Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.15 @ 06:25:27 Player: lepire Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2184) 2184 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 4990 Bonus ------- Follower Combat Kills 168 Friendly Fire -22 Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 159/160 System Corruption 3% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Improved Sensor Array Experimental Sensor Array Core Shielding Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- High-powered Shotgun Assault Cannon > --- INVENTORY -------- Structural Scanner Improved Sensor Array Melee Analysis Suite Core Shielding System Shield Heavy Assault Rifle Rocket Launcher Improved Datajack Hammer [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 53 | 2 7 14 5 24 1 Power 10 | . 1 2 2 5 . Engine 5 | . . 2 2 1 . Core 5 | . 1 . . 4 . Reactor . | . . . . . . Propulsion 15 | . 2 5 1 7 . Treads . | . . . . . . Leg 11 | . 2 2 1 6 . Wheel 2 | . . 1 . 1 . Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 11 | 1 1 2 1 6 . Device 3 | 1 . . . 2 . Storage 1 | . 1 . . . . Processor 2 | . . 1 . 1 . Hackware 1 | . . . . 1 . Protection 4 | . . 1 1 2 . Artifact . | . . . . . . Weapon 17 | 1 3 5 1 6 1 Energy Gun 1 | . . 1 . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 10 | 1 1 3 1 4 . Ballistic Cannon 2 | . . 1 . 1 . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 3 1 Parts Lost 24 | . 1 3 3 12 5 Power 3 | . . 1 1 1 . Propulsion 11 | . 1 1 1 7 1 Utility 5 | . . . 1 2 2 Weapon 5 | . . 1 . 2 2 Highest Loss Streak 9 | . 1 2 3 9 4 To Critical Strikes . | . . . . . . Average Backups 8 | 3 6 9 8 8 5 Power . | 1 1 1 1 . . Propulsion . | 1 1 1 . . . Utility 3 | . 2 4 4 4 4 Weapon 2 | 1 2 3 2 2 . Tool/Special . | . . . . . . Unused Backups 16 | . 6 3 1 4 2 Power 1 | . 1 . . . . Propulsion 3 | . 2 . . 1 . Utility 6 | . 1 1 1 2 1 Weapon 4 | . 2 1 . 1 . Tool/Special 2 | . . 1 . . 1 Average Slot Usage (%) 90 | . 100 91 95 87 67 Engine 5 | . 11 2 9 3 . Core 4 | . 2 8 . 4 9 Leg 24 | . 28 23 30 26 . Device 5 | . 14 7 . 2 . Storage 9 | . 14 11 11 7 . Processor 10 | . . 11 11 16 18 Hackware 1 | . . . . 4 . Protection 5 | . . 3 10 3 17 Energy Cannon 3 | . 11 5 . . . Ballistic Gun 14 | . 15 9 21 14 13 Impact Weapon 1 | . 1 1 . 2 . Peak Build Rating 28 | 7 10 15 15 28 24 Average Rating 15 | 6 7 13 13 23 22 On Entrance 12 | 6 7 10 11 14 24 Naked Turns . | . . . . . . Heaviest Build 26 | 11 21 26 22 23 20 Greatest Support 43 | 20 20 30 33 43 10 Greatest Overweight (x) 6 | . 1 3 1 5 6 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 5 Average Capacity 9 | 8 9 10 10 9 5 Most Carried 10 | 5 10 10 10 10 5 Average Carried 8 | 3 6 9 9 8 5 Final Capacity 10 | 8 10 10 10 5 5 Final Carried 10 | 3 10 10 10 5 5 Class Distribution -------------------- 56% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 2267 | 228 188 434 216 874 327 Remotely . | . . . . . . Salvage Created 2987 | 93 273 525 361 1079 656 Parts 181 | 6 21 39 22 58 35 Haulers Intercepted 4 | . . 1 . 2 1 Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 50 | . 6 10 5 18 11 Guns 31 | . 2 4 5 14 6 Cannons 10 | . 4 6 . . . AOE 8 | . . . . 4 4 Classes Destroyed 16 | 2 3 5 1 4 1 Worker 4 | . . 1 2 1 . Builder 6 | . 1 1 . 3 1 Tunneler 1 | 1 . . . . . Hauler 4 | . . 1 . 2 1 Recycler 6 | 1 . 1 2 2 . Operator 1 | . . . . 1 . Watcher 4 | . 2 2 . . . Swarmer 7 | . . 4 3 . . Grunt 26 | . 6 3 1 12 4 Brawler 3 | . . 1 . . 2 Duelist 2 | . . . 1 . 1 Protector 1 | . . . . . 1 Sentry 8 | . . 2 . 3 3 Specialist 1 | . . . . 1 . Hunter 1 | . . . . 1 . Heavy 1 | . . . . 1 . Best Kill Streak 6 | 2 3 6 2 5 6 Combat Bots Only 5 | . 3 3 2 5 5 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 329 | . 50 55 34 123 67 Missed 99 | . 15 17 10 37 20 Hits 230 | . 35 38 24 86 47 Melee 10 | . . 1 5 . 4 Projectile 220 | . 35 37 19 86 43 Critical Strikes 13 | . . . 2 9 2 Damage Taken 3788 | . 448 532 337 1658 813 Core 740 | . 82 82 23 379 174 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 67 . 73 . . Volleys Fired 237 | 6 29 54 25 84 39 Largest 2 | 2 2 2 2 2 2 Hottest 116 | 60 80 116 46 62 50 Shots Fired 419 | 11 57 99 46 147 59 Gun 319 | 11 30 59 46 121 52 Cannon 78 | . 27 40 . 11 . Launcher 22 | . . . . 15 7 Special . | . . . . . . Kinetic 338 | 8 30 70 46 132 52 Thermal 56 | . 27 29 . . . Explosive 15 | . . . . 15 . Electromagnetic 10 | 3 . . . . 7 Robot Hit Streak 20 | 3 5 9 6 20 11 Robot Miss Streak 5 | 2 5 5 2 3 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 265 | 6 31 52 29 109 38 Core Hits 130 | 3 14 23 12 50 28 Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 4 | . 1 . . 3 . Destroy 3 | . 1 . . 2 . Blast 1 | . . . . 1 . Melee Attacks 20 | . 3 3 . 14 . Impact 20 | . 3 3 . 14 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6070 | 61 490 971 464 2747 1337 Guns 3480 | 61 154 544 464 1588 669 Cannons 961 | . 331 427 . 203 . Explosions 1622 | . . . . 956 666 Melee . | . . . . . . Ramming 7 | . 5 . . . 2 Kinetic 3881 | 36 154 767 464 1791 669 Thermal 663 | . 331 204 . . 128 Explosive 956 | . . . . 956 . Electromagnetic 563 | 25 . . . . 538 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 1 1 3 Average Corruption 1 | . . 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . 8 4 7 Message Errors 3 | . . . 1 1 1 Matter Fused 5 | . . . 1 1 3 Heat Flow Errors 4 | . . . 3 . 1 Energy Discharges 2 | . . . 2 . . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . 1 . . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 2 | . . . . 2 . Projectiles . | . . . . . . Explosions 2 | . . . . 2 . Melee . | . . . . . . Knockbacks 6 | . . 2 . 4 . Impact . | . . . . . . Kinetic 6 | . . 2 . 4 . Secondary . | . . . . . . Self-Inflicted Damage 80 | . . . . 49 31 Shots 4 | . . . . 1 3 Rammed 1 | . . . . . 1 Targets Rammed 3 | . 2 . . . 1 Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 267 | 20 198 267 243 71 126 Average Temperature 52 | 15 72 74 113 15 24 Received Heat Transfer 1185 | . 243 153 60 540 189 Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 6 | . . . . . 6 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 1275 | . 703 444 . . 128 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 89 | 100 100 100 100 73 52 Level 1 10 | . . . . 26 47 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 346 | 5 118 152 93 273 346 Initial 101 | . 3 20 37 14 101 Average 71 | 2 46 63 23 90 210 Influence Increases 1984 | 10 263 379 261 666 405 Destroy 0b10 Robot/C 1140 | . 120 200 180 360 280 Destroy 0b10 Robot/NC 140 | 10 15 30 20 45 20 Destroy Leader 268 | . 34 56 30 84 64 Allied During Kill 27 | . . . 16 . 11 Successful Hack 58 | . . 11 . 47 . Select Force Hacks 60 | . 30 30 . . . Disable Machine 90 | . . 30 . 45 15 Destroy Structure 96 | . 4 7 . 70 15 Lose Combat Pursuer 105 | . 60 15 15 15 . Influence Decreases 1748 | 5 218 333 318 464 410 Entered New Map 256 | . 2 30 59 25 140 Time Decay 1192 | 5 206 273 209 319 180 Lost Part 240 | . 10 30 30 120 50 Lost Ally 60 | . . . 20 . 40 Squads Dispatched 15 | . 2 2 . 6 5 Investigation 4 | . 1 1 . 1 1 Extermination . | . . . . . . Reinforcement 9 | . 1 1 . 5 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 4 | . 2 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 14 16 10 33 23 Peak Tracking Total 9 | . 6 4 4 8 9 Tactical Retreats 5 | . 2 1 1 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 3 | . . . 3 3 . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 7 | . . 3 . 3 1 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 17 | . 2 4 . 9 2 Terminals 15 | . 1 3 . 9 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 42 | . 4 10 . 22 6 Successful 22 | . 3 6 . 12 1 Failed 20 | . 1 4 . 10 5 Catastrophic 5 | . 1 2 . 2 . Database Lockouts . | . . . . . . Manual 16 | . 2 4 . 8 2 Terminals 38 | . 2 8 . 22 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 1 4 . 12 1 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 6 | . . 2 . 4 . Open Door 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Maintenance Status 1 | . . . . 1 . Zone Layout 7 | . 1 2 . 4 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Tunnel 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 2 . 5 2 Full Trace Events 3 | . . 1 . 1 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 5 | . . . 3 . 2 Largest Group 3 | . . . 3 1 2 Highest-Rated Group 62 | . . . 40 16 62 Highest-Rated Ally 31 | . . . 16 16 31 Total Orders . | . . . . . . Ally Attacks 50 | . . . 19 3 28 Total Damage 638 | . . . 150 49 439 Kills 9 | . . . 4 . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 3998 | 9 744 1067 817 1000 361 Optics 3245 | . . 1067 817 1000 361 Sensors 183 | . . . . 183 . Structural 103 | . . . . 103 . Seismic 1251 | 9 744 498 . . . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 4028 | 39 744 1067 817 1000 361 Spaces Moved 2296 | 15 450 501 601 533 196 Core 88 | . . . . 42 46 Treads . | . . . . . . Legs 1963 | 15 450 427 601 470 . Wheels 230 | . . 59 . 21 150 Hover 15 | . . 15 . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 115 120 50 95 Average Speed 134 | 120 130 162 120 126 134 Slowest Speed 350 | 120 190 260 190 300 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 2 61 30 86 46 41 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . 1 1 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug 14 | . 3 3 . 8 . Terrain Destroyed 109 | . 3 3 . 89 14 Melee 14 | . 3 3 . 8 . Projectile 2 | . . . . 2 . AOE 93 | . . . . 79 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 2836 | 27 542 645 645 724 253 Wait 135 | . 36 49 5 30 15 Move 2291 | 14 449 500 600 532 196 Hop . | . . . . . . Pick Up 31 | 1 8 7 4 11 . Fast Attach 18 | 1 . 3 4 9 1 Attach 7 | . 1 2 1 3 . Detach 2 | . . 1 . 1 . Swap 57 | 1 10 17 3 25 1 Drop 35 | 4 4 9 3 15 . Fire 237 | 6 29 54 25 84 39 Melee 20 | . 3 3 . 14 . Ram 1 | . . . . . 1 Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 40 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 16) 784 | -10/Materials | Entered another Materials area 784 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1000 | -9/Materials | Build established: Scavenger-Mutant 1789 | -9/Materials | Discovered new exit (range 11) 1851 | -9/Materials | Entered Mines 1892 | -9/Mines | Lost 3 parts (1p1n1u) 1910 | -9/Mines | Discovered new exit (range 12) 2042 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2055 | -9/Mines | Learned location of Storage (-8) 2114 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2116 | -9/Mines | Found Prototype Device 2186 | -9/Mines | Learned Materials stockpile data 2419 | -9/Mines | Found a hidden stash of uninstalled traps 2557 | -9/Mines | Discovered new exit (range 10) 2572 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2574 | -9/Mines | Discovered new exit (range 5) 2668 | -9/Mines | Entered Materials 2668 | -8/Materials | Accompanied by 1 ally 2668 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2669 | -8/Materials | Identified exit to Factory 2812 | -8/Materials | Identified Exp. Sensor Array 3232 | -8/Materials | Identified exit to Storage 3298 | -8/Materials | Build established: Mutant 3519 | -8/Materials | Core integrity fell below 50% 3551 | -8/Materials | Lost 9 parts (1p4n2u2w) 3668 | -8/Materials | Entered Storage 3804 | -8/Storage | Met a pair of Derelict thieves 4018 | -8/Storage | Core integrity fell below 20% 4029 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- S009. Dispatching Investigation squad. 03963_ U-05 Engineer lays Concrete. 03966_ U-05 Engineer builds a Door. 03966_ U-05 Engineer lays Concrete. 03992_ Penetrated by Slug. 04001_ Slug penetrates Wall. 04007_ Penetrated by Slug. 04007_ Imp. Light Armor Plating destroyed. 04009_ Enh. Autogun destroyed. 04010_ Penetrated by Slug. 04010_ Adv. EMP Blaster destroyed. 04013_ Penetrated by Slug. 04013_ K-01 Serf cleans the Compression Vault. 04014_ Imp. Light Armor Plating destroyed. 04016_ Slug penetrates Door. 04016_ K-01 Serf cleans the Compression Vault. 04022_ Slammed into Y-45 Defender. 04022_ Penetrated by Slug. 04028_ Slug penetrates Wall. 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