Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 21:12:33 Player: Goofy__J Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (2388) 2388 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6723 Bonus ------- Pacifist 200 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 94/100 System Corruption 26% Temperature Cool (10) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Encrypted Comm Array Improved Light Armor Plating > --- WEAPON (4) ------- Makeshift Laser Barrage Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Compact Matter Pod Improved Targeting Computer Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Weight Redist. System Improved Medium Armor Plating Flak Cannon Missile Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Targeting Computer Device Encrypted Comm Array Storage Compact Matter Pod Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Slots Evolved 6 | . . 2 2 . 2 . . . . Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 2 | . . 1 . . 1 . . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 75 | 5 4 10 11 5 7 21 . 9 3 Power 13 | 1 . 2 2 1 . 6 . 1 . Engine 7 | 1 . 2 2 1 . 1 . . . Core 6 | . . . . . . 5 . 1 . Reactor . | . . . . . . . . . . Propulsion 22 | 2 1 4 2 2 1 6 . 4 . Treads . | . . . . . . . . . . Leg 10 | . . . 2 2 1 1 . 4 . Wheel 5 | 2 1 2 . . . . . . . Hover 2 | . . 2 . . . . . . . Flight 5 | . . . . . . 5 . . . Utility 15 | . 2 2 2 1 3 2 . 2 1 Device 5 | . 1 1 . . . 1 . 2 . Storage 2 | . 1 . . 1 . . . . . Processor 3 | . . 1 2 . . . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . . . 3 1 . . 1 Artifact . | . . . . . . . . . . Weapon 25 | 2 1 2 5 1 3 7 . 2 2 Energy Gun 5 | . . . 1 . . 3 . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 2 . 2 1 . 2 4 . 2 1 Ballistic Cannon 3 | . . . 1 1 1 . . . . Launcher 2 | . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Corrupted Parts 3 | . . . . . . . . 3 . System Corruption 18 | . . . . . . . . 18 . Parts Lost 41 | . . 3 5 2 . 18 . 8 5 Power 11 | . . 1 1 1 . 4 . 3 1 Propulsion 8 | . . . 2 . . 3 . 2 1 Utility 7 | . . . . . . 3 . 2 2 Weapon 15 | . . 2 2 1 . 8 . 1 1 Highest Loss Streak 12 | . . 3 5 1 . 12 . 6 4 To Critical Strikes . | . . . . . . . . . . Average Backups 2 | . 4 3 1 2 4 2 2 . . Power . | . 1 . . . . . 1 . . Propulsion . | . 1 1 . . . . 1 . . Utility 1 | . . . 1 2 2 1 . . . Weapon . | . 1 . . . 1 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 2 | . . 1 . . . . . 1 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 81 | . 90 87 68 92 98 72 84 67 52 Engine 8 | . 14 11 7 13 15 6 . . . Core 3 | . . . . . . 3 15 11 6 Leg 13 | . . . 9 26 21 8 . 12 15 Wheel 3 | . 28 16 . . . . . . . Hover 1 | . . 5 5 . . . . . . Flight 1 | . . . . . . 6 23 1 . Device 5 | . 7 11 5 . . 5 15 12 7 Storage 5 | . 11 11 9 8 7 2 . . . Processor 12 | . . 2 11 18 15 15 15 15 11 Protection 1 | . . . . . 7 3 . . 2 Ballistic Gun 14 | . 16 21 11 9 22 10 . 10 5 Ballistic Cannon 3 | . . . 3 7 7 4 . . . Launcher 3 | . 11 8 3 8 . . . . . Peak Build Rating 35 | 5 7 12 18 28 35 34 30 32 22 Average Rating 22 | 3 6 8 12 24 33 25 30 26 17 On Entrance 18 | . 5 7 12 18 28 34 30 30 18 Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 5 12 15 28 31 38 38 19 20 10 Greatest Support 43 | 26 32 32 29 43 43 40 20 36 20 Greatest Overweight (x) 6 | . . 3 1 1 1 6 . 2 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 2 5 5 5 2 3 . Average Carried 2 | 1 4 3 1 2 4 2 2 . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 1 2 5 5 2 2 . . Class Distribution -------------------- 30% | Scavenger-Gunner 25% | Scavenger-Mutant 16% | Mutant 11% | Gunner 9% | Scavenger-Sprinter 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Sprinter | -7/Garrison Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Matter Collected 2206 | 196 260 319 218 226 146 502 . 312 27 Remotely . | . . . . . . . . . . Salvage Created 1953 | . . 415 202 447 139 329 . 351 70 Parts 135 | . . 41 13 27 7 24 . 20 3 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 14 2 Prevented 4 | . . . . . . . . 4 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Combat Hostiles Destroyed 47 | . . 12 5 9 3 11 . 6 1 Guns 20 | . . 3 4 2 1 3 . 6 1 Cannons 9 | . . . . 2 2 5 . . . AOE 18 | . . 9 1 5 . 3 . . . Classes Destroyed 13 | . . 8 2 2 . 1 . . . Worker 3 | . . 2 . 1 . . . . . Builder 2 | . . 2 . . . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 3 | . . 1 . 2 . . . . . Operator 2 | . . 1 . 1 . . . . . Watcher 5 | . . 3 1 1 . . . . . Swarmer 10 | . . 4 . . . 6 . . . Grunt 19 | . . 7 2 3 2 1 . 4 . Brawler 2 | . . . . 1 . . . . 1 Duelist 1 | . . . 1 . . . . . . Sentry 11 | . . 1 1 5 1 2 . 1 . Hunter 2 | . . . 1 . . . . 1 . Programmer 2 | . . . . . . 2 . . . Best Kill Streak 7 | . . 7 3 7 2 5 . 2 1 Combat Bots Only 5 | . . 4 3 5 2 5 . 2 1 Max Kills in Single Turn 3 | . . 3 1 3 1 2 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 1 2 . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Hostile Shots Fired 561 | . . 56 52 27 35 275 . 90 26 Missed 198 | . . 20 13 6 19 102 . 30 8 Hits 363 | . . 36 39 21 16 173 . 60 18 Melee 5 | . . . . . . 1 . . 4 Projectile 358 | . . 36 39 21 16 172 . 60 14 Critical Strikes 7 | . . 1 . 3 . 2 . 1 . Damage Taken 4991 | . . 437 549 434 162 2255 . 808 346 Core 936 | . . 85 134 14 10 402 . 195 96 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 83 | . . . . 83 . . . . . Core Remaining (%) 87 | 100 100 78 . 73 . . . . . Volleys Fired 150 | . . 27 20 22 6 32 . 31 12 Largest 4 | . . 3 3 3 4 4 . 2 2 Hottest 123 | . . 70 80 96 109 123 . 100 78 Shots Fired 333 | . . 69 43 56 24 74 . 47 20 Gun 228 | . . 51 25 22 18 45 . 47 20 Cannon 63 | . . . 14 17 6 26 . . . Launcher 42 | . . 18 4 17 . 3 . . . Special . | . . . . . . . . . . Kinetic 273 | . . 51 39 39 24 69 . 39 12 Thermal 8 | . . . . . . . . . 8 Explosive 42 | . . 18 4 17 . 3 . . . Electromagnetic 10 | . . . . . . 2 . 8 . Robot Hit Streak 12 | . . 5 11 7 12 7 . 8 5 Robot Miss Streak 10 | . . 3 3 7 2 10 . 2 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 197 | . . 35 30 32 17 35 . 34 14 Core Hits 150 | . . 41 15 37 7 34 . 12 4 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 3 | . . . 1 . . . . 1 1 Destroy 2 | . . . . . . . . 1 1 Blast 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5180 | . . 1248 545 1252 287 856 . 733 259 Guns 2122 | . . 232 140 120 210 428 . 733 259 Cannons 771 | . . . 214 300 77 180 . . . Explosions 2287 | . . 1016 191 832 . 248 . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2670 | . . 232 354 420 287 578 . 625 174 Thermal 85 | . . . . . . . . . 85 Explosive 2287 | . . 1016 191 832 . 248 . . . Electromagnetic 138 | . . . . . . 30 . 108 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . . . . 18 26 Average Corruption 18 | . . . . . . . . 17 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . . . . . . . . 27 4 Message Errors 6 | . . . . . . . . 6 . Matter Fused 7 | . . . . . . . . 7 . Heat Flow Errors 5 | . . . . . . . . 5 . Energy Discharges 3 | . . . . . . . . 2 1 Data Loss (minor) 5 | . . . . . . . . 3 2 Misfires 1 | . . . . . . . . 1 . Alerts 2 | . . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 62 | . . 16 18 28 . . . . . Projectiles . | . . . . . . . . . . Explosions 62 | . . 16 18 28 . . . . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . 1 1 . 7 . . . Impact . | . . . . . . . . . . Kinetic 9 | . . . 1 1 . 7 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 263 | . . 68 28 113 . 54 . . . Shots 9 | . . 4 1 3 . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 269 | . . 71 50 213 170 220 . 269 31 Average Temperature 74 | . . 20 16 88 66 103 . 103 16 Received Heat Transfer 1425 | . . 114 135 180 78 420 . 372 126 Effects 3 | . . . . . . 3 . . . Interference 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 185 | . . . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Maximum Alert Level 2 | . . 1 1 2 . 1 . . . Low Security (%) 70 | 100 100 52 83 34 100 53 100 . . Level 1 28 | . . 47 16 56 . 46 . . . Level 2 1 | . . . . 8 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 421 | . 9 338 214 421 192 321 168 . . Initial 182 | . . 3 138 81 182 28 168 . . Average 145 | . . 193 155 206 107 178 168 . . Influence Increases 1988 | . 10 485 206 540 104 473 . 140 30 Destroy 0b10 Robot/C 940 | . . 240 100 180 60 220 . 120 20 Destroy 0b10 Robot/NC 80 | . . 45 5 30 . . . . . Destroy Leader 222 | . . 46 32 64 20 30 . 20 10 Successful Hack 64 | . 10 11 . 5 24 14 . . . Disable Machine 150 | . . 15 15 120 . . . . . Anti-Garrison Action 150 | . . . . . . 150 . . . Destroy Structure 352 | . . 98 54 141 . 59 . . . Lose Combat Pursuer 30 | . . 30 . . . . . . . Influence Decreases 1988 | . 1 166 340 331 467 192 153 308 30 Entered New Map 758 | . . 6 190 113 221 12 153 63 . Time Decay 856 | . 1 130 100 198 246 . . 171 10 Lost Part 374 | . . 30 50 20 . 180 . 74 20 Squads Dispatched 5 | . 2 1 . . 2 . . . . Investigation 1 | . . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 3 | . 2 1 . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Distress Signals 4 | . 1 . 1 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 72 | . . 19 7 14 3 16 . 6 7 Peak Tracking Total 8 | . . 4 4 5 2 7 . 4 8 Tactical Retreats 1 | . . 1 . . . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Traps Triggered 2 | . . . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Machines Disabled 12 | . . 1 1 8 . 2 . . . Max in Single Turn 3 | . . 1 1 3 . 2 . . . Phase Generator 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Machines Accessed 15 | . 4 3 . 4 3 1 . . . Terminals 9 | . 3 2 . 3 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 40 | . 8 9 . 14 7 2 . . . Successful 18 | . 3 6 . 5 3 1 . . . Failed 22 | . 5 3 . 9 4 1 . . . Catastrophic 4 | . 3 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 4 1 . 9 . . . . . Terminals 21 | . 4 5 . 10 . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . . 4 4 . . . . Recycling Units 6 | . 4 . . . 2 . . . . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 5 | . 1 2 . 1 . 1 . . . Record 1 | . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . Dispatch Records 1 | . . 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . 4 1 . . . . Scan Component 3 | . . . . 2 1 . . . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . Recycle Component 2 | . 1 . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 2 . 4 3 1 . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . Time 70 | . . . . 70 . . . . . Parts Recycled 2 | . 1 . . . 1 . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 3 3 3 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Active Infowar (turns) 334 | . 96 238 . . . . . . . Terrain 334 | . 96 238 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Turns Passed 2665 | 40 177 266 212 406 523 356 8 617 60 Spaces Moved 1812 | 36 157 202 128 193 314 249 28 484 21 Core 29 | 2 . 2 4 . . 14 . 7 . Treads . | . . . . . . . . . . Legs 1063 | . . . 63 193 314 82 . 390 21 Wheels 305 | 34 157 114 . . . . . . . Hover 147 | . . 86 61 . . . . . . Flight 268 | . . . . . . 153 28 87 . Fastest Speed 29 | 50 90 56 50 120 120 29 29 29 120 Average Speed 108 | 86 99 82 97 123 153 92 29 103 120 Slowest Speed 350 | 90 100 200 190 190 190 350 29 150 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 38 26 15 52 10 42 2 55 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 6 | 1 . 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . . . . . 1 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 450 | . . 150 60 156 . 83 . 1 . Melee . | . . . . . . . . . . Projectile 3 | . . . 2 . . . . 1 . AOE 447 | . . 150 58 156 . 83 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low Total 2220 | 42 177 252 176 310 338 311 27 551 36 Wait 120 | . 9 . 14 74 4 . . 19 . Move 1803 | 35 156 201 127 192 314 247 27 483 21 Hop . | . . . . . . . . . . Pick Up 18 | 2 6 2 . 3 3 1 . 1 . Fast Attach 62 | 5 1 6 11 7 3 18 . 8 3 Attach 16 | . 2 4 . . 3 5 . 2 . Detach 6 | . 1 2 2 . 1 . . . . Swap 5 | . 1 2 . . 1 1 . . . Drop 30 | . 1 8 2 2 3 7 . 7 . Fire 150 | . . 27 20 22 6 32 . 31 12 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Met a group of wandering Federalists 203 | -10/Materials | Identified exit to Materials 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 338 | -9/Materials | Discovered new exit (range 11) 434 | -9/Materials | Lost 3 parts (1p2w) 476 | -9/Materials | Discovered new exit (range 10) 484 | -9/Materials | Entered another Materials area 484 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 602 | -8/Materials | Lost 5 parts (1p2n2w) 636 | -8/Materials | Discovered new exit (range 13) 696 | -8/Materials | Entered Storage 942 | -8/Storage | Repaired Imp. Ion Engine 981 | -8/Storage | Repaired Missile Launcher 1082 | -8/Storage | Discovered new exit (range 16) 1102 | -8/Storage | Entered Factory 1102 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1400 | -7/Factory | Build established: Scavenger-Gunner 1625 | -7/Factory | Identified exit to Garrison 1625 | -7/Factory | Entered Garrison 1671 | -7/Garrison | Triggered checkpoint 1694 | -7/Garrison | Warlord forces raided the area 1694 | -7/Garrison | Triggered checkpoint 1699 | -7/Garrison | Triggered checkpoint 1706 | -7/Garrison | Triggered checkpoint 1779 | -7/Garrison | Lost 6 parts (1p2n1u2w) 1810 | -7/Garrison | Triggered checkpoint 1834 | -7/Garrison | Core integrity fell below 50% 1864 | -7/Garrison | Lost 12 parts (3p1n2u6w) 1903 | -7/Garrison | Phase Generator disabled 1947 | -7/Garrison | Discovered new exit (range 5) 1952 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1959 | -7/Garrison | Discovered new exit (range 13) 1981 | -7/Garrison | Entered Factory 1987 | -7/Factory | Discovered new exit (range 8) 1989 | -7/Factory | Entered Lower Caves 2012 | -7/Lower Caves | Met a Warlord Commander 2013 | -7/Lower Caves | Learned location of Warlord (-5) 2014 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 2014 | -7/Lower Caves | Found Encrypted Comm Array 2042 | -7/Lower Caves | System corruption reached 10% 2081 | -7/Lower Caves | Encountered a Warlord checkpoint 2102 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2125 | -7/Lower Caves | Learned Factory emergency access door positions 2345 | -7/Lower Caves | Build established: Scavenger-Mutant 2415 | -7/Lower Caves | Core integrity fell below 20% 2460 | -7/Lower Caves | Lost 6 parts (2p2n1u1w) 2590 | -7/Lower Caves | Discovered new exit (range 13) 2606 | -7/Lower Caves | Entered another Lower Caves area 2666 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Found Barrage Gun. Found 60 Matter. Acquired 27 matter. Acquired Barrage Gun. System corrupted: Energy discharge (-44). Acquired Mak. Laser. B-48 Gladiator destroyed. System corrupted: Component data lost. Acquired Imp. Light Armor Plating. Imp. Targeting Computer destroyed. System corrupted by crushing effect (+1). Imp. Targeting Computer destroyed. System corrupted by crushing effect (+5). Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+2). Rnf. Deuterium Engine fries itself beyond repair. Lgt. Treads fries itself beyond repair. System corrupted: IFF burst signal emitted. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ??????????????? | | ?????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? #??????????????? | | ???????????????????????????????# #????????????? ? | | ???????????????????????????????# #??????????? ? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #??????? | | ??????????????????????????????## #?????? | | ?????????????????????????????## ###??? | | ?????????????????????????????# ### | | ????????????????????????###### | | ????????????????????????#gg* # | | ????????????????????????# ###/#### ###### #????? | | ????????????????????????#b#? ??# ##???????????? | | ????????????????????????#s#? ??# ##????????????? | | ????????????????????????#@#" ?# #?????????????? | | ????????????????????????# #" ##?# #?????????????? | | ????????????????????????# #" +??# #?????????????? | | ????????????????????????#g#" #?? #?????????????? | | ????????????????????????# #####?? #?????????????? | | ????????????????????????# ?????? ??????????????? | | ????????????????????????###?????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 445 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 12 Matter Filtering 30 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 51% | -8/Storage Missile Launcher | 34% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronThermicMount Manual? 0 Play Time 00:40:02 Cumulative 11.5 hours Start 2025.05.30 @ 16:45:52 End 2025.05.30 @ 21:12:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 6 Adventurer 5 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x49 Zoom Use 78% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa2bab5a-5d1f-414a-b4b4-269181b96d79