Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.20 @ 23:53:32

Player: Bullet Bait

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (190)     950
Value Destroyed (7212)     7212
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (2929)               2929
              TOTAL SCORE: 16791

 Bonus
-------
High Alert Combat Kills    672
Follower Combat Kills      1438
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -281

 Cogmind 
---------
Core Integrity             893/1150
Matter                     300/300
Energy                     310/310
System Corruption          14%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (3) --------
    Reinforced Fission Core
>              --- PROPULSION (4) ---
               Flexi-carbon Leg
               Flexi-carbon Leg
       Armored Leg
>              --- UTILITY (8) ------
      Advanced Heat Sink
      Improved Cooling System
      Improved Cooling System
               Targeting Computer
     Precision Energy Filter
  Experimental Field Recycling Unit
>              --- WEAPON (4) -------
               Field Laser
>              --- INVENTORY (5) ----
               Fission Core
               Neutrino Core
      Improved Titanium Leg
               Point Defense Array
               Authchip [R/Combat]

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
    Reinforced Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
       Armored Leg
       Armored Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Improved Cooling System
      Improved Cooling System
               Targeting Computer
     Precision Energy Filter
      Advanced Hardlight Generator
      Advanced Hacking Suite
  Experimental Field Recycling Unit
>              --- WEAPON -----------
         Heavy Laser
               Thermic Laser
               Phase Cannon
               Phase Cannon
>              --- INVENTORY --------
               Fission Core
         Micro Fission Core
      Improved Titanium Leg
               Point Defense Array
               Authchip [R/Combat]
[Rating: 102]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    Small Storage Unit
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Thermic Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   2   2   .   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   2   .   .   .   .   .   .   2   1   .   1   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             177  | 7   5   23  14  11  5   5   8   8   44  10  3   34  
  Power                    25   | 1   .   4   1   2   .   .   .   2   7   .   .   8   
    Engine                 10   | 1   .   4   1   1   .   .   .   1   1   .   .   1   
    Core                   11   | .   .   .   .   1   .   .   .   .   5   .   .   5   
    Reactor                4    | .   .   .   .   .   .   .   .   1   1   .   .   2   
  Propulsion               47   | 2   .   6   3   4   3   1   .   5   10  6   1   6   
    Treads                 26   | 2   .   6   3   4   3   1   .   5   2   .   .   .   
    Leg                    21   | .   .   .   .   .   .   .   .   .   8   6   1   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  62   | 2   2   6   2   2   2   1   7   1   18  3   2   14  
    Device                 34   | 1   1   3   1   .   1   1   4   1   8   2   2   9   
    Storage                6    | 1   1   1   .   .   .   .   .   .   1   .   .   2   
    Processor              6    | .   .   1   .   .   .   .   1   .   4   .   .   .   
    Hackware               2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
    Protection             14   | .   .   1   1   1   1   .   2   .   5   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   3   7   8   3   .   3   1   .   9   1   .   6   
    Energy Gun             10   | .   .   .   1   .   .   .   .   .   6   .   .   3   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   1   1   .   3   
    Ballistic Gun          23   | 2   3   5   5   2   .   3   1   .   2   .   .   .   
    Ballistic Cannon       5    | .   .   2   2   1   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   1   .   .   .   .   .   2   .   .   2   
Parts Lost                 19   | .   .   1   .   .   .   5   .   1   3   .   .   9   
  Power                    3    | .   .   .   .   .   .   1   .   .   1   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   1   .   .   .   1   .   1   1   .   .   4   
  Weapon                   7    | .   .   .   .   .   .   2   .   .   1   .   .   4   
  Highest Loss Streak      7    | .   .   1   .   .   .   3   .   1   1   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  98  99  100 100 98  92  97  98  98  100 98  
  Engine                   7    | .   14  11  9   10  15  14  7   7   2   5   5   1   
  Core                     3    | .   .   .   .   3   .   .   .   .   8   5   5   11  
  Treads                   16   | .   28  22  18  23  23  23  23  23  7   .   .   .   
  Leg                      5    | .   .   .   .   .   .   .   .   .   12  22  23  20  
  Device                   15   | .   10  13  12  12  9   15  14  14  16  16  22  23  
  Storage                  8    | .   18  11  14  7   7   7   7   7   6   5   5   5   
  Processor                3    | .   .   9   5   .   .   .   .   .   8   5   5   5   
  Hackware                 1    | .   .   .   .   2   7   7   .   .   .   .   .   1   
  Protection               5    | .   .   7   3   7   4   .   6   7   7   10  5   4   
  Energy Gun               4    | .   .   .   4   .   .   .   .   .   11  17  17  11  
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   4   5   5   7   
  Ballistic Gun            16   | .   26  15  20  16  15  21  30  30  8   .   .   .   
  Ballistic Cannon         4    | .   .   6   10  13  15  7   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 13  18  28  32  44  45  45  35  45  66  60  63  102 
  Greatest Support         84   | 40  40  40  40  84  84  76  68  68  70  72  72  76  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 4   5   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          6    | .   3   7   7   7   7   7   5   7   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | .   5   8   8   8   7   6   8   6   7   8   8   5   

 Class Distribution 
--------------------
 48% | Scavenger-Tank
 14% | Mutant
 13% | Hacker-Tank
 11% | Scavenger-Gunner
  4% | Skirmisher
  3% | Hacker-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
     Skirmisher | -8/Materials
 Scavenger-Tank | -7/Factory
    Hacker-Tank | -7/Lower Caves
  Hacker-Mutant | -7/Lower Caves
 Scavenger-Tank | -7/Zion
 Scavenger-Tank | -6/Proximity Caves
 Scavenger-Tank | -6/Factory
 Scavenger-Tank | -5/Factory
 Scavenger-Tank | -5/DSF
 Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Fac  
Matter Collected           5634 | 276  178  808  735  151  805  377  142  516  1215 70   101  260  
  Remotely                 265  | .    .    .    .    .    .    .    .    .    265  .    .    .    
Salvage Created            8390 | 45   178  952  915  57   461  440  .    621  1728 70   476  2447 
  Parts                    385  | 3    16   68   70   6    19   17   .    24   65   3    14   80   
Haulers Intercepted        16   | .    1    4    3    .    .    .    .    .    3    .    2    3    
Recyclers Shooed           3    | .    .    1    .    .    .    .    .    .    1    .    .    1    
Parts Field Recycled       4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Retrieved Matter         180  | .    .    .    .    .    .    .    .    .    .    .    .    180  
Parts Self-Destructed      96   | .    .    .    .    .    27   18   2    49   .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    4    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac 
Combat Hostiles Destroyed  148  | .   4   20  19  1   12  12  .   14  30  1   5   30  
  Guns                     90   | .   4   9   16  .   5   10  .   14  15  .   3   14  
  Cannons                  45   | .   .   11  2   1   7   2   .   .   7   1   1   13  
  AOE                      8    | .   .   .   1   .   .   .   .   .   7   .   .   .   
Classes Destroyed          21   | 1   4   5   .   .   2   .   .   1   7   .   1   .   
  Worker                   11   | .   .   1   2   .   .   .   .   .   4   .   .   4   
  Builder                  6    | .   .   3   1   .   .   .   .   .   2   .   .   .   
  Tunneler                 4    | 2   .   .   .   .   .   .   .   .   1   .   .   1   
  Hauler                   16   | .   1   4   3   .   .   .   .   .   3   .   2   3   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 4    | .   .   1   1   .   .   .   .   .   1   .   .   1   
  Watcher                  12   | .   3   3   1   .   .   .   .   .   1   .   .   4   
  Swarmer                  33   | .   3   4   7   .   4   6   .   7   .   .   .   2   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    43   | .   1   9   7   .   4   2   .   4   6   .   .   10  
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   2   .   .   1   1   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   18   | .   .   6   5   1   1   .   .   1   .   .   .   4   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   2   .   1   2   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   1   1   2   .   
  Programmer               14   | .   .   .   .   .   .   .   .   .   4   .   .   10  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Assembled                12   | .   .   .   .   .   .   .   .   .   12  .   .   .   
  Thug                     4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
Best Kill Streak           17   | 1   4   7   8   1   4   4   .   3   17  1   4   11  
  Combat Bots Only         11   | .   3   6   7   1   4   4   .   3   11  1   2   8   
Max Kills in Single Turn   8    | 1   1   2   2   1   2   1   .   2   8   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Exploded                 7    | .   .   .   1   .   .   .   .   .   7   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -5    -5    -4    
--------                   Run   | Jun   Mat   Mat   Mat   Fac   Low   Low   Zio   Pro   Fac   Fac   DSF   Fac   
Damage Taken               7649  | .     70    687   509   .     550   943   .     594   1287  41    332   2636  
  Core                     706   | .     19    74    85    .     39    88    .     69    50    13    12    257   
  Absorbed by Shields      1087  | .     .     .     .     .     79    59    .     .     .     .     61    888   
  Redirected to Shielding  204   | .     .     .     .     .     .     .     .     .     125   7     72    .     
  Regen/Repaired (Parts)   1039  | .     22    61    116   .     .     .     840   .     .     .     .     .     
Core Remaining (%)         88    | 100   92    81    84    .     .     .     .     72    94    .     97    .     
Volleys Fired              423   | 8     16    81    41    2     31    35    .     33    65    1     14    96    
  Largest                  4     | 2     2     2     4     4     4     4     .     4     4     4     4     4     
  Hottest                  344   | 40    46    67    156   141   141   141   .     103   329   329   329   344   
Shots Fired                1383  | 16    32    162   160   8     121   97    .     132   234   4     56    361   
  Gun                      976   | 16    32    108   111   4     59    69    .     132   194   3     42    206   
  Cannon                   407   | .     .     54    49    4     62    28    .     .     40    1     14    155   
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  824   | 16    32    162   136   8     121   97    .     132   120   .     .     .     
  Thermal                  458   | .     .     .     .     .     .     .     .     .     63    4     56    335   
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          101   | .     .     .     24    .     .     .     .     .     51    .     .     26    
  Robot Hit Streak         29    | 12    10    16    14    11    13    15    .     18    23    3     11    29    
  Robot Miss Streak        4     | 1     2     3     3     1     3     3     .     2     3     1     1     4     
  Penetration Max          1     | .     .     .     .     .     1     1     .     1     1     .     .     .     
  Secondary Targets        8     | .     .     .     .     .     .     1     .     3     4     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     1     .     1     1     .     .     .     
Shots Hit Robots           962   | 13    20    115   99    6     82    64    .     98    153   3     40    269   
  Core Hits                377   | 5     8     41    47    3     30    21    .     38    73    2     11    98    
  Critical Kills           5     | .     .     .     1     .     .     1     .     .     2     .     .     1     
  Critical Parts Destroyed 3     | .     .     .     .     .     .     .     .     .     3     .     .     .     
  Critical Strikes         46    | .     .     2     4     .     1     2     .     .     11    .     7     19    
    Burn                   27    | .     .     .     .     .     .     .     .     .     2     .     7     18    
    Meltdown               2     | .     .     .     .     .     .     .     .     .     1     .     .     1     
    Destroy                6     | .     .     .     1     .     .     1     .     .     4     .     .     .     
    Blast                  7     | .     .     2     3     .     1     1     .     .     .     .     .     .     
    Corrupt                4     | .     .     .     .     .     .     .     .     .     4     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           21826 | 107   301   2093  2009  128   1592  1341  .     1761  4555  70    888   6981  
  Guns                     12519 | 107   301   1223  1239  52    777   931   .     1761  2317  36    625   3150  
  Cannons                  7604  | .     .     870   505   76    815   410   .     .     884   34    242   3768  
  Explosions               1682  | .     .     .     265   .     .     .     .     .     1354  .     .     63    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  21    | .     .     .     .     .     .     .     .     .     .     .     21    .     
  Kinetic                  10023 | 107   301   2093  1390  128   1592  1341  .     1761  1310  .     .     .     
  Thermal                  10372 | .     .     .     265   .     .     .     .     .     2579  70    867   6591  
  Explosive                12    | .     .     .     .     .     .     .     .     .     .     .     .     12    
  Electromagnetic          1398  | .     .     .     354   .     .     .     .     .     666   .     .     378   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14    | .     .     .     .     .     .     .     .     .     3     .     .     14    
  Average Corruption       2     | .     .     .     .     .     .     .     .     .     2     .     .     3     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  57    | .     .     .     .     .     .     .     .     .     37    .     .     20    
    Message Errors         19    | .     .     .     .     .     .     .     .     .     13    .     .     6     
    Matter Fused           15    | .     .     .     .     .     .     .     .     .     13    .     .     2     
    Heat Flow Errors       3     | .     .     .     .     .     .     .     .     .     1     .     .     2     
    Energy Discharges      8     | .     .     .     .     .     .     .     .     .     4     .     .     4     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      5     | .     .     .     .     .     .     .     .     .     3     .     .     2     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misfires               2     | .     .     .     .     .     .     .     .     .     1     .     .     1     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     1     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            367   | .     .     19    13    .     4     14    .     .     208   .     7     102   
  Projectiles              149   | .     .     19    13    .     4     14    .     .     1     .     7     91    
  Explosions               218   | .     .     .     .     .     .     .     .     .     207   .     .     11    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 16    | .     .     5     3     .     4     3     .     .     .     .     1     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  12    | .     .     3     3     .     3     3     .     .     .     .     .     .     
  Secondary                3     | .     .     2     .     .     1     .     .     .     .     .     .     .     
Self-Inflicted Damage      57    | .     .     .     41    .     .     .     .     .     16    .     .     .     
  Shots                    3     | .     .     .     2     .     .     .     .     .     1     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             2     | .     .     .     .     .     .     .     .     .     .     .     2     .     
  Kicked                   2     | .     .     .     .     .     .     .     .     .     .     .     2     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        530   | .     1     99    252   96    530   388   .     84    455   57    .     464   
  Average Temperature      96    | .     1     23    77    49    191   180   .     29    106   38    .     73    
  Received Heat Transfer   1539  | .     12    270   261   .     204   177   .     175   162   .     .     278   
  Effects                  28    | .     .     .     .     .     12    8     .     .     4     .     .     4     
    Shutdowns              13    | .     .     .     .     .     7     1     .     .     2     .     .     3     
    Interference           10    | .     .     .     .     .     2     6     .     .     2     .     .     .     
    Matter Decay           2     | .     .     .     .     .     .     1     .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     1     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     2     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     1     .     .     1     
  Impact Corruptions       1     | .     .     .     .     .     1     .     .     .     .     .     .     .     
Robots Melted              7     | .     .     .     .     .     .     .     .     .     1     .     2     4     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     1     .     1     3     
  Parts Melted             67    | .     .     .     .     .     .     .     .     .     12    1     8     46    
  Heat Transferred         18425 | .     .     .     250   .     .     .     .     .     3357  137   2516  12165 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     .     .     5     .     .     .     .     .     2     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac 
Peak Influence             908  | 10  185 268 391 121 .   .   .   .   719 201 311 908 
  Initial                  152  | .   5   .   .   74  .   .   .   .   .   152 123 141 
  Average                  269  | 5   89  100 247 50  .   .   .   .   335 164 186 561 
Maximum Alert Level        3    | .   .   1   1   .   .   .   .   .   3   1   1   3   
  Low Security (%)         48   | 100 100 81  33  100 .   .   .   .   26  97  66  3   
  Level 1                  25   | .   .   18  66  .   .   .   .   .   27  3   33  27  
  Level 2                  19   | .   .   .   .   .   .   .   .   .   44  .   .   30  
  Level 3                  7    | .   .   .   .   .   .   .   .   .   1   .   .   38  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   1   4   .   .   1   .   1   13  .   2   6   
  Investigation            4    | .   1   .   1   .   .   .   .   .   2   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   4   .   .   2   
  Reinforcement            11   | .   .   1   .   .   .   .   .   .   5   .   2   3   
  Assault                  3    | .   .   .   .   .   .   1   .   1   .   .   .   1   
  Garrison                 5    | .   .   .   3   .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac 
Distress Signals           9    | .   .   3   .   .   .   .   .   .   3   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              237  | .   8   27  23  2   19  20  .   29  51  1   6   51  
  Peak Tracking Total      11   | .   6   7   5   1   7   9   .   6   11  1   3   6   
  Tactical Retreats        11   | .   1   2   .   .   .   3   .   .   .   .   3   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac 
Traps Triggered            4    | .   1   1   .   .   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac 
Machines Disabled          32   | .   .   2   2   .   .   .   .   .   23  .   1   4   
  Max in Single Turn       13   | .   .   1   2   .   .   .   .   .   13  .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac 
Machines Accessed          32   | .   6   8   4   3   .   .   1   .   8   1   .   1   
  Terminals                15   | .   4   5   2   1   .   .   .   .   1   1   .   1   
  Fabricators              3    | .   .   .   .   1   .   .   .   .   2   .   .   .   
  Repair Stations          5    | .   1   1   1   .   .   .   .   .   2   .   .   .   
  Recycling Units          5    | .   1   1   1   1   .   .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                93   | .   16  25  12  7   .   .   9   .   22  1   .   1   
  Successful               66   | .   6   20  10  6   .   .   9   .   13  1   .   1   
  Failed                   27   | .   10  5   2   1   .   .   .   .   9   .   .   .   
    Catastrophic           4    | .   2   .   .   .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   5   4   3   2   .   .   .   .   19  3   .   15  
  Terminals                35   | .   13  10  5   4   .   .   .   .   1   1   .   1   
  Fabricators              5    | .   .   .   .   1   .   .   .   .   4   .   .   .   
  Repair Stations          14   | .   2   4   5   .   .   .   .   .   3   .   .   .   
  Recycling Units          9    | .   1   1   2   2   .   .   .   .   3   .   .   .   
  Scanalyzers              21   | .   .   10  .   .   .   .   .   .   11  .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   3   6   2   2   .   .   9   .   1   1   .   1   
  Part Schematic           9    | .   .   .   .   .   .   .   9   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   1   2   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   1   1   .   1   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   1   .   .   .   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   2   4   4   .   .   .   .   .   1   .   .   .   
  Scan Component           6    | .   1   2   2   .   .   .   .   .   1   .   .   .   
  Repair                   5    | .   1   2   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   1   1   2   2   .   .   .   .   1   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   1   1   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   9   .   .   .   .   .   .   7   .   .   .   
  Insert Component         8    | .   .   4   .   .   .   .   .   .   4   .   .   .   
  Analyze                  8    | .   .   5   .   .   .   .   .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   2   1   .   .   .   .   1   .   .   .   
  Terminals                2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   1   1   .   .   .   .   .   1   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   4   5   3   1   .   .   .   .   8   1   .   1   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   3   .   3   .   .   .   
  Robots Built             3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   67  .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   12  .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   4   .   .   .   .   24  .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   2   2   .   .   .   .   .   .   .   .   .   
  Time                     161  | .   32  52  77  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          11   | .   .   .   .   11  .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   7   10  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   4   .   .   .   .   .   .   4   .   .   .   
  Part Schematics Acquired 7    | .   .   4   .   .   .   .   .   .   3   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
------------               Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   2   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Fac  
Total Allies               16   | .    .    .    .    3    2    .    4    1    5    .    .    1    
  Largest Group            4    | .    .    .    .    3    3    1    4    4    4    .    .    1    
  Highest-Rated Group      299  | .    .    .    .    90   90   20   156  156  299  .    .    167  
  Highest-Rated Ally       167  | .    .    .    .    30   30   20   41   41   96   .    .    167  
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    .    1    .    .    1    
  Light                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
Ally Attacks               201  | .    .    .    .    .    50   .    .    63   77   .    .    11   
  Total Damage             7204 | .    .    .    .    .    1323 .    .    1832 3296 .    .    753  
  Kills                    51   | .    .    .    .    .    8    .    .    15   21   .    .    7    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   1   1   2   2   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     6    | .   .   .   .   .   .   .   .   .   3   .   .   3   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Fac  
Turns Passed               12334 | 169  492  1277 852  694  1124 769  1798 1243 2261 100  199  1356 
Spaces Moved               6410  | 92   266  610  401  405  633  415  1103 641  1150 68   97   529  
  Core                     11    | 11   .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4997  | 81   266  610  401  405  633  415  1103 641  442  .    .    .    
  Legs                     1402  | .    .    .    .    .    .    .    .    .    708  68   97   529  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  160  110  112  122  122  
  Average Speed            162   | 146  160  160  160  160  160  160  160  164  167  117  122  179  
  Slowest Speed            193   | 160  160  160  160  160  160  160  160  166  190  122  122  193  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 6    48   52   38   10   78   58   90   84   42   2    71   15   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     12    | .    .    .    .    .    .    .    3    .    6    .    .    3    
  Known Exits Taken        2     | .    .    1    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      9     | 1    1    .    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             13    | .    .    .    .    .    8    1    1    3    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          139   | .    .    7    28   .    6    2    .    .    35   .    2    59   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               69    | .    .    7    14   .    6    2    .    .    11   .    2    27   
  AOE                      70    | .    .    .    14   .    .    .    .    .    24   .    .    32   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Fac  
Total                      7490 | 113  300  753  517  450  682  459  1136 788  1357 88   142  705  
  Wait                     232  | .    2    3    44   16   2    1    15   91   29   .    16   13   
  Move                     6398 | 91   265  609  400  404  632  414  1102 640  1149 67   96   529  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 7    9    19   8    7    3    2    4    4    24   3    1    8    
  Fast Attach              34   | .    .    .    3    .    1    1    .    2    12   2    1    12   
  Attach                   36   | 7    1    4    3    2    1    2    4    .    6    2    .    4    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     107  | .    4    19   8    9    3    2    4    6    26   6    2    18   
  Drop                     142  | .    3    18   10   10   6    2    3    9    46   7    3    25   
  Fire                     423  | 8    16   81   41   2    31   35   .    33   65   1    14   96   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    .    5    .    
  Rewire                   12   | .    .    .    .    .    3    .    4    3    .    .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / Sto x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: Ext / DSF)
-5/DSF
-4/Factory

 History 
---------
  Turn | Location           | Event
     6 | -11/Junkyard       | Discovered new exit (range 15)
   170 | -11/Junkyard       | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   467 | -10/Materials      | Repaired Hvy. Assault Rifle
   631 | -10/Materials      | Discovered new exit (range 16)
   662 | -10/Materials      | Entered another Materials area
   662 | -9/Materials       | Evolved 2 slots: Utility x2
   923 | -9/Materials       | Discovered new exit (range 10)
  1004 | -9/Materials       | Identified exit to Mines
  1055 | -9/Materials       | Discovered new exit (range 17)
  1329 | -9/Materials       | Discovered exit to Mines (range 16)
  1500 | -9/Materials       | Identified exit to Storage
  1802 | -9/Materials       | Repaired Lgt. Treads
  1831 | -9/Materials       | Repaired Lgt. Treads?
  1898 | -9/Materials       | Discovered new exit (range 4)
  1901 | -9/Materials       | Identified exit to Materials
  1939 | -9/Materials       | Entered another Materials area
  1939 | -8/Materials       | Evolved 2 slots: Weapon x2
  2091 | -8/Materials       | Destroyed 7 combat bots
  2207 | -8/Materials       | Repaired Imp. Assault Rifle
  2230 | -8/Materials       | Build established: Skirmisher
  2237 | -8/Materials       | Repaired Lgt. Treads?
  2743 | -8/Materials       | Discovered new exit (range 16)
  2791 | -8/Materials       | Entered Factory
  2791 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  2969 | -7/Factory         | Fabricated L-41 Fighter (x3)
  3091 | -7/Factory         | Build established: Scavenger-Tank
  3134 | -7/Factory         | Discovered new exit (range 11)
  3485 | -7/Factory         | Entered Lower Caves
  3485 | -7/Lower Caves     | Accompanied by 3 allies
  3486 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3560 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3562 | -7/Lower Caves     | Build established: Hacker-Tank
  3610 | -7/Lower Caves     | Spotted B-75 Beast
  3634 | -7/Lower Caves     | Destroyed B-75 Beast
  4117 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4500 | -7/Lower Caves     | Discovered new exit (range 11)
  4609 | -7/Lower Caves     | Entered another Lower Caves area
  4609 | -7/Lower Caves     | Accompanied by 1 ally
  4659 | -7/Lower Caves     | Ambushed by wild Derelicts
  4967 | -7/Lower Caves     | Learned Factory terminal intel
  5272 | -7/Lower Caves     | Build established: Hacker-Mutant
  5311 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5375 | -7/Lower Caves     | Discovered new exit (range 2)
  5378 | -7/Lower Caves     | Entered Zion
  5403 | -7/Zion            | Given A8's code to call for help
  5408 | -7/Zion            | Lost 3 parts (1n1u1w)
  5456 | -7/Zion            | Learned location of Warlord (-5)
  5478 | -7/Zion            | Learned location of 1 exit from Lower Caves
  5488 | -7/Zion            | Learned Factory security intel
  5668 | -7/Zion            | Build established: Scavenger-Tank
  5700 | -7/Zion            | Found CR-A16's Pointy Stick
  5827 | -7/Zion            | Imprinted
  5829 | -7/Zion            | Declared Zion's savior
  6176 | -7/Zion            | Found GAL Module
  6794 | -7/Zion            | Visited the Megawrench Repair Shop
  6794 | -7/Zion            | Megawrench repaired 11 parts
  6902 | -7/Zion            | Learned Factory fabricator intel
  6970 | -7/Zion            | Found Prototype Energy Gun
  7112 | -7/Zion            | Discovered new exit (range 13)
  7176 | -7/Zion            | Entered Proximity Caves
  7176 | -6/Proximity Caves | Accompanied by 4 allies
  7186 | -6/Proximity Caves | Learned Factory emergency access door positions
  7264 | -6/Proximity Caves | Learned Factory stockpile data
  7510 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  8071 | -6/Proximity Caves | Discovered new exit (range 14)
  8231 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  8419 | -6/Proximity Caves | Entered Factory
  8419 | -6/Factory         | Evolved 2 slots: Utility x2
  8423 | -6/Factory         | Loaded intel: 26 terminal locations
  8424 | -6/Factory         | Loaded intel: 6 fabricator locations
  8618 | -6/Factory         | Assembled infested ambush trap array
  8684 | -6/Factory         | Destroyed 11 combat bots
  8834 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  9083 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
  9088 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
  9220 | -6/Factory         | Spotted B-75 Beast
  9231 | -6/Factory         | Destroyed B-75 Beast
  9257 | -6/Factory         | Garrison activated, responded to threat
  9350 | -6/Factory         | Discovered new exit (range 14)
  9395 | -6/Factory         | Garrison activated, responded to threat
  9427 | -6/Factory         | Build established: Scavenger-Gunner
  9787 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  9833 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
  9834 | -6/Factory         | Zion Light squad teleported in
 10062 | -6/Factory         | Found Prototype Protection
 10062 | -6/Factory         | Identified Zio. Weapon Casing
 10246 | -6/Factory         | Terminal network hard line cut
 10423 | -6/Factory         | Build established: Scavenger-Tank
 10648 | -6/Factory         | Discovered new exit (range 7)
 10680 | -6/Factory         | Entered another Factory area
 10680 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10681 | -5/Factory         | Identified exit to Extension
 10777 | -5/Factory         | Identified exit to DSF
 10780 | -5/Factory         | Entered DSF
 10818 | -5/DSF             | Additional patrols routed to DSF
 10856 | -5/DSF             | Discovered new exit (range 14)
 10979 | -5/DSF             | Entered Factory
 10979 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 11200 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 11410 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 11411 | -4/Factory         | Zion hero teleported in (P1-3CE)
 11500 | -4/Factory         | Spotted B-86 Titan
 11540 | -4/Factory         | Allies destroyed B-86 Titan
 11860 | -4/Factory         | Destroyed 8 combat bots
 12229 | -4/Factory         | First assault squad dispatched
 12255 | -4/Factory         | Build established: Scavenger-Gunner
 12261 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 12285 | -4/Factory         | System corruption reached 10%
 12335 | -4/Factory         | Self-destructed

 Last Messages 
---------------
12325_ P-70 Sage heat damages Imp. Remote Datajack.
12325_ P-70 Sage destroyed.
12325_ R-10 Processor collects Lgt. Antimatter Reactor.
12325_ Penetrated by Slug.
12325_ Slug penetrates Wall.
12325_ Slug penetrates Terminal.
12327_ Penetrated by Slug.
12327_ Com. Battery destroyed.
12327_ Slug penetrates Wall.
12327_ Penetrated by Slug.
12327_ Phase Cannon destroyed.
12329_ Slug penetrates Terminal. <x2>
12329_ Penetrated by Slug.
12329_ R-10 Processor collects Plasma Rifle.
12331_ Penetrated by Slug.
12331_ Mic. Fission Core destroyed.
12332_ Phase Cannon destroyed.
12332_ R-10 Processor collects Flexi-carbon Leg.
12334_ Penetrated by Slug.
12334_ Slug penetrates R-10 Processor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????#    hR""#?????????????????????? |
| ??????????#???????#  % %   #?????????????????????? |
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| ?????                ^^    +?????????????????????? |
| ?????     "          ^^    #?????????????????????? |
| ????     "%"          ^    #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Energy Generation          49
Energy Capacity            795
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Corruption Containment     8
Armor Coverage             375
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Shielding           100
Point Defense Rating       160
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           7
Matter Filtering           30
Energy Filtering           50
Offensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
              Hvy. Assault Rifle | -9/Materials | Scanalyzed
                      Ion Engine | -9/Materials | Scanalyzed
                    Sensor Array | -9/Materials | Scanalyzed
                  Assault Cannon | -9/Materials | Scanalyzed
                 Hvy. Ion Cannon | -7/Zion      | Archive
                       Drone Bay | -7/Zion      | Archive
                Hvy. Flak Cannon | -7/Zion      | Archive
           Imp. Carbon-fiber Leg | -7/Zion      | Archive
            Mak. Cloaking Device | -7/Zion      | Archive
                   Matter Filter | -7/Zion      | Archive
                     Hvy. Treads | -7/Zion      | Archive
               Matter Compressor | -7/Zion      | Archive
                   Weapon Cycler | -7/Zion      | Archive
              Mak. Hacking Suite | -7/Zion      | Archive
         Angular Momentum Engine | -7/Zion      | Archive
 Imp. Salvage Targeting Computer | -7/Zion      | Archive
              Imp. Medium Treads | -7/Zion      | Archive
                      Mak. Spear | -7/Zion      | Archive
             Adv. Cooling System | -7/Zion      | Archive
                          Flamer | -7/Zion      | Free
                     Enh. Flamer | -7/Zion      | Free
                          Ripper | -7/Zion      | Free
                   Phasing Sabre | -7/Zion      | Free
     Tactical Coordination Suite | -7/Zion      | Free
                     Slug Cannon | -7/Zion      | Free
                   Battle Cannon | -7/Zion      | Free
                   Hvy. Riot Gun | -7/Zion      | Free
                 Hvy. Beamcaster | -7/Zion      | Free
        Imp. Light Armor Plating | -6/Factory   | Scanalyzed
                     Arm. Treads | -6/Factory   | Scanalyzed
                Carbon-fiber Leg | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
   T-07 Excavator | -7/Zion    | Archive
        K-01 Serf | -7/Zion    | Archive
 A-02 Transporter | -7/Zion    | Archive
   M-22 Extractor | -6/Factory | Z-intel
      C-17 Slicer | -6/Factory | Z-intel
     L-41 Fighter | -6/Factory | Z-intel

 Fabricated
------------
 L-41 Fighter | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Heroic Deeds

 Challenges 
------------
None

 Game 
------
Seed              AlloyCoordinationProjector
  Manual?         0
Play Time         02:09:54
  Cumulative      39.9 hours
  Start           2023.03.13 @ 19:38:04
  End             2023.03.20 @ 23:53:32
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          42
  Rogue           4
  Adventurer      38
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          45
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba41eabc-82d8-4dc0-af79-38ba33c61ed4