Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 14:00:08 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (126) 630 Value Destroyed (3799) 3799 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 9251 Bonus ------- High Alert Combat Kills 134 Follower Combat Kills 253 Met Data Miner 300 Friendly Fire -225 Cogmind --------- Core Integrity 807/850 Matter 272/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Treading (176) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Layered Medium Armor Plating > --- WEAPON (4) ------- Autogun Gauss Rifle Hypervelocity Gauss Rifle Ripper > --- INVENTORY (24) --- Reinforced Deuterium Engine Light Treads Light Treads Light Treads Advanced Treads Improved Cooling System Hardened Light Armor Plating Improved Light Armor Plating Medium Reflective Plating Experimental Thermal Shield EM Shield System Backup Module High-powered Tractor Beam Heavy EM Pulse Gun Precision Beam Rifle Precision Beam Rifle Improved EM Pulse Cannon Neutron Cannon Heavy Assault Rifle Autogun Shotgun Mini Grenade Launcher Ripper Ripper Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Layered Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Light Treads Advanced Treads Improved Cooling System Improved Cooling System Advanced Sensor Array Advanced Sensor Array Hardened Light Armor Plating Medium Reflective Plating System Backup Module High-powered Tractor Beam Heavy EM Pulse Gun Precision Beam Rifle Precision Beam Rifle Improved EM Pulse Cannon Neutron Cannon Autogun Shotgun Mini Grenade Launcher Ripper Ripper Ripper [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . 1 . Utility 4 | . . 1 1 1 . . . . 1 . Weapon 2 | . . 1 1 . . . . . . . Parts Attached 122 | 7 7 20 32 5 19 7 . 1 11 13 Power 8 | 1 2 3 1 . 1 . . . . . Engine 7 | 1 1 3 1 . 1 . . . . . Core 1 | . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . 5 8 1 . 3 . . 2 . Treads 21 | 2 . 5 8 1 . 3 . . 2 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 2 3 3 4 4 2 . . 1 4 2 Device 8 | 1 . . . 2 1 . . . 2 2 Storage 8 | 1 3 2 1 . . . . 1 . . Processor 1 | . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 8 | . . 1 3 1 1 . . . 2 . Artifact . | . . . . . . . . . . . Weapon 68 | 2 2 9 19 . 16 4 . . 5 11 Energy Gun 9 | 1 . 1 3 . 4 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 44 | 1 2 8 15 . 7 . . . 5 6 Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . 1 . 4 . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 9 | . . . . . 1 4 . . . 4 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . . . . . 1 . Parts Lost 21 | . 1 2 8 1 5 2 . . . 2 Power 3 | . 1 . 1 . 1 . . . . . Propulsion 3 | . . . 1 . . 2 . . . . Utility 5 | . . . 2 1 . . . . . 2 Weapon 10 | . . 2 4 . 4 . . . . . Highest Loss Streak 4 | . 1 2 3 1 4 2 . . . 1 Average Slot Usage (%) 98 | . 99 97 98 98 95 98 100 100 99 99 Engine 8 | . 11 10 9 7 6 7 7 7 6 6 Treads 23 | . 28 22 18 23 23 22 23 23 26 26 Device 3 | . 2 . . 4 6 7 7 7 6 5 Storage 24 | . 25 27 27 23 23 23 23 23 20 20 Processor 3 | . . . . 7 7 7 7 7 6 6 Protection 2 | . . 3 7 . . . . . 5 6 Ballistic Gun 21 | . 27 32 33 30 16 . . . 19 13 Launcher 1 | . . . . . 2 7 7 7 1 2 Slashing Weapon 5 | . . . . . 4 20 23 23 5 9 Naked Turns . | . . . . . . . . . . . Heaviest Build 97 | 12 41 63 69 69 70 67 67 83 95 97 Greatest Support 82 | 40 40 43 44 66 66 66 62 62 82 82 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 . . . 1 1 1 1 Largest Inventory Capacity 24 | 6 16 22 22 22 22 22 22 24 24 24 Average Capacity 20 | 4 14 19 22 22 22 22 22 23 24 24 Most Carried 24 | 4 16 22 22 20 22 22 20 23 24 24 Average Carried 18 | 2 11 18 20 18 20 21 20 21 21 23 Final Capacity 24 | 6 16 22 22 22 22 22 22 24 24 24 Final Carried 24 | 4 16 22 20 19 21 20 20 23 24 24 Class Distribution -------------------- 32% | Hauler-Mutant 20% | Mutant 11% | Hauler-Gunner 7% | Scavenger-Tank 7% | Scavenger-Skirmisher 6% | Tank 6% | Hauler-Skirmisher 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Scavenger-Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Matter Collected 3524 | 276 377 732 1015 60 393 150 . 30 317 174 Remotely 243 | 185 58 . . . . . . . . . Salvage Created 4925 | 96 586 1309 1341 60 539 213 . 35 546 200 Parts 252 | 1 44 76 67 2 21 8 . 4 22 7 Haulers Intercepted 8 | . 2 3 3 . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . 22 8 . 8 . 4 Prevented 5 | . . . . . 5 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 102 | . 15 25 21 1 18 7 . 3 7 5 Guns 70 | . 15 25 19 1 2 . . . 7 1 AOE 32 | . . . 2 . 16 7 . 3 . 4 Classes Destroyed 11 | 1 4 5 1 . . . . . . . Worker 2 | . . 1 1 . . . . . . . Builder 2 | . . 1 1 . . . . . . . Hauler 8 | . 2 3 3 . . . . . . . Recycler 8 | 1 . 2 4 . . . . . 1 . Watcher 3 | . 2 . 1 . . . . . . . Swarmer 32 | . 6 6 6 . 6 . . 3 1 4 Grunt 50 | . 9 11 11 . 7 7 . . 5 . Brawler 4 | . . 1 . . 3 . . . . . Duelist 2 | . . 1 . . . 1 . . . . Sentry 14 | . . 6 3 1 2 . . . 1 1 Hunter 1 | . . . 1 . . . . . . . Packrat 1 | . . . . . . . . . . 1 Best Kill Streak 10 | 1 5 8 8 1 10 4 . 3 3 4 Combat Bots Only 10 | . 3 4 7 1 10 4 . 3 3 4 Max Kills in Single Turn 5 | 1 1 2 2 1 5 2 . 2 1 3 Gunslinging 1 | . . 1 . . . . . . . . Exploded 5 | . . . 1 . 5 2 . 2 . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Damage Taken 5606 | . 643 1084 1659 211 1081 149 . 41 388 350 Core 839 | . 182 84 314 28 175 . . 13 36 7 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 63 | 100 27 79 42 . . . . 69 . . Volleys Fired 267 | 2 60 72 65 5 29 9 . 2 17 6 Largest 4 | 2 2 3 4 4 4 1 . 1 4 4 Hottest 124 | 70 40 63 124 89 90 30 . 30 97 97 Shots Fired 754 | 4 120 216 246 20 55 9 . 2 67 15 Gun 726 | 4 120 216 244 20 43 . . . 67 12 Cannon . | . . . . . . . . . . . Launcher 28 | . . . 2 . 12 9 . 2 . 3 Special . | . . . . . . . . . . . Kinetic 698 | 2 120 216 235 20 26 . . . 67 12 Thermal 3 | 2 . . 1 . . . . . . . Explosive 28 | . . . 2 . 12 9 . 2 . 3 Electromagnetic 25 | . . . 8 . 17 . . . . . Robot Hit Streak 25 | 1 17 16 25 11 14 . . . 7 8 Robot Miss Streak 3 | 1 2 3 3 3 1 . . . 3 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 15 | . 3 6 3 . . . . . 3 . Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 . Shots Hit Robots 500 | 2 86 139 162 14 37 . . . 48 12 Core Hits 253 | 2 33 53 56 5 52 16 . 5 24 7 Critical Hits 5 | . . 1 2 . . . . . 2 . Critical Kills 2 | . . . 1 . . . . . 1 . Critical Parts Destroyed 3 | . . 1 1 . . . . . 1 . Melee Attacks 22 | . . . . . . 2 . 6 4 10 Impact . | . . . . . . . . . . . Slashing 22 | . . . . . . 2 . 6 4 10 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9587 | 22 1111 1786 2258 205 1744 665 . 148 1063 585 Guns 6445 | 22 1091 1759 1923 205 399 . . . 856 190 Cannons . | . . . . . . . . . . . Explosions 2732 | . . . 308 . 1345 665 . 148 . 266 Melee 336 | . . . . . . . . . 207 129 Ramming 74 | . 20 27 27 . . . . . . . Kinetic 6173 | 22 1091 1759 1809 205 241 . . . 856 190 Thermal 60 | . . . 60 . . . . . . . Explosive 2689 | . . . 265 . 1345 665 . 148 . 266 Electromagnetic 255 | . . . 97 . 158 . . . . . Impact . | . . . . . . . . . . . Slashing 336 | . . . . . . . . . 207 129 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 1 4 . . . . . . . 3 Average Corruption 1 | . 1 4 . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . Effects 10 | . 5 5 . . . . . . . . Message Errors 2 | . 2 . . . . . . . . . Matter Fused 1 | . . 1 . . . . . . . . Heat Flow Errors 2 | . . 2 . . . . . . . . Energy Discharges 2 | . 2 . . . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . Targeting Errors 2 | . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 277 | . . . . . 48 24 . . 79 126 Projectiles . | . . . . . . . . . . . Explosions 72 | . . . . . 48 24 . . . . Melee 205 | . . . . . . . . . 79 126 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . . 32 24 . . . . Shots 2 | . . . . . 1 1 . . . . Rammed 8 | . 2 3 3 . . . . . . . Targets Rammed 11 | . 3 4 4 . . . . . . . Kicked . | . . . . . . . . . . . Crushed 3 | . 1 1 1 . . . . . . . Highest Temperature 290 | 18 7 288 290 86 108 . . . 113 36 Average Temperature 47 | 10 1 33 71 50 34 . . . 30 19 Received Heat Transfer 1914 | . 222 333 765 84 225 72 . . 189 24 Effects 2 | . . . 2 . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 37 | . . . 37 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Peak Influence 625 | 5 275 256 625 250 . . . . 310 . Initial 215 | . 3 12 83 215 . . . . 109 . Average 183 | 2 125 103 412 223 . . . . 162 . Maximum Alert Level 2 | . 1 1 2 1 . . . . 1 . Low Security (%) 62 | 100 78 81 7 . . . . . 71 . Level 1 25 | . 21 18 37 100 . . . . 28 . Level 2 12 | . . . 55 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 4 2 5 . . . . . 2 . Investigation 3 | . 1 2 . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 7 | . 3 . 3 . . . . . 1 . Assault . | . . . . . . . . . . . Garrison 3 | . . . 2 . . . . . 1 . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Distress Signals 8 | . 1 3 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 147 | . 25 34 38 1 23 7 . 6 9 4 Peak Tracking Total 10 | . 4 5 6 1 10 4 . 3 2 4 Tactical Retreats 10 | . 2 1 5 . 1 . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Traps Triggered 5 | . 2 2 . . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Disabled 5 | . 1 . 1 . 2 . . . . 1 Max in Single Turn 2 | . 1 . 1 . 2 . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Accessed 17 | . 6 4 1 . . 1 3 . 1 1 Terminals 10 | . 5 3 . . . . . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 58 | . 18 14 1 . . 1 20 . 3 1 Successful 44 | . 8 10 1 . . 1 20 . 3 1 Failed 14 | . 10 4 . . . . . . . . Catastrophic 2 | . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 10 10 . . . . . . 2 . Terminals 30 | . 16 10 . . . . . . 3 1 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . 2 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 33 | . 6 4 . . . 1 20 . 1 1 Record 7 | . . . . . . . 6 . . 1 Part Schematic 6 | . 1 . . . . . 5 . . . Robot Schematic 6 | . . . . . . . 6 . . . Prototype ID Bank 5 | . 1 1 . . . . 3 . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . Unreport Threat 2 | . . 2 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 2 4 . . . . . . . . Scan Component 3 | . 1 2 . . . . . . . . Repair 3 | . 1 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 4 | . . 2 . . . . . . 2 . Terminals 4 | . . 2 . . . . . . 2 . Track 1 | . . . . . . . . . 1 . Botnet 3 | . . 2 . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 6 4 . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . . . . 5 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 1 2 . . . . . . . . Time 84 | . 26 58 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Total Allies 3 | . . . . . 2 . . 1 . . Largest Group 2 | . . . . . 2 1 . 1 1 . Highest-Rated Group 94 | . . . . . 32 16 . 94 94 . Highest-Rated Ally 94 | . . . . . 16 16 . 94 94 . Total Orders . | . . . . . . . . . . . Ally Attacks 50 | . . . . . 35 1 . 8 6 . Total Damage 955 | . . . . . 474 13 . 193 275 . Kills 8 | . . . . . 4 1 . 3 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 3 2 . 2 . 3 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Turns Passed 6797 | 92 1323 1291 880 78 849 593 137 375 318 861 Spaces Moved 3268 | 47 655 518 348 34 468 334 79 203 130 452 Core 2 | 2 . . . . . . . . . . Treads 3266 | 45 655 518 348 34 468 334 79 203 130 452 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 165 145 145 145 175 175 176 176 Average Speed 168 | 155 162 178 174 161 154 163 175 175 176 176 Slowest Speed 180 | 160 180 180 180 165 165 175 175 175 176 176 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 42 | 4 96 55 34 1 75 50 69 34 5 45 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . . . . 2 . 1 1 . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 11 | . . . . . 2 2 . 5 . 2 Spaces Dug 22 | . . . . . . 2 . 3 2 15 Terrain Destroyed 174 | . . . 30 . 60 36 . 23 3 22 Melee 11 | . . . . . . 2 . 3 2 4 Projectile 2 | . . . . . 1 . . . 1 . AOE 161 | . . . 30 . 59 34 . 20 . 18 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Total 3987 | 59 793 737 486 45 544 369 78 215 169 492 Wait 157 | . 44 72 7 . 7 14 . 2 1 10 Move 3258 | 46 654 517 347 33 467 333 78 202 129 452 Hop . | . . . . . . . . . . . Pick Up 78 | 4 17 28 13 2 4 1 . 3 4 2 Fast Attach 24 | 7 3 7 3 . 1 3 . . . . Attach 31 | . 1 3 11 3 5 3 . . 3 2 Detach 3 | . . . . . 2 1 . . . . Swap 67 | . 3 10 18 2 13 1 . 1 8 11 Drop 59 | . 8 24 18 . 1 2 . 1 3 2 Fire 267 | 2 60 72 65 5 29 9 . 2 17 6 Melee 17 | . . . . . . 2 . 4 4 7 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 11 | . 3 4 4 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 15 | . . . . . 15 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 429 | -10/Materials | Core integrity fell below 50% 629 | -10/Materials | Identified exit to Mines 648 | -10/Materials | Discovered new exit (range 15) 843 | -10/Materials | Discovered new exit (range 11) 1151 | -10/Materials | Repaired Assault Rifle 1193 | -10/Materials | Discovered new exit (range 4) 1416 | -10/Materials | Entered another Materials area 1416 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1876 | -9/Materials | Build established: Tank 2137 | -9/Materials | Discovered new exit (range 4) 2255 | -9/Materials | Discovered new exit (range 12) 2288 | -9/Materials | Build established: Hauler-Gunner 2536 | -9/Materials | Discovered new exit (range 16) 2584 | -9/Materials | Repaired Hvy. Assault Rifle 2612 | -9/Materials | Repaired Lrg. Storage Unit 2707 | -9/Materials | Entered another Materials area 2707 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2813 | -8/Materials | Destroyed 7 combat bots 3025 | -8/Materials | Garrison activated, responded to threat 3135 | -8/Materials | Garrison activated, responded to threat 3143 | -8/Materials | Lost 3 parts (1p1n1w) 3173 | -8/Materials | Core integrity fell below 50% 3542 | -8/Materials | Discovered new exit (range 16) 3587 | -8/Materials | Entered Factory 3587 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3636 | -7/Factory | Discovered new exit (range 5) 3659 | -7/Factory | Identified exit to Lower Caves 3665 | -7/Factory | Entered Lower Caves 3667 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3979 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4008 | -7/Lower Caves | Destroyed 10 combat bots 4125 | -7/Lower Caves | Spotted B-75 Beast 4155 | -7/Lower Caves | Allies destroyed B-75 Beast 4184 | -7/Lower Caves | Lost 4 parts (1p3w) 4428 | -7/Lower Caves | Build established: Hauler-Mutant 4456 | -7/Lower Caves | Learned location of Zion (-6) 4462 | -7/Lower Caves | Learned location of Extension (-5) 4504 | -7/Lower Caves | Discovered new exit (range 7) 4506 | -7/Lower Caves | Learned 4 Factory zone layouts 4511 | -7/Lower Caves | Identified exit to Lower Caves 4514 | -7/Lower Caves | Entered another Lower Caves area 4514 | -7/Lower Caves | Accompanied by 1 ally 4526 | -7/Lower Caves | Learned Factory emergency access door positions 4559 | -7/Lower Caves | Discovered new exit (range 13) 4575 | -7/Lower Caves | Identified exit to Factory 4930 | -7/Lower Caves | Identified exit to Data Miner 5107 | -7/Lower Caves | Entered Data Miner 5107 | -7/Data Miner | Discovered new exit (range 6) 5141 | -7/Data Miner | Met Data Miner 5172 | -7/Data Miner | Learned location of Section 7 (-2) 5172 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5197 | -7/Data Miner | Received God Mode back door access code from Data Miner 5242 | -7/Data Miner | Identified exit to Proximity Caves 5244 | -7/Data Miner | Entered Proximity Caves 5335 | -6/Proximity Caves | Escorted by Enhanced Grunt 5619 | -6/Proximity Caves | Entered Factory 5619 | -6/Factory | Accompanied by 1 ally 5619 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5620 | -6/Factory | Identified exit to Lower Caves 5782 | -6/Factory | Found Prototype Device 5783 | -6/Factory | Identified Exp. Thermal Shield 5840 | -6/Factory | Garrison activated, responded to threat 5937 | -6/Factory | Entered Lower Caves 6358 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6657 | -6/Lower Caves | Learned Factory terminal intel 6711 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6793 | -6/Lower Caves | Crushed by falling debris 6798 | -6/Lower Caves | Self-destructed Last Messages --------------- 06382_ Y-54 Guardian destroyed. 06390_ Lgt. Treads fries itself beyond repair. 06391_ Acquired 63 matter. 06411_ Searching scrap... 06411_ Found Hyp. Gauss Rifle. 06411_ Found EM Shield. 06411_ Found 21 Matter. 06412_ Acquired 21 matter. 06420_ Dropped Hvy. Assault Rifle. 06421_ Acquired EM Shield. 06424_ Dropped Hvy. Assault Rifle. 06424_ Acquired Hvy. Assault Rifle. 06657_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 06664_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 06793_ The unstable cave ceiling collapses. 06793_ Crushed by falling debris. 06793_ Imp. Signal Interpreter destroyed. 06793_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##########?????????????##??#####?? | | ????????????????# ##??????????## #### ### | | ????????????????## ^## ###?????### ## | | ?????????????#### # #????? #?# | | ?????????????# ## ##### #??# ### | | ?????????????# # # #??## #?? | | ?????????????# # # # #???# ##?? | | ??????????????# ####### #???# #??? | | ??????????????### # # ##### #? #??# #??? | | ???????????????######## ##??????# #??? | | ??????????????## ###????# #??? | | ?????????????## ##### ##???# #?## | | ?????????????# ##???# ##??# ### | | ?????????????## ### ###????## ## #??# ## | | ??????????????###?# ######??# ## #??# ## | | ??????????????????## ## ##?# ##??# | | ???????????????????# #?# #???# | | ???????????????????# ###?# #???####### | | ???????????????????## ##?### #????????## | | ????????????????????### #?## ##??????## | | ??????????????????????## @#?# #??????# | | ?????????????????????##;###?# #?????## | | ?????????????????????####???# #?????# | | ?????????????????????###????# ##????## | | ???????????????????????# ### ##?????# | | ???????????????????# #??????# | | ????????????????????# #?????##% | | ????????????????????# ### ####### | | ???????????????????? ### ??# ## | | ?????????????????????????#### #??# # | | ????????????????????????????# ???# #### | | ????????????????????????????# ???# ##??? | | ???????????????????????????? ???# ###???? | | ??????????????????????????? ????## ##?????? | | ?????????????????????????? ?????# #??????? | | ????????????????????????? ???? ??????? | | ???????????????????????? ## ????? #?????? | | ??????????????????????????? ????? ?????? | | ???????????????????????????????? #### ## ????? | | ????????????????????????????????????# ###? #???? | | ????????????????????????????????????##???? #???? | | ?????????????????????????????????????????? #???? | | ?????????????????????????????????????????? #???? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 30 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedMachineGuard Manual? 0 Play Time 00:32:28 Cumulative 664.3 hours Start 2020.12.07 @ 13:27:14 End 2020.12.07 @ 14:00:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1008 Rogue 1008 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a369403a-1a7d-495c-9713-0d1a26246986