Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.22 @ 11:18:50 Player: Reflectatory Result: Destroyed by Armor Guard with Helical Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (75) 375 Value Destroyed (3142) 3142 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (2497) 2497 TOTAL SCORE: 12994 Bonus ------- High Alert Combat Kills 168 Follower Combat Kills 1298 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -169 Cogmind --------- Core Integrity 0/1150 Matter 254/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Flexi-carbon Leg Zionite Composite Leg II Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Shield Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Signal Interpreter Advanced Target Analyzer Kinecellerator Improved Weapon Cycler Improved Medium Armor Plating Improved Heavy Armor Plating Graphene Brace Point Defense System > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Antimatter Reactor Zionite Composite Leg II Hypervelocity Railgun Hypervelocity Railgun [Rating: 122] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Leg Potential Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Missile Launcher Energy Gun Zionite Laser-M Energy Cannon YOLO Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Slots Evolved 12 | . . . . . 4 2 . . . 2 . . . 2 2 . Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . . . . Utility 9 | . . . . . 2 2 . . . 1 . . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 108 | 6 4 1 3 . 8 3 3 . 3 4 2 4 1 4 24 38 Power 17 | 1 . . . . 1 . 2 . 1 2 . . 1 1 3 5 Engine 7 | 1 . . . . 1 . 1 . 1 2 . . 1 . . . Core 5 | . . . . . . . 1 . . . . . . . 2 2 Reactor 5 | . . . . . . . . . . . . . . 1 1 3 Propulsion 33 | 2 . . 2 . 2 . . . 1 . . 2 . . 9 15 Treads . | . . . . . . . . . . . . . . . . . Leg 26 | . . . 2 . 2 . . . 1 . . 2 . . 4 15 Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . 5 . Utility 35 | 1 2 . . . 3 3 . . 1 2 . 2 . 2 7 12 Device 18 | . 2 . . . 2 . . . . . . 2 . . 6 6 Storage 1 | 1 . . . . . . . . . . . . . . . . Processor 7 | . . . . . 1 2 . . . . . . . . 1 3 Hackware 4 | . . . . . . . . . . 2 . . . 2 . . Protection 5 | . . . . . . 1 . . 1 . . . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 23 | 2 2 1 1 . 2 . 1 . . . 2 . . 1 5 6 Energy Gun 1 | . . . . . . . . . . . . . . . 1 . Energy Cannon 4 | . . . . . 1 . 1 . . . . . . 1 1 . Ballistic Gun 6 | 2 . . . . . . . . . . . . . . . 4 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . Launcher 4 | . . 1 . . 1 . . . . . 2 . . . . . Special Weapon 3 | . 2 . 1 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 4 | . . . . . . . . . . . . 2 . . 2 . Parts Lost 50 | . . . . . 2 . 1 . . 3 . . 1 6 15 22 Power 6 | . . . . . . . . . . . . . . 2 1 3 Propulsion 15 | . . . . . . . . . . 1 . . . 1 7 6 Utility 17 | . . . . . . . . . . 1 . . 1 1 4 10 Weapon 12 | . . . . . 2 . 1 . . 1 . . . 2 3 3 Highest Loss Streak 13 | . . . . . 1 . 1 . . 2 . . 1 4 4 13 To Critical Strikes 2 | . . . . . . . . . . . . . . 1 1 . Average Backups 6 | 2 7 8 7 7 5 5 7 8 7 7 6 7 8 6 2 4 Power . | . 1 1 1 1 . . . . . 1 2 1 1 1 . . Propulsion 1 | . 4 5 4 2 1 1 1 1 1 . . . 1 1 . 1 Utility 2 | . . . . . 1 2 4 5 4 3 3 4 5 2 . . Weapon 1 | . 1 1 2 3 2 1 1 2 2 2 1 1 1 1 . 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 12 | . 2 2 2 1 2 1 . . 1 . . . . 1 . . Power . | . . . . . . . . . . . . . . . . . Propulsion 7 | . 2 . 2 1 2 . . . . . . . . . . . Utility 4 | . . 1 . . . 1 . . 1 . . . . 1 . . Weapon 1 | . . 1 . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 92 100 100 100 97 99 92 92 92 86 92 98 98 95 56 79 Engine 10 | . 14 14 14 14 17 15 12 7 13 13 13 13 13 7 . . Core 1 | . . . . . . . 2 7 1 . . . . . 4 4 Leg 19 | . . . 6 28 26 23 23 23 23 21 20 24 26 21 7 19 Wheel 2 | . 28 28 21 . . . . . . . . . . . . . Device 12 | . 7 14 14 14 18 19 7 7 7 3 5 6 6 10 15 27 Storage 6 | . 14 14 14 14 9 7 7 7 7 6 6 6 6 5 . . Processor 12 | . . . . . 8 10 23 23 23 20 20 20 18 11 4 8 Hackware 5 | . . . . . . . . . . 8 13 13 13 22 8 . Protection 2 | . . . . . . 7 7 7 7 6 . . . . 1 4 Energy Cannon 2 | . . . . . 7 7 6 7 7 5 . . . 1 2 . Ballistic Gun 1 | . 10 . . . . . . . . . . . . . . 7 Launcher 6 | . . 13 14 14 8 7 . . . . 12 13 13 8 . . Special Weapon 2 | . 17 14 14 14 1 . . . . . . . . . . . Peak Build Rating 122 | 6 9 10 31 30 45 51 64 64 67 75 61 77 66 83 81 122 Average Rating 58 | 4 7 9 14 30 43 49 60 64 66 70 59 63 65 76 59 98 On Entrance 43 | . 6 9 10 30 30 44 51 64 64 67 54 59 65 63 61 57 Naked Turns 36 | . . . . . . . . . . . . . . . 16 20 Heaviest Build 85 | 13 13 18 18 18 33 34 36 36 45 52 46 40 43 51 44 85 Greatest Support 103 | 26 26 26 60 60 75 75 75 75 75 90 75 98 98 98 95 103 Greatest Overweight (x) 2 | 1 . . . . . . . . . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 7 8 8 8 5 5 Average Carried 6 | 1 7 8 7 7 6 6 7 8 7 7 6 7 8 6 2 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 4 8 8 8 8 5 8 8 8 8 8 6 8 8 5 5 4 Class Distribution -------------------- 36% | Mutant 35% | Hacker-Mutant 16% | Skirmisher 4% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Mutant | -4/Factory Scavenger-Skirmisher | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Matter Collected 2704 | 226 73 13 . 43 57 . 250 . 35 . 7 108 294 . 451 1147 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2590 | . . . . 23 116 141 280 . 496 134 . . 138 5 417 840 Parts 125 | . . . . 8 4 10 10 . 17 7 . . 10 2 17 40 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 13 . 14 . . . 11 . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Combat Hostiles Destroyed 68 | . . . . 4 1 4 9 . 11 6 . . 11 1 8 13 Melee 4 | . . . . . . . . . . . . . . . 4 . Guns 10 | . . . . . . . . . . . . . . . . 10 Cannons 14 | . . . . . 1 . 3 . 6 4 . . . . . . AOE 34 | . . . . 4 . 4 6 . 3 2 . . 11 1 . 3 Classes Destroyed 12 | . . . . 1 2 2 1 . 4 . . . . . 1 1 Worker 2 | . . . . . . 1 . . . . . . . 1 . . Builder 1 | . . . . . . . . . . . . . . . 1 . Recycler 1 | . . . . . . 1 . . . . . . . . . . Watcher 3 | . . . . . 2 . . . . . . . . . 1 . Swarmer 33 | . . . . 4 . 3 5 . . 4 . . 10 . 4 3 Grunt 16 | . . . . . . . 3 . 5 2 . . . . 2 4 Brawler 1 | . . . . . . . . . 1 . . . . . . . Duelist 2 | . . . . . . . . . 1 . . . . . . 1 Sentry 7 | . . . . . 1 1 1 . 1 . . . 1 1 1 . Demolisher 1 | . . . . . . . . . . . . . . . . 1 Hunter 5 | . . . . . . . . . 2 . . . . . 1 2 Programmer 3 | . . . . . . . . . 1 . . . . . . 2 Best Kill Streak 5 | . . . . 4 1 5 3 . 4 4 . . 4 2 2 4 Combat Bots Only 4 | . . . . 4 1 3 3 . 4 4 . . 4 1 2 4 Max Kills in Single Turn 4 | . . . . 4 1 3 2 . 2 1 . . 4 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 . 2 2 . 1 1 . . 4 1 . 3 Melee 1 | . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Hostile Shots Fired 697 | . . . . . 17 47 11 . 66 50 9 . 30 45 196 226 Missed 241 | . . . . . 4 23 5 . 24 20 8 . 8 14 73 62 Hits 456 | . . . . . 13 24 6 . 42 30 1 . 22 31 123 164 Melee 43 | . . . . . . . 1 . . . . . . . . 42 Projectile 413 | . . . . . 13 24 5 . 42 30 1 . 22 31 123 122 AOE 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 27 | . . . . . 1 . 1 . 1 . . . 1 1 6 16 Actively Blocked 20 | . . . . . . . . . . . . . . . 4 16 Part Disruptions 3 | . . . . . . . . . . . . . . . 2 1 Damage Taken 9836 | . . 30 . 42 196 194 140 . 832 549 12 . 482 682 2135 4542 Core 1689 | . . 30 . . . 15 12 . 240 36 . . 130 57 444 725 Absorbed by Shields 8 | . . . . . . . . . . . . . . . . 8 Redirected to Shielding 97 | . . . . . . . 7 . 26 . . . . . . 64 Regen/Repaired (Parts) 59 | . . . . . 59 . . . . . . . . . . . Core Remaining (%) 87 | 100 . . . 88 100 . . . 61 . . . 80 94 . . Volleys Fired 162 | . 1 . . 1 16 10 13 . 20 9 . . 10 8 8 66 Largest 2 | . 2 . . 1 1 1 1 . 1 1 . . 2 2 1 2 Hottest 124 | . 40 . . 36 120 33 120 . 100 100 . . 78 124 110 80 Shots Fired 240 | . 2 . . 1 16 10 13 . 20 9 . . 20 12 8 129 Gun 131 | . 2 . . . . . . . . . . . . . . 129 Cannon 57 | . . . . . 7 . 11 . 20 9 . . . 2 8 . Launcher 43 | . . . . 1 . 10 2 . . . . . 20 10 . . Special 9 | . . . . . 9 . . . . . . . . . . . Kinetic 131 | . 2 . . . . . . . . . . . . . . 129 Thermal 63 | . . . . . 16 . 11 . 20 9 . . . 2 5 . Explosive 43 | . . . . 1 . 10 2 . . . . . 20 10 . . Electromagnetic 3 | . . . . . . . . . . . . . . . 3 . Robot Hit Streak 23 | . . . . . 7 5 7 . 4 3 . . 5 5 1 23 Robot Miss Streak 6 | . . . . 1 . 2 4 . 5 3 . . 6 1 4 5 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 Shots Hit Robots 153 | . . . . . 7 6 5 . 9 4 . . 7 10 25 80 Core Hits 129 | . . . . 4 3 11 11 . 7 7 . . 19 12 5 50 Critical Kills 13 | . . . . . . . . . 2 . . . . . 2 9 Critical Parts Destroyed 22 | . . . . . . . . . . . . . . . 1 21 Critical Strikes 37 | . . . . . . . . . 2 . . . . . 3 32 Meltdown 2 | . . . . . . . . . 2 . . . . . . . Destroy 32 | . . . . . . . . . . . . . . . . 32 Smash 3 | . . . . . . . . . . . . . . . 3 . Melee Attacks 54 | . . . . . . . . . . . . . . . 38 16 Impact 36 | . . . . . . . . . . . . . . . 36 . Slashing . | . . . . . . . . . . . . . . . . . Piercing 16 | . . . . . . . . . . . . . . . . 16 Sneak Attacks 2 | . . . . . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8516 | 1 . . . 212 257 437 939 . 1862 924 . . 1094 377 1141 1272 Guns 894 | . . . . . . . . . . . . . . . . 894 Cannons 2277 | . . . . . 257 . 386 . 1060 409 . . . 60 105 . Explosions 4187 | . . . . 212 . 437 553 . 802 515 . . 1094 307 . 267 Melee 1140 | . . . . . . . . . . . . . . . 1032 108 Ramming 18 | 1 . . . . . . . . . . . . . 10 4 3 Kinetic 894 | . . . . . . . . . . . . . . . . 894 Thermal 3988 | . . . . . 257 . 855 . 1862 924 . . . 60 30 . Explosive 2401 | . . . . 212 . 437 84 . . . . . 1094 307 . 267 Electromagnetic 75 | . . . . . . . . . . . . . . . 75 . Impact 1032 | . . . . . . . . . . . . . . . 1032 . Slashing . | . . . . . . . . . . . . . . . . . Piercing 108 | . . . . . . . . . . . . . . . . 108 Highest Corruption 15 | . . . . . 1 . . . 1 . . . . . . 15 Average Corruption 2 | . . . . . 1 . . . 1 . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 31 | . . . . . . . . . 7 . . . . . . 24 Message Errors 6 | . . . . . . . . . 2 . . . . . . 4 Matter Fused 8 | . . . . . . . . . 1 . . . . . . 7 Heat Flow Errors 7 | . . . . . . . . . 2 . . . . . . 5 Energy Discharges 4 | . . . . . . . . . 1 . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 883 | . . . . . 3 13 98 . 345 159 . . 25 . 240 . Projectiles 451 | . . . . . 3 . 85 . 288 67 . . . . 8 . Explosions 200 | . . . . . . 13 13 . 57 92 . . 25 . . . Melee 232 | . . . . . . . . . . . . . . . 232 . Knockbacks 6 | . . . . . . . . . . . . . . . 6 . Impact 6 | . . . . . . . . . . . . . . . 6 . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 544 | . . . . 42 . . 64 . 136 125 . . 97 . 2 78 Shots 10 | . . . . 1 . . 2 . 2 2 . . 2 . . 1 Rammed 3 | 1 . 1 . . . . . . . . . . . . 1 . Targets Rammed 6 | 1 . 1 . . . . . . . . . . . 1 1 2 Kicked 3 | . . . . . . . . . . . . . . 1 . 2 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 366 | . . . . . 234 4 72 . 366 114 . . 42 86 117 309 Average Temperature 67 | . . . . . 66 4 16 . 98 52 . . 13 29 46 77 Received Heat Transfer 1020 | . . . . . 45 36 36 . 138 57 6 . 18 90 174 420 Effects 3 | . . . . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . 2 Total Turns 34 | . . . . . . . . . . . . . . . . 34 Longest Duration 19 | . . . . . . . . . . . . . . . . 19 Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . . . . . . . . . 4 . Parts Fried 3 | . . . . . . . . . . . . . . . 3 . Impact Corruptions 8 | . . . . . . . . . . . . . . . 8 . Robots Melted 2 | . . . . . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . . . Parts Melted 3 | . . . . . 1 . . . 2 . . . . . . . Heat Transferred 4431 | . . . . . 560 . 960 . 1760 1040 . . . 74 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Maximum Alert Level 2 | . . . . . . . . . . . . . . . . 2 Low Security (%) 84 | 100 100 100 . 100 100 100 . . . 100 . . . 100 100 30 Level 1 2 | . . . . . . . . . . . . . . . . 12 Level 2 12 | . . . . . . . . . . . . . . . . 56 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 621 | . 1 . . 100 59 106 . . . 128 . . . 107 182 621 Initial 44 | . . . . . . 26 . . . 5 . . . 40 15 44 Average 97 | . . . . 31 4 36 . . . 61 . . . 22 50 350 Influence Increases 3743 | . 1 . . 100 115 230 316 . 275 248 15 . 461 162 578 1242 Destroy 0b10 Robot/C 1960 | . . . . 80 20 80 260 . 220 120 . . 300 20 240 620 Destroy 0b10 Robot/NC 55 | . . . . . 10 10 . . . . . . . 5 20 10 Destroy Leader 360 | . . . . 10 14 20 30 . 40 10 . . 40 10 62 124 Allied During Kill 318 | . . . . . . . 11 . . . . . 76 . 20 211 Successful Hack 36 | . . . . . 5 . . . . 2 . . . . 29 . Disable Machine 180 | . . . . . . 30 . . . . . . . . 15 135 Destroy Structure 324 | . 1 . . 10 6 30 . . . 71 . . . 112 12 82 Lose Combat Pursuer 510 | . . . . . 60 60 15 . 15 45 15 . 45 15 180 60 Influence Decreases 3198 | . 1 . . 100 56 228 373 4 266 129 143 . 396 195 518 789 Entered New Map 203 | . . . . . . 33 24 4 . 4 48 . . 25 17 48 Time Decay 2218 | . 1 . . 100 55 195 279 . 266 95 95 . 346 90 255 441 Lost Part 405 | . . . . . 1 . 10 . . 30 . . 10 60 74 220 Lost Ally 372 | . . . . . . . 60 . . . . . 40 20 172 80 Squads Dispatched 22 | . 1 1 . . 1 1 . . . 2 . . . . 8 8 Investigation 8 | . 1 1 . . 1 . . . . 1 . . . . 3 1 Extermination 5 | . . . . . . . . . . . . . . . 2 3 Reinforcement 8 | . . . . . . 1 . . . 1 . . . . 3 3 Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . 1 1 Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Distress Signals 8 | . 1 . . . . . . . . 2 . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 164 | . . 1 . . 6 8 15 . 16 10 1 . 13 7 32 55 Peak Tracking Total 13 | . . 2 . . 4 5 7 . 7 5 1 . 4 5 6 13 Tactical Retreats 22 | . . . . . 2 2 1 . 1 1 1 . 1 1 8 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Traps Triggered 10 | . . 1 . . 2 . . . . . . . . . 3 4 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Machines Disabled 12 | . . . . . . 2 . . . . . . . . 1 9 Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Machines Accessed 36 | . 2 2 5 . 8 3 2 4 . 2 . . . 3 3 2 Terminals 8 | . 1 . . . 4 2 . . . 1 . . . . . . Fabricators 6 | . . . . . . . . . . 1 . . . . 3 2 Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . . . . . . . . 1 . . Scanalyzers 2 | . . . . . 1 . . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 1 . . . . . . . 1 . . Total Hacks 144 | . 4 2 50 . 22 5 7 27 . 9 . . . 6 9 3 Successful 117 | . 2 2 50 . 12 1 7 27 . 6 . . . 5 5 . Failed 27 | . 2 . . . 10 4 . . . 3 . . . 1 4 3 Catastrophic 7 | . 1 . . . . 2 . . . 1 . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 33 | . . . 1 . . . . . . . . . . 5 12 15 Terminals 24 | . 2 . . . 12 4 . . . 6 . . . . . . Fabricators 15 | . . . . . . . . . . 3 . . . . 9 3 Repair Stations 2 | . . . . . 2 . . . . . . . . . . . Recycling Units 7 | . 2 . . . 2 . . . . . . . . 3 . . Scanalyzers 5 | . . . . . 3 . . . . . . . . 2 . . Garrison Access 5 | . . . . . 3 1 . . . . . . . 1 . . Terminal Hacks 97 | . . 2 50 . 5 1 7 27 . 5 . . . . . . Record 68 | . . . 49 . 2 . 6 11 . . . . . . . . Part Schematic 8 | . . . . . . . . 8 . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . Prototype ID Bank 4 | . . . . . . . . 3 . 1 . . . . . . Open Door 3 | . . 2 . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . 1 . . . . . . Transport Status 1 | . . . . . . . . . . 1 . . . . . . Zone Layout 3 | . . . . . 2 1 . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . 1 . . . . 5 . Load Schematic 3 | . . . . . . . . . . 1 . . . . 2 . Build 3 | . . . . . . . . . . . . . . . 3 . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . 2 . . . . . . . . 2 . . Report Inventory 3 | . 1 . . . 1 . . . . . . . . 1 . . Retrieve Components 3 | . 1 . . . 1 . . . . . . . . 1 . . Scanalyzer 5 | . . . . . 3 . . . . . . . . 2 . . Insert Component 3 | . . . . . 2 . . . . . . . . 1 . . Analyze 2 | . . . . . 1 . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . . . 4 3 . . . 2 . . . 1 3 2 Full Trace Events 5 | . 1 . . . . . . . . 1 . . . . 2 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 5 . . . 1 . . . . Robots Built 9 | . . . . . . . . . . . . . . . 9 . Authchips . | . . . . . . . . . . . . . . . . . Time 277 | . . . . . . . . . . . . . . . 277 . Total Robot Build Rating 39 | . . . . . . . . . . . . . . . 39 . Part Schematics Acquired 25 | . . . . . 1 . . 8 . . . 15 . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 3 . . . 2 . . . . . . . . 3 . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . 1 . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Total Allies 25 | . . 1 . . . . 3 . . . . 4 . . 13 4 Largest Group 4 | . . 1 1 . . . 3 . . . . 4 4 2 4 4 Highest-Rated Group 412 | . . 31 31 . . . 75 . . . . 156 156 78 206 412 Highest-Rated Ally 103 | . . 31 31 . . . 25 . . . . 40 40 40 103 103 Zionite Dispatches 5 | . . . . . . . . . . . . . . . 3 2 Heavy 4 | . . . . . . . . . . . . . . . 2 2 Recon 1 | . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 142 | . . . . . . . 14 . . . . . 27 2 42 57 Total Damage 5879 | . . . . . . . 211 . . . . . 465 . 1042 4161 Kills 34 | . . . . . . . 4 . . . . . 4 . 6 20 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Active Infowar (turns) 8302 | . 77 106 . 346 1033 501 662 79 987 257 358 1132 1001 399 780 584 Optics 6751 | . . . . . 974 501 662 79 987 257 358 1132 1001 399 401 . Sensors 1408 | . . . . . 1 482 . . . 81 . . . . 379 465 Terrain 1378 | . 57 . . . 1026 295 . . . . . . . . . . Structural 7796 | . 20 106 . 346 1033 501 662 79 987 39 327 1116 1001 399 596 584 Machine Analysis 4490 | . . . . . . 205 662 79 987 257 358 1132 810 . . . Cloaking 732 | . . . . . . . . . . . . . . . 359 373 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . 1 . 2 . 1 1 1 . . . Drone Launches 4 | . . . . . . . . . . . . . . 1 3 . Drone Recoveries 4 | . . . . . . . . . . . . . . 1 3 . Zionite Intel Received 4 | . . . . . . . . . . . . . . 1 1 2 Branch Access 1 | . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Turns Passed 9803 | 54 147 306 462 349 1033 501 662 79 987 257 358 1132 1001 399 957 1119 Spaces Moved 8446 | 45 140 334 505 377 524 465 610 80 900 209 355 984 733 316 1135 734 Core 88 | 12 . . . . . . . . . . . . . . 36 40 Treads . | . . . . . . . . . . . . . . . . . Legs 6686 | . . . 114 377 524 465 610 80 900 209 355 984 733 316 374 645 Wheels 898 | 33 140 334 391 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 774 | . . . . . . . . . . . . . . . 725 49 Fastest Speed 37 | 50 90 90 90 90 90 100 100 100 100 100 100 100 110 106 37 40 Average Speed 96 | 88 90 90 90 90 98 100 100 100 100 101 100 107 110 109 62 109 Slowest Speed 210 | 100 90 90 90 90 100 100 100 100 100 105 100 110 110 110 210 122 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 3 40 60 93 70 46 12 79 72 94 7 49 90 89 12 35 46 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 3 | . . . 1 . . . . 1 . . . 1 . . . . Known Exits Taken 9 | . . . . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . 1 . Scrap Searched 14 | . . 1 . 2 . . 1 . 5 . . 4 1 . . . Spaces Dug 16 | . . . . . 9 4 . . . . . . . . . 3 Terrain Destroyed 799 | . . . . 13 9 42 129 . 199 108 . . 233 59 1 6 Melee 3 | . . . . . . . . . . . . . . . . 3 Projectile 30 | . . . . . 9 . 5 . 10 5 . . . . 1 . AOE 763 | . . . . 13 . 42 124 . 189 103 . . 233 59 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Fac Arm Total 9717 | 56 154 339 512 385 1003 492 631 79 927 225 357 1058 906 356 1305 932 Wait 806 | . . . . 6 446 1 . . . . . 62 162 23 64 42 Move 8428 | 44 139 333 504 376 523 464 609 79 899 208 354 983 732 316 1131 734 Hop 2 | . . . . . . . . . . . . . . . 2 . Pick Up 55 | 5 6 2 2 1 2 9 3 . 2 2 . 4 . 3 9 5 Fast Attach 46 | 5 1 . . . 4 . . . . . . 1 . . 19 16 Attach 45 | 1 . . . . 5 4 1 . . 3 2 . . 4 17 8 Detach 14 | . . . . . 2 . . . . . . . . . 11 1 Swap 50 | . 3 1 3 . 3 . 2 . 3 3 1 5 1 1 . 24 Drop 48 | . 2 2 3 1 2 4 3 . 3 . . 3 1 1 6 17 Fire 162 | . 1 . . 1 16 10 13 . 20 9 . . 10 8 8 66 Melee 54 | . . . . . . . . . . . . . . . 38 16 Ram 2 | 1 . 1 . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 2 | . 2 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp / Gar) -4/Factory -4/Armory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 15) 166 | -10/Materials | Discovered new exit (range 13) 174 | -10/Materials | Met 8R-AWN 202 | -10/Materials | Entered Mines 203 | -10/Mines | Followed 8R-AWN into the Mines 209 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 241 | -10/Mines | Found a hidden stash of uninstalled traps 289 | -10/Mines | Met a Derelict shopkeep closing up shop 309 | -10/Mines | Build established: Mutant 420 | -10/Mines | Received a Mining Laser from a helpful Derelict 436 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 477 | -10/Mines | Discovered new exit (range 5) 490 | -10/Mines | Discovered new exit (range 7) 508 | -10/Mines | Entered Exiles 508 | -10/Exiles | Accompanied by 1 ally 522 | -10/Exiles | Discovered new exit (range 15) 544 | -10/Exiles | Welcomed by 8R-AWN 559 | -10/Exiles | Met EX-HEX 613 | -10/Exiles | Met EX-DEC 648 | -10/Exiles | Visited The Gauntlet 783 | -10/Exiles | Met EX-BIN 812 | -10/Exiles | Aligned with FarCom system 813 | -10/Exiles | Given EX-Vault access code 855 | -10/Exiles | Opened EX-Vault 860 | -10/Exiles | Found Potential Leg 863 | -10/Exiles | Found Potential Leg 868 | -10/Exiles | Found YOLO Cannon 870 | -10/Exiles | Found Gui. Plasma Cannon 892 | -10/Exiles | Warned to stay clear of 0b10 Research branches 928 | -10/Exiles | Learned location of Zion (-6) 958 | -10/Exiles | Discovered new exit (range 14) 970 | -10/Exiles | Stole three prototypes: Potential Leg, Gui. Plasma Cannon, YOLO Cannon 970 | -10/Exiles | Entered Mines 1153 | -9/Mines | Discovered new exit (range 12) 1319 | -9/Mines | Entered Materials 1319 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1320 | -8/Materials | Identified exit to Storage 1616 | -8/Materials | Build established: Skirmisher 2260 | -8/Materials | Repaired Carbon-fiber Leg 2276 | -8/Materials | Discovered new exit (range 3) 2352 | -8/Materials | Entered Factory 2352 | -7/Factory | Evolved 2 slots: Utility x2 2354 | -7/Factory | FarCom data flow suspended 2526 | -7/Factory | Discovered new exit (range 7) 2852 | -7/Factory | Identified exit to Lower Caves 2853 | -7/Factory | Entered Lower Caves 2853 | -7/Lower Caves | Spotted Q0-W3W(f) 2855 | -7/Lower Caves | Encountered a Master Thief 2856 | -7/Lower Caves | Gui. Plasma Cannon stolen by Master Thief 2986 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2995 | -7/Lower Caves | Identified exit to Data Miner 3027 | -7/Lower Caves | Entered an active Warlord outpost 3038 | -7/Lower Caves | A Commander dispatched an escort 3039 | -7/Lower Caves | Learned location of 1 exit from Research 3039 | -7/Lower Caves | Learned Extension stockpile data 3039 | -7/Lower Caves | Learned Research terminal intel 3039 | -7/Lower Caves | Learned Extension terminal intel 3039 | -7/Lower Caves | Learned Factory garrison access intel 3039 | -7/Lower Caves | Learned Armory garrison access intel 3088 | -7/Lower Caves | Discovered new exit (range 10) 3090 | -7/Lower Caves | Encountered a Warlord checkpoint 3096 | -7/Lower Caves | Identified exit to Lower Caves 3147 | -7/Lower Caves | Build established: Mutant 3288 | -7/Lower Caves | Found DCF Scrap (10 items) 3300 | -7/Lower Caves | Lost 3 allies 3515 | -7/Lower Caves | Entered Data Miner 3515 | -7/Data Miner | Discovered new exit (range 6) 3532 | -7/Data Miner | Met Data Miner 3554 | -7/Data Miner | Learned location of Section 7 (-2) 3554 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3572 | -7/Data Miner | Received God Mode back door access code from Data Miner 3593 | -7/Data Miner | Identified exit to Proximity Caves 3594 | -7/Data Miner | Entered Proximity Caves 3711 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4236 | -6/Proximity Caves | Learned Factory garrison access intel 4253 | -6/Proximity Caves | Learned Factory terminal intel 4319 | -6/Proximity Caves | Discovered new exit (range 16) 4367 | -6/Proximity Caves | Identified exit to Factory 4581 | -6/Proximity Caves | Entered Factory 4581 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4582 | -6/Factory | Loaded intel: 28 terminal locations 4583 | -6/Factory | Loaded intel: 4 garrison access locations 4752 | -6/Factory | Discovered new exit (range 17) 4763 | -6/Factory | Identified exit to Lower Caves 4763 | -6/Factory | Identified exit to Extension 4791 | -6/Factory | Spotted B-75 Beast 4796 | -6/Factory | Discovered new exit (range 13) 4838 | -6/Factory | Entered Lower Caves 4839 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4842 | -6/Lower Caves | Identified exit to Zion 4910 | -6/Lower Caves | Encountered a Warlord checkpoint 4913 | -6/Lower Caves | Identified exit to Lower Caves 4985 | -6/Lower Caves | Build established: Hacker-Mutant 5000 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5196 | -6/Lower Caves | Entered Zion 5212 | -6/Zion | Found GAL Module 5259 | -6/Zion | Discovered new exit (range 13) 5265 | -6/Zion | Given the Hacking Drone Bay 5265 | -6/Zion | Found Prototype Device 5265 | -6/Zion | Identified Hacking Drone Bay 5383 | -6/Zion | Learned Factory emergency access door positions 5659 | -6/Zion | Identified exit to Deep Caves 5813 | -6/Zion | Met Imprinter 5830 | -6/Zion | Imprinted 5832 | -6/Zion | Declared Zion's savior 5917 | -6/Zion | Learned location of Warlord (-5) 6172 | -6/Zion | Found Prototype Device 6172 | -6/Zion | Identified Phasing AFG 6275 | -6/Zion | Identified exit to Proximity Caves 6328 | -6/Zion | Entered Proximity Caves 6328 | -5/Proximity Caves | Accompanied by 4 allies 6552 | -5/Proximity Caves | Identified exit to Factory 7128 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7329 | -5/Proximity Caves | Entered Factory 7329 | -5/Factory | Accompanied by 2 allies 7329 | -5/Factory | Evolved 2 slots: Utility x2 7330 | -5/Factory | Identified exit to Upper Caves 7332 | -5/Factory | Loaded intel: 4 garrison access locations 7406 | -5/Factory | Identified exit to Garrison 7502 | -5/Factory | Retrieved Zion intel report: Active Terminals 7687 | -5/Factory | Lost 4 parts (2p1n1w) 7719 | -5/Factory | Discovered new exit (range 9) 7726 | -5/Factory | Identified exit to Factory 7728 | -5/Factory | Entered another Factory area 7728 | -4/Factory | Evolved 2 slots: Utility x2 7990 | -4/Factory | Lost 4 parts (3n1u) 8030 | -4/Factory | Incoming investigation squad redirected 8062 | -4/Factory | Zion Heavy squad teleported in 8082 | -4/Factory | Fabricated B-48 Gladiator? 8102 | -4/Factory | Zion Heavy squad teleported in 8129 | -4/Factory | Released all parts (9) 8144 | -4/Factory | Fabricated B-48 Gladiator? 8149 | -4/Factory | Lost 4 allies 8174 | -4/Factory | Spotted B-86 Titan 8232 | -4/Factory | Zion Recon squad teleported in 8287 | -4/Factory | Lost 3 parts (2n1w) 8446 | -4/Factory | Build established: Mutant 8479 | -4/Factory | Allied Derelicts emerged from ambush trap array 8547 | -4/Factory | Retrieved Zion intel report: Guard Positions 8555 | -4/Factory | Fabricated G-50 Soldier? 8631 | -4/Factory | Lost 3 allies 8670 | -4/Factory | Discovered new exit (range 9) 8685 | -4/Factory | Entered Armory 8701 | -4/Armory | Zion Heavy squad teleported in 8704 | -4/Armory | Zion Heavy squad teleported in 8715 | -4/Armory | Lost 3 parts (1p1n1w) 9079 | -4/Armory | Build established: Scavenger-Skirmisher 9279 | -4/Armory | Retrieved Zion intel report: Branch Access 9459 | -4/Armory | Build established: Scavenger-Mutant 9490 | -4/Armory | Core integrity fell below 50% 9533 | -4/Armory | Crushed by falling debris 9533 | -4/Armory | System corruption reached 10% 9564 | -4/Armory | Lost 13 parts (1p4n7u1w) 9622 | -4/Armory | Retrieved Zion intel report: Prototype Stockpiles 9665 | -4/Armory | Spotted B-86 Titan 9685 | -4/Armory | First assault squad dispatched 9704 | -4/Armory | Incoming assault squad redirected 9776 | -4/Armory | Core integrity fell below 20% 9784 | -4/Armory | Released all parts (6) 9802 | -4/Armory | Spotted Armor Guard 9802 | -4/Armory | Spotted Armor Guard 9804 | -4/Armory | Destroyed by Armor Guard with Helical Railgun Last Messages --------------- cleaned. Kicked G-67 Veteran out of the way. Released Zio. Composite Leg II. Released Imp. Weapon Cycler. Released Graphene Brace. Released Zio. Composite Leg II. Released Imp. Targeting Computer. Released Lance. MWKXICP1QQ%8SQ3B3JXEF4C 4U CH1 0NVAXPC Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). Detecting system override signal. Door Terminal flashes as you approach. Penetrated by Slug. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #"#??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #???????????????????????????? #????????????????? | | # #?????????????????########## ?????????????????? | | # #?????????????????#Y ???????????????????? | | # #?????????????????#Y ?????????????????????? | | # #??????????????????# @#??????????????????????? | | # #??????????????????# ##?????????????????????? | | #/#######????????????# T#?????????????????????? | | #????????????# #############??????????? | | !!!!!! #????????????# ?????????? | | !!!!!! #????????????# ?????????? | | #????????????# ?????????? | | #########????????????# ?????????? | | ???????????########### #############??????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ############ ###+#######??????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | +????????????????????????????????? | | ######## #????????????????????????????????? | | #??????# #????????????????????????????????? | | #??????# #????????????????????????????????? | | #??????# #????????????????????????????????? | | #??????# #????????????????????????????????? | | #??????# #????????????????????????????????? | | #??????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 53 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 60 Armor Coverage 825 Core Shielding 30 Utility Shielding 66 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Kinecelleration 30 Offensive Hacking 33 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Enh. Optical Array | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive EM Shield | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Mass Driver | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Power Sword | -6/Zion | Archive Carbon-fiber Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -6/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -4/Factory B-48 Gladiator | x3 | -4/Factory G-50 Soldier | x3 | -4/Factory | Preloaded Repaired ---------- Carbon-fiber Leg | 46% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Significant Disruption Challenges ------------ None Game ------ Seed InsulatedScrapCore Manual? 0 Play Time 02:12:55 Cumulative 15.0 hours Start 2025.08.22 @ 08:52:41 End 2025.08.22 @ 11:18:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0353ff2b-9b2f-4bdf-b26c-93968de812b4