Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.20 @ 23:53:32 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (190) 950 Value Destroyed (7212) 7212 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2929) 2929 TOTAL SCORE: 16791 Bonus ------- High Alert Combat Kills 672 Follower Combat Kills 1438 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -281 Cogmind --------- Core Integrity 893/1150 Matter 300/300 Energy 310/310 System Corruption 14% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (3) -------- Reinforced Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink Improved Cooling System Improved Cooling System Targeting Computer Precision Energy Filter Experimental Field Recycling Unit > --- WEAPON (4) ------- Field Laser > --- INVENTORY (5) ---- Fission Core Neutrino Core Improved Titanium Leg Point Defense Array Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Improved Cooling System Targeting Computer Precision Energy Filter Advanced Hardlight Generator Advanced Hacking Suite Experimental Field Recycling Unit > --- WEAPON ----------- Heavy Laser Thermic Laser Phase Cannon Phase Cannon > --- INVENTORY -------- Fission Core Micro Fission Core Improved Titanium Leg Point Defense Array Authchip [R/Combat] [Rating: 102] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Thermic Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . 2 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . . 1 . . Utility 6 | . . 2 . . . . . . 2 1 . 1 Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 177 | 7 5 23 14 11 5 5 8 8 44 10 3 34 Power 25 | 1 . 4 1 2 . . . 2 7 . . 8 Engine 10 | 1 . 4 1 1 . . . 1 1 . . 1 Core 11 | . . . . 1 . . . . 5 . . 5 Reactor 4 | . . . . . . . . 1 1 . . 2 Propulsion 47 | 2 . 6 3 4 3 1 . 5 10 6 1 6 Treads 26 | 2 . 6 3 4 3 1 . 5 2 . . . Leg 21 | . . . . . . . . . 8 6 1 6 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 62 | 2 2 6 2 2 2 1 7 1 18 3 2 14 Device 34 | 1 1 3 1 . 1 1 4 1 8 2 2 9 Storage 6 | 1 1 1 . . . . . . 1 . . 2 Processor 6 | . . 1 . . . . 1 . 4 . . . Hackware 2 | . . . . 1 . . . . . . . 1 Protection 14 | . . 1 1 1 1 . 2 . 5 1 . 2 Artifact . | . . . . . . . . . . . . . Weapon 43 | 2 3 7 8 3 . 3 1 . 9 1 . 6 Energy Gun 10 | . . . 1 . . . . . 6 . . 3 Energy Cannon 5 | . . . . . . . . . 1 1 . 3 Ballistic Gun 23 | 2 3 5 5 2 . 3 1 . 2 . . . Ballistic Cannon 5 | . . 2 2 1 . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . . . . 2 . . 2 Parts Lost 19 | . . 1 . . . 5 . 1 3 . . 9 Power 3 | . . . . . . 1 . . 1 . . 1 Propulsion 1 | . . . . . . 1 . . . . . . Utility 8 | . . 1 . . . 1 . 1 1 . . 4 Weapon 7 | . . . . . . 2 . . 1 . . 4 Highest Loss Streak 7 | . . 1 . . . 3 . 1 1 . . 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 98 99 100 100 98 92 97 98 98 100 98 Engine 7 | . 14 11 9 10 15 14 7 7 2 5 5 1 Core 3 | . . . . 3 . . . . 8 5 5 11 Treads 16 | . 28 22 18 23 23 23 23 23 7 . . . Leg 5 | . . . . . . . . . 12 22 23 20 Device 15 | . 10 13 12 12 9 15 14 14 16 16 22 23 Storage 8 | . 18 11 14 7 7 7 7 7 6 5 5 5 Processor 3 | . . 9 5 . . . . . 8 5 5 5 Hackware 1 | . . . . 2 7 7 . . . . . 1 Protection 5 | . . 7 3 7 4 . 6 7 7 10 5 4 Energy Gun 4 | . . . 4 . . . . . 11 17 17 11 Energy Cannon 1 | . . . . . . . . . 4 5 5 7 Ballistic Gun 16 | . 26 15 20 16 15 21 30 30 8 . . . Ballistic Cannon 4 | . . 6 10 13 15 7 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 102 | 13 18 28 32 44 45 45 35 45 66 60 63 102 Greatest Support 84 | 40 40 40 40 84 84 76 68 68 70 72 72 76 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 5 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | . 3 7 7 7 7 7 5 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | . 5 8 8 8 7 6 8 6 7 8 8 5 Class Distribution -------------------- 48% | Scavenger-Tank 14% | Mutant 13% | Hacker-Tank 11% | Scavenger-Gunner 4% | Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Matter Collected 5634 | 276 178 808 735 151 805 377 142 516 1215 70 101 260 Remotely 265 | . . . . . . . . . 265 . . . Salvage Created 8390 | 45 178 952 915 57 461 440 . 621 1728 70 476 2447 Parts 385 | 3 16 68 70 6 19 17 . 24 65 3 14 80 Haulers Intercepted 16 | . 1 4 3 . . . . . 3 . 2 3 Recyclers Shooed 3 | . . 1 . . . . . . 1 . . 1 Parts Field Recycled 4 | . . . . . . . . . . . . 4 Retrieved Matter 180 | . . . . . . . . . . . . 180 Parts Self-Destructed 96 | . . . . . 27 18 2 49 . . . . Prevented 4 | . . . . . . . . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Combat Hostiles Destroyed 148 | . 4 20 19 1 12 12 . 14 30 1 5 30 Guns 90 | . 4 9 16 . 5 10 . 14 15 . 3 14 Cannons 45 | . . 11 2 1 7 2 . . 7 1 1 13 AOE 8 | . . . 1 . . . . . 7 . . . Classes Destroyed 21 | 1 4 5 . . 2 . . 1 7 . 1 . Worker 11 | . . 1 2 . . . . . 4 . . 4 Builder 6 | . . 3 1 . . . . . 2 . . . Tunneler 4 | 2 . . . . . . . . 1 . . 1 Hauler 16 | . 1 4 3 . . . . . 3 . 2 3 Recycler 1 | . . . . . . . . . 1 . . . Operator 4 | . . 1 1 . . . . . 1 . . 1 Watcher 12 | . 3 3 1 . . . . . 1 . . 4 Swarmer 33 | . 3 4 7 . 4 6 . 7 . . . 2 Cutter 2 | . . . . . . . . . . . 2 . Grunt 43 | . 1 9 7 . 4 2 . 4 6 . . 10 Brawler 1 | . . 1 . . . . . . . . . . Duelist 6 | . . . . . 2 . . 1 1 . . 2 Protector 1 | . . . . . . . . 1 . . . . Sentry 18 | . . 6 5 1 1 . . 1 . . . 4 Demolisher 2 | . . . . . . . . . 2 . . . Specialist 5 | . . . . . . . . . 2 . 1 2 Hunter 4 | . . . . . . . . . 1 1 2 . Programmer 14 | . . . . . . . . . 4 . . 10 Heavy 1 | . . . . . . . . . 1 . . . Behemoth 2 | . . . . . 1 . . . 1 . . . Assembled 12 | . . . . . . . . . 12 . . . Thug 4 | . . . . . . 4 . . . . . . Best Kill Streak 17 | 1 4 7 8 1 4 4 . 3 17 1 4 11 Combat Bots Only 11 | . 3 6 7 1 4 4 . 3 11 1 2 8 Max Kills in Single Turn 8 | 1 1 2 2 1 2 1 . 2 8 1 1 2 Gunslinging 1 | . . . . . . . . 1 1 . . . Exploded 7 | . . . 1 . . . . . 7 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Damage Taken 7649 | . 70 687 509 . 550 943 . 594 1287 41 332 2636 Core 706 | . 19 74 85 . 39 88 . 69 50 13 12 257 Absorbed by Shields 1087 | . . . . . 79 59 . . . . 61 888 Redirected to Shielding 204 | . . . . . . . . . 125 7 72 . Regen/Repaired (Parts) 1039 | . 22 61 116 . . . 840 . . . . . Core Remaining (%) 88 | 100 92 81 84 . . . . 72 94 . 97 . Volleys Fired 423 | 8 16 81 41 2 31 35 . 33 65 1 14 96 Largest 4 | 2 2 2 4 4 4 4 . 4 4 4 4 4 Hottest 344 | 40 46 67 156 141 141 141 . 103 329 329 329 344 Shots Fired 1383 | 16 32 162 160 8 121 97 . 132 234 4 56 361 Gun 976 | 16 32 108 111 4 59 69 . 132 194 3 42 206 Cannon 407 | . . 54 49 4 62 28 . . 40 1 14 155 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 824 | 16 32 162 136 8 121 97 . 132 120 . . . Thermal 458 | . . . . . . . . . 63 4 56 335 Explosive . | . . . . . . . . . . . . . Electromagnetic 101 | . . . 24 . . . . . 51 . . 26 Robot Hit Streak 29 | 12 10 16 14 11 13 15 . 18 23 3 11 29 Robot Miss Streak 4 | 1 2 3 3 1 3 3 . 2 3 1 1 4 Penetration Max 1 | . . . . . 1 1 . 1 1 . . . Secondary Targets 8 | . . . . . . 1 . 3 4 . . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 1 . . . Shots Hit Robots 962 | 13 20 115 99 6 82 64 . 98 153 3 40 269 Core Hits 377 | 5 8 41 47 3 30 21 . 38 73 2 11 98 Critical Kills 5 | . . . 1 . . 1 . . 2 . . 1 Critical Parts Destroyed 3 | . . . . . . . . . 3 . . . Critical Strikes 46 | . . 2 4 . 1 2 . . 11 . 7 19 Burn 27 | . . . . . . . . . 2 . 7 18 Meltdown 2 | . . . . . . . . . 1 . . 1 Destroy 6 | . . . 1 . . 1 . . 4 . . . Blast 7 | . . 2 3 . 1 1 . . . . . . Corrupt 4 | . . . . . . . . . 4 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21826 | 107 301 2093 2009 128 1592 1341 . 1761 4555 70 888 6981 Guns 12519 | 107 301 1223 1239 52 777 931 . 1761 2317 36 625 3150 Cannons 7604 | . . 870 505 76 815 410 . . 884 34 242 3768 Explosions 1682 | . . . 265 . . . . . 1354 . . 63 Melee . | . . . . . . . . . . . . . Ramming 21 | . . . . . . . . . . . 21 . Kinetic 10023 | 107 301 2093 1390 128 1592 1341 . 1761 1310 . . . Thermal 10372 | . . . 265 . . . . . 2579 70 867 6591 Explosive 12 | . . . . . . . . . . . . 12 Electromagnetic 1398 | . . . 354 . . . . . 666 . . 378 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . 3 . . 14 Average Corruption 2 | . . . . . . . . . 2 . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 57 | . . . . . . . . . 37 . . 20 Message Errors 19 | . . . . . . . . . 13 . . 6 Matter Fused 15 | . . . . . . . . . 13 . . 2 Heat Flow Errors 3 | . . . . . . . . . 1 . . 2 Energy Discharges 8 | . . . . . . . . . 4 . . 4 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . . . . 3 . . 2 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . 1 . . 1 Weapon Failures 2 | . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 367 | . . 19 13 . 4 14 . . 208 . 7 102 Projectiles 149 | . . 19 13 . 4 14 . . 1 . 7 91 Explosions 218 | . . . . . . . . . 207 . . 11 Melee . | . . . . . . . . . . . . . Knockbacks 16 | . . 5 3 . 4 3 . . . . 1 . Impact 1 | . . . . . . . . . . . 1 . Kinetic 12 | . . 3 3 . 3 3 . . . . . . Secondary 3 | . . 2 . . 1 . . . . . . . Self-Inflicted Damage 57 | . . . 41 . . . . . 16 . . . Shots 3 | . . . 2 . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . 2 . Kicked 2 | . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . Highest Temperature 530 | . 1 99 252 96 530 388 . 84 455 57 . 464 Average Temperature 96 | . 1 23 77 49 191 180 . 29 106 38 . 73 Received Heat Transfer 1539 | . 12 270 261 . 204 177 . 175 162 . . 278 Effects 28 | . . . . . 12 8 . . 4 . . 4 Shutdowns 13 | . . . . . 7 1 . . 2 . . 3 Interference 10 | . . . . . 2 6 . . 2 . . . Matter Decay 2 | . . . . . . 1 . . . . . 1 Short Circuit 1 | . . . . . 1 . . . . . . . Damage (minor) 2 | . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 1 . . 1 Impact Corruptions 1 | . . . . . 1 . . . . . . . Robots Melted 7 | . . . . . . . . . 1 . 2 4 Combat Hostiles 5 | . . . . . . . . . 1 . 1 3 Parts Melted 67 | . . . . . . . . . 12 1 8 46 Heat Transferred 18425 | . . . 250 . . . . . 3357 137 2516 12165 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 5 . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Peak Influence 908 | 10 185 268 391 121 . . . . 719 201 311 908 Initial 152 | . 5 . . 74 . . . . . 152 123 141 Average 269 | 5 89 100 247 50 . . . . 335 164 186 561 Maximum Alert Level 3 | . . 1 1 . . . . . 3 1 1 3 Low Security (%) 48 | 100 100 81 33 100 . . . . 26 97 66 3 Level 1 25 | . . 18 66 . . . . . 27 3 33 27 Level 2 19 | . . . . . . . . . 44 . . 30 Level 3 7 | . . . . . . . . . 1 . . 38 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 1 1 4 . . 1 . 1 13 . 2 6 Investigation 4 | . 1 . 1 . . . . . 2 . . . Extermination 6 | . . . . . . . . . 4 . . 2 Reinforcement 11 | . . 1 . . . . . . 5 . 2 3 Assault 3 | . . . . . . 1 . 1 . . . 1 Garrison 5 | . . . 3 . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Distress Signals 9 | . . 3 . . . . . . 3 . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 237 | . 8 27 23 2 19 20 . 29 51 1 6 51 Peak Tracking Total 11 | . 6 7 5 1 7 9 . 6 11 1 3 6 Tactical Retreats 11 | . 1 2 . . . 3 . . . . 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Traps Triggered 4 | . 1 1 . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Machines Disabled 32 | . . 2 2 . . . . . 23 . 1 4 Max in Single Turn 13 | . . 1 2 . . . . . 13 . 1 2 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Machines Accessed 32 | . 6 8 4 3 . . 1 . 8 1 . 1 Terminals 15 | . 4 5 2 1 . . . . 1 1 . 1 Fabricators 3 | . . . . 1 . . . . 2 . . . Repair Stations 5 | . 1 1 1 . . . . . 2 . . . Recycling Units 5 | . 1 1 1 1 . . . . 1 . . . Scanalyzers 3 | . . 1 . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 93 | . 16 25 12 7 . . 9 . 22 1 . 1 Successful 66 | . 6 20 10 6 . . 9 . 13 1 . 1 Failed 27 | . 10 5 2 1 . . . . 9 . . . Catastrophic 4 | . 2 . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 51 | . 5 4 3 2 . . . . 19 3 . 15 Terminals 35 | . 13 10 5 4 . . . . 1 1 . 1 Fabricators 5 | . . . . 1 . . . . 4 . . . Repair Stations 14 | . 2 4 5 . . . . . 3 . . . Recycling Units 9 | . 1 1 2 2 . . . . 3 . . . Scanalyzers 21 | . . 10 . . . . . . 11 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 25 | . 3 6 2 2 . . 9 . 1 1 . 1 Part Schematic 9 | . . . . . . . 9 . . . . . Prototype ID Bank 5 | . 2 1 2 . . . . . . . . . Open DSF 3 | . . . . . . . . . 1 1 . 1 Branch Access Points 1 | . . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . 2 . . . Load Schematic 2 | . . . . . . . . . 2 . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks 11 | . 2 4 4 . . . . . 1 . . . Scan Component 6 | . 1 2 2 . . . . . 1 . . . Repair 5 | . 1 2 2 . . . . . . . . . Recycling Unit Hacks 7 | . 1 1 2 2 . . . . 1 . . . Process 1 | . . . . 1 . . . . . . . . Report Inventory 3 | . . . 1 1 . . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . Scanalyzer 16 | . . 9 . . . . . . 7 . . . Insert Component 8 | . . 4 . . . . . . 4 . . . Analyze 8 | . . 5 . . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 2 1 . . . . 1 . . . Terminals 2 | . . . 1 1 . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 1 . . . . . 1 . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 4 5 3 1 . . . . 8 1 . 1 Full Trace Events 2 | . . . 1 . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 3 . 3 . . . Robots Built 3 | . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 67 | . . . . 67 . . . . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . . . . Part Schematics Acquired 31 | . . 4 . . . . 24 . 3 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . 1 2 2 . . . . . . . . . Time 161 | . 32 52 77 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 11 | . . . . 11 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 17 | . 7 10 . . . . . . . . . . Parts Scanalyzed 8 | . . 4 . . . . . . 4 . . . Part Schematics Acquired 7 | . . 4 . . . . . . 3 . . . Parts Damaged 1 | . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 2 . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Total Allies 16 | . . . . 3 2 . 4 1 5 . . 1 Largest Group 4 | . . . . 3 3 1 4 4 4 . . 1 Highest-Rated Group 299 | . . . . 90 90 20 156 156 299 . . 167 Highest-Rated Ally 167 | . . . . 30 30 20 41 41 96 . . 167 Zionite Dispatches 2 | . . . . . . . . . 1 . . 1 Light 1 | . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . . 2 . . . Ally Attacks 201 | . . . . . 50 . . 63 77 . . 11 Total Damage 7204 | . . . . . 1323 . . 1832 3296 . . 753 Kills 51 | . . . . . 8 . . 15 21 . . 7 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 2 2 . . . . Drone Launches 2 | . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . 3 . . 3 Component Stockpiles 1 | . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Turns Passed 12334 | 169 492 1277 852 694 1124 769 1798 1243 2261 100 199 1356 Spaces Moved 6410 | 92 266 610 401 405 633 415 1103 641 1150 68 97 529 Core 11 | 11 . . . . . . . . . . . . Treads 4997 | 81 266 610 401 405 633 415 1103 641 442 . . . Legs 1402 | . . . . . . . . . 708 68 97 529 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 110 112 122 122 Average Speed 162 | 146 160 160 160 160 160 160 160 164 167 117 122 179 Slowest Speed 193 | 160 160 160 160 160 160 160 160 166 190 122 122 193 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 6 48 52 38 10 78 58 90 84 42 2 71 15 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 12 | . . . . . . . 3 . 6 . . 3 Known Exits Taken 2 | . . 1 . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . . . Scrap Searched 13 | . . . . . 8 1 1 3 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 139 | . . 7 28 . 6 2 . . 35 . 2 59 Melee . | . . . . . . . . . . . . . Projectile 69 | . . 7 14 . 6 2 . . 11 . 2 27 AOE 70 | . . . 14 . . . . . 24 . . 32 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac Total 7490 | 113 300 753 517 450 682 459 1136 788 1357 88 142 705 Wait 232 | . 2 3 44 16 2 1 15 91 29 . 16 13 Move 6398 | 91 265 609 400 404 632 414 1102 640 1149 67 96 529 Hop . | . . . . . . . . . . . . . Pick Up 99 | 7 9 19 8 7 3 2 4 4 24 3 1 8 Fast Attach 34 | . . . 3 . 1 1 . 2 12 2 1 12 Attach 36 | 7 1 4 3 2 1 2 4 . 6 2 . 4 Detach . | . . . . . . . . . . . . . Swap 107 | . 4 19 8 9 3 2 4 6 26 6 2 18 Drop 142 | . 3 18 10 10 6 2 3 9 46 7 3 25 Fire 423 | 8 16 81 41 2 31 35 . 33 65 1 14 96 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 . Rewire 12 | . . . . . 3 . 4 3 . . 2 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / Sto x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: Ext / DSF) -5/DSF -4/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 170 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 467 | -10/Materials | Repaired Hvy. Assault Rifle 631 | -10/Materials | Discovered new exit (range 16) 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Utility x2 923 | -9/Materials | Discovered new exit (range 10) 1004 | -9/Materials | Identified exit to Mines 1055 | -9/Materials | Discovered new exit (range 17) 1329 | -9/Materials | Discovered exit to Mines (range 16) 1500 | -9/Materials | Identified exit to Storage 1802 | -9/Materials | Repaired Lgt. Treads 1831 | -9/Materials | Repaired Lgt. Treads? 1898 | -9/Materials | Discovered new exit (range 4) 1901 | -9/Materials | Identified exit to Materials 1939 | -9/Materials | Entered another Materials area 1939 | -8/Materials | Evolved 2 slots: Weapon x2 2091 | -8/Materials | Destroyed 7 combat bots 2207 | -8/Materials | Repaired Imp. Assault Rifle 2230 | -8/Materials | Build established: Skirmisher 2237 | -8/Materials | Repaired Lgt. Treads? 2743 | -8/Materials | Discovered new exit (range 16) 2791 | -8/Materials | Entered Factory 2791 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2969 | -7/Factory | Fabricated L-41 Fighter (x3) 3091 | -7/Factory | Build established: Scavenger-Tank 3134 | -7/Factory | Discovered new exit (range 11) 3485 | -7/Factory | Entered Lower Caves 3485 | -7/Lower Caves | Accompanied by 3 allies 3486 | -7/Lower Caves | Encountered a Warlord checkpoint 3560 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3562 | -7/Lower Caves | Build established: Hacker-Tank 3610 | -7/Lower Caves | Spotted B-75 Beast 3634 | -7/Lower Caves | Destroyed B-75 Beast 4117 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4500 | -7/Lower Caves | Discovered new exit (range 11) 4609 | -7/Lower Caves | Entered another Lower Caves area 4609 | -7/Lower Caves | Accompanied by 1 ally 4659 | -7/Lower Caves | Ambushed by wild Derelicts 4967 | -7/Lower Caves | Learned Factory terminal intel 5272 | -7/Lower Caves | Build established: Hacker-Mutant 5311 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5375 | -7/Lower Caves | Discovered new exit (range 2) 5378 | -7/Lower Caves | Entered Zion 5403 | -7/Zion | Given A8's code to call for help 5408 | -7/Zion | Lost 3 parts (1n1u1w) 5456 | -7/Zion | Learned location of Warlord (-5) 5478 | -7/Zion | Learned location of 1 exit from Lower Caves 5488 | -7/Zion | Learned Factory security intel 5668 | -7/Zion | Build established: Scavenger-Tank 5700 | -7/Zion | Found CR-A16's Pointy Stick 5827 | -7/Zion | Imprinted 5829 | -7/Zion | Declared Zion's savior 6176 | -7/Zion | Found GAL Module 6794 | -7/Zion | Visited the Megawrench Repair Shop 6794 | -7/Zion | Megawrench repaired 11 parts 6902 | -7/Zion | Learned Factory fabricator intel 6970 | -7/Zion | Found Prototype Energy Gun 7112 | -7/Zion | Discovered new exit (range 13) 7176 | -7/Zion | Entered Proximity Caves 7176 | -6/Proximity Caves | Accompanied by 4 allies 7186 | -6/Proximity Caves | Learned Factory emergency access door positions 7264 | -6/Proximity Caves | Learned Factory stockpile data 7510 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8071 | -6/Proximity Caves | Discovered new exit (range 14) 8231 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8419 | -6/Proximity Caves | Entered Factory 8419 | -6/Factory | Evolved 2 slots: Utility x2 8423 | -6/Factory | Loaded intel: 26 terminal locations 8424 | -6/Factory | Loaded intel: 6 fabricator locations 8618 | -6/Factory | Assembled infested ambush trap array 8684 | -6/Factory | Destroyed 11 combat bots 8834 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9083 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9088 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9220 | -6/Factory | Spotted B-75 Beast 9231 | -6/Factory | Destroyed B-75 Beast 9257 | -6/Factory | Garrison activated, responded to threat 9350 | -6/Factory | Discovered new exit (range 14) 9395 | -6/Factory | Garrison activated, responded to threat 9427 | -6/Factory | Build established: Scavenger-Gunner 9787 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9833 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9834 | -6/Factory | Zion Light squad teleported in 10062 | -6/Factory | Found Prototype Protection 10062 | -6/Factory | Identified Zio. Weapon Casing 10246 | -6/Factory | Terminal network hard line cut 10423 | -6/Factory | Build established: Scavenger-Tank 10648 | -6/Factory | Discovered new exit (range 7) 10680 | -6/Factory | Entered another Factory area 10680 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10681 | -5/Factory | Identified exit to Extension 10777 | -5/Factory | Identified exit to DSF 10780 | -5/Factory | Entered DSF 10818 | -5/DSF | Additional patrols routed to DSF 10856 | -5/DSF | Discovered new exit (range 14) 10979 | -5/DSF | Entered Factory 10979 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11200 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 11410 | -4/Factory | Retrieved Zion intel report: Trap Installations 11411 | -4/Factory | Zion hero teleported in (P1-3CE) 11500 | -4/Factory | Spotted B-86 Titan 11540 | -4/Factory | Allies destroyed B-86 Titan 11860 | -4/Factory | Destroyed 8 combat bots 12229 | -4/Factory | First assault squad dispatched 12255 | -4/Factory | Build established: Scavenger-Gunner 12261 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12285 | -4/Factory | System corruption reached 10% 12335 | -4/Factory | Self-destructed Last Messages --------------- 12325_ P-70 Sage heat damages Imp. Remote Datajack. 12325_ P-70 Sage destroyed. 12325_ R-10 Processor collects Lgt. Antimatter Reactor. 12325_ Penetrated by Slug. 12325_ Slug penetrates Wall. 12325_ Slug penetrates Terminal. 12327_ Penetrated by Slug. 12327_ Com. Battery destroyed. 12327_ Slug penetrates Wall. 12327_ Penetrated by Slug. 12327_ Phase Cannon destroyed. 12329_ Slug penetrates Terminal. 12329_ Penetrated by Slug. 12329_ R-10 Processor collects Plasma Rifle. 12331_ Penetrated by Slug. 12331_ Mic. Fission Core destroyed. 12332_ Phase Cannon destroyed. 12332_ R-10 Processor collects Flexi-carbon Leg. 12334_ Penetrated by Slug. 12334_ Slug penetrates R-10 Processor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# [ #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ?????????????????## !!!=*@ #?????????????????????? | | ?????????????????#; !!!%! "#?????????????????????? | | ?????????????????##u!!% h "#?????????????????????? | | ??????????????????# hR""#?????????????????????? | | ??????????#???????# % % #?????????????????????? | | ??????##### ###########+####?????????????????????? | | ????? ^^ +?????????????????????? | | ????? " ^^ #?????????????????????? | | ???? "%" ^ #?????????????????????? | | ???? " ^ +?????????????????????? | | ???? ##+########?????????????????? | | ??????? T########## # #?????????????????? | | ??????????????????# # """ #?????????????????? | | ??????????????????# # "T" """ #?????????????????? | | ??????????????????# # """ #?????????????????? | | ??????????????????# # """ #?????????????????? | | ??????????????????# # ] "" #?????????????????? | | ??????????????????#= #/ "" #?????????????????? | | ??????????????????#% # #?????????????????? | | ??????????????????#= ###########?????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ?????############## #???????????????????????????? | | ?????# # #???????????????????????????? | | ?????# # #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 49 Energy Capacity 795 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 7 Matter Filtering 30 Energy Filtering 50 Offensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Hvy. Ion Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Slug Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Imp. Light Armor Plating | -6/Factory | Scanalyzed Arm. Treads | -6/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive M-22 Extractor | -6/Factory | Z-intel C-17 Slicer | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed AlloyCoordinationProjector Manual? 0 Play Time 02:09:54 Cumulative 39.9 hours Start 2023.03.13 @ 19:38:04 End 2023.03.20 @ 23:53:32 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 4 Adventurer 38 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 45 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba41eabc-82d8-4dc0-af79-38ba33c61ed4