Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.15 @ 10:32:12 Player: Eskild Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (3817) 3817 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 9213 Bonus ------- High Alert Combat Kills 321 Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 219/700 System Corruption 6% Temperature Cool (9) Movement Core (600) Ox11 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Light Nuclear Core Micro Fission Core Improved Heat Sink Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Terrain Scanner Improved Target Analyzer Advanced Reclamation Unit Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Energy Well Point Defense System Improved Hacking Suite > --- WEAPON ----------- Tesla Rifle Cooled Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Fission Core Improved Heat Sink Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Terrain Scanner Improved Target Analyzer Force Field Force Field High-powered Shock Rifle Improved Arc Projector Electrolaser Heavy Flak Cannon [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Heavy Rocket Launcher Energy Gun Electrolaser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . 2 . Power 2 | . . 1 . . 1 . . . . Propulsion 2 | . . . . 1 . . . 1 . Utility 4 | . . 1 1 1 1 . . . . Weapon 2 | . . . 1 . . . . 1 . Parts Attached 111 | 7 5 21 11 11 9 20 2 17 8 Power 20 | 1 2 4 . 2 2 5 . 3 1 Engine 10 | 1 2 4 . 1 . 2 . . . Core 10 | . . . . 1 2 3 . 3 1 Reactor . | . . . . . . . . . . Propulsion 27 | 3 . 5 3 4 3 2 . 7 . Treads 1 | . . . . 1 . . . . . Leg 23 | 2 . 5 3 3 3 1 . 6 . Wheel 3 | 1 . . . . . 1 . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 2 3 3 2 1 4 1 2 2 Device 8 | . 1 . 2 1 1 . . 1 2 Storage 9 | 1 1 3 1 . . 1 1 1 . Processor 1 | . . . . 1 . . . . . Hackware 1 | . . . . . . 1 . . . Protection 2 | . . . . . . 2 . . . Artifact . | . . . . . . . . . . Weapon 43 | 2 1 9 5 3 3 9 1 5 5 Energy Gun 12 | 2 . 1 . 2 1 1 1 1 3 Energy Cannon 10 | . . 4 1 1 . 3 . 1 . Ballistic Gun 8 | . . 2 . . . 3 . 3 . Ballistic Cannon 4 | . . 1 . . . 1 . . 2 Launcher 9 | . 1 1 4 . 2 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . . 1 . . 2 . Parts Lost 67 | . . 9 2 5 4 17 3 9 18 Power 13 | . . 2 . 1 2 4 1 . 3 Propulsion 13 | . . 2 1 1 . 2 1 3 3 Utility 13 | . . 1 1 . 1 4 . 2 4 Weapon 28 | . . 4 . 3 1 7 1 4 8 Highest Loss Streak 18 | . . 8 2 2 3 13 3 3 18 Average Slot Usage (%) 87 | . 97 90 98 89 91 75 87 93 65 Engine 8 | . 14 18 18 9 6 3 4 . . Core 6 | . . . . 5 8 10 13 16 14 Leg 17 | . 28 19 17 19 20 11 4 19 8 Device 6 | . 9 3 8 12 17 2 . 3 4 Storage 23 | . 16 28 27 23 20 21 26 22 17 Energy Gun 3 | . 15 3 . 5 6 2 1 . 4 Energy Cannon 5 | . . 6 10 3 . 5 6 5 3 Ballistic Gun 3 | . . 3 5 . . 3 4 9 3 Ballistic Cannon 1 | . . 3 . . . 1 6 3 . Launcher 5 | . 12 3 11 9 10 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 95 | 12 16 75 87 87 94 89 92 95 89 Greatest Support 69 | 20 20 34 36 56 51 52 28 69 31 Greatest Overweight (x) 26 | 2 . 9 5 2 1 4 3 5 26 Average Overweight (x) 1 | . . 2 2 1 1 1 2 1 2 Largest Inventory Capacity 22 | 6 6 18 18 18 18 18 22 22 18 Average Capacity 17 | 5 6 14 18 18 18 18 21 20 17 Most Carried 18 | 6 6 18 18 18 18 18 11 18 17 Average Carried 13 | 4 5 10 17 17 16 13 10 11 15 Final Capacity 22 | 6 6 18 18 18 18 18 22 18 12 Final Carried 18 | 4 6 18 18 17 18 11 10 16 10 Class Distribution -------------------- 43% | Mutant 14% | Scavenger-Tank 12% | Skirmisher 12% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Hauler-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Matter Collected 2625 | 217 119 489 389 516 19 521 40 315 . Remotely . | . . . . . . . . . . Salvage Created 3801 | . 215 871 1279 424 58 303 36 406 209 Parts 222 | . 19 58 70 21 8 17 1 20 8 Haulers Intercepted 7 | . 1 3 2 1 . . . . . Recyclers Shooed 6 | . . . 3 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 10 1 . 5 Prevented 7 | . . . . . . 4 . . 3 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 78 | . 4 16 22 9 6 10 1 6 4 Guns 14 | . 2 3 . . . 5 . 3 1 Cannons 27 | . . 11 5 1 . 3 1 3 3 AOE 37 | . 2 2 17 8 6 2 . . . Classes Destroyed 14 | . 4 4 4 . . 1 1 . . Worker 5 | . . 2 3 . . . . . . Builder 12 | . 3 2 4 2 . . . 1 . Tunneler 3 | . . . 2 1 . . . . . Hauler 7 | . 1 3 2 1 . . . . . Recycler 2 | . . . 2 . . . . . . Operator 3 | . . 1 1 1 . . . . . Watcher 5 | . 1 1 2 1 . . . . . Swarmer 17 | . . 3 3 . 3 7 . . 1 Grunt 38 | . 4 9 13 7 2 1 . . 2 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . Sentry 10 | . . 4 2 1 1 . . 1 1 Hunter 7 | . . . 3 1 . 1 . 2 . Programmer 4 | . . . . . . . 1 3 . Best Kill Streak 17 | . 5 6 17 4 3 5 1 3 2 Combat Bots Only 10 | . 4 4 10 3 3 5 1 2 2 Max Kills in Single Turn 3 | . 2 3 3 2 3 2 1 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . 1 1 3 2 3 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Damage Taken 9402 | . 129 1077 790 796 791 1759 91 1269 2700 Core 1799 | . . 293 155 52 48 246 . 133 872 Absorbed by Shields 235 | . . . . . . . . . 235 Core Remaining (%) 75 | 100 100 26 71 92 . . 65 . . Volleys Fired 253 | . 17 67 39 32 21 28 4 32 13 Largest 4 | . 2 2 3 3 3 3 3 4 2 Hottest 187 | . 70 124 146 182 133 170 139 187 123 Shots Fired 516 | . 26 105 106 59 38 55 11 96 20 Gun 200 | . 17 27 20 26 21 28 3 48 10 Cannon 216 | . . 75 39 14 . 22 8 48 10 Launcher 100 | . 9 3 47 19 17 5 . . . Special . | . . . . . . . . . . Kinetic 130 | . . 35 20 . . 11 7 50 7 Thermal 147 | . . 19 39 20 21 27 . 16 5 Explosive 81 | . 9 3 28 19 17 5 . . . Electromagnetic 158 | . 17 48 19 20 . 12 4 30 8 Robot Hit Streak 8 | . 8 7 8 7 8 5 3 6 5 Robot Miss Streak 8 | . 3 5 3 5 2 5 3 8 2 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 286 | . 17 60 52 32 26 28 8 52 11 Core Hits 222 | . 19 33 71 32 18 16 3 18 12 Critical Hits 4 | . . 1 1 . . 1 . . 1 Critical Kills 4 | . . 1 1 . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11220 | . 618 1375 3192 1635 1497 1118 84 1129 572 Guns 1855 | . 152 197 152 196 293 274 . 473 118 Cannons 2866 | . . 952 492 178 . 275 84 632 253 Explosions 6428 | . 466 220 2537 1260 1175 569 . . 201 Melee . | . . . . . . . . . . Ramming 71 | . . 6 11 1 29 . . 24 . Kinetic 1377 | . . 321 152 . . 133 67 520 184 Thermal 2338 | . . 228 492 282 423 263 . 364 286 Explosive 5235 | . 466 145 1821 1189 1045 569 . . . Electromagnetic 2199 | . 152 675 716 163 . 153 17 221 102 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . 1 . . . 3 6 6 Average Corruption 4 | . . . 1 . . . 2 5 6 Corruption Purged . | . . . . . . . . . . Effects 37 | . . . 6 . . . . 21 10 Message Errors 13 | . . . 2 . . . . 9 2 Matter Fused 5 | . . . . . . . . 3 2 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . 2 . . . . 1 3 Data Loss (major) 2 | . . . . . . . . 2 . Misfires 1 | . . . . . . . . 1 . Targeting Errors 5 | . . . 2 . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 496 | . 14 28 117 103 88 129 . 17 . Projectiles 96 | . . 28 . . . 51 . 17 . Explosions 400 | . 14 . 117 103 88 78 . . . Melee . | . . . . . . . . . . Knockbacks 13 | . . 1 1 . 1 . 3 4 3 Impact 3 | . . 1 1 . 1 . . . . Kinetic 10 | . . . . . . . 3 4 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 871 | . 44 24 97 191 418 87 . 10 . Shots 25 | . 2 1 5 6 9 2 . . . Rammed 5 | . . . 2 . . . . 3 . Targets Rammed 11 | . . 2 3 1 1 . . 4 . Kicked 6 | . . 2 1 1 1 . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 539 | . 45 391 242 411 403 414 264 478 539 Average Temperature 146 | . 18 122 84 127 193 186 150 183 233 Received Heat Transfer 2155 | . 48 402 252 216 147 243 . 54 793 Effects 27 | . . 5 . 4 5 3 . 5 5 Shutdowns 10 | . . 2 . 1 4 . . 1 2 Energy Bleed 6 | . . 1 . 2 . 1 . 1 1 Interference 6 | . . . . . . 2 . 3 1 Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 3 | . . 1 . 1 1 . . . . Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . 1 1 5 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . 1 1 . . . . 3 . Heat Transferred 3955 | . . 483 888 524 705 518 . 550 287 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . 1 3 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Peak Influence 949 | . 183 361 949 831 635 . . 125 . Initial 431 | . . 76 101 431 333 . . 33 . Average 320 | . 75 214 373 636 474 . . 60 . Maximum Alert Level 3 | . . 1 3 3 2 . . . . Low Security (%) 40 | 100 100 33 34 . . . . 100 . Level 1 23 | . . 66 38 . 10 . . . . Level 2 24 | . . . 5 62 89 . . . . Level 3 11 | . . . 21 37 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . 4 3 8 9 2 . . 3 . Investigation 16 | . 3 1 4 5 1 . . 2 . Extermination 2 | . . . . 1 . . . 1 . Reinforcement 9 | . 1 2 4 2 . . . . . Assault 2 | . . . . 1 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . 1 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Distress Signals 8 | . . 4 3 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 7 28 34 13 7 15 1 11 7 Peak Tracking Total 7 | . 3 5 5 4 3 7 1 4 7 Tactical Retreats 11 | . 1 1 2 1 1 5 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Traps Triggered 3 | . 1 1 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Machines Disabled 29 | . 1 1 9 9 5 . . 2 2 Max in Single Turn 3 | . 1 1 2 1 3 . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Machines Accessed 17 | . 3 3 3 5 1 . . 2 . Terminals 17 | . 3 3 3 5 1 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 65 | . 17 10 13 15 2 . . 8 . Successful 34 | . 10 4 10 4 . . . 6 . Failed 31 | . 7 6 3 11 2 . . 2 . Catastrophic 6 | . . 1 . 4 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 65 | . 17 10 13 15 2 . . 8 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 34 | . 10 4 10 4 . . . 6 . Record 11 | . 5 1 . . . . . 5 . Prototype ID Bank 2 | . . . 1 1 . . . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 2 | . . 1 . . . . . 1 . Alert Level 3 | . . 1 2 . . . . . . Locate Traps 2 | . . . 2 . . . . . . Dispatch Records 5 | . 2 . 3 . . . . . . Transport Status 1 | . . . . 1 . . . . . Investigation Status 2 | . 1 . . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 3 3 5 1 . . 2 . Full Trace Events 16 | . 2 3 3 5 1 . . 2 . Feedback Events 1 | . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Turns Passed 5387 | 87 236 912 708 808 441 1083 56 691 365 Spaces Moved 2699 | 63 151 356 284 424 246 632 32 357 154 Core 46 | 36 . 5 . . . . . . 5 Treads . | . . . . . . . . . . Legs 2365 | 27 151 351 284 424 246 376 . 357 149 Wheels 288 | . . . . . . 256 32 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 150 150 120 120 150 180 Average Speed 163 | 112 120 188 192 165 150 153 128 153 208 Slowest Speed 1350 | 150 120 500 280 180 150 240 130 270 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 29 34 36 10 6 78 8 12 25 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 3 . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 780 | . 47 23 291 225 117 72 . 5 . Melee . | . . . . . . . . . . Projectile 10 | . . . . . . 5 . 5 . AOE 770 | . 47 23 291 225 117 67 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Total 3204 | 77 181 489 366 474 282 691 38 429 177 Wait 19 | . . 17 . . . 2 . . . Move 2690 | 62 150 355 283 423 245 631 31 356 154 Hop . | . . . . . . . . . . Pick Up 88 | 8 5 24 15 2 5 9 1 17 2 Fast Attach 17 | 2 . 2 3 7 . 2 . 1 . Attach 61 | 4 1 11 3 2 4 16 2 10 8 Detach 1 | . . . . . . . . 1 . Swap 33 | 1 4 8 5 2 5 2 . 6 . Drop 31 | . 4 3 15 5 1 1 . 2 . Fire 253 | . 17 67 39 32 21 28 4 32 13 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 11 | . . 2 3 1 1 . . 4 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 686 | -9/Materials | Core integrity fell below 50% 710 | -9/Materials | Lost 8 parts (2p2n1u3w) 1028 | -9/Materials | Identified exit to Materials 1236 | -9/Materials | Entered another Materials area 1236 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1533 | -8/Materials | Build established: Skirmisher 1812 | -8/Materials | Destroyed 10 combat bots 1836 | -8/Materials | Discovered new exit (range 16) 1944 | -8/Materials | Entered Factory 1944 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2343 | -7/Factory | Build established: Mutant 2359 | -7/Factory | Discovered new exit (range 15) 2382 | -7/Factory | Discovered new exit (range 15) 2699 | -7/Factory | Discovered new exit (range 9) 2744 | -7/Factory | First assault squad dispatched 2752 | -7/Factory | Entered another Factory area 2752 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2865 | -6/Factory | Discovered new exit (range 15) 3099 | -6/Factory | Lost 3 parts (1p1u1w) 3102 | -6/Factory | First assault squad dispatched 3193 | -6/Factory | Entered Lower Caves 3194 | -6/Lower Caves | Encountered a Warlord checkpoint 3313 | -6/Lower Caves | Lost 3 parts (1u2w) 3618 | -6/Lower Caves | Build established: Scavenger-Mutant 3699 | -6/Lower Caves | Lost 13 parts (3p2n3u5w) 3937 | -6/Lower Caves | Build established: Mutant 4137 | -6/Lower Caves | Spotted B-75 Beast 4154 | -6/Lower Caves | Learned Factory stockpile data 4253 | -6/Lower Caves | Discovered new exit (range 5) 4257 | -6/Lower Caves | Build established: Tank 4276 | -6/Lower Caves | Entered another Lower Caves area 4322 | -6/Lower Caves | Discovered new exit (range 5) 4332 | -6/Lower Caves | Entered Factory 4332 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4347 | -5/Factory | Lost 3 parts (1p1n1w) 4718 | -5/Factory | Build established: Scavenger-Tank 4951 | -5/Factory | Discovered new exit (range 6) 4952 | -5/Factory | Lost 3 parts (3w) 4998 | -5/Factory | Lost 3 parts (2n1u) 5010 | -5/Factory | Imp. Hacking Suite fried by hacking feedback 5023 | -5/Factory | Entered Upper Caves 5024 | -5/Upper Caves | Encountered a Warlord checkpoint 5288 | -5/Upper Caves | Attracted the attention of an 0b10 base 5332 | -5/Upper Caves | Core integrity fell below 50% 5377 | -5/Upper Caves | Core integrity fell below 20% 5388 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier destroyed. Force Field destroyed. Overheating: System interference. Magnetic Acceleration Cannon temporarily disabled. Overheating: Core damaged (-140). Unknown Energy Gun fries itself beyond repair. Power failure, Mic. Fission Core shutdown. Mic. Fission Core destroyed. Identified Lgt. Fission Core. Adv. Heat Sink self-destruct mechanism malfunctions. S-27 Virus suffers critical hit. S-27 Virus destroyed. Magnetic Acceleration Cannon destroyed. Mic. Fission Core destroyed. Force Field destroyed. Acquired Mic. Fission Core. VTOL Module fries itself beyond repair. Lgt. Fission Core destroyed. Lrg. Storage Unit destroyed. System corrupted: Energy discharge (-53). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????######### #????????????????????? | | ???????????????#"""" """# ###??????????????????? | | ???????????????#""T" + ;#?###??????????????? | | ???????????????# #s #??# ##?????????????? | | ???????????????+ ; #?## #?????????????? | | ???????????????#" g @ #### ?????????????? | | ???????????????#!%$ [% g ; #?# #????######???? | | ???????????????# *% # #?# ##???# #???? | | ???????????????#" "[[# ### ###?# #????? | | ???????????#???#" "[[# ## ### #?????? | | ???????????# ########### #### ## ##????? | | ????????????# #??## #????? | | ????????????# ##### ####?? | | ?????????????# #### #?? | | ???????????????????## ## ##? | | ????????????????????## ####### ## ## | | ?????????????????????## #???# # | | ??????????????????????# ??# # | | ??????????????????????## #" ## ## | | ???????????????????????## #""?## ## | | ????????????????????????# ###???### #? | | ????????????????????????# #??????# #? | | ????????????????????????# #?????# #? | | ????????????????????????? #????# ### ###? | | ????????????????????????? #????# ##?# #?## | | ????????????????????????? ????# #??# ### | | ????????????????????????? ????## ???# | | ?????????????????????????# ?????## ??## | | ??????????????????????????# ??????## ?## | | ???????????????????????????????????##??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 44 Energy Capacity 910 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Point Defense Rating 80 Evasion (%) 50 Matter Filtering 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Hey, That's Mine! Remodeling Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed ActuatorReflectiveRegulator Manual? 0 Play Time 00:59:25 Cumulative 9.8 hours Start 2022.02.15 @ 09:31:59 End 2022.02.15 @ 10:32:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 21 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 157a0069-e6be-4796-9ebb-82655382a0a2