Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 22:53:53 Player: Mozco Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (4240) 4240 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 8974 Bonus ------- High Alert Combat Kills 14 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 91/290 System Corruption 18% Temperature Cool (-100) Movement Walking (192) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Target Analyzer > --- WEAPON (4) ------- Improved Heavy Laser Cooled Plasma Cannon Cooled Plasma Cannon Antimatter Cannon > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Coolant Injector Coolant Injector Coolant Injector Coolant Injector Advanced Gravity Neutralizer Experimental Terrain Scan Processor Precision Energy Filter Experimental System Shield Chronowheel Long-range Phase Cannon Antimatter Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Target Analyzer > --- WEAPON ----------- Improved Heavy Laser Cooled Plasma Cannon Cooled Plasma Cannon Antimatter Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Coolant Injector Coolant Injector Coolant Injector Coolant Injector Advanced Gravity Neutralizer Experimental Terrain Scan Processor Precision Energy Filter Experimental System Shield Chronowheel Long-range Phase Cannon Antimatter Cannon [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Target Analyzer Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . . . 2 . Weapon 2 | . . . . . . . . 2 Parts Attached 107 | 6 4 5 15 . 1 2 37 37 Power 13 | 1 1 1 2 . . . 3 5 Engine 13 | 1 1 1 2 . . . 3 5 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 38 | 2 1 1 8 . . . 18 8 Treads . | . . . . . . . . . Leg 38 | 2 1 1 8 . . . 18 8 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 1 2 . . 1 1 8 6 Device 10 | . 1 1 . . . . 5 3 Storage 4 | 1 . 1 . . 1 . 1 . Processor 4 | . . . . . . . 1 3 Hackware 1 | . . . . . . 1 . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 36 | 2 1 1 5 . . 1 8 18 Energy Gun 30 | 2 1 1 5 . . 1 7 13 Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 1 | . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . 3 10 Parts Lost 36 | . . . . . . . 13 23 Power 4 | . . . . . . . 1 3 Propulsion 11 | . . . . . . . 6 5 Utility 4 | . . . . . . . 3 1 Weapon 17 | . . . . . . . 3 14 Highest Loss Streak 12 | . . . . . . . 3 12 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 12 | . 2 7 9 10 10 10 10 17 Power 2 | . 1 3 2 1 1 1 1 2 Propulsion 2 | . . 2 1 2 1 1 1 5 Utility 3 | . . . 2 3 3 3 2 5 Weapon 3 | . . 1 3 4 4 3 3 3 Tool/Special . | . . . . . . . . . Unused Backups 11 | . . . 3 . . 1 1 6 Power 3 | . . . 2 . . . 1 . Propulsion 1 | . . . . . . . . 1 Utility 5 | . . . 1 . . 1 . 3 Weapon 1 | . . . . . . . . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 90 100 98 100 100 100 98 98 Engine 9 | . 14 14 11 11 11 11 8 6 Leg 35 | . 28 28 42 44 44 44 35 29 Device 13 | . 5 14 11 11 11 11 15 14 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 5 | . . . . . . . 8 6 Energy Gun 22 | . 28 28 22 22 22 22 17 28 Peak Build Rating 61 | 6 10 11 15 15 16 17 37 61 Average Rating 28 | 4 7 10 14 15 15 16 27 47 On Entrance 14 | . 6 10 11 15 15 16 17 37 Avg Prop Armor Cover (%) 5 | . . . . . . . . 5 Naked Turns . | . . . . . . . . . Heaviest Build 86 | 14 16 21 27 27 27 27 56 86 Greatest Support 77 | 20 20 20 40 40 40 40 66 77 Greatest Overweight (x) 1 | 1 . 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 10 10 20 20 Average Capacity 13 | 6 8 9 10 10 10 10 11 20 Most Carried 20 | 1 6 10 10 10 10 10 19 20 Average Carried 12 | . 2 7 9 10 10 9 10 17 Final Capacity 20 | 8 8 10 10 10 10 10 20 20 Final Carried 19 | 1 6 10 10 10 10 10 19 16 Class Distribution -------------------- 63% | Scavenger-Mutant 17% | Scavenger-Skirmisher 11% | Skirmisher 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1879 | 190 120 50 200 . . 30 634 655 Remotely . | . . . . . . . . . Salvage Created 4753 | . 189 301 811 43 . . 1844 1565 Parts 213 | . 11 11 47 5 . . 79 60 Haulers Intercepted 8 | . . . 2 . . . 4 2 Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 91 | . 4 2 14 3 . . 33 35 Guns 69 | . 3 2 13 3 . . 26 22 Cannons 1 | . . . . . . . . 1 AOE 13 | . . . . . . . 4 9 Classes Destroyed 17 | . 1 1 6 1 . . 3 5 Worker 6 | . . . . . . . 4 2 Builder 3 | . . . . . . . 2 1 Hauler 8 | . . . 2 . . . 4 2 Recycler 4 | . . 3 . . . . 1 . Mechanic 1 | . . . . . . . 1 . Operator 3 | . . . 1 . . . 2 . Watcher 4 | . . . 2 . . . 1 1 Swarmer 13 | . . . . 3 . . 3 7 Grunt 45 | . 4 2 8 . . . 23 8 Brawler 1 | . . . 1 . . . . . Duelist 3 | . . . 1 . . . 2 . Protector 1 | . . . . . . . . 1 Sentry 10 | . . . 4 . . . 5 1 Specialist 3 | . . . . . . . . 3 Hunter 3 | . . . . . . . . 3 Programmer 11 | . . . . . . . . 11 Heavy 1 | . . . . . . . . 1 Best Kill Streak 9 | . 4 3 5 3 . . 9 9 Combat Bots Only 6 | . 4 2 3 3 . . 6 6 Max Kills in Single Turn 3 | . 1 1 1 1 . . 3 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 3 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 712 | . 27 3 58 9 . 6 196 413 Missed 225 | . 7 1 17 . . 1 57 142 Hits 487 | . 20 2 41 9 . 5 139 271 Melee 6 | . . . 4 . . . 2 . Projectile 481 | . 20 2 37 9 . 5 137 271 Critical Strikes 28 | . . . 3 . . . 8 17 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 7153 | . 231 26 634 80 . 86 2147 3949 Core 1270 | . 84 . 131 34 . . 296 725 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 240 | . . . . . . . 207 33 Core Remaining (%) 67 | 100 . 66 . . . 58 46 . Volleys Fired 358 | . 13 7 56 8 . . 186 88 Largest 4 | . 2 2 2 2 . . 2 4 Hottest 308 | . 115 115 121 112 . . 130 308 Shots Fired 839 | . 26 14 111 16 . . 361 311 Gun 822 | . 26 14 111 16 . . 358 297 Cannon 7 | . . . . . . . . 7 Launcher 10 | . . . . . . . 3 7 Special . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Thermal 816 | . 15 14 111 16 . . 358 302 Explosive 10 | . . . . . . . 3 7 Electromagnetic 11 | . 11 . . . . . . . Robot Hit Streak 20 | . 8 9 17 5 . . 16 20 Robot Miss Streak 5 | . 3 1 2 2 . . 5 4 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 2 . 1 . . . 3 6 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 Shots Hit Robots 545 | . 17 11 81 10 . . 216 210 Core Hits 252 | . 6 7 27 4 . . 99 109 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 58 | . 2 1 6 3 . . 28 18 Burn 57 | . 1 1 6 3 . . 28 18 Corrupt 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10914 | . 245 169 1211 146 . 5 3830 5308 Guns 9113 | . 245 169 1211 146 . . 3350 3992 Cannons 171 | . . . . . . . . 171 Explosions 1602 | . . . . . . . 478 1124 Melee . | . . . . . . . . . Ramming 28 | . . . . . . 5 2 21 Kinetic 67 | . . . . . . . . 67 Thermal 9098 | . 126 169 1211 146 . . 3350 4096 Explosive 1602 | . . . . . . . 478 1124 Electromagnetic 119 | . 119 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . . . . 18 Average Corruption 7 | . . . . . . . . 7 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 50 | . . . . . . . . 50 Message Errors 9 | . . . . . . . . 9 Matter Fused 9 | . . . . . . . . 9 Heat Flow Errors 7 | . . . . . . . . 7 Energy Discharges 6 | . . . . . . . . 6 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . . . 2 Misdirections 2 | . . . . . . . . 2 Weapon Failures 7 | . . . . . . . . 7 Overload Shots 2 | . . . . . . . . 2 Overflow Damage 57 | . . . . . . . . 57 Projectiles . | . . . . . . . . . Explosions 57 | . . . . . . . . 57 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 63 | . . . . . . . 16 47 Shots 2 | . . . . . . . 1 1 Rammed . | . . . . . . . . . Targets Rammed 7 | . . . . . . 3 1 3 Kicked 7 | . . . . . . 3 1 3 Crushed . | . . . . . . . . . Highest Temperature 469 | . 337 63 102 72 . 8 326 469 Average Temperature 80 | . 166 26 28 31 . 5 78 146 Received Heat Transfer 2013 | . 129 15 249 . . 45 1233 342 Effects 3 | . 1 . . . . . 2 . Energy Bleed 1 | . 1 . . . . . . . Interference 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . . 1 . . . 3 3 Combat Hostiles 7 | . . . 1 . . . 3 3 Parts Melted 61 | . 1 2 5 1 . . 21 31 Heat Transferred 23084 | . 407 481 3441 592 . . 10175 7988 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . . . . . 1 2 Low Security (%) 84 | 100 100 100 100 100 . 100 83 73 Level 1 15 | . . . . . . . 16 25 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 418 | . 150 55 187 69 . 5 261 418 Initial 114 | . . 46 9 69 . . 1 114 Average 106 | . 67 32 80 42 . . 134 116 Influence Increases 2786 | . 175 65 477 70 . 5 956 1038 Destroy 0b10 Robot/C 1800 | . 80 40 280 60 . . 660 680 Destroy 0b10 Robot/NC 150 | . . 15 25 . . . 75 35 Destroy Leader 434 | . 30 10 78 10 . . 140 166 Successful Hack 87 | . 5 . 45 . . 5 16 16 Select Force Hacks 30 | . . . 30 . . . . . Disable Machine 60 | . . . . . . . . 60 Destroy Structure 75 | . . . 4 . . . 35 36 Lose Combat Pursuer 150 | . 60 . 15 . . . 30 45 Influence Decreases 2368 | . 55 160 325 218 29 . 710 871 Entered New Map 368 | . . 74 16 108 29 . 4 137 Time Decay 1670 | . 55 86 309 110 . . 586 524 Lost Part 330 | . . . . . . . 120 210 Squads Dispatched 19 | . 2 . 2 . . 1 4 10 Investigation 3 | . . . 1 . . 1 1 . Extermination 3 | . . . . . . . . 3 Reinforcement 12 | . 2 . 1 . . . 2 7 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 11 | . 1 . 1 . . . 6 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 9 2 20 3 . 3 55 54 Peak Tracking Total 12 | . 6 2 4 3 . 3 5 12 Tactical Retreats 8 | . 3 . 1 . . . 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . . . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . . . . . . 4 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 31 | . 1 . 5 . 5 1 7 12 Terminals 15 | . 1 . 3 . . 1 4 6 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . . . . . . . 1 1 Recycling Units 3 | . . . 1 . . . . 2 Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 102 | . 6 . 16 . 20 6 24 30 Successful 60 | . 2 . 9 . 20 2 13 14 Failed 40 | . 3 . 6 . . 4 11 16 Catastrophic 7 | . 1 . 2 . . . 1 3 Database Lockouts 2 | . 1 . 1 . . . . . Manual 42 | . 6 . 9 . 1 6 7 13 Terminals 56 | . 6 . 13 . . 6 12 19 Fabricators 4 | . . . . . . . . 4 Repair Stations 9 | . . . . . . . 7 2 Recycling Units 5 | . . . 1 . . . . 4 Scanalyzers 4 | . . . 2 . . . 2 . Garrison Access 4 | . . . . . . . 3 1 Terminal Hacks 33 | . 1 . 4 . 20 2 2 4 Record 19 | . . . . . 19 . . . Part Schematic 1 | . . . . . . . 1 . Robot Analysis 8 | . 1 . 3 . . 2 1 1 Locate Traps 1 | . . . . . . . . 1 Registered Components 1 | . . . . . . . . 1 Zone Layout 2 | . . . 1 . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 8 | . . . . . . . 6 2 Scan Component 4 | . . . . . . . 3 1 Repair 4 | . . . . . . . 3 1 Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer 4 | . . . 2 . . . 2 . Insert Component 2 | . . . 1 . . . 1 . Analyze 2 | . . . 1 . . . 1 . Garrison Access Hacks 2 | . . . . . . . 1 1 Seal Access 2 | . . . . . . . 1 1 Unauthorized Hacks 11 | . 1 . 3 . . . 2 5 Terminals 9 | . 1 . 2 . . . 2 4 Botnet 9 | . 1 . 2 . . . 2 4 Fabricators 1 | . . . . . . . . 1 Fabnet 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Tunnel 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 23 | . 1 . 4 . . 1 7 10 Full Trace Events 2 | . . . . . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 4 | . . . . . . . 3 1 Time 173 | . . . . . . . 129 44 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 8 | . 1 . 3 . . 2 1 1 Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 6315 | 68 140 191 690 223 484 252 2452 1815 Spaces Moved 3247 | 51 75 88 380 162 400 200 1069 822 Core 7 | 7 . . . . . . . . Treads . | . . . . . . . . . Legs 3240 | 44 75 88 380 162 400 200 1069 822 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 Average Speed 128 | 114 120 186 122 120 120 120 123 140 Slowest Speed 196 | 120 120 190 190 120 120 120 190 196 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 23 24 41 44 71 59 57 23 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . 3 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 63 | . . . . . . . 30 33 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 61 | . . . . . . . 30 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4642 | 57 96 100 504 174 404 211 1835 1261 Wait 750 | . 2 . 20 5 . 3 470 250 Move 3240 | 50 74 87 379 161 399 200 1068 822 Hop . | . . . . . . . . . Pick Up 44 | 1 2 . 8 . 1 2 18 12 Fast Attach 46 | 6 1 . 3 . . . 18 18 Attach 38 | . . . 2 . . . 14 22 Detach 8 | . . . . . . . 1 7 Swap 87 | . 4 5 15 . 2 2 35 24 Drop 65 | . . 1 21 . 2 2 24 15 Fire 358 | . 13 7 56 8 . . 186 88 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . . . . . 2 1 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Central database locked down 193 | -10/Materials | Discovered new exit (range 3) 209 | -10/Materials | Entered Mines 381 | -10/Mines | Discovered new exit (range 10) 400 | -10/Mines | Entered Materials 400 | -9/Materials | Evolved 2 slots: Propulsion x2 464 | -9/Materials | Build established: Scavenger-Mutant 609 | -9/Materials | Discovered new exit (range 16) 879 | -9/Materials | Central database locked down 1090 | -9/Materials | Entered Mines 1118 | -9/Mines | Assembled infested the area 1244 | -9/Mines | Discovered new exit (range 6) 1274 | -9/Mines | Learned 2 Materials zone layouts 1308 | -9/Mines | Discovered new exit (range 5) 1313 | -9/Mines | Entered Exiles 1342 | -9/Exiles | Met 8R-AWN 1363 | -9/Exiles | Met EX-HEX 1409 | -9/Exiles | Met EX-DEC 1421 | -9/Exiles | Learned location of Zion (-6) 1562 | -9/Exiles | Met EX-BIN 1644 | -9/Exiles | Aligned with FarCom system 1645 | -9/Exiles | Given EX-Vault access code 1673 | -9/Exiles | Opened EX-Vault 1684 | -9/Exiles | Found Chronowheel 1709 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1782 | -9/Exiles | Discovered new exit (range 14) 1797 | -9/Exiles | Left Exiles lab with Chronowheel 1797 | -9/Exiles | Entered Mines 2031 | -8/Mines | Discovered new exit (range 12) 2049 | -8/Mines | Entered Materials 2049 | -8/Materials | Evolved 2 slots: Utility x2 2050 | -8/Materials | Identified exit to Factory 2546 | -8/Materials | Garrison activated, responded to threat 3099 | -8/Materials | Lost 3 parts (2n1w) 3992 | -8/Materials | Core integrity fell below 50% 4256 | -8/Materials | Repaired Broken Cryofiber Web 4415 | -8/Materials | Repaired Titanium Leg 4454 | -8/Materials | Repaired Titanium Leg 4501 | -8/Materials | Entered Factory 4501 | -7/Factory | Evolved 2 slots: Weapon x2 4789 | -7/Factory | Build established: Scavenger-Skirmisher 5477 | -7/Factory | Build established: Skirmisher 5751 | -7/Factory | Repaired Hvy. Laser? 5849 | -7/Factory | Cargo convoy interrupted 5872 | -7/Factory | System corruption reached 10% 5901 | -7/Factory | Core integrity fell below 50% 5931 | -7/Factory | Lost 12 parts (1p4n1u6w) 5979 | -7/Factory | Found Prototype Processor 5979 | -7/Factory | Identified Exp. Terrain Scan Processor 6002 | -7/Factory | Found Prototype Hackware 6113 | -7/Factory | Lost 3 parts (3w) 6179 | -7/Factory | Build established: Scavenger-Skirmisher 6207 | -7/Factory | Found Exp. Terrain Scan Processor 6251 | -7/Factory | Core integrity fell below 20% 6316 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 06301_ H-55 Commando destroyed. 06301_ Switching to secondary target: X-57 Shotgunner. 06302_ Beam Rifle destroyed. 06303_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 06304_ K-01 Serf collects debris. 06304_ X-57 Shotgunner destroyed. 06306_ K-01 Serf collects debris. 06308_ System corrupted: Matter fused (-8). 06308_ K-01 Serf collects debris. 06310_ H-61 Shepherd calls for reinforcements. 06310_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06310_ Knocked back. 06310_ K-01 Serf collects debris. 06311_ M-28 Smith repairs K-01 Serf Med. Matter Pod. 06311_ U-05 Engineer builds a Wall. 06312_ K-01 Serf collects debris. 06313_ M-28 Smith destroyed. 06315_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"?????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????"" """ #???????????????????? | | ??????????????????""" """ #???????????????????? | | ????????????????? """ """ #???????????????????? | | ??????????H??????? #???????????????????? | | ????????????????g??? ##########??????????? | | ??????????h??????????? # """ #??????????? | | ???????????????#########H # "R" #??????????? | | ??????????????? #??????# # " " #??????????? | | ??????????????? #??????# # #??????????? | | ??????????????? ########%! + ! #??????????? | | ??????????????? # #%= # """ #??????????? | | ??????????????? # ;[= # """ #??????????? | | ??????????????? # ; # """ #??????????? | | ??????????????? # #=% #[ #??????????? | | ??????????????? # """" #%@[ ####+##########?????? | | ??????????????? # """" #*[ !k #?????? | | ???????????????## """"%;! =% x% ####### | | ????????????????# """" #ku * # | | ????????????????#!"""=!# # | | ###########????##="""!%# # | | #####!#=* ="=#########+##### # | | !#######|*%%]!#?##?# T # # | | ! ]// %%u = #????# """ # # | | ]// ##|%! #????# """ # + | | ! %]/ #########????# """ # ^ # | | *[######???????# # # | | %= ! #????????????# """ # # | | %! #????????????# """ # # | | |= #????????????# """ # # | | ##### #????????????# # #####+# | | ##### #????????????########## ##### # | | # #?????????????????????# # | | # #?????????????????????# #####+# | | # ###########???#?####### # | | # ######## # #???? ? # # * | | #####+#??????? # #???? ### # | | ?????????????? # #????? # # # | | #????????????? #???????????????????# + | | #????????????? +???????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 50 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 1010 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Hacked Cryofiber Web | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cryofiber Web | 70% | -8/Materials | Broken Titanium Leg | 18% | -8/Materials Titanium Leg | 44% | -8/Materials Hvy. Laser | 61% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyAssembledNanoactuators Manual? 0 Play Time 01:09:47 Cumulative 210.5 hours Start 2025.11.04 @ 21:40:59 End 2025.11.04 @ 22:53:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 215 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bf00888-3610-4ac3-9fe2-5166e09b9a79