . . . 62 . . . . Core Remaining (%) 94 | 100 96 91 88 95 . . . Volleys Fired 149 | 7 12 13 47 35 31 . 4 Largest 3 | 2 2 2 2 2 3 . 1 Hottest 245 | 70 70 74 160 160 245 . 50 Shots Fired 292 | 14 20 24 90 64 76 . 4 Gun 73 | 14 16 20 . . 23 . . Cannon 202 | . . 2 86 60 50 . 4 Launcher 17 | . 4 2 4 4 3 . . Special . | . . . . . . . . Kinetic 111 | 7 8 12 80 . . . 4 Thermal 164 | 7 8 10 6 60 73 . . Explosive 17 | . 4 2 4 4 3 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | 4 6 5 6 8 7 . 1 Robot Miss Streak 4 | 2 2 2 2 4 4 . 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 175 | 7 11 12 48 41 55 . 1 Core Hits 113 | 3 10 12 27 12 48 . 1 Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 1 3 3 1 4 . . Burn 6 | . 1 3 . . 2 . . Meltdown 2 | . . . . 1 1 . . Blast 3 | . . . 3 . . . . Impale 1 | . . . . . 1 . . Melee Attacks 22 | . . . . . 22 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 22 | . . . . . 22 . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6988 | 105 300 331 1936 1325 2931 . 60 Guns 603 | 105 137 173 . . 188 . . Cannons 3157 | . . . 1146 1135 816 . 60 Explosions 2801 | . 163 158 790 190 1500 . . Melee 427 | . . . . . 427 . . Ramming . | . . . . . . . . Kinetic 1291 | 15 73 72 1071 . . . 60 Thermal 2892 | 90 64 101 498 1135 1004 . . Explosive 2378 | . 163 158 367 190 1500 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 427 | . . . . . 427 . . Highest Corruption 6 | . . . . . 6 6 6 Average Corruption 4 | . . . . . 1 6 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . 3 10 . Message Errors 5 | . . . . . 1 4 . Matter Fused 3 | . . . . . 1 2 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . 1 3 . Overload Shots . | . . . . . . . . Overflow Damage 140 | . . . 90 28 22 . . Projectiles 48 | . . . 19 19 10 . . Explosions 92 | . . . 71 9 12 . . Melee . | . . . . . . . . Knockbacks 11 | . . . 11 . . . . Impact . | . . . . . . . . Kinetic 11 | . . . 11 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 29 | . 29 . . . . . . Shots 1 | . 1 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 402 | 27 87 36 93 319 402 . . Average Temperature 105 | 12 42 13 30 120 162 . . Received Heat Transfer 1290 | . 24 21 360 459 426 . . Effects 1 | . . . . . 1 . . Shutdowns 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . 2 2 . . Combat Hostiles 4 | . . . . 2 2 . . Parts Melted 17 | . 2 . . 4 11 . . Heat Transferred 5836 | 259 259 518 450 2100 2250 . . Parts Sabotaged 4 | . . . . . 4 . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 99 | 100 100 100 94 100 100 . . Level 1 . | . . . 5 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 227 | 10 193 157 227 140 196 . . Initial 100 | . . 64 24 100 . . . Average 38 | . 100 87 38 30 27 . . Influence Increases 1804 | 15 233 184 515 256 581 . 20 Destroy 0b10 Robot/C 1080 | . 120 120 280 160 380 . 20 Destroy 0b10 Robot/NC 75 | 15 . 15 20 . 25 . . Destroy Leader 216 | . 20 20 54 30 92 . . Allied During Kill 18 | . . . . . 18 . . Successful Hack 41 | . . 10 15 . 16 . . Disable Machine 255 | . 90 . 90 45 30 . . Destroy Structure 104 | . 3 19 56 6 20 . . Lose Combat Pursuer 15 | . . . . 15 . . . Influence Decreases 1794 | 15 80 279 352 477 438 143 10 Entered New Map 297 | . . 89 34 121 . 53 . Time Decay 1311 | 15 80 190 318 346 272 90 . Lost Part 130 | . . . . 10 110 . 10 Lost Ally 56 | . . . . . 56 . . Squads Dispatched 13 | . 1 . 1 4 7 . . Investigation 2 | . 1 . . 1 . . . Extermination 5 | . . . . 2 3 . . Reinforcement 6 | . . . 1 1 4 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 2 | . . . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 8 7 24 11 38 . 4 Peak Tracking Total 12 | . 5 3 3 3 12 . 4 Tactical Retreats 1 | . . . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 3 | . 1 . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 17 | . 6 . 6 3 2 . . Max in Single Turn 3 | . 2 . 3 1 1 . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 15 | . 3 2 3 4 3 . . Terminals 9 | . 3 2 2 1 1 . . Fabricators 2 | . . . . 1 1 . . Repair Stations 2 | . . . 1 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . Total Hacks 30 | . 8 5 8 6 3 . . Successful 18 | . 4 2 7 3 2 . . Failed 12 | . 4 3 1 3 1 . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . 3 1 2 . . . . Terminals 21 | . 8 5 6 1 1 . . Fabricators 2 | . . . . 1 1 . . Repair Stations 5 | . . . 2 3 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 6 | . 2 1 3 . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . 1 . 1 . . . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . 1 1 . . Network Status 1 | . . . . 1 . . . Build 1 | . . . . . 1 . . Repair Station Hacks 3 | . . . 2 1 . . . Scan Component 2 | . . . 1 1 . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . 1 . . Retrieve Study 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 5 | . 2 1 2 . . . . Terminals 5 | . 2 1 2 . . . . Assimilate 1 | . . 1 . . . . . Botnet 3 | . 2 . 1 . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 2 1 3 1 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 4 | . . . . . 4 . . Authchips . | . . . . . . . . Time 67 | . . . . . 67 . . Total Robot Build Rating 16 | . . . . . 16 . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies 5 | . . 1 . . 4 . . Largest Group 4 | . . 1 1 1 4 . . Highest-Rated Group 48 | . . 10 10 10 48 . . Highest-Rated Ally 12 | . . 10 10 10 12 . . Total Orders . | . . . . . . . . Ally Attacks 43 | . . . . . 43 . . Total Damage 439 | . . . . . 439 . . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Active Infowar (turns) 4981 | 18 246 382 918 1329 1772 306 10 IFF 316 | . . . . . . 306 10 Terrain 4242 | . . 223 918 1329 1772 . . Seismic 1520 | 18 246 382 874 . . . . Decoding 229 | . . . . . . 219 10 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 5255 | 152 246 382 918 1329 1790 428 10 Spaces Moved 3294 | 91 158 214 391 690 905 845 . Core 880 | 4 . . . . 31 845 . Treads 2023 | . . 69 391 690 873 . . Legs 391 | 87 158 145 . . 1 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 170 170 50 50 . Average Speed 132 | 116 120 137 170 170 167 50 . Slowest Speed 330 | 120 120 190 170 170 330 50 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 5 30 25 32 26 20 98 1 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 3 | . . 1 . . 2 . . Terrain Destroyed 119 | . 3 19 63 9 22 . 3 Melee 2 | . . . . . 2 . . Projectile 22 | . . 1 18 . . . 3 AOE 95 | . 3 18 45 9 20 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 3866 | 119 196 280 560 784 1074 848 5 Wait 262 | 7 13 23 94 42 81 2 . Move 3287 | 90 157 213 390 689 904 844 . Hop . | . . . . . . . . Pick Up 40 | 8 4 5 10 3 10 . . Fast Attach 31 | 7 . 6 4 4 8 2 . Attach 8 | . . 1 2 3 1 . 1 Detach 6 | . . 2 . 3 1 . . Swap 21 | . 4 6 3 1 7 . . Drop 40 | . 6 11 10 4 9 . . Fire 149 | 7 12 13 47 35 31 . 4 Melee 22 | . . . . . 22 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 4) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Utility x2 602 | -9/Materials | Discovered new exit (range 14) 691 | -9/Materials | Discovered new exit (range 16) 779 | -9/Materials | Build established: Scavenger-Mutant 781 | -9/Materials | Entered another Materials area 781 | -8/Materials | Accompanied by 1 ally 781 | -8/Materials | Evolved 2 slots: Propulsion x2 1479 | -8/Materials | Repaired Imp. Ion Engine 1682 | -8/Materials | Discovered new exit (range 11) 1699 | -8/Materials | Entered Factory 1699 | -7/Factory | Accompanied by 1 ally 1699 | -7/Factory | Evolved 2 slots: Utility x2 1897 | -7/Factory | Build established: Mutant 2774 | -7/Factory | Discovered new exit (range 16) 3028 | -7/Factory | Entered another Factory area 3028 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3606 | -6/Factory | Build established: Skirmisher 3770 | -6/Factory | Fabricated S-27 Virus (x4) 4391 | -6/Factory | Lost 3 allies 4725 | -6/Factory | Discovered new exit (range 9) 4794 | -6/Factory | Cargo convoy interrupted 4810 | -6/Factory | Core integrity fell below 50% 4814 | -6/Factory | Core integrity fell below 20% 4818 | -6/Factory | Entered Lower Caves 4837 | -6/Lower Caves | Lost 7 parts (1p1n3u2w) 4859 | -6/Lower Caves | Encountered a Warlord checkpoint 4959 | -6/Lower Caves | Learned Factory stockpile data 5105 | -6/Lower Caves | Build established: Mutant 5191 | -6/Lower Caves | Learned location of Extension (-5) 5225 | -6/Lower Caves | Discovered new exit (range 8) 5246 | -6/Lower Caves | Entered another Lower Caves area 5256 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05027_ Acquired 0b10 Decoder Chip [Looter]. 05029_ Acquired 10 matter. 05034_ >W 5,Z1CXA:9D9BWV8WC