Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 16:15:34 Player: Dex'o Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2521) 2521 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 5665 Bonus ------- High Alert Combat Kills 239 Cogmind --------- Core Integrity 98/700 Matter 290/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Hovering (60) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Airjet Gravmag System > --- UTILITY (5) ------ Advanced Weight Redist. System Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Weapon Cycler Transmission Jammer Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Airjet > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Advanced Weight Redist. System Seismic Detector Core Analyzer > --- WEAPON ----------- Arc Projector Gauss Rifle Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Micro Nuclear Core Airjet Gravmag System Gravmag System Xenon Bombardment Thruster Heat Sink Large Storage Unit Compact Matter Pod Advanced Weight Redist. System Weapon Cycler Transmission Jammer Medium Insulated Plating Shield Generator Gatling Laser Gauss Rifle Assault Cannon Shock Bomb Launcher Remote Datajack [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Weapon Gauss Rifle Energy Gun Arc Projector Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 2 . Weapon 2 | . . 1 . 1 Parts Attached 66 | 7 7 15 10 27 Power 8 | 1 2 1 . 4 Engine 5 | 1 1 1 . 2 Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 18 | 2 . 5 . 11 Treads 12 | 2 . 5 . 5 Leg . | . . . . . Wheel 1 | . . . . 1 Hover 4 | . . . . 4 Flight 1 | . . . . 1 Utility 15 | 2 1 2 6 4 Device 8 | 1 . 1 4 2 Storage 6 | 1 1 1 2 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 25 | 2 4 7 4 8 Energy Gun 3 | 1 . 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 12 | 1 2 2 3 4 Ballistic Cannon 6 | . 2 3 . 1 Launcher 4 | . . 1 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 1 2 Parts Lost 20 | . . . . 20 Power 1 | . . . . 1 Propulsion 6 | . . . . 6 Utility 5 | . . . . 5 Weapon 8 | . . . . 8 Highest Loss Streak 11 | . . . . 11 To Critical Strikes . | . . . . . Average Backups 14 | 2 8 14 14 16 Power 1 | . 1 . . 1 Propulsion 3 | . 3 4 2 3 Utility 5 | . 1 6 5 6 Weapon 3 | . 1 3 4 3 Tool/Special . | . . . . . Unused Backups 24 | . 2 8 1 13 Power 1 | . . . . 1 Propulsion 6 | . 1 3 . 2 Utility 13 | . . 5 . 8 Weapon 3 | . 1 . 1 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 97 | . 100 99 99 94 Engine 4 | . 7 4 . 4 Core 4 | . 7 6 9 2 Treads 20 | . 28 22 18 19 Device 19 | . 14 11 26 22 Storage 14 | . 14 21 17 11 Energy Gun 1 | . 1 . . 3 Ballistic Gun 17 | . 2 27 9 18 Ballistic Cannon 7 | . 23 3 12 4 Launcher 2 | . . 1 6 2 Peak Build Rating 48 | 7 13 19 30 48 Average Rating 27 | 5 8 14 26 37 On Entrance 13 | . 7 13 19 29 Naked Turns . | . . . . . Heaviest Build 74 | 11 32 45 47 74 Greatest Support 77 | 40 40 46 40 77 Greatest Overweight (x) 2 | 2 . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 Average Capacity 15 | 7 8 15 14 17 Most Carried 20 | 5 15 15 15 20 Average Carried 14 | 2 8 14 14 16 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 4 14 15 15 4 Class Distribution -------------------- 30% | Scavenger-Gunner 24% | Gunner 20% | Skirmisher 13% | Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3090 | 191 206 928 338 1427 Remotely . | . . . . . Salvage Created 3158 | 19 287 768 458 1626 Parts 178 | 4 10 58 13 93 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 5 | . . 2 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 3 17 4 27 Guns 40 | . . 17 4 19 Cannons 7 | . 3 . . 4 AOE 4 | . . . . 4 Classes Destroyed 12 | 1 2 6 . 3 Worker 8 | . . . . 8 Builder 5 | . . 1 1 3 Tunneler 3 | 1 . . . 2 Hauler 1 | . . 1 . . Recycler 12 | . 3 2 3 4 Operator 1 | . . 1 . . Watcher 4 | . . 1 . 3 Swarmer 13 | . . 10 . 3 Grunt 22 | . 3 2 4 13 Sentry 8 | . . 5 . 3 Hunter 2 | . . . . 2 Programmer 6 | . . . . 6 Best Kill Streak 6 | 1 4 4 3 6 Combat Bots Only 5 | . 1 4 3 5 Max Kills in Single Turn 5 | 1 1 2 2 5 Gunslinging 1 | . . 1 . 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 397 | . 17 49 25 306 Missed 122 | . 6 7 6 103 Hits 275 | . 11 42 19 203 Melee 6 | . . . . 6 Projectile 269 | . 11 42 19 197 Critical Strikes 10 | . 1 2 2 5 Part Disruptions 2 | . . . . 2 Damage Taken 4109 | . 152 453 296 3208 Core 756 | . 26 86 42 602 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 61 | . . 44 . 17 Core Remaining (%) 89 | 100 89 78 92 . Volleys Fired 150 | 2 15 45 16 72 Largest 4 | 2 2 3 3 4 Hottest 148 | 60 60 69 110 148 Shots Fired 460 | 4 30 135 47 244 Gun 367 | 4 . 135 42 186 Cannon 83 | . 30 . 4 49 Launcher 10 | . . . 1 9 Special . | . . . . . Kinetic 423 | 2 30 135 46 210 Thermal 2 | 2 . . . . Explosive 8 | . . . . 8 Electromagnetic 27 | . . . 1 26 Robot Hit Streak 15 | 2 7 15 6 10 Robot Miss Streak 16 | 2 2 7 3 16 Penetration Max 1 | . . . 1 1 Secondary Targets 9 | . . 4 3 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 261 | 2 21 65 28 145 Core Hits 148 | 2 9 30 13 94 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . 2 1 . 2 Destroy 3 | . . 1 . 2 Blast 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6458 | 21 327 986 663 4461 Guns 3940 | 21 . 986 597 2336 Cannons 1076 | . 327 . 50 699 Explosions 1409 | . . . 16 1393 Melee . | . . . . . Ramming 33 | . . . . 33 Kinetic 4836 | 9 327 986 647 2867 Thermal 567 | 12 . . . 555 Explosive 736 | . . . . 736 Electromagnetic 286 | . . . 16 270 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . 4 . . 11 Average Corruption 3 | . 3 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 52 | . 5 . . 47 Message Errors 21 | . . . . 21 Matter Fused 11 | . 1 . . 10 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Parts Rejected 2 | . . . . 2 Data Loss (minor) 7 | . 2 . . 5 Data Loss (major) 6 | . 1 . . 5 Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 195 | . . . . 195 Projectiles 32 | . . . . 32 Explosions 163 | . . . . 163 Melee . | . . . . . Knockbacks 19 | . 7 . . 12 Impact . | . . . . . Kinetic 16 | . 6 . . 10 Secondary 3 | . 1 . . 2 Self-Inflicted Damage 314 | . . . . 314 Shots 5 | . . . . 5 Rammed 2 | . . . . 2 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 222 | 20 66 93 25 222 Average Temperature 39 | 15 24 29 10 76 Received Heat Transfer 1095 | . 108 102 207 678 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 325 | 25 . . . 300 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . . . 3 Low Security (%) 63 | 100 100 100 100 33 Level 1 . | . . . . 1 Level 2 28 | . . . . 51 Level 3 7 | . . . . 13 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 843 | . 49 161 75 843 Initial 34 | . . 7 34 24 Average 234 | . 8 68 10 397 Influence Increases 2130 | 5 128 506 132 1359 Destroy 0b10 Robot/C 1020 | . 60 340 80 540 Destroy 0b10 Robot/NC 170 | 5 15 30 20 100 Destroy Leader 290 | . 20 94 10 166 Successful Hack 36 | . . 23 5 8 Disable Machine 375 | . . . 15 360 Destroy Structure 149 | . 3 4 2 140 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 75 | . 15 15 . 45 Influence Decreases 1375 | 5 111 441 159 659 Entered New Map 89 | . . 10 48 31 Time Decay 1086 | 5 111 431 111 428 Lost Part 200 | . . . . 200 Squads Dispatched 20 | . . 2 1 17 Investigation 3 | . . . . 3 Extermination 7 | . . . . 7 Reinforcement 6 | . . 2 1 3 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 5 28 9 49 Peak Tracking Total 5 | . 2 4 4 5 Tactical Retreats 5 | . 1 1 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 25 | . . . 1 24 Max in Single Turn 13 | . . . 1 13 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 25 | . 4 8 3 10 Terminals 18 | . 2 7 3 6 Fabricators 1 | . . . . 1 Repair Stations 3 | . . 1 . 2 Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 54 | . 5 22 9 18 Successful 23 | . 2 10 4 7 Failed 31 | . 3 12 5 11 Catastrophic 8 | . 2 2 1 3 Database Lockouts . | . . . . . Manual 40 | . 2 20 9 9 Terminals 42 | . 3 20 9 10 Fabricators 2 | . . . . 2 Repair Stations 6 | . . 2 . 4 Recycling Units 4 | . 2 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 1 6 1 1 Part Schematic 1 | . . 1 . . Prototype ID Bank 3 | . . 3 . . Open DSF 1 | . . . . 1 Terminal Index 2 | . . 1 1 . Fabricator Index 1 | . . 1 . . Alert Level 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 5 | . . 2 . 3 Scan Component 3 | . . 1 . 2 Repair 2 | . . 1 . 1 Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Matter 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . 2 3 . Terminals 5 | . . 2 3 . Track 1 | . . . 1 . Botnet 4 | . . 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 3 7 3 7 Full Trace Events 3 | . . . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 51 | . . . . 51 Total Part Build Rating 1 | . . . . 1 Parts Repaired 2 | . . 1 . 1 Time 64 | . . 38 . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 263 | . 43 . . 220 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 6827 | 7 731 1466 830 3793 Sensors 2818 | . . . 671 2147 Seismic 5038 | 7 731 1466 395 2439 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6976 | 119 731 1466 830 3830 Spaces Moved 3079 | 66 360 706 290 1657 Core 9 | 9 . . . . Treads 2972 | 57 360 706 290 1559 Legs . | . . . . . Wheels . | . . . . . Hover 98 | . . . . 98 Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 56 Average Speed 175 | 151 160 168 239 171 Slowest Speed 320 | 160 160 240 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 58 43 22 38 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 169 | . . . 1 168 Melee . | . . . . . Projectile 6 | . . . 1 5 AOE 163 | . . . . 163 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4336 | 79 487 912 387 2471 Wait 902 | . 85 109 49 659 Move 3075 | 65 359 705 289 1657 Hop . | . . . . . Pick Up 74 | 5 14 16 15 24 Fast Attach 18 | 6 1 3 1 7 Attach 22 | 1 . 3 2 16 Detach 1 | . . . . 1 Swap 42 | . 6 11 11 14 Drop 49 | . 7 20 4 18 Fire 150 | 2 15 45 16 72 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Met a group of wandering Federalists 315 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 772 | -10/Materials | Discovered new exit (range 15) 851 | -10/Materials | Entered another Materials area 851 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1067 | -9/Materials | Discovered new exit (range 16) 1126 | -9/Materials | Build established: Gunner 1469 | -9/Materials | Build established: Scavenger-Gunner 1916 | -9/Materials | Build established: Gunner 2160 | -9/Materials | Discovered new exit (range 4) 2217 | -9/Materials | Repaired Lgt. Nuclear Core 2317 | -9/Materials | Entered another Materials area 2317 | -8/Materials | Evolved 2 slots: Utility x2 2776 | -8/Materials | Build established: Skirmisher 2954 | -8/Materials | Discovered new exit (range 8) 3147 | -8/Materials | Entered Factory 3147 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3439 | -7/Factory | Build established: Scavenger-Skirmisher 3721 | -7/Factory | Repaired Seismic Detector 4280 | -7/Factory | Build established: Gunner 4893 | -7/Factory | Build established: Skirmisher 5031 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5604 | -7/Factory | Build established: Scavenger-Gunner 6270 | -7/Factory | Garrison activated, responded to threat 6438 | -7/Factory | Garrison activated, responded to threat 6917 | -7/Factory | Core integrity fell below 50% 6971 | -7/Factory | Core integrity fell below 20% 6971 | -7/Factory | System corruption reached 10% 6972 | -7/Factory | Lost 11 parts (1p3n2u5w) 6977 | -7/Factory | Self-destructed Last Messages --------------- Dropped Hcp. Storage Unit. System corrupted: Matter fused (-8). Extracted 50 matter. Gauss Rifle destroyed. P-60 Hacker resets B-48 Gladiator, system corruption cleaned. Acquired Airjet. P-60 Hacker destroyed. R-06 Scavenger collects Imp. Heat Sink. Acquired 10 matter. Critical hit (Burn: +37). Gravmag System destroyed. Y OLN4,S9Z8JDF DGV0YH>UY2|DBZQ352TC Seismic Detector destroyed. Chain reaction triggered in Rnf. Deuterium Engine. B-48 Gladiator destroyed. G-47 Trooper destroyed. System corrupted: Component data lost. 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"??????? | | ???????????????????????????????# # ???????? | | ???????????????????????????????# # ????????? | | ???????????????????????????????# +?????????? | | ???????????????????????# ??????# #?????????? | | ???????????????????????# ?????# #?????????? | | ???????????????????????# ?? # #?????????? | | ???????????????????????# """# #?????????? | | ???????????????????????# """# #?????????? | | ???????????????????????# """# #?????????? | | ?????????????????? ??# ""# #?????????? | | ?????????????????? # ""# #?????????? | | ?????????????????? # + #?????????? | | ?????????????????? # """# #?????????? | | ?????????????????? # """# ########### | | ?????????????????? #/ """# # | | ?????????????????? # ""# # | | ?????????????????# # ""#^^^^^^ #= | | ?????????????????# # # #| | | ????############## # ? ???# #!!* | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 17 Energy Capacity 450 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Evasion (%) 53 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Repaired ---------- Lgt. Nuclear Core | 12% | -9/Materials Seismic Detector | 15% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It Was An Accident, I Swear Just What I Needed More Dakka Please Troublemaker Challenges ------------ None Game ------ Seed LightThunderBlade Manual? 0 Play Time 01:09:45 Cumulative 12.4 hours Start 2025.07.30 @ 22:58:23 End 2025.08.01 @ 16:15:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 20abce2d-4394-4a50-8191-44986457fac2