Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 17:03:09

Player: TapeIsSticky

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (636)      636
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1176

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     283/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (12)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Treads
                Wheel
                Huge Storage Unit
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Wheel
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 7   10  3   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 5    | 2   1   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   4   .   
    Device                 2    | 1   1   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   5   .   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   1   3   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   100 85  
  Engine                   14   | .   14  14  
  Treads                   28   | .   28  28  
  Device                   12   | .   14  .   
  Storage                  14   | .   14  14  
  Energy Gun               8    | .   9   .   
  Ballistic Gun            19   | .   18  28  
Peak Build Rating          9    | 7   9   8   
  Average Rating           7    | 5   7   6   
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             88   | 14  88  47  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 25   | 8   25  20  
  Average Capacity         12   | 7   12  20  
  Most Carried             11   | 8   11  11  
  Average Carried          8    | 4   8   10  
  Final Capacity           20   | 8   20  20  
  Final Carried            10   | 8   10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           546  | 278 240 28  
  Remotely                 .    | .   .   .   
Salvage Created            905  | 82  725 98  
  Parts                    54   | 8   40  6   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  19   | .   15  4   
  Guns                     15   | .   11  4   
  AOE                      4    | .   4   .   
Classes Destroyed          8    | 2   6   .   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   3   3   
  Grunt                    13   | .   12  1   
Best Kill Streak           4    | 2   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        105  | .    71   34   
  Missed                   24   | .    18   6    
Damage Taken               1013 | .    736  277  
  Core                     254  | .    177  77   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              80   | 6    61   13   
  Largest                  2    | 2    2    2    
  Hottest                  65   | 60   65   40   
Shots Fired                158  | 12   120  26   
  Gun                      158  | 12   120  26   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  100  | 6    68   26   
  Thermal                  26   | 6    20   .    
  Explosive                .    | .    .    .    
  Electromagnetic          32   | .    32   .    
  Robot Hit Streak         11   | 2    11   9    
  Robot Miss Streak        4    | 3    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           103  | 6    80   17   
  Core Hits                47   | 4    33   10   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         2    | .    2    .    
    Destroy                1    | .    1    .    
    Corrupt                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1421 | 68   1224 129  
  Guns                     1146 | 68   949  129  
  Cannons                  .    | .    .    .    
  Explosions               230  | .    230  .    
  Melee                    .    | .    .    .    
  Ramming                  45   | .    45   .    
  Kinetic                  583  | 23   431  129  
  Thermal                  412  | 45   367  .    
  Explosive                .    | .    .    .    
  Electromagnetic          381  | .    381  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  7    | .    7    .    
    Message Errors         1    | .    1    .    
    Matter Fused           1    | .    1    .    
    Heat Flow Errors       1    | .    1    .    
    Energy Discharges      1    | .    1    .    
    Parts Rejected         1    | .    1    .    
    Data Loss (minor)      1    | .    1    .    
    Weapon Failures        1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    1    .    
  Impact                   1    | .    1    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      37   | .    37   .    
  Shots                    2    | .    2    .    
  Rammed                   5    | .    5    .    
Targets Rammed             6    | .    6    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        263  | .    263  21   
  Average Temperature      61   | .    63   9    
  Received Heat Transfer   459  | .    381  78   
  Effects                  2    | .    2    .    
    Energy Bleed           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    3    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         650  | 100  550  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      4    | .    4    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             282  | 15  282 160 
  Initial                  75   | .   9   75  
  Average                  140  | 7   154 134 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         75   | 100 70  100 
  Level 1                  24   | .   29  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   24  5   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               6    | .   6   .   
  Failed                   7    | .   7   .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   15   | .   15  .   
  Terminals                13   | .   13  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Robot Analysis           2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1881 | 163  1592 126  
Spaces Moved               836  | 83   717  36   
  Core                     5    | 5    .    .    
  Treads                   831  | 78   717  36   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            186  | 153  187  240  
  Slowest Speed            320  | 160  320  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       39   | 6    95   16   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          10   | .    10   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      10   | .    10   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1008 | 104 850 54  
  Wait                     39   | .   38  1   
  Move                     834  | 82  716 36  
  Hop                      .    | .   .   .   
  Pick Up                  18   | 9   8   1   
  Fast Attach              7    | 6   1   .   
  Attach                   4    | 1   1   2   
  Detach                   .    | .   .   .   
  Swap                     9    | .   8   1   
  Drop                     11   | .   11  .   
  Fire                     80   | 6   61  13  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    6    | .   6   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 13)
  164 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Discovered new exit (range 11)
  317 | -10/Materials | Build established: Mutant
  623 | -10/Materials | Discovered new exit (range 12)
  745 | -10/Materials | Identified exit to Mines
  767 | -10/Materials | Discovered new exit (range 12)
 1037 | -10/Materials | Core integrity fell below 50%
 1179 | -10/Materials | Discovered new exit (range 9)
 1521 | -10/Materials | Discovered new exit (range 9)
 1756 | -10/Materials | Entered Mines
 1850 | -10/Mines     | Core integrity fell below 20%
 1852 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1882 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  think you need a mining laser when you travel
  the depths."
01848_ HC-WHZ(g): "You know what I say? NO!"
01849_ HC-WHZ(g): "Everyone knows a good old
  rocket launcher goes a long way."
01850_ HC-WHZ(g): "Need to get rid of a swarm?
  Done. Need a big hole in the wall? Done."
01851_ HC-WHZ(g): "Need a small hole in the
  wall? Leave that to the mining laser wimps, I
  say!"
01852_ HC-WHZ(g): "Would you like a rocket
  launcher? I know I would if I were you, so I'm
  going to lend you mine."
01852_ HC-WHZ(g) slips back into the shadows.
01867_ K-01 Serf collects debris. <x2>
01873_ Lgt. Treads destroyed.
01875_ K-01 Serf collects debris. <x2>
01880_ G-47 Trooper destroyed.
01880_ Switching to secondary target: G-34
  Mercenary.

 Map 
-----
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| ?????????????????# %     ##??????????????????????? |
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| ??????????????##            ##???????????????????? |
| ??????????????#              #???????????????????? |
| ??????????????#              ##??????????????????? |
| ??????????????##  ####        #??????????????????? |
| ???????????????###???##       #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleThrowingInterrupter
  Manual?         0
Play Time         00:08:48
  Cumulative      101.7 hours
  Start           2024.09.30 @ 16:55:02
  End             2024.09.30 @ 17:03:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           3/1/2/1/0/0/0/0/0
Lore%             46
Gallery%          51
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d2a84939-f4bb-4c8a-9a3a-e13894f1da17