Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 18:54:26 Player: RNGesus Result: Destroyed by as-08516 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (417) 417 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1847 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -10/Exiles Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Grenade Launcher > --- INVENTORY (15) --- Light Nuclear Core Combat Airjet Combat Airjet Seismic Detector Light Armor Plating Light Armor Plating Improved Light Armor Plating Small Laser EMP Blaster Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Seismic Detector Light Armor Plating Light Armor Plating Light Armor Plating EM Pulse Gun [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 13 | 6 3 4 . Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 3 | 2 . 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 1 . Device . | . . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 5 | 2 1 2 . Energy Gun 2 | . 1 1 . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . 1 4 1 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . 1 . Weapon 2 | . 1 1 . Highest Loss Streak 3 | . 1 3 1 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 91 | . 98 86 84 Engine 13 | . 14 14 13 Treads 21 | . 28 16 14 Storage 14 | . 14 14 14 Protection 13 | . 12 13 14 Energy Gun 4 | . 6 4 . Ballistic Gun 17 | . 21 14 14 Launcher 6 | . . 10 14 Naked Turns . | . . . . Heaviest Build 32 | 13 31 32 32 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 4 | 4 . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 11 | 7 8 15 15 Most Carried 9 | 2 9 9 9 Average Carried 7 | 1 6 8 9 Final Capacity 15 | 8 15 15 15 Final Carried 9 | 2 9 9 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Resources | -11 -10 -10 -10 ----------- Run | Scr Mat Min Exi Matter Collected 463 | 243 141 79 . Remotely . | . . . . Salvage Created 455 | . 311 139 5 Parts 22 | . 17 5 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Combat Hostiles Destroyed 18 | . 7 10 1 Guns 11 | . 7 4 . AOE 7 | . . 6 1 Classes Destroyed 4 | . 2 2 . Operator 2 | . 2 . . Swarmer 3 | . . 3 . Grunt 9 | . 7 2 . Assembled 6 | . . 5 1 Best Kill Streak 3 | . 2 3 1 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Scr Mat Min Exi Damage Taken 1138 | . 578 532 28 Core 253 | . 85 152 16 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 65 | . 36 27 2 Largest 2 | . 2 2 1 Hottest 60 | . 60 60 30 Shots Fired 123 | . 71 50 2 Gun 118 | . 71 47 . Cannon . | . . . . Launcher 5 | . . 3 2 Special . | . . . . Kinetic 81 | . 57 24 . Thermal 22 | . . 22 . Explosive 5 | . . 3 2 Electromagnetic 15 | . 14 1 . Robot Hit Streak 9 | . 9 9 1 Robot Miss Streak 3 | . 3 3 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 74 | . 46 27 1 Core Hits 39 | . 18 17 4 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1115 | . 506 538 71 Guns 785 | . 506 279 . Cannons . | . . . . Explosions 330 | . . 259 71 Melee . | . . . . Ramming . | . . . . Kinetic 481 | . 378 103 . Thermal 163 | . . 163 . Explosive 330 | . . 259 71 Electromagnetic 141 | . 128 13 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 174 | . 174 170 . Average Temperature 58 | . 45 73 . Received Heat Transfer 587 | . 330 257 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 375 | . . 375 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Peak Influence 213 | . 136 213 . Initial 40 | . . 40 . Average 70 | . 54 115 . Maximum Alert Level 1 | . . 1 . Low Security (%) 93 | 100 100 77 . Level 1 6 | . . 22 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Scr Mat Min Exi Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 14 12 3 Peak Tracking Total 9 | . 3 4 9 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Scr Mat Min Exi Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Scr Mat Min Exi Machines Accessed 2 | . 1 . 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 2 . 1 Successful 3 | . 2 . 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 1 . 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Locate Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . EX-Prototype ID Bank 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Scr Mat Min Exi Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Scr Mat Min Exi Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Scr Mat Min Exi Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Scr Mat Min Exi Turns Passed 1641 | 56 773 353 459 Spaces Moved 746 | 32 408 116 190 Core 10 | 10 . . . Treads 736 | 22 408 116 190 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 240 Average Speed 191 | 141 160 234 240 Slowest Speed 250 | 250 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 3 75 20 59 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 6 | . . 6 . Terrain Destroyed 32 | . . 24 8 Melee . | . . . . Projectile . | . . . . AOE 32 | . . 24 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Scr Mat Min Exi Total 849 | 40 465 152 192 Wait 12 | 1 8 3 . Move 743 | 31 407 115 190 Hop . | . . . . Pick Up 14 | 2 9 3 . Fast Attach 7 | 6 1 . . Attach 4 | . 1 3 . Detach . | . . . . Swap 2 | . 1 1 . Drop 2 | . 2 . . Fire 65 | . 36 27 2 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 5) 541 | -10/Materials | Discovered new exit (range 6) 678 | -10/Materials | Discovered new exit (range 16) 830 | -10/Materials | Entered Mines 831 | -10/Mines | Assembled infested the area 843 | -10/Mines | Core integrity fell below 50% 889 | -10/Mines | Lost 3 parts (1n1u1w) 916 | -10/Mines | Discovered new exit (range 9) 923 | -10/Mines | Core integrity fell below 20% 1020 | -10/Mines | Learned Materials trap positions 1046 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1173 | -10/Mines | Discovered new exit (range 5) 1183 | -10/Mines | Entered Exiles 1215 | -10/Exiles | Discovered new exit (range 15) 1243 | -10/Exiles | Met 8R-AWN 1282 | -10/Exiles | Met EX-HEX 1354 | -10/Exiles | Met EX-BIN 1380 | -10/Exiles | Aligned with FarCom system 1383 | -10/Exiles | Given EX-Vault access code 1440 | -10/Exiles | Opened EX-Vault 1493 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1565 | -10/Exiles | Met EX-DEC 1614 | -10/Exiles | Attacked by the Exiles 1642 | -10/Exiles | Destroyed by as-08516 with Assembled Heavy Rifle Last Messages --------------- Deploy-a-Sentry EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 01567_ EX-DEC: "Oops, I hope HEX didn't hear that..." 01613_ Machine disabled. 01614_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 01635_ Ion Engine destroyed. 01641_ as-49537 destroyed. 01641_ Machine disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ???????????????????????????????? | | ??????????????# ??????????????#######?????????? | | ??????????????# #######??????#!!! 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"####" """#### | | ????????????????????! ##??#" | | ???????????????????? !""""""###???#"# | | ?????????????????????#######??????#### | | ?????????????????????????????????????### | | ???????????????????????????????????????## | | ?????????????????????????????????????????# | | ?????????????????????????????????????????? | | ???????????????????????????????????????????# | | ????????????????????????????????????????????# "" | | ????????????????????????????????????????????#" | | ????????????????????????????????????????????"" | | ????????????????????????????????????????????""" | | ????????????????????????????????????????????"" | | ????????????????????????????????????????????"" | | ????????????????????????????????????????????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakFlyingReplicator Manual? 0 Play Time 00:11:32 Cumulative 371.5 hours Start 2022.04.30 @ 16:58:21 End 2022.04.30 @ 18:54:26 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 528 Rogue 528 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 84 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30defc9a-0c17-4bf2-8aa0-0b838052abfe