Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.20 @ 21:32:43 // Winter2019/RPGLIKE

Player: Torako

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (20)       4000
Robots Destroyed (196)     980
Value Destroyed (9235)     9235
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (5828)               5828
              TOTAL SCORE: 23263

 Bonus
-------
High Alert Combat Kills    572
Follower Combat Kills      1517
Entered Garrisons          1400
Used RIF Installer         3000
Friendly Fire              -661

 Cogmind 
---------
Core Integrity             0/1850
Matter                     300/300
Energy                     335/345
System Corruption          0%
Temperature                Cool (19)
Movement                   Hovering (52)
Location                   -4/Garrison

 Parts 
-------
>          --- POWER (2) --------
           Deuterium Engine
     Light Antimatter Reactor
>          --- PROPULSION (4) ---
           Gravmag Array
    Combat Linear Gravjet
    Combat Linear Gravjet
>          --- UTILITY (9) ------
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Improved Phase Shifter
           Relay Coupler [NC] (50)
           Relay Coupler [Swarmer] (88)
           Relay Coupler [Brawler] (15)
           Relay Coupler [Sentry] (13)
           Relay Coupler [Specialist] (54)
           Relay Coupler [Hunter] (7)
>          --- WEAPON (4) -------
           Coil Gun
           KE Penetrator
   Compact Tesla Bomb Launcher
  Improved Datajack
>          --- INVENTORY (5) ----
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
           Force Field
           Relay Coupler [NC] (70)
           Relay Coupler [Swarmer] (78)

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Antimatter Reactor
>          --- PROPULSION -------
           Gravmag Array
    Combat Linear Gravjet
    Combat Linear Gravjet
>          --- UTILITY ----------
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Improved Phase Shifter
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Brawler]
           Relay Coupler [Sentry]
           Relay Coupler [Specialist]
           Relay Coupler [Hunter]
>          --- WEAPON -----------
           Coil Gun
           KE Penetrator
   Compact Tesla Bomb Launcher
  Improved Datajack
>          --- INVENTORY --------
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
           Force Field
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
[Rating: 95]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Gravmag Array
Utility                    Advanced Signal Interpreter
  Device                   Advanced Terrain Scanner
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [Swarmer]
  Protection               Improved Medium Armor Plating
Weapon                     Spear
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Slots Evolved              15   | 2   3   .   3   1   .   .   2   .   .   .   1   .   .   .   1   .   .   .   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   1   .   1   .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   2   .   
  Weapon                   3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             96   | 5   4   6   13  6   .   1   11  4   .   7   7   1   2   3   .   1   9   4   7   5   
  Power                    11   | 1   .   1   2   1   .   .   2   .   .   2   .   .   .   .   .   .   1   .   1   .   
    Engine                 10   | 1   .   1   2   1   .   .   2   .   .   2   .   .   .   .   .   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               14   | 2   1   .   .   5   .   .   .   .   .   .   1   .   1   .   .   .   2   .   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | 2   1   .   .   5   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | .   2   3   3   .   .   1   5   3   .   5   4   1   .   2   .   1   5   2   2   2   
    Device                 5    | .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               18   | .   .   .   .   .   .   .   1   2   .   4   1   1   .   2   .   1   2   2   .   2   
    Protection             13   | .   1   1   .   .   .   1   3   1   .   1   2   .   .   .   .   .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   1   2   8   .   .   .   4   1   .   .   2   .   1   1   .   .   1   2   2   3   
    Energy Gun             5    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Energy Cannon          9    | .   1   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Parts Lost                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
Average Slot Usage (%)     93   | .   95  97  99  97  92  97  99  100 100 97  97  100 95  92  88  92  81  80  81  93  
  Engine                   12   | .   14  11  17  15  15  15  13  13  13  10  12  12  12  12  11  11  10  11  7   5   
  Wheel                    21   | .   35  33  29  26  30  30  26  26  26  26  24  25  25  25  23  23  2   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   11  13  15  
  Device                   3    | .   .   .   1   5   .   .   .   .   .   .   2   6   6   6   5   5   7   5   7   10  
  Processor                7    | .   .   8   16  15  15  15  11  6   6   6   6   6   6   6   5   5   5   5   5   5   
  Hackware                 13   | .   .   .   .   .   .   .   5   9   20  21  23  18  18  17  17  21  21  25  26  30  
  Protection               5    | .   11  10  2   .   .   4   14  16  6   4   2   6   6   6   5   5   2   3   .   .   
  Energy Gun               2    | .   14  11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   10  4   
  Energy Cannon            7    | .   .   17  27  32  30  30  10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   .   1   5   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   5   5   5   1   .   .   
  Piercing Weapon          6    | .   .   .   .   .   .   .   15  24  20  20  18  18  10  .   .   .   .   .   .   .   
  Special Melee Weapon     3    | .   .   .   1   .   .   .   .   1   6   6   6   6   6   6   5   5   5   5   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 9   13  17  33  38  36  44  47  47  32  32  46  46  47  51  51  51  51  35  45  45  
  Greatest Support         102  | 20  30  30  35  51  45  45  45  45  45  45  45  50  50  50  50  50  66  66  102 102 
  Greatest Overweight (x)  1    | .   .   .   1   1   .   .   1   1   .   .   1   1   1   1   1   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Largest Inventory Capacity 5    | .   2   2   2   2   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   
  Average Capacity         3    | .   1   2   2   2   2   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   
  Most Carried             5    | .   2   2   2   2   3   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   
  Average Carried          3    | .   1   1   1   2   2   3   3   3   4   3   3   4   4   3   4   4   4   4   4   5   
  Final Capacity           5    | .   2   2   2   2   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   
  Final Carried            5    | .   2   2   2   2   3   3   4   4   4   4   4   4   4   4   4   5   5   5   5   5   

 Class Distribution 
--------------------
 22% | Hacker-Gunner
 16% | Hacker-Mutant
 15% | Botlord-Scout
 12% | Bothacker-Gladiator
  7% | Bothacker-Assassin
  5% | Bothacker-Scout
  5% | Mutant
  4% | Bothacker-Mutant
  4% | Botlord-Gladiator
  3% | Gunner

 Dominant Class 
----------------
              Mutant | -10/Materials
              Gunner | -10/Mines
       Hacker-Gunner | -9/Materials
       Hacker-Gunner | -9/Mines
       Hacker-Gunner | -9/Exiles
       Hacker-Gunner | -8/Mines
       Hacker-Mutant | -8/Materials
       Hacker-Mutant | -8/Garrison
       Hacker-Mutant | -8/Materials
       Hacker-Mutant | -8/Garrison
    Bothacker-Mutant | -7/Factory
  Bothacker-Assassin | -7/Garrison
 Bothacker-Gladiator | -7/Factory
 Bothacker-Gladiator | -7/Garrison
 Bothacker-Gladiator | -6/Factory
   Botlord-Gladiator | -6/Garrison
       Botlord-Scout | -5/Factory
     Bothacker-Scout | -5/Garrison
       Botlord-Scout | -4/Factory
       Botlord-Scout | -4/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           1848 | 228  171  107  120  70   .    10   110  50   .    70   50   30   20   251  .    10   25   126  60   340  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6550 | .    446  208  800  523  .    269  1060 217  .    172  230  137  177  373  25   423  .    464  242  784  
  Parts                    359  | .    43   8    68   24   .    11   66   15   .    9    13   2    6    32   .    25   .    14   7    16   
Haulers Intercepted        5    | .    2    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  154  | .   11  6   29  10  .   11  21  8   .   5   4   2   1   16  .   11  .   10  3   6   
  Melee                    54   | .   .   .   .   .   .   .   13  8   .   5   4   2   1   8   .   11  .   2   .   .   
  Guns                     29   | .   10  3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   6   
  Cannons                  56   | .   .   3   25  10  .   11  7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      14   | .   1   .   1   .   .   .   1   .   .   .   .   .   .   8   .   .   .   3   .   .   
Classes Destroyed          16   | .   7   2   1   2   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Worker                   8    | .   .   .   2   2   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Builder                  3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   1   1   .   3   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 4    | .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   .   3   .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Swarmer                  41   | .   3   .   12  7   .   5   4   4   .   2   .   .   .   1   .   .   .   2   1   .   
  Grunt                    83   | .   8   2   12  2   .   5   9   4   .   4   3   2   1   11  .   8   .   7   .   5   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Sentry                   18   | .   .   2   5   .   .   .   7   .   .   .   .   .   .   2   .   .   .   1   1   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           11   | .   9   3   9   5   .   3   8   4   .   2   2   2   1   11  1   4   .   3   1   2   
  Combat Bots Only         11   | .   5   2   8   4   .   3   5   4   .   2   2   2   1   11  .   4   .   3   1   2   
Max Kills in Single Turn   3    | .   2   1   2   2   .   1   3   1   .   1   1   2   1   1   1   1   .   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   3   .   .   
  Melee                    2    | .   .   .   .   .   .   .   1   1   .   1   1   2   1   1   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Damage Taken               10605 | .    416  432  545  284  .    297  574  591  .    567  207  392  53   1353 .    1381 175  822  646  1870 
  Core                     7767  | .    332  304  414  217  .    238  340  290  .    398  177  268  31   966  .    1013 130  623  519  1507 
  Absorbed by Shields      493   | .    .    .    .    .    .    .    .    .    .    83   .    .    .    84   .    27   47   180  .    72   
  Redirected to Core       6625  | .    219  208  354  198  .    199  277  284  .    328  98   268  31   873  .    925  114  524  467  1258 
Core Remaining (%)         89    | 100  .    100  .    .    .    99   .    .    .    91   .    .    .    90   .    58   .    89   .    .    
Volleys Fired              279   | .    43   17   50   26   .    15   9    .    .    .    .    .    .    17   .    .    .    29   14   59   
  Largest                  4     | .    3    3    3    4    .    4    4    .    .    .    .    .    .    1    .    .    .    2    2    2    
  Hottest                  272   | .    120  195  204  272  .    272  272  .    .    .    .    .    .    36   .    .    .    138  138  138  
Shots Fired                705   | .    87   51   150  104  .    60   36   .    .    .    .    .    .    17   .    .    .    56   28   116  
  Gun                      319   | .    86   26   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   28   116  
  Cannon                   367   | .    1    25   141  104  .    60   36   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  122   | .    43   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   
  Thermal                  512   | .    1    33   150  104  .    60   36   .    .    .    .    .    .    .    .    .    .    54   28   46   
  Explosive                19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    2    .    .    
  Electromagnetic          52    | .    43   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | .    14   16   18   11   .    23   10   .    .    .    .    .    .    4    .    .    .    24   26   20   
  Robot Miss Streak        6     | .    4    3    2    6    .    1    1    .    .    .    .    .    .    2    .    .    .    4    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           712   | .    58   36   92   55   .    42   68   27   .    37   17   13   5    40   3    43   9    54   25   88   
  Core Hits                292   | .    30   14   40   16   .    17   38   11   .    9    8    4    3    22   1    16   .    24   7    32   
  Critical Hits            28    | .    .    .    .    7    .    6    5    1    .    .    1    .    .    2    1    2    .    .    .    3    
  Critical Kills           15    | .    .    .    .    3    .    3    3    1    .    .    1    .    .    1    1    1    .    .    .    1    
  Critical Parts Destroyed 12    | .    .    .    .    4    .    3    2    .    .    .    .    .    .    .    .    1    .    .    .    2    
Melee Attacks              320   | .    .    .    .    .    .    .    64   34   1    51   21   18   7    35   5    45   14   13   8    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 95    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    32   4    45   5    7    .    .    
  Piercing                 166   | .    .    .    .    .    .    .    64   32   1    34   17   14   4    .    .    .    .    .    .    .    
  Sneak Attacks            30    | .    .    .    .    .    .    .    4    .    .    6    5    2    3    1    2    1    3    .    2    1    
    Combat Hostiles        10    | .    .    .    .    .    .    .    .    .    .    1    2    2    .    1    .    1    2    .    .    1    
  Follow-up Attacks        42    | .    .    .    .    .    .    .    18   9    .    7    4    3    1    .    .    .    .    .    .    .    
Damage Inflicted           19095 | .    861  504  2185 937  .    737  2426 740  .    951  607  357  322  2622 173  2220 .    1336 328  1789 
  Guns                     4092  | .    795  243  168  .    .    .    .    .    .    .    .    .    .    .    .    .    .    769  328  1789 
  Cannons                  3973  | .    .    261  1665 937  .    737  373  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2336  | .    66   .    352  .    .    .    398  .    .    .    .    .    .    1201 .    .    .    319  .    .    
  Melee                    8694  | .    .    .    .    .    .    .    1655 740  .    951  607  357  322  1421 173  2220 .    248  .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1685  | .    402  89   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1194 
  Thermal                  6735  | .    66   347  2185 937  .    737  771  .    .    .    .    .    .    .    .    .    .    769  328  595  
  Explosive                1520  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1201 .    .    .    319  .    .    
  Electromagnetic          461   | .    393  68   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4192  | .    .    .    .    .    .    .    .    .    .    .    .    .    130  1421 173  2220 .    248  .    .    
  Piercing                 4502  | .    .    .    .    .    .    .    1655 740  .    951  607  357  192  .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            935   | .    .    .    136  57   .    2    186  63   .    66   95   .    51   54   87   113  .    25   .    .    
  Projectiles              72    | .    .    .    13   57   .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               241   | .    .    .    123  .    .    .    85   .    .    .    .    .    .    33   .    .    .    .    .    .    
  Melee                    622   | .    .    .    .    .    .    .    101  63   .    66   95   .    51   21   87   113  .    25   .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      146   | .    40   .    .    .    .    .    .    .    .    .    .    .    .    97   .    .    .    9    .    .    
  Shots                    5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        301   | .    68   175  227  284  .    301  235  .    .    .    .    .    .    .    .    .    .    .    .    3    
  Average Temperature      80    | .    30   73   57   99   .    119  88   .    .    .    .    .    .    .    .    .    .    .    .    3    
  Received Heat Transfer   2820  | .    138  30   141  60   .    126  189  261  .    219  30   72   18   586  .    344  15   277  36   278  
  Effects                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             24    | .    .    3    6    3    .    3    2    .    .    .    .    .    .    .    .    1    .    2    2    2    
  Heat Transferred         11552 | .    100  703  3667 1702 .    1332 966  .    .    .    .    .    .    .    .    .    .    1517 629  936  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Peak Influence             822  | .   378 266 382 305 .   210 543 657 334 346 302 346 291 822 453 682 420 706 498 498 
  Initial                  431  | .   .   106 103 145 .   .   29  255 319 74  181 140 181 170 431 317 357 245 370 348 
  Average                  299  | .   216 192 204 78  .   106 323 468 119 181 183 236 212 567 437 513 326 523 327 438 
Maximum Alert Level        3    | .   1   1   1   1   .   1   2   2   1   1   1   1   1   3   2   2   2   3   2   2   
  Low Security (%)         35   | 100 34  84  58  85  .   78  28  .   92  61  51  34  56  10  .   .   2   .   16  .   
  Level 1                  33   | .   65  15  41  14  .   21  24  29  7   38  48  65  43  7   .   17  62  17  61  18  
  Level 2                  27   | .   .   .   .   .   .   .   47  70  .   .   .   .   .   52  100 82  34  72  22  81  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   9   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   6   .   3   .   .   .   2   .   1   .   2   .   3   .   .   .   2   .   1   .   
  Investigation            8    | .   1   .   2   .   .   .   1   .   1   .   .   .   1   .   .   .   2   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Reinforcement            8    | .   5   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Alert ID Control Effect    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   2   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Distress Signals           6    | .   1   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              290  | .   24  5   35  9   .   12  27  13  1   25  11  7   6   33  1   18  9   32  13  9   
  Peak Tracking Total      9    | .   5   2   6   3   .   4   6   4   1   5   4   3   3   8   1   6   2   9   5   4   
  Tactical Retreats        21   | .   .   .   .   .   .   1   1   3   .   .   .   .   .   8   .   6   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Traps Triggered            37   | .   .   .   .   .   .   .   1   7   .   6   1   3   .   5   .   3   2   6   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         31   | .   .   .   .   .   .   .   .   .   .   3   1   .   13  .   .   .   1   12  .   1   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Machines Disabled          41   | .   2   2   6   2   .   1   7   3   .   3   .   3   .   5   .   2   1   3   .   1   
  Max in Single Turn       6    | .   1   1   4   1   .   1   6   1   .   1   .   1   .   1   .   1   .   1   .   1   
  Garrison Relay           14   | .   .   .   .   .   .   .   .   1   .   3   .   2   .   2   .   2   .   3   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Machines Accessed          45   | .   3   1   7   2   1   .   8   .   2   .   7   .   2   .   2   .   5   .   5   .   
  Terminals                29   | .   2   .   6   2   .   .   7   .   1   .   3   .   1   .   1   .   4   .   2   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   
Total Hacks                132  | .   6   1   24  8   5   .   35  .   5   .   15  .   4   .   4   .   13  .   12  .   
  Successful               78   | .   4   1   13  4   5   .   15  .   3   .   9   .   2   .   1   .   9   .   12  .   
  Failed                   53   | .   2   .   11  4   .   .   19  .   2   .   6   .   2   .   3   .   4   .   .   .   
    Catastrophic           10   | .   1   .   1   1   .   .   1   .   1   .   2   .   1   .   1   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   70   | .   5   .   10  7   .   .   23  .   2   .   9   .   3   .   .   .   5   .   6   .   
  Terminals                100  | .   4   .   22  8   .   .   33  .   4   .   9   .   1   .   3   .   11  .   5   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   5   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   2   .   1   .   1   .   3   .   1   .   2   .   2   .   
Terminal Hacks             42   | .   .   1   7   3   5   .   13  .   2   .   2   .   .   .   .   .   4   .   5   .   
  Record                   6    | .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          12   | .   .   .   4   2   .   .   3   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   5   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   
  Unlock Access            7    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   
Unauthorized Hacks         17   | .   3   .   5   1   .   .   1   .   .   .   1   .   1   .   .   .   4   .   1   .   
  Terminals                12   | .   2   .   4   1   .   .   1   .   .   .   1   .   .   .   .   .   3   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 6    | .   .   .   2   1   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Detonate               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
    Reprogram              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   2   .   5   2   .   .   4   .   1   .   3   .   1   .   2   .   2   .   2   .   
  Full Trace Events        4    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   .   .   .   .   .   .   .   252 .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
    Matter                 892  | .   .   .   .   .   .   .   .   .   .   .   336 .   .   .   .   .   .   .   556 .   
    Time                   362  | .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   278 .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   18  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Used RIF Installer         6    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              54   | .   .   .   .   .   .   .   .   2   .   14  4   4   1   2   1   .   9   6   8   3   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   2   .   
  Combat                   48   | .   .   .   .   .   .   .   .   2   .   14  4   4   1   2   .   .   7   5   6   3   
Robot Hacks Applied        55   | .   .   .   .   .   .   .   .   2   .   14  4   4   1   2   1   .   9   6   8   4   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  overwrite_iff            13   | .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   1   .   4   2   
  formatsys_low            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  formatsys_high           29   | .   .   .   .   .   .   .   .   2   .   8   2   2   1   2   .   .   6   4   2   .   
Relay Couplers Released    21   | .   .   .   .   .   .   .   .   2   .   5   .   2   .   3   .   2   .   5   .   2   
  Machine Destruction      21   | .   .   .   .   .   .   .   .   2   .   5   .   2   .   3   .   2   .   5   .   2   
  Attached                 17   | .   .   .   .   .   .   .   .   2   .   4   1   1   .   2   .   1   2   2   .   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total Allies               53   | .    .    .    1    .    .    .    .    2    .    13   6    2    3    2    1    .    10   4    7    2    
  Largest Group            9    | .    .    .    1    .    .    .    .    2    2    5    4    2    3    3    1    1    7    9    4    2    
  Highest-Rated Group      335  | .    .    .    10   .    .    .    .    32   32   80   95   48   80   64   20   20   275  335  174  79   
  Highest-Rated Ally       56   | .    .    .    10   .    .    .    .    16   16   29   32   32   32   32   20   20   49   49   56   56   
Total Orders               7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    5    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  AID                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Ally Attacks               261  | .    .    .    .    .    .    .    .    5    18   63   25   5    18   21   .    .    15   70   10   11   
  Total Damage             5521 | .    .    .    .    .    .    .    .    61   245  705  393  62   422  642  .    .    477  1905 237  372  
  Kills                    54   | .    .    .    .    .    .    .    .    1    4    6    6    1    7    8    .    .    4    14   2    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
-------------              Run   | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Turns Passed               10315 | 40  567 346 730 700 164 467 736 596 155 574 689 302 561 705 202 509 697 546 650 379 
Spaces Moved               8366  | 40  424 308 623 662 204 474 519 481 107 441 577 266 423 488 174 289 648 495 465 258 
  Core                     5     | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   6578  | 35  424 308 623 662 204 474 519 481 107 441 577 266 423 488 174 289 83  .   .   .   
  Hover                    1783  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   565 495 465 258 
  Flight                   .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50    | 50  80  80  80  80  80  80  80  80  80  80  80  80  80  80  90  90  56  56  52  52  
  Average Speed            77    | 76  80  80  80  87  80  80  84  87  80  80  81  80  80  88  90  90  60  56  52  52  
  Slowest Speed            93    | 80  80  80  90  93  80  80  90  90  80  80  90  90  90  90  90  90  90  56  56  52  
  Overloaded Moves         .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       45    | 3   80  36  61  99  60  97  60  61  10  67  20  41  14  74  5   47  18  79  11  18  
  Regions Visited          20
    Branch Regions         4
  Pre-discovered Areas     5     | .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8     | .   1   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   
  Unknown Exits Taken      6     | 1   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             2     | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 11    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   2   .   5   1   .   .   
Terrain Destroyed          90    | .   2   .   27  .   .   .   20  .   1   .   1   .   1   23  2   .   5   5   .   3   
  Melee                    11    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   2   .   5   1   .   .   
  Projectile               3     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      76    | .   2   .   27  .   .   .   20  .   .   .   .   .   .   23  .   .   .   4   .   .   
Terrain Rammed             .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  
---------                  Run   | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar 
Total                      11237 | 46  566 371 743 717 204 524 733 623 174 614 775 336 637 672 210 447 937 690 834 384 
  Wait                     1567  | 2   66  8   18  10  .   16  102 25  67  81  153 29  180 46  31  47  236 75  329 46  
  Move                     8347  | 39  423 307 622 661 203 473 519 479 106 440 576 265 422 487 174 288 647 494 464 258 
  Hop                      .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  34    | .   5   2   1   .   1   1   6   3   .   2   1   1   .   1   .   1   3   5   1   .   
  Fast Attach              76    | 5   4   6   6   6   .   1   10  3   .   3   6   1   2   1   .   1   7   3   7   4   
  Attach                   2     | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Detach                   9     | .   .   1   2   .   .   .   2   .   .   .   2   1   .   .   .   .   1   .   .   .   
  Swap                     19    | .   .   .   6   .   .   .   1   2   .   4   1   .   .   2   .   .   2   .   .   1   
  Drop                     73    | .   3   7   9   6   .   1   12  5   .   4   3   1   3   1   .   .   6   5   4   3   
  Fire                     279   | .   43  17  50  26  .   15  9   .   .   .   .   .   .   17  .   .   .   29  14  59  
  Melee                    256   | .   .   .   .   .   .   .   37  22  1   40  14  13  5   35  5   45  14  13  8   4   
  Ram                      .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            160   | .   .   .   .   .   .   .   .   56  .   14  .   24  .   36  .   24  .   6   .   .   
  Rewire                   21    | .   .   .   .   .   .   .   .   .   .   3   2   1   1   2   .   .   6   3   3   .   
  Trap                     31    | .   .   .   .   .   .   .   .   .   .   3   1   .   13  .   .   .   1   12  .   1   
  Miscellaneous            363   | .   22  23  28  8   .   17  35  28  .   20  16  .   11  44  .   41  14  44  4   8   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Low / Gar)
-7/Garrison
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison
-5/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 2 exits: [Upp] / Gar)
-4/Garrison

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    15 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    20 | -11/Scrapyard | Discovered new exit (range 15)
    41 | -11/Scrapyard | Entered Materials
   282 | -10/Materials | Discovered new exit (range 13)
   291 | -10/Materials | Discovered new exit (range 15)
   311 | -10/Materials | Build established: Mutant
   364 | -10/Materials | Discovered new exit (range 5)
   373 | -10/Materials | Upgraded with Propulsion slot (x1)
   467 | -10/Materials | Discovered new exit (range 7)
   480 | -10/Materials | Reached level 2
   556 | -10/Materials | Upgraded with Utility slot (x1)
   556 | -10/Materials | Upgraded with Weapon slot (x1)
   597 | -10/Materials | Identified exit to Mines
   608 | -10/Materials | Entered Mines
   673 | -10/Mines     | Found the Drone Emporium
   677 | -10/Mines     | Found Prototype Device
   677 | -10/Mines     | Identified Bomb Drone Bay
   702 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
   830 | -10/Mines     | Discovered new exit (range 9)
   884 | -10/Mines     | Build established: Gunner
   885 | -10/Mines     | Assembled infested the area
   890 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
   899 | -10/Mines     | Reached level 3
   954 | -10/Mines     | Entered Materials
   956 | -9/Materials  | Reached level 4
  1079 | -9/Materials  | Upgraded with Power slot (x1)
  1207 | -9/Materials  | Discovered new exit (range 5)
  1274 | -9/Materials  | Build established: Hacker-Gunner
  1296 | -9/Materials  | Reached level 5
  1463 | -9/Materials  | Destroyed 8 combat bots
  1482 | -9/Materials  | Reached level 6
  1529 | -9/Materials  | Discovered new exit (range 8)
  1531 | -9/Materials  | Upgraded with Weapon slot (x1)
  1533 | -9/Materials  | Upgraded with Utility slot (x1)
  1622 | -9/Materials  | Discovered new exit (range 10)
  1684 | -9/Materials  | Entered Mines
  1684 | -9/Mines      | Reached level 7
  1737 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1825 | -9/Mines      | Discovered new exit (range 10)
  1936 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  1936 | -9/Mines      | Discovered new exit (range 5)
  1995 | -9/Mines      | Learned Materials stockpile data
  2076 | -9/Mines      | Learned 2 Materials zone layouts
  2092 | -9/Mines      | Discovered new exit (range 10)
  2129 | -9/Mines      | Found a hidden stash of uninstalled traps
  2173 | -9/Mines      | Reached level 8
  2216 | -9/Mines      | Upgraded with Propulsion slot (x1)
  2384 | -9/Mines      | Entered Exiles
  2405 | -9/Exiles     | Met 8R-AWN
  2417 | -9/Exiles     | Met EX-HEX
  2449 | -9/Exiles     | Met EX-DEC
  2453 | -9/Exiles     | Learned location of Zion (-6)
  2542 | -9/Exiles     | Discovered new exit (range 10)
  2548 | -9/Exiles     | Entered Mines
  2614 | -8/Mines      | Discovered new exit (range 7)
  2784 | -8/Mines      | Reached level 9
  2792 | -8/Mines      | Discovered new exit (range 10)
  3015 | -8/Mines      | Entered Materials
  3017 | -8/Materials  | Reached level 10
  3039 | -8/Materials  | Upgraded with Utility slot (x2)
  3102 | -8/Materials  | Central database locked down
  3169 | -8/Materials  | Identified exit to Factory
  3228 | -8/Materials  | Reached level 11
  3585 | -8/Materials  | Build established: Hacker-Mutant
  3604 | -8/Materials  | Reached level 12
  3751 | -8/Materials  | Identified exit to Garrison
  3751 | -8/Materials  | Entered Garrison
  3864 | -8/Garrison   | Discovered new exit (range 10)
  3871 | -8/Garrison   | Identified exit to Materials
  3914 | -8/Garrison   | Triggered checkpoint
  3982 | -8/Garrison   | Discovered exit to Materials (range 9)
  4030 | -8/Garrison   | Triggered checkpoint
  4154 | -8/Garrison   | Discovered exit to Materials (range 10)
  4168 | -8/Garrison   | Installed Relay Interface Framework
  4190 | -8/Garrison   | Triggered checkpoint
  4207 | -8/Garrison   | Garrison Relay disabled
  4255 | -8/Garrison   | Triggered checkpoint
  4264 | -8/Garrison   | Triggered checkpoint
  4347 | -8/Garrison   | Entered Materials
  4347 | -8/Materials  | Accompanied by 2 allies
  4407 | -8/Materials  | Identified exit to Garrison
  4437 | -8/Materials  | Reached level 13
  4502 | -8/Materials  | Entered Garrison
  4560 | -8/Garrison   | Triggered checkpoint
  4571 | -8/Garrison   | Garrison Relay disabled
  4638 | -8/Garrison   | Triggered checkpoint
  4641 | -8/Garrison   | Triggered checkpoint
  4656 | -8/Garrison   | Triggered checkpoint
  4768 | -8/Garrison   | Triggered checkpoint
  4791 | -8/Garrison   | Discovered exit to Factory (range 14)
  4813 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
  4847 | -8/Garrison   | Garrison Relay disabled
  4852 | -8/Garrison   | Triggered checkpoint
  4965 | -8/Garrison   | Discovered exit to Factory (range 13)
  4972 | -8/Garrison   | Triggered checkpoint
  5016 | -8/Garrison   | Garrison Relay disabled
  5076 | -8/Garrison   | Entered Factory
  5076 | -7/Factory    | Accompanied by 2 allies
  5078 | -7/Factory    | Reached level 14
  5119 | -7/Factory    | Upgraded with Utility slot (x1)
  5148 | -7/Factory    | Build established: Bothacker-Mutant
  5170 | -7/Factory    | Discovered new exit (range 14)
  5208 | -7/Factory    | Identified exit to Lower Caves
  5512 | -7/Factory    | Discovered new exit (range 16)
  5627 | -7/Factory    | Fabricated Med. Reactive Plating (x1)
  5639 | -7/Factory    | Fabricated Med. Reactive Plating?
  5648 | -7/Factory    | Fabricated L-41 Fighter?
  5683 | -7/Factory    | Reached level 15
  5739 | -7/Factory    | Identified exit to Garrison
  5765 | -7/Factory    | Entered Garrison
  5840 | -7/Garrison   | Triggered checkpoint
  5869 | -7/Garrison   | Garrison Relay disabled
  5910 | -7/Garrison   | Triggered checkpoint
  5931 | -7/Garrison   | Build established: Bothacker-Assassin
  5950 | -7/Garrison   | Discovered new exit (range 15)
  5962 | -7/Garrison   | Identified exit to Factory
  5967 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
  5993 | -7/Garrison   | Garrison Relay disabled
  6067 | -7/Garrison   | Entered Factory
  6067 | -7/Factory    | Accompanied by 2 allies
  6221 | -7/Factory    | Discovered new exit (range 16)
  6281 | -7/Factory    | Identified exit to Factory
  6527 | -7/Factory    | Garrison activated, responded to threat
  6559 | -7/Factory    | Reached level 16
  6582 | -7/Factory    | Identified exit to Garrison
  6599 | -7/Factory    | Build established: Bothacker-Gladiator
  6628 | -7/Factory    | Entered Garrison
  6628 | -7/Garrison   | Accompanied by 3 allies
  6697 | -7/Garrison   | Triggered checkpoint
  6700 | -7/Garrison   | Triggered checkpoint
  6722 | -7/Garrison   | Core integrity fell below 50%
  6735 | -7/Garrison   | Core integrity fell below 20%
  6750 | -7/Garrison   | Triggered checkpoint
  6802 | -7/Garrison   | Destroyed 11 combat bots
  6844 | -7/Garrison   | Triggered checkpoint
  6864 | -7/Garrison   | Discovered exit to Factory (range 12)
  6864 | -7/Garrison   | Garrison Relay disabled
  6917 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
  7004 | -7/Garrison   | Triggered checkpoint
  7019 | -7/Garrison   | Garrison Relay disabled
  7285 | -7/Garrison   | Reached level 17
  7290 | -7/Garrison   | Triggered checkpoint
  7324 | -7/Garrison   | Discovered exit to Factory (range 10)
  7333 | -7/Garrison   | Entered Factory
  7343 | -6/Factory    | Upgraded with Utility slot (x1)
  7533 | -6/Factory    | Identified exit to Garrison
  7535 | -6/Factory    | Entered Garrison
  7535 | -6/Garrison   | Accompanied by 1 ally
  7576 | -6/Garrison   | Triggered checkpoint
  7594 | -6/Garrison   | Reached level 18
  7625 | -6/Garrison   | Garrison Relay disabled
  7646 | -6/Garrison   | Triggered checkpoint
  7646 | -6/Garrison   | Spotted B-75 Beast
  7787 | -6/Garrison   | Destroyed B-75 Beast
  7916 | -6/Garrison   | Build established: Botlord-Gladiator
  8013 | -6/Garrison   | Garrison Relay disabled
  8030 | -6/Garrison   | Discovered new exit (range 8)
  8035 | -6/Garrison   | Identified exit to Factory
  8041 | -6/Garrison   | Expanded RIF knowledge: Robot Detection
  8044 | -6/Garrison   | Entered Factory
  8046 | -5/Factory    | Reached level 19
  8203 | -5/Factory    | Identified exit to Upper Caves
  8203 | -5/Factory    | Identified exit to Extension
  8324 | -5/Factory    | Core integrity fell below 50%
  8410 | -5/Factory    | Build established: Botlord-Scout
  8693 | -5/Factory    | Identified exit to Garrison
  8714 | -5/Factory    | Reached level 20
  8741 | -5/Factory    | Entered Garrison
  8741 | -5/Garrison   | Accompanied by 7 allies
  8744 | -5/Garrison   | Expanded RIF knowledge: Program Shield
  8762 | -5/Garrison   | Triggered checkpoint
  8778 | -5/Garrison   | Garrison Relay disabled
  8802 | -5/Garrison   | Build established: Bothacker-Scout
  8834 | -5/Garrison   | Reached level 21
  8864 | -5/Garrison   | Triggered checkpoint
  9009 | -5/Garrison   | Discovered new exit (range 13)
  9015 | -5/Garrison   | Identified exit to Factory
  9042 | -5/Garrison   | Triggered checkpoint
  9083 | -5/Garrison   | Garrison Relay disabled
  9141 | -5/Garrison   | Discovered exit to Factory (range 5)
  9149 | -5/Garrison   | Triggered checkpoint
  9182 | -5/Garrison   | Garrison Relay disabled
  9208 | -5/Garrison   | Triggered checkpoint
  9254 | -5/Garrison   | Discovered exit to Factory (range 14)
  9287 | -5/Garrison   | Entered Factory
  9287 | -4/Factory    | Accompanied by 1 ally
  9289 | -4/Factory    | Reached level 22
  9310 | -4/Factory    | Upgraded with Utility slot (x2)
  9393 | -4/Factory    | Build established: Botlord-Scout
  9506 | -4/Factory    | Fabricated Cmb. Linear Gravjet (x2)
  9653 | -4/Factory    | Reached level 23
  9687 | -4/Factory    | Found Prototype Launcher
  9687 | -4/Factory    | Identified Com. Tesla Bomb Launcher
  9792 | -4/Factory    | Local fabrication network quarantined
  9909 | -4/Factory    | Identified exit to Garrison
  9918 | -4/Factory    | Core integrity fell below 50%
  9926 | -4/Factory    | Discovered new exit (range 19)
  9937 | -4/Factory    | Entered Garrison
  9937 | -4/Garrison   | Accompanied by 1 ally
  9948 | -4/Garrison   | Triggered checkpoint
  9966 | -4/Garrison   | Garrison Relay disabled
 10014 | -4/Garrison   | Core integrity fell below 20%
 10041 | -4/Garrison   | Spotted B-86 Titan
 10218 | -4/Garrison   | Triggered checkpoint
 10316 | -4/Garrison   | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
10251_ Slug penetrates B-86 Titan. <x2>
10251_ Penetrated by Slug.
10251_ Slug penetrates Wall.
10253_ B-86 Titan activates siege mode.
10254_ Slug penetrates B-86 Titan. <x4>
10263_ Upgraded: Core Integrity (+350)
10263_ Slug penetrates B-86 Titan. <x4>
10271_ Penetrated by Slug.
10271_ Slug penetrates Wall.
10276_ Acquired 103 matter.
10277_ Acquired 49 matter.
10296_ Slug penetrates G-67 Veteran.
10296_ Slug penetrates Reinforced Barrier.
10299_ Slug penetrates Garrison Relay.
10302_ Slug penetrates G-67 Veteran. <x2>
10304_ G-67 Veteran destroyed.
10305_ Slug penetrates G-67 Veteran.
10305_ G-67 Veteran destroyed.
10308_ Acquired 32 matter.
10316_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#?????????##???###???#????????? |
| ???????????????????##???####?##############?##???? |
| ???????????????????#????######?###########?###?#?? |
| ???????????????????#######?################?###### |
| ????????????##???###############################?? |
| ???????????#?#???##?#############################? |
| ??????????????#################################### |
| ???????????######################################? |
| ????????????#############################?######?# |
| ??????????######################################?# |
| ?????????##?###############    ################### |
| ???????#?##################    ################### |
| ?????#?####################    ################### |
| ??????##?####################  ################### |
| ??????#?#####################  ################### |
| ?????#??#####################  ################### |
| ???#??#######################  ##### ############# |
| ?????########################  ##### ############# |
| ?????##################  @   ^ ################### |
| ???#################### #####            !  ###### |
| ??#??################## ### #          BB%  #   ## |
| ??##################### #####+######+####"  ###### |
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| ???####################=#!########## ####          |
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| ???######################"###############   ""     |
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| ???????####           #                     ?  ?   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          30
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           22
Terrain Scan Range         20
Terrain Scan Density       310
Armor Coverage             675
Resistance: KI             30
Resistance: EM             15
Weapon Shielding           33
Phase Shifting             10
Evasion (%)                64
Targeting Accuracy         16
Offensive Hacking          25
Defensive Hacking          20
Relay Coupler Types        236
Relay Coupler Value        6

 Item Schematics 
-----------------
   Med. Reactive Plating | -7/Factory | Hacked
    Adv. Remote Datajack | -5/Factory | Hacked
 Exp. Signal Interpreter | -4/Factory | Hacked
           Nanoactuators | -4/Factory | Hacked
     Adv. Actuator Array | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Med. Reactive Plating | x1 | -7/Factory 
 Med. Reactive Plating | x1 | -7/Factory 
          L-41 Fighter | x3 | -7/Factory | Preloaded
   Cmb. Linear Gravjet | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Levels Raised              22    | .    1    1    3    2    .    1    3    .    1    .    2    .    1    1    .    1    2    1    2    .    
  XP Earned                37292 | 3000 1875 1275 5820 1731 139  1875 4035 1078 271  813  2283 884  606  1322 1049 1422 2412 2370 1981 1051 
  XP Spent                 35770 | 1000 2850 450  4750 1100 1750 .    7125 .    .    .    3370 600  .    480  3000 1250 .    .    4900 3145 
Upgrades                   84    | 2    5    5    13   1    2    .    19   .    .    .    6    1    .    8    2    1    .    .    2    17   
  Power Slot               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             8     | .    1    .    1    .    .    .    2    .    .    .    1    .    .    .    1    .    .    .    2    .    
  Weapon Slot              3     | 1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    17   
  Heat Dissipation         10    | .    .    5    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Inventory Capacity       5     | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Sensor Range             11    | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            5     | .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
  Hack Defense %           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        2533  | .    298  176  456  61   .    124  356  106  .    113  94   .    .    269  .    311  .    169  .    .    
  Integrity Restored       7521  | .    416  447  506  183  .    369  650  581  .    404  303  .    252  954  .    929  309  951  78   189  
    Core                   5902  | .    332  304  391  183  .    289  346  290  .    344  231  .    252  917  .    693  309  754  78   189  
    Parts                  1619  | .    84   143  115  .    .    80   304  291  .    60   72   .    .    37   .    236  .    197  .    .    
Protomatter Decayed        1098  | .    26   223  326  .    .    .    17   41   .    153  57   .    .    126  .    .    .    129  .    .    

 Game 
------
Seed              AdvancedHackingNegator
  Manual?         0
Play Time         01:44:19
  Cumulative      268.6 hours
  Start           2020.09.20 @ 19:52:35
  End             2020.09.20 @ 21:32:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          268
  Rogue           268
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           10/0/3/1/0/0/0/0/0
Lore%             82
Gallery%          90
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ba2294b-3b4e-45df-95df-a7d74d2fad25