Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 18:00:08

Player: amhuman

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (123)     615
Value Destroyed (5268)     5268
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1715)               1715
              TOTAL SCORE: 11618

 Bonus
-------
High Alert Combat Kills    317
Follower Combat Kills      616
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -218

 Cogmind 
---------
Core Integrity             0/700
Matter                     54/300
Energy                     354/360
System Corruption          1%
Temperature                Warning (372)
Movement                   Core (500) Ox9
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
   Compact Battery
  Advanced Targeting Computer
           Hacking Suite
           Relay Coupler [Duelist] (12)
>          --- WEAPON (3) -------
           Gatling Laser
>          --- INVENTORY (15) ---
     Light Nuclear Core
  Improved Light Armor Plating
           Relay Coupler [Cutter] (33)
           Relay Coupler [Hunter] (15)
           Relay Coupler [Hunter] (17)
           Lightning Gun
           Gatling Laser
           Wave Gun
  Improved EM Pulse Cannon
           Gauss Rifle
           Remote Datajack
           Powered Hammer
           Spear
           Deploy-a-Sentry
           Deploy-a-Sentry

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
   Armored Huge Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Targeting Computer
           Hacking Suite
           Relay Coupler [Duelist]
>          --- WEAPON -----------
     Heavy Linear Accelerator
           Remote Datajack
>          --- INVENTORY --------
  Improved Light Armor Plating
           Relay Coupler [Cutter]
           Relay Coupler [Hunter]
           Relay Coupler [Hunter]
           Lightning Gun
           Gatling Laser
           Wave Gun
           Plasma Cannon
           Gauss Rifle
           Powered Hammer
           Spear
           Deploy-a-Sentry
           Deploy-a-Sentry
[Rating: 56]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             144  | 8   5   4   8   2   1   11  27  27  35  16  
  Power                    12   | 1   .   .   .   1   .   1   3   3   1   2   
    Engine                 6    | 1   .   .   .   1   .   .   2   1   .   1   
    Core                   6    | .   .   .   .   .   .   1   1   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 4   1   1   2   .   .   6   8   6   4   2   
    Treads                 12   | .   .   .   .   .   .   1   4   2   3   2   
    Leg                    14   | 2   .   .   1   .   .   4   4   2   1   .   
    Wheel                  8    | 2   1   1   1   .   .   1   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 1   2   .   2   .   1   .   7   7   9   7   
    Device                 8    | .   .   .   1   .   .   .   3   3   1   .   
    Storage                7    | 1   1   .   .   .   1   .   2   .   .   2   
    Processor              5    | .   1   .   .   .   .   .   .   2   1   1   
    Hackware               11   | .   .   .   .   .   .   .   1   1   7   2   
    Protection             5    | .   .   .   1   .   .   .   1   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   2   3   4   1   .   4   9   11  21  5   
    Energy Gun             16   | 1   1   1   3   .   .   1   1   3   4   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          8    | 1   .   .   .   .   .   .   1   5   .   1   
    Ballistic Cannon       10   | .   .   .   .   .   .   1   3   2   3   1   
    Launcher               8    | .   1   1   1   .   .   2   2   1   .   .   
    Special Weapon         8    | .   .   1   .   1   .   .   2   .   3   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   8   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   .   1   .   .   
Parts Lost                 55   | .   .   4   1   1   .   6   13  17  4   9   
  Power                    8    | .   .   .   1   .   .   1   2   2   .   2   
  Propulsion               25   | .   .   2   .   1   .   4   6   6   2   4   
  Utility                  9    | .   .   .   .   .   .   1   2   4   1   1   
  Weapon                   13   | .   .   2   .   .   .   .   3   5   1   2   
  Highest Loss Streak      11   | .   .   3   1   1   .   3   4   11  1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   88  80  81  88  88  75  86  93  89  77  
  Engine                   4    | .   14  14  8   6   11  1   5   4   .   2   
  Core                     3    | .   .   .   .   .   .   2   2   1   7   4   
  Treads                   10   | .   .   .   .   .   .   3   13  22  11  11  
  Leg                      5    | .   14  5   9   11  11  11  11  2   .   .   
  Wheel                    7    | .   13  13  19  15  11  10  1   2   7   4   
  Device                   4    | .   .   .   6   11  11  3   10  6   2   .   
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   9   
  Processor                8    | .   3   14  11  11  11  10  .   4   11  7   
  Hackware                 8    | .   .   .   .   .   .   .   9   9   16  15  
  Protection               1    | .   .   .   3   .   .   .   5   6   .   .   
  Energy Gun               8    | .   11  3   11  18  11  12  3   5   10  6   
  Ballistic Gun            4    | .   14  5   .   .   .   .   6   10  2   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   5   6   3   .   2   
  Launcher                 1    | .   2   7   .   .   .   3   .   .   .   .   
  Special Weapon           1    | .   .   1   .   3   11  1   .   .   1   4   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   3   .   
Peak Build Rating          56   | 6   8   9   26  26  25  30  36  45  53  56  
  Average Rating           32   | 5   6   7   17  24  24  23  30  39  43  46  
  On Entrance              21   | .   6   8   6   25  23  25  25  36  39  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  29  28  34  28  47  53  57  53  56  61  
  Greatest Support         83   | 26  20  16  26  26  16  16  83  83  44  56  
  Greatest Overweight (x)  18   | .   1   2   2   1   2   14  18  2   1   2   
  Average Overweight (x)   1    | .   .   1   1   .   1   2   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  15  15  15  
  Average Capacity         15   | 7   14  15  15  15  17  20  16  15  15  15  
  Most Carried             20   | 4   11  14  15  15  18  20  19  15  15  15  
  Average Carried          14   | 2   8   12  14  14  16  19  15  13  14  14  
  Final Capacity           20   | 8   15  15  15  15  20  20  15  15  15  15  
  Final Carried            20   | 4   11  14  15  15  18  20  15  14  14  15  

 Class Distribution 
--------------------
 40% | Mutant
 16% | Bothacker-Skirmisher
 15% | Scavenger-Mutant
  8% | Bothacker-Mutant
  6% | Scavenger-Skirmisher
  6% | Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Bothacker-Mutant | -7/Garrison
 Bothacker-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Matter Collected           2958 | 182  174  196  3    210  .    269  643  566  509  206  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3594 | .    193  68   65   83   .    498  683  1026 621  357  
  Parts                    216  | .    18   9    5    7    .    35   40   48   33   21   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Combat Hostiles Destroyed  108  | .   9   8   4   6   .   14  17  22  16  12  
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   .   
  Guns                     53   | .   4   .   1   6   .   10  6   16  9   1   
  Cannons                  28   | .   .   .   .   .   .   1   9   4   4   10  
  AOE                      23   | .   5   8   3   .   .   3   2   2   .   .   
Classes Destroyed          16   | .   3   .   1   .   .   3   3   2   2   2   
  Worker                   4    | .   .   .   .   .   .   2   1   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   .   .   1   .   2   .   .   
  Turret                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   1   1   .   .   
  Swarmer                  49   | .   6   6   4   6   .   9   .   9   4   5   
  Grunt                    37   | .   3   2   .   .   .   6   12  4   5   5   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   13   | .   .   .   .   .   .   .   4   4   5   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   .   .   .   .   4   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   1   1   .   .   
  Zionite                  1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | .   6   3   5   3   .   5   6   4   2   10  
  Combat Bots Only         9    | .   6   3   4   3   .   3   5   3   2   9   
Max Kills in Single Turn   4    | .   3   2   2   2   .   4   2   3   1   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   2   .   .   2   2   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Hostile Shots Fired        822  | .    40   28   14   26   .    72   103  323  75   141  
  Missed                   263  | .    10   9    4    6    .    22   34   112  22   44   
Damage Taken               8365 | .    271  336  117  159  .    725  1347 2959 882  1569 
  Core                     1269 | .    54   87   19   58   .    95   249  370  156  181  
  Absorbed by Shields      11   | .    .    .    .    .    .    .    .    .    11   .    
  Ignored by Resistances   18   | .    .    .    .    .    .    .    .    18   .    .    
Core Remaining (%)         63   | 100  .    43   .    .    .    57   54   .    .    .    
Volleys Fired              283  | .    22   19   4    13   .    33   53   57   40   42   
  Largest                  3    | .    2    2    2    2    .    2    2    3    3    2    
  Hottest                  185  | .    70   100  122  122  .    161  109  150  185  163  
Shots Fired                527  | .    37   25   8    21   .    65   68   162  76   65   
  Gun                      347  | .    34   10   6    17   .    38   16   150  51   25   
  Cannon                   114  | .    .    .    .    .    .    15   47   11   10   31   
  Launcher                 26   | .    3    10   2    .    .    7    3    1    .    .    
  Special                  40   | .    .    5    .    4    .    5    2    .    15   9    
  Kinetic                  249  | .    19   6    .    .    .    15   61   102  24   22   
  Thermal                  228  | .    15   9    6    21   .    43   4    59   37   34   
  Explosive                26   | .    3    10   2    .    .    7    3    1    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31   | .    7    11   2    5    .    7    12   9    31   6    
  Robot Miss Streak        10   | .    2    2    4    1    .    3    3    10   3    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        3    | .    .    .    .    1    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    1    .    .    
Shots Hit Robots           349  | .    24   13   3    12   .    27   53   101  68   48   
  Core Hits                236  | .    17   13   6    6    .    25   38   57   47   27   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    1    .    1    2    .    3    2    1    .    2    
    Burn                   8    | .    1    .    1    2    .    3    .    1    .    .    
    Blast                  4    | .    .    .    .    .    .    .    2    .    .    2    
Melee Attacks              69   | .    .    .    .    .    .    .    .    .    66   3    
  Impact                   13   | .    .    .    .    .    .    .    .    .    13   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 52   | .    .    .    .    .    .    .    .    .    49   3    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    .    4    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9430 | .    561  510  285  260  .    978  1517 2410 1310 1599 
  Guns                     4930 | .    214  68   60   260  .    500  280  2053 982  513  
  Cannons                  2575 | .    .    .    .    .    .    46   1046 213  184  1086 
  Explosions               1781 | .    347  442  225  .    .    432  191  144  .    .    
  Melee                    144  | .    .    .    .    .    .    .    .    .    144  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4205 | .    90   31   .    .    .    46   1326 1456 412  844  
  Thermal                  3315 | .    124  37   60   260  .    515  .    810  754  755  
  Explosive                1766 | .    347  442  225  .    .    417  191  144  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 144  | .    .    .    .    .    .    .    .    .    144  .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    4    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    2    .    1    
  Corruption Purged        4    | .    .    .    .    .    .    .    .    4    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    .    .    12   .    2    
    Message Errors         4    | .    .    .    .    .    .    .    .    4    .    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    2    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    1    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            174  | .    .    11   42   .    .    11   .    .    9    101  
  Projectiles              104  | .    .    .    .    .    .    3    .    .    .    101  
  Explosions               70   | .    .    11   42   .    .    8    .    .    9    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 28   | .    .    .    .    .    .    .    16   9    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24   | .    .    .    .    .    .    .    12   9    .    3    
  Secondary                4    | .    .    .    .    .    .    .    4    .    .    .    
Self-Inflicted Damage      320  | .    .    63   36   .    .    111  7    9    94   .    
  Shots                    10   | .    .    2    2    .    .    3    1    1    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        557  | .    114  106  72   204  .    450  21   186  399  557  
  Average Temperature      99   | .    46   29   25   58   .    108  4    48   98   209  
  Received Heat Transfer   2148 | .    72   144  .    .    .    243  486  525  210  468  
  Effects                  9    | .    .    .    .    .    .    4    .    .    1    4    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    1    1    
    Interference           2    | .    .    .    .    .    .    2    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    1    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    1    1    
  Parts Melted             10   | .    .    .    .    2    .    .    .    3    3    2    
  Heat Transferred         7054 | .    444  111  185  629  .    1197 .    1517 1473 1498 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Peak Influence             1324 | .    412  294  154  234  .    256  264  402  1324 856  
  Initial                  684  | .    .    82   35   60   .    .    40   7    231  684  
  Average                  359  | .    266  104  63   181  .    87   122  167  744  724  
Maximum Alert Level        4    | .    2    1    .    1    .    1    1    2    4    3    
  Low Security (%)         45   | 100  15   90   100  50   .    93   83   57   .    .    
  Level 1                  21   | .    82   9    .    49   .    6    16   42   13   .    
  Level 2                  13   | .    2    .    .    .    .    .    .    .    35   42   
  Level 3                  14   | .    .    .    .    .    .    .    .    .    30   57   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    19   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    2    .    1    1    .    .    4    4    .    5    
  Investigation            1    | .    .    .    .    1    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    3    .    2    
  Reinforcement            8    | .    2    .    1    .    .    .    4    1    .    .    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    3    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Distress Signals           6    | .   .   .   .   .   .   .   3   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              180  | .   16  8   4   7   .   19  26  39  30  31  
  Peak Tracking Total      9    | .   9   3   5   4   .   4   8   9   6   6   
  Tactical Retreats        5    | .   1   .   .   .   .   2   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Traps Triggered            4    | .   .   .   .   .   .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Machines Disabled          18   | .   3   .   .   1   .   1   1   .   9   3   
  Max in Single Turn       3    | .   3   .   .   1   .   1   1   .   2   1   
  Garrison Relay           6    | .   .   .   .   .   .   .   .   .   6   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Machines Accessed          22   | .   1   .   1   3   1   .   4   5   4   3   
  Terminals                16   | .   1   .   1   1   .   .   4   2   4   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                51   | .   2   .   3   3   1   .   15  10  8   9   
  Successful               22   | .   2   .   1   3   1   .   7   4   2   2   
  Failed                   29   | .   .   .   2   .   .   .   8   6   6   7   
    Catastrophic           5    | .   .   .   .   .   .   .   3   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   1   .   1   .   1   .   15  3   .   7   
  Terminals                44   | .   2   .   3   1   .   .   15  6   8   9   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             11   | .   1   .   .   3   1   .   3   1   2   .   
  Open Door                3    | .   .   .   .   2   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   1   .   1   .   .   .   4   1   .   2   
  Terminals                8    | .   1   .   1   .   .   .   4   .   .   2   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 7    | .   1   .   1   .   .   .   3   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   1   .   .   .   4   3   4   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              18   | .   .   .   .   .   .   .   .   .   12  6   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   18   | .   .   .   .   .   .   .   .   .   12  6   
Robot Hacks Applied        19   | .   .   .   .   .   .   .   .   .   12  7   
  disrupt_area             2    | .   .   .   .   .   .   .   .   .   .   2   
  amplify_resonance        3    | .   .   .   .   .   .   .   .   .   2   1   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   1   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   1   
  formatsys_high           12   | .   .   .   .   .   .   .   .   .   10  2   
Relay Couplers Released    25   | .   .   .   .   .   .   .   .   .   25  .   
  Machine Destruction      25   | .   .   .   .   .   .   .   .   .   25  .   
  Attached                 9    | .   .   .   .   .   .   .   .   .   7   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   3   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Total Allies               22   | .    .    .    .    3    .    .    1    .    14   4    
  Largest Group            4    | .    .    .    .    3    3    3    1    1    4    4    
  Highest-Rated Group      85   | .    .    .    .    40   40   40   10   10   85   85   
  Highest-Rated Ally       32   | .    .    .    .    16   16   16   10   10   32   32   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               118  | .    .    .    .    .    .    22   .    17   42   37   
  Total Damage             2996 | .    .    .    .    .    .    253  .    834  732  1177 
  Kills                    21   | .    .    .    .    .    .    1    .    6    4    10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           1    | .    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Turns Passed               8761 | 95   407  731  157  424  316  1003 885  1633 2245 865  
Spaces Moved               5353 | 70   291  599  118  358  255  537  406  900  1371 448  
  Core                     18   | 1    .    .    .    .    .    3    14   .    .    .    
  Treads                   1112 | .    .    .    .    .    .    .    180  555  241  136  
  Legs                     295  | 62   14   .    .    .    .    61   158  .    .    .    
  Wheels                   3928 | 7    277  599  118  358  255  473  54   345  1130 312  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   115  110  90   90   115  130  120  100  100  115  
  Average Speed            136  | 115  116  111  102  102  122  161  167  149  135  152  
  Slowest Speed            950  | 120  190  115  110  115  130  750  950  225  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 4    59   101  12   86   59   94   38   34   99   15   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    3    .    2    .    1    .    .    .    .    
Spaces Dug                 20   | .    .    .    .    4    .    .    2    .    13   1    
Terrain Destroyed          338  | .    24   71   21   4    .    109  10   6    84   9    
  Melee                    14   | .    .    .    .    .    .    .    .    .    13   1    
  Projectile               32   | .    .    .    .    4    .    12   6    1    1    8    
  AOE                      292  | .    24   71   21   .    .    97   4    5    70   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Total                      6164 | 81   324  625  145  388  258  591  537  1067 1598 550  
  Wait                     151  | .    .    .    .    5    .    5    23   65   25   28   
  Move                     5344 | 69   290  598  117  357  254  536  405  900  1370 448  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 2    6    4    9    6    3    3    16   9    23   6    
  Fast Attach              55   | 8    2    .    4    .    .    7    10   12   5    7    
  Attach                   33   | .    .    1    1    1    .    .    10   9    7    4    
  Detach                   9    | 2    1    .    .    .    .    .    1    2    1    2    
  Swap                     56   | .    3    3    3    1    1    4    7    6    23   5    
  Drop                     58   | .    .    .    7    5    .    3    12   7    21   3    
  Fire                     283  | .    22   19   4    13   .    33   53   57   40   42   
  Melee                    69   | .    .    .    .    .    .    .    .    .    66   3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    .    .    .    .    14   .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    3    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: [*Fac x2] / [*Sto] / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Discovered new exit (range 16)
  486 | -10/Materials | Discovered new exit (range 9)
  497 | -10/Materials | Identified exit to Mines
  503 | -10/Materials | Entered Mines
  704 | -10/Mines     | Discovered new exit (range 4)
  709 | -10/Mines     | Identified exit to Subcaves
  752 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  754 | -10/Mines     | Found Prototype Device
  792 | -10/Mines     | Learned Materials security intel
  818 | -10/Mines     | Lost 3 parts (2n1w)
  849 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  862 | -10/Mines     | Learned location of Zion (-6)
  878 | -10/Mines     | Core integrity fell below 50%
  896 | -10/Mines     | Discovered new exit (range 8)
  903 | -10/Mines     | Identified exit to Materials
  924 | -10/Mines     | Discovered exit to Materials (range 7)
 1234 | -10/Mines     | Entered Materials
 1234 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1308 | -9/Materials  | Identified Exp. Sensor Array
 1386 | -9/Materials  | Discovered new exit (range 6)
 1390 | -9/Materials  | Identified exit to Mines
 1391 | -9/Materials  | Entered Mines
 1533 | -9/Mines      | Discovered new exit (range 10)
 1541 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1565 | -9/Mines      | Learned Materials terminal intel
 1624 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1749 | -9/Mines      | Found the Drone Emporium
 1803 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1804 | -9/Mines      | Discovered new exit (range 5)
 1808 | -9/Mines      | Identified exit to Exiles
 1815 | -9/Mines      | Entered Exiles
 1815 | -9/Exiles     | Accompanied by 3 allies
 1858 | -9/Exiles     | Met 8R-AWN
 1874 | -9/Exiles     | Met EX-HEX
 1910 | -9/Exiles     | Met EX-BIN
 1924 | -9/Exiles     | Aligned with FarCom system
 1925 | -9/Exiles     | Given EX-Vault access code
 1953 | -9/Exiles     | Opened EX-Vault
 1966 | -9/Exiles     | Found Deploy-a-Sentry
 1968 | -9/Exiles     | Found Deploy-a-Sentry
 1970 | -9/Exiles     | Found Deploy-a-Sentry
 2001 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2010 | -9/Exiles     | Exiles lab attacked by MAIN.C
 2112 | -9/Exiles     | Discovered new exit (range 12)
 2123 | -9/Exiles     | Identified exit to Mines
 2131 | -9/Exiles     | Left Exiles lab with Deploy-a-Sentry
 2131 | -9/Exiles     | Entered Mines
 2131 | -8/Mines      | Accompanied by 3 allies
 2178 | -8/Mines      | Discovered new exit (range 5)
 2182 | -8/Mines      | Identified exit to Materials
 2315 | -8/Mines      | Lost 3 parts (1p2n)
 2329 | -8/Mines      | Lost 3 allies
 2414 | -8/Mines      | Build established: Skirmisher
 2477 | -8/Mines      | Lost 3 parts (2n1u)
 2748 | -8/Mines      | Build established: Mutant
 3046 | -8/Mines      | Discovered exit to Materials (range 7)
 3134 | -8/Mines      | Entered Materials
 3134 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3135 | -8/Materials  | Loaded intel: 12 terminal locations
 3295 | -8/Materials  | Lost 4 parts (1p3n)
 3439 | -8/Materials  | Lost 4 parts (1p1u2w)
 3723 | -8/Materials  | Lost 3 parts (3n)
 3944 | -8/Materials  | Identified exit to Factory
 4019 | -8/Materials  | Entered Factory
 4019 | -7/Factory    | Accompanied by 1 ally
 4019 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4056 | -7/Factory    | Identified exit to DSF
 4399 | -7/Factory    | Discovered new exit (range 7)
 4491 | -7/Factory    | Discovered new exit (range 16)
 4839 | -7/Factory    | Build established: Scavenger-Skirmisher
 5103 | -7/Factory    | Discovered new exit (range 15)
 5120 | -7/Factory    | DAS Turret deployed
 5168 | -7/Factory    | Lost 11 parts (1p5n3u2w)
 5182 | -7/Factory    | Core integrity fell below 50%
 5297 | -7/Factory    | Discovered new exit (range 9)
 5501 | -7/Factory    | Build established: Scavenger-Mutant
 5652 | -7/Factory    | Identified exit to Garrison
 5652 | -7/Factory    | Entered Garrison
 5796 | -7/Garrison   | Triggered checkpoint
 5896 | -7/Garrison   | Garrison Relay disabled
 6068 | -7/Garrison   | Triggered checkpoint
 6217 | -7/Garrison   | Rescued a captive Derelict
 6264 | -7/Garrison   | Discovered new exit (range 10)
 6316 | -7/Garrison   | Triggered checkpoint
 6362 | -7/Garrison   | Triggered checkpoint
 6396 | -7/Garrison   | Garrison Relay disabled
 6472 | -7/Garrison   | Triggered checkpoint
 6573 | -7/Garrison   | Installed Relay Interface Framework
 6611 | -7/Garrison   | Garrison Relay disabled
 6756 | -7/Garrison   | Lost 5 allies
 6999 | -7/Garrison   | Discovered new exit (range 3)
 7031 | -7/Garrison   | Triggered checkpoint
 7255 | -7/Garrison   | Build established: Bothacker-Mutant
 7262 | -7/Garrison   | Garrison Relay disabled
 7276 | -7/Garrison   | Garrison Relay disabled
 7347 | -7/Garrison   | Phase Generator disabled
 7380 | -7/Garrison   | Triggered checkpoint
 7457 | -7/Garrison   | Discovered new exit (range 8)
 7483 | -7/Garrison   | Garrison Relay disabled
 7508 | -7/Garrison   | Triggered checkpoint
 7768 | -7/Garrison   | Triggered checkpoint
 7897 | -7/Garrison   | Entered Factory
 7897 | -7/Factory    | Accompanied by 4 allies
 8059 | -7/Factory    | Build established: Bothacker-Skirmisher
 8188 | -7/Factory    | Core integrity fell below 20%
 8238 | -7/Factory    | Lost 3 parts (1p1n1u)
 8297 | -7/Factory    | First assault squad dispatched
 8478 | -7/Factory    | Lost 3 allies
 8523 | -7/Factory    | Destroyed 9 combat bots
 8733 | -7/Factory    | Cargo convoy interrupted
 8762 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
08637_ Dropped Plasma Cannon.
08637_ Acquired Gatling Laser.
08647_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 3G.
08697_ ALERT: Significant disruption in Zone 3L,
  assault force dispatched.
08733_ ALERT: Cargo convoy interrupted,
  initiating access lockdown.
08744_ Connecting with Terminal...
08745_ C-30 ARC bursts open, deploying its
  payload.
08745_ G-50 Soldier unfolds itself.
08745_ G-47 Trooper unfolds itself.
08745_ B-48 Gladiator unfolds itself.
08745_ G-47 Trooper unfolds itself.
08745_ I-36 Angel unfolds itself.
08746_ Med. Treads destroyed.
08748_ Slug penetrates G-47 Trooper.
08752_ Med. Treads destroyed.
08758_ Hvy. Linear Accelerator destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????# #???????????????????# ###### |
| ????????????????????# #??????????########?#        |
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| ???????????????????#! "T" +      #####/####        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          16
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             375
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         18
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalScanMount
  Manual?         0
Play Time         01:46:55
  Cumulative      93.9 hours
  Start           2025.01.26 @ 15:52:55
  End             2025.01.26 @ 18:00:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          45
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f4dc156-c95d-4aa2-b7f5-12a185926a8e