Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 22:36:15

Player: Millea

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (507)     2535
Value Destroyed (21805)    21805
Prototype IDs (52)         1040
Alien Tech Used (2)        400
Bonus (10020)              10020
              TOTAL SCORE: 46700

 Bonus
-------
High Alert Combat Kills    4664
Follower Combat Kills      1433
Entered Garrisons          1000
Used RIF Installer         2500
Entered DSFs               500
Aligned with FarCom        300
Met Zhirov                 300
Friendly Fire              -677

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (9) ------
  Advanced Signal Interpreter
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Fusion Compressor
  Improved Force Field
           Relay Coupler [NC] (34)
  Improved System Restoration Module
  Improved System Restoration Module

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
     Heavy Siege Treads
     Heavy Siege Treads
     Heavy Siege Treads
     Heavy Siege Treads
     Heavy Siege Treads
>          --- UTILITY ----------
  Advanced Signal Interpreter
  Advanced Force Booster
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
>          --- WEAPON -----------
     Heavy Machine Gun
     Heavy Machine Gun
           KE Penetrator
  Enhanced Force Lance
>          --- INVENTORY --------
     Light Antimatter Reactor
    Medium Treads
   Compact Wheel
           Relay Coupler [NC]
  Improved System Restoration Module
[Rating: 155]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Centrium Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     XL Autogun Subcomponent
  Energy Gun               Particle Gun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            XL Autogun Subcomponent
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Gar Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   2   2   .   2   .   .   .   .   .   .   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   2   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Utility                  7    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             456  | 6   4   7   36  1   .   .   8   6   15  35  23  4   .   18  49  1   4   12  4   8   11  18  5   17  98  5   7   15  .   27  5   7   
  Power                    35   | 1   .   1   2   .   .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   2   .   3   13  .   1   2   .   3   .   1   
    Engine                 7    | 1   .   1   2   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   2   13  .   1   2   .   3   .   .   
  Propulsion               124  | 2   .   .   12  .   .   .   6   .   1   9   8   1   .   3   9   .   1   2   3   1   2   1   .   7   35  2   3   2   .   13  1   .   
    Treads                 55   | 2   .   .   12  .   .   .   5   .   1   5   2   1   .   3   3   .   1   .   .   1   1   1   .   2   9   .   .   .   .   6   .   .   
    Leg                    25   | .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   3   .   .   .   .   .   1   .   .   .   11  .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   
    Hover                  21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   7   1   3   2   .   5   .   .   
    Flight                 16   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   3   .   .   .   .   3   3   1   .   .   .   1   1   .   
  Utility                  166  | 1   2   3   12  1   .   .   1   2   8   8   7   .   .   5   30  1   2   8   .   4   5   5   4   5   23  3   3   11  .   3   3   6   
    Device                 77   | .   .   1   4   .   .   .   .   .   3   4   3   .   .   4   14  1   .   6   .   3   2   4   2   3   11  1   .   3   .   2   2   4   
    Storage                8    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   1   2   1   .   1   1   .   
    Hackware               26   | .   .   .   1   .   .   .   .   .   2   2   3   .   .   1   3   .   .   1   .   .   1   .   1   .   .   1   1   7   .   .   .   2   
    Protection             44   | .   1   2   7   .   .   .   1   2   2   2   1   .   .   .   11  .   2   1   .   1   1   1   1   1   7   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   131  | 2   2   3   10  .   .   .   1   4   6   16  6   1   .   10  10  .   1   2   1   3   4   10  1   2   27  .   .   .   .   8   1   .   
    Energy Gun             22   | 1   .   .   2   .   .   .   .   .   1   3   1   .   .   .   2   .   1   2   .   1   1   3   1   .   3   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   1   1   4   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          50   | 1   1   1   1   .   .   .   1   4   2   8   3   .   .   4   5   .   .   .   .   1   .   1   .   .   14  .   .   .   .   3   .   .   
    Ballistic Cannon       12   | .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   2   3   .   1   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         9    | .   .   1   1   .   .   .   .   .   2   1   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   1   .   .   .   .   .   .   .   
    Piercing Weapon        14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   6   .   .   .   .   5   1   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   2   .   .   1   1   .   .   .   3   1   4   .   .   .   .   .   .   .   
Parts Lost                 167  | .   .   2   6   .   .   .   .   .   3   14  6   .   .   1   19  .   .   .   5   .   6   10  .   2   56  .   1   .   14  14  .   8   
  Power                    15   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   8   .   .   .   .   2   .   .   
  Propulsion               62   | .   .   .   2   .   .   .   .   .   1   2   3   .   .   .   4   .   .   .   2   .   .   3   .   1   23  .   1   .   9   9   .   2   
  Utility                  46   | .   .   1   2   .   .   .   .   .   1   4   1   .   .   .   6   .   .   .   3   .   3   3   .   1   12  .   .   .   2   2   .   5   
  Weapon                   44   | .   .   1   2   .   .   .   .   .   1   8   1   .   .   1   7   .   .   .   .   .   3   2   .   .   13  .   .   .   3   1   .   1   
  Highest Loss Streak      18   | .   .   1   3   .   .   .   .   .   1   8   2   .   .   1   18  .   .   .   5   .   4   6   .   2   15  .   1   .   14  7   .   6   
  To Critical Strikes      4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   97  98  99  100 100 100 72  89  99  98  95  93  92  91  82  1   4   27  25  20  55  53  26  43  79  80  89  90  80  53  33  41  
  Engine                   6    | .   14  14  11  11  11  11  9   9   9   6   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   7   15  15  12  .   .   .   .   .   .   4   .   .   7   9   9   8   6   3   .   .   
  Treads                   14   | .   28  28  21  22  22  22  18  18  18  12  2   5   7   13  12  .   .   .   .   3   5   6   .   2   3   .   .   .   .   11  .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   5   18  3   .   .   .   .   .   .   .   .   3   2   .   .   6   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   5   7   1   .   .   .   2   2   .   .   .   .   3   4   19  27  30  26  2   .   .   
  Device                   9    | .   .   4   9   11  11  11  9   9   8   11  12  7   7   6   15  1   .   8   14  4   13  9   5   1   5   13  12  6   .   3   3   7   
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   9   7   7   7   7   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Processor                1    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   2   7   10  4   .   3   7   7   
  Hackware                 7    | .   .   .   10  11  11  11  9   9   .   6   7   7   7   14  6   .   .   4   4   .   3   5   8   10  6   2   4   18  28  19  12  15  
  Protection               7    | .   11  9   12  11  11  11  9   9   13  8   .   7   7   .   1   .   3   5   .   4   4   1   3   3   2   .   .   .   .   .   .   .   
  Energy Gun               1    | .   .   .   5   .   .   .   .   .   3   2   2   .   .   .   .   .   .   1   .   2   4   2   3   2   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   13  10  2   .   .   .   .   .   .   5   10  .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            12   | .   14  16  5   .   .   .   8   26  28  20  13  23  23  19  12  .   .   .   .   2   .   1   .   .   9   4   4   4   3   4   .   .   
  Ballistic Cannon         4    | .   .   .   8   22  22  22  .   .   3   4   .   .   .   3   5   .   .   .   .   .   7   5   .   .   .   .   .   .   .   .   .   .   
Naked Turns                69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   19  21  .   14  9   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             158  | 12  33  35  49  49  49  49  54  54  61  63  75  76  76  94  158 1   3   11  4   23  42  57  10  46  84  52  52  65  54  66  10  29  
  Greatest Support         350  | 40  40  40  46  44  44  44  56  56  56  50  45  70  70  100 140 3   3   12  4   23  51  55  3   28  266 56  91  102 102 350 29  29  
  Greatest Overweight (x)  7    | .   .   .   1   1   1   1   1   .   1   2   3   1   1   1   5   .   .   .   .   3   1   7   3   3   5   .   .   .   .   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  25  5   5   5   5   5   5   5   5   5   20  5   5   5   5   5   5   5   
  Average Capacity         14   | 6   14  15  15  15  15  15  15  15  15  15  15  15  15  15  22  5   5   5   5   5   5   5   5   5   13  5   5   5   5   5   5   5   
  Most Carried             25   | 4   15  15  15  15  15  15  15  15  15  15  15  15  15  15  25  5   5   5   5   5   5   5   5   5   15  5   5   5   5   5   5   5   
  Average Carried          13   | 2   11  14  14  15  14  15  14  14  13  14  13  14  15  14  18  5   2   3   4   4   4   4   4   4   11  4   4   4   4   4   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 4   15  15  15  15  15  15  13  15  13  15  15  15  15  15  5   5   2   5   5   5   5   5   5   5   5   5   5   5   5   5   3   5   

 Class Distribution 
--------------------
 24% | Mutant
 22% | Skirmisher
 10% | Scavenger-Mutant
  9% | Scavenger-Skirmisher
  8% | Tank
  7% | Hacker-Skirmisher
  5% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
                 Tank | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Waste
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Garrison
       Scavenger-Tank | -6/Factory
               Mutant | -5/Factory
               Mutant | -5/DSF
             Sprinter | -4/Factory
               Mutant | -4/Waste
     Scavenger-Mutant | -4/Factory
      Derelict-Gunner | -4/Upper Caves
               Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Zhirov
        Hacker-Mutant | -3/Proximity Caves
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -3/Garrison
     Scavenger-Mutant | -3/Research
  Scavenger-Gladiator | -2/Research
      Wizard-Sprinter | -2/Garrison
        Wizard-Mutant | -2/Research
        Hacker-Mutant | -1/Access
     Hacker-Gladiator | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Res  Gar  Res  Acc  Com  
Matter Collected           15896 | 233  198  146  859  60   .    3    2127 1246 1955 1107 629  164  50   703  2294 .    110  .    .    73   483  182  .    399  1849 10   123  171  .    523  .    199  
  Remotely                 479   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    479  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23527 | .    628  417  2222 55   .    27   3449 1963 3247 1137 932  .    72   285  2468 .    .    16   .    73   334  89   .    128  4257 13   94   187  .    1291 .    143  
  Parts                    1222  | .    40   26   136  4    .    1    165  111  139  59   56   .    4    15   146  .    .    2    .    6    9    3    .    8    217  .    5    11   .    51   .    8    
Haulers Intercepted        21    | .    2    .    6    .    .    .    5    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
Recyclers Shooed           16    | .    1    .    3    .    .    .    .    .    4    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    1    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    2    .    .    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Gar Res Acc Com 
Combat Hostiles Destroyed  401  | .   9   12  51  2   .   1   51  47  47  28  20  .   2   13  44  .   .   .   .   1   7   3   .   3   48  .   .   .   .   11  .   1   
  Melee                    30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   22  .   .   .   .   4   .   1   
  Guns                     280  | .   2   4   24  .   .   .   51  47  42  23  15  .   2   8   27  .   .   .   .   .   1   .   .   1   26  .   .   .   .   7   .   .   
  Cannons                  80   | .   7   8   26  2   .   1   .   .   5   5   3   .   .   2   13  .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   
  AOE                      8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          23   | .   5   3   4   .   .   1   1   1   .   1   1   .   1   1   1   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Worker                   33   | .   2   .   1   .   .   .   3   .   11  .   2   .   .   .   9   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Builder                  21   | .   .   .   1   .   .   .   6   .   7   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   21   | .   2   .   6   .   .   .   5   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Recycler                 19   | .   .   .   1   .   .   .   3   .   5   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   1   .   3   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   2   .   2   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  23   | .   2   .   4   .   .   .   4   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   2   1   .   1   .   1   
  Swarmer                  64   | .   .   3   12  .   .   .   .   14  3   4   11  .   .   1   8   .   .   .   .   .   4   .   .   .   4   .   .   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    184  | .   9   6   28  2   .   .   30  18  31  12  5   .   1   3   15  .   .   .   .   .   .   .   .   .   22  .   .   .   .   2   .   .   
  Brawler                  6    | .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  9    | .   .   .   1   .   .   .   .   1   2   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   63   | .   .   2   9   .   .   .   19  8   7   5   1   .   .   1   6   .   .   .   .   1   1   .   .   1   1   .   .   .   .   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   32   | .   .   .   .   .   .   1   1   2   2   4   .   .   .   5   2   .   .   .   .   .   2   2   .   .   6   .   .   .   .   4   .   1   
  Programmer               34   | .   .   .   .   .   .   .   .   3   .   1   3   .   .   1   8   .   .   .   .   .   .   .   .   .   14  .   .   .   .   4   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   4   3   8   2   .   1   10  11  13  8   7   .   1   5   10  .   .   1   .   1   4   2   .   2   10  .   2   1   .   6   .   1   
  Combat Bots Only         13   | .   2   3   7   2   .   1   8   11  13  8   6   .   1   5   9   .   .   .   .   1   4   2   .   2   9   .   .   .   .   3   .   1   
Max Kills in Single Turn   4    | .   1   2   2   1   .   1   2   2   2   1   3   .   1   2   4   .   .   1   .   1   2   1   .   1   2   .   1   1   .   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Res  Gar  Res  Acc  Com  
Hostile Shots Fired        2977  | .    24   56   251  4    .    6    80   76   97   165  172  .    .    37   464  .    46   .    4    5    86   144  .    21   667  .    26   .    84   318  8    136  
  Missed                   853   | .    7    17   62   1    .    2    26   16   29   34   53   .    .    12   121  .    10   .    .    2    22   38   .    8    192  .    14   .    29   92   3    63   
Damage Taken               36847 | .    214  441  2199 46   .    65   784  764  1048 1959 1114 .    77   470  4648 .    1002 .    176  74   1086 1943 .    339  9845 .    283  .    1159 5055 20   2036 
  Core                     7479  | .    40   65   219  15   .    .    76   100  62   122  168  .    .    32   776  .    868  .    113  .    137  551  .    131  975  .    .    .    462  956  11   1600 
  Absorbed by Shields      1154  | .    .    .    .    .    .    .    .    .    .    46   162  .    .    .    946  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    518   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    438  .    .    
  Redirected to Shielding  238   | .    .    20   6    .    .    .    .    .    .    .    .    .    .    .    52   .    .    .    .    .    .    .    .    .    160  .    .    .    .    .    .    .    
  Ignored by Resistances   214   | .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    85   
  Regen/Repaired (Parts)   651   | .    .    .    .    .    .    .    .    .    .    .    .    222  .    .    429  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         36    | 100  .    58   .    .    .    41   .    .    .    34   .    .    .    71   8    .    13   .    .    .    .    .    .    18   .    .    22   .    .    2    .    .    
Volleys Fired              1144  | .    47   35   158  5    .    4    134  102  166  91   68   .    3    34   134  .    .    3    .    .    13   21   .    16   74   .    .    2    .    34   .    .    
  Largest                  4     | .    2    2    2    2    .    2    1    4    4    4    4    .    4    4    4    .    .    1    .    .    3    3    .    1    4    .    .    1    .    3    .    .    
  Hottest                  312   | .    80   120  136  88   .    88   60   80   125  312  231  .    123  236  236  .    .    88   .    .    191  191  .    88   229  .    .    30   .    93   .    .    
Shots Fired                2791  | .    95   58   314  10   .    8    134  236  561  257  157  .    10   107  398  .    .    3    .    .    27   46   .    17   252  .    .    2    .    99   .    .    
  Gun                      2184  | .    47   23   185  .    .    .    134  236  504  190  130  .    9    82   259  .    .    3    .    .    5    9    .    17   250  .    .    2    .    99   .    .    
  Cannon                   565   | .    48   32   124  10   .    8    .    .    52   59   19   .    .    20   132  .    .    .    .    .    22   37   .    .    2    .    .    .    .    .    .    .    
  Launcher                 10    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  32    | .    .    3    5    .    .    .    .    .    5    7    8    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2312  | .    47   23   135  10   .    8    134  236  517  219  126  .    9    98   357  .    .    .    .    .    22   40   .    .    230  .    .    2    .    99   .    .    
  Thermal                  408   | .    48   35   149  .    .    .    .    .    39   36   23   .    .    4    34   .    .    3    .    .    .    1    .    17   19   .    .    .    .    .    .    .    
  Explosive                10    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          47    | .    .    .    30   .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    5    5    .    .    3    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | .    7    9    13   8    .    6    21   20   19   10   14   .    4    10   32   .    .    2    .    .    11   13   .    5    7    .    .    2    .    36   .    .    
  Robot Miss Streak        14    | .    4    1    7    1    .    2    6    14   8    6    4    .    2    3    10   .    .    1    .    .    2    4    .    2    8    .    .    .    .    3    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Secondary Targets        29    | .    .    .    3    .    .    .    .    3    7    3    2    .    .    .    1    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    1    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           1838  | .    52   35   192  6    .    6    129  121  310  143  95   .    5    59   263  .    .    2    .    3    25   27   .    12   233  2    10   4    .    99   .    5    
  Core Hits                878   | .    22   16   78   3    .    2    105  76   119  55   38   .    6    27   139  .    .    1    .    2    13   7    .    6    118  1    3    4    .    33   .    4    
  Critical Kills           20    | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    13   .    .    1    .    .    .    .    
  Critical Parts Destroyed 24    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    .    .    .    .    .    2    17   .    .    .    .    .    .    .    
  Critical Strikes         104   | .    1    .    8    1    .    .    .    .    4    4    1    .    .    2    18   .    .    .    .    1    1    4    .    2    51   .    2    1    .    3    .    .    
    Burn                   8     | .    .    .    4    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                43    | .    1    .    1    .    .    .    .    .    .    1    1    .    .    .    6    .    .    .    .    .    .    .    .    2    30   .    .    1    .    .    .    .    
    Blast                  24    | .    .    .    2    1    .    .    .    .    3    .    .    .    .    2    12   .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Impale                 24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    17   .    2    .    .    3    .    .    
Melee Attacks              213   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    10   .    .    4    133  3    14   5    .    34   .    7    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    
  Slashing                 29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    24   .    .    .    .    .    .    .    
  Piercing                 180   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    .    .    .    109  3    11   4    .    34   .    7    
  Sneak Attacks            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    1    .    .    .    7    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    
  Follow-up Attacks        40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    3    .    .    .    .    1    
Damage Inflicted           52458 | .    857  567  3654 145  .    100  6717 3472 6405 2635 2020 .    144  1658 8185 .    16   56   .    161  949  789  .    399  8943 154  470  135  .    3592 .    235  
  Guns                     34338 | .    305  163  1836 .    .    .    6717 3472 5907 1964 1602 .    119  988  4460 .    .    56   .    .    49   70   .    297  4567 .    .    39   .    1727 .    .    
  Cannons                  8649  | .    552  404  1756 145  .    100  .    .    498  619  333  .    .    207  2785 .    .    .    .    .    502  711  .    .    37   .    .    .    .    .    .    .    
  Explosions               1478  | .    .    .    .    .    .    .    .    .    .    .    58   .    25   463  932  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    7807  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    161  398  .    .    102  4339 154  470  96   .    1865 .    222  
  Ramming                  45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    16   .    .    .    .    8    .    .    .    .    .    .    .    .    .    13   
  Kinetic                  37511 | .    305  163  1799 145  .    100  6717 3472 6106 2279 1517 .    119  1157 6478 .    .    .    .    .    502  732  .    .    4154 .    .    39   .    1727 .    .    
  Thermal                  5211  | .    552  404  1557 .    .    .    .    .    299  340  399  .    .    38   883  .    .    56   .    .    .    .    .    297  386  .    .    .    .    .    .    .    
  Explosive                1304  | .    .    .    .    .    .    .    .    .    .    .    .    .    25   463  816  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          580   | .    .    .    298  .    .    .    .    .    .    16   104  .    .    .    .    .    .    .    .    .    49   49   .    .    64   .    .    .    .    .    .    .    
  Impact                   80    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    
  Slashing                 950   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    .    102  784  .    .    .    .    .    .    .    
  Piercing                 6777  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    161  334  .    .    .    3555 154  390  96   .    1865 .    222  
Highest Corruption         37    | .    1    1    .    .    .    .    .    3    3    3    2    2    2    3    3    .    .    1    9    9    9    9    9    9    34   34   37   1    5    10   .    6    
  Average Corruption       5     | .    1    1    .    .    .    .    .    2    3    3    1    2    2    2    2    .    .    1    6    9    9    9    9    9    18   34   36   1    1    3    .    3    
  Corruption Purged        12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    
  Corruption Blocked       9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Effects                  365   | .    6    9    .    .    .    .    .    8    73   43   3    4    2    18   11   .    .    2    3    3    33   20   3    20   67   13   8    1    1    12   .    2    
    Message Errors         83    | .    1    2    .    .    .    .    .    3    17   9    1    .    1    5    2    .    .    .    .    .    8    4    1    6    15   2    1    .    .    3    .    2    
    Matter Fused           83    | .    .    2    .    .    .    .    .    1    19   9    2    1    .    4    2    .    .    .    1    2    8    3    2    2    16   3    3    .    .    3    .    .    
    Heat Flow Errors       36    | .    1    1    .    .    .    .    .    .    6    6    .    1    .    .    2    .    .    1    .    .    5    2    .    2    7    .    1    .    1    .    .    .    
    Energy Discharges      35    | .    1    1    .    .    .    .    .    .    6    6    .    .    .    3    .    .    .    1    .    .    4    3    .    2    5    1    .    .    .    2    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            7     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    1    .    .    
    Data Loss (minor)      50    | .    2    .    .    .    .    .    .    1    11   10   .    1    .    3    3    .    .    .    2    1    2    2    .    1    5    3    1    1    .    1    .    .    
    Data Loss (major)      17    | .    .    1    .    .    .    .    .    1    3    1    .    1    1    1    .    .    .    .    .    .    2    2    .    2    1    1    .    .    .    .    .    .    
    Misfires               18    | .    1    2    .    .    .    .    .    .    6    1    .    .    .    .    1    .    .    .    .    .    2    3    .    1    1    .    .    .    .    .    .    .    
    Alerts                 8     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    
    Misdirections          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    2    2    .    .    1    .    .    
    Weapon Failures        12    | .    .    .    .    .    .    .    .    1    2    1    .    .    .    1    .    .    .    .    .    .    1    1    .    .    4    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1046  | .    2    .    30   .    .    .    .    .    33   19   1    .    .    .    122  .    .    .    .    .    3    24   .    .    342  37   40   .    .    393  .    .    
  Projectiles              184   | .    2    .    30   .    .    .    .    .    33   19   1    .    .    .    72   .    .    .    .    .    3    24   .    .    .    .    .    .    .    .    .    .    
  Explosions               50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    812   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    342  37   40   .    .    393  .    .    
Knockbacks                 47    | .    .    .    8    1    .    3    .    .    2    9    .    .    .    1    13   .    .    .    .    .    2    7    .    .    .    .    1    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  41    | .    .    .    7    1    .    3    .    .    1    8    .    .    .    1    13   .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    95   .    7    .    .    .    .    4    .    .    .    .    .    .    .    .    .    6    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    4    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    4    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        494   | .    198  423  342  39   .    12   308  290  426  370  114  143  5    186  494  .    .    106  .    .    187  194  .    204  366  .    257  378  270  374  .    397  
  Average Temperature      97    | .    55   104  93   19   .    6    90   80   108  123  53   78   3    46   113  .    .    40   .    .    71   89   .    41   105  .    66   145  134  41   .    200  
  Received Heat Transfer   6528  | .    123  221  603  27   .    .    387  252  540  445  45   .    9    54   734  .    48   .    .    9    27   242  .    90   1346 .    .    .    90   660  .    576  
  Effects                  26    | .    .    2    .    .    .    .    2    1    3    6    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
    Shutdowns              6     | .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           10    | .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Total Turns              92    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    
  Longest Duration         39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             17    | .    2    2    8    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Heat Transferred         10637 | .    1147 814  4013 .    .    .    .    .    777  1135 671  .    .    37   840  .    .    100  .    .    .    .    .    407  696  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Res  Gar  Res  Acc  Com  
Peak Influence             2028 | .    188  160  889  391  .    31   736  2028 1003 1575 826  257  365  1883 1231 602  439  237  97   88   .    .    .    .    527  543  361  214  131  217  97   177  
  Initial                  988  | .    .    .    .    339  .    .    .    478  988  494  826  257  165  255  988  602  424  230  82   43   .    .    .    .    500  392  305  202  131  21   52   61   
  Average                  508  | .    52   62   418  346  .    .    442  1339 566  1086 587  246  249  1264 495  602  426  231  78   76   .    .    .    .    304  477  343  194  108  78   72   122  
Maximum Alert Level        5    | .    .    .    3    1    .    .    3    5    3    4    3    1    1    5    4    2    2    1    .    .    .    .    .    .    2    2    1    1    .    1    .    .    
  Low Security (%)         24   | 100  100  100  25   19   .    100  16   .    .    .    .    .    51   .    .    .    .    .    100  100  .    .    .    .    31   .    .    30   100  99   100  100  
  Level 1                  18   | .    .    .    28   80   .    .    11   .    1    .    .    100  48   2    43   .    .    100  .    .    .    .    .    .    38   25   100  69   .    .    .    .    
  Level 2                  35   | .    .    .    24   .    .    .    70   14   86   14   83   .    .    15   39   100  100  .    .    .    .    .    .    .    30   74   .    .    .    .    .    .    
  Level 3                  11   | .    .    .    21   .    .    .    1    13   11   37   16   .    .    14   16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  7    | .    .    .    .    .    .    .    .    39   .    48   .    .    .    42   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  2    | .    .    .    .    .    .    .    .    31   .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             3    | .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          103  | .    2    .    12   .    .    .    20   .    20   .    8    .    .    .    22   .    2    1    .    .    .    .    .    .    5    .    1    1    .    5    .    4    
  Investigation            29   | .    .    .    8    .    .    .    8    .    5    .    1    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    2    
  Extermination            15   | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    6    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    1    
  Reinforcement            22   | .    2    .    3    .    .    .    .    .    4    .    1    .    .    .    5    .    2    .    .    .    .    .    .    .    2    .    .    .    .    2    .    1    
  Assault                  6    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Garrison                 31   | .    .    .    .    .    .    .    12   .    10   .    3    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Gar Res Acc Com 
Distress Signals           20   | .   1   1   3   .   .   .   2   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   1   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              649  | .   23  15  68  2   .   1   55  38  54  35  25  1   6   38  78  .   12  .   5   1   8   9   .   12  70  .   4   5   15  23  4   42  
  Peak Tracking Total      15   | .   4   4   5   2   .   1   5   5   7   5   6   1   3   5   6   .   11  .   6   1   4   3   .   5   9   .   2   4   15  7   5   12  
  Tactical Retreats        32   | .   .   1   1   .   .   .   .   1   .   3   1   .   .   .   4   .   .   .   .   .   .   1   .   3   4   .   .   .   1   3   1   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Gar Res Acc Com 
Traps Triggered            21   | .   .   .   1   .   .   .   2   .   1   4   1   .   .   3   3   .   1   1   .   .   .   .   .   .   1   .   .   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Gar Res Acc Com 
Machines Disabled          61   | .   2   1   2   .   .   .   9   7   8   5   5   .   .   8   11  .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   
  Max in Single Turn       6    | .   1   1   1   .   .   .   1   1   1   2   4   .   .   2   6   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Relay           12   | .   .   .   .   .   .   .   .   5   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Phase Generator          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Gar Res Acc Com 
Machines Accessed          97   | .   6   .   14  .   2   .   11  3   6   5   6   .   1   2   10  3   .   3   .   .   1   1   5   .   3   1   .   2   .   4   4   4   
  Terminals                65   | .   6   .   10  .   .   .   8   3   5   5   3   .   .   2   6   3   .   1   .   .   .   .   .   .   2   1   .   1   .   1   4   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              8    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Total Hacks                280  | .   16  .   50  .   5   .   35  9   21  11  14  .   1   5   36  5   .   7   .   .   1   1   18  .   9   2   .   4   .   12  7   11  
  Successful               142  | .   6   .   28  .   5   .   17  2   11  2   3   .   1   2   18  1   .   2   .   .   1   1   18  .   5   .   .   1   .   11  4   3   
  Failed                   137  | .   9   .   22  .   .   .   18  7   10  9   11  .   .   3   18  4   .   5   .   .   .   .   .   .   4   2   .   3   .   1   3   8   
    Catastrophic           35   | .   1   .   1   .   .   .   4   4   3   3   8   .   .   1   5   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   137  | .   9   .   41  .   1   .   32  4   14  1   7   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   2   8   
  Terminals                199  | .   16  .   34  .   .   .   29  9   19  11  10  .   .   5   24  5   .   3   .   .   .   .   .   .   8   2   .   3   .   3   7   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          20   | .   .   .   10  .   .   .   2   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              19   | .   .   .   6   .   .   .   1   .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   3   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Terminal Hacks             84   | .   6   .   7   .   5   .   8   2   7   2   1   .   .   2   9   1   .   2   .   .   1   1   18  .   4   .   .   .   .   2   4   2   
  Record                   15   | .   .   .   1   .   4   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   6   .   1   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   3   .   2   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          14   | .   .   .   .   .   .   .   4   .   4   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 11   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Insert Component         6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Analyze                  5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Unlock Access            5    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Unauthorized Hacks         36   | .   .   .   16  .   .   .   8   .   3   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Terminals                19   | .   .   .   9   .   .   .   4   .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 17   | .   .   .   9   .   .   .   4   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   5   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 5    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Mask                   5    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Extract                4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Intercept              2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         79   | .   6   .   14  .   .   .   9   3   6   5   5   .   .   1   10  2   .   3   .   .   .   .   .   .   3   1   .   1   .   4   2   4   
  Full Trace Events        32   | .   2   .   7   .   .   .   6   3   4   2   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   2   
  Feedback Events          3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   11  .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Parts Scanalyzed           5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Gar Res Acc Com 
Used RIF Installer         5    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        14   | .   .   .   .   .   .   .   .   .   5   .   5   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             8    | .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disarm_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  reprogram_traps          3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  clear_repairs            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    59   | .   .   .   .   .   .   .   .   17  .   11  .   .   .   18  4   .   .   .   .   .   .   .   .   .   4   4   1   .   .   .   .   .   
  Machine Destruction      48   | .   .   .   .   .   .   .   .   17  .   8   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   
  Programmers              11   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Attached                 7    | .   .   .   .   .   .   .   .   .   2   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Res  Gar  Res  Acc  Com  
Total Allies               39   | .    .    3    .    1    .    .    .    5    .    2    .    20   .    4    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    
  Largest Group            20   | .    .    3    3    1    1    .    .    3    3    2    1    20   19   16   .    .    .    .    .    .    .    .    .    .    .    3    3    3    .    .    .    1    
  Highest-Rated Group      524  | .    .    40   40   31   31   .    .    56   45   51   31   524  510  451  .    .    .    .    .    .    .    .    .    .    .    192  192  192  .    .    .    45   
  Highest-Rated Ally       80   | .    .    16   16   31   31   .    .    31   15   31   31   35   35   80   .    .    .    .    .    .    .    .    .    .    .    64   64   64   .    .    .    45   
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               262  | .    .    .    25   .    .    .    .    4    12   17   19   15   39   118  .    .    .    .    .    .    .    .    .    .    .    .    8    5    .    .    .    .    
  Total Damage             8037 | .    .    .    295  .    .    .    .    62   253  417  326  255  496  5291 .    .    .    .    .    .    .    .    .    .    .    .    422  220  .    .    .    .    
  Kills                    56   | .    .    .    2    .    .    .    .    .    3    2    4    1    5    37   .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac DSF Fac Was Fac Upp Upp Zhi Pro Res Gar Res Res Gar Res Acc Com 
Robot Analysis Total       12   | .   2   .   2   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Res  Gar  Res  Acc  Com  
Turns Passed               33336 | 68   1360 1265 4806 495  773  621  2702 1366 4156 2021 1106 308  136  1307 4236 28   121  142  58   103  882  501  191  580  1975 186  131  305  167  750  116  374  
Spaces Moved               15887 | 37   749  516  1626 213  226  248  1103 719  891  748  431  149  52   689  1601 52   104  298  120  59   360  248  157  967  1168 215  131  414  123  511  273  689  
  Core                     905   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  52   104  .    67   26   .    78   157  106  .    .    .    .    37   92   .    82   
  Treads                   10025 | 34   749  516  1626 213  226  248  1103 719  891  540  42   123  52   689  1482 .    .    .    .    33   360  170  .    69   55   .    .    .    .    85   .    .    
  Legs                     832   | .    .    .    .    .    .    .    .    .    .    208  389  26   .    .    .    .    .    .    .    .    .    .    .    .    209  .    .    .    .    .    .    .    
  Wheels                   461   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    452  .    .    .    .    9    .    .    
  Hover                    1369  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   .    .    .    .    .    .    270  215  131  414  86   176  .    .    
  Flight                   2295  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    221  53   .    .    .    .    792  182  .    .    .    .    149  273  607  
  Fastest Speed            24    | 50   160  160  160  225  225  225  160  160  160  145  190  160  240  152  32   50   50   30   30   50   160  50   50   29   24   48   36   32   32   40   39   39   
  Average Speed            148   | 151  160  160  219  225  225  225  163  160  181  214  202  196  240  167  207  50   50   37   41   116  213  159  109  52   101  48   39   35   44   72   39   44   
  Slowest Speed            400   | 160  160  160  240  225  225  225  240  160  240  260  400  240  240  240  320  50   50   60   50   200  240  400  200  200  330  48   48   40   60   200  40   50   
  Overloaded Moves         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    4    4    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 5    95   90   86   60   62   67   64   84   26   74   9    71   3    87   38   2    87   10   76   2    59   43   60   89   18   38   4    8    30   19   7    21   
  Regions Visited          32
    Branch Regions         9
  Pre-discovered Areas     4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    1    .    1    1    .    1    .    .    .    1    .    .    1    .    .    .    1    .    .    .    1    1    .    1    1    .    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 36    | .    .    .    .    .    .    .    2    .    6    .    .    .    .    19   2    .    .    .    .    .    .    .    .    3    .    .    .    1    .    2    .    1    
Terrain Destroyed          593   | .    .    1    8    2    .    1    90   .    17   73   15   .    13   132  193  .    .    1    .    .    12   16   .    3    12   .    .    1    .    2    .    1    
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    2    .    1    
  Projectile               296   | .    .    1    8    2    .    1    90   .    17   .    13   .    1    5    117  .    .    1    .    .    12   16   .    .    12   .    .    .    .    .    .    .    
  AOE                      290   | .    .    .    .    .    .    .    .    .    .    73   2    .    12   127  76   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Fac  DSF  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Res  Gar  Res  Acc  Com  
Total                      23655 | 46   816  899  2564 221  493  304  2010 905  3293 1028 557  172  57   780  2227 52   175  321  126  84   427  312  178  1012 1559 289  184  563  237  745  274  745  
  Wait                     5417  | .    6    319  676  .    263  53   746  44   2217 80   15   .    .    12   398  .    39   2    1    10   18   .    .    .    53   48   31   110  107  129  .    40   
  Move                     15835 | 36   748  515  1625 212  225  247  1103 718  891  747  431  148  52   688  1601 51   104  296  116  58   359  247  156  966  1168 214  130  414  122  502  265  680  
  Hop                      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    4    3    4    
  Pick Up                  184   | 4    10   11   31   1    1    .    7    5    2    16   10   4    1    6    16   .    3    2    .    3    1    5    6    1    27   2    1    3    2    3    .    .    
  Fast Attach              265   | 6    2    2    4    .    .    .    3    5    2    15   9    2    .    11   20   1    2    9    3    6    9    11   6    13   68   5    6    13   .    21   5    6    
  Attach                   99    | .    .    1    13   .    .    .    1    .    2    11   3    .    .    1    20   .    2    3    1    2    2    6    .    4    21   .    .    .    .    5    .    1    
  Detach                   64    | .    1    .    2    .    .    .    .    1    1    7    .    .    .    .    13   .    1    4    2    .    1    3    1    4    8    .    2    5    1    3    .    4    
  Swap                     94    | .    2    4    19   1    .    .    4    1    11   9    11   2    .    6    9    .    .    .    .    .    .    1    .    .    10   .    1    2    .    1    .    .    
  Drop                     249   | .    .    12   36   2    4    .    12   4    1    15   10   13   1    20   13   .    6    .    2    2    .    14   9    4    36   2    3    11   5    9    1    2    
  Fire                     1144  | .    47   35   158  5    .    4    134  102  166  91   68   .    3    34   134  .    .    3    .    .    13   21   .    16   74   .    .    2    .    34   .    .    
  Melee                    166   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    10   .    .    4    94   3    10   3    .    34   .    5    
  Ram                      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    2    2    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   90    | .    .    .    .    .    .    .    .    25   .    32   .    3    .    .    .    .    .    1    .    .    14   .    .    .    .    15   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 4 exits: *Fac x3 / [*Mat])
-7/Factory
-7/Waste
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/DSF
-4/Factory (discovered 3 exits: Upp x2 / Arm)
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Garrison
-3/Research
-2/Research
-2/Garrison
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command (discovered 2 exits: Sur x2)

 History 
---------
  Turn | Location           | Event
    41 | -11/Scrapyard      | Discovered new exit (range 16)
    69 | -11/Scrapyard      | Entered Materials
   118 | -10/Materials      | Discovered new exit (range 16)
   243 | -10/Materials      | Discovered new exit (range 5)
   337 | -10/Materials      | Build established: Mutant
   530 | -10/Materials      | Central database locked down
   829 | -10/Materials      | Discovered new exit (range 16)
   832 | -10/Materials      | Discovered new exit (range 9)
  1429 | -10/Materials      | Entered Mines
  1492 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1837 | -10/Mines          | Excavation squad dispatched
  1837 | -10/Mines          | A large section of the Mines collapsed
  2087 | -10/Mines          | Excavation squad dispatched
  2320 | -10/Mines          | Discovered new exit (range 14)
  2437 | -10/Mines          | Discovered new exit (range 4)
  2523 | -10/Mines          | Learned Materials interactive machine intel
  2678 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2694 | -10/Mines          | Entered Materials
  2694 | -9/Materials       | Accompanied by 3 allies
  2694 | -9/Materials       | Evolved 2 slots: Utility x2
  2695 | -9/Materials       | Loaded intel: 18 interactive machine locations
  2868 | -9/Materials       | Discovered new exit (range 13)
  2874 | -9/Materials       | Discovered new exit (range 9)
  3314 | -9/Materials       | Destroyed 7 combat bots
  3314 | -9/Materials       | Lost 3 parts (1n1u1w)
  3466 | -9/Materials       | Discovered new exit (range 8)
  3595 | -9/Materials       | Build established: Scavenger-Mutant
  4519 | -9/Materials       | Discovered new exit (range 16)
  5472 | -9/Materials       | Build established: Mutant
  5664 | -9/Materials       | Identified exit to Materials
  6324 | -9/Materials       | Core integrity fell below 50%
  6694 | -9/Materials       | First assault squad dispatched
  6890 | -9/Materials       | Sterilization system engaged
  6890 | -9/Materials       | Non-combat units ordered to evacuate
  6990 | -9/Materials       | Combat units ordered to evacuate
  7190 | -9/Materials       | Ambient heat levels rising (+10)
  7340 | -9/Materials       | Ambient heat levels rising (+10)
  7490 | -9/Materials       | Ambient heat levels rising (+10)
  7500 | -9/Materials       | Entered Mines
  7695 | -9/Mines           | Learned Materials emergency access door positions
  7729 | -9/Mines           | Identified exit to Exiles
  7744 | -9/Mines           | Assembled infested the area
  7797 | -9/Mines           | Met 8R-AWN
  7943 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  7995 | -9/Mines           | Entered Exiles
  7995 | -9/Exiles          | Accompanied by 1 ally
  8049 | -9/Exiles          | Welcomed by 8R-AWN
  8099 | -9/Exiles          | Learned about 8R-AWN's background
  8247 | -9/Exiles          | Met EX-HEX
  8438 | -9/Exiles          | Met EX-BIN
  8463 | -9/Exiles          | Aligned with FarCom system
  8465 | -9/Exiles          | Given EX-Vault access code
  8517 | -9/Exiles          | Opened EX-Vault
  8535 | -9/Exiles          | Found XL Autogun Array
  8579 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  8646 | -9/Exiles          | Met EX-DEC
  8666 | -9/Exiles          | Learned location of Zion (-6)
  8743 | -9/Exiles          | Discovered new exit (range 12)
  8768 | -9/Exiles          | Left Exiles lab with XL Autogun Array
  8768 | -9/Exiles          | Entered Mines
  9288 | -8/Mines           | Discovered exit to Materials (range 5)
  9371 | -8/Mines           | Discovered exit to Materials (range 8)
  9389 | -8/Mines           | Entered Materials
  9389 | -8/Materials       | Evolved 2 slots: Weapon x2
  9676 | -8/Materials       | Build established: Skirmisher
  9798 | -8/Materials       | Garrison activated, responded to threat
  9890 | -8/Materials       | Destroyed 8 combat bots
 10252 | -8/Materials       | Garrison activated, responded to threat
 10840 | -8/Materials       | Discovered new exit (range 5)
 10865 | -8/Materials       | Discovered new exit (range 12)
 11001 | -8/Materials       | Discovered new exit (range 16)
 12082 | -8/Materials       | Sterilization system engaged
 12082 | -8/Materials       | Non-combat units ordered to evacuate
 12091 | -8/Materials       | Identified exit to Garrison
 12091 | -8/Materials       | Entered Garrison
 12172 | -8/Garrison        | Triggered checkpoint
 12182 | -8/Garrison        | Garrison Relay disabled
 12285 | -8/Garrison        | Triggered checkpoint
 12346 | -8/Garrison        | Triggered checkpoint
 12347 | -8/Garrison        | Destroyed 11 combat bots
 12461 | -8/Garrison        | Discovered new exit (range 8)
 12478 | -8/Garrison        | Triggered checkpoint
 12503 | -8/Garrison        | Garrison Relay disabled
 12580 | -8/Garrison        | Triggered checkpoint
 12588 | -8/Garrison        | Triggered checkpoint
 12661 | -8/Garrison        | Discovered new exit (range 10)
 12699 | -8/Garrison        | Triggered checkpoint
 12727 | -8/Garrison        | Garrison Relay disabled
 12927 | -8/Garrison        | Garrison Relay disabled
 13094 | -8/Garrison        | Installed Relay Interface Framework
 13134 | -8/Garrison        | Discovered new exit (range 10)
 13224 | -8/Garrison        | Triggered checkpoint
 13252 | -8/Garrison        | Triggered checkpoint
 13264 | -8/Garrison        | Garrison Relay disabled
 13380 | -8/Garrison        | Expanded RIF knowledge: Patrol Navigation
 13457 | -8/Garrison        | Entered Materials
 13457 | -8/Materials       | Accompanied by 3 allies
 13674 | -8/Materials       | Garrison activated, responded to threat
 13857 | -8/Materials       | First assault squad dispatched
 13944 | -8/Materials       | Destroyed 13 combat bots
 14184 | -8/Materials       | Build established: Tank
 14626 | -8/Materials       | Garrison activated, responded to threat
 14799 | -8/Materials       | Garrison activated, responded to threat
 14986 | -8/Materials       | Build established: Skirmisher
 15068 | -8/Materials       | Garrison activated, responded to threat
 16443 | -8/Materials       | Build established: Tank
 16532 | -8/Materials       | Garrison activated, responded to threat
 17600 | -8/Materials       | Sterilization system engaged
 17600 | -8/Materials       | Non-combat units ordered to evacuate
 17613 | -8/Materials       | Identified exit to Garrison
 17613 | -8/Materials       | Entered Garrison
 17652 | -8/Garrison        | Phase Generator disabled
 17704 | -8/Garrison        | Expanded RIF knowledge: Robot Detection
 17868 | -8/Garrison        | Triggered checkpoint
 17900 | -8/Garrison        | Garrison Relay disabled
 17980 | -8/Garrison        | Triggered checkpoint
 17989 | -8/Garrison        | Triggered checkpoint
 18036 | -8/Garrison        | Triggered checkpoint
 18155 | -8/Garrison        | Triggered checkpoint
 18237 | -8/Garrison        | Destroyed 8 combat bots
 18528 | -8/Garrison        | Build established: Scavenger-Skirmisher
 18589 | -8/Garrison        | Discovered new exit (range 3)
 18652 | -8/Garrison        | Triggered checkpoint
 18699 | -8/Garrison        | Discovered new exit (range 5)
 18818 | -8/Garrison        | Discovered new exit (range 70)
 18818 | -8/Garrison        | Discovered new exit (range 20)
 18818 | -8/Garrison        | Discovered new exit (range 79)
 18818 | -8/Garrison        | Discovered new exit (range 42)
 18937 | -8/Garrison        | Core integrity fell below 50%
 18999 | -8/Garrison        | Lost 8 parts (2n2u4w)
 19350 | -8/Garrison        | Triggered checkpoint
 19362 | -8/Garrison        | Build established: Skirmisher
 19429 | -8/Garrison        | Garrison Relay disabled
 19634 | -8/Garrison        | Entered Factory
 19634 | -7/Factory         | Accompanied by 1 ally
 19634 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 20473 | -7/Factory         | Garrison activated, responded to threat
 20538 | -7/Factory         | Build established: Scavenger-Skirmisher
 20740 | -7/Factory         | Sucked down chute
 20740 | -7/Factory         | Entered Waste
 20741 | -7/Waste           | Joined by Warlord forces that had cleared the area
 20821 | -7/Waste           | Found Damper Plating
 20890 | -7/Waste           | A Compactor rumbled back to life
 20890 | -7/Waste           | Spotted C-40 Crusher
 20892 | -7/Waste           | Allies destroyed C-40 Crusher
 21002 | -7/Waste           | Discovered new exit (range 13)
 21048 | -7/Waste           | Entered Factory
 21048 | -7/Factory         | Accompanied by 19 allies
 21169 | -7/Factory         | Lost 3 allies
 21184 | -7/Factory         | Identified exit to Garrison
 21184 | -7/Factory         | Entered Garrison
 21184 | -7/Garrison        | Accompanied by 16 allies
 21216 | -7/Garrison        | Triggered checkpoint
 21253 | -7/Garrison        | Lost 3 allies
 21261 | -7/Garrison        | Garrison Relay disabled
 21454 | -7/Garrison        | Triggered checkpoint
 21456 | -7/Garrison        | Triggered checkpoint
 21458 | -7/Garrison        | Lost 4 allies
 21472 | -7/Garrison        | Triggered checkpoint
 21505 | -7/Garrison        | Lost 5 allies
 21528 | -7/Garrison        | Triggered checkpoint
 21541 | -7/Garrison        | Garrison Relay disabled
 21612 | -7/Garrison        | Triggered checkpoint
 21618 | -7/Garrison        | Discovered new exit (range 15)
 21628 | -7/Garrison        | Found embedded Infiltrators
 21821 | -7/Garrison        | Triggered checkpoint
 21878 | -7/Garrison        | Phase Generator disabled
 21886 | -7/Garrison        | Spotted B-75 Beast
 21893 | -7/Garrison        | Allies destroyed B-75 Beast
 21995 | -7/Garrison        | Lost 3 allies
 22002 | -7/Garrison        | Rescued a captive Derelict
 22009 | -7/Garrison        | Rescued a captive Derelict
 22051 | -7/Garrison        | Discovered new exit (range 13)
 22140 | -7/Garrison        | Triggered checkpoint
 22167 | -7/Garrison        | Garrison Relay disabled
 22184 | -7/Garrison        | Garrison Relay disabled
 22196 | -7/Garrison        | Triggered checkpoint
 22371 | -7/Garrison        | Build established: Skirmisher
 22444 | -7/Garrison        | Discovered new exit (range 8)
 22473 | -7/Garrison        | Expanded RIF knowledge: Alert ID Control
 22491 | -7/Garrison        | Entered Factory
 22491 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 23109 | -6/Factory         | Build established: Hacker-Skirmisher
 23810 | -6/Factory         | Repaired Hvy. Treads
 24389 | -6/Factory         | Garrison activated, responded to threat
 24506 | -6/Factory         | Cargo convoy interrupted
 24759 | -6/Factory         | Identified exit to Lower Caves
 24888 | -6/Factory         | Build established: Scavenger-Tank
 26341 | -6/Factory         | First assault squad dispatched
 26463 | -6/Factory         | Garrison activated, responded to threat
 26550 | -6/Factory         | Destroyed 9 combat bots
 26640 | -6/Factory         | Core integrity fell below 50%
 26702 | -6/Factory         | Lost 18 parts (2p4n5u7w)
 26721 | -6/Factory         | Discovered new exit (range 9)
 26725 | -6/Factory         | Core integrity fell below 20%
 26727 | -6/Factory         | Entered another Factory area
 26727 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 26755 | -5/Factory         | Identified exit to DSF
 26755 | -5/Factory         | Entered DSF
 26811 | -5/DSF             | Additional patrols routed to DSF
 26869 | -5/DSF             | Core integrity fell below 50%
 26870 | -5/DSF             | Discovered new exit (range 14)
 26876 | -5/DSF             | Core integrity fell below 20%
 26876 | -5/DSF             | Entered Factory
 26876 | -4/Factory         | Evolved 2 slots: Propulsion x2
 26993 | -4/Factory         | Identified exit to Upper Caves
 26993 | -4/Factory         | Identified exit to Armory
 27018 | -4/Factory         | Sucked down chute
 27018 | -4/Factory         | Entered Waste
 27023 | -4/Waste           | Found Unknown Piercing Weapon
 27023 | -4/Waste           | Identified Enh. Force Lance
 27032 | -4/Waste           | Spotted C-40 Crusher
 27033 | -4/Waste           | EMP discharged
 27033 | -4/Waste           | Spotted C-40 Crusher
 27039 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 27044 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 27055 | -4/Waste           | Spotted C-40 Crusher
 27057 | -4/Waste           | Spotted C-40 Crusher
 27061 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 27062 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 27062 | -4/Waste           | Spotted C-40 Crusher
 27068 | -4/Waste           | Discovered new exit (range 16)
 27076 | -4/Waste           | Entered Factory
 27088 | -4/Factory         | Discovered exit to Upper Caves (range 15)
 27093 | -4/Factory         | Lost 5 parts (2n3u)
 27179 | -4/Factory         | Entered Upper Caves
 27339 | -4/Upper Caves     | Lost 4 parts (1u3w)
 27422 | -4/Upper Caves     | Learned Research security intel
 27629 | -4/Upper Caves     | Encountered a Warlord checkpoint
 27653 | -4/Upper Caves     | Build established: Derelict-Gunner
 27728 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 28016 | -4/Upper Caves     | Discovered new exit (range 8)
 28061 | -4/Upper Caves     | Entered another Upper Caves area
 28095 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 28343 | -4/Upper Caves     | Lost 6 parts (2n3u1w)
 28411 | -4/Upper Caves     | Identified exit to Research
 28482 | -4/Upper Caves     | Core integrity fell below 50%
 28504 | -4/Upper Caves     | Discovered new exit (range 10)
 28508 | -4/Upper Caves     | Lost 3 parts (2p1w)
 28562 | -4/Upper Caves     | Entered Zhirov
 28562 | -4/Zhirov          | Discovered new exit (range 3)
 28574 | -4/Zhirov          | Met Zhirov
 28586 | -4/Zhirov          | Learned location of Quarantine (-2)
 28586 | -4/Zhirov          | Learned location of Testing (-3)
 28586 | -4/Zhirov          | Learned location of Command (-1)
 28589 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 28597 | -4/Zhirov          | Found Alien Artifact
 28597 | -4/Zhirov          | Identified Integrated Reactor
 28597 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 28605 | -4/Zhirov          | Found Alien Artifact
 28753 | -4/Zhirov          | Entered Proximity Caves
 28755 | -3/Proximity Caves | Spotter reported a threat
 28756 | -3/Proximity Caves | Spotter reported a threat
 28794 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 28912 | -3/Proximity Caves | Build established: Hacker-Mutant
 29000 | -3/Proximity Caves | Spotter reported a threat
 29240 | -3/Proximity Caves | Core integrity fell below 20%
 29285 | -3/Proximity Caves | Discovered exit to Research (range 11)
 29333 | -3/Proximity Caves | Entered Research
 29333 | -3/Research        | Evolved 2 slots: Propulsion x2
 29385 | -3/Research        | Found Enh. Force Lance
 29387 | -3/Research        | Found Enh. Force Lance
 29934 | -3/Research        | Build established: Hacker-Skirmisher
 30186 | -3/Research        | Lost 6 parts (2p2n1u1w)
 30321 | -3/Research        | System corruption reached 10%
 30367 | -3/Research        | Lost 7 parts (1p2n1u3w)
 30377 | -3/Research        | Destroyed 7 combat bots
 30440 | -3/Research        | Lost 8 parts (5n1u2w)
 30478 | -3/Research        | Lost 5 parts (1p1n1u2w)
 30497 | -3/Research        | Core integrity fell below 50%
 30548 | -3/Research        | Lost 4 parts (2p1n1w)
 30754 | -3/Research        | Build established: Scavenger-Mutant
 30862 | -3/Research        | Lost 6 parts (1p5n)
 31032 | -3/Research        | System corruption reached 30%
 31181 | -3/Research        | Identified Transdimensional Reconstructor
 31181 | -3/Research        | Warped through subspace
 31191 | -3/Research        | Destroyed 9 combat bots
 31198 | -3/Research        | Lost 15 parts (1p5n5u4w)
 31308 | -3/Research        | Identified exit to Garrison
 31308 | -3/Research        | Entered Garrison
 31308 | -3/Garrison        | Discovered recently destroyed garrison
 31326 | -3/Garrison        | Expanded RIF knowledge: Threat Obfuscation
 31419 | -3/Garrison        | Discovered new exit (range 12)
 31425 | -3/Garrison        | Garrison Relay disabled
 31494 | -3/Garrison        | Entered Research
 31494 | -3/Research        | Accompanied by 3 allies
 31545 | -3/Research        | Discovered new exit (range 8)
 31593 | -3/Research        | Identified exit to Research
 31625 | -3/Research        | Entered another Research area
 31625 | -2/Research        | Accompanied by 3 allies
 31625 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 31929 | -2/Research        | Identified exit to Garrison
 31930 | -2/Research        | Entered Garrison
 32037 | -2/Garrison        | Found Adv. Force Booster
 32039 | -2/Garrison        | Found Adv. Force Booster
 32065 | -2/Garrison        | Spotted B-90 Cyclops
 32070 | -2/Garrison        | Triggered checkpoint
 32076 | -2/Garrison        | Triggered checkpoint
 32090 | -2/Garrison        | Discovered new exit (range 15)
 32097 | -2/Garrison        | Entered Research
 32115 | -2/Research        | Lost 14 parts (9n2u3w)
 32336 | -2/Research        | Build established: Wizard-Mutant
 32582 | -2/Research        | Core integrity fell below 50%
 32665 | -2/Research        | Lost 7 parts (1p4n1u1w)
 32679 | -2/Research        | Spotted B-90 Cyclops
 32686 | -2/Research        | Identified exit to Access
 32720 | -2/Research        | Lost 3 parts (2n1u)
 32745 | -2/Research        | Core integrity fell below 20%
 32784 | -2/Research        | System corruption reached 10%
 32800 | -2/Research        | Spotted B-90 Cyclops
 32846 | -2/Research        | Spotted B-90 Cyclops
 32847 | -2/Research        | Entered Access
 32847 | -1/Access          | Evolved 2 slots: Utility x2
 32881 | -1/Access          | Identified exit to Command
 32907 | -1/Access          | Spotted B-99 Colossus
 32963 | -1/Access          | Entered Command
 32971 | -1/Command         | Disengaged cave seal
 32971 | -1/Command         | Wild derelicts emerged from the dark tunnel
 33195 | -1/Command         | Identified exit to Surface
 33223 | -1/Command         | Build established: Hacker-Gladiator
 33247 | -1/Command         | Spotted M Guard
 33247 | -1/Command         | Spotted M Guard
 33247 | -1/Command         | Spotted Combat Programmer
 33247 | -1/Command         | Spotted Combat Programmer
 33291 | -1/Command         | Spotted B-99 Colossus
 33302 | -1/Command         | Core integrity fell below 50%
 33320 | -1/Command         | Core integrity fell below 20%
 33337 | -1/Command         | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
33301_ Lance destroyed.
33306_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal C006.
33307_ Connecting with Terminal...
33307_ ALERT: Suspicious activity at Terminal
  C008. Dispatching Investigation squad.
33310_ Slammed into S-43 Plague.
33311_ Slammed into Combat Programmer.
33312_ Adv. Hacking Suite destroyed.
33313_ Penetrated by EMDS Slug.
33317_ Knocked back.
33319_ Slammed into M Guard.
33319_ Critical hit (Meltdown: +440).
33319_ Knocked back.
33319_ Door malfunctions.
33320_ EMDS Slug penetrates Wall.
33321_ Knocked back.
33326_ FUXYYQRNPUIX2Y= X6B/V=UEMMO
33326_ Triggered Hellfire Trap.
33326_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????###### |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
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| ???????????????????????????????????????????##      |
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| ??????????????????#   ##    ###   #?#   #?##       |
| ?????????????++#### W    @W  #    ###   ###        |
| ???????????#                           p ps        |
| ???????????#                             p         |
| ???????????#                            p/         |
| ???????????#                             /         |
| ????????????                             /         |
| ???????????? p  ###   #   W   # W ### W ########## |
| ????????????###???#   #     ##    #?#   #????????? |
| ??????????????????###?#### #  ### #?#####????????? |
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| ????????????????????????????????????????????????   |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Coolant Potential          100
Energy Generation          55
Energy Capacity            555
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       10
Power Amplification        80
Additional Mass Support    6
Armor Coverage             1600
Resistance: KI             25
Resistance: TH             10
Resistance: EM             90
Core Shielding             20
Power Shielding            90
Weapon Shielding           33
Melee Speed Boost          50
Phase Shifting             10
Evasion (%)                73
Targeting Accuracy         12
Melee Accuracy             8
Target Analysis            8
Core Analysis              6
Recoil Reduction           10
Matter Filtering           30
Force Boost                40
Offensive Hacking          84
Defensive Hacking          14
Relay Coupler Types        2
Relay Coupler Value        27
Authchip Count             1

 Item Schematics 
-----------------
              Plasma Flamer | -9/Materials | Scanalyzed
                 Ion Engine | -9/Materials | Extracted
            Hcp. Matter Pod | -9/Materials | Extracted
 Salvage Targeting Computer | -9/Materials | Extracted
               Spread Laser | -9/Materials | Extracted
            Terrain Scanner | -9/Materials | Extracted
            Imp. Ion Engine | -9/Materials | Extracted
  Hrd. Medium Armor Plating | -9/Materials | Scanalyzed
          Imp. Aluminum Leg | -9/Materials | Extracted
      Mni. Grenade Launcher | -9/Materials | Extracted
                VTOL Module | -9/Materials | Hacked
              Hacking Suite | -8/Materials | Hacked
              System Shield | -8/Materials | Extracted
                Field Laser | -8/Materials | Extracted
          Imp. Light Cannon | -8/Materials | Extracted
                    Minigun | -8/Materials | Extracted
         Signal Interpreter | -8/Materials | Extracted
               Focal Shield | -6/Factory   | Scanalyzed
          Assault Drone Bay | -4/Zhirov    | Free
             Exp. Heat Sink | -4/Zhirov    | Free
         Exp. Optical Array | -4/Zhirov    | Free
           Imp. Arc Thrower | -4/Zhirov    | Free
         Adv. Force Booster | -2/Research  | Scanalyzed
    Lgt. Antimatter Reactor | -2/Research  | Scanalyzed
 Adv. Weight Redist. System | -2/Research  | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellPhaseProtection
  Manual?         0
Play Time         04:20:45
  Cumulative      100.5 hours
  Start           2024.04.07 @ 09:14:23
  End             2024.04.07 @ 22:36:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          58
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06da6f9c-d556-4ad7-a2c0-e71be948b4c1