Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 21:12:33

Player: Goofy__J

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (63)      315
Value Destroyed (2388)     2388
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 6723

 Bonus
-------
Pacifist                   200
Entered Garrisons          200
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/700
Matter                     258/300
Energy                     94/100
System Corruption          26%
Temperature                Cool (10)
Movement                   Walking (120)
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
            Aluminum Leg
>           --- UTILITY (4) ------
            Encrypted Comm Array
   Improved Light Armor Plating
>           --- WEAPON (4) -------
  Makeshift Laser
            Barrage Gun
>           --- INVENTORY (5) ----
                (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
   Compact Matter Pod
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Medium Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
  Advanced Assault Cannon
>          --- INVENTORY --------
           Weight Redist. System
  Improved Medium Armor Plating
           Flak Cannon
           Missile Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Encrypted Comm Array
  Storage                  Compact Matter Pod
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Slots Evolved              6    | .   .   2   2   .   2   .   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  2    | .   .   1   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   .   
Parts Attached             75   | 5   4   10  11  5   7   21  .   9   3   
  Power                    13   | 1   .   2   2   1   .   6   .   1   .   
    Engine                 7    | 1   .   2   2   1   .   1   .   .   .   
    Core                   6    | .   .   .   .   .   .   5   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   1   4   2   2   1   6   .   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   2   2   1   1   .   4   .   
    Wheel                  5    | 2   1   2   .   .   .   .   .   .   .   
    Hover                  2    | .   .   2   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   5   .   .   .   
  Utility                  15   | .   2   2   2   1   3   2   .   2   1   
    Device                 5    | .   1   1   .   .   .   1   .   2   .   
    Storage                2    | .   1   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   1   2   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   3   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   2   5   1   3   7   .   2   2   
    Energy Gun             5    | .   .   .   1   .   .   3   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   .   2   1   .   2   4   .   2   1   
    Ballistic Cannon       3    | .   .   .   1   1   1   .   .   .   .   
    Launcher               2    | .   1   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   3   .   
    System Corruption      18   | .   .   .   .   .   .   .   .   18  .   
Parts Lost                 41   | .   .   3   5   2   .   18  .   8   5   
  Power                    11   | .   .   1   1   1   .   4   .   3   1   
  Propulsion               8    | .   .   .   2   .   .   3   .   2   1   
  Utility                  7    | .   .   .   .   .   .   3   .   2   2   
  Weapon                   15   | .   .   2   2   1   .   8   .   1   1   
  Highest Loss Streak      12   | .   .   3   5   1   .   12  .   6   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Backups            2    | .   4   3   1   2   4   2   2   .   .   
  Power                    .    | .   1   .   .   .   .   .   1   .   .   
  Propulsion               .    | .   1   1   .   .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   2   2   1   .   .   .   
  Weapon                   .    | .   1   .   .   .   1   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             2    | .   .   1   .   .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   90  87  68  92  98  72  84  67  52  
  Engine                   8    | .   14  11  7   13  15  6   .   .   .   
  Core                     3    | .   .   .   .   .   .   3   15  11  6   
  Leg                      13   | .   .   .   9   26  21  8   .   12  15  
  Wheel                    3    | .   28  16  .   .   .   .   .   .   .   
  Hover                    1    | .   .   5   5   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   6   23  1   .   
  Device                   5    | .   7   11  5   .   .   5   15  12  7   
  Storage                  5    | .   11  11  9   8   7   2   .   .   .   
  Processor                12   | .   .   2   11  18  15  15  15  15  11  
  Protection               1    | .   .   .   .   .   7   3   .   .   2   
  Ballistic Gun            14   | .   16  21  11  9   22  10  .   10  5   
  Ballistic Cannon         3    | .   .   .   3   7   7   4   .   .   .   
  Launcher                 3    | .   11  8   3   8   .   .   .   .   .   
Peak Build Rating          35   | 5   7   12  18  28  35  34  30  32  22  
  Average Rating           22   | 3   6   8   12  24  33  25  30  26  17  
  On Entrance              18   | .   5   7   12  18  28  34  30  30  18  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 5   12  15  28  31  38  38  19  20  10  
  Greatest Support         43   | 26  32  32  29  43  43  40  20  36  20  
  Greatest Overweight (x)  6    | .   .   3   1   1   1   6   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   2   5   5   5   2   3   .   
  Average Carried          2    | 1   4   3   1   2   4   2   2   .   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   1   2   5   5   2   2   .   .   

 Class Distribution 
--------------------
 30% | Scavenger-Gunner
 25% | Scavenger-Mutant
 16% | Mutant
 11% | Gunner
  9% | Scavenger-Sprinter
  5% | Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
         Skirmisher | -9/Materials
   Scavenger-Mutant | -8/Materials
             Gunner | -8/Storage
   Scavenger-Gunner | -7/Factory
 Scavenger-Sprinter | -7/Garrison
 Scavenger-Sprinter | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Matter Collected           2206 | 196 260 319 218 226 146 502 .   312 27  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1953 | .   .   415 202 447 139 329 .   351 70  
  Parts                    135  | .   .   41  13  27  7   24  .   20  3   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   .   14  2   
  Prevented                4    | .   .   .   .   .   .   .   .   4   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Combat Hostiles Destroyed  47   | .   .   12  5   9   3   11  .   6   1   
  Guns                     20   | .   .   3   4   2   1   3   .   6   1   
  Cannons                  9    | .   .   .   .   2   2   5   .   .   .   
  AOE                      18   | .   .   9   1   5   .   3   .   .   .   
Classes Destroyed          13   | .   .   8   2   2   .   1   .   .   .   
  Worker                   3    | .   .   2   .   1   .   .   .   .   .   
  Builder                  2    | .   .   2   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   2   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   
  Watcher                  5    | .   .   3   1   1   .   .   .   .   .   
  Swarmer                  10   | .   .   4   .   .   .   6   .   .   .   
  Grunt                    19   | .   .   7   2   3   2   1   .   4   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   11   | .   .   1   1   5   1   2   .   1   .   
  Hunter                   2    | .   .   .   1   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           7    | .   .   7   3   7   2   5   .   2   1   
  Combat Bots Only         5    | .   .   4   3   5   2   5   .   2   1   
Max Kills in Single Turn   3    | .   .   3   1   3   1   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   2   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Gar  Fac  Low  Low  
Hostile Shots Fired        561  | .    .    56   52   27   35   275  .    90   26   
  Missed                   198  | .    .    20   13   6    19   102  .    30   8    
  Hits                     363  | .    .    36   39   21   16   173  .    60   18   
    Melee                  5    | .    .    .    .    .    .    1    .    .    4    
    Projectile             358  | .    .    36   39   21   16   172  .    60   14   
  Critical Strikes         7    | .    .    1    .    3    .    2    .    1    .    
Damage Taken               4991 | .    .    437  549  434  162  2255 .    808  346  
  Core                     936  | .    .    85   134  14   10   402  .    195  96   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   83   | .    .    .    .    83   .    .    .    .    .    
Core Remaining (%)         87   | 100  100  78   .    73   .    .    .    .    .    
Volleys Fired              150  | .    .    27   20   22   6    32   .    31   12   
  Largest                  4    | .    .    3    3    3    4    4    .    2    2    
  Hottest                  123  | .    .    70   80   96   109  123  .    100  78   
Shots Fired                333  | .    .    69   43   56   24   74   .    47   20   
  Gun                      228  | .    .    51   25   22   18   45   .    47   20   
  Cannon                   63   | .    .    .    14   17   6    26   .    .    .    
  Launcher                 42   | .    .    18   4    17   .    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  273  | .    .    51   39   39   24   69   .    39   12   
  Thermal                  8    | .    .    .    .    .    .    .    .    .    8    
  Explosive                42   | .    .    18   4    17   .    3    .    .    .    
  Electromagnetic          10   | .    .    .    .    .    .    2    .    8    .    
  Robot Hit Streak         12   | .    .    5    11   7    12   7    .    8    5    
  Robot Miss Streak        10   | .    .    3    3    7    2    10   .    2    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           197  | .    .    35   30   32   17   35   .    34   14   
  Core Hits                150  | .    .    41   15   37   7    34   .    12   4    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         3    | .    .    .    1    .    .    .    .    1    1    
    Destroy                2    | .    .    .    .    .    .    .    .    1    1    
    Blast                  1    | .    .    .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5180 | .    .    1248 545  1252 287  856  .    733  259  
  Guns                     2122 | .    .    232  140  120  210  428  .    733  259  
  Cannons                  771  | .    .    .    214  300  77   180  .    .    .    
  Explosions               2287 | .    .    1016 191  832  .    248  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2670 | .    .    232  354  420  287  578  .    625  174  
  Thermal                  85   | .    .    .    .    .    .    .    .    .    85   
  Explosive                2287 | .    .    1016 191  832  .    248  .    .    .    
  Electromagnetic          138  | .    .    .    .    .    .    30   .    108  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26   | .    .    .    .    .    .    .    .    18   26   
  Average Corruption       18   | .    .    .    .    .    .    .    .    17   20   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    .    .    .    .    27   4    
    Message Errors         6    | .    .    .    .    .    .    .    .    6    .    
    Matter Fused           7    | .    .    .    .    .    .    .    .    7    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    5    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    2    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    3    2    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    1    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            62   | .    .    16   18   28   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               62   | .    .    16   18   28   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    1    1    .    7    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    1    1    .    7    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      263  | .    .    68   28   113  .    54   .    .    .    
  Shots                    9    | .    .    4    1    3    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        269  | .    .    71   50   213  170  220  .    269  31   
  Average Temperature      74   | .    .    20   16   88   66   103  .    103  16   
  Received Heat Transfer   1425 | .    .    114  135  180  78   420  .    372  126  
  Effects                  3    | .    .    .    .    .    .    3    .    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         185  | .    .    .    .    .    .    .    .    .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Maximum Alert Level        2    | .   .   1   1   2   .   1   .   .   .   
  Low Security (%)         70   | 100 100 52  83  34  100 53  100 .   .   
  Level 1                  28   | .   .   47  16  56  .   46  .   .   .   
  Level 2                  1    | .   .   .   .   8   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Peak Influence             421  | .   9   338 214 421 192 321 168 .   .   
  Initial                  182  | .   .   3   138 81  182 28  168 .   .   
  Average                  145  | .   .   193 155 206 107 178 168 .   .   
Influence Increases        1988 | .   10  485 206 540 104 473 .   140 30  
  Destroy 0b10 Robot/C     940  | .   .   240 100 180 60  220 .   120 20  
  Destroy 0b10 Robot/NC    80   | .   .   45  5   30  .   .   .   .   .   
  Destroy Leader           222  | .   .   46  32  64  20  30  .   20  10  
  Successful Hack          64   | .   10  11  .   5   24  14  .   .   .   
  Disable Machine          150  | .   .   15  15  120 .   .   .   .   .   
  Anti-Garrison Action     150  | .   .   .   .   .   .   150 .   .   .   
  Destroy Structure        352  | .   .   98  54  141 .   59  .   .   .   
  Lose Combat Pursuer      30   | .   .   30  .   .   .   .   .   .   .   
Influence Decreases        1988 | .   1   166 340 331 467 192 153 308 30  
  Entered New Map          758  | .   .   6   190 113 221 12  153 63  .   
  Time Decay               856  | .   1   130 100 198 246 .   .   171 10  
  Lost Part                374  | .   .   30  50  20  .   180 .   74  20  
Squads Dispatched          5    | .   2   1   .   .   2   .   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Distress Signals           4    | .   1   .   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              72   | .   .   19  7   14  3   16  .   6   7   
  Peak Tracking Total      8    | .   .   4   4   5   2   7   .   4   8   
  Tactical Retreats        1    | .   .   1   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Traps Triggered            2    | .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Machines Disabled          12   | .   .   1   1   8   .   2   .   .   .   
  Max in Single Turn       3    | .   .   1   1   3   .   2   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Machines Accessed          15   | .   4   3   .   4   3   1   .   .   .   
  Terminals                9    | .   3   2   .   3   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                40   | .   8   9   .   14  7   2   .   .   .   
  Successful               18   | .   3   6   .   5   3   1   .   .   .   
  Failed                   22   | .   5   3   .   9   4   1   .   .   .   
    Catastrophic           4    | .   3   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   4   1   .   9   .   .   .   .   .   
  Terminals                21   | .   4   5   .   10  .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   4   4   .   .   .   .   
  Recycling Units          6    | .   4   .   .   .   2   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             5    | .   1   2   .   1   .   1   .   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   4   1   .   .   .   .   
  Scan Component           3    | .   .   .   .   2   1   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   .   .   .   
  Recycle Component        2    | .   1   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   2   .   4   3   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   .   
  Time                     70   | .   .   .   .   70  .   .   .   .   .   
Parts Recycled             2    | .   1   .   .   .   1   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Initial Warlord ECA Mod    9    | .   .   .   .   .   .   .   3   3   3   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Active Infowar (turns)     334  | .   96  238 .   .   .   .   .   .   .   
  Terrain                  334  | .   96  238 .   .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Turns Passed               2665 | 40  177 266 212 406 523 356 8   617 60  
Spaces Moved               1812 | 36  157 202 128 193 314 249 28  484 21  
  Core                     29   | 2   .   2   4   .   .   14  .   7   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     1063 | .   .   .   63  193 314 82  .   390 21  
  Wheels                   305  | 34  157 114 .   .   .   .   .   .   .   
  Hover                    147  | .   .   86  61  .   .   .   .   .   .   
  Flight                   268  | .   .   .   .   .   .   153 28  87  .   
  Fastest Speed            29   | 50  90  56  50  120 120 29  29  29  120 
  Average Speed            108  | 86  99  82  97  123 153 92  29  103 120 
  Slowest Speed            350  | 90  100 200 190 190 190 350 29  150 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   38  26  15  52  10  42  2   55  7   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   1   .   
  Known Exits Taken        2    | .   1   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      6    | 1   .   1   1   1   .   .   1   1   .   
Scrap Searched             2    | .   .   .   .   .   .   .   .   1   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          450  | .   .   150 60  156 .   83  .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   2   .   .   .   .   1   .   
  AOE                      447  | .   .   150 58  156 .   83  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Low Low 
Total                      2220 | 42  177 252 176 310 338 311 27  551 36  
  Wait                     120  | .   9   .   14  74  4   .   .   19  .   
  Move                     1803 | 35  156 201 127 192 314 247 27  483 21  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  18   | 2   6   2   .   3   3   1   .   1   .   
  Fast Attach              62   | 5   1   6   11  7   3   18  .   8   3   
  Attach                   16   | .   2   4   .   .   3   5   .   2   .   
  Detach                   6    | .   1   2   2   .   1   .   .   .   .   
  Swap                     5    | .   1   2   .   .   1   1   .   .   .   
  Drop                     30   | .   1   8   2   2   3   7   .   7   .   
  Fire                     150  | .   .   27  20  22  6   32  .   31  12  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   10  .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-8/Storage
-7/Factory
-7/Garrison (discovered 2 exits: [*Fac x2])
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 16)
   41 | -11/Scrapyard  | Entered Materials
   42 | -10/Materials  | Met a group of wandering Federalists
  203 | -10/Materials  | Identified exit to Materials
  218 | -10/Materials  | Entered another Materials area
  218 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  338 | -9/Materials   | Discovered new exit (range 11)
  434 | -9/Materials   | Lost 3 parts (1p2w)
  476 | -9/Materials   | Discovered new exit (range 10)
  484 | -9/Materials   | Entered another Materials area
  484 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  602 | -8/Materials   | Lost 5 parts (1p2n2w)
  636 | -8/Materials   | Discovered new exit (range 13)
  696 | -8/Materials   | Entered Storage
  942 | -8/Storage     | Repaired Imp. Ion Engine
  981 | -8/Storage     | Repaired Missile Launcher
 1082 | -8/Storage     | Discovered new exit (range 16)
 1102 | -8/Storage     | Entered Factory
 1102 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1400 | -7/Factory     | Build established: Scavenger-Gunner
 1625 | -7/Factory     | Identified exit to Garrison
 1625 | -7/Factory     | Entered Garrison
 1671 | -7/Garrison    | Triggered checkpoint
 1694 | -7/Garrison    | Warlord forces raided the area
 1694 | -7/Garrison    | Triggered checkpoint
 1699 | -7/Garrison    | Triggered checkpoint
 1706 | -7/Garrison    | Triggered checkpoint
 1779 | -7/Garrison    | Lost 6 parts (1p2n1u2w)
 1810 | -7/Garrison    | Triggered checkpoint
 1834 | -7/Garrison    | Core integrity fell below 50%
 1864 | -7/Garrison    | Lost 12 parts (3p1n2u6w)
 1903 | -7/Garrison    | Phase Generator disabled
 1947 | -7/Garrison    | Discovered new exit (range 5)
 1952 | -7/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 1959 | -7/Garrison    | Discovered new exit (range 13)
 1981 | -7/Garrison    | Entered Factory
 1987 | -7/Factory     | Discovered new exit (range 8)
 1989 | -7/Factory     | Entered Lower Caves
 2012 | -7/Lower Caves | Met a Warlord Commander
 2013 | -7/Lower Caves | Learned location of Warlord (-5)
 2014 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 2014 | -7/Lower Caves | Found Encrypted Comm Array
 2042 | -7/Lower Caves | System corruption reached 10%
 2081 | -7/Lower Caves | Encountered a Warlord checkpoint
 2102 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2125 | -7/Lower Caves | Learned Factory emergency access door positions
 2345 | -7/Lower Caves | Build established: Scavenger-Mutant
 2415 | -7/Lower Caves | Core integrity fell below 20%
 2460 | -7/Lower Caves | Lost 6 parts (2p2n1u1w)
 2590 | -7/Lower Caves | Discovered new exit (range 13)
 2606 | -7/Lower Caves | Entered another Lower Caves area
 2666 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Found Barrage Gun.
Found 60 Matter.
Acquired 27 matter.
Acquired Barrage Gun.
System corrupted: Energy discharge (-44).
Acquired Mak. Laser.
B-48 Gladiator destroyed.
System corrupted: Component data lost.
Acquired Imp. Light Armor Plating.
Imp. Targeting Computer destroyed.
System corrupted by crushing effect (+1).
Imp. Targeting Computer destroyed.
System corrupted by crushing effect (+5).
Lgt. Nuclear Core destroyed.
System corrupted by crushing effect (+2).
Rnf. Deuterium Engine fries itself beyond
  repair.
Lgt. Treads fries itself beyond repair.
System corrupted: IFF burst signal emitted.
Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            445
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                64
Targeting Accuracy         12
Matter Filtering           30

 Item Schematics 
-----------------
         Com. Wheel | -9/Materials | Scanalyzed
 Lgt. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
  Imp. Ion Engine | 51% | -8/Storage 
 Missile Launcher | 34% | -8/Storage 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronThermicMount
  Manual?         0
Play Time         00:40:02
  Cumulative      11.5 hours
  Start           2025.05.30 @ 16:45:52
  End             2025.05.30 @ 21:12:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           6
  Adventurer      5
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          18
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Cog
Map View          50x49
Zoom Use          78%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa2bab5a-5d1f-414a-b4b4-269181b96d79