Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 23:11:30 Player: CONM Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (18) 90 Value Destroyed (463) 463 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4713 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 153/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Advanced Visual Processing Unit Enhanced Optical Array Enhanced Optical Array Hacking Suite Hacking Suite > --- WEAPON (2) ------- Long-range Missile Launcher > --- INVENTORY (5) ---- F-cell Engine Light Fission Core Advanced Terrain Scan Processor Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Enhanced Optical Array Improved Sensor Array Hacking Suite Hacking Suite > --- WEAPON ----------- Scythe > --- INVENTORY -------- F-cell Engine Light Fission Core Advanced Terrain Scan Processor Reaction Control System Layered Light Armor Plating Heavy Missile Launcher Long-range Missile Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 5 | . . . . . 2 1 . . 2 Weapon . | . . . . . . . . . . Parts Attached 48 | 7 3 . . 1 4 16 3 . 14 Power 7 | 1 . . . . . 3 1 . 2 Engine 5 | 1 . . . . . 3 1 . . Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 11 | 2 2 . . . 1 3 . . 3 Treads 2 | . 2 . . . . . . . . Leg 3 | 2 . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight 5 | . . . . . . 3 . . 2 Utility 19 | 2 . . . . 2 8 1 . 6 Device 9 | 1 . . . . 2 2 1 . 3 Storage 2 | 1 . . . . . . . . 1 Processor 5 | . . . . . . 3 . . 2 Hackware 2 | . . . . . . 2 . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 11 | 2 1 . . 1 1 2 1 . 3 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . 1 . 2 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . 1 Parts Lost 21 | . . . . . . 7 4 . 10 Power 6 | . . . . . . 3 1 . 2 Propulsion 6 | . . . . . . 1 2 . 3 Utility 6 | . . . . . . 2 . . 4 Weapon 3 | . . . . . . 1 1 . 1 Highest Loss Streak 6 | . . . . . . 5 3 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 100 100 100 100 71 66 54 46 56 Engine 10 | . 14 14 14 14 9 10 6 7 1 Treads 12 | . 19 28 28 28 2 . . . . Hover 1 | . . . . . 7 3 . . . Flight 2 | . . . . . . 4 7 . 6 Device 14 | . 14 14 14 14 25 17 8 15 9 Storage 9 | . 14 14 14 14 9 4 . . 4 Processor 3 | . . . . . . 4 7 7 11 Hackware 4 | . . . . . . 6 15 15 13 Ballistic Gun 13 | . 23 28 28 14 9 3 . . . Launcher 1 | . . . . 13 . . . . . Slashing Weapon 3 | . . . . . 9 7 3 . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 21 | 13 13 13 13 16 16 21 17 6 15 Greatest Support 40 | 20 40 40 40 40 40 21 20 12 21 Greatest Overweight (x) 4 | 1 . . . . . 1 1 . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 8 Average Capacity 7 | 7 8 8 8 8 8 7 5 5 7 Most Carried 8 | 4 8 8 8 8 8 8 5 5 8 Average Carried 6 | 1 5 7 7 7 7 6 4 5 5 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 4 8 8 8 8 8 4 5 5 4 Class Distribution -------------------- 52% | Mutant 16% | Scavenger-Scout 8% | Hacker-Mutant 8% | Hacker-Scout 4% | Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Scout | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 750 | 272 100 172 . 10 . 40 20 . 136 Remotely . | . . . . . . . . . . Salvage Created 478 | 25 177 11 . . . 126 . . 139 Parts 42 | 8 15 . . . . 8 . . 11 Haulers Intercepted 2 | . 1 . . . . 1 . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 12 | . 6 . . . . 3 . . 3 Melee 2 | . . . . . . 1 . . 1 Guns 6 | . 6 . . . . . . . . AOE 4 | . . . . . . 2 . . 2 Classes Destroyed 8 | 1 3 . . . . 2 . . 2 Worker 1 | . . . . . . . . . 1 Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . Operator 1 | . . . . . . 1 . . . Swarmer 6 | . 4 . . . . 2 . . . Grunt 2 | . 2 . . . . . . . . Hunter 1 | . . . . . . . . . 1 Programmer 3 | . . . . . . 1 . . 2 Best Kill Streak 2 | 2 2 . . . . 2 . . 2 Combat Bots Only 2 | . 2 . . . . 2 . . 2 Max Kills in Single Turn 2 | 1 1 . . . . 2 . . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 2 Melee 1 | . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 413 | . 50 . . . 7 49 49 . 258 Missed 187 | . 14 . . . 6 20 20 . 127 Damage Taken 3235 | . 352 . . . 18 655 514 . 1696 Core 1366 | . 60 . . . . 158 292 . 856 Absorbed by Shields 50 | . . . . . . . . . 50 Core Remaining (%) 77 | 100 . . . 76 100 . . 35 . Volleys Fired 35 | 2 23 6 . . . 1 . . 3 Largest 2 | 2 2 2 . . . 1 . . 1 Hottest 60 | 60 60 40 . . . 39 . . 43 Shots Fired 66 | 4 46 12 . . . 1 . . 3 Gun 62 | 4 46 12 . . . . . . . Cannon . | . . . . . . . . . . Launcher 4 | . . . . . . 1 . . 3 Special . | . . . . . . . . . . Kinetic 52 | 2 38 12 . . . . . . . Thermal 10 | 2 8 . . . . . . . . Explosive 4 | . . . . . . 1 . . 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | 1 7 10 . . . 11 . . 12 Robot Miss Streak 4 | 1 4 2 . . . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 56 | 2 25 10 . . 1 11 2 . 5 Core Hits 28 | 2 11 3 . 1 . 4 . . 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 74 | . . . . . 9 35 2 . 28 Impact . | . . . . . . . . . . Slashing 74 | . . . . . 9 35 2 . 28 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . 1 1 . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1658 | 20 219 88 . 3 116 685 77 . 450 Guns 319 | 20 215 84 . . . . . . . Cannons . | . . . . . . . . . . Explosions 371 | . . . . . . 149 . . 222 Melee 955 | . . . . . 116 536 77 . 226 Ramming 13 | . 4 4 . 3 . . . . 2 Kinetic 276 | 10 182 84 . . . . . . . Thermal 43 | 10 33 . . . . . . . . Explosive 371 | . . . . . . 149 . . 222 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 955 | . . . . . 116 536 77 . 226 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . 2 3 3 3 . Average Corruption 2 | . . . . . 2 2 3 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . . . 1 7 4 1 . Message Errors 4 | . . . . . 1 2 1 . . Matter Fused 3 | . . . . . . 2 1 . . Heat Flow Errors 3 | . . . . . . 1 1 1 . Data Loss (minor) 2 | . . . . . . 1 1 . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 163 | . . . . . . 105 . . 58 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 163 | . . . . . . 105 . . 58 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 144 | . . . . . . . . . 144 Shots 3 | . . . . . . . . . 3 Rammed 5 | . 2 2 . 1 . . . . . Targets Rammed 7 | . 2 2 . 1 . . . . 2 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 262 | 20 40 . . . . 262 163 72 . Average Temperature 50 | 15 16 . . . . 130 107 44 . Received Heat Transfer 663 | . 138 . . . 9 12 87 . 417 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 100 | 25 75 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 218 | 10 213 82 . . 134 166 . . 218 Initial 82 | . 6 82 . . . 60 . . . Average 53 | 2 129 53 . . 23 68 . . 51 Maximum Alert Level 1 | . 1 . . . . . . . 1 Low Security (%) 98 | 100 87 100 . 100 100 100 . . 99 Level 1 1 | . 12 . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 . . . . 4 . . 5 Investigation 4 | . . . . . . 2 . . 2 Extermination 3 | . . . . . . 1 . . 2 Reinforcement 3 | . 1 . . . . 1 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 67 | . 15 1 . . 8 14 5 . 24 Peak Tracking Total 8 | . 3 1 . . 6 4 4 . 8 Tactical Retreats 12 | . 2 . . . 2 3 . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 5 | . . . . . 1 2 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 2 | . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 18 | . 1 . . 1 2 11 . . 3 Terminals 12 | . 1 . . . 2 7 . . 2 Fabricators 2 | . . . . . . 2 . . . Repair Stations 2 | . . . . . . 1 . . 1 Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 3 . . 1 4 19 . . 8 Successful 12 | . 1 . . 1 1 7 . . 2 Failed 23 | . 2 . . . 3 12 . . 6 Catastrophic 6 | . 1 . . . . 4 . . 1 Database Lockouts . | . . . . . . . . . . Manual 20 | . 3 . 1 . 2 8 . . 6 Terminals 26 | . 3 . . . 4 12 . . 7 Fabricators 2 | . . . . . . 2 . . . Repair Stations 2 | . . . . . . 1 . . 1 Recycling Units 4 | . . . . . . 4 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 1 . . 1 1 3 . . 2 Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . 1 Terminal Index 3 | . 1 . . . 1 . . . 1 Locate Traps 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . Process 1 | . . . . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . . . 1 6 . . 3 Full Trace Events 4 | . . . . . . 2 . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 20 | . . . . . . 20 . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 4318 | 96 303 616 648 439 305 1063 244 22 582 Spaces Moved 4682 | 70 134 332 405 269 217 1798 570 44 843 Core 511 | 17 . . . . . 79 177 44 194 Treads 1121 | . 94 332 405 269 21 . . . . Legs 124 | 53 40 . . . . . . . 31 Wheels . | . . . . . . . . . . Hover 730 | . . . . . 196 534 . . . Flight 2196 | . . . . . . 1185 393 . 618 Fastest Speed 32 | 50 120 160 160 160 80 32 32 50 34 Average Speed 77 | 109 148 160 160 160 87 50 39 50 45 Slowest Speed 250 | 120 160 160 160 160 160 100 100 50 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 13 | . . . . . . 11 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 21 63 63 57 25 46 61 12 18 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . 1 . . 2 . . Spaces Dug 93 | . . . . . 8 22 . . 63 Terrain Destroyed 121 | . . . . . 8 33 . . 80 Melee 53 | . . . . . 8 22 . . 23 Projectile . | . . . . . . . . . . AOE 68 | . . . . . . 11 . . 57 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 5219 | 82 198 407 406 278 322 1908 583 43 992 Wait 331 | . 33 62 . 4 89 49 9 . 85 Move 4647 | 69 133 331 404 268 216 1775 565 43 843 Hop 13 | . . . . . . 11 2 . . Pick Up 23 | 4 4 1 1 1 1 6 . . 5 Fast Attach 28 | 7 . . . 1 1 9 2 . 8 Attach 16 | . . . . . 2 7 1 . 6 Detach 10 | . . . . . 2 5 2 . 1 Swap 4 | . 3 . . . 1 . . . . Drop 18 | . . 1 1 3 1 10 . . 2 Fire 35 | 2 23 6 . . . 1 . . 3 Melee 74 | . . . . . 9 35 2 . 28 Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush 5 | . 2 2 . 1 . . . . . Escape Stasis 9 | . . . . . . . . . 9 Rewire 4 | . . 4 . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 13) 97 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 7) 400 | -10/Materials | Entered Mines 401 | -10/Mines | Assembled infested the area 647 | -10/Mines | Learned location of Zion (-7) 946 | -10/Mines | Discovered new exit (range 7) 1010 | -10/Mines | Discovered new exit (range 5) 1016 | -10/Mines | Entered Exiles 1055 | -10/Exiles | Met 8R-AWN 1090 | -10/Exiles | Met EX-HEX 1164 | -10/Exiles | Met EX-DEC 1255 | -10/Exiles | Discovered new exit (range 10) 1349 | -10/Exiles | Met EX-BIN 1380 | -10/Exiles | Aligned with FarCom system 1381 | -10/Exiles | Given EX-Vault access code 1429 | -10/Exiles | Opened EX-Vault 1438 | -10/Exiles | Found Prototype Slashing Weapon 1471 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1664 | -10/Exiles | Left Exiles lab with Longsword +1 1664 | -10/Exiles | Entered Mines 1679 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1854 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1934 | -9/Mines | Found the Drone Emporium 1945 | -9/Mines | Found Prototype Device 2045 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2082 | -9/Mines | Discovered new exit (range 10) 2103 | -9/Mines | Entered Materials 2103 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2103 | -8/Materials | Identified Longsword +1 2392 | -8/Materials | Discovered new exit (range 13) 2408 | -8/Materials | Entered Factory 2408 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2460 | -7/Factory | Build established: Scavenger-Scout 3027 | -7/Factory | Lost 5 parts (2p1n1u1w) 3454 | -7/Factory | Discovered new exit (range 10) 3471 | -7/Factory | Entered Lower Caves 3532 | -7/Lower Caves | Encountered a Warlord checkpoint 3533 | -7/Lower Caves | Identified exit to Lower Caves 3571 | -7/Lower Caves | Spotted B-75 Beast 3631 | -7/Lower Caves | Core integrity fell below 50% 3668 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3715 | -7/Lower Caves | Entered another Lower Caves area 3730 | -7/Lower Caves | Discovered new exit (range 11) 3737 | -7/Lower Caves | Entered Factory 3737 | -6/Factory | Evolved 2 slots: Utility x2 3764 | -6/Factory | Identified exit to Lower Caves 4036 | -6/Factory | Build established: Hacker-Scout 4075 | -6/Factory | Discovered new exit (range 13) 4260 | -6/Factory | Core integrity fell below 50% 4271 | -6/Factory | Core integrity fell below 20% 4289 | -6/Factory | Lost 6 parts (1p2n2u1w) 4319 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04255_ Penetrated by Slug. 04255_ Critical hit (Burn: +37). 04256_ Kicked G-50 Soldier. 04257_ Penetrated by Slug. 04258_ Arm. Leg destroyed. 04261_ Slug penetrates H-66 Slayer. 04264_ Slug penetrates Wall. 04266_ U-05 Engineer builds a Wall. 04268_ Critical hit (Burn: +37). 04270_ Penetrated by Slug. 04296_ Nuclear Reactor explodes. 04298_ The unstable cave ceiling collapses. 04309_ Acquired Adv. Heat Sink. 04314_ Manufacturing Mainframe disabled. 04316_ P-60 Hacker destroyed. 04316_ H-66 Slayer destroyed. 04316_ U-05 Engineer lays Concrete. 04318_ Slug penetrates Manufacturing Mainframe. 04318_ Manufacturing Mainframe disabled. 04318_ U-05 Engineer lays Concrete. 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