Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 16:16:16

Player: BEEEEES

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (1061)     1061
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 3066

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             423/550
Matter                     263/300
Energy                     209/265
System Corruption          0%
Temperature                Critical (577)
Movement                   Core (500) Ox9
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (4) ------
     Small Storage Unit
           ECM Suite
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON (3) -------
     Heavy Particle Cannon
     Heavy Particle Cannon
>          --- INVENTORY (8) ----
  Improved Ion Engine
     Light Nuclear Core
     Light Treads
           Wheel
   Compact Wheel
     Heavy Particle Cannon
     Heavy Particle Cannon
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           ECM Suite
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
     Light Treads
           Wheel
   Compact Wheel
     Heavy Particle Cannon
     Heavy Particle Cannon
           Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             35   | .   5   18  4   8   
  Power                    8    | .   2   4   1   1   
    Engine                 6    | .   2   2   1   1   
    Core                   2    | .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | .   .   7   1   3   
    Treads                 8    | .   .   4   1   3   
    Leg                    3    | .   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   2   2   1   2   
    Device                 4    | .   2   2   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | .   1   5   1   2   
    Energy Gun             3    | .   1   2   .   .   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          4    | .   .   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 13   | .   .   7   2   4   
  Power                    2    | .   .   2   .   .   
  Propulsion               4    | .   .   2   .   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   6    | .   .   3   1   2   
  Highest Loss Streak      5    | .   .   5   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  90  85  92  
  Engine                   8    | .   14  6   9   9   
  Core                     1    | .   .   3   .   .   
  Treads                   12   | .   .   5   27  26  
  Leg                      11   | .   28  13  .   .   
  Device                   14   | .   9   19  14  9   
  Storage                  10   | .   14  11  9   9   
  Hackware                 1    | .   .   .   .   9   
  Energy Gun               11   | .   14  14  9   1   
  Energy Cannon            2    | .   .   .   .   14  
  Ballistic Gun            14   | .   14  15  16  10  
Peak Build Rating          22   | 6   9   14  15  22  
  Average Rating           12   | 6   7   11  13  18  
  On Entrance              9    | 6   6   8   12  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 10  14  18  19  32  
  Greatest Support         60   | 20  20  40  60  60  
  Greatest Overweight (x)  2    | .   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         8    | 8   8   8   8   8   
  Most Carried             8    | 6   8   8   4   8   
  Average Carried          5    | 6   7   5   3   6   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 6   8   5   4   8   

 Class Distribution 
--------------------
 37% | Scavenger-Gunner
 27% | Gunner
 26% | Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
           Gunner | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           645  | 194 44  229 77  101 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1281 | .   132 470 137 542 
  Parts                    73   | .   5   31  7   30  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  27   | .   3   12  3   9   
  Guns                     21   | .   3   12  3   3   
  Cannons                  5    | .   .   .   .   5   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          6    | .   1   3   .   2   
  Builder                  1    | .   .   .   .   1   
  Recycler                 2    | .   .   1   .   1   
  Swarmer                  4    | .   .   4   .   .   
  Grunt                    14   | .   3   6   2   3   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   8    | .   .   2   1   5   
Best Kill Streak           7    | .   2   7   2   7   
  Combat Bots Only         7    | .   2   7   2   3   
Max Kills in Single Turn   2    | .   1   2   1   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        221  | .    14   108  24   75   
  Missed                   58   | .    4    32   6    16   
Damage Taken               2458 | .    171  939  266  1082 
  Core                     296  | .    33   136  28   99   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  86   66   .    .    
Volleys Fired              73   | .    8    34   7    24   
  Largest                  3    | .    2    3    3    3    
  Hottest                  173  | .    70   125  111  173  
Shots Fired                164  | .    16   75   18   55   
  Gun                      135  | .    16   75   18   26   
  Cannon                   29   | .    .    .    .    29   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  74   | .    8    29   11   26   
  Thermal                  90   | .    8    46   7    29   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | .    7    11   16   9    
  Robot Miss Streak        4    | .    3    3    1    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    
    Max Gunslinging Chain  2    | .    .    2    .    .    
Shots Hit Robots           105  | .    10   50   14   31   
  Core Hits                54   | .    7    26   7    14   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    1    1    .    .    
    Burn                   2    | .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1765 | .    103  647  200  815  
  Guns                     1151 | .    103  625  200  223  
  Cannons                  475  | .    .    .    .    475  
  Explosions               117  | .    .    .    .    117  
  Melee                    .    | .    .    .    .    .    
  Ramming                  22   | .    .    22   .    .    
  Kinetic                  615  | .    40   259  93   223  
  Thermal                  1011 | .    63   366  107  475  
  Explosive                117  | .    .    .    .    117  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            32   | .    .    .    .    32   
  Projectiles              .    | .    .    .    .    .    
  Explosions               32   | .    .    .    .    32   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      155  | .    .    .    .    155  
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | .    .    3    .    .    
  Kicked                   3    | .    .    3    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        568  | .    145  62   159  568  
  Average Temperature      130  | .    67   28   64   195  
  Received Heat Transfer   978  | .    69   369  99   441  
  Effects                  11   | .    .    .    .    11   
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           7    | .    .    .    .    7    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    1    1    1    2    
  Heat Transferred         2201 | .    259  980  259  703  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             316  | .   95  270 177 316 
  Initial                  86   | .   .   .   86  74  
  Average                  112  | .   60  99  112 187 
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         78   | 100 100 78  100 40  
  Level 1                  21   | .   .   21  .   59  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   2   3   1   4   
  Investigation            4    | .   1   1   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   2   .   1   
  Assault                  2    | .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           6    | .   2   2   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              67   | .   4   34  4   25  
  Peak Tracking Total      9    | .   3   9   2   8   
  Tactical Retreats        14   | .   .   10  1   3   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          5    | .   1   1   1   2   
  Terminals                4    | .   1   .   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   3   5   3   6   
  Successful               7    | .   1   2   .   4   
  Failed                   10   | .   2   3   3   2   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   .   .   4   
  Terminals                12   | .   3   .   3   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   5   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   2   
  Alert Level              1    | .   .   .   .   1   
  Locate Traps             2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           2    | .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   2   
  Terminals                2    | .   .   .   .   2   
    Track                  1    | .   .   .   .   1   
    Botnet                 1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   1   1   1   
  Full Trace Events        3    | .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   16  
  Total Damage             317  | .   .   .   .   317 
  Kills                    1    | .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               2304 | 2    403  1057 383  459  
Spaces Moved               1371 | 2    290  641  213  225  
  Core                     2    | .    .    2    .    .    
  Treads                   608  | .    .    170  213  225  
  Legs                     761  | 2    290  469  .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  160  160  
  Average Speed            139  | 120  120  134  160  160  
  Slowest Speed            190  | 120  120  190  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       21   | 2    32   30   14   28   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          28   | .    .    .    .    28   
  Melee                    .    | .    .    .    .    .    
  Projectile               8    | .    .    .    .    8    
  AOE                      20   | .    .    .    .    20   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1623 | 1   328 775 240 279 
  Wait                     125  | .   23  73  15  14  
  Move                     1367 | 1   289 640 212 225 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  7    | .   2   .   2   3   
  Fast Attach              17   | .   1   12  1   3   
  Attach                   7    | .   .   4   3   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | .   4   2   .   5   
  Drop                     13   | .   1   7   .   5   
  Fire                     73   | .   8   34  7   24  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   .   3   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 16)
  406 | -10/Materials | Entered another Materials area
  406 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  779 | -9/Materials  | Build established: Gunner
 1030 | -9/Materials  | Lost 5 parts (1p2n2w)
 1040 | -9/Materials  | Destroyed 7 combat bots
 1320 | -9/Materials  | Build established: Scavenger-Gunner
 1431 | -9/Materials  | Discovered new exit (range 12)
 1463 | -9/Materials  | Entered another Materials area
 1463 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1654 | -8/Materials  | Discovered new exit (range 8)
 1846 | -8/Materials  | Entered Storage
 2196 | -8/Storage    | Met a pair of Derelict thieves
 2305 | -8/Storage    | Self-destructed

 Last Messages 
---------------
02286_ Lgt. Treads destroyed.
02286_ Destroyed Lgt. Treads.
02293_ Lgt. Armor Plating melted.
02293_ Y-45 Defender destroyed.
02294_ U-05 Engineer builds a Wall.
02295_ Hvy. Assault Rifle destroyed.
02297_ Overheating: System interference.
02297_ Hvy. Particle Cannon temporarily
  disabled.
02297_ ECM Suite temporarily disabled. <x2>
02297_ Lgt. Treads destroyed.
02297_ C-30 ARC bursts open, deploying its
  payload.
02297_ G-47 Trooper unfolds itself. <x2>
02298_ The unstable cave ceiling collapses.
02298_ U-05 Engineer builds a Wall.
02301_ Power failure, Imp. Ion Engine shutdown.
02301_ U-05 Engineer builds a Wall.
02302_ Lgt. Treads broken.
02302_ Overheating: Short circuit.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????#+######## |
| ??????????????????????????????     ????      !%    |
| ??????????????????????????????     ????       =    |
| ??????????????????????????????     ????            |
| ??????????????????????????????     ???????######## |
| ??????????????????????????????#   #??????????????? |
| ??????????????????????????????#   #???????######## |
| ??????????????????????????????#   #???????#[ [  ]# |
| ??????????????????????????????#   #???????#[[  ] # |
| ??????????????????????????????+   +???????#    ]]# |
| ?????????????????????#####????#   #???????#      # |
| ?????????????????????#"""###??#   #???????##" "### |
| ????????????????????##"T"#%#### %"#???????#    T#? |
| ????????????????????#    !*=! # " #???????#    ##? |
| ????????????????????#     [   #^^^###########+#### |
| ???????????????????##         #Yu                  |
| ???????????????????#          gm                   |
| ???????????????????#         gg  g g               |
| ???????????????????##   =@l   g###########+####### |
| ???????????????????#  %        #?????#         #?? |
| ???????????????????#    !     ##?????#     """!### |
| ???????????????????##        ##??????#     "" =+%  |
| ????????????????????###    ## #??????#     """!### |
| ??????????????????????######?##??????# ""      #?? |
| ?????????????????????????????????????# "T      #?? |
| ?????????????????????????????????????# ""      #?? |
| ????????????????????????????????????#          #?? |
| ????????????????????????????????????############?? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              DisruptorMiniInterrupter
  Manual?         0
Play Time         00:24:27
  Cumulative      15.6 hours
  Start           2024.11.16 @ 15:49:20
  End             2024.11.16 @ 16:16:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           29
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cae1c8bc-b579-4953-a38a-5447edc8424d