Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 20:18:52 Player: Boris Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (309) 1545 Value Destroyed (12133) 12133 Prototype IDs (259) 5180 Alien Tech Used (5) 1000 Bonus (21481) 21481 TOTAL SCORE: 52039 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3078 Follower Combat Kills 233 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Destroyed Z-Imprinter 1000 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Win 3000 Friendly Fire -230 Cogmind --------- Core Integrity 1466/1600 Matter 291/300 Energy 1203/1420 System Corruption 11% Temperature Cool (4) Movement Hovering (156) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Light Particle Reactor > --- PROPULSION (5) --- Improved Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Large Storage Unit Large Storage Unit Small Battery Experimental Energy Well Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Force Field Quantum Router > --- WEAPON (4) ------- Warp Cannon Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY (16) --- Improved Antigrav System Zionite Biocell (1000) Matter Compressor (250) Particle Accelerator Zionite Weapon Casing Gamma Rifle Gamma Rifle Zionite Phaser-S Potential Cannon Heavy Machine Gun Railgun Hypervelocity Railgun Hypervelocity Railgun CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Experimental Energy Well Advanced Powered Armor Medium Regenerative Plating Advanced Hacking Suite Experimental Hacking Suite Deep Network Scanner Improved System Shield Quantum Router Quantum Router > --- WEAPON ----------- Guided Micro-nuke Launcher Longsword +1 CR-A16's Behemoth Slayer > --- INVENTORY -------- Biometal Heavy Treads Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Advanced Cooling System Zionite Biocell Matter Compressor Particle Accelerator Experimental Propulsion Shielding Zionite Weapon Casing Transdimensional Reconstructor Core Reset Matrix Improved Arc Thrower Zionite Phaser-S Long-range Proton Cannon Enhanced Nova Cannon Potential Cannon Warp Cannon Railgun Guided Remote Datajack [Rating: 203] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Combat Airjet Treads Improved Treads Hover Unit Combat Airjet Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . . . 2 . . . . 2 2 . . 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Propulsion 3 | . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . Utility 11 | . . . 1 . . . 1 2 . . . . . 1 . . . . . . . . . . . 2 2 . . . 2 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 384 | 5 16 4 29 3 . 5 20 16 14 6 8 34 6 10 . 19 7 9 7 9 6 4 3 18 8 15 12 1 18 34 38 Power 21 | 1 3 . 2 . . . 1 . . . . 1 . . . 1 . 1 . . 1 . . 3 . . . . . 3 4 Engine 11 | 1 3 . 2 . . . 1 . . . . 1 . . . 1 . 1 . . 1 . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 2 Propulsion 58 | 2 3 . 6 . . . 4 3 . . . 6 . 1 . 4 . 1 . . 2 . 1 2 . 5 6 . 2 5 5 Treads 20 | 2 3 . 6 . . . 4 3 . . . 1 . . . . . . . . . . . . . . . . . 1 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 38 | . . . . . . . . . . . . 5 . 1 . 4 . 1 . . 2 . 1 2 . 5 6 . 2 4 5 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 121 | . 5 . 3 . . . 4 4 7 3 5 16 4 4 . 7 3 2 5 4 1 1 . 5 4 7 4 1 4 5 13 Device 48 | . 1 . . . . . 1 1 4 2 5 9 2 1 . 1 2 1 2 2 . 1 . 2 2 . 2 . . 1 6 Storage 16 | . 4 . . . . . 1 1 . . . 2 . 1 . 1 . . 1 . . . . . . 3 . . 1 . 1 Processor 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Hackware 10 | . . . . . . . . . . . . . . 2 . 2 . . . . 1 . . 2 . 1 . . 2 . . Protection 41 | . . . 2 . . . 2 2 3 1 . 5 2 . . 3 1 1 2 2 . . . 1 2 3 2 1 1 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 184 | 2 5 4 18 3 . 5 11 9 7 3 3 11 2 5 . 7 4 5 2 5 2 3 2 8 4 3 2 . 12 21 16 Energy Gun 39 | 1 . . 9 2 . 3 4 4 1 . . 2 1 4 . 2 . . . . . . . 2 1 . . . . 1 2 Energy Cannon 56 | . 5 2 7 . . . . 2 1 1 . 2 . . . 1 . 1 . 2 2 2 1 . 1 1 2 . 9 8 6 Ballistic Gun 35 | 1 . . . . . . 6 2 3 . . 3 . . . 1 . 1 . . . . . 2 . 1 . . . 8 7 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . 2 2 1 . 2 1 . 2 1 1 2 1 . . 1 2 1 . 1 . 1 1 . 1 . . . . 1 . Special Weapon 4 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . . 1 . 1 1 1 . 1 . 1 1 1 1 1 . . . 2 . 1 . . . 1 . Piercing Weapon 12 | . . . . . . . . . . . . . . . . 1 1 1 1 1 . . . 2 1 . . . 2 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 3 . . . . 1 . . 3 7 . . . 1 . . . . . . . 3 . . . . 6 2 1 Parts Lost 66 | . . . 2 1 . . 6 1 . . . 8 1 1 . 5 1 2 . . . . . 7 1 . . . . 25 5 Power 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 4 1 Propulsion 15 | . . . . . . . 1 . . . . 3 . . . 2 . 1 . . . . . 2 . . . . . 4 2 Utility 22 | . . . . . . . 2 . . . . 4 . 1 . 2 . . . . . . . 2 . . . . . 9 2 Weapon 22 | . . . 2 1 . . 3 1 . . . 1 1 . . 1 1 . . . . . . 2 1 . . . . 8 . Highest Loss Streak 17 | . . . 1 1 . . 5 1 . . . 4 1 1 . 3 1 1 . . . . . 7 1 . . . . 17 4 Average Slot Usage (%) 96 | . 84 100 98 99 100 100 96 95 100 100 98 89 99 96 100 98 99 99 95 98 99 100 100 89 98 91 92 95 95 87 87 Engine 7 | . 13 14 11 11 11 11 8 7 7 7 7 7 7 6 6 6 6 5 6 6 11 11 11 3 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 5 11 10 9 9 9 9 4 Treads 14 | . 26 28 21 22 22 22 25 23 23 23 23 19 . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . 2 23 26 26 25 26 26 26 26 29 29 29 27 29 25 23 23 22 18 17 Device 6 | . 5 . . . . . 3 4 10 14 14 10 14 6 6 4 4 5 3 5 . 5 5 1 4 . 5 4 4 1 17 Storage 20 | . 10 28 22 22 22 22 18 18 23 23 23 20 23 19 20 20 20 20 15 20 17 17 17 17 17 14 14 14 15 16 15 Processor 4 | . . . 7 11 11 11 9 7 7 7 7 2 . . . . . . . . . . . . . . . . . . 5 Hackware 6 | . . . . . . . . . . . . . . 9 13 18 20 20 20 20 23 17 17 17 17 21 19 19 22 20 3 Protection 2 | . . . 2 . . . 5 10 3 . . 5 7 6 6 2 1 . 2 . . . . 1 . 4 5 9 6 6 2 Energy Gun 8 | . 1 . 12 32 33 32 9 20 9 . . 1 14 19 20 14 . . . . . . . 1 4 . . . . . . Energy Cannon 6 | . 23 27 19 . . . . . 1 3 6 3 7 . . 1 6 3 6 5 9 9 10 3 3 4 7 9 7 3 1 Ballistic Gun 3 | . 1 . . . . . 16 1 6 11 5 2 . . . 2 . 2 . . . . . 2 . 4 1 . . 2 11 Launcher 2 | . . . . . . . . . 3 6 6 5 . . . . 5 5 6 5 . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . 3 . . . 1 5 5 3 6 5 5 5 2 3 4 4 4 3 2 . Naked Turns 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 5 45 45 58 49 49 49 56 77 81 81 82 88 79 77 77 87 88 82 91 80 95 97 95 98 106 105 127 125 125 135 154 Greatest Support 160 | 40 40 40 46 46 46 46 66 70 70 70 70 70 66 77 77 88 88 88 80 80 102 102 102 110 110 110 160 160 160 160 130 Greatest Overweight (x) 25 | . 2 1 1 1 1 1 2 1 1 1 1 25 1 . . 1 . . 1 . . . . 1 . 1 . . . 1 1 Average Overweight (x) . | . . 1 . 1 1 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 4 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 Average Capacity 19 | 4 7 16 16 16 16 16 16 18 22 22 22 20 22 21 22 22 22 22 18 22 22 22 22 22 22 21 22 22 22 22 18 Most Carried 22 | 1 13 15 16 16 16 16 16 19 18 21 22 22 22 22 22 22 22 22 21 22 22 22 22 22 22 22 22 22 22 22 16 Average Carried 18 | . 5 14 15 15 15 16 13 16 17 20 21 18 21 21 22 21 21 21 17 21 20 21 21 21 21 20 21 21 21 19 12 Final Capacity 22 | 4 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 16 Final Carried 22 | 1 13 15 16 16 16 16 16 19 17 21 22 21 22 22 22 22 21 20 21 22 22 22 21 22 21 22 22 21 22 9 15 Class Distribution -------------------- 22% | Hauler-Mutant 15% | Hacker-Mutant 12% | Gunner 10% | Mutant 10% | Wizard-Mutant 8% | Skirmisher 5% | Hauler-Skirmisher 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Wizard-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -3/Armory Wizard-Mutant | -3/Lab Wizard-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Matter Collected 8126 | 173 292 163 325 45 . 85 519 184 184 118 80 1144 192 95 . 193 95 248 260 166 99 70 60 273 97 373 190 . 77 742 1584 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13253 | . 393 20 1535 195 . 55 1060 259 58 139 . 310 117 284 . 398 131 254 147 394 170 56 74 496 196 199 557 . 77 2639 3040 Parts 765 | . 19 15 102 20 . 15 42 12 7 6 . 20 11 25 . 23 8 17 5 14 11 9 6 21 12 7 21 . 4 117 196 Haulers Intercepted 8 | . 1 . 5 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . . 5 8 . . 9 . . . 7 10 . 10 . 6 2 . 13 . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Combat Hostiles Destroyed 226 | . 6 4 30 3 . 6 16 4 4 4 . 15 4 6 . 4 3 6 2 9 1 5 4 . 2 1 6 . 1 34 46 Melee 17 | . . . . . . . . 1 . . . . . 3 . . . 2 . . . 1 . . 1 1 . . 1 6 1 Guns 57 | . . . 11 2 . . 12 2 1 1 . 1 1 3 . . . . . . . . . . . . . . . 5 18 Cannons 50 | . 6 . 11 . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . 12 18 AOE 82 | . . 4 7 1 . 6 3 . 3 3 . 12 3 . . 3 2 3 . 7 . 4 4 . . . . . . 9 8 Classes Destroyed 20 | . 4 3 3 1 . . 2 1 . . . 3 1 . . . 1 1 . . . . . . . . . . . . . Worker 22 | . . 2 3 1 . . 2 . . . . . . . . 1 . . . . 1 . . . . . . . . 7 5 Builder 13 | . . . 2 . . . 4 . . . . . . . . 1 . . . . 1 . . . . . . . . 5 . Tunneler 10 | . . 2 . 2 . 3 . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 Hauler 8 | . 1 . 5 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Recycler 8 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . 2 1 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 11 | . 1 . 3 . . . 1 . . . . . . . . 3 . . . . 2 . . . . . . . . 1 . Swarmer 65 | . . 4 13 . . 6 . . 3 . . . 3 4 . 3 . . . . . 5 4 . . . . . . . 20 Grunt 46 | . 6 . 9 2 . . 11 1 . 3 . . . . . . . 2 . 5 . . . . . . . . . 6 1 Brawler 5 | . . . . . . . 1 . . 1 . . . . . . . 1 . 1 . . . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 35 | . . . 8 . . . 3 2 . . . . . 2 . 1 . . . 1 1 . . . 1 . 4 . . 5 7 Hunter 24 | . . . . . . . 1 . . . . . . . . . 2 . . 1 . . . . . . 2 . . 10 8 Programmer 24 | . . . . . . . . 1 1 . . . 1 . . . . 1 . . . . . . . 1 . . . 11 8 Behemoth 5 | . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . 1 . . . . . 1 Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Technician 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Assembled 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 17 | . 3 3 7 4 . 4 8 1 2 4 . 6 3 5 . 6 2 2 2 5 1 5 4 1 1 1 2 . 1 17 10 Combat Bots Only 13 | . 2 3 4 3 . 3 5 1 2 4 . 6 3 5 . 3 2 2 2 5 1 5 4 . 1 1 2 . 1 13 7 Max Kills in Single Turn 6 | . 1 2 4 1 . 2 5 1 1 2 . 3 2 1 . 6 2 1 1 2 1 3 2 1 1 1 1 . 1 4 5 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . 2 3 1 . 2 1 . 1 2 . 3 2 . . 3 2 1 . 2 . 3 2 . . . . . . 2 3 Melee 1 | . . . . . . . . 1 . . . . . 1 . . . 1 . . . 1 . . 1 1 . . 1 1 1 Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . 1 . . Z-Imprinter (-7/Deep Caves) Zhirov (-5/Zhirov) Perun (-5/Zhirov) Svarog (-5/Zhirov) A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Damage Taken 17355 | . 103 67 845 86 . 38 923 438 154 87 . 1770 167 135 . 458 457 256 . 204 56 95 16 1726 99 78 483 . 386 6467 1761 Core 2025 | . 15 . 106 . . 7 64 51 . . . 207 43 . . 47 67 . . 45 . 15 . 363 . . . . 27 834 134 Absorbed by Shields 1518 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1518 Reduced by Siege Mode 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . Core Remaining (%) 79 | 100 . 94 . . . 71 88 . . . . . 57 . . . . . . 81 . . . . 62 100 . . 88 38 91 Volleys Fired 572 | . 11 4 55 6 . 5 46 9 10 11 . 60 10 11 1 18 9 27 3 20 4 3 3 18 3 5 29 . 1 71 119 Largest 4 | . 2 1 3 3 . 3 3 3 3 2 . 3 3 3 3 3 1 1 1 2 2 1 1 2 1 1 2 . 1 4 4 Hottest 240 | . 112 30 168 135 . 135 135 135 84 80 . 136 185 240 240 240 88 75 75 118 163 90 90 90 90 90 178 . 200 223 235 Shots Fired 1035 | . 22 4 150 11 . 7 121 27 14 13 . 74 12 33 3 42 9 27 3 21 7 3 3 28 4 5 30 . 1 113 248 Gun 616 | . . . 58 9 . 3 118 27 6 4 . 23 9 33 3 36 . 12 . . . . . 28 2 3 . . . 59 183 Cannon 344 | . 22 . 88 . . . . . 5 7 . 33 1 . . 4 3 10 3 14 7 1 1 . 2 2 30 . 1 45 65 Launcher 65 | . . 4 4 2 . 4 3 . 3 2 . 11 2 . . 2 6 5 . 7 . 2 2 . . . . . . 6 . Special 10 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . 3 . Kinetic 388 | . . . . . . . 84 . 6 4 . 21 . . . . . 12 . . . . . 22 . 3 . . . 55 181 Thermal 251 | . . . . . . . . . 5 7 . 33 2 33 3 36 . . . 10 . 1 1 . 2 2 10 . 1 40 65 Explosive 63 | . . 4 4 2 . 4 3 . 3 2 . 11 2 . . 2 4 5 . 7 . 2 2 . . . . . . 6 . Electromagnetic 313 | . 22 . 146 9 . 3 34 27 . . . . . . . 4 5 10 3 4 7 . . 6 2 . 20 . . 9 2 Phasic 10 | . . . . . . . . . . . . 2 8 . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 10 . 26 11 . 4 16 13 3 10 . 3 5 3 1 11 2 3 2 4 3 . . 15 17 5 10 . . 12 17 Robot Miss Streak 9 | . 3 . 3 4 . 1 3 2 3 2 . 9 3 4 2 4 2 5 1 1 1 . . 1 4 . 2 . . 4 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 Secondary Targets 9 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 7 Max Gunslinging Chain 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 688 | . 16 . 110 9 . 5 87 25 6 6 . 19 7 19 1 22 5 16 3 8 11 1 1 46 4 7 20 . 13 86 135 Core Hits 500 | . 11 7 54 11 . 10 51 10 8 10 . 38 6 9 . 14 6 12 1 20 5 5 6 20 4 3 8 . 5 84 82 Critical Hits 101 | . . . . . . . . . . . . . . 1 . 4 . . . . . . . 21 . 1 . . 2 13 59 Critical Kills 40 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . 1 . . . . . 6 30 Critical Parts Destroyed 45 | . . . . . . . . . . . . . . . . 2 . . . . . . . 8 . 1 . . . 7 27 Melee Attacks 257 | . . . . . . . . 3 . 1 56 17 . 3 . 6 2 17 17 5 14 1 2 28 5 8 8 . 25 38 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 163 | . . . . . . . . 3 . 1 56 17 . 3 . 4 1 16 7 4 14 1 2 . 2 4 8 . 11 9 . Piercing 94 | . . . . . . . . . . . . . . . . 2 1 1 10 1 . . . 28 3 4 . . 14 29 1 Sneak Attacks 13 | . . . . . . . . . . . . 4 . . . 1 . 1 1 . 2 . 1 1 . 1 . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage Inflicted 35615 | 4 384 323 2608 245 . 528 2078 476 433 403 . 2389 392 460 72 918 498 1067 210 852 634 477 510 2087 90 426 918 . 1028 9103 6002 Guns 6616 | . . . 652 107 . 34 1231 313 105 94 . 151 231 334 72 385 . 118 . . . . . 294 24 97 . . . 1365 1009 Cannons 9185 | . 347 . 1365 . . . . . . . . 52 . . . 128 75 78 38 106 104 . . . . . 856 . . 2889 3147 Explosions 12317 | . 23 274 515 106 . 475 838 . 292 309 . 1487 161 . . 312 423 468 . 746 . 436 382 . . . . . . 3295 1775 Melee 7024 | . . . . . . . . 156 . . . 699 . 126 . 93 . 403 172 . 530 41 128 1793 66 329 62 . 1028 1398 . Ramming 473 | 4 14 49 76 32 . 19 9 7 36 . . . . . . . . . . . . . . . . . . . . 156 71 Kinetic 3980 | . . . . . . . 853 . 105 94 . 151 . . . . . 118 . . . . . 294 . 97 . . . 1287 981 Thermal 11034 | . 23 . 198 . . . 340 . . . . 52 . 334 72 458 . 47 . . . . . . . . 74 . . 4697 4739 Explosive 7821 | . . 274 317 106 . 475 498 . 292 309 . 1487 161 . . 169 423 421 . 746 . 436 382 . . . . . . 1325 . Electromagnetic 5052 | . 347 . 2017 107 . 34 378 313 . . . . . . . 198 75 78 38 106 104 . . . 24 . 782 . . 240 211 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2502 | . . . . . . . . 156 . . . 699 . 126 . . . 403 . . 530 41 128 . . 205 62 . . 152 . Piercing 4522 | . . . . . . . . . . . . . . . . 93 . . 172 . . . . 1793 66 124 . . 1028 1246 . Phasic 231 | . . . . . . . . . . . . . 231 . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 . . . . . . 1 1 1 1 1 1 1 . . . 6 6 . . . 5 10 11 Average Corruption 2 | . . . . . . . 1 . . . . . . 1 1 1 1 1 1 1 . . . 4 6 . . . 4 2 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 57 | . . . . . . . . . . . . . . 1 1 5 1 1 . 2 . . . 6 10 . . . 4 4 22 Message Errors 9 | . . . . . . . . . . . . . . 1 1 . 1 . . 1 . . . 1 2 . . . 1 1 . Matter Fused 12 | . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . . 1 1 3 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 Energy Discharges 7 | . . . . . . . . . . . . . . . . 3 . 1 . 1 . . . . 2 . . . . . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 7 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2205 | . . 4 8 . . 11 39 9 10 . . 297 . . . 47 . 117 112 . 135 19 56 150 . 127 13 . 48 533 470 Projectiles 375 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . 6 . . 154 207 Explosions 853 | . . 4 . . . 11 39 . . . . 15 . . . 47 . 61 . . . 19 56 . . . . . . 338 263 Melee 977 | . . . . . . . . 9 10 . . 282 . . . . . 56 112 . 135 . . 150 . 127 7 . 48 41 . Knockbacks 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 741 | . 26 22 86 . . . 106 . . . . 25 54 . . 132 172 . . . . 14 . . . . . . . 69 35 Shots 18 | . 1 1 4 . . . 2 . . . . 1 1 . . 3 4 . . . . 1 . . . . . . . . . Rammed 56 | 1 9 4 11 4 . 3 1 2 6 . . . . . . . . . . . . . . . . . . . . 12 3 Targets Rammed 65 | 1 9 7 14 5 . 4 2 2 6 . . . . . . . . . . . . . . . . . . . . 12 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . . 3 3 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 340 | . 108 . 340 144 . 69 336 217 91 84 . 261 21 263 73 249 114 54 52 120 192 46 46 206 120 52 64 . 67 202 185 Average Temperature 76 | . 33 . 112 59 . 36 99 78 34 32 . 121 14 103 41 82 57 21 23 43 79 25 25 90 48 24 18 . 21 28 67 Received Heat Transfer 2213 | . 45 . 213 30 . . 315 99 . 36 . 495 . 12 . 36 12 69 . 21 27 . . 207 18 . 54 . . 504 20 Effects 7 | . . . 4 . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Total Turns 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . Longest Duration 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Robots Corrupted 16 | . . . 3 . . . 1 1 . . . . . . . 1 . . 2 1 . . . . . . 5 . . 2 . Combat Hostiles 14 | . . . 1 . . . 1 1 . . . . . . . 1 . . 2 1 . . . . . . 5 . . 2 . Parts Fried 31 | . 1 . 11 1 . . 2 3 . . . . . . . 1 . . 2 2 . . . . . . 6 . . 2 . Impact Corruptions 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . . . . . . . . . . . 1 . . . 4 . . . . . . . . . . . . . 1 10 Heat Transferred 9275 | . 50 . 150 . . . 300 . . . . 100 . 518 111 642 . 50 . . . . . . . . 100 . . 3418 3836 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 1 . 5 . . . 3 . . . . . . . . . 1 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Peak Influence 1963 | . 175 75 424 237 . 240 376 200 . . . . . 286 60 701 . . . . 216 . . . . 101 339 118 . 1102 1963 Initial 631 | . . 61 29 162 . . . 155 . . . . . 56 30 42 . . . . 56 . . . . 25 15 118 . . 631 Average 277 | . 95 51 268 115 . 107 282 74 . . . . . 160 48 449 . . . . 114 . . . . 75 128 118 . 399 1302 Maximum Alert Level 5 | . . . 2 1 . 1 1 1 . . . . . 1 . 3 . . . . 1 . . . . . 1 . . 4 5 Low Security (%) 57 | 100 100 100 18 59 . 77 22 96 . . . . . 77 100 17 . . . . 92 . . . . 100 80 100 . 39 . Level 1 26 | . . . 72 40 . 22 77 3 . . . . . 22 . 39 . . . . 7 . . . . . 19 . . 19 . Level 2 4 | . . . 9 . . . . . . . . . . . . 31 . . . . . . . . . . . . . 15 1 Level 3 4 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . 23 28 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 43 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 . 4 . . . 3 3 . . . . . 3 . 2 . . . . 3 . . . . . . . . 9 10 Investigation 9 | . 2 . 1 . . . 1 . . . . . . 3 . 1 . . . . . . . . . . . . . . 1 Extermination 6 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . 2 1 Reinforcement 13 | . 1 . 3 . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . 4 1 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Garrison 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Distress Signals 14 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 7 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 318 | . 13 4 42 3 . 7 19 7 4 5 . 15 5 9 6 12 4 7 2 7 11 4 . 2 2 3 10 . 1 61 53 Peak Tracking Total 11 | . 3 3 5 3 . 4 6 2 3 4 . 6 3 3 6 3 3 4 1 3 5 5 2 2 1 1 3 . 1 11 8 Tactical Retreats 11 | . . . 2 . . . . . 1 . . . . . . . 1 1 . . 2 . . 1 . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Traps Triggered 13 | . 4 . 2 . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 15 | . . . . . . . . . . . . 11 . . . . . . 4 . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . Fabricated Traps 15 | . . . . . . . . . . . . 11 . . . . . . 4 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Machines Disabled 33 | . 1 . 1 . . . 2 . . 1 . 2 . . . 14 . 1 . . 1 . . . . 1 . . 5 1 3 Max in Single Turn 14 | . 1 . 1 . . . 1 . . 1 . 1 . . . 14 . 1 . . 1 . . . . 1 . . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Machines Accessed 93 | . 7 . 10 . 2 . 5 2 1 . . . . 8 . 12 1 1 4 . 6 . . 8 . 7 7 1 2 4 5 Terminals 49 | . 5 . 8 . . . 4 . . . . . . 6 . 7 . . . . 5 . . . . 5 4 1 . 2 2 Fabricators 8 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . 2 . . 1 1 Repair Stations 8 | . 1 . 1 . . . 1 1 . . . . . 1 . 1 . . . . . . . . . 1 . . . 1 . Recycling Units 4 | . 1 . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Total Hacks 405 | . 29 . 35 . 2 . 14 2 1 . . . . 23 . 53 1 1 26 . 32 . . 43 . 52 42 2 20 14 13 Successful 274 | . 19 . 19 . 2 . 6 . 1 . . . . 12 . 28 1 1 26 . 17 . . 43 . 32 31 1 20 11 4 Failed 130 | . 9 . 16 . . . 8 2 . . . . . 11 . 25 . . . . 15 . . . . 20 11 1 . 3 9 Catastrophic 23 | . . . . . . . 2 1 . . . . . 4 . 4 . . . . 2 . . . . 4 1 1 . 1 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 189 | . 21 . 24 . 1 . 12 . . 1 . . . 13 . 23 . . . . 24 . . . . 37 19 1 . 10 3 Terminals 214 | . 21 . 27 . . . 11 . . . . . . 20 . 31 . . . . 24 . . . . 33 28 2 . 9 8 Fabricators 41 | . . . . . . . . . . . . . . . . 17 . . . . 8 . . . . . 12 . . 3 1 Repair Stations 36 | . 5 . 4 . . . 3 1 . . . . . 2 . 2 . . . . . . . . . 17 . . . 2 . Recycling Units 8 | . 3 . . . . . . 1 . . . . . 1 . 3 . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 Terminal Hacks 164 | . 9 . 7 . 2 . 2 . 1 . . . . 5 . 10 1 1 26 . 8 . . 43 . 11 12 1 20 3 2 Record 77 | . . . . . 1 . . . . . . . . . . . . . 11 . 1 . . 35 . 1 5 1 20 . 2 Part Schematic 32 | . 2 . . . . . 1 . . . . . . 2 . 1 . . 7 . 4 . . 4 . 5 4 . . 2 . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 10 | . 2 . 2 . . . 1 . . . . . . 1 . 4 . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 1 . 2 . . . . . . . . . . . . . . . 3 . . . . 4 . . 1 . . . . Open Door 3 | . . . . . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . Branch Access Points 7 | . 1 . 1 . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 1 . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 26 | . . . . . . . . . . . . . . . . 10 . . . . 5 . . . . . 9 . . 2 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 9 | . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . 2 . . 1 . Build 16 | . . . . . . . . . . . . . . . . 6 . . . . 3 . . . . . 6 . . 1 . Repair Station Hacks 32 | . 4 . 4 . . . 2 . . . . . . 2 . 2 . . . . . . . . . 16 . . . 2 . Scan Component 16 | . 2 . 2 . . . 1 . . . . . . 1 . 1 . . . . . . . . . 8 . . . 1 . Repair 16 | . 2 . 2 . . . 1 . . . . . . 1 . 1 . . . . . . . . . 8 . . . 1 . Recycling Unit Hacks 5 | . 2 . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 4 | . 2 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 41 | . 4 . 4 . . . 2 . . . . . . 4 . 4 . . . . 4 . . . . 4 9 . . 4 2 Terminals 30 | . 3 . 4 . . . 2 . . . . . . 4 . 2 . . . . 2 . . . . 4 5 . . 3 1 Track 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Assimilate 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Botnet 19 | . 2 . 4 . . . 1 . . . . . . 2 . 2 . . . . 2 . . . . 2 2 . . 1 1 Operators 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 . Fabricators 8 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 3 . . 1 . Prioritize 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . 1 . Siphon 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 5 . 10 . . . 5 2 . . . . . 7 . 11 . . . . 6 . . . . 6 6 1 . 4 4 Full Trace Events 6 | . . . 1 . . . 1 . . . . . . 3 . 1 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . 2 . 2 . . . 1 . . . . . . 2 . 1 . . 7 . 4 . . 4 . 5 4 . . 2 . Parts Built 21 | . . . . . . . . . . . . . . . . 5 . . . . 5 . . . . . 10 . . 1 . Matter 2461 | . . . . . . . . . . . . . . . . 507 . . . . 497 . . . . . 1040 . . 417 . Time 651 | . . . . . . . . . . . . . . . . 200 . . . . 170 . . . . . 170 . . 111 . Total Part Build Rating 151 | . . . . . . . . . . . . . . . . 27 . . . . 25 . . . . . 90 . . 9 . Parts Repaired 16 | . 2 . 2 . . . 1 . . . . . . 1 . 1 . . . . . . . . . 8 . . . 1 . Time 432 | . 58 . 83 . . . 51 . . . . . . 8 . 25 . . . . . . . . . 173 . . . 34 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 6 . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Total Allies 12 | . . . . 3 . . . . . . . . . 2 . . . 4 . . 3 . . . . . . . . . . Largest Group 4 | . . . . 3 3 3 2 . . . . . . 2 . . . 4 . . 3 . . . . . . . . . . Highest-Rated Group 93 | . . . . 40 40 40 24 . . . . . . 33 . . . 86 . . 93 . . . . . . . . . . Highest-Rated Ally 31 | . . . . 16 16 16 16 . . . . . . 23 . . . 26 . . 31 . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 66 | . . . . . . 19 7 . . . . . . . . . . 3 . . 37 . . . . . . . . . . Total Damage 1007 | . . . . . . 175 71 . . . . . . . . . . 82 . . 679 . . . . . . . . . . Kills 7 | . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Robot Analysis Total 125 | . 2 . 2 . . . 1 . . . . . . 1 . 4 . . 115 . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . 2 . . . . 1 . 1 . 1 . . . 2 1 . 1 . 2 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Turns Passed 22677 | 55 770 904 1487 929 825 803 790 1053 1353 719 2279 1996 676 430 49 869 355 558 382 508 532 408 268 418 340 455 484 21 245 799 917 Spaces Moved 15889 | 30 342 487 617 499 458 431 320 561 742 373 1212 877 519 683 94 765 474 629 332 698 418 629 417 406 470 321 433 41 243 675 693 Core 6 | 2 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Treads 6811 | 28 340 487 617 499 458 431 320 561 742 373 1212 734 . . . . . . . . . . . . . . . . . 9 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9072 | . . . . . . . . . . . . 141 519 683 94 765 474 629 332 698 418 629 417 406 470 321 433 41 243 666 693 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 100 180 160 180 180 180 160 158 158 178 158 122 122 48 48 48 63 63 63 63 60 60 60 60 64 64 44 44 44 44 44 Average Speed 112 | 152 165 180 179 180 180 180 170 171 174 178 176 172 122 48 48 70 63 63 74 63 60 60 60 63 64 64 49 44 44 46 74 Slowest Speed 1300 | 160 180 180 180 180 180 180 200 183 178 178 178 1300 122 48 48 118 63 63 128 63 60 60 60 142 64 138 64 44 44 165 156 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 56 | 4 76 98 67 97 87 86 31 12 89 53 83 76 78 15 80 30 61 71 79 84 17 78 61 62 65 10 13 4 100 20 22 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 38 | . 1 1 . . 1 . . . . . 3 . . . . . . . 27 1 . . 1 3 . . . . . . . Known Exits Taken 17 | . 1 . 1 1 1 1 1 1 1 1 1 . 1 . . 1 . . . 1 1 . . . . 1 1 . . 1 . Unknown Exits Taken 12 | 1 . 1 . . . . . . . . . 1 . . . . 1 1 1 . . 1 1 1 1 . . 1 1 . . Scrap Searched 32 | . . 3 . 1 . 1 . . 2 5 2 . 2 . . . 2 3 . 1 . 4 2 . 4 . . . . . . Spaces Dug 215 | . . 10 18 . . . 7 . 47 5 3 19 . . . 4 1 8 7 12 7 23 2 . 4 5 14 . 1 10 8 Terrain Destroyed 1029 | . . 25 42 17 . 27 79 . 48 23 3 100 25 . . 64 54 89 7 67 7 39 32 . 5 5 14 . 14 184 59 Melee 64 | . . . . . . . . . . . 3 5 . . . 4 1 8 7 4 7 . 1 . 3 3 7 . 1 10 . Projectile 81 | . . . . . . . . . 5 7 . 32 2 . . . . . . 10 . 1 1 . 2 2 7 . 1 4 7 AOE 884 | . . 25 42 17 . 27 79 . 43 16 . 63 23 . . 60 53 81 . 53 . 38 30 . . . . . 12 170 52 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc Total 19384 | 36 514 503 873 516 461 447 482 631 779 411 1299 1268 547 762 95 1058 514 743 445 734 679 653 427 495 497 549 671 42 346 1017 890 Wait 1798 | . 118 . 121 3 . 3 85 19 3 17 . 227 12 30 1 231 21 34 65 . 228 15 2 9 8 176 163 . 36 160 11 Move 15858 | 29 341 486 616 498 457 430 319 560 741 372 1211 876 518 683 93 764 473 628 331 697 417 628 416 405 469 320 432 40 242 674 692 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 178 | 1 12 2 13 1 2 . 3 10 2 3 9 12 1 15 . 9 1 3 9 1 6 1 . 7 2 22 10 . 7 9 5 Fast Attach 142 | 5 13 . 12 . . . 7 3 . . 4 15 . 5 . 5 . . 1 . . . . 9 . 11 2 . 10 10 30 Attach 87 | . . . 4 1 . . 6 1 1 . 2 12 . 3 . 3 1 3 4 . 3 1 . 3 3 2 3 1 4 19 7 Detach 47 | . 1 . 1 . . . 3 1 . . 2 7 . 2 . . . 1 1 1 . 1 . 2 1 1 . . 3 7 12 Swap 161 | . 3 4 13 2 . 5 7 12 13 6 2 7 6 2 . 11 6 6 2 9 3 3 3 7 5 2 7 1 6 7 1 Drop 186 | . 6 . 24 . 2 . 4 11 3 1 13 24 . 8 . 11 1 2 8 1 4 . 1 7 1 2 17 . 12 14 9 Fire 572 | . 11 4 55 6 . 5 46 9 10 11 . 60 10 11 1 18 9 27 3 20 4 3 3 18 3 5 29 . 1 71 119 Melee 253 | . . . . . . . . 3 . 1 56 17 . 3 . 6 2 17 17 5 14 1 2 28 5 8 8 . 25 34 1 Ram 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 53 | 1 9 7 14 5 . 4 2 2 6 . . . . . . . . . . . . . . . . . . . . 3 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 22 | . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . Trap 15 | . . . . . . . . . . . . 11 . . . . . . 4 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 4 exits: *Res / *Arm / Tes x2) -3/Armory -3/Lab -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Identified exit to Mines 255 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 16) 516 | -10/Materials | Repaired Lgt. EM Pulse Cannon 544 | -10/Materials | Repaired Lgt. Treads 773 | -10/Materials | Central database locked down 826 | -10/Materials | Entered Mines 834 | -10/Mines | Learned Materials interactive machine intel 835 | -10/Mines | Met a Derelict bent on vengeance 952 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1348 | -10/Mines | Discovered new exit (range 8) 1351 | -10/Mines | Learned location of Storage (-8) 1634 | -10/Mines | Discovered new exit (range 7) 1730 | -10/Mines | Entered Materials 1730 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1731 | -9/Materials | Loaded intel: 18 interactive machine locations 2117 | -9/Materials | Build established: Tank 2173 | -9/Materials | Discovered new exit (range 14) 2217 | -9/Materials | Identified exit to Materials 2505 | -9/Materials | Discovered exit to Materials (range 15) 2527 | -9/Materials | Build established: Gunner 2837 | -9/Materials | Identified exit to Mines 2843 | -9/Materials | Discovered exit to Materials (range 3) 3093 | -9/Materials | Repaired Imp. Treads 3146 | -9/Materials | Repaired Imp. EM Shotgun 3217 | -9/Materials | Entered Mines 3444 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3451 | -9/Mines | Learned Materials stockpile data 3466 | -9/Mines | Learned Materials security intel 3467 | -9/Mines | Discovered exit to Materials (range 7) 3621 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3626 | -9/Mines | Identified exit to Zion 3808 | -9/Mines | Discovered exit to Materials (range 8) 4134 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4134 | -9/Mines | Discovered new exit (range 5) 4140 | -9/Mines | Identified exit to Exiles 4146 | -9/Mines | Entered Exiles 4146 | -9/Exiles | Accompanied by 3 allies 4190 | -9/Exiles | Met 8R-AWN 4220 | -9/Exiles | Met EX-HEX 4271 | -9/Exiles | Met EX-BIN 4290 | -9/Exiles | Aligned with FarCom system 4292 | -9/Exiles | Given EX-Vault access code 4337 | -9/Exiles | Opened EX-Vault 4346 | -9/Exiles | Found Longsword +1 4383 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4430 | -9/Exiles | Met EX-DEC 4537 | -9/Exiles | Visited The Gauntlet 4840 | -9/Exiles | Discovered new exit (range 12) 4904 | -9/Exiles | Learned location of Zion (-7) 4969 | -9/Exiles | Identified exit to Mines 4971 | -9/Exiles | Left Exiles lab with Longsword +1 4971 | -9/Exiles | Entered Mines 4971 | -8/Mines | Accompanied by 3 allies 5270 | -8/Mines | Build established: Skirmisher 5302 | -8/Mines | Discovered exit to Materials (range 9) 5424 | -8/Mines | Discovered exit to Materials (range 11) 5774 | -8/Mines | Entered Materials 5774 | -8/Materials | Accompanied by 2 allies 5774 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5775 | -8/Materials | Identified exit to Storage 5971 | -8/Materials | Lost 5 parts (1n1u3w) 6098 | -8/Materials | Repaired Hvy. Ion Engine 6417 | -8/Materials | Discovered new exit (range 15) 6563 | -8/Materials | Identified exit to Factory 6564 | -8/Materials | Entered Factory 6564 | -7/Factory | Evolved 2 slots: Utility x2 7470 | -7/Factory | Discovered new exit (range 9) 7507 | -7/Factory | Garrison activated, responded to threat 7615 | -7/Factory | Identified exit to Lower Caves 7617 | -7/Factory | Entered Lower Caves 8138 | -7/Lower Caves | Build established: Hauler-Mutant 8368 | -7/Lower Caves | Encountered a Warlord checkpoint 8835 | -7/Lower Caves | Discovered new exit (range 13) 8856 | -7/Lower Caves | Identified exit to Lower Caves 8865 | -7/Lower Caves | Build established: Hauler-Skirmisher 8970 | -7/Lower Caves | Entered another Lower Caves area 9074 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9112 | -7/Lower Caves | Found Prototype Special Weapon 9575 | -7/Lower Caves | Build established: Hauler-Mutant 9657 | -7/Lower Caves | Discovered exit to Zion (range 5) 9686 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 9689 | -7/Lower Caves | Entered Zion 9838 | -7/Zion | Discovered new exit (range 11) 9854 | -7/Zion | Identified exit to Proximity Caves 10110 | -7/Zion | Found Prototype Device 10110 | -7/Zion | Identified Bomb Factory No. 2 10406 | -7/Zion | Found Prototype Device 10406 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 10482 | -7/Zion | Found CR-A16's Pointy Stick 10604 | -7/Zion | Learned location of Warlord (-4) 10629 | -7/Zion | Learned location of Data Miner (-6) 11798 | -7/Zion | Discovered new exit (range 5) 11813 | -7/Zion | Identified Molecular Deconstructor 11963 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11967 | -7/Zion | Identified exit to Deep Caves 11968 | -7/Zion | Entered Deep Caves 12473 | -7/Deep Caves | Build established: Mutant 12584 | -7/Deep Caves | Attacked by Z-Imprinter 12632 | -7/Deep Caves | Destroyed Z-Imprinter 12655 | -7/Deep Caves | Lost 4 parts (3u1w) 12675 | -7/Deep Caves | Found Prototype Protection 12675 | -7/Deep Caves | Identified Zio. Weapon Casing 12866 | -7/Deep Caves | Z-Facility disabled 13026 | -7/Deep Caves | Build established: Hauler-Mutant 13271 | -7/Deep Caves | Discovered new exit (range 6) 13700 | -7/Deep Caves | Lost 4 parts (3n1u) 13779 | -7/Deep Caves | Found Zio. Weapon Casing 13964 | -7/Deep Caves | Entered Proximity Caves 14121 | -6/Proximity Caves | Build established: Hauler-Tank 14595 | -6/Proximity Caves | Identified exit to Factory 14640 | -6/Proximity Caves | Entered Factory 14640 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14672 | -6/Factory | Identified exit to Lower Caves 14742 | -6/Factory | Repaired Lrg. Storage Unit 15070 | -6/Factory | Sucked down chute 15070 | -6/Factory | Entered Waste 15083 | -6/Waste | Spotted C-40 Crusher 15086 | -6/Waste | Spotted C-40 Crusher 15088 | -6/Waste | Spotted C-40 Crusher 15089 | -6/Waste | Spotted C-40 Crusher 15091 | -6/Waste | Spotted C-40 Crusher 15092 | -6/Waste | Spotted C-40 Crusher 15114 | -6/Waste | Discovered new exit (range 12) 15119 | -6/Waste | Entered Factory 15129 | -6/Factory | Build established: Scavenger-Skirmisher 15223 | -6/Factory | Lost 3 parts (1n2u) 15442 | -6/Factory | Fabricated Cmb. Airjet (x2) 15495 | -6/Factory | Fabricated Cmb. Airjet (x2) 15556 | -6/Factory | Fabricated HERF Cannon (x1) 15556 | -6/Factory | Build established: Hacker-Skirmisher 15614 | -6/Factory | Local fabrication network quarantined 15659 | -6/Factory | Identified exit to Factory 15682 | -6/Factory | Spotted B-75 Beast 15682 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 15983 | -6/Factory | Repaired Lrn. Missile Launcher 15988 | -6/Factory | Entered Lower Caves 16030 | -6/Lower Caves | Build established: Hacker-Mutant 16136 | -6/Lower Caves | Learned Factory security intel 16173 | -6/Lower Caves | Spotted B-75 Beast 16216 | -6/Lower Caves | Destroyed B-75 Beast 16289 | -6/Lower Caves | Discovered new exit (range 15) 16313 | -6/Lower Caves | Learned Factory terminal intel 16343 | -6/Lower Caves | Entered another Lower Caves area 16416 | -6/Lower Caves | Discovered exit to Factory (range 7) 16423 | -6/Lower Caves | Encountered a Warlord checkpoint 16442 | -6/Lower Caves | Learned Factory interactive machine intel 16567 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 16650 | -6/Lower Caves | Spotted B-75 Beast 16679 | -6/Lower Caves | Destroyed B-75 Beast 16860 | -6/Lower Caves | Discovered new exit (range 5) 16901 | -6/Lower Caves | Entered Data Miner 16901 | -6/Data Miner | Discovered new exit (range 7) 16913 | -6/Data Miner | Met Data Miner 16925 | -6/Data Miner | Learned location of Section 7 (-2) 16925 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16934 | -6/Data Miner | Received God Mode back door access code from Data Miner 17120 | -6/Data Miner | Interfaced with the Data Conduit 17283 | -6/Data Miner | Entered Proximity Caves 17608 | -5/Proximity Caves | Spotted B-75 Beast 17614 | -5/Proximity Caves | Destroyed B-75 Beast 17722 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17775 | -5/Proximity Caves | Discovered exit to Factory (range 14) 17791 | -5/Proximity Caves | Entered Factory 17791 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 17792 | -5/Factory | Identified exit to Upper Caves 17794 | -5/Factory | Loaded intel: 253 machine locations 17795 | -5/Factory | Loaded intel: 48 interactive machine locations 17796 | -5/Factory | Loaded intel: 22 terminal locations 17841 | -5/Factory | Allied Derelicts emerged from ambush trap array 17917 | -5/Factory | Fabricated Cmb. Airjet (x2) 17968 | -5/Factory | Fabricated Cmb. Airjet (x2) 18048 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 18185 | -5/Factory | Discovered new exit (range 11) 18187 | -5/Factory | Identified exit to Extension 18323 | -5/Factory | Entered Upper Caves 18507 | -5/Upper Caves | Encountered a Warlord checkpoint 18514 | -5/Upper Caves | Learned location of 1 exit from Factory 18569 | -5/Upper Caves | Learned Factory interactive machine intel 18725 | -5/Upper Caves | Discovered new exit (range 10) 18731 | -5/Upper Caves | Entered another Upper Caves area 18872 | -5/Upper Caves | Learned 4 Factory zone layouts 18952 | -5/Upper Caves | Discovered new exit (range 8) 18999 | -5/Upper Caves | Entered Zhirov 18999 | -5/Zhirov | Discovered new exit (range 3) 19012 | -5/Zhirov | Met Zhirov 19035 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19047 | -5/Zhirov | Found Alien Artifact 19057 | -5/Zhirov | Found Alien Artifact 19057 | -5/Zhirov | Identified Integrated Reactor 19057 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19139 | -5/Zhirov | Destroyed Zhirov 19139 | -5/Zhirov | Attacked by Zhirov 19236 | -5/Zhirov | Destroyed Perun 19258 | -5/Zhirov | Lost 7 parts (1p2n2u2w) 19280 | -5/Zhirov | Destroyed Svarog 19295 | -5/Zhirov | Found Prototype Hackware 19295 | -5/Zhirov | Identified Deep Network Scanner 19298 | -5/Zhirov | Found Prototype Hackware 19298 | -5/Zhirov | Identified Quantum Router 19343 | -5/Zhirov | Found Alien Artifact 19404 | -5/Zhirov | Found Adv. Powered Armor 19417 | -5/Zhirov | Entered Proximity Caves 19597 | -4/Proximity Caves | Build established: Wizard-Mutant 19606 | -4/Proximity Caves | Learned Research terminal intel 19638 | -4/Proximity Caves | Spotted B-86 Titan 19649 | -4/Proximity Caves | Destroyed B-86 Titan 19666 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19693 | -4/Proximity Caves | Discovered new exit (range 15) 19757 | -4/Proximity Caves | Entered Factory 19757 | -4/Factory | Evolved 2 slots: Utility x2 19758 | -4/Factory | Identified exit to Research 19759 | -4/Factory | Identified exit to Upper Caves 19760 | -4/Factory | Loaded intel: 258 machine locations 19761 | -4/Factory | Loaded intel: 46 interactive machine locations 19847 | -4/Factory | Repaired Cmb. Airjet 19873 | -4/Factory | Repaired Cmb. Airjet 19900 | -4/Factory | Repaired Cmb. Airjet 19935 | -4/Factory | Repaired Adv. Powered Armor 19950 | -4/Factory | Repaired Lrg. Storage Unit 20001 | -4/Factory | Repaired Lrg. Storage Unit 20030 | -4/Factory | Repaired Lrg. Storage Unit 20068 | -4/Factory | Repaired Hvy. Plasma Cannon 20212 | -4/Factory | Entered Research 20212 | -3/Research | Evolved 2 slots: Utility x2 20213 | -3/Research | Loaded intel: 108 machine locations 20214 | -3/Research | Loaded intel: 17 terminal locations 20221 | -3/Research | Identified Transdimensional Reconstructor (x2) 20238 | -3/Research | Identified exit to Armory 20238 | -3/Research | Identified exit to Testing 20332 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 20366 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 20414 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 20451 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 20487 | -3/Research | Fabricated Cmb. Linear Gravjet (x2) 20555 | -3/Research | Discovered new exit (range 11) 20696 | -3/Research | Entered Armory 20697 | -3/Armory | Loaded intel: 93 machine locations 20714 | -3/Armory | Warped through subspace to slip node 20714 | -3/Armory | Discovered new exit (range 1) 20717 | -3/Armory | Entered Lab 20717 | -3/Lab | Discovered new exit (range 9) 20722 | -3/Lab | Hidden lab's door opened automatically 20722 | -3/Lab | Sensor layout match revealed 20723 | -3/Lab | Gained access to the hidden lab's interior 20723 | -3/Lab | Decrypted terminal 20725 | -3/Lab | Decrypted terminal 20728 | -3/Lab | Detected by scanners 20741 | -3/Lab | Confronted by A5 20777 | -3/Lab | Destroyed A5 20781 | -3/Lab | Found Exp. Hacking Suite 20789 | -3/Lab | Found Alien Artifact 20789 | -3/Lab | Identified Integrated Dissipator 20789 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 20795 | -3/Lab | Found Alien Artifact 20795 | -3/Lab | Identified Core Expander 20795 | -3/Lab | Installed Core Expander, added new Utility slot 20804 | -3/Lab | Found Prototype Protection 20804 | -3/Lab | Identified Med. Regenerative Plating 20807 | -3/Lab | Found Prototype Energy Cannon 20807 | -3/Lab | Identified Warp Cannon 20812 | -3/Lab | Found Prototype Energy Cannon 20812 | -3/Lab | Identified Potential Cannon 20825 | -3/Lab | Decrypted terminal 20825 | -3/Lab | Acquired modification code for an L2 power cell 20833 | -3/Lab | Found Prototype Special Weapon 20833 | -3/Lab | Identified Gui. Remote Datajack 20853 | -3/Lab | Found Quantum Router 20866 | -3/Lab | Found Alien Artifact 20937 | -3/Lab | Decrypted terminal 20938 | -3/Lab | Disabled Active System Cloaker 20962 | -3/Lab | MAIN.C forces arrive to investigate 20962 | -3/Lab | Entered Research 20962 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 20963 | -2/Research | Loaded intel: 95 machine locations 21033 | -2/Research | Identified exit to Access 21114 | -2/Research | Fabricated Gui. Micro-nuke Launcher (x1) 21208 | -2/Research | Repaired Adv. Powered Armor 21605 | -2/Research | Intercept squad dispatched 21606 | -2/Research | Lost 3 parts (2u1w) 21621 | -2/Research | Spotted Tracker 21622 | -2/Research | Spotted Tracker 21630 | -2/Research | Destroyed Tracker 21641 | -2/Research | Destroyed Tracker 21671 | -2/Research | Spotted Combat Programmer 21673 | -2/Research | Destroyed 13 combat bots 21675 | -2/Research | Spotted Combat Programmer 21706 | -2/Research | System corruption reached 10% 21706 | -2/Research | Identified Core Reset Matrix 21706 | -2/Research | Used Core Reset Matrix 21707 | -2/Research | Warped through subspace 21708 | -2/Research | Core integrity fell below 50% 21740 | -2/Research | Discovered exit to Access (range 16) 21756 | -2/Research | Lost 17 parts (2p4n5u6w) 21761 | -2/Research | Entered Access 21761 | -1/Access | Evolved 2 slots: Utility x2 21821 | -1/Access | Spotted B-99 Colossus 21821 | -1/Access | Destroyed B-99 Colossus 21833 | -1/Access | Found Unknown Protection 21833 | -1/Access | Identified Hvy. Insulated Plating 22060 | -1/Access | Build established: Scavenger-Mutant 22068 | -1/Access | Destroyed 7 combat bots 22395 | -1/Access | Lost 4 parts (1p2n1u) 22511 | -1/Access | First assault squad dispatched 22565 | -1/Access | System corruption reached 10% 22590 | -1/Access | Garrison activated, responded to threat 22596 | -1/Access | High security lockdown imminent 22628 | -1/Access | Intercept squad dispatched 22639 | -1/Access | Energy Cycler disabled 22671 | -1/Access | Discovered new exit (range 12) 22676 | -1/Access | High security lockdown engaged 22677 | -1/Access | Spotted Tracker 22677 | -1/Access | Spotted Tracker 22678 | *** | Heading to fleet! Last Messages --------------- >>Query(Terminator) During their attack the [Sigix] used only one of these incredibly devastating weapons, which took out an entire wing of the [Access Level] from above the surface. I've been unable to reproduce it for further testing, and not yet ready to attempt triggering the ones I have to gain more necessary data. 22646_ ALERT: Machine network offline. 22648_ System corrupted: Component data lost. 22661_ ALERT: Performing unscheduled system reset. 22670_ System corrupted: Matter fused (-9). 22671_ Main Access Shell breached. 22671_ EXIT=FOUND 22675_ The Access Shell folds into the floor. 22676_ ALERT: Lockdown in effect, collecting threat data. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 22677_ Imp. Antigrav System temporarily disabled. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 22678_ Antigrav Array temporarily disabled. [Achievement: Home At Last?] [Achievement: Data Run] Map ----- +----------------------------------------------------+ | + #?##########??????????????????????????????? | | # #?# #??????????????????????????????? | | ??# #?# #??????????????????????????????? | | ????# #?# " #??????????????????????????????? | | ????# ### """ #??????????????????????????????? | | ????# + """ #??????????????????????????????? | | ????# ### " #??????????????????????????????? | | ????# #?# #??????????????????????????????? | | ????# #?# #??????????????????????????????? | | ????# #?# #??????????????????????????????? | | ????# ########+#####################????????????? | | ????# k ????????????? | | ????# ????????????? | | ????####/############s ""#?????????????????? | | ????????????????????# s ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 100 Energy Generation 71 Energy Capacity 1420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 30 Propulsion Shielding 90 Weapon Shielding 100 Thermal Conversion 60 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 55 Defensive Hacking 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory HERF Cannon | x1 | -6/Factory Cmb. Airjet | x2 | -5/Factory Cmb. Airjet | x2 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -3/Research Cmb. Linear Gravjet | x2 | -3/Research Cmb. Linear Gravjet | x2 | -3/Research Cmb. Linear Gravjet | x2 | -3/Research Cmb. Linear Gravjet | x2 | -3/Research Gui. Micro-nuke Launcher | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Core Expander Core Reset Matrix Achievements -------------- Anyone Home? Data Run Decrypted! Home At Last? Leap Before You Look Max Potential Unlimited Data Challenges ------------ None Game ------ Seed SubatomicSensorFalx Manual? 0 Play Time 04:37:45 Cumulative 96.5 hours Start 2020.10.18 @ 14:54:47 End 2020.10.18 @ 20:18:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 18 Adventurer 15 Explorer 0 Win Type 2 Total 2 Types 0/0/1/1/0/0/0/0/0 Lore% 68 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e32345ba-4516-491a-b168-e013da826a65